OpenTTD
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Everything we need to know about a command to be able to execute it. More...
#include <network_internal.h>
Public Member Functions | |
CommandPacket () | |
Make sure the pointer is NULL. |
Data Fields | |
CommandPacket * | next |
the next command packet (if in queue) | |
CompanyID | company |
company that is executing the command | |
uint32 | frame |
the frame in which this packet is executed | |
bool | my_cmd |
did the command originate from "me" | |
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TileIndex | tile |
tile command being executed on. | |
uint32 | p1 |
parameter p1. | |
uint32 | p2 |
parameter p2. | |
uint32 | cmd |
command being executed. | |
CommandCallback * | callback |
any callback function executed upon successful completion of the command. | |
char | text [32 *MAX_CHAR_LENGTH] |
possible text sent for name changes etc, in bytes including '\0'. |
Everything we need to know about a command to be able to execute it.
Definition at line 153 of file network_internal.h.
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inline |
Make sure the pointer is NULL.
Definition at line 155 of file network_internal.h.