OpenTTD
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This file deals with tunnels and bridges (non-gui stuff) More...
#include "stdafx.h"
#include "newgrf_object.h"
#include "viewport_func.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "town.h"
#include "train.h"
#include "ship.h"
#include "roadveh.h"
#include "pathfinder/yapf/yapf_cache.h"
#include "newgrf_sound.h"
#include "autoslope.h"
#include "tunnelbridge_map.h"
#include "strings_func.h"
#include "date_func.h"
#include "clear_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "tunnelbridge.h"
#include "cheat_type.h"
#include "elrail_func.h"
#include "pbs.h"
#include "company_base.h"
#include "newgrf_railtype.h"
#include "object_base.h"
#include "water.h"
#include "company_gui.h"
#include "table/strings.h"
#include "table/bridge_land.h"
#include "safeguards.h"
Go to the source code of this file.
Functions | |
void | MarkBridgeDirty (TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height) |
Mark bridge tiles dirty. | |
void | MarkBridgeDirty (TileIndex tile) |
Mark bridge tiles dirty. | |
void | ResetBridges () |
Reset the data been eventually changed by the grf loaded. | |
int | CalcBridgeLenCostFactor (int length) |
Calculate the price factor for building a long bridge. | |
Foundation | GetBridgeFoundation (Slope tileh, Axis axis) |
Get the foundation for a bridge. | |
bool | HasBridgeFlatRamp (Slope tileh, Axis axis) |
Determines if the track on a bridge ramp is flat or goes up/down. | |
static const PalSpriteID * | GetBridgeSpriteTable (int index, BridgePieces table) |
static CommandCost | CheckBridgeSlopeNorth (Axis axis, Slope *tileh, int *z) |
Determines the foundation for the north bridge head, and tests if the resulting slope is valid. | |
static CommandCost | CheckBridgeSlopeSouth (Axis axis, Slope *tileh, int *z) |
Determines the foundation for the south bridge head, and tests if the resulting slope is valid. | |
CommandCost | CheckBridgeAvailability (BridgeType bridge_type, uint bridge_len, DoCommandFlag flags) |
Is a bridge of the specified type and length available? | |
CommandCost | CmdBuildBridge (TileIndex end_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Build a Bridge. | |
CommandCost | CmdBuildTunnel (TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Build Tunnel. | |
static CommandCost | CheckAllowRemoveTunnelBridge (TileIndex tile) |
Are we allowed to remove the tunnel or bridge at tile? | |
static CommandCost | DoClearTunnel (TileIndex tile, DoCommandFlag flags) |
Remove a tunnel from the game, update town rating, etc. | |
static CommandCost | DoClearBridge (TileIndex tile, DoCommandFlag flags) |
Remove a bridge from the game, update town rating, etc. | |
static CommandCost | ClearTile_TunnelBridge (TileIndex tile, DoCommandFlag flags) |
Remove a tunnel or a bridge from the game. | |
static void | DrawPillar (const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite) |
Draw a single pillar sprite. | |
static int | DrawPillarColumn (int z_bottom, int z_top, const PalSpriteID *psid, int x, int y, int w, int h) |
Draw two bridge pillars (north and south). | |
static void | DrawBridgePillars (const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge) |
Draws the pillars under high bridges. | |
static void | DrawBridgeTramBits (int x, int y, int z, int offset, bool overlay, bool head) |
Draws the trambits over an already drawn (lower end) of a bridge. | |
static void | DrawTile_TunnelBridge (TileInfo *ti) |
Draws a tunnel of bridge tile. | |
static BridgePieces | CalcBridgePiece (uint north, uint south) |
Compute bridge piece. | |
void | DrawBridgeMiddle (const TileInfo *ti) |
Draw the middle bits of a bridge. | |
static int | GetSlopePixelZ_TunnelBridge (TileIndex tile, uint x, uint y) |
static Foundation | GetFoundation_TunnelBridge (TileIndex tile, Slope tileh) |
static void | GetTileDesc_TunnelBridge (TileIndex tile, TileDesc *td) |
