Public Member Functions |
char * | AppendDecodedStacktrace (char *buffer, const char *last) const |
| CrashLogWindows (EXCEPTION_POINTERS *ep=NULL) |
| A crash log is always generated when it's generated.
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virtual | ~CrashLog () |
| Stub destructor to silence some compilers.
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char * | FillCrashLog (char *buffer, const char *last) const |
| Fill the crash log buffer with all data of a crash log.
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bool | WriteCrashLog (const char *buffer, char *filename, const char *filename_last) const |
| Write the crash log to a file.
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virtual int | WriteCrashDump (char *filename, const char *filename_last) const |
| Write the (crash) dump to a file.
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bool | WriteSavegame (char *filename, const char *filename_last) const |
| Write the (crash) savegame to a file.
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bool | WriteScreenshot (char *filename, const char *filename_last) const |
| Write the (crash) screenshot to a file.
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bool | MakeCrashLog () const |
| Makes the crash log, writes it to a file and then subsequently tries to make a crash dump and crash savegame.
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Additional Inherited Members |
static void | InitialiseCrashLog () |
| Initialiser for crash logs; do the appropriate things so crashes are handled by our crash handler instead of returning straight to the OS.
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static void | SetErrorMessage (const char *message) |
| Sets a message for the error message handler.
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static void | AfterCrashLogCleanup () |
| Try to close the sound/video stuff so it doesn't keep lingering around incorrect video states or so, e.g.
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virtual char * | LogOSVersion (char *buffer, const char *last) const =0 |
| Writes OS' version to the buffer.
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virtual char * | LogCompiler (char *buffer, const char *last) const |
| Writes compiler (and its version, if available) to the buffer.
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virtual char * | LogError (char *buffer, const char *last, const char *message) const =0 |
| Writes actually encountered error to the buffer.
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virtual char * | LogStacktrace (char *buffer, const char *last) const =0 |
| Writes the stack trace to the buffer, if there is information about it available.
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virtual char * | LogRegisters (char *buffer, const char *last) const |
| Writes information about the data in the registers, if there is information about it available.
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virtual char * | LogModules (char *buffer, const char *last) const |
| Writes the dynamically linked libraries/modules to the buffer, if there is information about it available.
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char * | LogOpenTTDVersion (char *buffer, const char *last) const |
| Writes OpenTTD's version to the buffer.
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char * | LogConfiguration (char *buffer, const char *last) const |
| Writes the (important) configuration settings to the buffer.
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char * | LogLibraries (char *buffer, const char *last) const |
| Writes information (versions) of the used libraries.
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char * | LogGamelog (char *buffer, const char *last) const |
| Writes the gamelog data to the buffer.
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Windows implementation for the crash logger.
Definition at line 42 of file crashlog_win.cpp.