#include "catch/catch.hpp"

#include "cata_utility.h"
#include "game.h"
#include "game_constants.h"
#include "player_helpers.h"
#include "map.h"
#include "map_helpers.h"
#include "mission.h"
#include "monster.h"
#include "morale.h"
#include "overmapbuffer.h"
#include "options_helpers.h"
#include "weather.h"
#include "weather_type.h"
#include "widget.h"

#include <clocale>

// Needed for screen scraping
#if (defined(TILES) || defined(_WIN32))
#include "cursesport.h"
#endif

static const efftype_id effect_bandaged( "bandaged" );
static const efftype_id effect_bite( "bite" );
static const efftype_id effect_bleed( "bleed" );
static const efftype_id effect_disinfected( "disinfected" );
static const efftype_id effect_hunger_blank( "hunger_blank" );
static const efftype_id effect_hunger_engorged( "hunger_engorged" );
static const efftype_id effect_hunger_famished( "hunger_famished" );
static const efftype_id effect_hunger_full( "hunger_full" );
static const efftype_id effect_hunger_hungry( "hunger_hungry" );
static const efftype_id effect_hunger_near_starving( "hunger_near_starving" );
static const efftype_id effect_hunger_satisfied( "hunger_satisfied" );
static const efftype_id effect_hunger_starving( "hunger_starving" );
static const efftype_id effect_hunger_very_hungry( "hunger_very_hungry" );
static const efftype_id effect_infected( "infected" );

static const flag_id json_flag_SPLINT( "SPLINT" );
const static flag_id json_flag_W_DISABLED_WHEN_EMPTY( "W_DISABLED_WHEN_EMPTY" );

static const itype_id itype_blindfold( "blindfold" );
static const itype_id itype_ear_plugs( "ear_plugs" );
static const itype_id itype_rad_badge( "rad_badge" );

static const move_mode_id move_mode_crouch( "crouch" );
static const move_mode_id move_mode_prone( "prone" );
static const move_mode_id move_mode_run( "run" );
static const move_mode_id move_mode_walk( "walk" );

static const trait_id trait_GOODHEARING( "GOODHEARING" );
static const trait_id trait_NIGHTVISION( "NIGHTVISION" );

static const weather_type_id weather_cloudy( "cloudy" );
static const weather_type_id weather_drizzle( "drizzle" );
static const weather_type_id weather_portal_storm( "portal_storm" );
static const weather_type_id weather_snowing( "snowing" );
static const weather_type_id weather_sunny( "sunny" );

// test widgets defined in data/json/sidebar.json and data/mods/TEST_DATA/widgets.json
static const widget_id widget_test_2_column_layout( "test_2_column_layout" );
static const widget_id widget_test_3_column_layout( "test_3_column_layout" );
static const widget_id widget_test_4_column_layout( "test_4_column_layout" );
static const widget_id widget_test_activity_clauses( "test_activity_clauses" );
static const widget_id widget_test_body_temp_clause( "test_body_temp_clause" );
static const widget_id widget_test_body_temp_delta_sym( "test_body_temp_delta_sym" );
static const widget_id widget_test_body_temp_delta_text( "test_body_temp_delta_text" );
static const widget_id widget_test_bp_wetness_head_num( "test_bp_wetness_head_num" );
static const widget_id widget_test_bp_wetness_torso_num( "test_bp_wetness_torso_num" );
static const widget_id widget_test_bucket_graph( "test_bucket_graph" );
static const widget_id widget_test_clause_legend( "test_clause_legend" );
static const widget_id widget_test_clause_number( "test_clause_number" );
static const widget_id widget_test_clause_sym( "test_clause_sym" );
static const widget_id widget_test_clause_text( "test_clause_text" );
static const widget_id widget_test_color_graph_10k_widget( "test_color_graph_10k_widget" );
static const widget_id widget_test_color_graph_widget( "test_color_graph_widget" );
static const widget_id widget_test_color_number_widget( "test_color_number_widget" );
static const widget_id widget_test_compass_N( "test_compass_N" );
static const widget_id widget_test_compass_N_nodir_nowidth( "test_compass_N_nodir_nowidth" );
static const widget_id widget_test_compass_N_nowidth( "test_compass_N_nowidth" );
static const widget_id widget_test_compass_legend_1( "test_compass_legend_1" );
static const widget_id widget_test_compass_legend_3( "test_compass_legend_3" );
static const widget_id widget_test_compass_legend_5( "test_compass_legend_5" );
static const widget_id widget_test_dex_color_num( "test_dex_color_num" );
static const widget_id widget_test_disabled_when_empty( "test_disabled_when_empty" );
static const widget_id widget_test_fatigue_clause( "test_fatigue_clause" );
static const widget_id widget_test_focus_num( "test_focus_num" );
static const widget_id widget_test_health_clause( "test_health_clause" );
static const widget_id widget_test_health_color_num( "test_health_color_num" );
static const widget_id widget_test_hp_head_graph( "test_hp_head_graph" );
static const widget_id widget_test_hp_head_num( "test_hp_head_num" );
static const widget_id widget_test_hunger_clause( "test_hunger_clause" );
static const widget_id widget_test_int_color_num( "test_int_color_num" );
static const widget_id widget_test_layout_cols_in_cols( "test_layout_cols_in_cols" );
static const widget_id widget_test_layout_nopad( "test_layout_nopad" );
static const widget_id widget_test_layout_nopad_noflag( "test_layout_nopad_noflag" );
static const widget_id widget_test_layout_rows_in_columns( "test_layout_rows_in_columns" );
static const widget_id widget_test_lighting_clause( "test_lighting_clause" );
static const widget_id widget_test_mana_num( "test_mana_num" );
static const widget_id widget_test_moon_phase_clause( "test_moon_phase_clause" );
static const widget_id widget_test_morale_num( "test_morale_num" );
static const widget_id widget_test_move_cost_num( "test_move_cost_num" );
static const widget_id widget_test_move_count_mode_text( "test_move_count_mode_text" );
static const widget_id widget_test_move_mode_letter( "test_move_mode_letter" );
static const widget_id widget_test_move_mode_text( "test_move_mode_text" );
static const widget_id widget_test_move_num( "test_move_num" );
static const widget_id widget_test_overmap_3x3_text( "test_overmap_3x3_text" );
static const widget_id widget_test_per_color_num( "test_per_color_num" );
static const widget_id widget_test_pool_graph( "test_pool_graph" );
static const widget_id widget_test_rad_badge_text( "test_rad_badge_text" );
static const widget_id widget_test_speed_num( "test_speed_num" );
static const widget_id widget_test_stamina_graph( "test_stamina_graph" );
static const widget_id widget_test_stamina_num( "test_stamina_num" );
static const widget_id widget_test_stat_panel( "test_stat_panel" );
static const widget_id widget_test_status_left_arm_text( "test_status_left_arm_text" );
static const widget_id widget_test_status_legend_text( "test_status_legend_text" );
static const widget_id widget_test_status_sym_left_arm_text( "test_status_sym_left_arm_text" );
static const widget_id widget_test_status_sym_torso_text( "test_status_sym_torso_text" );
static const widget_id widget_test_status_torso_text( "test_status_torso_text" );
static const widget_id widget_test_str_color_num( "test_str_color_num" );
static const widget_id widget_test_sundial_text( "test_sundial_text" );
static const widget_id widget_test_text_widget( "test_text_widget" );
static const widget_id widget_test_thirst_clause( "test_thirst_clause" );
static const widget_id widget_test_torso_armor_outer_text( "test_torso_armor_outer_text" );
static const widget_id widget_test_weariness_num( "test_weariness_num" );
static const widget_id widget_test_weather_text( "test_weather_text" );
static const widget_id widget_test_weather_text_height5( "test_weather_text_height5" );
static const widget_id widget_test_weight_clauses_fun( "test_weight_clauses_fun" );
static const widget_id widget_test_weight_clauses_normal( "test_weight_clauses_normal" );

// dseguin 2022 - Ugly hack to scrape content from the window object.
// Scrapes the window w at origin, reading the number of cols and rows.
#if defined(TILES) || defined(_WIN32)
static std::vector<std::string> scrape_win_at(
    catacurses::window &w, const point &origin, int cols, int rows )
{
    std::vector<std::string> lines;

    cata_cursesport::WINDOW *win = static_cast<cata_cursesport::WINDOW *>( w.get() );

    for( int i = origin.y; i < rows && static_cast<size_t>( i ) < win->line.size(); i++ ) {
        lines.emplace_back( );
        for( int j = origin.x; j < cols && static_cast<size_t>( j ) < win->line[i].chars.size(); j++ ) {
            lines[i] += win->line[i].chars[j].ch;
        }
    }

    // For curses builds, this would need something like this instead (including "curses.h"):
    //    ::WINDOW *win = static_cast<::WINDOW *>( w.get() );
    //
    //    int max_y = catacurses::getmaxy( w );
    //    for( int i = origin.y; i < rows && i < max_y; i++ ) {
    //        wchar_t *buf = static_cast<wchar_t *>( ::malloc( sizeof( *buf ) * ( cols + 1 ) ) );
    //        ::mvwinnwstr( win, i, origin.x, buf, cols );
    //        std::wstring line( buf, static_cast<size_t>( cols ), std::allocator<wchar_t>() );
    //        lines.emplace_back( std::string( line.begin(), line.end() ) );
    //        ::free( buf );
    //    }

    return lines;
}
#endif

TEST_CASE( "widget_value_strings", "[widget][value][string]" )
{
    SECTION( "numeric values" ) {
        widget focus = widget_test_focus_num.obj();
        REQUIRE( focus._style == "number" );
        CHECK( focus.value_string( 0 ) == "0" );
        CHECK( focus.value_string( 50 ) == "50" );
        CHECK( focus.value_string( 100 ) == "100" );
    }

    SECTION( "graph values with bucket fill" ) {
        widget head = widget_test_hp_head_graph.obj();
        head._var_min = 0;
        head._var_max = 10;
        REQUIRE( head._style == "graph" );
        REQUIRE( head._fill == "bucket" );
        // Buckets of width 5 with 2 nonzero symbols can show 10 values
        REQUIRE( head._width == 5 );
        // Uses comma instead of period to avoid clang-tidy complaining about ellipses
        REQUIRE( head._symbols == ",\\|" );
        // Each integer step cycles the graph symbol by one
        CHECK( head.value_string( 0 ) == ",,,,," );
        CHECK( head.value_string( 1 ) == "\\,,,," );
        CHECK( head.value_string( 2 ) == "|,,,," );
        CHECK( head.value_string( 3 ) == "|\\,,," );
        CHECK( head.value_string( 4 ) == "||,,," );
        CHECK( head.value_string( 5 ) == "||\\,," );
        CHECK( head.value_string( 6 ) == "|||,," );
        CHECK( head.value_string( 7 ) == "|||\\," );
        CHECK( head.value_string( 8 ) == "||||," );
        CHECK( head.value_string( 9 ) == "||||\\" );
        CHECK( head.value_string( 10 ) == "|||||" );
        // Above max displayable value, show max
        CHECK( head.value_string( 11 ) == "|||||" );
        CHECK( head.value_string( 12 ) == "|||||" );
        // Below minimum, show min
        CHECK( head.value_string( -1 ) == ",,,,," );
        CHECK( head.value_string( -2 ) == ",,,,," );
    }

    SECTION( "graph values with pool fill" ) {
        widget stamina = widget_test_stamina_graph.obj();
        stamina._var_min = 0;
        stamina._var_max = 20;
        REQUIRE( stamina._style == "graph" );
        REQUIRE( stamina._fill == "pool" );
        // Pool of width 20 with 2 nonzero symbols can show 20 values
        REQUIRE( stamina._width == 10 );
        REQUIRE( stamina._symbols == "-=#" );
        // Each integer step increases the graph symbol by one
        CHECK( stamina.value_string( 0 ) == "----------" );
        CHECK( stamina.value_string( 1 ) == "=---------" );
        CHECK( stamina.value_string( 2 ) == "==--------" );
        CHECK( stamina.value_string( 3 ) == "===-------" );
        CHECK( stamina.value_string( 4 ) == "====------" );
        CHECK( stamina.value_string( 6 ) == "======----" );
        CHECK( stamina.value_string( 8 ) == "========--" );
        CHECK( stamina.value_string( 10 ) == "==========" );
        CHECK( stamina.value_string( 12 ) == "##========" );
        CHECK( stamina.value_string( 14 ) == "####======" );
        CHECK( stamina.value_string( 16 ) == "######====" );
        CHECK( stamina.value_string( 18 ) == "########==" );
        CHECK( stamina.value_string( 20 ) == "##########" );
        // Above max displayable value, show max
        CHECK( stamina.value_string( 21 ) == "##########" );
        CHECK( stamina.value_string( 22 ) == "##########" );
        // Below minimum, show min
        CHECK( stamina.value_string( -1 ) == "----------" );
        CHECK( stamina.value_string( -2 ) == "----------" );
    }
}

TEST_CASE( "text_widgets", "[widget][text]" )
{
    SECTION( "words Zero-Ten for values 0-10" ) {
        widget words = widget_test_text_widget.obj();
        words._var_min = 0;
        words._var_max = 10;
        REQUIRE( words._style == "text" );

        CHECK( words.text( false, 0 ) == "Zero" );
    }
}

TEST_CASE( "number_widgets_with_color", "[widget][number][color]" )
{
    SECTION( "numbers 0-2 with 3 colors" ) {
        widget colornum = widget_test_color_number_widget.obj();
        colornum._var_min = 0;
        colornum._var_max = 2;
        REQUIRE( colornum._style == "number" );
        REQUIRE( colornum._colors.size() == 3 );

        CHECK( colornum.color_value_string( 0 ) == "<color_c_red>0</color>" );
        CHECK( colornum.color_value_string( 1 ) == "<color_c_yellow>1</color>" );
        CHECK( colornum.color_value_string( 2 ) == "<color_c_green>2</color>" );
        // Beyond var_max, stays at max color
        CHECK( colornum.color_value_string( 3 ) == "<color_c_green>3</color>" );
    }
}

TEST_CASE( "graph_widgets", "[widget][graph]" )
{
    SECTION( "graph widgets" ) {
        SECTION( "bucket fill with 12 states" ) {
            widget wid = widget_test_bucket_graph.obj();
            wid._var_min = 0;
            wid._var_max = 12;
            REQUIRE( wid._style == "graph" );
            REQUIRE( wid._fill == "bucket" );

