Package com.jogamp.opengl.util.texture

Interface Summary
TextureData.Flusher Defines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData.
TextureSequence Protocol for texture sequences, like animations, movies, etc.
TextureSequence.TexSeqEventListener<T extends TextureSequence>  
 

Class Summary
Texture Represents an OpenGL texture object.
TextureCoords Specifies texture coordinates for a rectangular area of a texture.
TextureData Represents the data for an OpenGL texture.
TextureIO Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures already in memory back to disk.
TextureSequence.TextureFrame Texture holder interface, maybe specialized by implementation to associated related data.
 

Enum Summary
TextureData.ColorSpace ColorSpace of pixel data.
 



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