OpenTTD
|
Scanner to find language files in a GameScript directory. More...
Public Member Functions | |
LanguageScanner (GameStrings *gs, const char *exclude) | |
Initialise. | |
void | Scan (const char *directory) |
Scan. | |
bool | AddFile (const char *filename, size_t basepath_length, const char *tar_filename) |
Add a file with the given filename. |
Private Attributes | |
GameStrings * | gs |
char * | exclude |
Additional Inherited Members | |
![]() | |
virtual | ~FileScanner () |
Destruct the proper one... | |
uint | Scan (const char *extension, Subdirectory sd, bool tars=true, bool recursive=true) |
Scan for files with the given extension in the given search path. | |
uint | Scan (const char *extension, const char *directory, bool recursive=true) |
Scan for files with the given extension in the given search path. |
Scanner to find language files in a GameScript directory.
Definition at line 227 of file game_text.cpp.
|
inlinevirtual |
Add a file with the given filename.
filename | the full path to the file to read |
basepath_length | amount of characters to chop of before to get a filename relative to the search path. |
tar_filename | the name of the tar file the file is read from. |
Implements FileScanner.
Definition at line 245 of file game_text.cpp.
References SmallVector< T, S >::Append(), GameStrings::raw_strings, and ReadRawLanguageStrings().
Referenced by LoadTranslations().