OpenTTD
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Buses, trucks and trams belong to this class. More...
#include <roadveh.h>
Public Member Functions | |
RoadVehicle () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~RoadVehicle () |
We want to 'destruct' the right class. | |
void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
ExpensesType | GetExpenseType (bool income) const |
Sets the expense type associated to this vehicle type. | |
bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
SpriteID | GetImage (Direction direction, EngineImageType image_type) const |
Gets the sprite to show for the given direction. | |
int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. | |
int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. | |
Money | GetRunningCost () const |
Gets the running cost of a vehicle. | |
int | GetDisplayImageWidth (Point *offset=NULL) const |
Get the width of a road vehicle image in the GUI. | |
bool | IsInDepot () const |
Check whether the vehicle is in the depot. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
void | OnNewDay () |
Calls the new day handler of the vehicle. | |
uint | Crash (bool flooded=false) |
Common code executed for crashed ground vehicles. | |
Trackdir | GetVehicleTrackdir () const |
Returns the Trackdir on which the vehicle is currently located. | |
TileIndex | GetOrderStationLocation (StationID station) |
Determine the location for the station where the vehicle goes to next. | |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. | |
bool | IsBus () const |
Check whether a roadvehicle is a bus. | |
int | GetCurrentMaxSpeed () const |
Calculates the maximum speed of the vehicle under its current conditions. | |
int | UpdateSpeed () |
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables. | |
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GroundVehicle () | |
The constructor at SpecializedVehicle must be called. | |
void | PowerChanged () |
void | CargoChanged () |
int | GetAcceleration () const |
bool | IsChainInDepot () const |
Check whether the whole vehicle chain is in the depot. | |
int64 | GetSlopeResistance () const |
Calculates the total slope resistance for this vehicle. | |
void | UpdateZPositionAndInclination () |
Updates vehicle's Z position and inclination. | |
void | UpdateZPosition () |
Updates vehicle's Z position. | |
int | UpdateInclination (bool new_tile, bool update_delta) |
Checks if the vehicle is in a slope and sets the required flags in that case. | |
void | SetFrontEngine () |
Set front engine state. | |
void | ClearFrontEngine () |
Remove the front engine state. | |
void | SetArticulatedPart () |
Set a vehicle to be an articulated part. | |
void | ClearArticulatedPart () |
Clear a vehicle from being an articulated part. | |
void | SetWagon () |
Set a vehicle to be a wagon. | |
void | ClearWagon () |
Clear wagon property. | |
void | SetEngine () |
Set engine status. | |
void | ClearEngine () |
Clear engine status. | |
void | SetFreeWagon () |
Set a vehicle as a free wagon. | |
void | ClearFreeWagon () |
Clear a vehicle from being a free wagon. | |
void | SetMultiheaded () |
Set a vehicle as a multiheaded engine. | |
void | ClearMultiheaded () |
Clear multiheaded engine property. | |
bool | IsFreeWagon () const |
Check if the vehicle is a free wagon (got no engine in front of it). | |
bool | IsEngine () const |
Check if a vehicle is an engine (can be first in a consist). | |
bool | IsWagon () const |
Check if a vehicle is a wagon. | |
bool | IsMultiheaded () const |
Check if the vehicle is a multiheaded engine. | |
bool | IsRearDualheaded () const |
Tell if we are dealing with the rear end of a multiheaded engine. | |
void | SetLastSpeed () |
Update the GUI variant of the current speed of the vehicle. | |
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SpecializedVehicle () | |
Set vehicle type correctly. | |
RoadVehicle * | First () const |
Get the first vehicle in the chain. | |
RoadVehicle * | Last () |
Get the last vehicle in the chain. | |
const RoadVehicle * | Last () const |
Get the last vehicle in the chain. | |
RoadVehicle * | Next () const |
Get next vehicle in the chain. | |
RoadVehicle * | Previous () const |
Get previous vehicle in the chain. | |
RoadVehicle * | GetNextArticulatedPart () |
Get the next part of an articulated engine. | |