static void | TileLoop_TunnelBridge (TileIndex tile) |
static TrackStatus | GetTileTrackStatus_TunnelBridge (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
static void | ChangeTileOwner_TunnelBridge (TileIndex tile, Owner old_owner, Owner new_owner) |
static VehicleEnterTileStatus | VehicleEnter_TunnelBridge (Vehicle *v, TileIndex tile, int x, int y) |
static CommandCost | TerraformTile_TunnelBridge (TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) |
Variables | |
BridgeSpec | _bridge [MAX_BRIDGES] |
The specification of all bridges. | |
TileIndex | _build_tunnel_endtile |
The end of a tunnel; as hidden return from the tunnel build command for GUI purposes. | |
static const int | BRIDGE_Z_START = 3 |
Z position of the bridge sprites relative to bridge height (downwards) | |
static const byte | TUNNEL_SOUND_FRAME = 1 |
Frame when the 'enter tunnel' sound should be played. | |
const byte | _tunnel_visibility_frame [DIAGDIR_END] = {12, 8, 8, 12} |
Frame when a vehicle should be hidden in a tunnel with a certain direction. | |
const TileTypeProcs | _tile_type_tunnelbridge_procs |
This file deals with tunnels and bridges (non-gui stuff)
Definition in file tunnelbridge_cmd.cpp.
int CalcBridgeLenCostFactor | ( | int | length | ) |
Calculate the price factor for building a long bridge.
Basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,
length | Length of the bridge. |
Definition at line 105 of file tunnelbridge_cmd.cpp.
Referenced by CmdBuildBridge(), and ShowBuildBridgeWindow().
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Compute bridge piece.
Computes the bridge piece to display depending on the position inside the bridge. bridges pieces sequence (middle parts). Note that it is not covering the bridge heads, which are always referenced by the same sprite table. bridge len 1: BRIDGE_PIECE_NORTH bridge len 2: BRIDGE_PIECE_NORTH BRIDGE_PIECE_SOUTH bridge len 3: BRIDGE_PIECE_NORTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_SOUTH bridge len 4: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 5: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_MIDDLE_EVEN BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 6: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 7: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH #0 - always as first, #1 - always as last (if len>1) #2,#3 are to pair in order for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
north | Northernmost tile of bridge |
south | Southernmost tile of bridge |
Definition at line 1372 of file tunnelbridge_cmd.cpp.
Referenced by DrawBridgeMiddle().
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inlinestatic |
Are we allowed to remove the tunnel or bridge at tile?
tile | End point of the tunnel or bridge. |
Definition at line 749 of file tunnelbridge_cmd.cpp.
References _cheats, _current_company, _settings_game, CheckOwnership(), CheckTileOwnership(), GameSettings::construction, ConstructionSettings::extra_dynamite, GetRoadOwner(), GetRoadTypes(), GetTileOwner(), GetTunnelBridgeTransportType(), HasBit(), Cheats::magic_bulldozer, OWNER_NONE, OWNER_TOWN, OWNER_WATER, ROADTYPE_ROAD, ROADTYPE_TRAM, CommandCost::Succeeded(), TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, and Cheat::value.
Referenced by DoClearBridge(), and DoClearTunnel().
CommandCost CheckBridgeAvailability | ( | BridgeType | bridge_type, |
uint | bridge_len, | ||
DoCommandFlag | flags | ||
) |
Is a bridge of the specified type and length available?
bridge_type | Wanted type of bridge. |
bridge_len | Wanted length of the bridge. |
Definition at line 209 of file tunnelbridge_cmd.cpp.
References _cur_year, _settings_game, BridgeSpec::avail_year, CMD_ERROR, GameSettings::construction, DC_QUERY_COST, GetBridgeSpec(), max(), ConstructionSettings::max_bridge_length, MAX_BRIDGES, BridgeSpec::max_length, min(), BridgeSpec::min_length, and return_cmd_error.