            CHECK( wid.graph( 0 ) == "0000" );
            CHECK( wid.graph( 1 ) == "1000" );
            CHECK( wid.graph( 2 ) == "2000" );
            CHECK( wid.graph( 3 ) == "3000" );
            CHECK( wid.graph( 4 ) == "3100" );
            CHECK( wid.graph( 5 ) == "3200" );
            CHECK( wid.graph( 6 ) == "3300" );
            CHECK( wid.graph( 7 ) == "3310" );
            CHECK( wid.graph( 8 ) == "3320" );
            CHECK( wid.graph( 9 ) == "3330" );
            CHECK( wid.graph( 10 ) == "3331" );
            CHECK( wid.graph( 11 ) == "3332" );
            CHECK( wid.graph( 12 ) == "3333" );
        }
        SECTION( "pool fill with 12 states" ) {
            widget wid = widget_test_pool_graph.obj();
            wid._var_min = 0;
            wid._var_max = 12;
            REQUIRE( wid._style == "graph" );
            REQUIRE( wid._fill == "pool" );

            CHECK( wid.graph( 0 ) == "0000" );
            CHECK( wid.graph( 1 ) == "1000" );
            CHECK( wid.graph( 2 ) == "1100" );
            CHECK( wid.graph( 3 ) == "1110" );
            CHECK( wid.graph( 4 ) == "1111" );
            CHECK( wid.graph( 5 ) == "2111" );
            CHECK( wid.graph( 6 ) == "2211" );
            CHECK( wid.graph( 7 ) == "2221" );
            CHECK( wid.graph( 8 ) == "2222" );
            CHECK( wid.graph( 9 ) == "3222" );
            CHECK( wid.graph( 10 ) == "3322" );
            CHECK( wid.graph( 11 ) == "3332" );
            CHECK( wid.graph( 12 ) == "3333" );
        }
    }

    SECTION( "graph hit points with 10 states" ) {
        widget wid = widget_test_hp_head_graph.obj();
        wid._var_min = 0;
        wid._var_max = 10;
        REQUIRE( wid._fill == "bucket" );

        CHECK( wid._label.translated() == "HEAD" );
        CHECK( wid.graph( 0 ) == ",,,,," );
        CHECK( wid.graph( 1 ) == "\\,,,," );
        CHECK( wid.graph( 2 ) == "|,,,," );
        CHECK( wid.graph( 3 ) == "|\\,,," );
        CHECK( wid.graph( 4 ) == "||,,," );
        CHECK( wid.graph( 5 ) == "||\\,," );
        CHECK( wid.graph( 6 ) == "|||,," );
        CHECK( wid.graph( 7 ) == "|||\\," );
        CHECK( wid.graph( 8 ) == "||||," );
        CHECK( wid.graph( 9 ) == "||||\\" );
        CHECK( wid.graph( 10 ) == "|||||" );
    }
}

TEST_CASE( "graph_widgets_with_color", "[widget][graph][color]" )
{
    SECTION( "graph widget with 4 colors and 10 states" ) {
        widget colornum = widget_test_color_graph_widget.obj();
        colornum._var_min = 0;
        colornum._var_max = 10;
        REQUIRE( colornum._style == "graph" );
        REQUIRE( colornum._colors.size() == 4 );

        // with +0.5: 2r, 3y, 4lg, 2g
        CHECK( colornum.color_value_string( 0 ) == "<color_c_red>-----</color>" );
        CHECK( colornum.color_value_string( 1 ) == "<color_c_red>=----</color>" );
        CHECK( colornum.color_value_string( 2 ) == "<color_c_yellow>#----</color>" );
        CHECK( colornum.color_value_string( 3 ) == "<color_c_yellow>#=---</color>" );
        CHECK( colornum.color_value_string( 4 ) == "<color_c_yellow>##---</color>" );
        CHECK( colornum.color_value_string( 5 ) == "<color_c_light_green>##=--</color>" );
        CHECK( colornum.color_value_string( 6 ) == "<color_c_light_green>###--</color>" );
        CHECK( colornum.color_value_string( 7 ) == "<color_c_light_green>###=-</color>" );
        CHECK( colornum.color_value_string( 8 ) == "<color_c_light_green>####-</color>" );
        CHECK( colornum.color_value_string( 9 ) == "<color_c_green>####=</color>" );
        CHECK( colornum.color_value_string( 10 ) == "<color_c_green>#####</color>" );
        // Beyond var_max, stays at max color
        CHECK( colornum.color_value_string( 11 ) == "<color_c_green>#####</color>" );
    }

    SECTION( "graph showing variable range 0-10000 with 5 colors and 20 states" ) {
        // Long / large var graph
        widget graph10k = widget_test_color_graph_10k_widget.obj();
        graph10k._var_min = 0;
        graph10k._var_max = 10000;
        // 2 nonzero symbols x 10 width == 20 possible graph states
        REQUIRE( graph10k._style == "graph" );
        REQUIRE( graph10k._symbols == "-=#" );
        REQUIRE( graph10k._width == 10 );
        // 10000 values / 20 states == 500 values for each state
        int tick = 500;
        // 20 states / 5 colors == 4 states in each color
        REQUIRE( graph10k._colors.size() == 5 );

        // At each tick, the graph should be in a new state
        CHECK( graph10k.color_value_string( 0 * tick ) == "<color_c_red>----------</color>" );
        CHECK( graph10k.color_value_string( 1 * tick ) == "<color_c_red>=---------</color>" );
        CHECK( graph10k.color_value_string( 2 * tick ) == "<color_c_red>==--------</color>" );

        CHECK( graph10k.color_value_string( 3 * tick ) == "<color_c_light_red>===-------</color>" );
        CHECK( graph10k.color_value_string( 4 * tick ) == "<color_c_light_red>====------</color>" );
        CHECK( graph10k.color_value_string( 5 * tick ) == "<color_c_light_red>=====-----</color>" );
        CHECK( graph10k.color_value_string( 6 * tick ) == "<color_c_light_red>======----</color>" );
        CHECK( graph10k.color_value_string( 7 * tick ) == "<color_c_light_red>=======---</color>" );

        CHECK( graph10k.color_value_string( 8 * tick ) == "<color_c_yellow>========--</color>" );
        CHECK( graph10k.color_value_string( 9 * tick ) == "<color_c_yellow>=========-</color>" );
        CHECK( graph10k.color_value_string( 10 * tick ) == "<color_c_yellow>==========</color>" );
        CHECK( graph10k.color_value_string( 11 * tick ) == "<color_c_yellow>#=========</color>" );
        CHECK( graph10k.color_value_string( 12 * tick ) == "<color_c_yellow>##========</color>" );

        CHECK( graph10k.color_value_string( 13 * tick ) == "<color_c_light_green>###=======</color>" );
        CHECK( graph10k.color_value_string( 14 * tick ) == "<color_c_light_green>####======</color>" );
        CHECK( graph10k.color_value_string( 15 * tick ) == "<color_c_light_green>#####=====</color>" );
        CHECK( graph10k.color_value_string( 16 * tick ) == "<color_c_light_green>######====</color>" );
        CHECK( graph10k.color_value_string( 17 * tick ) == "<color_c_light_green>#######===</color>" );

        CHECK( graph10k.color_value_string( 18 * tick ) == "<color_c_green>########==</color>" );
        CHECK( graph10k.color_value_string( 19 * tick ) == "<color_c_green>#########=</color>" );
        CHECK( graph10k.color_value_string( 20 * tick ) == "<color_c_green>##########</color>" );
    }
}

TEST_CASE( "widgets_showing_avatar_stats_with_color_for_normal_value", "[widget][stats][color]" )
{
    widget str_w = widget_test_str_color_num.obj();
    widget dex_w = widget_test_dex_color_num.obj();
    widget int_w = widget_test_int_color_num.obj();
    widget per_w = widget_test_per_color_num.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    SECTION( "base stats str / dex / int / per" ) {
        ava.str_max = 8;
        ava.dex_max = 8;
        ava.int_max = 8;
        ava.per_max = 8;

        CHECK( str_w.layout( ava ) == "STR: <color_c_white>8</color>" );
        CHECK( dex_w.layout( ava ) == "DEX: <color_c_white>8</color>" );
        CHECK( int_w.layout( ava ) == "INT: <color_c_white>8</color>" );
        CHECK( per_w.layout( ava ) == "PER: <color_c_white>8</color>" );
    }

    SECTION( "stats above or below their normal level" ) {
        // Normal base STR is 8, always shown in white
        ava.str_max = 8;
        CHECK( str_w.layout( ava ) == "STR: <color_c_white>8</color>" );
        // Reduced STR, due to pain or something
        ava.set_str_bonus( -1 );
        CHECK( str_w.layout( ava ) == "STR: <color_c_yellow>7</color>" );
        ava.set_str_bonus( -2 );
        CHECK( str_w.layout( ava ) == "STR: <color_c_light_red>6</color>" );
        ava.set_str_bonus( -3 );
        CHECK( str_w.layout( ava ) == "STR: <color_c_red>5</color>" );
        // Increased STR, due to magic or something
        ava.set_str_bonus( 1 );
        CHECK( str_w.layout( ava ) == "STR: <color_c_light_cyan>9</color>" );
        ava.set_str_bonus( 2 );
        CHECK( str_w.layout( ava ) == "STR: <color_c_light_green>10</color>" );
        ava.set_str_bonus( 3 );
        CHECK( str_w.layout( ava ) == "STR: <color_c_green>11</color>" );

        // STR mod has no effect on other stats
        CHECK( dex_w.layout( ava ) == "DEX: <color_c_white>8</color>" );
        CHECK( int_w.layout( ava ) == "INT: <color_c_white>8</color>" );
        CHECK( per_w.layout( ava ) == "PER: <color_c_white>8</color>" );
    }
}

TEST_CASE( "widget_showing_character_fatigue_status", "[widget]" )
{
    widget fatigue_w = widget_test_fatigue_clause.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    ava.set_fatigue( 0 );
    CHECK( fatigue_w.layout( ava ) == "Rest: " );
    ava.set_fatigue( 192 );
    CHECK( fatigue_w.layout( ava ) == "Rest: <color_c_yellow>Tired</color>" );
    ava.set_fatigue( 384 );
    CHECK( fatigue_w.layout( ava ) == "Rest: <color_c_light_red>Dead Tired</color>" );
    ava.set_fatigue( 576 );
    CHECK( fatigue_w.layout( ava ) == "Rest: <color_c_red>Exhausted</color>" );
}

TEST_CASE( "widgets_showing_avatar_health_with_color_for_normal_value", "[widget][health][color]" )
{
    widget health_w = widget_test_health_color_num.obj();
    widget health_clause_w = widget_test_health_clause.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    ava.set_lifestyle( -200 );
    CHECK( health_w.layout( ava ) == "Health: <color_c_red>-200</color>" );
    CHECK( health_clause_w.layout( ava ) == "Health: <color_c_red>Horrible</color>" );
    ava.set_lifestyle( -99 );
    CHECK( health_w.layout( ava ) == "Health: <color_c_light_red>-99</color>" );
    CHECK( health_clause_w.layout( ava ) == "Health: <color_c_light_red>Very bad</color>" );
    ava.set_lifestyle( -49 );
    CHECK( health_w.layout( ava ) == "Health: <color_c_light_red>-49</color>" );
    CHECK( health_clause_w.layout( ava ) == "Health: <color_c_yellow>Bad</color>" );
    ava.set_lifestyle( 0 );
    CHECK( health_w.layout( ava ) == "Health: <color_c_white>0</color>" );
    CHECK( health_clause_w.layout( ava ) == "Health: <color_c_light_gray>OK</color>" );
    ava.set_lifestyle( 49 );
    CHECK( health_w.layout( ava ) == "Health: <color_c_light_green>49</color>" );
    CHECK( health_clause_w.layout( ava ) == "Health: <color_c_white>Good</color>" );
    ava.set_lifestyle( 99 );
    CHECK( health_w.layout( ava ) == "Health: <color_c_light_green>99</color>" );
    CHECK( health_clause_w.layout( ava ) == "Health: <color_c_green>Very good</color>" );
    ava.set_lifestyle( 200 );
    CHECK( health_w.layout( ava ) == "Health: <color_c_green>200</color>" );
    CHECK( health_clause_w.layout( ava ) == "Health: <color_c_light_green>Excellent</color>" );
}

TEST_CASE( "widgets_showing_body_temperature_and_delta", "[widget]" )
{
    widget w_temp = widget_test_body_temp_clause.obj();
    widget w_dtxt = widget_test_body_temp_delta_text.obj();
    widget w_dsym = widget_test_body_temp_delta_sym.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    ava.set_all_parts_temp_cur( 27.99_C );
    ava.set_all_parts_temp_conv( 37_C );
    CHECK( w_temp.layout( ava ) == "Heat: <color_c_blue>Freezing!</color>" );
    CHECK( w_dtxt.layout( ava ) == "Temp change: <color_c_red>(Rising!!)</color>" );
    CHECK( w_dsym.layout( ava ) == "Temp change: <color_c_red>↑↑↑</color>" );

    ava.set_all_parts_temp_cur( 30.99_C );
    ava.set_all_parts_temp_conv( 37_C );
    CHECK( w_temp.layout( ava ) == "Heat: <color_c_cyan>Very cold!</color>" );
    CHECK( w_dtxt.layout( ava ) == "Temp change: <color_c_light_red>(Rising!)</color>" );
    CHECK( w_dsym.layout( ava ) == "Temp change: <color_c_light_red>↑↑</color>" );

    ava.set_all_parts_temp_cur( 33.99_C );
    ava.set_all_parts_temp_conv( 37_C );
    CHECK( w_temp.layout( ava ) == "Heat: <color_c_light_blue>Chilly</color>" );
    CHECK( w_dtxt.layout( ava ) == "Temp change: <color_c_yellow>(Rising)</color>" );
    CHECK( w_dsym.layout( ava ) == "Temp change: <color_c_yellow>↑</color>" );

    ava.set_all_parts_temp_cur( 37_C );
    ava.set_all_parts_temp_conv( 37_C );
    CHECK( w_temp.layout( ava ) == "Heat: <color_c_green>Comfortable</color>" );
    CHECK( w_dtxt.layout( ava ) == "Temp change: " );
    CHECK( w_dsym.layout( ava ) == "Temp change: <color_c_green>-</color>" );

    ava.set_all_parts_temp_cur( 40.01_C );
    ava.set_all_parts_temp_conv( 37_C );
    CHECK( w_temp.layout( ava ) == "Heat: <color_c_yellow>warm</color>" );
    CHECK( w_dtxt.layout( ava ) == "Temp change: <color_c_light_blue>(Falling)</color>" );
    CHECK( w_dsym.layout( ava ) == "Temp change: <color_c_light_blue>↓</color>" );

    ava.set_all_parts_temp_cur( 43.01_C );
    ava.set_all_parts_temp_conv( 37_C );
    CHECK( w_temp.layout( ava ) == "Heat: <color_c_light_red>Very hot!</color>" );
    CHECK( w_dtxt.layout( ava ) == "Temp change: <color_c_cyan>(Falling!)</color>" );
    CHECK( w_dsym.layout( ava ) == "Temp change: <color_c_cyan>↓↓</color>" );

    ava.set_all_parts_temp_cur( 46.01_C );
    ava.set_all_parts_temp_conv( 37_C );
    CHECK( w_temp.layout( ava ) == "Heat: <color_c_red>Scorching!</color>" );
    CHECK( w_dtxt.layout( ava ) == "Temp change: <color_c_blue>(Falling!!)</color>" );
    CHECK( w_dsym.layout( ava ) == "Temp change: <color_c_blue>↓↓↓</color>" );
}

