OpenTTD
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Map accessors for tunnels. More...
#include "road_map.h"
Go to the source code of this file.
Functions | |
static bool | IsTunnel (TileIndex t) |
Is this a tunnel (entrance)? | |
static bool | IsTunnelTile (TileIndex t) |
Is this a tunnel (entrance)? | |
TileIndex | GetOtherTunnelEnd (TileIndex) |
Gets the other end of the tunnel. | |
bool | IsTunnelInWay (TileIndex, int z) |
Is there a tunnel in the way in any direction? | |
bool | IsTunnelInWayDir (TileIndex tile, int z, DiagDirection dir) |
Is there a tunnel in the way in the given direction? | |
static void | MakeRoadTunnel (TileIndex t, Owner o, DiagDirection d, RoadTypes r) |
Makes a road tunnel entrance. | |
static void | MakeRailTunnel (TileIndex t, Owner o, DiagDirection d, RailType r) |
Makes a rail tunnel entrance. |
Map accessors for tunnels.
Definition in file tunnel_map.h.
Gets the other end of the tunnel.
Where a vehicle would reappear when it enters at the given tile.
tile | the tile to search from. |
Definition at line 24 of file tunnel_map.cpp.
References GetTileZ(), GetTunnelBridgeDirection(), IsTunnelTile(), ReverseDiagDir(), and TileOffsByDiagDir().
Referenced by DoClearTunnel(), CFollowTrackT< Ttr_type_, VehicleType, T90deg_turns_allowed_, Tmask_reserved_tracks >::FollowTileExit(), and GetOtherTunnelBridgeEnd().
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inlinestatic |
Is this a tunnel (entrance)?
t | the tile that might be a tunnel |
Definition at line 24 of file tunnel_map.h.
References _m, HasBit(), IsTileType(), and MP_TUNNELBRIDGE.
Referenced by AdjustTileh(), CFollowTrackT< Ttr_type_, VehicleType, T90deg_turns_allowed_, Tmask_reserved_tracks >::CanEnterNewTile(), ClearTile_TunnelBridge(), CmdBuildBridge(), DrawTile_TunnelBridge(), CFollowTrackT< Ttr_type_, VehicleType, T90deg_turns_allowed_, Tmask_reserved_tracks >::FollowTileExit(), GetOtherTunnelBridgeEnd(), GetRailTrackBitsUniversal(), IsTunnelTile(), and TrainController().
bool IsTunnelInWay | ( | TileIndex | tile, |
int | z | ||
) |
Is there a tunnel in the way in any direction?
tile | the tile to search from. |
z | the 'z' to search on. |
Definition at line 70 of file tunnel_map.cpp.
References DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_SW, IsTunnelInWayDir(), MapMaxX(), MapMaxY(), TileX(), and TileY().
Referenced by CmdTerraformLand().
bool IsTunnelInWayDir | ( | TileIndex | tile, |
int | z, | ||
DiagDirection | dir | ||
) |
Is there a tunnel in the way in the given direction?
tile | the tile to search from. |
z | the 'z' to search on. |
dir | the direction to start searching to. |
Definition at line 50 of file tunnel_map.cpp.
References GetTileZ(), GetTunnelBridgeDirection(), IsTunnelTile(), IsValidTile(), and TileOffsByDiagDir().
Referenced by CmdBuildTunnel(), and IsTunnelInWay().
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inlinestatic |
Is this a tunnel (entrance)?
t | the tile that might be a tunnel |
Definition at line 35 of file tunnel_map.h.
References IsTileType(), IsTunnel(), and MP_TUNNELBRIDGE.
Referenced by AfterLoadGame(), CmdBuildTunnel(), DrawCatenaryRailway(), GetOtherTunnelEnd(), IsTunnelInWayDir(), Vehicle::ShowVisualEffect(), and CYapfCostBase::stSlopeCost().
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inlinestatic |
Makes a rail tunnel entrance.
t | the entrance of the tunnel |
o | the owner of the entrance |
d | the direction facing out of the tunnel |
r | the rail type used in the tunnel |
Definition at line 73 of file tunnel_map.h.
References _m, _me, Tile::m2, Tile::m3, Tile::m4, Tile::m5, TileExtended::m7, MP_TUNNELBRIDGE, SB(), SetTileOwner(), SetTileType(), and TRANSPORT_RAIL.
Referenced by CmdBuildTunnel().
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inlinestatic |
Makes a road tunnel entrance.
t | the entrance of the tunnel |
o | the owner of the entrance |
d | the direction facing out of the tunnel |
r | the road type used in the tunnel |
Definition at line 51 of file tunnel_map.h.
References _m, _me, Tile::m2, Tile::m3, Tile::m4, Tile::m5, TileExtended::m7, MP_TUNNELBRIDGE, OWNER_TOWN, ROADTYPE_ROAD, ROADTYPE_TRAM, SB(), SetRoadOwner(), SetRoadTypes(), SetTileOwner(), SetTileType(), and TRANSPORT_ROAD.
Referenced by CmdBuildTunnel().