OpenTTD
|
Callback structure of statements to be executed after the NewGRF scan. More...
Public Member Functions | |
AfterNewGRFScan (bool *save_config_ptr) | |
Create a new callback. | |
virtual void | OnNewGRFsScanned () |
Called whenever the NewGRF scan completed. | |
![]() | |
virtual | ~NewGRFScanCallback () |
Make sure the right destructor gets called. |
Data Fields | |
Year | startyear |
The start year. | |
uint | generation_seed |
Seed for the new game. | |
char * | dedicated_host |
Hostname for the dedicated server. | |
uint16 | dedicated_port |
Port for the dedicated server. | |
char * | network_conn |
Information about the server to connect to, or NULL. | |
const char * | join_server_password |
The password to join the server with. | |
const char * | join_company_password |
The password to join the company with. | |
bool * | save_config_ptr |
The pointer to the save config setting. | |
bool | save_config |
The save config setting. |
Callback structure of statements to be executed after the NewGRF scan.
Definition at line 387 of file openttd.cpp.
|
inline |
Create a new callback.
save_config_ptr | Pointer to the save_config local variable which decides whether to save of exit or not. |
Definition at line 403 of file openttd.cpp.
|
inlinevirtual |
Called whenever the NewGRF scan completed.
Implements NewGRFScanCallback.
Definition at line 411 of file openttd.cpp.
References _network_available, _network_bind_list, _settings_client, _settings_newgame, _switch_mode, SmallVector< T, S >::Append(), AutoFreeSmallVector< T, S >::Clear(), COMPANY_NEW_COMPANY, COMPANY_SPECTATOR, dedicated_host, dedicated_port, TarScanner::DoScan(), GameSettings::game_creation, GENERATE_NEW_SEED, GameCreationSettings::generation_seed, generation_seed, MusicDriver::GetInstance(), ClientSettings::gui, IConsoleCmdExec(), Game::Initialize(), AI::Initialize(), INVALID_YEAR, join_company_password, join_server_password, GUISettings::last_newgrf_count, LoadFromConfig(), LoadFromHighScore(), LoadHotkeysFromConfig(), LoadIntroGame(), ClientSettings::music, MusicSettings::music_vol, ClientSettings::network, network_conn, NETWORK_DEFAULT_PORT, ParseConnectionString(), ResetGRFConfig(), save_config, save_config_ptr, TarScanner::SCENARIO, NetworkSettings::server_port, MusicDriver::SetVolume(), GameCreationSettings::starting_year, startyear, stredup(), Game::Uninitialize(), AI::Uninitialize(), and UpdateNewGRFConfigPalette().