OpenTTD
Public Member Functions | Data Fields
LoadCheckData Struct Reference

Container for loading in mode SL_LOAD_CHECK. More...

#include <fios.h>

Public Member Functions

 ~LoadCheckData ()
 Don't leak memory at program exit.
bool HasErrors ()
 Check whether loading the game resulted in errors.
bool HasNewGrfs ()
 Check whether the game uses any NewGrfs.
void Clear ()
 Reset read data.

Data Fields

bool checkable
 True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
StringID error
 Error message from loading. INVALID_STRING_ID if no error.
char * error_data
 Data to pass to SetDParamStr when displaying error.
uint32 map_size_x
uint32 map_size_y
Date current_date
GameSettings settings
CompanyPropertiesMap companies
 Company information.
GRFConfiggrfconfig
 NewGrf configuration from save.
GRFListCompatibility grf_compatibility
 Summary state of NewGrfs, whether missing files or only compatible found.
struct LoggedActiongamelog_action
 Gamelog actions.
uint gamelog_actions
 Number of gamelog actions.

Detailed Description

Container for loading in mode SL_LOAD_CHECK.

Definition at line 26 of file fios.h.

Member Function Documentation

bool LoadCheckData::HasErrors ( )
inline

Check whether loading the game resulted in errors.

Returns
true if errors were encountered.

Definition at line 62 of file fios.h.

References checkable, error, and INVALID_STRING_ID.

Referenced by SaveLoadWindow::OnClick(), SaveLoadWindow::OnInvalidateData(), and openttd_main().

bool LoadCheckData::HasNewGrfs ( )
inline

Check whether the game uses any NewGrfs.

Returns
true if NewGrfs are used.

Definition at line 71 of file fios.h.

References checkable, error, grfconfig, and INVALID_STRING_ID.

Referenced by SaveLoadWindow::OnClick(), and SaveLoadWindow::OnInvalidateData().


The documentation for this struct was generated from the following files: