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Interface Summary | |
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TextureData.Flusher | Defines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData. |
TextureSequence | Protocol for texture sequences, like animations, movies, etc. |
TextureSequence.TexSeqEventListener<T extends TextureSequence> |
Class Summary | |
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Texture | Represents an OpenGL texture object. |
TextureCoords | Specifies texture coordinates for a rectangular area of a texture. |
TextureData | Represents the data for an OpenGL texture. |
TextureIO | Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures already in memory back to disk. |
TextureSequence.TextureFrame | Texture holder interface, maybe specialized by implementation to associated related data. |
Enum Summary | |
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TextureData.ColorSpace | ColorSpace of pixel data. |
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