OpenTTD
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Initializing of the (GRF) graphics. More...
#include "stdafx.h"
#include "fios.h"
#include "newgrf.h"
#include "3rdparty/md5/md5.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "transparency.h"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"
#include "window_func.h"
#include "base_media_func.h"
#include "table/sprites.h"
#include "safeguards.h"
#include "table/landscape_sprite.h"
Go to the source code of this file.
Macros | |
#define | SET_TYPE "graphics" |
Functions | |
static uint | LoadGrfFile (const char *filename, uint load_index, int file_index) |
Load an old fashioned GRF file. | |
static void | LoadGrfFileIndexed (const char *filename, const SpriteID *index_tbl, int file_index) |
Load an old fashioned GRF file to replace already loaded sprites. | |
void | CheckExternalFiles () |
Checks whether the MD5 checksums of the files are correct. | |
static void | LoadSpriteTables () |
Actually load the sprite tables. | |
static bool | SwitchNewGRFBlitter () |
Check blitter needed by NewGRF config and switch if needed. | |
void | CheckBlitter () |
Check whether we still use the right blitter, or use another (better) one. | |
void | GfxLoadSprites () |
Initialise and load all the sprites. |
Variables | |
bool | _palette_remap_grf [MAX_FILE_SLOTS] |
Whether the given NewGRFs must get a palette remap from windows to DOS or not. | |
static const SpriteID *const | _landscape_spriteindexes [] |
Offsets for loading the different "replacement" sprites in the files. | |
static const char *const | _graphics_file_names [] = { "base", "logos", "arctic", "tropical", "toyland", "extra" } |
Names corresponding to the GraphicsFileType. |
Initializing of the (GRF) graphics.
Definition in file gfxinit.cpp.
void CheckBlitter | ( | ) |
Check whether we still use the right blitter, or use another (better) one.
Definition at line 302 of file gfxinit.cpp.
References GfxClearSpriteCache(), ReInitAllWindows(), and SwitchNewGRFBlitter().
Referenced by MenuClickSettings().
void CheckExternalFiles | ( | ) |
Checks whether the MD5 checksums of the files are correct.
Definition at line 121 of file gfxinit.cpp.
References BASESET_DIR, BaseSet< SoundsSet, 1, true >::CheckMD5(), GraphicsSet::CheckMD5(), MD5File::CR_MATCH, MD5File::CR_MISMATCH, DEBUG, MD5File::filename, BaseSet< T, Tnum_files, Tsearch_in_tars >::files, BaseSet< T, Tnum_files, Tsearch_in_tars >::GetNumInvalid(), BaseMedia< SoundsSet >::GetUsedSet(), BaseMedia< GraphicsSet >::GetUsedSet(), lastof, MD5File::missing_warning, BaseSet< T, Tnum_files, Tsearch_in_tars >::name, BaseSet< GraphicsSet, MAX_GFT, true >::NUM_FILES, BaseSet< SoundsSet, 1, true >::NUM_FILES, seprintf(), and ShowInfoF().
Referenced by BaseMedia< Tbase_set >::SetSet().
void GfxLoadSprites | ( | ) |
Initialise and load all the sprites.
Definition at line 312 of file gfxinit.cpp.
References _settings_game, DEBUG, GameSettings::game_creation, GameCreationSettings::landscape, LoadSpriteTables(), SwitchNewGRFBlitter(), and UpdateCursorSize().
Referenced by AfterLoadGame(), GenerateWorld(), and ReloadNewGRFData().
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Load an old fashioned GRF file.
filename | The name of the file to open. |
load_index | The offset of the first sprite. |
file_index | The Fio offset to load the file in. |
Definition at line 50 of file gfxinit.cpp.
References BASESET_DIR, DEBUG, FioOpenFile(), FioReadByte(), GetGRFContainerVersion(), LoadNextSprite(), MAX_SPRITES, ReadGRFSpriteOffsets(), and usererror().
Referenced by LoadSpriteTables().
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Load an old fashioned GRF file to replace already loaded sprites.
filename | The name of the file to open. |
index_tlb | The offsets of each of the sprites. |
file_index | The Fio offset to load the file in. |
Definition at line 87 of file gfxinit.cpp.
References BASESET_DIR, DEBUG, FioOpenFile(), FioReadByte(), GetGRFContainerVersion(), LoadNextSprite(), ReadGRFSpriteOffsets(), and usererror().
Referenced by LoadSpriteTables().
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Actually load the sprite tables.
Definition at line 164 of file gfxinit.cpp.
References _grfconfig, _landscape_spriteindexes, _palette_remap_grf, _settings_game, BASESET_DIR, ClrBit(), MD5File::filename, BaseSet< T, Tnum_files, Tsearch_in_tars >::files, FillGRFDetails(), FIRST_GRF_SLOT, GRFConfig::flags, GameSettings::game_creation, GCF_INIT_ONLY, BaseMedia< GraphicsSet >::GetUsedSet(), GFT_ARCTIC, GFT_BASE, GFT_EXTRA, GFT_LOGOS, GRFP_GRF_DOS, GRFP_GRF_WINDOWS, InitializeUnicodeGlyphMap(), GameCreationSettings::landscape, LoadGrfFile(), LoadGrfFileIndexed(), LoadNewGRF(), GRFConfig::next, PAL_DOS, PAL_WINDOWS, GRFConfig::palette, and GraphicsSet::palette.
Referenced by GfxLoadSprites().
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Check blitter needed by NewGRF config and switch if needed.
< 0: no support, 1: do support, 2: both
Definition at line 234 of file gfxinit.cpp.
References _blitter_autodetected, _display_opt, _grfconfig, GraphicsSet::blitter, BLT_32BPP, DEBUG, DO_FULL_ANIMATION, GCF_INIT_ONLY, GCS_DISABLED, GCS_NOT_FOUND, BlitterFactory::GetBlitterFactory(), BlitterFactory::GetCurrentBlitter(), VideoDriver::GetInstance(), Blitter::GetName(), BaseMedia< GraphicsSet >::GetUsedSet(), GRFP_BLT_32BPP, HasBit(), IsInsideMM(), lengthof, GRFConfig::next, S8BPP_NONE, BlitterFactory::SelectBlitter(), and usererror().
Referenced by CheckBlitter(), and GfxLoadSprites().
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Offsets for loading the different "replacement" sprites in the files.
Definition at line 37 of file gfxinit.cpp.
Referenced by LoadSpriteTables().
bool _palette_remap_grf[MAX_FILE_SLOTS] |
Whether the given NewGRFs must get a palette remap from windows to DOS or not.
Definition at line 32 of file gfxinit.cpp.
Referenced by DecodeSingleSprite(), LoadNewGRFFile(), LoadSpriteTables(), and ReadRecolourSprite().