TEST_CASE( "widgets_showing_avatar_stamina", "[widget][avatar][stamina]" )
{
    avatar &ava = get_avatar();
    clear_avatar();

    // Calculate 25%, 50%, 75%, and 100% of maximum stamina
    const int stamina_max = ava.get_stamina_max();
    const int stamina_25 = std::ceil( 0.25 * stamina_max );
    const int stamina_50 = std::ceil( 0.5 * stamina_max );
    const int stamina_75 = std::ceil( 0.75 * stamina_max );

    // Test widgets showing stamina as a number, and as a 10-character graph
    widget stamina_num_w = widget_test_stamina_num.obj();
    widget stamina_graph_w = widget_test_stamina_graph.obj();
    // Ensure graph is configured as expected
    REQUIRE( stamina_graph_w._fill == "pool" );
    REQUIRE( stamina_graph_w._symbols == "-=#" );
    REQUIRE( stamina_graph_w._width == 10 );

    ava.set_stamina( 0 );
    CHECK( stamina_num_w.layout( ava ) == "STAMINA: 0" );
    CHECK( stamina_graph_w.layout( ava ) == "STAMINA: ----------" );

    ava.set_stamina( stamina_25 );
    CHECK( stamina_num_w.layout( ava ) == string_format( "STAMINA: %d", stamina_25 ) );
    CHECK( stamina_graph_w.layout( ava ) == "STAMINA: =====-----" );

    ava.set_stamina( stamina_50 );
    CHECK( stamina_num_w.layout( ava ) == string_format( "STAMINA: %d", stamina_50 ) );
    CHECK( stamina_graph_w.layout( ava ) == "STAMINA: ==========" );

    ava.set_stamina( stamina_75 );
    CHECK( stamina_num_w.layout( ava ) == string_format( "STAMINA: %d", stamina_75 ) );
    CHECK( stamina_graph_w.layout( ava ) == "STAMINA: #####=====" );

    ava.set_stamina( stamina_max );
    CHECK( stamina_num_w.layout( ava ) == string_format( "STAMINA: %d", stamina_max ) );
    CHECK( stamina_graph_w.layout( ava ) == "STAMINA: ##########" );
}

// Set the avatar's stored kcals to reach a given BMI value
static void set_avatar_bmi( avatar &ava, float bmi )
{
    // BMI is split into muscle, fat and other. Other is always 12 and muscle is 1:1 strength stat.
    // It is normal to have 5 BMIs of fat (this is bordering Normal and Overweight - BMI 25 for an 8 str character)
    // Normal BMI is now irrelevant for almost everything, as "fat bmis" are what determine your obesity.
    // Your natural strength trends down to 0 as you starve (below 2 fat BMIs - emaciated/skeletal) meaning you die at BMI 12.
    // (see char_biometrics_test.cpp for more BMI details)
    ava.set_stored_kcal( ava.get_healthy_kcal() * ( bmi / 5 ) );
}

TEST_CASE( "widgets_showing_avatar_weight", "[widget][weight]" )
{
    avatar &ava = get_avatar();
    clear_avatar();

    // Classic weight widget, modeled after the one shown in-game
    widget weight_clause_w = widget_test_weight_clauses_normal.obj();

    set_avatar_bmi( ava, 0.5 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_red>Skeletal</color>" );
    set_avatar_bmi( ava, 1.0 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_red>Skeletal</color>" );

    set_avatar_bmi( ava, 1.1 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_light_red>Emaciated</color>" );
    set_avatar_bmi( ava, 2.0 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_light_red>Emaciated</color>" );

    set_avatar_bmi( ava, 2.1 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_yellow>Underweight</color>" );
    set_avatar_bmi( ava, 2.9 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_yellow>Underweight</color>" );

    set_avatar_bmi( ava, 3.1 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_light_gray>Normal</color>" );
    set_avatar_bmi( ava, 5.0 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_light_gray>Normal</color>" );

    set_avatar_bmi( ava, 5.1 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_yellow>Overweight</color>" );
    set_avatar_bmi( ava, 10.0 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_yellow>Overweight</color>" );

    set_avatar_bmi( ava, 10.1 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_light_red>Obese</color>" );
    set_avatar_bmi( ava, 15.0 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_light_red>Obese</color>" );

    set_avatar_bmi( ava, 15.1 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_red>Very Obese</color>" );
    set_avatar_bmi( ava, 20.0 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_red>Very Obese</color>" );

    set_avatar_bmi( ava, 20.1 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_red>Morbidly Obese</color>" );
    set_avatar_bmi( ava, 25.0 );
    CHECK( weight_clause_w.layout( ava ) == "Weight: <color_c_red>Morbidly Obese</color>" );

    // "Fun" version with customized thresholds, text, and color
    widget weight_clause_fun_w = widget_test_weight_clauses_fun.obj();

    set_avatar_bmi( ava, 2.0 );
    CHECK( weight_clause_fun_w.layout( ava ) == "Thiccness: <color_c_yellow>Skin and Bones</color>" );
    set_avatar_bmi( ava, 3.6 );
    CHECK( weight_clause_fun_w.layout( ava ) == "Thiccness: <color_c_white>Boring</color>" );
    set_avatar_bmi( ava, 10.0 );
    CHECK( weight_clause_fun_w.layout( ava ) == "Thiccness: <color_c_white>Boring</color>" );
    set_avatar_bmi( ava, 20.1 );
    CHECK( weight_clause_fun_w.layout( ava ) == "Thiccness: <color_c_pink>C H O N K</color>" );

}

TEST_CASE( "widgets_showing_avatar_attributes", "[widget][avatar]" )
{
    avatar &ava = get_avatar();
    clear_avatar();

    SECTION( "speed pool" ) {
        widget speed_w = widget_test_speed_num.obj();

        ava.set_speed_base( 90 );
        CHECK( speed_w.layout( ava ) == "SPEED: 90" );
        ava.set_speed_base( 240 );
        CHECK( speed_w.layout( ava ) == "SPEED: 240" );
    }

    SECTION( "focus pool" ) {
        widget focus_w = widget_test_focus_num.obj();

        ava.set_focus( 75 );
        CHECK( focus_w.layout( ava ) == "FOCUS: 75" );
        ava.set_focus( 120 );
        CHECK( focus_w.layout( ava ) == "FOCUS: 120" );
    }

    SECTION( "mana pool" ) {
        widget mana_w = widget_test_mana_num.obj();

        ava.magic->set_mana( 150 );
        CHECK( mana_w.layout( ava ) == "MANA: 150" );
        ava.magic->set_mana( 450 );
        CHECK( mana_w.layout( ava ) == "MANA: 450" );
    }

    SECTION( "morale" ) {
        widget morale_w = widget_test_morale_num.obj();

        ava.clear_morale();
        CHECK( morale_w.layout( ava ) == "MORALE: 0" );
        ava.add_morale( MORALE_FOOD_GOOD, 20 );
        CHECK( morale_w.layout( ava ) == "MORALE: 20" );

        ava.clear_morale();
        ava.add_morale( MORALE_KILLED_INNOCENT, -100 );
        CHECK( morale_w.layout( ava ) == "MORALE: -100" );
    }

    SECTION( "hit points" ) {
        bodypart_id head( "head" );
        widget head_num_w = widget_test_hp_head_num.obj();
        widget head_graph_w = widget_test_hp_head_graph.obj();
        REQUIRE( ava.get_part_hp_max( head ) == 84 );
        REQUIRE( ava.get_part_hp_cur( head ) == 84 );

        ava.set_part_hp_cur( head, 84 );
        CHECK( head_num_w.layout( ava ) == "HEAD: 84" );
        CHECK( head_graph_w.layout( ava ) == "HEAD: |||||" );
        ava.set_part_hp_cur( head, 42 );
        CHECK( head_num_w.layout( ava ) == "HEAD: 42" );
        CHECK( head_graph_w.layout( ava ) == "HEAD: ||\\,," );
        ava.set_part_hp_cur( head, 17 );
        CHECK( head_num_w.layout( ava ) == "HEAD: 17" );
        CHECK( head_graph_w.layout( ava ) == "HEAD: |,,,," );
        ava.set_part_hp_cur( head, 0 );
        CHECK( head_num_w.layout( ava ) == "HEAD: 0" );
        // NOLINTNEXTLINE(cata-text-style): suppress "unnecessary space" warning before commas
        CHECK( head_graph_w.layout( ava ) == "HEAD: ,,,,," );
    }

    SECTION( "weariness" ) {
        widget weariness_w = widget_test_weariness_num.obj();

        CHECK( weariness_w.layout( ava ) == "WEARINESS: 0" );
        // TODO: Check weariness set to other levels
    }

    SECTION( "wetness" ) {
        widget head_wetness_w = widget_test_bp_wetness_head_num.obj();
        widget torso_wetness_w = widget_test_bp_wetness_torso_num.obj();

        CHECK( head_wetness_w.layout( ava ) == "HEAD WET: 0" );
        CHECK( torso_wetness_w.layout( ava ) == "TORSO WET: 0" );
        ava.drench( 100, { body_part_head, body_part_torso }, false );
        CHECK( head_wetness_w.layout( ava ) == "HEAD WET: 200" );
        CHECK( torso_wetness_w.layout( ava ) == "TORSO WET: 200" );
    }
}

TEST_CASE( "widgets_showing_activity_level", "[widget][activity]" )
{
    avatar &ava = get_avatar();
    clear_avatar();

    widget activity_w = widget_test_activity_clauses.obj();

    ava.reset_activity_level();
    activity_tracker &tracker = ava.activity_history;

    tracker.new_turn();
    tracker.log_activity( NO_EXERCISE );
    CHECK( activity_w.layout( ava ) == "Activity: <color_c_light_gray>None</color>" );

    tracker.new_turn();
    tracker.log_activity( LIGHT_EXERCISE );
    CHECK( activity_w.layout( ava ) == "Activity: <color_c_yellow>Light</color>" );

    tracker.new_turn();
    tracker.log_activity( MODERATE_EXERCISE );
    CHECK( activity_w.layout( ava ) == "Activity: <color_c_yellow>Moderate</color>" );

    tracker.new_turn();
    tracker.log_activity( BRISK_EXERCISE );
    CHECK( activity_w.layout( ava ) == "Activity: <color_c_light_red>Brisk</color>" );

    tracker.new_turn();
    tracker.log_activity( ACTIVE_EXERCISE );
    CHECK( activity_w.layout( ava ) == "Activity: <color_c_light_red>Active</color>" );

    tracker.new_turn();
    tracker.log_activity( EXTRA_EXERCISE );
    CHECK( activity_w.layout( ava ) == "Activity: <color_c_red>Extreme</color>" );
}

TEST_CASE( "widgets_showing_move_counter_and_mode", "[widget][move_mode]" )
{
    avatar &ava = get_avatar();
    clear_avatar();

    SECTION( "move counter" ) {
        widget move_w = widget_test_move_num.obj();

        ava.movecounter = 80;
        CHECK( move_w.layout( ava ) == "MOVE: 80" );
        ava.movecounter = 150;
        CHECK( move_w.layout( ava ) == "MOVE: 150" );
    }

    SECTION( "move counter and mode letter" ) {
        widget move_count_mode_w = widget_test_move_count_mode_text.obj();

        ava.movecounter = 90;
        ava.set_movement_mode( move_mode_walk );
        CHECK( move_count_mode_w.layout( ava ) == "MOVE/MODE: <color_c_white>90(W)</color>" );
        ava.set_movement_mode( move_mode_run );
        CHECK( move_count_mode_w.layout( ava ) == "MOVE/MODE: <color_c_red>90(R)</color>" );
        ava.set_movement_mode( move_mode_crouch );
        CHECK( move_count_mode_w.layout( ava ) == "MOVE/MODE: <color_c_light_blue>90(C)</color>" );
        ava.set_movement_mode( move_mode_prone );
        CHECK( move_count_mode_w.layout( ava ) == "MOVE/MODE: <color_c_green>90(P)</color>" );
    }

    SECTION( "movement mode text and letter" ) {
        widget mode_letter_w = widget_test_move_mode_letter.obj();
        widget mode_text_w = widget_test_move_mode_text.obj();

        ava.set_movement_mode( move_mode_walk );
        CHECK( mode_letter_w.layout( ava ) == "MODE: <color_c_white>W</color>" );
        CHECK( mode_text_w.layout( ava ) == "MODE: <color_c_white>walking</color>" );
        ava.set_movement_mode( move_mode_run );
        CHECK( mode_letter_w.layout( ava ) == "MODE: <color_c_red>R</color>" );
        CHECK( mode_text_w.layout( ava ) == "MODE: <color_c_red>running</color>" );
        ava.set_movement_mode( move_mode_crouch );
        CHECK( mode_letter_w.layout( ava ) == "MODE: <color_c_light_blue>C</color>" );
        CHECK( mode_text_w.layout( ava ) == "MODE: <color_c_light_blue>crouching</color>" );
        ava.set_movement_mode( move_mode_prone );
        CHECK( mode_letter_w.layout( ava ) == "MODE: <color_c_green>P</color>" );
        CHECK( mode_text_w.layout( ava ) == "MODE: <color_c_green>prone</color>" );
    }
}

TEST_CASE( "thirst_and_hunger_widgets", "[widget]" )
{
    widget wt = widget_test_thirst_clause.obj();
    widget wh = widget_test_hunger_clause.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    ava.clear_effects();
    ava.add_effect( effect_hunger_famished, 1_minutes );
    ava.set_thirst( -61 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_green>Turgid</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_light_red>Famished</color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_starving, 1_minutes );
    ava.set_thirst( -21 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_green>Hydrated</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_red>Starving!</color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_near_starving, 1_minutes );
    ava.set_thirst( -1 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_green>Slaked</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_red>Near starving</color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_very_hungry, 1_minutes );
    ava.set_thirst( 0 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_white></color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_yellow>Very hungry</color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_hungry, 1_minutes );
    ava.set_thirst( 41 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_yellow>Thirsty</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_yellow>Hungry</color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_blank, 1_minutes );
    ava.set_thirst( 81 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_yellow>Very thirsty</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_white></color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_satisfied, 1_minutes );
    ava.set_thirst( 241 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_light_red>Dehydrated</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_green>Satisfied</color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_full, 1_minutes );
    ava.set_thirst( 521 );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_light_red>Parched</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_yellow>Full</color>" );

    ava.clear_effects();
    ava.add_effect( effect_hunger_engorged, 1_minutes );
    CHECK( wt.layout( ava ) == "THIRST: <color_c_light_red>Parched</color>" );
    CHECK( wh.layout( ava ) == "HUNGER: <color_c_red>Engorged</color>" );
}

