OpenTTD
32bpp_sse2.hpp
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1 /* $Id: 32bpp_sse2.hpp 26260 2014-01-13 18:20:23Z rubidium $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef BLITTER_32BPP_SSE2_HPP
13 #define BLITTER_32BPP_SSE2_HPP
14 
15 #ifdef WITH_SSE
16 
17 #ifndef SSE_VERSION
18 #define SSE_VERSION 2
19 #endif
20 
21 #ifndef FULL_ANIMATION
22 #define FULL_ANIMATION 0
23 #endif
24 
25 #include "32bpp_sse_type.h"
26 
28 class Blitter_32bppSSE_Base {
29 public:
30  virtual ~Blitter_32bppSSE_Base() {}
31 
32  struct MapValue {
33  uint8 m;
34  uint8 v;
35  };
36  assert_compile(sizeof(MapValue) == 2);
37 
39  enum ReadMode {
40  RM_WITH_SKIP,
41  RM_WITH_MARGIN,
42  RM_NONE,
43  };
44 
46  enum BlockType {
47  BT_EVEN,
48  BT_ODD,
49  BT_NONE,
50  };
51 
57  enum SpriteFlags {
58  SF_NONE = 0,
59  SF_TRANSLUCENT = 1 << 1,
60  SF_NO_REMAP = 1 << 2,
61  SF_NO_ANIM = 1 << 3,
62  };
63 
65  struct SpriteInfo {
66  uint32 sprite_offset;
67  uint32 mv_offset;
68  uint16 sprite_line_size;
69  uint16 sprite_width;
70  };
71  struct SpriteData {
72  SpriteFlags flags;
73  SpriteInfo infos[ZOOM_LVL_COUNT];
74  byte data[];
75  };
76 
77  Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
78 };
79 
80 DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
81 
83 class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
84 public:
85  /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
86  template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
87  void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
88 
89  /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
90  return Blitter_32bppSSE_Base::Encode(sprite, allocator);
91  }
92 
93  /* virtual */ const char *GetName() { return "32bpp-sse2"; }
94 };
95 
97 class FBlitter_32bppSSE2 : public BlitterFactory {
98 public:
99  FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
100  /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
101 };
102 
103 #endif /* WITH_SSE */
104 #endif /* BLITTER_32BPP_SSE2_HPP */