RoadVehicle * | GetNextArticulatedPart () const |
Get the next part of an articulated engine. | |
RoadVehicle * | GetFirstEnginePart () |
Get the first part of an articulated engine. | |
const RoadVehicle * | GetFirstEnginePart () const |
Get the first part of an articulated engine. | |
RoadVehicle * | GetLastEnginePart () |
Get the last part of an articulated engine. | |
RoadVehicle * | GetNextVehicle () const |
Get the next real (non-articulated part) vehicle in the consist. | |
RoadVehicle * | GetPrevVehicle () const |
Get the previous real (non-articulated part) vehicle in the consist. | |
void | UpdateViewport (bool force_update, bool update_delta) |
Update vehicle sprite- and position caches. | |
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Vehicle (VehicleType type=VEH_INVALID) | |
Vehicle constructor. | |
void | PreDestructor () |
Destroy all stuff that (still) needs the virtual functions to work properly. | |
virtual | ~Vehicle () |
We want to 'destruct' the right class. | |
void | BeginLoading () |
Prepare everything to begin the loading when arriving at a station. | |
void | CancelReservation (StationID next, Station *st) |
Return all reserved cargo packets to the station and reset all packets staged for transfer. | |
void | LeaveStation () |
Perform all actions when leaving a station. | |
GroundVehicleCache * | GetGroundVehicleCache () |
Access the ground vehicle cache of the vehicle. | |
const GroundVehicleCache * | GetGroundVehicleCache () const |
Access the ground vehicle cache of the vehicle. | |
uint16 & | GetGroundVehicleFlags () |
Access the ground vehicle flags of the vehicle. | |
const uint16 & | GetGroundVehicleFlags () const |
Access the ground vehicle flags of the vehicle. | |
void | DeleteUnreachedImplicitOrders () |
Delete all implicit orders which were not reached. | |
void | HandleLoading (bool mode=false) |
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases. | |
void | GetConsistFreeCapacities (SmallMap< CargoID, uint > &capacities) const |
Get a map of cargoes and free capacities in the consist. | |
uint | GetConsistTotalCapacity () const |
uint | GetOldAdvanceSpeed (uint speed) |
Determines the effective direction-specific vehicle movement speed. | |
uint | GetAdvanceDistance () |
Determines the vehicle "progress" needed for moving a step. | |
virtual void | PlayLeaveStationSound () const |
Play the sound associated with leaving the station. | |
const Engine * | GetEngine () const |
Retrieves the engine of the vehicle. | |
const GRFFile * | GetGRF () const |
Retrieve the NewGRF the vehicle is tied to. | |
uint32 | GetGRFID () const |
Retrieve the GRF ID of the NewGRF the vehicle is tied to. | |
void | InvalidateNewGRFCache () |
Invalidates cached NewGRF variables. | |
void | InvalidateNewGRFCacheOfChain () |
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle) | |
bool | IsGroundVehicle () const |
Check if the vehicle is a ground vehicle. | |
bool | IsStoppedInDepot () const |
Check whether the vehicle is in the depot and stopped. | |
Money | GetDisplayRunningCost () const |
Gets the running cost of a vehicle that can be sent into SetDParam for string processing. | |
Money | GetDisplayProfitThisYear () const |
Gets the profit vehicle had this year. | |
Money | GetDisplayProfitLastYear () const |
Gets the profit vehicle had last year. | |
void | SetNext (Vehicle *next) |
Set the next vehicle of this vehicle. | |
Vehicle * | Move (int n) |
Get the vehicle at offset n of this vehicle chain. | |
const Vehicle * | Move (int n) const |
Get the vehicle at offset n of this vehicle chain. | |
Order * | GetFirstOrder () const |
Get the first order of the vehicles order list. | |
void | AddToShared (Vehicle *shared_chain) |
Adds this vehicle to a shared vehicle chain. | |
void | RemoveFromShared () |
Removes the vehicle from the shared order list. | |
Vehicle * | NextShared () const |
Get the next vehicle of the shared vehicle chain. | |
Vehicle * | PreviousShared () const |
Get the previous vehicle of the shared vehicle chain. | |
Vehicle * | FirstShared () const |
Get the first vehicle of this vehicle chain. | |
bool | IsOrderListShared () const |
Check if we share our orders with another vehicle. | |
VehicleOrderID | GetNumOrders () const |
Get the number of orders this vehicle has. | |
VehicleOrderID | GetNumManualOrders () const |
