OpenTTD
Protected Member Functions
ClientNetworkUDPSocketHandler Class Reference

*** Communication with servers (we are client) ***/ More...

Inheritance diagram for ClientNetworkUDPSocketHandler:
NetworkUDPSocketHandler NetworkSocketHandler

Protected Member Functions

virtual void Receive_SERVER_RESPONSE (Packet *p, NetworkAddress *client_addr)
 Return of server information to the client.
virtual void Receive_MASTER_RESPONSE_LIST (Packet *p, NetworkAddress *client_addr)
 The server sends a list of servers.
virtual void Receive_SERVER_NEWGRFS (Packet *p, NetworkAddress *client_addr)
 The return of the client's request of the names of some NewGRFs.
virtual void HandleIncomingNetworkGameInfoGRFConfig (GRFConfig *config)
 Function that is called for every GRFConfig that is read when receiving a NetworkGameInfo.
- Protected Member Functions inherited from NetworkUDPSocketHandler
NetworkRecvStatus CloseConnection (bool error=true)
 Close the current connection; for TCP this will be mostly equivalent to Close(), but for UDP it just means the packet has to be dropped.
void ReceiveInvalidPacket (PacketUDPType, NetworkAddress *client_addr)
 Helper for logging receiving invalid packets.
virtual void Receive_CLIENT_FIND_SERVER (Packet *p, NetworkAddress *client_addr)
 Queries to the server for information about the game.
virtual void Receive_CLIENT_DETAIL_INFO (Packet *p, NetworkAddress *client_addr)
 Query for detailed information about companies.
virtual void Receive_SERVER_DETAIL_INFO (Packet *p, NetworkAddress *client_addr)
 Reply with detailed company information.
virtual void Receive_SERVER_REGISTER (Packet *p, NetworkAddress *client_addr)
 Registers the server to the master server.
virtual void Receive_MASTER_ACK_REGISTER (Packet *p, NetworkAddress *client_addr)
 The master server acknowledges the registration.
virtual void Receive_CLIENT_GET_LIST (Packet *p, NetworkAddress *client_addr)
 The client requests a list of servers.
virtual void Receive_SERVER_UNREGISTER (Packet *p, NetworkAddress *client_addr)
 A server unregisters itself at the master server.
virtual void Receive_CLIENT_GET_NEWGRFS (Packet *p, NetworkAddress *client_addr)
 The client requests information about some NewGRFs.
virtual void Receive_MASTER_SESSION_KEY (Packet *p, NetworkAddress *client_addr)
 The master server sends us a session key.
void HandleUDPPacket (Packet *p, NetworkAddress *client_addr)
 Handle an incoming packets by sending it to the correct function.

Additional Inherited Members

- Public Member Functions inherited from NetworkUDPSocketHandler
 NetworkUDPSocketHandler (NetworkAddressList *bind=NULL)
 Create an UDP socket but don't listen yet.
virtual ~NetworkUDPSocketHandler ()
 On destructing of this class, the socket needs to be closed.
bool Listen ()
 Start listening on the given host and port.
void Close ()
 Close the given UDP socket.
void SendPacket (Packet *p, NetworkAddress *recv, bool all=false, bool broadcast=false)
 Send a packet over UDP.
void ReceivePackets ()
 Receive a packet at UDP level.
void SendNetworkGameInfo (Packet *p, const NetworkGameInfo *info)
 Serializes the NetworkGameInfo struct to the packet.
void ReceiveNetworkGameInfo (Packet *p, NetworkGameInfo *info)
 Deserializes the NetworkGameInfo struct from the packet.
- Protected Attributes inherited from NetworkUDPSocketHandler
NetworkAddressList bind
 The address to bind to.
SocketList sockets
 The opened sockets.

Detailed Description

*** Communication with servers (we are client) ***/

Helper class for handling all client side communication.

Definition at line 327 of file network_udp.cpp.

Member Function Documentation

void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig ( GRFConfig config)
protectedvirtual

Function that is called for every GRFConfig that is read when receiving a NetworkGameInfo.

