Package com.jogamp.opengl.util.awt

Interface Summary
TextRenderer.RenderDelegate Class supporting more full control over the process of rendering the bitmapped text.
 

Class Summary
AWTGLPixelBuffer AWT GLPixelBuffer backed by an BufferedImage of type BufferedImage.TYPE_INT_ARGB or BufferedImage.TYPE_INT_RGB.
AWTGLPixelBuffer.AWTGLPixelBufferProvider Provider for AWTGLPixelBuffer instances.
AWTGLPixelBuffer.SingleAWTGLPixelBufferProvider Provider for singleton AWTGLPixelBuffer instances.
AWTGLReadBufferUtil GLReadBufferUtil specialization allowing to read out a frambuffer to an AWT BufferedImage utilizing AWTPixelBufferProviderInt for further AWT processing.
ImageUtil Utilities for dealing with images.
Overlay Provides a Java 2D overlay on top of an arbitrary GLDrawable, making it easier to do things like draw text and images on top of an OpenGL scene while still maintaining reasonably good efficiency.
Screenshot Deprecated. Please consider using GLReadBufferUtil, which is AWT independent and does not require a CPU based vertical image flip in case drawable is in OpenGL orientation.
TextRenderer Renders bitmapped Java 2D text into an OpenGL window with high performance, full Unicode support, and a simple API.
TextRenderer.DefaultRenderDelegate  
TextureRenderer Provides the ability to render into an OpenGL Texture using the Java 2D APIs.
 



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