Referenced by CmdBuildBridge(), and ShowBuildBridgeWindow().
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Determines the foundation for the north bridge head, and tests if the resulting slope is valid.
axis | Axis of the bridge |
tileh | Slope of the tile under the north bridge head; returns slope on top of foundation |
z | TileZ corresponding to tileh, gets modified as well |
Definition at line 169 of file tunnelbridge_cmd.cpp.
References ApplyFoundationToSlope(), AXIS_X, CMD_ERROR, EXPENSES_CONSTRUCTION, FOUNDATION_NONE, GetBridgeFoundation(), SLOPE_FLAT, SLOPE_NE, and SLOPE_NW.
Referenced by CmdBuildBridge().
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Determines the foundation for the south bridge head, and tests if the resulting slope is valid.
axis | Axis of the bridge |
tileh | Slope of the tile under the south bridge head; returns slope on top of foundation |
z | TileZ corresponding to tileh, gets modified as well |
Definition at line 190 of file tunnelbridge_cmd.cpp.
References ApplyFoundationToSlope(), AXIS_X, CMD_ERROR, EXPENSES_CONSTRUCTION, FOUNDATION_NONE, GetBridgeFoundation(), SLOPE_FLAT, SLOPE_SE, and SLOPE_SW.
Referenced by CmdBuildBridge().
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Remove a tunnel or a bridge from the game.
Definition at line 976 of file tunnelbridge_cmd.cpp.
References DC_AUTO, DoClearBridge(), DoClearTunnel(), IsTunnel(), and return_cmd_error.
CommandCost CmdBuildBridge | ( | TileIndex | end_tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const char * | text | ||
) |
Build a Bridge.
end_tile | end tile |
flags | type of operation |
p1 | packed start tile coords (~ dx) |
p2 | various bitstuffed elements
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text | unused |
Definition at line 240 of file tunnelbridge_cmd.cpp.
References _current_company, _settings_game, CommandCost::AddCost(), AddSideToSignalBuffer(), AXIS_X, AXIS_Y, AxisToDiagDir(), AxisToTrack(), ConstructionSettings::build_on_slopes, Town::cache, CalcBridgeLenCostFactor(), CalcClosestTownFromTile(), CheckBridgeAvailability(), CheckBridgeSlopeNorth(), CheckBridgeSlopeSouth(), ClosestTownFromTile(), ClrBit(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, GameSettings::construction, CountBits(), DC_EXEC, DC_QUERY_COST, DiagDirToAxis(), DirtyCompanyInfrastructureWindows(), DistanceSquare(), DoCommand(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), ObjectSpec::flags, FOR_EACH_SET_ROADTYPE, GB(), GetBridgeAxis(), GetBridgeHeight(), GetBridgeSpec(), GetBridgeType(), ObjectSpec::GetByTile(), CommandCost::GetCost(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), GetNorthernBridgeEnd(), GetOtherBridgeEnd(), GetRailType(), GetRoadOwner(), GetRoadTypes(), GetTileMaxZ(), GetTileOwner(), GetTileSlope(), GetTileType(), GetTileZ(), GetTunnelBridgeDirection(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasBit(), HasExactlyOneBit(), HasRoadTypesAvail(), HasTunnelBridgeReservation(), ObjectSpec::height, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Company::infrastructure, INVALID_DIAGDIR, INVALID_RAILTYPE, CompanyProperties::is_ai, IsBridgeAbove(), IsBridgeTile(), IsCoast(), IsPlainRail(), IsRoadDepot(), IsTileOwner(), IsTunnel(), IsValidTile(), IsWater(), MakeAqueductBridgeRamp(), MakeRailBridgeRamp(), MakeRoadBridgeRamp(), MarkBridgeDirty(), ConstructionSettings::max_bridge_height, ConstructionSettings::max_bridge_length, MP_CLEAR, MP_OBJECT, MP_RAILWAY, MP_ROAD, MP_TUNNELBRIDGE, MP_WATER, OBJECT_FLAG_ALLOW_UNDER_BRIDGE, OWNER_DEITY, OWNER_NONE, OWNER_TOWN, CompanyInfrastructure::rail, RailBuildCost(), return_cmd_error, ReverseDiagDir(), CompanyInfrastructure::road, ROADTYPE_ROAD, ROADTYPE_TRAM, ROADTYPES_NONE, SetBridgeMiddle(), SetDParam(), SetTunnelBridgeReservation(), SLOPE_FLAT, TownCache::squared_town_zone_radius, Swap(), TileDiffXY(), TileX(), TileY(), TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, TUNNELBRIDGE_TRACKBIT_FACTOR, ValParamRailtype(), CompanyInfrastructure::water, Town::xy, and YapfNotifyTrackLayoutChange().