TEST_CASE( "widgets_showing_movement_cost", "[widget][move_cost]" )
{
    widget cost_num_w = widget_test_move_cost_num.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    SECTION( "without shoes" ) {
        REQUIRE_FALSE( ava.is_wearing_shoes() );
        // Having no shoes adds +8 per foot to base run cost
        REQUIRE( ava.run_cost( 100 ) == 116 );
        CHECK( cost_num_w.layout( ava ) == "MOVE COST: 116" );
    }
    SECTION( "wearing sneakers" ) {
        // Sneakers eliminate the no-shoes penalty
        ava.wear_item( item( "sneakers" ) );
        REQUIRE( ava.is_wearing_shoes() );
        REQUIRE( ava.run_cost( 100 ) == 100 );
        CHECK( cost_num_w.layout( ava ) == "MOVE COST: 100" );
    }
    SECTION( "wearing swim fins" ) {
        // Swim fins multiply cost by 1.5
        ava.wear_item( item( "swim_fins" ) );
        REQUIRE( ava.is_wearing_shoes() );
        REQUIRE( ava.run_cost( 100 ) == 167 );
        CHECK( cost_num_w.layout( ava ) == "MOVE COST: 167" );
    }
}

TEST_CASE( "widgets_showing_Sun_and_Moon_position", "[widget]" )
{
    widget sundial_w = widget_test_sundial_text.obj();

    avatar &ava = get_avatar();
    clear_map();
    clear_avatar();
    const tripoint_abs_ms orig_pos = ava.get_location();

    // 00:00
    time_point tp( calendar::turn_zero );
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white>C</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white>C</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white>C</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 02:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_light_blue>c</color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_light_blue>c</color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_light_blue>c</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 04:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_blue>,</color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_blue>,</color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_blue>,</color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 06:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 08:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_red>_</color><color_h_white> </color>"
           "<color_h_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_red>_</color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_red>_</color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 10:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_brown>.</color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_h_brown>.</color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_brown>.</color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 12:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_h_yellow>+</color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_yellow>*</color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_yellow>*</color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 14:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_yellow>+</color>"
           "<color_h_white> </color><color_h_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_yellow>+</color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_yellow>+</color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 16:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_brown>.</color><color_h_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_brown>.</color>"
           "<color_h_white> </color><color_h_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_brown>.</color><color_h_white> </color>"
           "<color_h_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 18:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_cyan>_</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_cyan>_</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_cyan>_</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color><color_h_white> </color><color_h_white> </color>"
           "<color_h_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 20:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_blue>,</color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_blue>,</color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_blue>,</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 22:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_light_blue>c</color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_light_blue>c</color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_light_blue>c</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );

    // 00:00
    ava.set_location( orig_pos );
    tp += 2_hours;
    set_time( tp );
    sundial_w._width = 9;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white>C</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 15;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white>C</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color>]" );
    sundial_w._width = 20;
    CHECK( sundial_w.layout( ava ) ==
           "SUN: [<color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white>C</color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color><color_c_white> </color><color_c_white> </color>"
           "<color_c_white> </color>]" );
    ava.set_location( { 0, 0, -1 } );
    CHECK( sundial_w.layout( ava ) ==
           R"(SUN: [??????????????????])" );
}

// Bodypart status strings are pulled from a std::map, which is
// not guaranteed to be sorted in a deterministic way.
// Just check if the layout string contains the specified status conditions.
static void check_bp_has_status( const std::string_view layout,
                                 const std::vector<std::string> &stat_str )
{
    for( const std::string &stat : stat_str ) {
        CHECK( layout.find( stat ) != std::string::npos );
    }
}

TEST_CASE( "widget_showing_body_part_status_text", "[widget][bp_status]" )
{
    avatar &ava = get_avatar();
    clear_avatar();

    bodypart_id arm( "arm_l" );
    bodypart_id torso( "torso" );
    widget arm_status_w = widget_test_status_left_arm_text.obj();
    widget torso_status_w = widget_test_status_torso_text.obj();

    // No ailments
    CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: --" );
    CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );

    // Add various ailments and/or treatments to the left arm, and ensure status is displayed
    // correctly, while torso status display is unaffected

    WHEN( "bitten" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_yellow>bitten</color>" );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "bleeding" ) {
        // low-intensity
        ava.add_effect( effect_bleed, 1_minutes, arm );
        ava.get_effect( effect_bleed, arm ).set_intensity( 5 );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_light_red>bleeding</color>" );
        // medium-intensity
        ava.get_effect( effect_bleed, arm ).set_intensity( 15 );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_red>bleeding</color>" );
        // high-intensity
        ava.get_effect( effect_bleed, arm ).set_intensity( 25 );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_red_red>bleeding</color>" );
        // torso still fine
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "bandaged" ) {
        ava.add_effect( effect_bandaged, 1_minutes, arm );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_white>bandaged</color>" );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "broken" ) {
        ava.set_part_hp_cur( arm, 0 );
        REQUIRE( ava.is_limb_broken( arm ) );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_magenta>broken</color>" );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "broken and splinted" ) {
        ava.set_part_hp_cur( arm, 0 );
        ava.wear_item( item( "arm_splint" ) );
        REQUIRE( ava.is_limb_broken( arm ) );
        REQUIRE( ava.worn_with_flag( json_flag_SPLINT, arm ) );
        check_bp_has_status( arm_status_w.layout( ava ),
        { "LEFT ARM STATUS:", "<color_c_magenta>broken</color>", "<color_c_light_gray>splinted</color>" } );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "infected" ) {
        ava.add_effect( effect_infected, 1_minutes, arm );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_pink>infected</color>" );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "disinfected" ) {
        ava.add_effect( effect_disinfected, 1_minutes, arm );
        CHECK( arm_status_w.layout( ava ) == "LEFT ARM STATUS: <color_c_light_green>disinfected</color>" );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "bitten and bleeding" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        ava.add_effect( effect_bleed, 1_minutes, arm );
        check_bp_has_status( arm_status_w.layout( ava ),
        { "LEFT ARM STATUS:", "<color_c_yellow>bitten</color>", "<color_c_light_red>bleeding</color>" } );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "bitten and infected" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        ava.add_effect( effect_infected, 1_minutes, arm );
        check_bp_has_status( arm_status_w.layout( ava ),
        { "LEFT ARM STATUS:", "<color_c_yellow>bitten</color>", "<color_c_pink>infected</color>" } );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "bleeding and infected" ) {
        ava.add_effect( effect_bleed, 1_minutes, arm );
        ava.add_effect( effect_infected, 1_minutes, arm );
        check_bp_has_status( arm_status_w.layout( ava ),
        { "LEFT ARM STATUS:", "<color_c_light_red>bleeding</color>", "<color_c_pink>infected</color>" } );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }

    WHEN( "bitten, bleeding, and infected" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        ava.add_effect( effect_bleed, 1_minutes, arm );
        ava.add_effect( effect_infected, 1_minutes, arm );
        check_bp_has_status( arm_status_w.layout( ava ),
        { "LEFT ARM STATUS:", "<color_c_yellow>bitten</color>", "<color_c_light_red>bleeding</color>", "<color_c_pink>infected</color>" } );
        CHECK( torso_status_w.layout( ava ) == "TORSO STATUS: --" );
    }
}

TEST_CASE( "compact_bodypart_status_widgets_+_legend", "[widget][bp_status]" )
{
    const int sidebar_width = 36;
    avatar &ava = get_avatar();
    clear_avatar();

    bodypart_id arm( "arm_l" );
    bodypart_id torso( "torso" );
    widget bp_legend = widget_test_status_legend_text.obj();
    widget arm_stat = widget_test_status_sym_left_arm_text.obj();
    widget torso_stat = widget_test_status_sym_torso_text.obj();

    CHECK( arm_stat.layout( ava, sidebar_width ) == "L ARM:                              " );
    CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
    CHECK( bp_legend.layout( ava, sidebar_width ).empty() );

    WHEN( "bitten" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_yellow>B</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_yellow>B</color> bitten                            " );
    }

    WHEN( "bleeding" ) {
        // low-intensity
        ava.add_effect( effect_bleed, 1_minutes, arm );
        ava.get_effect( effect_bleed, arm ).set_intensity( 5 );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_light_red>b</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_light_red>b</color> bleeding                          " );
        // medium-intensity
        ava.get_effect( effect_bleed, arm ).set_intensity( 15 );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_red>b</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_red>b</color> bleeding                          " );
        // high-intensity
        ava.get_effect( effect_bleed, arm ).set_intensity( 25 );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_red_red>b</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_red_red>b</color> bleeding                          " );
    }

    WHEN( "bandaged" ) {
        ava.add_effect( effect_bandaged, 1_minutes, arm );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_white>+</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_white>+</color> bandaged                          " );
    }

    WHEN( "broken" ) {
        ava.set_part_hp_cur( arm, 0 );
        REQUIRE( ava.is_limb_broken( arm ) );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_magenta>%</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_magenta>%</color> broken                            " );
    }

    WHEN( "broken and splinted" ) {
        ava.set_part_hp_cur( arm, 0 );
        ava.wear_item( item( "arm_splint" ) );
        REQUIRE( ava.is_limb_broken( arm ) );
        REQUIRE( ava.worn_with_flag( json_flag_SPLINT, arm ) );
        check_bp_has_status( arm_stat.layout( ava, sidebar_width ),
        { "L ARM:", "<color_c_magenta>%</color>", "<color_c_light_gray>=</color>" } );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        check_bp_has_status( bp_legend.layout( ava, sidebar_width ),
        { "<color_c_magenta>%</color> broken", "<color_c_light_gray>=</color> splinted" } );
    }

    WHEN( "infected" ) {
        ava.add_effect( effect_infected, 1_minutes, arm );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_pink>I</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_pink>I</color> infected                          " );
    }

    WHEN( "disinfected" ) {
        ava.add_effect( effect_disinfected, 1_minutes, arm );
        CHECK( arm_stat.layout( ava, sidebar_width ) ==
               "L ARM: <color_c_light_green>$</color>                            " );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "<color_c_light_green>$</color> disinfected                       " );
    }

    WHEN( "bitten and bleeding" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        ava.add_effect( effect_bleed, 1_minutes, arm );
        check_bp_has_status( arm_stat.layout( ava, sidebar_width ),
        { "L ARM:", "<color_c_yellow>B</color>", "<color_c_light_red>b</color>" } );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        check_bp_has_status( bp_legend.layout( ava, sidebar_width ),
        { "<color_c_yellow>B</color> bitten", "<color_c_light_red>b</color> bleeding" } );
    }

    WHEN( "bitten and infected" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        ava.add_effect( effect_infected, 1_minutes, arm );
        check_bp_has_status( arm_stat.layout( ava, sidebar_width ),
        { "L ARM:", "<color_c_yellow>B</color>", "<color_c_pink>I</color>" } );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        check_bp_has_status( bp_legend.layout( ava, sidebar_width ),
        { "<color_c_yellow>B</color> bitten", "<color_c_pink>I</color> infected" } );
    }

    WHEN( "bleeding and infected" ) {
        ava.add_effect( effect_bleed, 1_minutes, arm );
        ava.add_effect( effect_infected, 1_minutes, arm );
        check_bp_has_status( arm_stat.layout( ava, sidebar_width ),
        { "L ARM:", "<color_c_pink>I</color>", "<color_c_light_red>b</color>" } );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        check_bp_has_status( bp_legend.layout( ava, sidebar_width ),
        { "<color_c_pink>I</color> infected", "<color_c_light_red>b</color> bleeding" } );
    }

    WHEN( "bitten, bleeding, and infected" ) {
        ava.add_effect( effect_bite, 1_minutes, arm );
        ava.add_effect( effect_bleed, 1_minutes, arm );
        ava.add_effect( effect_infected, 1_minutes, arm );
        check_bp_has_status( arm_stat.layout( ava, sidebar_width ),
        { "L ARM:", "<color_c_yellow>B</color>", "<color_c_pink>I</color>", "<color_c_light_red>b</color>" } );
        CHECK( torso_stat.layout( ava, sidebar_width ) == "TORSO:                              " );
        check_bp_has_status( bp_legend.layout( ava, sidebar_width ),
        { "<color_c_yellow>B</color> bitten", "<color_c_pink>I</color> infected", "<color_c_light_red>b</color> bleeding" } );
    }
}

TEST_CASE( "outer_armor_widget", "[widget][armor]" )
{
    widget torso_armor_w = widget_test_torso_armor_outer_text.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    // Empty when no armor is worn
    CHECK( torso_armor_w.layout( ava ) == "Torso Armor: -" );

    // Wearing something covering torso
    ava.worn.wear_item( ava, item( "test_zentai" ), false, false );
    CHECK( torso_armor_w.layout( ava ) ==
           "Torso Armor: <color_c_green>++</color>\u00A0test zentai (poor fit)" );

    // Wearing socks doesn't affect the torso
    ava.worn.wear_item( ava, item( "test_socks" ), false, false );
    CHECK( torso_armor_w.layout( ava ) ==
           "Torso Armor: <color_c_green>++</color>\u00A0test zentai (poor fit)" );

    // Wearing something else on the torso
    ava.worn.wear_item( ava, item( "test_hazmat_suit" ), false, false );
    CHECK( torso_armor_w.layout( ava ) ==
           "Torso Armor: <color_c_green>++</color>\u00A0TEST hazmat suit (poor fit)" );
}

TEST_CASE( "radiation_badge_widget", "[widget][radiation]" )
{
    widget rads_w = widget_test_rad_badge_text.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    // No indicator when character has no radiation badge
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_c_light_gray>Unknown</color>" );

    // Acquire and wear a radiation badge
    item rad_badge( itype_rad_badge );
    auto rad_badge_iter = *ava.worn.wear_item( ava, rad_badge, false, false );
    item *rad_badge_worn = & *rad_badge_iter;

    // Color indicator is shown when character has radiation badge
    rad_badge_worn->irradiation = 0;
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_c_white_green> green </color>" );
    // Any positive value turns it blue
    rad_badge_worn->irradiation = 1;
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_h_white> blue </color>" );
    rad_badge_worn->irradiation = 29;
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_h_white> blue </color>" );
    rad_badge_worn->irradiation = 31;
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_i_yellow> yellow </color>" );
    rad_badge_worn->irradiation = 61;
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_c_red_yellow> orange </color>" );
    rad_badge_worn->irradiation = 121;
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_c_red_red> red </color>" );
    rad_badge_worn->irradiation = 241;
    CHECK( rads_w.layout( ava ) == "RADIATION: <color_c_pink> black </color>" );
}