Get the number of manually added orders this vehicle has. | |
StationIDStack | GetNextStoppingStation () const |
Get the next station the vehicle will stop at. | |
void | ResetRefitCaps () |
Reset all refit_cap in the consist to cargo_cap. | |
void | CopyVehicleConfigAndStatistics (const Vehicle *src) |
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle. | |
bool | HandleBreakdown () |
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate. | |
bool | NeedsAutorenewing (const Company *c, bool use_renew_setting=true) const |
Function to tell if a vehicle needs to be autorenewed. | |
bool | NeedsServicing () const |
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement. | |
bool | NeedsAutomaticServicing () const |
Checks if the current order should be interrupted for a service-in-depot order. | |
CommandCost | SendToDepot (DoCommandFlag flags, DepotCommand command) |
Send this vehicle to the depot using the given command(s). | |
void | UpdateVisualEffect (bool allow_power_change=true) |
Update the cached visual effect. | |
void | ShowVisualEffect () const |
Draw visual effects (smoke and/or sparks) for a vehicle chain. | |
void | UpdatePosition () |
Update the position of the vehicle. | |
void | UpdateViewport (bool dirty) |
Update the vehicle on the viewport, updating the right hash and setting the new coordinates. | |
void | UpdatePositionAndViewport () |
Update the position of the vehicle, and update the viewport. | |
void | MarkAllViewportsDirty () const |
Marks viewports dirty where the vehicle's image is. | |
uint16 | GetServiceInterval () const |
void | SetServiceInterval (uint16 interval) |
bool | ServiceIntervalIsCustom () const |
bool | ServiceIntervalIsPercent () const |
void | SetServiceIntervalIsCustom (bool on) |
void | SetServiceIntervalIsPercent (bool on) |
void | IncrementImplicitOrderIndex () |
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI. | |
void | IncrementRealOrderIndex () |
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI. | |
void | UpdateRealOrderIndex () |
Skip implicit orders until cur_real_order_index is a non-implicit order. | |
Order * | GetOrder (int index) const |
Returns order 'index' of a vehicle or NULL when it doesn't exists. | |
Order * | GetLastOrder () const |
Returns the last order of a vehicle, or NULL if it doesn't exists. | |
bool | IsEngineCountable () const |
Check if a vehicle is counted in num_engines in each company struct. | |
bool | HasEngineType () const |
Check whether Vehicle::engine_type has any meaning. | |
bool | HasDepotOrder () const |
Checks if a vehicle has a depot in its order list. | |
void | HandlePathfindingResult (bool path_found) |
Handle the pathfinding result, especially the lost status. | |
bool | IsFrontEngine () const |
Check if the vehicle is a front engine. | |
bool | IsArticulatedPart () const |
Check if the vehicle is an articulated part of an engine. | |
bool | HasArticulatedPart () const |
Check if an engine has an articulated part. | |
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void * | operator new (size_t size) |
Allocates space for new Titem. | |
void * | operator new (size_t size, size_t index) |
Allocates space for new Titem with given index. | |
void * | operator new (size_t size, void *ptr) |
Allocates space for new Titem at given memory address. | |
void | operator delete (void *p) |
Marks Titem as free. | |
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void | CopyConsistPropertiesFrom (const BaseConsist *src) |
Copy properties of other BaseConsist. |
Data Fields | |
byte | state |
byte | frame |
uint16 | blocked_ctr |
byte | overtaking |
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0. | |
byte | overtaking_ctr |
The length of the current overtake attempt. | |
uint16 | crashed_ctr |
Animation counter when the vehicle has crashed. | |
byte | reverse_ctr |
RoadType | roadtype |
RoadTypes | compatible_roadtypes |
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GroundVehicleCache | gcache |
Cache of often calculated values. | |
uint16 | gv_flags |
Protected Member Functions | |
uint16 | GetPower () const |
Allows to know the power value that this vehicle will use. | |
uint16 | GetPoweredPartPower (const RoadVehicle *head) const |
Returns a value if this articulated part is powered. | |
uint16 | GetWeight () const |