CommandCost CmdBuildTunnel | ( | TileIndex | start_tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const char * | text | ||
) |
Build Tunnel.
start_tile | start tile of tunnel |
flags | type of operation |
p1 | bit 0-3 railtype or roadtypes bit 8-9 transport type |
p2 | unused |
text | unused |
Definition at line 583 of file tunnelbridge_cmd.cpp.
References _build_tunnel_endtile, _cheats, _current_company, _settings_game, CommandCost::AddCost(), AddSideToSignalBuffer(), ClearedObjectArea::area, AXIS_Y, Town::cache, CalcClosestTownFromTile(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, CMD_TERRAFORM_LAND, ComplementSlope(), GameSettings::construction, Cheats::crossing_tunnels, DC_EXEC, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_SW, DiagDirToAxis(), DiagDirToDiagTrack(), DirtyCompanyInfrastructureWindows(), DistanceSquare(), DoCommand(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), FindClearedObject(), ClearedObjectArea::first_tile, FOR_EACH_SET_ROADTYPE, CommandCost::GetCost(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), GetInclinedSlopeDirection(), GetRoadTypes(), GetTileSlope(), HasExactlyOneBit(), HasRoadTypesAvail(), HasTileWaterGround(), Company::infrastructure, INVALID_DIAGDIR, INVALID_RAILTYPE, INVALID_TILE, IsTunnelInWayDir(), IsTunnelTile(), IsValidTile(), MakeRailTunnel(), MakeRoadTunnel(), MapMaxX(), ConstructionSettings::max_tunnel_length, OWNER_DEITY, OWNER_NONE, OWNER_TOWN, CompanyInfrastructure::rail, RailBuildCost(), return_cmd_error, ReverseDiagDir(), CompanyInfrastructure::road, ROADTYPES_NONE, TownCache::squared_town_zone_radius, TileOffsByDiagDir(), TileX(), TileY(), TRANSPORT_RAIL, TRANSPORT_ROAD, TUNNELBRIDGE_TRACKBIT_FACTOR, ValParamRailtype(), Cheat::value, Town::xy, and YapfNotifyTrackLayoutChange().
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Remove a bridge from the game, update town rating, etc.
Definition at line 880 of file tunnelbridge_cmd.cpp.
References AddSideToSignalBuffer(), ChangeTownRating(), CheckAllowRemoveTunnelBridge(), CheckforTownRating(), ClearBridgeMiddle(), ClosestTownFromTile(), DC_EXEC, DiagDirToDiagTrack(), DirtyCompanyInfrastructureWindows(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), FOR_EACH_SET_ROADTYPE, FreeTrainTrackReservation(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), GetBridgeHeight(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), GetOtherBridgeEnd(), GetRailType(), GetRoadOwner(), GetRoadside(), GetRoadTypes(), GetTileMaxZ(), GetTileOwner(), GetTrainForReservation(), GetTunnelBridgeDirection(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasTunnelBridgeReservation(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Company::infrastructure, IsNormalRoadTile(), IsTileOwner(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), MarkTileDirtyByTile(), OWNER_TOWN, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM, ReverseDiagDir(), CompanyInfrastructure::road, ROADSIDE_PAVED, ROADSIDE_TREES, SetRoadside(), TileHeight(), TileOffsByDiagDir(), TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, TryPathReserve(), TUNNELBRIDGE_REMOVE, TUNNELBRIDGE_TRACKBIT_FACTOR, TunnelBridgeIsFree(), and YapfNotifyTrackLayoutChange().