TEST_CASE( "moon_and_lighting_widgets", "[widget]" )
{
    // The CI tests have inconsistent lighting values for the same
    // time/day/weather/sun azimuth/etc, so just validate extreme lighting
    // conditions to check that the lighting widget updates properly.
    widget w_light = widget_test_lighting_clause.obj();
    widget w_moon = widget_test_moon_phase_clause.obj();

    avatar &ava = get_avatar();
    clear_avatar();
    clear_map();

    set_time( calendar::turn_zero );
    CHECK( w_light.layout( ava ) == "LIGHTING: <color_c_black_white>very dark</color>" );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>New moon</color>" );
    set_time( calendar::turn_zero + 3_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>Waxing crescent</color>" );
    set_time( calendar::turn_zero + 7_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>Half moon</color>" );
    set_time( calendar::turn_zero + 10_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>Waxing gibbous</color>" );
    set_time( calendar::turn_zero + 15_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>Full moon</color>" );
    set_time( calendar::turn_zero + 18_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>Waning gibbous</color>" );
    set_time( calendar::turn_zero + 21_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>Half moon</color>" );
    set_time( calendar::turn_zero + 24_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>Waning crescent</color>" );
    set_time( calendar::turn_zero + 28_days );
    CHECK( w_moon.layout( ava ) == "MOON: <color_c_white>New moon</color>" );
    set_time( calendar::turn + 12_hours );
    CHECK( w_light.layout( ava ) == "LIGHTING: <color_c_yellow>bright</color>" );
}

TEST_CASE( "compass_widget", "[widget][compass]" )
{
    const int sidebar_width = 36;
    widget c5s_N = widget_test_compass_N.obj();
    widget c5s_N_nowidth = widget_test_compass_N_nowidth.obj();
    widget c5s_N_nodir_nowidth = widget_test_compass_N_nodir_nowidth.obj();
    widget c5s_legend1 = widget_test_compass_legend_1.obj();
    widget c5s_legend3 = widget_test_compass_legend_3.obj();
    widget c5s_legend5 = widget_test_compass_legend_5.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    const tripoint northeast = ava.pos() + tripoint( 10, -10, 0 );
    const tripoint north = ava.pos() + tripoint( 0, -15, 0 );

    SECTION( "No monsters" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        g->mon_info_update();
        CHECK( c5s_N.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_N_nowidth.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_N_nodir_nowidth.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_legend1.layout( ava, sidebar_width ).empty() );
        CHECK( c5s_legend3.layout( ava, sidebar_width ).empty() );
        CHECK( c5s_legend5.layout( ava, sidebar_width ).empty() );
    }

    SECTION( "1 monster NE" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        monster &mon1 = spawn_test_monster( "mon_test_CBM", northeast );
        g->mon_info_update();
        REQUIRE( ava.sees( mon1 ) );
        REQUIRE( ava.get_mon_visible().unique_mons[static_cast<int>( cardinal_direction::NORTHEAST )].size()
                 == 1 );
        CHECK( c5s_N.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_N_nowidth.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_N_nodir_nowidth.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_legend1.layout( ava, sidebar_width + 3 ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when dissected</color>" );
        CHECK( c5s_legend3.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when disse…</color>" );
        CHECK( c5s_legend5.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when disse…</color>" );
    }

    SECTION( "1 monster N" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        monster &mon1 = spawn_test_monster( "mon_test_CBM", north );
        g->mon_info_update();
        REQUIRE( ava.sees( mon1 ) );
        REQUIRE( ava.get_mon_visible().unique_mons[static_cast<int>( cardinal_direction::NORTH )].size() ==
                 1 );
        CHECK( c5s_N.layout( ava, sidebar_width ) ==
               "N: <color_c_white>B</color>                                " );
        CHECK( c5s_N_nowidth.layout( ava, sidebar_width ) ==
               "N: <color_c_white>+</color>                                " );
        CHECK( c5s_N_nodir_nowidth.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_legend1.layout( ava, sidebar_width + 3 ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when dissected</color>" );
        CHECK( c5s_legend3.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when disse…</color>" );
        CHECK( c5s_legend5.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when disse…</color>" );
    }

    SECTION( "3 same monsters N" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        monster &mon1 = spawn_test_monster( "mon_test_CBM", north );
        //NOLINTNEXTLINE(cata-use-named-point-constants)
        monster &mon2 = spawn_test_monster( "mon_test_CBM", north + tripoint( 0, -1, 0 ) );
        monster &mon3 = spawn_test_monster( "mon_test_CBM", north + tripoint( 0, -2, 0 ) );
        g->mon_info_update();
        REQUIRE( ava.sees( mon1 ) );
        REQUIRE( ava.sees( mon2 ) );
        REQUIRE( ava.sees( mon3 ) );
        REQUIRE( ava.get_mon_visible().unique_mons[static_cast<int>( cardinal_direction::NORTH )].size() ==
                 1 );
        CHECK( c5s_N.layout( ava, sidebar_width ) ==
               "N: <color_c_white>B</color>                                " );
        CHECK( c5s_N_nowidth.layout( ava, sidebar_width ) ==
               "N: <color_c_white>+</color>                                " );
        CHECK( c5s_N_nodir_nowidth.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_legend1.layout( ava, sidebar_width + 5 ) ==
               "<color_c_white>B</color> <color_c_dark_gray>3 monster producing CBMs when dissected</color>" );
        CHECK( c5s_legend3.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>3 monster producing CBMs when dis…</color>" );
        CHECK( c5s_legend5.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>3 monster producing CBMs when dis…</color>" );
    }

    SECTION( "3 different monsters N" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        monster &mon1 = spawn_test_monster( "mon_test_CBM", north );
        //NOLINTNEXTLINE(cata-use-named-point-constants)
        monster &mon2 = spawn_test_monster( "mon_test_bovine", north + tripoint( 0, -1, 0 ) );
        monster &mon3 = spawn_test_monster( "mon_test_shearable", north + tripoint( 0, -2, 0 ) );
        g->mon_info_update();
        REQUIRE( ava.sees( mon1 ) );
        REQUIRE( ava.sees( mon2 ) );
        REQUIRE( ava.sees( mon3 ) );
        REQUIRE( ava.get_mon_visible().unique_mons[static_cast<int>( cardinal_direction::NORTH )].size() ==
                 3 );
        CHECK( c5s_N.layout( ava, sidebar_width ) ==
               "N: <color_c_white>B</color><color_c_white>B</color>"
               "<color_c_white>S</color>                              " );
        CHECK( c5s_N_nowidth.layout( ava, sidebar_width ) ==
               "N: <color_c_white>+</color>                                " );
        CHECK( c5s_N_nodir_nowidth.layout( ava, sidebar_width ) ==
               "N:                                  " );
        CHECK( c5s_legend1.layout( ava, sidebar_width ) ==
               "<color_c_white>S</color> <color_c_dark_gray>shearable monster</color>                 " );
        CHECK( c5s_legend3.layout( ava, sidebar_width ) ==
               "<color_c_white>S</color> <color_c_dark_gray>shearable monster</color>                 \n"
               "<color_c_white>B</color> <color_c_dark_gray>monster producing cattle samples when dissected</color>\n"
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when dissected</color>" );
        CHECK( c5s_legend5.layout( ava, sidebar_width ) ==
               "<color_c_white>S</color> <color_c_dark_gray>shearable monster</color>                 \n"
               "<color_c_white>B</color> <color_c_dark_gray>monster producing cattle samples when dissected</color>\n"
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when dissected</color>" );
    }
}

// Widgets with "layout" style can combine other widgets in columns or rows.
//
// Using "arrange": "columns", width is divided as equally as possible among widgets.
// With C columns, (C-1)*2 characters are allotted for space between columns (__):
//
//     C=2: FIRST__SECOND
//     C=3: FIRST__SECOND__THIRD
//     C=4: FIRST__SECOND__THIRD__FOURTH
//
// So total width available to each column is:
//
//     (W - (C-1)*2) / C
//
// At 24 width, 2 columns, each column gets (24 - (2-1)*2) / 2 == 11 characters.
// At 36 width, 2 columns, each column gets (36 - (2-1)*2) / 2 == 17 characters.
// At 36 width, 3 columns, each column gets (36 - (3-1)*2) / 3 == 10 characters.
//
// This test case calls layout() at different widths for 2-, 3-, and 4-column layouts,
// to verify and demonstrate how the space is distributed among widgets in columns.
//
TEST_CASE( "layout_widgets_in_columns", "[widget][layout][columns]" )
{
    widget stat_w = widget_test_stat_panel.obj();
    widget two_w = widget_test_2_column_layout.obj();
    widget three_w = widget_test_3_column_layout.obj();
    widget four_w = widget_test_4_column_layout.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    ava.str_max = 8;
    ava.dex_max = 8;
    ava.int_max = 8;
    ava.per_max = 8;
    ava.movecounter = 50;
    ava.set_focus( 120 );
    ava.set_speed_base( 100 );
    ava.magic->set_mana( 1000 );

    // Two columns
    // string ruler:                   123456789012345678901234567890123456
    CHECK( two_w.layout( ava, 24 ) == "MOVE: 50     SPEED: 100 " );
    CHECK( two_w.layout( ava, 25 ) == "MOVE: 50      SPEED: 100 " );
    CHECK( two_w.layout( ava, 26 ) == "MOVE: 50      SPEED: 100  " );
    CHECK( two_w.layout( ava, 27 ) == "MOVE: 50       SPEED: 100  " );
    CHECK( two_w.layout( ava, 28 ) == "MOVE: 50       SPEED: 100   " );
    CHECK( two_w.layout( ava, 29 ) == "MOVE: 50        SPEED: 100   " );
    CHECK( two_w.layout( ava, 30 ) == "MOVE: 50        SPEED: 100    " );
    CHECK( two_w.layout( ava, 31 ) == "MOVE: 50         SPEED: 100    " );
    CHECK( two_w.layout( ava, 32 ) == "MOVE: 50         SPEED: 100     " );
    CHECK( two_w.layout( ava, 33 ) == "MOVE: 50          SPEED: 100     " );
    CHECK( two_w.layout( ava, 34 ) == "MOVE: 50          SPEED: 100      " );
    CHECK( two_w.layout( ava, 35 ) == "MOVE: 50           SPEED: 100      " );
    CHECK( two_w.layout( ava, 36 ) == "MOVE: 50           SPEED: 100       " );
    // string ruler:                   123456789012345678901234567890123456

    // Three columns
    // string ruler:                     1234567890123456789012345678901234567890
    CHECK( three_w.layout( ava, 36 ) == "MOVE: 50     SPEED: 100   FOCUS: 120" );
    CHECK( three_w.layout( ava, 37 ) == "MOVE: 50     SPEED: 100   FOCUS: 120 " );
    CHECK( three_w.layout( ava, 38 ) == "MOVE: 50      SPEED: 100   FOCUS: 120 " );
    CHECK( three_w.layout( ava, 39 ) == "MOVE: 50      SPEED: 100    FOCUS: 120 " );
    CHECK( three_w.layout( ava, 40 ) == "MOVE: 50      SPEED: 100    FOCUS: 120  " );
    CHECK( three_w.layout( ava, 41 ) == "MOVE: 50       SPEED: 100    FOCUS: 120  " );
    CHECK( three_w.layout( ava, 42 ) == "MOVE: 50       SPEED: 100     FOCUS: 120  " );
    CHECK( three_w.layout( ava, 43 ) == "MOVE: 50       SPEED: 100     FOCUS: 120   " );
    CHECK( three_w.layout( ava, 44 ) == "MOVE: 50        SPEED: 100     FOCUS: 120   " );
    CHECK( three_w.layout( ava, 45 ) == "MOVE: 50        SPEED: 100      FOCUS: 120   " );
    CHECK( three_w.layout( ava, 46 ) == "MOVE: 50        SPEED: 100      FOCUS: 120    " );
    // string ruler:                     1234567890123456789012345678901234567890123456

    // Four columns
    // string ruler:                    123456789012345678901234567890123456789012
    CHECK( stat_w.layout( ava, 32 ) == "STR: 8   DEX: 8   INT: 8  PER: 8" );
    CHECK( stat_w.layout( ava, 33 ) == "STR: 8   DEX: 8   INT: 8   PER: 8" );
    CHECK( stat_w.layout( ava, 34 ) == "STR: 8   DEX: 8   INT: 8   PER: 8 " );
    CHECK( stat_w.layout( ava, 35 ) == "STR: 8    DEX: 8   INT: 8   PER: 8 " );
    CHECK( stat_w.layout( ava, 36 ) == "STR: 8    DEX: 8    INT: 8   PER: 8 " );
    CHECK( stat_w.layout( ava, 37 ) == "STR: 8    DEX: 8    INT: 8    PER: 8 " );
    CHECK( stat_w.layout( ava, 38 ) == "STR: 8    DEX: 8    INT: 8    PER: 8  " );
    CHECK( stat_w.layout( ava, 39 ) == "STR: 8     DEX: 8    INT: 8    PER: 8  " );
    CHECK( stat_w.layout( ava, 40 ) == "STR: 8     DEX: 8     INT: 8    PER: 8  " );
    CHECK( stat_w.layout( ava, 41 ) == "STR: 8     DEX: 8     INT: 8     PER: 8  " );
    CHECK( stat_w.layout( ava, 42 ) == "STR: 8     DEX: 8     INT: 8     PER: 8   " );
    CHECK( stat_w.layout( ava, 43 ) == "STR: 8      DEX: 8     INT: 8     PER: 8   " );
    CHECK( stat_w.layout( ava, 44 ) == "STR: 8      DEX: 8      INT: 8     PER: 8   " );
    CHECK( stat_w.layout( ava, 45 ) == "STR: 8      DEX: 8      INT: 8      PER: 8   " );
    CHECK( stat_w.layout( ava, 46 ) == "STR: 8      DEX: 8      INT: 8      PER: 8    " );
    // string ruler:                    1234567890123456789012345678901234567890123456

    // Column alignment
    // Layout keeps labels vertically aligned for layouts with the same number of widgets
    // string ruler:                    123456789012345678901234567890123456789012345678
    CHECK( stat_w.layout( ava, 48 ) == "STR: 8       DEX: 8       INT: 8      PER: 8    " );
    CHECK( four_w.layout( ava, 48 ) == "MOVE: 50     SPEED: 100   FOCUS: 120  MANA: 1000" );