Allows to know the weight value that this vehicle will use. | |
byte | GetTractiveEffort () const |
Allows to know the tractive effort value that this vehicle will use. | |
byte | GetAirDragArea () const |
Gets the area used for calculating air drag. | |
byte | GetAirDrag () const |
Gets the air drag coefficient of this vehicle. | |
AccelStatus | GetAccelerationStatus () const |
Checks the current acceleration status of this vehicle. | |
uint16 | GetCurrentSpeed () const |
Calculates the current speed of this vehicle. | |
uint32 | GetRollingFriction () const |
Returns the rolling friction coefficient of this vehicle. | |
int | GetAccelerationType () const |
Allows to know the acceleration type of a vehicle. | |
uint32 | GetSlopeSteepness () const |
Returns the slope steepness used by this vehicle. | |
uint16 | GetMaxTrackSpeed () const |
Gets the maximum speed allowed by the track for this vehicle. | |
bool | TileMayHaveSlopedTrack () const |
Checks if the vehicle is at a tile that can be sloped. | |
bool | HasToUseGetSlopePixelZ () |
Road vehicles have to use GetSlopePixelZ() to compute their height if they are reversing because in that case, their direction is not parallel with the road. | |
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uint | DoUpdateSpeed (uint accel, int min_speed, int max_speed) |
Update the speed of the vehicle. |
Friends | |
struct | GroundVehicle< RoadVehicle, VEH_ROAD > |
Additional Inherited Members | |
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typedef GroundVehicle < RoadVehicle, Type > | GroundVehicleBase |
Our type. | |
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static bool | IsValidID (size_t index) |
Tests whether given index is a valid index for vehicle of this type. | |
static RoadVehicle * | Get (size_t index) |
Gets vehicle with given index. | |
static RoadVehicle * | GetIfValid (size_t index) |
Returns vehicle if the index is a valid index for this vehicle type. | |
static RoadVehicle * | From (Vehicle *v) |
Converts a Vehicle to SpecializedVehicle with type checking. | |
static const RoadVehicle * | From (const Vehicle *v) |
Converts a const Vehicle to const SpecializedVehicle with type checking. | |
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static const VehicleType | EXPECTED_TYPE |
Specialized type. |
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inlinevirtual |
We want to 'destruct' the right class.
Definition at line 103 of file roadveh.h.
References Vehicle::PreDestructor().
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Common code executed for crashed ground vehicles.
flooded | was this vehicle flooded? |
Reimplemented from GroundVehicle< RoadVehicle, VEH_ROAD >.
Definition at line 537 of file roadveh_cmd.cpp.
References GroundVehicle< T, Type >::Crash(), crashed_ctr, RoadStop::GetByTile(), GetRoadStopType(), Vehicle::IsFrontEngine(), IsInsideMM(), RoadStop::Leave(), RVSB_IN_DT_ROAD_STOP, state, and Vehicle::tile.
Referenced by DisasterTick_Ufo().
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Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
location | where do we go to? |
destination | what hangar do we go to? |
reverse | should the vehicle be reversed? |
Reimplemented from Vehicle.
Definition at line 354 of file roadveh_cmd.cpp.
References FindDepotData::best_length, GetDepotIndex(), and FindDepotData::tile.
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Checks the current acceleration status of this vehicle.
Definition at line 203 of file roadveh.h.
References AS_ACCEL, AS_BRAKE, Vehicle::vehstatus, and VS_STOPPED.
Referenced by UpdateSpeed().
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Gets the air drag coefficient of this vehicle.
Definition at line 194 of file roadveh.h.
References Vehicle::engine_type.
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Calculates the maximum speed of the vehicle under its current conditions.
Reimplemented from Vehicle.
Definition at line 444 of file roadveh_cmd.cpp.
References _settings_game, VehicleCache::cached_max_speed, Vehicle::current_order, GetBridgeSpec(), GetBridgeType(), Order::GetMaxSpeed(), IsReversingRoadTrackdir(), min(), SpecializedVehicle< T, Type >::Next(), VehicleSettings::roadveh_acceleration_model, RVSB_TRACKDIR_MASK, RVSB_WORMHOLE, BridgeSpec::speed, state, Vehicle::vcache, GameSettings::vehicle, and VS_HIDDEN.
