OpenTTD
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Implementation of the SDL video driver. More...
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../sdl.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../thread/thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../fileio_func.h"
#include "sdl_v.h"
#include <SDL.h>
#include "../safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | VkMapping |
Macros | |
#define | MAX_DIRTY_RECTS 100 |
#define | AS(x, z) {x, 0, z} |
#define | AM(x, y, z, w) {x, (byte)(y - x), z} |
Functions | |
static void | UpdatePalette (bool init=false) |
static void | InitPalette () |
static void | CheckPaletteAnim () |
static void | DrawSurfaceToScreen () |
static void | DrawSurfaceToScreenThread (void *) |
static void | GetVideoModes () |
static void | GetAvailableVideoMode (uint *w, uint *h) |
static uint | ConvertSdlKeyIntoMy (SDL_keysym *sym, WChar *character) |
Variables | |
static FVideoDriver_SDL | iFVideoDriver_SDL |
static SDL_Surface * | _sdl_screen |
static SDL_Surface * | _sdl_realscreen |
static bool | _all_modes |
static bool | _draw_threaded |
Whether the drawing is/may be done in a separate thread. | |
static ThreadObject * | _draw_thread = NULL |
Thread used to 'draw' to the screen, i.e. | |
static ThreadMutex * | _draw_mutex = NULL |
Mutex to keep the access to the shared memory controlled. | |
static volatile bool | _draw_continue |
Should we keep continue drawing? | |
static Palette | _local_palette |
static SDL_Rect | _dirty_rects [MAX_DIRTY_RECTS] |
static int | _num_dirty_rects |
static int | _use_hwpalette |
static int | _requested_hwpalette |
static const Dimension | _default_resolutions [] |
static const VkMapping | _vk_mapping [] |
Implementation of the SDL video driver.
Definition in file sdl_v.cpp.
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Mutex to keep the access to the shared memory controlled.
Definition at line 42 of file sdl_v.cpp.
Referenced by VideoDriver_SDL::MainLoop().
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Thread used to 'draw' to the screen, i.e.
push data to the screen.
Definition at line 40 of file sdl_v.cpp.
Referenced by VideoDriver_SDL::MainLoop().
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Whether the drawing is/may be done in a separate thread.
Definition at line 38 of file sdl_v.cpp.
Referenced by VideoDriver_SDL::MainLoop(), and VideoDriver_SDL::Start().