    // string ruler:                    1234567890123456789012345678901234567890123456789012
    CHECK( stat_w.layout( ava, 52 ) == "STR: 8        DEX: 8        INT: 8       PER: 8     " );
    CHECK( four_w.layout( ava, 52 ) == "MOVE: 50      SPEED: 100    FOCUS: 120   MANA: 1000 " );

    // string ruler:                    12345678901234567890123456789012345678901234567890123456
    CHECK( stat_w.layout( ava, 56 ) == "STR: 8         DEX: 8         INT: 8        PER: 8      " );
    CHECK( four_w.layout( ava, 56 ) == "MOVE: 50       SPEED: 100     FOCUS: 120    MANA: 1000  " );

    // string ruler:                    123456789012345678901234567890123456789012345678901234567890
    CHECK( stat_w.layout( ava, 60 ) == "STR: 8          DEX: 8          INT: 8         PER: 8       " );
    CHECK( four_w.layout( ava, 60 ) == "MOVE: 50        SPEED: 100      FOCUS: 120     MANA: 1000   " );
}

TEST_CASE( "widgets_showing_weather_conditions", "[widget][weather]" )
{
    widget weather_w = widget_test_weather_text.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    SECTION( "weather conditions" ) {
        SECTION( "sunny" ) {
            scoped_weather_override forecast( weather_sunny );
            REQUIRE( get_weather().weather_id->name.translated() == "Sunny" );
            CHECK( weather_w.layout( ava ) == "Weather: <color_c_light_cyan>Sunny</color>" );
        }

        SECTION( "cloudy" ) {
            scoped_weather_override forecast( weather_cloudy );
            CHECK( weather_w.layout( ava ) == "Weather: <color_c_light_gray>Cloudy</color>" );
        }

        SECTION( "drizzle" ) {
            scoped_weather_override forecast( weather_drizzle );
            CHECK( weather_w.layout( ava ) == "Weather: <color_c_light_blue>Drizzle</color>" );
        }

        SECTION( "snowing" ) {
            scoped_weather_override forecast( weather_snowing );
            CHECK( weather_w.layout( ava ) == "Weather: <color_c_white>Snowing</color>" );
        }

        SECTION( "portal storm" ) {
            scoped_weather_override forecast( weather_portal_storm );
            CHECK( weather_w.layout( ava ) == "Weather: <color_c_red>Portal Storm</color>" );
        }

        SECTION( "cannot see weather when underground" ) {
            ava.setpos( tripoint_below );
            CHECK( weather_w.layout( ava ) == "Weather: <color_c_light_gray>Underground</color>" );
        }
    }
}

// Fill a 3x3 overmap area around the avatar with a given overmap terrain
static void fill_overmap_area( const avatar &ava, const oter_id &oter )
{
    const tripoint_abs_omt &ava_pos = ava.global_omt_location();
    for( int x = -1; x <= 1; ++x ) {
        for( int y = -1; y <= 1; ++y ) {
            const tripoint offset( x, y, 0 );
            overmap_buffer.ter_set( ava_pos + offset, oter );
            overmap_buffer.set_seen( ava_pos + offset, true );
        }
    }
}

TEST_CASE( "multi-line_overmap_text_widget", "[widget][overmap]" )
{
    widget overmap_w = widget_test_overmap_3x3_text.obj();
    avatar &ava = get_avatar();
    mission msn;
    // Use mission target to invalidate the om cache
    msn.set_target( ava.global_omt_location() + tripoint( 5, 0, 0 ) );
    clear_avatar();
    clear_map();
    ava.on_mission_assignment( msn );

    // Mission marker is a red asterisk when it's along the border
    const std::string red_star = "<color_c_red>*</color>";

    SECTION( "field" ) {
        const std::string brown_dot = "<color_c_brown>.</color>";
        const std::string h_brown_dot = "<color_h_brown>.</color>";
        fill_overmap_area( ava, oter_id( "field" ) );
        // Mission marker to the north of avatar position (y - 2)
        msn.set_target( ava.global_omt_location() + tripoint( 0, -2, 0 ) );
        // (red star in top center of the map)
        const std::vector<std::string> field_3x3 = {
            brown_dot, red_star, brown_dot, "\n",
            brown_dot, h_brown_dot, brown_dot, "\n",
            brown_dot, brown_dot, brown_dot
        };
        CHECK( overmap_w.layout( ava ) == string_join( field_3x3, "" ) );
    }

    SECTION( "forest" ) {
        const std::string green_F = "<color_c_green>F</color>";
        const std::string h_green_F = "<color_h_green>F</color>";
        fill_overmap_area( ava, oter_id( "forest" ) );
        // Mission marker to the east of avatar position (x + 2)
        msn.set_target( ava.global_omt_location() + tripoint( 2, 0, 0 ) );
        // (red star on the right edge of the map)
        const std::vector<std::string> forest_3x3 = {
            green_F, green_F, green_F, "\n",
            green_F, h_green_F, red_star, "\n",
            green_F, green_F, green_F
        };
        CHECK( overmap_w.layout( ava ) == string_join( forest_3x3, "" ) );
    }

    SECTION( "central lab" ) {
        const std::string blue_L = "<color_c_light_blue>L</color>";
        const std::string h_blue_L = "<color_h_light_blue>L</color>";
        //const std::string blue_L_red = "<color_c_light_blue_red>L</color>";
        fill_overmap_area( ava, oter_id( "central_lab" ) );
        // Mission marker southwest of avatar position (x-2, y+2)
        msn.set_target( ava.global_omt_location() + tripoint( -2, 2, 0 ) );
        // (red star on lower left corner of map)
        const std::vector<std::string> lab_3x3 = {
            blue_L, blue_L, blue_L, "\n",
            blue_L, h_blue_L, blue_L, "\n",
            red_star, blue_L, blue_L
        };
        CHECK( overmap_w.layout( ava ) == string_join( lab_3x3, "" ) );
    }

    // TODO: Horde indicators
}

TEST_CASE( "Custom_widget_height_and_multiline_formatting", "[widget]" )
{
    widget height1 = widget_test_weather_text.obj();
    widget height5 = widget_test_weather_text_height5.obj();

    avatar &ava = get_avatar();
    clear_avatar();
    scoped_weather_override forcast( weather_sunny );

    SECTION( "Height field does not impact text content" ) {
        std::string layout1 = height1.layout( ava );
        std::string layout5 = height5.layout( ava );
        CHECK( height1._height == 1 );
        CHECK( height5._height == 5 );
        CHECK( layout1 == "Weather: <color_c_light_cyan>Sunny</color>" );
        CHECK( layout5 == "Weather: <color_c_light_cyan>Sunny</color>" );
    }

#if (defined(TILES) || defined(_WIN32))
    SECTION( "Multiline drawing splits newlines correctly" ) {
        const int cols = 32;
        const int rows = 5;
        catacurses::window w = catacurses::newwin( rows, cols, point_zero );

        werase( w );
        SECTION( "Single-line layout" ) {
            std::string layout1 = "abcd efgh ijkl mnop qrst";
            CHECK( widget::custom_draw_multiline( layout1, w, 1, 30, 0 ) == 1 );
            std::vector<std::string> lines = scrape_win_at( w, point_zero, cols, rows );
            CHECK( lines[0] == " abcd efgh ijkl mnop qrst       " );
            CHECK( lines[1] == "                                " );
            CHECK( lines[2] == "                                " );
            CHECK( lines[3] == "                                " );
            CHECK( lines[4] == "                                " );
        }

        werase( w );
        SECTION( "Single-line layout" ) {
            std::string layout5 = "abcd\nefgh\nijkl\nmnop\nqrst";
            CHECK( widget::custom_draw_multiline( layout5, w, 1, 30, 0 ) == 5 );
            std::vector<std::string> lines = scrape_win_at( w, point_zero, cols, rows );
            CHECK( lines[0] == " abcd                           " );
            CHECK( lines[1] == " efgh                           " );
            CHECK( lines[2] == " ijkl                           " );
            CHECK( lines[3] == " mnop                           " );
            CHECK( lines[4] == " qrst                           " );
        }
    }
#endif
}

static int get_height_from_widget_factory( const widget_id &id )
{
    for( const widget &w : widget::get_all() ) {
        if( w.getId() == id ) {
            return w._height;
        }
    }
    return -1;
}

// Use the compass legend as a proof-of-concept
TEST_CASE( "Dynamic_height_for_multiline_widgets", "[widget]" )
{
    const int sidebar_width = 36;
    widget c5s_legend3 = widget_test_compass_legend_3.obj();

    avatar &ava = get_avatar();
    clear_avatar();

    const tripoint north = ava.pos() + tripoint( 0, -15, 0 );

    SECTION( "No monsters (0 lines, bumped to 1 line when drawing)" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        g->mon_info_update();
        CHECK( c5s_legend3.layout( ava, sidebar_width ).empty() );
        CHECK( get_height_from_widget_factory( c5s_legend3.getId() ) == 0 );
    }

    SECTION( "1 monster N (1 line)" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        monster &mon1 = spawn_test_monster( "mon_test_CBM", north );
        g->mon_info_update();
        REQUIRE( ava.sees( mon1 ) );
        REQUIRE( ava.get_mon_visible().unique_mons[static_cast<int>( cardinal_direction::NORTH )].size() ==
                 1 );
        CHECK( c5s_legend3.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when disse…</color>" );
        CHECK( get_height_from_widget_factory( c5s_legend3.getId() ) == 1 );
    }

    SECTION( "2 different monsters N (2 lines)" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        monster &mon1 = spawn_test_monster( "mon_test_CBM", north );
        //NOLINTNEXTLINE(cata-use-named-point-constants)
        monster &mon2 = spawn_test_monster( "mon_test_bovine", north + tripoint( 0, -1, 0 ) );
        g->mon_info_update();
        REQUIRE( ava.sees( mon1 ) );
        REQUIRE( ava.sees( mon2 ) );
        REQUIRE( ava.get_mon_visible().unique_mons[static_cast<int>( cardinal_direction::NORTH )].size() ==
                 2 );
        CHECK( c5s_legend3.layout( ava, sidebar_width ) ==
               "<color_c_white>B</color> <color_c_dark_gray>monster producing cattle samples when dissected</color>\n"
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when dissected</color>" );
        CHECK( get_height_from_widget_factory( c5s_legend3.getId() ) == 2 );
    }

    SECTION( "3 different monsters N (3 lines)" ) {
        clear_map();
        set_time( calendar::turn_zero + 12_hours );
        monster &mon1 = spawn_test_monster( "mon_test_CBM", north );
        //NOLINTNEXTLINE(cata-use-named-point-constants)
        monster &mon2 = spawn_test_monster( "mon_test_bovine", north + tripoint( 0, -1, 0 ) );
        monster &mon3 = spawn_test_monster( "mon_test_shearable", north + tripoint( 0, -2, 0 ) );
        g->mon_info_update();
        REQUIRE( ava.sees( mon1 ) );
        REQUIRE( ava.sees( mon2 ) );
        REQUIRE( ava.sees( mon3 ) );
        REQUIRE( ava.get_mon_visible().unique_mons[static_cast<int>( cardinal_direction::NORTH )].size() ==
                 3 );
        CHECK( c5s_legend3.layout( ava, sidebar_width ) ==
               "<color_c_white>S</color> <color_c_dark_gray>shearable monster</color>                 \n"
               "<color_c_white>B</color> <color_c_dark_gray>monster producing cattle samples when dissected</color>\n"
               "<color_c_white>B</color> <color_c_dark_gray>monster producing CBMs when dissected</color>" );
        CHECK( get_height_from_widget_factory( c5s_legend3.getId() ) == 3 );
    }
}

/**
 * Alignments
 * ----------
 *
 * Label left, text right (default):
 * ------------------------------------
 * LEFT ARM STATUS:         disinfected
 * TORSO STATUS:                 bitten
 * L ARM:                             $
 * TORSO:                             B
 *
 * Label left, text left:
 * ------------------------------------
 * LEFT ARM STATUS: disinfected
 * TORSO STATUS:    bitten
 * L ARM:           $
 * TORSO:           B
 *
 * Label right, text left:
 * ------------------------------------
 * LEFT ARM STATUS: disinfected
 *    TORSO STATUS: bitten
 *           L ARM: $
 *           TORSO: B
 *
 * Label right, text right:
 * ------------------------------------
 *         LEFT ARM STATUS: disinfected
 *                 TORSO STATUS: bitten
 *                             L ARM: $
 *                             TORSO: B
 *
 * Label center, text left:
 * ------------------------------------
 * LEFT ARM STATUS: disinfected
 *   TORSO STATUS:  bitten
 *      L ARM:      $
 *      TORSO:      B
 *
 * Label center, text right:
 * ------------------------------------
 * LEFT ARM STATUS:         disinfected
 *   TORSO STATUS:               bitten
 *      L ARM:                        $
 *      TORSO:                        B
 *
 * Label center, text center:
 * ------------------------------------
 * LEFT ARM STATUS:     disinfected
 *   TORSO STATUS:         bitten
 *      L ARM:               $
 *      TORSO:               B
 *
 * Label left, text center:
 * ------------------------------------
 * LEFT ARM STATUS:     disinfected
 * TORSO STATUS:           bitten
 * L ARM:                    $
 * TORSO:                    B
 *
 * Label right, text center:
 * ------------------------------------
 * LEFT ARM STATUS:     disinfected
 *    TORSO STATUS:        bitten
 *           L ARM:          $
 *           TORSO:          B
 */
TEST_CASE( "Widget_alignment", "[widget]" )
{
    const int sidebar_width = 36;
    const int row_label_width = 15;
    avatar &ava = get_avatar();
    clear_avatar();

    bodypart_id arm( "arm_l" );
    bodypart_id torso( "torso" );
    widget arm_stat_sc = widget_test_status_left_arm_text.obj();
    widget torso_stat_sc = widget_test_status_torso_text.obj();
    widget arm_stat_mc = widget_test_status_sym_left_arm_text.obj();
    widget torso_stat_mc = widget_test_status_sym_torso_text.obj();

    ava.add_effect( effect_bite, 1_minutes, torso );
    ava.add_effect( effect_disinfected, 1_minutes, arm );

    SECTION( "Label left, text right (default)" ) {
        arm_stat_sc._label_align = widget_alignment::LEFT;
        arm_stat_mc._label_align = widget_alignment::LEFT;
        torso_stat_sc._label_align = widget_alignment::LEFT;
        torso_stat_mc._label_align = widget_alignment::LEFT;

        arm_stat_sc._text_align = widget_alignment::RIGHT;
        arm_stat_mc._text_align = widget_alignment::RIGHT;
        torso_stat_sc._text_align = widget_alignment::RIGHT;
        torso_stat_mc._text_align = widget_alignment::RIGHT;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS:         <color_c_light_green>disinfected</color>" );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "TORSO STATUS:                 <color_c_yellow>bitten</color>" );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "L ARM:                             <color_c_light_green>$</color>" );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "TORSO:                             <color_c_yellow>B</color>" );
    }