Only grfid and md5sum are set, the rest is zero. This function must set all appropriate fields. This GRF is later appended to the grfconfig list of the NetworkGameInfo.

Parameters
configthe GRF to handle

Reimplemented from NetworkUDPSocketHandler.

Definition at line 470 of file network_udp.cpp.

References FGCM_EXACT, GRFConfig::filename, FindGRFConfig(), FindUnknownGRFName(), GRFConfig::flags, GCF_COPY, GCS_NOT_FOUND, GRFIdentifier::grfid, GRFConfig::ident, GRFConfig::info, GRFIdentifier::md5sum, GRFConfig::name, SetBit(), GRFConfig::status, and GRFConfig::url.

void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST ( Packet p,
NetworkAddress client_addr 
)
protectedvirtual

The server sends a list of servers.

uint8 The protocol version. For each server: 4 or 16 bytes of IPv4 or IPv6 address. uint8 The port.

Parameters
pThe received packet.
client_addrThe origin of the packet.

Reimplemented from NetworkUDPSocketHandler.

Definition at line 403 of file network_udp.cpp.

References NetworkSocketHandler::HasClientQuit(), NetworkUDPQueryServer(), Packet::Recv_uint16(), Packet::Recv_uint32(), Packet::Recv_uint8(), NetworkAddress::SetPort(), SLT_END, SLT_IPv4, and SLT_IPv6.

void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE ( Packet p,
NetworkAddress client_addr 
)
protectedvirtual

Return of server information to the client.

This packet has several legacy versions, so we list the version and size of each "field":

Version: Bytes: Description: all 1 the version of this packet's structure

4+ 1 number of GRFs attached (n) 4+ n * 20 unique identifier for GRF files. Consists of:

  • one 4 byte variable with the GRF ID
  • 16 bytes (sent sequentially) for the MD5 checksum of the GRF

3+ 4 current game date in days since 1-1-0 (DMY) 3+ 4 game introduction date in days since 1-1-0 (DMY)

2+ 1 maximum number of companies allowed on the server 2+ 1 number of companies on the server 2+ 1 maximum number of spectators allowed on the server

1+ var string with the name of the server 1+ var string with the revision of the server 1+ 1 the language run on the server (0 = any, 1 = English, 2 = German, 3 = French) 1+ 1 whether the server uses a password (0 = no, 1 = yes) 1+ 1 maximum number of clients allowed on the server 1+ 1 number of clients on the server 1+ 1 number of spectators on the server 1 & 2 2 current game date in days since 1-1-1920 (DMY) 1 & 2 2 game introduction date in days since 1-1-1920 (DMY) 1+ var string with the name of the map 1+ 2 width of the map in tiles 1+ 2 height of the map in tiles 1+ 1 type of map: (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland) 1+ 1 whether the server is dedicated (0 = no, 1 = yes)

Parameters
pThe received packet.
client_addrThe origin of the packet.

Reimplemented from NetworkUDPSocketHandler.

Definition at line 337 of file network_udp.cpp.

References _network_udp_server, ClearGRFConfigList(), DEBUG, GCS_NOT_FOUND, NetworkAddress::GetAddress(), NetworkAddress::GetAddressAsString(), NetworkAddress::GetHostname(), GRFConfig::GetName(), GRFConfig::info, IsNetworkCompatibleVersion(), lastof, NETWORK_MAX_GRF_COUNT, NetworkGameListAddItem(), GRFConfig::next, PACKET_UDP_CLIENT_GET_NEWGRFS, NetworkUDPSocketHandler::ReceiveNetworkGameInfo(), Packet::Send_uint8(), NetworkSocketHandler::SendGRFIdentifier(), NetworkUDPSocketHandler::SendPacket(), seprintf(), GRFConfig::status, strecat(), UNKNOWN_GRF_NAME_PLACEHOLDER, and UpdateNetworkGameWindow().


The documentation for this class was generated from the following file: