Function alacritty::renderer::load_glyph [−][src]
fn load_glyph(
active_tex: &mut c_uint,
atlas: &mut Vec<Atlas>,
current_atlas: &mut usize,
rasterized: &RasterizedGlyph
) -> Glyph
Load a glyph into a texture atlas.
If the current atlas is full, a new one will be created.