    SECTION( "Label left, text left" ) {
        arm_stat_sc._label_align = widget_alignment::LEFT;
        arm_stat_mc._label_align = widget_alignment::LEFT;
        torso_stat_sc._label_align = widget_alignment::LEFT;
        torso_stat_mc._label_align = widget_alignment::LEFT;

        arm_stat_sc._text_align = widget_alignment::LEFT;
        arm_stat_mc._text_align = widget_alignment::LEFT;
        torso_stat_sc._text_align = widget_alignment::LEFT;
        torso_stat_mc._text_align = widget_alignment::LEFT;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS: <color_c_light_green>disinfected</color>        " );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "TORSO STATUS:    <color_c_yellow>bitten</color>             " );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "L ARM:           <color_c_light_green>$</color>                  " );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "TORSO:           <color_c_yellow>B</color>                  " );
    }

    SECTION( "Label right, text left" ) {
        arm_stat_sc._label_align = widget_alignment::RIGHT;
        arm_stat_mc._label_align = widget_alignment::RIGHT;
        torso_stat_sc._label_align = widget_alignment::RIGHT;
        torso_stat_mc._label_align = widget_alignment::RIGHT;

        arm_stat_sc._text_align = widget_alignment::LEFT;
        arm_stat_mc._text_align = widget_alignment::LEFT;
        torso_stat_sc._text_align = widget_alignment::LEFT;
        torso_stat_mc._text_align = widget_alignment::LEFT;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS: <color_c_light_green>disinfected</color>        " );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "   TORSO STATUS: <color_c_yellow>bitten</color>             " );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "          L ARM: <color_c_light_green>$</color>                  " );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "          TORSO: <color_c_yellow>B</color>                  " );
    }

    SECTION( "Label right, text right" ) {
        arm_stat_sc._label_align = widget_alignment::RIGHT;
        arm_stat_mc._label_align = widget_alignment::RIGHT;
        torso_stat_sc._label_align = widget_alignment::RIGHT;
        torso_stat_mc._label_align = widget_alignment::RIGHT;

        arm_stat_sc._text_align = widget_alignment::RIGHT;
        arm_stat_mc._text_align = widget_alignment::RIGHT;
        torso_stat_sc._text_align = widget_alignment::RIGHT;
        torso_stat_mc._text_align = widget_alignment::RIGHT;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "        LEFT ARM STATUS: <color_c_light_green>disinfected</color>" );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "                TORSO STATUS: <color_c_yellow>bitten</color>" );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "                            L ARM: <color_c_light_green>$</color>" );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "                            TORSO: <color_c_yellow>B</color>" );
    }

    SECTION( "Label center, text left" ) {
        arm_stat_sc._label_align = widget_alignment::CENTER;
        arm_stat_mc._label_align = widget_alignment::CENTER;
        torso_stat_sc._label_align = widget_alignment::CENTER;
        torso_stat_mc._label_align = widget_alignment::CENTER;

        arm_stat_sc._text_align = widget_alignment::LEFT;
        arm_stat_mc._text_align = widget_alignment::LEFT;
        torso_stat_sc._text_align = widget_alignment::LEFT;
        torso_stat_mc._text_align = widget_alignment::LEFT;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS: <color_c_light_green>disinfected</color>        " );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "  TORSO STATUS:  <color_c_yellow>bitten</color>             " );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "     L ARM:      <color_c_light_green>$</color>                  " );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "     TORSO:      <color_c_yellow>B</color>                  " );
    }

    SECTION( "Label center, text right" ) {
        arm_stat_sc._label_align = widget_alignment::CENTER;
        arm_stat_mc._label_align = widget_alignment::CENTER;
        torso_stat_sc._label_align = widget_alignment::CENTER;
        torso_stat_mc._label_align = widget_alignment::CENTER;

        arm_stat_sc._text_align = widget_alignment::RIGHT;
        arm_stat_mc._text_align = widget_alignment::RIGHT;
        torso_stat_sc._text_align = widget_alignment::RIGHT;
        torso_stat_mc._text_align = widget_alignment::RIGHT;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS:         <color_c_light_green>disinfected</color>" );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "  TORSO STATUS:               <color_c_yellow>bitten</color>" );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "     L ARM:                        <color_c_light_green>$</color>" );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "     TORSO:                        <color_c_yellow>B</color>" );
    }

    SECTION( "Label center, text center" ) {
        arm_stat_sc._label_align = widget_alignment::CENTER;
        arm_stat_mc._label_align = widget_alignment::CENTER;
        torso_stat_sc._label_align = widget_alignment::CENTER;
        torso_stat_mc._label_align = widget_alignment::CENTER;

        arm_stat_sc._text_align = widget_alignment::CENTER;
        arm_stat_mc._text_align = widget_alignment::CENTER;
        torso_stat_sc._text_align = widget_alignment::CENTER;
        torso_stat_mc._text_align = widget_alignment::CENTER;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS:     <color_c_light_green>disinfected</color>    " );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "  TORSO STATUS:         <color_c_yellow>bitten</color>      " );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "     L ARM:               <color_c_light_green>$</color>         " );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "     TORSO:               <color_c_yellow>B</color>         " );
    }

    SECTION( "Label left, text center" ) {
        arm_stat_sc._label_align = widget_alignment::LEFT;
        arm_stat_mc._label_align = widget_alignment::LEFT;
        torso_stat_sc._label_align = widget_alignment::LEFT;
        torso_stat_mc._label_align = widget_alignment::LEFT;

        arm_stat_sc._text_align = widget_alignment::CENTER;
        arm_stat_mc._text_align = widget_alignment::CENTER;
        torso_stat_sc._text_align = widget_alignment::CENTER;
        torso_stat_mc._text_align = widget_alignment::CENTER;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS:     <color_c_light_green>disinfected</color>    " );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "TORSO STATUS:           <color_c_yellow>bitten</color>      " );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "L ARM:                    <color_c_light_green>$</color>         " );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "TORSO:                    <color_c_yellow>B</color>         " );
    }

    SECTION( "Label right, text center" ) {
        arm_stat_sc._label_align = widget_alignment::RIGHT;
        arm_stat_mc._label_align = widget_alignment::RIGHT;
        torso_stat_sc._label_align = widget_alignment::RIGHT;
        torso_stat_mc._label_align = widget_alignment::RIGHT;

        arm_stat_sc._text_align = widget_alignment::CENTER;
        arm_stat_mc._text_align = widget_alignment::CENTER;
        torso_stat_sc._text_align = widget_alignment::CENTER;
        torso_stat_mc._text_align = widget_alignment::CENTER;

        CHECK( arm_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "LEFT ARM STATUS:     <color_c_light_green>disinfected</color>    " );
        CHECK( torso_stat_sc.layout( ava, sidebar_width, row_label_width ) ==
               "   TORSO STATUS:        <color_c_yellow>bitten</color>      " );
        CHECK( arm_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "          L ARM:          <color_c_light_green>$</color>         " );
        CHECK( torso_stat_mc.layout( ava, sidebar_width, row_label_width ) ==
               "          TORSO:          <color_c_yellow>B</color>         " );
    }

    SECTION( "Multiline text" ) {
        widget bp_legend = widget_test_status_legend_text.obj();

        const std::string line1 =
            "<color_c_yellow>B</color> bitten  <color_c_pink>I</color> infected  <color_c_magenta>%</color> broken";
        const std::string line2 =
            "<color_c_light_gray>=</color> splinted  <color_c_white>+</color> bandaged";
        const std::string line3 =
            "<color_c_light_green>$</color> disinfected  <color_c_light_red>b</color> bleeding";

        ava.add_effect( effect_infected, 1_minutes, torso );
        ava.add_effect( effect_bleed, 1_minutes, torso );
        ava.get_effect( effect_bleed, torso ).set_intensity( 5 );
        ava.set_part_hp_cur( arm, 0 );
        ava.wear_item( item( "arm_splint" ) );
        ava.add_effect( effect_bandaged, 1_minutes, arm );

        bp_legend._label_align = widget_alignment::LEFT;
        bp_legend._text_align = widget_alignment::RIGHT;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "      " + line1 + "\n" +
               "            " + line2 + "  \n" +
               "           " + line3 );

        bp_legend._label_align = widget_alignment::RIGHT;
        bp_legend._text_align = widget_alignment::RIGHT;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "      " + line1 + "\n" +
               "            " + line2 + "  \n" +
               "           " + line3 );

        bp_legend._label_align = widget_alignment::CENTER;
        bp_legend._text_align = widget_alignment::RIGHT;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "      " + line1 + "\n" +
               "            " + line2 + "  \n" +
               "           " + line3 );

        bp_legend._label_align = widget_alignment::LEFT;
        bp_legend._text_align = widget_alignment::LEFT;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               line1 + "      \n" +
               line2 + "              \n" +
               line3 + "           " );

        bp_legend._label_align = widget_alignment::RIGHT;
        bp_legend._text_align = widget_alignment::LEFT;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               line1 + "      \n" +
               line2 + "              \n" +
               line3 + "           " );

        bp_legend._label_align = widget_alignment::CENTER;
        bp_legend._text_align = widget_alignment::LEFT;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               line1 + "      \n" +
               line2 + "              \n" +
               line3 + "           " );

        bp_legend._label_align = widget_alignment::LEFT;
        bp_legend._text_align = widget_alignment::CENTER;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "   " + line1 + "   \n" +
               "      " + line2 + "        \n" +
               "      " + line3 + "     " );

        bp_legend._label_align = widget_alignment::RIGHT;
        bp_legend._text_align = widget_alignment::CENTER;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "   " + line1 + "   \n" +
               "      " + line2 + "        \n" +
               "      " + line3 + "     " );

        bp_legend._label_align = widget_alignment::CENTER;
        bp_legend._text_align = widget_alignment::CENTER;

        CHECK( bp_legend.layout( ava, sidebar_width ) ==
               "   " + line1 + "   \n" +
               "      " + line2 + "        \n" +
               "      " + line3 + "     " );
    }
}

TEST_CASE( "Clause_conditions_-_pure_JSON_widgets", "[widget][clause][condition]" )
{
    const int sidebar_width = 20;

    const time_point midnight = calendar::turn_zero + 0_hours;
    const time_point midday = calendar::turn_zero + 12_hours;

    const item blindfold( itype_blindfold );
    const item earplugs( itype_ear_plugs );

    widget w_num = widget_test_clause_number.obj();
    widget w_txt = widget_test_clause_text.obj();
    widget w_sym = widget_test_clause_sym.obj();
    widget w_lgd = widget_test_clause_legend.obj();

    avatar &ava = get_avatar();
    clear_avatar();
    set_time( midnight );

    REQUIRE( !ava.has_trait( trait_GOODHEARING ) );
    REQUIRE( !ava.has_trait( trait_NIGHTVISION ) );
    REQUIRE( !is_day( calendar::turn ) );
    REQUIRE( !ava.is_deaf() );
    REQUIRE( !ava.is_blind() );

    SECTION( "Default values" ) {
        CHECK( w_num.layout( ava ) == "Num Values: <color_c_dark_gray>1</color>" );
        CHECK( w_txt.layout( ava ) == "Text Values: <color_c_dark_gray>None</color>" );
        CHECK( w_sym.layout( ava ) == "Symbol Values: <color_c_dark_gray>.</color>" );
        CHECK( w_lgd.layout( ava, sidebar_width ) == "<color_c_dark_gray>. None</color>              " );
    }

    SECTION( "GOODHEARING" ) {
        ava.toggle_trait( trait_GOODHEARING );
        CHECK( w_num.layout( ava ) == "Num Values: <color_c_white_green>10</color>" );
        CHECK( w_txt.layout( ava ) == "Text Values: <color_c_white_green>good hearing</color>" );
        CHECK( w_sym.layout( ava ) == "Symbol Values: <color_c_white_green>+</color>" );
        CHECK( w_lgd.layout( ava, sidebar_width ) == "<color_c_white_green>+</color> good hearing      " );
    }

    SECTION( "Daylight" ) {
        set_time( midday );
        CHECK( w_num.layout( ava ) == "Num Values: <color_c_yellow>0</color>" );
        CHECK( w_txt.layout( ava ) == "Text Values: <color_c_yellow>daylight</color>" );
        CHECK( w_sym.layout( ava ) == "Symbol Values: <color_c_yellow>=</color>" );
        CHECK( w_lgd.layout( ava, sidebar_width ) == "<color_c_yellow>=</color> daylight          " );
    }

    SECTION( "Daylight / Blind" ) {
        set_time( midday );
        ava.wear_item( blindfold, false );
        CHECK( w_num.layout( ava ) ==
               "Num Values: <color_c_red_red>-20</color>, <color_c_yellow>0</color>" );
        CHECK( w_txt.layout( ava ) ==
               "Text Values: <color_c_red_red>blind</color>, <color_c_yellow>daylight</color>" );
        CHECK( w_sym.layout( ava ) ==
               "Symbol Values: <color_c_red_red><</color><color_c_yellow>=</color>" );
        CHECK( w_lgd.layout( ava, sidebar_width ) ==
               "<color_c_red_red><</color> blind  <color_c_yellow>=</color> daylight " );
    }

    SECTION( "Daylight / Blind / Deaf / GOODHEARING / NIGHTVISION" ) {
        set_time( midday );
        ava.wear_item( blindfold, false );
        ava.wear_item( earplugs, false );
        ava.toggle_trait( trait_GOODHEARING );
        ava.toggle_trait( trait_NIGHTVISION );
        CHECK( w_num.layout( ava ) ==
               "Num Values: <color_c_red_red>-20</color>, <color_i_yellow>-10</color>, <color_c_yellow>0</color>, <color_c_white_green>10</color>, <color_c_light_green>20</color>" );
        CHECK( w_txt.layout( ava ) ==
               "Text Values: <color_c_red_red>blind</color>, <color_i_yellow>deaf</color>, <color_c_yellow>daylight</color>, <color_c_white_green>good hearing</color>, <color_c_light_green>good vision</color>" );
        CHECK( w_sym.layout( ava ) ==
               "Symbol Values: <color_c_red_red><</color><color_i_yellow>-</color><color_c_yellow>=</color><color_c_white_green>+</color><color_c_light_green>></color>" );
        CHECK( w_lgd.layout( ava, sidebar_width ) ==
               "<color_c_red_red><</color> blind  <color_i_yellow>-</color> deaf     \n<color_c_yellow>=</color> daylight          \n<color_c_white_green>+</color> good hearing      \n<color_c_light_green>></color> good vision       " );
    }
}

