Package com.jogamp.opengl.util

Interface Summary
AnimatorBase.AnimatorImpl  
GLArrayDataEditable The total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber()
GLPixelBuffer.GLPixelBufferProvider Allows user to interface with another toolkit to define GLPixelBuffer.GLPixelAttributes and memory buffer to produce TextureData.
GLPixelBuffer.SingletonGLPixelBufferProvider Single GLPixelBuffer provider.
 

Class Summary
Animator An Animator can be attached to one or more GLAutoDrawables to drive their display() methods in a loop.
AnimatorBase Base implementation of GLAnimatorControl
FPSAnimator An Animator subclass which attempts to achieve a target frames-per-second rate to avoid using all CPU time.
Gamma Provides control over the primary display's gamma, brightness and contrast controls via the hardware gamma ramp tables.
GLArrayDataClient  
GLArrayDataServer  
GLArrayDataWrapper  
GLBuffers Utility routines for dealing with direct buffers.
GLDrawableUtil Providing utility functions dealing w/ GLDrawables, GLAutoDrawable and their GLEventListener.
GLPixelBuffer OpenGL pixel data buffer, allowing user to provide buffers via their GLPixelBuffer.GLPixelBufferProvider implementation.
GLPixelBuffer.GLPixelAttributes Pixel attributes.
GLPixelStorageModes Utility to safely set and restore the pack and unpack pixel storage mode, regardless of the GLProfile.
GLReadBufferUtil Utility to read out the current FB to TextureData, optionally writing the data back to a texture object.
ImmModeSink Immediate mode sink, implementing OpenGL fixed function subset of immediate mode operations, i.e.
PMVMatrix PMVMatrix implements a subset of the fixed function pipeline regarding the projection (P), modelview (Mv) matrix operation which is specified in GLMatrixFunc.
TGAWriter Utility class which helps take fast screenshots of OpenGL rendering results into Targa-format files.
 



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