Referenced by ClearTile_TunnelBridge().
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Remove a tunnel from the game, update town rating, etc.
Definition at line 796 of file tunnelbridge_cmd.cpp.
References _build_tunnel_endtile, AddSideToSignalBuffer(), ChangeTownRating(), CheckAllowRemoveTunnelBridge(), CheckforTownRating(), ClosestTownFromTile(), DC_EXEC, DiagDirToDiagTrack(), DirtyCompanyInfrastructureWindows(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), FOR_EACH_SET_ROADTYPE, FreeTrainTrackReservation(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), GetOtherTunnelEnd(), GetRailType(), GetRoadOwner(), GetRoadTypes(), GetTileOwner(), GetTrainForReservation(), GetTunnelBridgeDirection(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasTunnelBridgeReservation(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Company::infrastructure, IsTileOwner(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), OWNER_TOWN, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM, ReverseDiagDir(), CompanyInfrastructure::road, TRANSPORT_RAIL, TryPathReserve(), TUNNELBRIDGE_REMOVE, TUNNELBRIDGE_TRACKBIT_FACTOR, TunnelBridgeIsFree(), and YapfNotifyTrackLayoutChange().
Referenced by ClearTile_TunnelBridge().
void DrawBridgeMiddle | ( | const TileInfo * | ti | ) |
Draw the middle bits of a bridge.
ti | Tile information of the tile to draw it on. |
Definition at line 1391 of file tunnelbridge_cmd.cpp.
References _settings_client, AddSortableSpriteToDraw(), AXIS_X, RailtypeInfo::base_sprites, BB_Z_SEPARATOR, RailtypeInfo::bridge_offset, BRIDGE_Z_START, CalcBridgePiece(), DrawBridgePillars(), DrawBridgeTramBits(), DrawCatenaryOnBridge(), DrawGroundSpriteAt(), EndSpriteCombine(), GetBridgeAxis(), GetBridgePixelHeight(), GetBridgeSpec(), GetBridgeType(), GetCustomRailSprite(), GetNorthernBridgeEnd(), GetRailType(), GetRailTypeInfo(), GetRoadTypes(), GetSouthernBridgeEnd(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), ClientSettings::gui, HasBit(), HasCatenaryDrawn(), HasTunnelBridgeReservation(), IsBridgeAbove(), IsInvisibilitySet(), IsTransparencySet(), PalSpriteID::pal, PALETTE_CRASH, PALETTE_MODIFIER_TRANSPARENT, PALETTE_TO_TRANSPARENT, ROADTYPE_ROAD, ROADTYPE_TRAM, RTO_X, RTSG_BRIDGE, RTSG_OVERLAY, SetBit(), GUISettings::show_track_reservation, RailtypeInfo::single_x, RailtypeInfo::single_y, PalSpriteID::sprite, SPRITE_MASK, StartSpriteCombine(), TCX_ON_BRIDGE, TileInfo::tile, TILE_HEIGHT, TO_BRIDGES, TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, TileInfo::x, TileInfo::y, and TileInfo::z.
Referenced by DrawTile_Road(), and DrawTile_TunnelBridge().
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Draws the pillars under high bridges.
psid | Image and palette of a bridge pillar. |
ti | TileInfo of current bridge-middle-tile. |
axis | Orientation of bridge. |
drawfarpillar | Whether to draw the pillar at the back |
x | Sprite X position of front pillar. |
y | Sprite Y position of front pillar. |
z_bridge | Absolute height of bridge bottom. |
< bounding box size of pillars along bridge direction
< sprite position offset of back facing pillar
< big number compared to sprite size
Definition at line 1034 of file tunnelbridge_cmd.cpp.