TEST_CASE( "widget_disabled_when_empty", "[widget]" )
{
    item blindfold( "blindfold" );
    avatar &ava = get_avatar();
    clear_avatar();

    widget wgt = widget_test_disabled_when_empty.obj();
    REQUIRE( wgt.has_flag( json_flag_W_DISABLED_WHEN_EMPTY ) );

    SECTION( "test layout results" ) {
        // Show widget text when character is not blind
        REQUIRE( !ava.is_blind() );
        CHECK( wgt.layout( ava ) == "NOT EMPTY: <color_c_yellow>Text exists</color>" );

        // Hide the widget when character is blind.
        // The empty string indicates to the calling function
        // that the widget should not be rendered
        // (combined with the W_DISABLED_WHEN_EMPTY flag).
        ava.wear_item( blindfold );
        REQUIRE( ava.is_blind() );
        CHECK( wgt.layout( ava ).empty() );
    }

#if (defined(TILES) || defined(_WIN32))
    SECTION( "test widget rendering when disabled" ) {
        const int cols = 32;
        const int rows = 5;

        catacurses::window w = catacurses::newwin( rows, cols, point_zero );

        werase( w );
        SECTION( "Not empty" ) {
            // Show widget text when character is not blind
            REQUIRE( !ava.is_blind() );
            CHECK( widget::custom_draw_multiline( wgt.layout( ava ), w, 1, 30, 0 ) == 1 );
            std::vector<std::string> lines = scrape_win_at( w, point_zero, cols, rows );
            CHECK( lines[0] == " NOT EMPTY: Text exists         " );
            CHECK( lines[1] == "                                " );
            CHECK( lines[2] == "                                " );
            CHECK( lines[3] == "                                " );
            CHECK( lines[4] == "                                " );
        }

        werase( w );
        SECTION( "Empty" ) {
            // Hide the widget when character is blind.
            ava.wear_item( blindfold );
            REQUIRE( ava.is_blind() );
            // Shouldn't be called (height should be decremented), but check it just in case
            CHECK( widget::custom_draw_multiline( wgt.layout( ava ), w, 1, 30, 0 ) == 1 );
            std::vector<std::string> lines = scrape_win_at( w, point_zero, cols, rows );
            CHECK( lines[0] == "                                " );
            CHECK( lines[1] == "                                " );
            CHECK( lines[2] == "                                " );
            CHECK( lines[3] == "                                " );
            CHECK( lines[4] == "                                " );
        }
    }
#endif
}

TEST_CASE( "widget_rows_in_columns", "[widget]" )
{
    avatar &ava = get_avatar();
    clear_avatar();
    clear_map();
    // Setup overmap
    fill_overmap_area( ava, oter_id( "field" ) );
    ava.reset_all_missions();
    ava.set_focus( 100 );
    ava.movecounter = 0;

    REQUIRE( ava.movecounter == 0 );
    REQUIRE( ava.get_focus() == 100 );
    REQUIRE( ava.get_speed() == 100 );

    SECTION( "3 columns, multiline/rows/rows" ) {
        const std::string brown_dot = "<color_c_brown>.</color>";
        const std::string h_brown_dot = "<color_h_brown>.</color>";
        const std::string expected = string_join( std::vector<std::string> {
            brown_dot, brown_dot, brown_dot, "         MOVE:  0    STR: 8    \n",
            brown_dot, h_brown_dot, brown_dot, "         SPEED: 100  DEX: 8    \n",
            brown_dot, brown_dot, brown_dot, "         FOCUS: 100  INT: 8    \n",
            "            MANA: 1000  PER: 8    "
        }, "" );
        widget wgt = widget_test_layout_rows_in_columns.obj();
        widget::finalize_inherited_fields_recursive( wgt.getId(), wgt._separator, wgt._padding );
        widget::finalize_label_width_recursive( wgt.getId() );

        CHECK( wgt.layout( ava, 34 ) == expected );
    }

    SECTION( "3 columns nested in 2 columns, rows/columns, multiline/rows/rows" ) {
        const std::string brown_dot = "<color_c_brown>.</color>";
        const std::string h_brown_dot = "<color_h_brown>.</color>";
        const std::string expected = string_join( std::vector<std::string> {
            string_join( std::vector<std::string> {
                "CLAUSE: Zero                       ",
                brown_dot,
                brown_dot,
                brown_dot,
                "         MOVE:  0    STR: 8   \n"
            }, "" ),
            string_join( std::vector<std::string> {
                "POOL:   0000                       ",
                brown_dot,
                h_brown_dot,
                brown_dot,
                "         SPEED: 100  DEX: 8   \n"
            }, "" ),
            string_join( std::vector<std::string> {
                "NUM:    0                          ",
                brown_dot,
                brown_dot,
                brown_dot,
                "         FOCUS: 100  INT: 8   \n"
            }, "" ),
            "                                               MANA: 1000  PER: 8   "
        }, "" );
        widget wgt = widget_test_layout_cols_in_cols.obj();
        widget::finalize_inherited_fields_recursive( wgt.getId(), wgt._separator, wgt._padding );
        widget::finalize_label_width_recursive( wgt.getId() );

        CHECK( wgt.layout( ava, 68 ) == expected );
    }
}

static void test_widget_flag_nopad( const bodypart_id &bid, int bleed_int, avatar &ava,
                                    const widget_id &wgt, bool skip_pad )
{
    const int width = 36;
    const int max_hp = ava.get_part_hp_max( bid );
    widget w = wgt.obj();

    std::string bleed_txt;
    if( bleed_int <= 0 ) {
        bleed_txt.clear();
    } else if( bleed_int < 11 ) {
        bleed_txt = "<color_c_light_red_white>│</color>";
    } else if( bleed_int < 21 ) {
        bleed_txt = "<color_c_red_white>║</color>";
    } else {
        bleed_txt = "<color_c_red_red>║</color>";
    }

    std::string broken_txt = "<color_c_dark_gray_white>‖</color>";

    GIVEN( "left arm HP full" ) {
        REQUIRE( ava.get_part_hp_cur( bid ) == max_hp );
        REQUIRE( !ava.is_limb_broken( bid ) );
        if( skip_pad ) {
            const std::string txt = "LA : " + bleed_txt + broken_txt +
                                    "<color_c_green_white>█████</color>";
            CHECK( w.layout( ava, width, 0, skip_pad ) == txt + txt + txt );
        } else {
            CHECK( w.layout( ava, width, 0, skip_pad ) ==
                   "LA…  " + broken_txt + "   <color_c_green_white>█…</color>  "
                   "LA…  " + broken_txt + "   <color_c_green_white>█…</color>  "
                   "L…  " + broken_txt + "   <color_c_green_white>█…</color>" );
        }
    }
    GIVEN( "left arm HP 3/4" ) {
        ava.set_part_hp_cur( bid, ( max_hp * 3 ) / 4 );
        REQUIRE( ava.get_part_hp_cur( bid ) == ( max_hp * 3 ) / 4 );
        REQUIRE( !ava.is_limb_broken( bid ) );
        if( skip_pad ) {
            const std::string txt = "LA : " + bleed_txt + broken_txt +
                                    "<color_c_light_green_white>███▋ </color>";
            CHECK( w.layout( ava, width, 0, skip_pad ) == txt + txt + txt );
        } else {
            CHECK( w.layout( ava, width, 0, skip_pad ) ==
                   "LA…  " + broken_txt + "   <color_c_light_green_white>█…</color>  "
                   "LA…  " + broken_txt + "   <color_c_light_green_white>█…</color>  "
                   "L…  " + broken_txt + "   <color_c_light_green_white>█…</color>" );
        }
    }
    GIVEN( "left arm HP 1/2" ) {
        ava.set_part_hp_cur( bid, max_hp / 2 );
        REQUIRE( ava.get_part_hp_cur( bid ) == max_hp / 2 );
        REQUIRE( !ava.is_limb_broken( bid ) );
        if( skip_pad ) {
            const std::string txt = "LA : " + bleed_txt + broken_txt +
                                    "<color_c_yellow_white>██▍  </color>";
            CHECK( w.layout( ava, width, 0, skip_pad ) == txt + txt + txt );
        } else {
            CHECK( w.layout( ava, width, 0, skip_pad ) ==
                   "LA…  " + broken_txt + "   <color_c_yellow_white>█…</color>  "
                   "LA…  " + broken_txt + "   <color_c_yellow_white>█…</color>  "
                   "L…  " + broken_txt + "   <color_c_yellow_white>█…</color>" );
        }
    }
    GIVEN( "left arm HP 1/4" ) {
        ava.set_part_hp_cur( bid, max_hp / 4 );
        REQUIRE( ava.get_part_hp_cur( bid ) == max_hp / 4 );
        REQUIRE( !ava.is_limb_broken( bid ) );
        if( skip_pad ) {
            const std::string txt = "LA : " + bleed_txt + broken_txt +
                                    "<color_c_light_red_white>█▎   </color>";
            CHECK( w.layout( ava, width, 0, skip_pad ) == txt + txt + txt );
        } else {
            CHECK( w.layout( ava, width, 0, skip_pad ) ==
                   "LA…  " + broken_txt + "   <color_c_light_red_white>█…</color>  "
                   "LA…  " + broken_txt + "   <color_c_light_red_white>█…</color>  "
                   "L…  " + broken_txt + "   <color_c_light_red_white>█…</color>" );
        }
    }
    GIVEN( "left arm HP 0" ) {
        broken_txt = "<color_c_red_white>ℵ</color>";
        ava.set_part_hp_cur( bid, 0 );
        REQUIRE( ava.get_part_hp_cur( bid ) == 0 );
        REQUIRE( ava.is_limb_broken( bid ) );
        if( skip_pad ) {
            const std::string txt = "LA : " + bleed_txt + broken_txt + "<color_c_red_white>     </color>";
            CHECK( w.layout( ava, width, 0, skip_pad ) == txt + txt + txt );
        } else {
            CHECK( w.layout( ava, width, 0, skip_pad ) ==
                   "LA…  " + broken_txt + "   <color_c_red_white> …</color>  "
                   "LA…  " + broken_txt + "   <color_c_red_white> …</color>  "
                   "L…  " + broken_txt + "   <color_c_red_white> …</color>" );
        }
    }
}

TEST_CASE( "W_NO_PADDING_widget_flag", "[widget]" )
{
    avatar &ava = get_avatar();
    clear_avatar();
    clear_map();
    ava.reset_all_missions();
    ava.set_focus( 100 );
    ava.movecounter = 0;

    // workaround for mbstowcs to process multibyte utf-8 chars
    std::locale const &oldloc = std::locale();
    on_out_of_scope reset_loc( [&oldloc]() {
        std::locale::global( oldloc );
    } );
    char *result = setlocale( LC_ALL, "" );
    REQUIRE( result );

    SECTION( "without flag" ) {
        const widget_id &wgt = widget_test_layout_nopad_noflag;

        widget::finalize_inherited_fields_recursive( wgt, wgt->_separator, wgt->_padding );
        widget::finalize_label_width_recursive( wgt );

        REQUIRE( !wgt->has_flag( "W_NO_PADDING" ) );

        GIVEN( "left arm bleed intensity = 0" ) {
            REQUIRE( !ava.has_effect( effect_bleed, body_part_arm_l ) );
            test_widget_flag_nopad( body_part_arm_l, 0, ava, wgt, false );
        }

        GIVEN( "left arm bleed intensity = 1" ) {
            ava.add_effect( effect_bleed, 10_turns, body_part_arm_l );
            ava.get_effect( effect_bleed, body_part_arm_l ).set_intensity( 1 );
            REQUIRE( ava.has_effect( effect_bleed, body_part_arm_l ) );
            REQUIRE( ava.get_effect_int( effect_bleed, body_part_arm_l ) == 1 );
            test_widget_flag_nopad( body_part_arm_l, 1, ava, wgt, false );
        }

        GIVEN( "left arm bleed intensity = 11" ) {
            ava.add_effect( effect_bleed, 10_turns, body_part_arm_l );
            ava.get_effect( effect_bleed, body_part_arm_l ).set_intensity( 11 );
            REQUIRE( ava.has_effect( effect_bleed, body_part_arm_l ) );
            REQUIRE( ava.get_effect_int( effect_bleed, body_part_arm_l ) == 11 );
            test_widget_flag_nopad( body_part_arm_l, 11, ava, wgt, false );
        }

        GIVEN( "left arm bleed intensity = 21" ) {
            ava.add_effect( effect_bleed, 10_turns, body_part_arm_l );
            ava.get_effect( effect_bleed, body_part_arm_l ).set_intensity( 21 );
            REQUIRE( ava.has_effect( effect_bleed, body_part_arm_l ) );
            REQUIRE( ava.get_effect_int( effect_bleed, body_part_arm_l ) == 21 );
            test_widget_flag_nopad( body_part_arm_l, 21, ava, wgt, false );
        }
    }

    SECTION( "with flag" ) {
        const widget_id &wgt = widget_test_layout_nopad;
        REQUIRE( wgt->has_flag( "W_NO_PADDING" ) );

        GIVEN( "left arm bleed intensity = 0" ) {
            REQUIRE( !ava.has_effect( effect_bleed, body_part_arm_l ) );
            test_widget_flag_nopad( body_part_arm_l, 0, ava, wgt, true );
        }

        GIVEN( "left arm bleed intensity = 1" ) {
            ava.add_effect( effect_bleed, 10_turns, body_part_arm_l );
            ava.get_effect( effect_bleed, body_part_arm_l ).set_intensity( 1 );
            REQUIRE( ava.has_effect( effect_bleed, body_part_arm_l ) );
            REQUIRE( ava.get_effect_int( effect_bleed, body_part_arm_l ) == 1 );
            test_widget_flag_nopad( body_part_arm_l, 1, ava, wgt, true );
        }

        GIVEN( "left arm bleed intensity = 11" ) {
            ava.add_effect( effect_bleed, 10_turns, body_part_arm_l );
            ava.get_effect( effect_bleed, body_part_arm_l ).set_intensity( 11 );
            REQUIRE( ava.has_effect( effect_bleed, body_part_arm_l ) );
            REQUIRE( ava.get_effect_int( effect_bleed, body_part_arm_l ) == 11 );
            test_widget_flag_nopad( body_part_arm_l, 11, ava, wgt, true );
        }

        GIVEN( "left arm bleed intensity = 21" ) {
            ava.add_effect( effect_bleed, 10_turns, body_part_arm_l );
            ava.get_effect( effect_bleed, body_part_arm_l ).set_intensity( 21 );
            REQUIRE( ava.has_effect( effect_bleed, body_part_arm_l ) );
            REQUIRE( ava.get_effect_int( effect_bleed, body_part_arm_l ) == 21 );
            test_widget_flag_nopad( body_part_arm_l, 21, ava, wgt, true );
        }
    }
}
