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aqua
aqua_glue.h
Go to the documentation of this file.
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//
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// Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
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// 2011 Free Software Foundation, Inc
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef AQUA_GLUE_H
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#define AQUA_GLUE_H
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#ifdef HAVE_CONFIG_H
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#include "
gnashconfig.h
"
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#endif
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#include "gnash.h"
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#include "
snappingrange.h
"
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#include <AGL/agl.h>
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namespace
gnash
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{
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class
AquaGlue
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{
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public
:
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virtual
~AquaGlue
() { }
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virtual
bool
init
(
int
argc,
char
**argv[]) = 0;
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virtual
bool
prepDrawingArea
(
int
width
,
int
height
, AGLDrawable drawable) = 0;
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virtual
Renderer
*
createRenderHandler
() = 0;
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virtual
void
render
() = 0;
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protected
:
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int
_bpp
;
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};
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}
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#endif
/* AQUA_GLUE_H */
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