OpenTTD
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Basic functions to receive and send TCP packets for game purposes. More...
#include "os_abstraction.h"
#include "tcp.h"
#include "../network_type.h"
#include "../../core/pool_type.hpp"
Go to the source code of this file.
Data Structures | |
class | CommandQueue |
A queue of CommandPackets. More... | |
class | NetworkGameSocketHandler |
Base socket handler for all TCP sockets. More... |
Basic functions to receive and send TCP packets for game purposes.
Definition in file tcp_game.h.
enum PacketGameType |
Enum with all types of TCP packets.
For the exact meaning, look at NetworkGameSocketHandler.
PACKET_SERVER_FULL |
The server is full and has no place for you. |
PACKET_SERVER_BANNED |
The server has banned you. |
PACKET_CLIENT_JOIN |
The client telling the server it wants to join. |
PACKET_SERVER_ERROR |
Server sending an error message to the client. |
PACKET_CLIENT_COMPANY_INFO |
Request information about all companies. |
PACKET_SERVER_COMPANY_INFO |
Information about a single company. |
PACKET_SERVER_CHECK_NEWGRFS |
Server sends NewGRF IDs and MD5 checksums for the client to check. |
PACKET_CLIENT_NEWGRFS_CHECKED |
Client acknowledges that it has all required NewGRFs. |
PACKET_SERVER_NEED_GAME_PASSWORD |
Server requests the (hashed) game password. |
PACKET_CLIENT_GAME_PASSWORD |
Clients sends the (hashed) game password. |
PACKET_SERVER_NEED_COMPANY_PASSWORD |
Server requests the (hashed) company password. |
PACKET_CLIENT_COMPANY_PASSWORD |
Client sends the (hashed) company password. |
PACKET_SERVER_WELCOME |
Server welcomes you and gives you your ClientID. |
PACKET_SERVER_CLIENT_INFO |
Server sends you information about a client. |
PACKET_CLIENT_GETMAP |
Client requests the actual map. |
PACKET_SERVER_WAIT |
Server tells the client there are some people waiting for the map as well. |
PACKET_SERVER_MAP_BEGIN |
Server tells the client that it is beginning to send the map. |
PACKET_SERVER_MAP_SIZE |
Server tells the client what the (compressed) size of the map is. |
PACKET_SERVER_MAP_DATA |
Server sends bits of the map to the client. |
PACKET_SERVER_MAP_DONE |
Server tells it has just sent the last bits of the map to the client. |
PACKET_CLIENT_MAP_OK |
Client tells the server that it received the whole map. |
PACKET_SERVER_JOIN |
Tells clients that a new client has joined. |
PACKET_SERVER_FRAME |
Server tells the client what frame it is in, and thus to where the client may progress. |
PACKET_CLIENT_ACK |
The client tells the server which frame it has executed. |
PACKET_SERVER_SYNC |
Server tells the client what the random state should be. |
PACKET_CLIENT_COMMAND |
Client executed a command and sends it to the server. |
PACKET_SERVER_COMMAND |
Server distributes a command to (all) the clients. |
PACKET_CLIENT_CHAT |
Client said something that should be distributed. |
PACKET_SERVER_CHAT |
Server distributing the message of a client (or itself). |
PACKET_CLIENT_RCON |
Client asks the server to execute some command. |
PACKET_SERVER_RCON |
Response of the executed command on the server. |
PACKET_CLIENT_MOVE |
A client would like to be moved to another company. |
PACKET_SERVER_MOVE |
Server tells everyone that someone is moved to another company. |
PACKET_CLIENT_SET_PASSWORD |
A client (re)sets its company's password. |
PACKET_CLIENT_SET_NAME |
A client changes its name. |
PACKET_SERVER_COMPANY_UPDATE |
Information (password) of a company changed. |
PACKET_SERVER_CONFIG_UPDATE |
Some network configuration important to the client changed. |
PACKET_SERVER_NEWGAME |
The server is preparing to start a new game. |
PACKET_SERVER_SHUTDOWN |
The server is shutting down. |
PACKET_CLIENT_QUIT |
A client tells the server it is going to quit. |
PACKET_SERVER_QUIT |
A server tells that a client has quit. |
PACKET_CLIENT_ERROR |
A client reports an error to the server. |
PACKET_SERVER_ERROR_QUIT |
A server tells that a client has hit an error and did quit. |
PACKET_END |
Must ALWAYS be on the end of this list!! (period) |
Definition at line 28 of file tcp_game.h.