OpenTTD
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Saving and loading of things that didn't fit anywhere else. More...
#include "../stdafx.h"
#include "../date_func.h"
#include "../zoom_func.h"
#include "../window_gui.h"
#include "../window_func.h"
#include "../viewport_func.h"
#include "../gfx_func.h"
#include "../core/random_func.hpp"
#include "../fios.h"
#include "saveload.h"
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
void | SaveViewportBeforeSaveGame () |
void | ResetViewportAfterLoadGame () |
static void | SaveLoad_DATE () |
static void | Check_DATE () |
static void | SaveLoad_VIEW () |
Variables | |
TileIndex | _cur_tileloop_tile |
uint16 | _disaster_delay |
Delay counter for considering the next disaster. | |
byte | _trees_tick_ctr |
Determines when to consider building more trees. | |
int | _saved_scrollpos_x |
int | _saved_scrollpos_y |
ZoomLevelByte | _saved_scrollpos_zoom |
byte | _age_cargo_skip_counter |
Skip aging of cargo? Used before savegame version 162. | |
static const SaveLoadGlobVarList | _date_desc [] |
static const SaveLoadGlobVarList | _date_check_desc [] |
static const SaveLoadGlobVarList | _view_desc [] |
const ChunkHandler | _misc_chunk_handlers [] |
Saving and loading of things that didn't fit anywhere else.
Definition in file misc_sl.cpp.
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static |
Definition at line 98 of file misc_sl.cpp.
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static |
Definition at line 73 of file misc_sl.cpp.
uint16 _disaster_delay |
Delay counter for considering the next disaster.
Definition at line 56 of file disaster_vehicle.cpp.
const ChunkHandler _misc_chunk_handlers[] |
byte _trees_tick_ctr |
Determines when to consider building more trees.
Definition at line 53 of file tree_cmd.cpp.
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static |
Definition at line 139 of file misc_sl.cpp.