Referenced by UpdateSpeed().
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Calculates the current speed of this vehicle.
Definition at line 212 of file roadveh.h.
References Vehicle::cur_speed.
Referenced by GetRollingFriction().
int RoadVehicle::GetDisplayImageWidth | ( | Point * | offset = NULL | ) | const |
Get the width of a road vehicle image in the GUI.
offset | Additional offset for positioning the sprite; set to NULL if not needed |
Definition at line 105 of file roadveh_cmd.cpp.
References GroundVehicleCache::cached_veh_length, GroundVehicle< RoadVehicle, VEH_ROAD >::gcache, ScaleGUITrad(), and VEHICLE_LENGTH.
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Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 113 of file roadveh.h.
References VehicleCache::cached_max_speed, and Vehicle::vcache.
Referenced by CYapfCostRoadT< Types >::PfCalcCost().
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Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 112 of file roadveh.h.
References GroundVehicle< RoadVehicle, VEH_ROAD >::gcache, and GroundVehicleCache::last_speed.
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Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Reimplemented from Vehicle.
Definition at line 109 of file roadveh.h.
References EXPENSES_ROADVEH_INC, and EXPENSES_ROADVEH_RUN.
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Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
Definition at line 132 of file roadveh_cmd.cpp.
References Vehicle::cargo, Vehicle::cargo_cap, Vehicle::GetEngine(), Engine::original_image_index, Vehicle::spritenum, and VehicleCargoList::StoredCount().
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Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Reimplemented from Vehicle.
Definition at line 589 of file roadveh_cmd.cpp.
References CanVehicleUseStation(), SpecializedVehicle< RoadVehicle, Type >::Get(), Vehicle::IncrementRealOrderIndex(), Vehicle::last_station_visited, and BaseStation::xy.
Referenced by RemoveRoadStop().
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Allows to know the power value that this vehicle will use.
Definition at line 135 of file roadveh.h.
References Vehicle::engine_type, Vehicle::IsArticulatedPart(), and PROP_ROADVEH_POWER.
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Returns the rolling friction coefficient of this vehicle.
Definition at line 221 of file roadveh.h.
References GetCurrentSpeed(), and ROADTYPE_TRAM.
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Gets the running cost of a vehicle.
Reimplemented from Vehicle.
Definition at line 1584 of file roadveh_cmd.cpp.
References Vehicle::GetEngine(), Engine::GetGRF(), GetPrice(), and PROP_ROADVEH_RUNNING_COST_FACTOR.
Referenced by OnNewDay().
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Returns the slope steepness used by this vehicle.
Definition at line 244 of file roadveh.h.
References _settings_game, VehicleSettings::roadveh_slope_steepness, and GameSettings::vehicle.
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Allows to know the tractive effort value that this vehicle will use.
Definition at line 175 of file roadveh.h.
References Vehicle::engine_type, and PROP_ROADVEH_TRACTIVE_EFFORT.
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Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I think. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Reimplemented from Vehicle.
Definition at line 1676 of file roadveh_cmd.cpp.
References DiagDirToDiagTrackdir(), Vehicle::direction, DirToDiagDir(), GetRoadDepotDirection(), GetRoadStopDir(), INVALID_TRACKDIR, IsInDepot(), IsReversingRoadTrackdir(), IsStandardRoadStopTile(), RVSB_TRACKDIR_MASK, state, Vehicle::vehstatus, and VS_CRASHED.
Referenced by NPFRoadVehicleFindNearestDepot(), CYapfFollowRoadT< Types >::SetOriginFromVehiclePos(), and YapfRoadVehicleFindNearestDepot().
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Allows to know the weight value that this vehicle will use.
Definition at line 158 of file roadveh.h.
References Vehicle::cargo, Vehicle::cargo_type, Vehicle::engine_type, SpecializedVehicle< RoadVehicle, Type >::Get(), Vehicle::IsArticulatedPart(), PROP_ROADVEH_WEIGHT, and VehicleCargoList::StoredCount().
