OpenTTD
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Types related to tiles. More...
Go to the source code of this file.
Typedefs | |
typedef uint32 | TileIndex |
The index/ID of a Tile. |
Enumerations | |
enum | TileType { MP_CLEAR, MP_RAILWAY, MP_ROAD, MP_HOUSE, MP_TREES, MP_STATION, MP_WATER, MP_VOID, MP_INDUSTRY, MP_TUNNELBRIDGE, MP_OBJECT } |
The different types of tiles. More... | |
enum | TropicZone { TROPICZONE_NORMAL = 0, TROPICZONE_DESERT = 1, TROPICZONE_RAINFOREST = 2 } |
Additional infos of a tile on a tropic game. More... |
Variables | |
static const uint | TILE_SIZE = 16 |
Tile size in world coordinates. | |
static const uint | TILE_UNIT_MASK = TILE_SIZE - 1 |
For masking in/out the inner-tile world coordinate units. | |
static const uint | TILE_PIXELS = 32 |
Pixel distance between tile columns/rows in #ZOOM_LVL_BASE. | |
static const uint | TILE_HEIGHT = 8 |
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE. | |
static const uint | MAX_BUILDING_PIXELS = 200 |
Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.) | |
static const uint | MAX_TILE_HEIGHT = 255 |
Maximum allowed tile height. | |
static const uint | MIN_MAX_HEIGHTLEVEL = 15 |
Lower bound of maximum allowed heightlevel (in the construction settings) | |
static const uint | DEF_MAX_HEIGHTLEVEL = 30 |
Default maximum allowed heightlevel (in the construction settings) | |
static const uint | MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT |
Upper bound of maximum allowed heightlevel (in the construction settings) | |
static const uint | MIN_SNOWLINE_HEIGHT = 2 |
Minimum snowline height. | |
static const uint | DEF_SNOWLINE_HEIGHT = 15 |
Default snowline height. | |
static const uint | MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2) |
Maximum allowed snowline height. | |
static const TileIndex | INVALID_TILE = (TileIndex)-1 |
The very nice invalid tile marker. |
Types related to tiles.
Definition in file tile_type.h.
enum TileType |
The different types of tiles.
Each tile belongs to one type, according whatever is build on it.
MP_CLEAR |
A tile without any structures, i.e. grass, rocks, farm fields etc. |
MP_RAILWAY |
A railway. |
MP_ROAD |
A tile with road (or tram tracks) |
MP_HOUSE |
A house by a town. |
MP_TREES |
Tile got trees. |
MP_STATION |
A tile of a station. |
MP_WATER |
Water tile. |
MP_VOID |
Invisible tiles at the SW and SE border. |
MP_INDUSTRY |
Part of an industry. |
MP_TUNNELBRIDGE |
Tunnel entry/exit and bridge heads. |
MP_OBJECT |
Contains objects such as transmitters and owned land. |
Definition at line 40 of file tile_type.h.
enum TropicZone |
Additional infos of a tile on a tropic game.
The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though)
In randomly generated maps: TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile. TROPICZONE_RAINFOREST: Generated everywhere, if there is no desert in a certain distance from the tile. TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
In scenarios: TROPICZONE_NORMAL: Default value. TROPICZONE_DESERT: Placed manually. TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees.
TROPICZONE_NORMAL |
Normal tropiczone. |
TROPICZONE_DESERT |
Tile is desert. |
TROPICZONE_RAINFOREST |
Rainforest tile. |
Definition at line 69 of file tile_type.h.