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Interface Summary | |
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TextRenderer.RenderDelegate | Class supporting more full control over the process of rendering the bitmapped text. |
Class Summary | |
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AWTGLPixelBuffer | AWT GLPixelBuffer backed by an BufferedImage of type
BufferedImage.TYPE_INT_ARGB or BufferedImage.TYPE_INT_RGB . |
AWTGLPixelBuffer.AWTGLPixelBufferProvider | Provider for AWTGLPixelBuffer instances. |
AWTGLPixelBuffer.SingleAWTGLPixelBufferProvider | Provider for singleton AWTGLPixelBuffer instances. |
AWTGLReadBufferUtil | GLReadBufferUtil specialization allowing to
read out a frambuffer to an AWT BufferedImage
utilizing AWTPixelBufferProviderInt for further AWT processing. |
ImageUtil | Utilities for dealing with images. |
Overlay | Provides a Java 2D overlay on top of an arbitrary GLDrawable, making it easier to do things like draw text and images on top of an OpenGL scene while still maintaining reasonably good efficiency. |
Screenshot | Deprecated. Please consider using GLReadBufferUtil ,
which is AWT independent and does not require a CPU based vertical image flip
in case drawable is in OpenGL orientation . |
TextRenderer | Renders bitmapped Java 2D text into an OpenGL window with high performance, full Unicode support, and a simple API. |
TextRenderer.DefaultRenderDelegate | |
TextureRenderer | Provides the ability to render into an OpenGL Texture using the Java 2D
APIs. |
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