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inlineprotected |
Road vehicles have to use GetSlopePixelZ() to compute their height if they are reversing because in that case, their direction is not parallel with the road.
It is safe to return true
even if it is not reversing.
Definition at line 277 of file roadveh.h.
References Vehicle::direction, SpecializedVehicle< RoadVehicle, Type >::First(), IsReversingRoadTrackdir(), SpecializedVehicle< T, Type >::Next(), RVSB_TRACKDIR_MASK, and state.
bool RoadVehicle::IsBus | ( | ) | const |
Check whether a roadvehicle is a bus.
Definition at line 94 of file roadveh_cmd.cpp.
References Vehicle::cargo_type, CC_PASSENGERS, IsCargoInClass(), and Vehicle::IsFrontEngine().
Referenced by CmdCloneOrder(), GetOrderCmdFromTile(), NetworkPopulateCompanyStats(), RoadFindPathToDest(), and RoadVehArrivesAt().
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Check whether the vehicle is in the depot.
Reimplemented from Vehicle.
Definition at line 116 of file roadveh.h.
References RVSB_IN_DEPOT, and state.
Referenced by CmdTurnRoadVeh(), and GetVehicleTrackdir().
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Marks the vehicles to be redrawn and updates cached variables.
This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.
Reimplemented from Vehicle.
Definition at line 404 of file roadveh_cmd.cpp.
References GroundVehicle< RoadVehicle, VEH_ROAD >::CargoChanged(), Vehicle::colourmap, SpecializedVehicle< T, Type >::Next(), and SpecializedVehicle< T, Type >::UpdateViewport().
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Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
Definition at line 1595 of file roadveh_cmd.cpp.
References Vehicle::IsFrontEngine(), Vehicle::running_ticks, Vehicle::tick_counter, Vehicle::vehstatus, and VS_STOPPED.
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Checks if the vehicle is at a tile that can be sloped.
Definition at line 262 of file roadveh.h.
References GetTileTrackStatus(), Vehicle::tile, TRACK_BIT_X, TRACK_BIT_Y, TrackStatusToTrackBits(), and TRANSPORT_ROAD.
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Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
Definition at line 413 of file roadveh_cmd.cpp.
References GroundVehicleCache::cached_veh_length, Vehicle::direction, GroundVehicle< RoadVehicle, VEH_ROAD >::gcache, IsDiagonalDirection(), VEHICLE_LENGTH, Vehicle::x_bb_offs, Vehicle::x_extent, Vehicle::x_offs, Vehicle::y_bb_offs, Vehicle::y_extent, Vehicle::y_offs, and Vehicle::z_extent.
int RoadVehicle::UpdateSpeed | ( | ) |
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Furthermore, it returns the distance that the vehicle can drive this tick. Vehicle::GetAdvanceDistance() determines the distance to drive before moving a step on the map.
Definition at line 732 of file roadveh_cmd.cpp.
References _settings_game, AS_BRAKE, GroundVehicle< RoadVehicle, VEH_ROAD >::DoUpdateSpeed(), GroundVehicle< RoadVehicle, VEH_ROAD >::GetAcceleration(), GetAccelerationStatus(), GetCurrentMaxSpeed(), overtaking, VehicleSettings::roadveh_acceleration_model, and GameSettings::vehicle.
uint16 RoadVehicle::crashed_ctr |
Animation counter when the vehicle has crashed.
Definition at line 94 of file roadveh.h.
Referenced by Crash(), DisasterTick_Ufo(), and RoadVehIsCrashed().
byte RoadVehicle::state |
Definition at line 89 of file roadveh.h.
Referenced by AddArticulatedParts(), AfterLoadGame(), CmdBuildRoadVehicle(), CmdTurnRoadVeh(), Crash(), DeleteLastRoadVeh(), RoadStop::Enter(), FindVehiclesInRoadStop(), FixOldVehicles(), GetCurrentMaxSpeed(), GetVehicleTrackdir(), HasToUseGetSlopePixelZ(), IsInDepot(), RoadStop::Leave(), and Vehicle::PreDestructor().