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Interface Summary | |
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AnimatorBase.AnimatorImpl | |
GLArrayDataEditable | The total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber() |
GLPixelBuffer.GLPixelBufferProvider | Allows user to interface with another toolkit to define GLPixelBuffer.GLPixelAttributes and memory buffer to produce TextureData . |
GLPixelBuffer.SingletonGLPixelBufferProvider | Single GLPixelBuffer provider. |
Class Summary | |
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Animator | An Animator can be attached to one or more GLAutoDrawable s to drive their display() methods in a loop. |
AnimatorBase | Base implementation of GLAnimatorControl |
FPSAnimator | An Animator subclass which attempts to achieve a target frames-per-second rate to avoid using all CPU time. |
Gamma | Provides control over the primary display's gamma, brightness and contrast controls via the hardware gamma ramp tables. |
GLArrayDataClient | |
GLArrayDataServer | |
GLArrayDataWrapper | |
GLBuffers | Utility routines for dealing with direct buffers. |
GLDrawableUtil | Providing utility functions dealing w/ GLDrawable s, GLAutoDrawable and their GLEventListener . |
GLPixelBuffer | OpenGL pixel data buffer, allowing user to provide buffers via their GLPixelBuffer.GLPixelBufferProvider implementation. |
GLPixelBuffer.GLPixelAttributes | Pixel attributes. |
GLPixelStorageModes | Utility to safely set and restore the pack and unpack pixel storage mode, regardless of the GLProfile. |
GLReadBufferUtil | Utility to read out the current FB to TextureData, optionally writing the data back to a texture object. |
ImmModeSink | Immediate mode sink, implementing OpenGL fixed function subset of immediate mode operations, i.e. |
PMVMatrix | PMVMatrix implements a subset of the fixed function pipeline
regarding the projection (P), modelview (Mv) matrix operation
which is specified in GLMatrixFunc . |
TGAWriter | Utility class which helps take fast screenshots of OpenGL rendering results into Targa-format files. |
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