OpenTTD
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Interface for filtering a savegame till it is written. More...
#include <saveload_filter.h>
Public Member Functions | |
SaveFilter (SaveFilter *chain) | |
Initialise this filter. | |
virtual | ~SaveFilter () |
Make sure the writers are properly closed. | |
virtual void | Write (byte *buf, size_t len)=0 |
Write a given number of bytes into the savegame. | |
virtual void | Finish () |
Prepare everything to finish writing the savegame. |
Data Fields | |
SaveFilter * | chain |
Chained to the (savegame) filters. |
Interface for filtering a savegame till it is written.
Definition at line 62 of file saveload_filter.h.
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inline |
Initialise this filter.
chain | The next filter in this chain. |
Definition at line 70 of file saveload_filter.h.
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inlinevirtual |
Make sure the writers are properly closed.
Definition at line 75 of file saveload_filter.h.
References chain.
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pure virtual |
Write a given number of bytes into the savegame.
buf | The bytes to write. |
len | The number of bytes to write. |
Implemented in LZMASaveFilter, ZlibSaveFilter, NoCompSaveFilter, LZOSaveFilter, FileWriter, and PacketWriter.
Referenced by MemoryDumper::Flush(), SaveFileToDisk(), LZOSaveFilter::Write(), NoCompSaveFilter::Write(), ZlibSaveFilter::WriteLoop(), and LZMASaveFilter::WriteLoop().
SaveFilter* SaveFilter::chain |
Chained to the (savegame) filters.
Definition at line 64 of file saveload_filter.h.
Referenced by Finish(), ZlibSaveFilter::Finish(), LZMASaveFilter::Finish(), LZOSaveFilter::Write(), NoCompSaveFilter::Write(), ZlibSaveFilter::WriteLoop(), LZMASaveFilter::WriteLoop(), and ~SaveFilter().