OpenTTD
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GUI for ships. More...
#include "stdafx.h"
#include "vehicle_base.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "spritecache.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Functions | |
void | DrawShipImage (const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type) |
Draws an image of a ship. | |
void | DrawShipDetails (const Vehicle *v, int left, int right, int y) |
Draw the details for the given vehicle at the given position. |
GUI for ships.
Definition in file ship_gui.cpp.
void DrawShipDetails | ( | const Vehicle * | v, |
int | left, | ||
int | right, | ||
int | y | ||
) |
Draw the details for the given vehicle at the given position.
v | current vehicle |
left | The left most coordinate to draw |
right | The right most coordinate to draw |
y | The y coordinate |
Definition at line 63 of file ship_gui.cpp.
References Vehicle::build_year, Vehicle::cargo, Vehicle::cargo_cap, Vehicle::cargo_type, DrawString(), Vehicle::engine_type, VehicleCargoList::FeederShare(), FONT_HEIGHT_NORMAL, GetCargoSubtypeText(), SetDParam(), VehicleCargoList::Source(), VehicleCargoList::StoredCount(), and Vehicle::value.
Referenced by VehicleDetailsWindow::DrawVehicleDetails().
void DrawShipImage | ( | const Vehicle * | v, |
int | left, | ||
int | right, | ||
int | y, | ||
VehicleID | selection, | ||
EngineImageType | image_type | ||
) |
Draws an image of a ship.
v | Front vehicle |
left | The minimum horizontal position |
right | The maximum horizontal position |
y | Vertical position to draw at |
selection | Selected vehicle to draw a frame around |
Definition at line 34 of file ship_gui.cpp.
References _current_text_dir, DIR_E, DIR_W, DrawFrameRect(), DrawSprite(), FR_BORDERONLY, Vehicle::GetImage(), GetVehiclePalette(), Sprite::height, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, ScaleGUITrad(), ST_NORMAL, TD_RTL, UnScaleGUI(), Sprite::width, Sprite::x_offs, and Sprite::y_offs.
Referenced by DrawVehicleImage(), and DepotWindow::DrawVehicleInDepot().