References AxisToDiagDir(), DrawPillar(), DrawPillarColumn(), GetSlopePixelZOnEdge(), max(), OtherAxis(), ReverseDiagDir(), PalSpriteID::sprite, TILE_HEIGHT, TileInfo::tileh, and TileInfo::z.
Referenced by DrawBridgeMiddle().
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Draws the trambits over an already drawn (lower end) of a bridge.
x | the x of the bridge |
y | the y of the bridge |
z | the z of the bridge |
offset | number representing whether to level or sloped and the direction |
overlay | do we want to still see the road? |
head | are we drawing bridge head? |
Definition at line 1090 of file tunnelbridge_cmd.cpp.
References AddSortableSpriteToDraw(), EndSpriteCombine(), IsInvisibilitySet(), IsTransparencySet(), SPR_TRAMWAY_BASE, StartSpriteCombine(), TO_BRIDGES, and TO_CATENARY.
Referenced by DrawBridgeMiddle(), and DrawTile_TunnelBridge().
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Draw a single pillar sprite.
psid | Pillarsprite |
x | Pillar X |
y | Pillar Y |
z | Pillar Z |
w | Bounding box size in X direction |
h | Bounding box size in Y direction |
subsprite | Optional subsprite for drawing halfpillars |
< Start offset of pillar wrt. bridge (downwards)
Definition at line 997 of file tunnelbridge_cmd.cpp.
References AddSortableSpriteToDraw(), BB_HEIGHT_UNDER_BRIDGE, BRIDGE_Z_START, IsTransparencySet(), PalSpriteID::pal, PalSpriteID::sprite, TILE_HEIGHT, and TO_BRIDGES.
Referenced by DrawBridgePillars(), and DrawPillarColumn().
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Draw two bridge pillars (north and south).
z_bottom | Bottom Z |
z_top | Top Z |
psid | Pillarsprite |
x | Pillar X |
y | Pillar Y |
w | Bounding box size in X direction |
h | Bounding box size in Y direction |
Definition at line 1014 of file tunnelbridge_cmd.cpp.
References DrawPillar(), and TILE_HEIGHT.
Referenced by DrawBridgePillars().
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Draws a tunnel of bridge tile.
For tunnels, this is rather simple, as you only need to draw the entrance. Bridges are a bit more complex. base_offset is where the sprite selection comes into play and it works a bit like a bitmask.
For bridge heads:
ti | TileInfo of the structure to draw
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Definition at line 1141 of file tunnelbridge_cmd.cpp.
References _settings_client, AddSortableSpriteToDraw(), AXIS_X, RailtypeInfo::base_sprites, BB_Z_SEPARATOR, RailtypeInfo::bridge_offset, DiagDirToAxis(), DrawBridgeMiddle(), DrawBridgeTramBits(), DrawCatenary(), DrawCatenaryOnTunnel(), DrawFoundation(), DrawGroundSprite(), EndSpriteCombine(), GetBridgeFoundation(), GetBridgeType(), GetCustomRailSprite(), GetRailType(), GetRailTypeInfo(), GetRoadTypes(), GetTunnelBridgeDirection(), GetTunnelBridgeTransportType(), GetWaterClass(), ClientSettings::gui, HasBit(), HasBridgeFlatRamp(), HasCatenaryDrawn(), HasTileWaterClass(), HasTunnelBridgeReservation(), HasTunnelBridgeSnowOrDesert(), IsInvisibilitySet(), IsTransparencySet(), IsTunnel(), PalSpriteID::pal, PALETTE_CRASH, ROADTYPE_ROAD, ROADTYPE_TRAM, ROADTYPES_TRAM, RTBO_SLOPE, RTBO_X, RTBO_Y, RTO_SLOPE_NE, RTO_X, RTSG_BRIDGE, RTSG_OVERLAY, RTSG_TUNNEL, RTSG_TUNNEL_PORTAL, GUISettings::show_track_reservation, RailtypeInfo::single_sloped, RailtypeInfo::single_x, RailtypeInfo::single_y, SLOPE_FLAT, SlopeToSpriteOffset(), SPR_RAILTYPE_TUNNEL_BASE, SPR_TRAMWAY_BASE, PalSpriteID::sprite, StartSpriteCombine(), TileInfo::tile, TILE_HEIGHT, TILE_SIZE, TileInfo::tileh, TileOffsByDiagDir(), TO_CATENARY, TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, RailtypeInfo::tunnel, WATER_CLASS_SEA, TileInfo::x, TileInfo::y, and TileInfo::z.
