OpenTTD
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Resolver object to be used for houses (feature 07 spritegroups). More...
#include <newgrf_house.h>
Public Member Functions | |
HouseResolverObject (HouseID house_id, TileIndex tile, Town *town, CallbackID callback=CBID_NO_CALLBACK, uint32 param1=0, uint32 param2=0, bool not_yet_constructed=false, uint8 initial_random_bits=0, uint32 watched_cargo_triggers=0) | |
Construct a resolver for a house. | |
ScopeResolver * | GetScope (VarSpriteGroupScope scope=VSG_SCOPE_SELF, byte relative=0) |
Get a resolver for the scope. | |
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ResolverObject (const GRFFile *grffile, CallbackID callback=CBID_NO_CALLBACK, uint32 callback_param1=0, uint32 callback_param2=0) | |
Resolver constructor. | |
const SpriteGroup * | Resolve () |
Resolve SpriteGroup. | |
uint16 | ResolveCallback () |
Resolve callback. | |
virtual const SpriteGroup * | ResolveReal (const RealSpriteGroup *group) const |
Get the real sprites of the grf. | |
uint32 | GetReseedSum () const |
Returns the OR-sum of all bits that need reseeding independent of the scope they were accessed with. | |
void | ResetState () |
Resets the dynamic state of the resolver object. |
Data Fields | |
HouseScopeResolver | house_scope |
TownScopeResolver | town_scope |
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ScopeResolver | default_scope |
Default implementation of the grf scope. | |
CallbackID | callback |
Callback being resolved. | |
uint32 | callback_param1 |
First parameter (var 10) of the callback. | |
uint32 | callback_param2 |
Second parameter (var 18) of the callback. | |
byte | trigger |
uint32 | last_value |
Result of most recent DeterministicSpriteGroup (including procedure calls) | |
uint32 | reseed [VSG_END] |
Collects bits to rerandomise while triggering triggers. | |
const GRFFile * | grffile |
GRFFile the resolved SpriteGroup belongs to. | |
const SpriteGroup * | root_spritegroup |
Root SpriteGroup to use for resolving. |
Resolver object to be used for houses (feature 07 spritegroups).
Definition at line 40 of file newgrf_house.h.
HouseResolverObject::HouseResolverObject | ( | HouseID | house_id, |
TileIndex | tile, | ||
Town * | town, | ||
CallbackID | callback = CBID_NO_CALLBACK , |
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uint32 | param1 = 0 , |
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uint32 | param2 = 0 , |
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bool | not_yet_constructed = false , |
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uint8 | initial_random_bits = 0 , |
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uint32 | watched_cargo_triggers = 0 |
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) |
Construct a resolver for a house.
house_id | House to query. |
tile | Tile containing the house. |
town | Town containing the house. |
callback | Callback ID. |
param1 | First parameter (var 10) of the callback. |
param2 | Second parameter (var 18) of the callback. |
not_yet_constructed | House is still under construction. |
initial_random_bits | Random bits during construction checks. |
watched_cargo_triggers | Cargo types that triggered the watched cargo callback. |
Definition at line 79 of file newgrf_house.cpp.
References HouseSpec::grf_prop, ResolverObject::root_spritegroup, and GRFFilePropsBase< Tcnt >::spritegroup.
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inlinevirtual |
Get a resolver for the scope.
scope | Scope to return. |
relative | Additional parameter for VSG_SCOPE_RELATIVE. |
Reimplemented from ResolverObject.
Definition at line 48 of file newgrf_house.h.
References VSG_SCOPE_PARENT, and VSG_SCOPE_SELF.