Foundation GetBridgeFoundation | ( | Slope | tileh, |
Axis | axis | ||
) |
Get the foundation for a bridge.
tileh | The slope to build the bridge on. |
axis | The axis of the bridge entrance. |
Definition at line 126 of file tunnelbridge_cmd.cpp.
References AXIS_X, AXIS_Y, FlatteningFoundation(), FOUNDATION_NONE, HasSlopeHighestCorner(), InclinedFoundation(), SLOPE_FLAT, SLOPE_NE, SLOPE_NW, SLOPE_SE, and SLOPE_SW.
Referenced by CheckBridgeSlopeNorth(), CheckBridgeSlopeSouth(), DrawCatenaryRailway(), DrawTile_TunnelBridge(), GetBridgeHeight(), and HasBridgeFlatRamp().
Determines if the track on a bridge ramp is flat or goes up/down.
tileh | Slope of the tile under the bridge head |
axis | Orientation of bridge |
Definition at line 142 of file tunnelbridge_cmd.cpp.
References ApplyFoundationToSlope(), GetBridgeFoundation(), and SLOPE_FLAT.
Referenced by DrawTile_TunnelBridge(), and CYapfCostBase::stSlopeCost().
void MarkBridgeDirty | ( | TileIndex | begin, |
TileIndex | end, | ||
DiagDirection | direction, | ||
uint | bridge_height | ||
) |
Mark bridge tiles dirty.
Note: The bridge does not need to exist, everything is passed via parameters.
begin | Start tile. |
end | End tile. |
direction | Direction from begin to end. |
bridge_height | Bridge height level. |
Definition at line 64 of file tunnelbridge_cmd.cpp.
References MarkTileDirtyByTile(), TileHeight(), and TileOffsByDiagDir().
Referenced by ClearPathReservation(), CmdBuildBridge(), CmdBuildRoad(), CmdConvertRail(), MarkBridgeDirty(), RemoveRoad(), TryReserveRailTrack(), and UnreserveRailTrack().
void MarkBridgeDirty | ( | TileIndex | tile | ) |
Mark bridge tiles dirty.
tile | Bridge head. |
Definition at line 77 of file tunnelbridge_cmd.cpp.
References GetBridgeHeight(), GetOtherTunnelBridgeEnd(), GetTunnelBridgeDirection(), and MarkBridgeDirty().
void ResetBridges | ( | ) |
Reset the data been eventually changed by the grf loaded.
Definition at line 83 of file tunnelbridge_cmd.cpp.
References free(), and MAX_BRIDGES.
Referenced by ResetNewGRFData().
const TileTypeProcs _tile_type_tunnelbridge_procs |
const byte _tunnel_visibility_frame[DIAGDIR_END] = {12, 8, 8, 12} |
Frame when a vehicle should be hidden in a tunnel with a certain direction.
This differs per direction, because of visibility / bounding box issues. Note that direction, in this case, is the direction leading into the tunnel. When entering a tunnel, hide the vehicle when it reaches the given frame. When leaving a tunnel, show the vehicle when it is one frame further to the 'outside', i.e. at (TILE_SIZE-1) - (frame) + 1
Referenced by AfterLoadGame().
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static |
Frame when the 'enter tunnel' sound should be played.
This is the second frame on a tile, so the sound is played shortly after entering the tunnel tile, while the vehicle is still visible.
Definition at line 1721 of file tunnelbridge_cmd.cpp.