OpenTTD
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Handling of industry tiles. More...
#include "stdafx.h"
#include "clear_map.h"
#include "industry.h"
#include "station_base.h"
#include "landscape.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "news_func.h"
#include "cheat_type.h"
#include "genworld.h"
#include "tree_map.h"
#include "newgrf_cargo.h"
#include "newgrf_debug.h"
#include "newgrf_industrytiles.h"
#include "autoslope.h"
#include "water.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "animated_tile_func.h"
#include "effectvehicle_func.h"
#include "effectvehicle_base.h"
#include "ai/ai.hpp"
#include "core/pool_func.hpp"
#include "subsidy_func.h"
#include "core/backup_type.hpp"
#include "object_base.h"
#include "game/game.hpp"
#include "error.h"
#include "table/strings.h"
#include "table/industry_land.h"
#include "table/build_industry.h"
#include "safeguards.h"
Go to the source code of this file.
Typedefs | |
typedef void | IndustryDrawTileProc (const TileInfo *ti) |
typedef CommandCost | CheckNewIndustryProc (TileIndex tile) |
Industrytype check function signature. |
Functions | |
void | ShowIndustryViewWindow (int industry) |
void | BuildOilRig (TileIndex tile) |
void | ResetIndustries () |
This function initialize the spec arrays of both industry and industry tiles. | |
IndustryType | GetIndustryType (TileIndex tile) |
Retrieve the type for this industry. | |
const IndustrySpec * | GetIndustrySpec (IndustryType thistype) |
Accessor for array _industry_specs. | |
const IndustryTileSpec * | GetIndustryTileSpec (IndustryGfx gfx) |
Accessor for array _industry_tile_specs. | |
static void | IndustryDrawSugarMine (const TileInfo *ti) |
static void | IndustryDrawToffeeQuarry (const TileInfo *ti) |
static void | IndustryDrawBubbleGenerator (const TileInfo *ti) |
static void | IndustryDrawToyFactory (const TileInfo *ti) |
static void | IndustryDrawCoalPlantSparks (const TileInfo *ti) |
static void | DrawTile_Industry (TileInfo *ti) |
static int | GetSlopePixelZ_Industry (TileIndex tile, uint x, uint y) |
static Foundation | GetFoundation_Industry (TileIndex tile, Slope tileh) |
static void | AddAcceptedCargo_Industry (TileIndex tile, CargoArray &acceptance, uint32 *always_accepted) |
static void | GetTileDesc_Industry (TileIndex tile, TileDesc *td) |
static CommandCost | ClearTile_Industry (TileIndex tile, DoCommandFlag flags) |
static void | TransportIndustryGoods (TileIndex tile) |
static void | AnimateTile_Industry (TileIndex tile) |
static void | CreateChimneySmoke (TileIndex tile) |
static void | MakeIndustryTileBigger (TileIndex tile) |
static void | TileLoopIndustry_BubbleGenerator (TileIndex tile) |
static void | TileLoop_Industry (TileIndex tile) |
static bool | ClickTile_Industry (TileIndex tile) |
static TrackStatus | GetTileTrackStatus_Industry (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
static void | ChangeTileOwner_Industry (TileIndex tile, Owner old_owner, Owner new_owner) |
bool | IsTileForestIndustry (TileIndex tile) |
Check whether the tile is a forest. | |
static bool | IsSuitableForFarmField (TileIndex tile, bool allow_fields) |
Check whether the tile can be replaced by a farm field. | |
static void | SetupFarmFieldFence (TileIndex tile, int size, byte type, DiagDirection side) |
Build farm field fence. | |
static void | PlantFarmField (TileIndex tile, IndustryID industry) |
void | PlantRandomFarmField (const Industry *i) |
static bool | SearchLumberMillTrees (TileIndex tile, void *user_data) |
Search callback function for ChopLumberMillTrees. | |
static void | ChopLumberMillTrees (Industry *i) |
Perform a circular search around the Lumber Mill in order to find trees to cut. | |
static void | ProduceIndustryGoods (Industry *i) |
void | OnTick_Industry () |
static CommandCost | CheckNewIndustry_NULL (TileIndex tile) |
Check the conditions of CHECK_NOTHING (Always succeeds). | |
static CommandCost | CheckNewIndustry_Forest (TileIndex tile) |
Check the conditions of CHECK_FOREST (Industry should be build above snow-line in arctic climate). | |
static CommandCost | CheckNewIndustry_OilRefinery (TileIndex tile) |
Check the conditions of CHECK_REFINERY (Industry should be positioned near edge of the map). | |
static CommandCost | CheckNewIndustry_OilRig (TileIndex tile) |
Check the conditions of CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map). | |
static CommandCost | CheckNewIndustry_Farm (TileIndex tile) |
Check the conditions of CHECK_FARM (Industry should be below snow-line in arctic). | |
static CommandCost | CheckNewIndustry_Plantation (TileIndex tile) |
Check the conditions of CHECK_PLANTATION (Industry should NOT be in the desert). | |
static CommandCost | CheckNewIndustry_Water (TileIndex tile) |
Check the conditions of CHECK_WATER (Industry should be in the desert). | |
static CommandCost | CheckNewIndustry_Lumbermill (TileIndex tile) |
Check the conditions of CHECK_LUMBERMILL (Industry should be in the rain forest). | |
static CommandCost | CheckNewIndustry_BubbleGen (TileIndex tile) |
Check the conditions of CHECK_BUBBLEGEN (Industry should be in low land). | |
static CommandCost | FindTownForIndustry (TileIndex tile, int type, Town **t) |
Find a town for the industry, while checking for multiple industries in the same town. | |
bool | IsSlopeRefused (Slope current, Slope refused) |
static CommandCost | CheckIfIndustryTilesAreFree (TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check=NULL) |
Are the tiles of the industry free? | |
static CommandCost | CheckIfIndustryIsAllowed (TileIndex tile, int type, const Town *t) |
Is the industry allowed to be built at this place for the town? | |
static bool | CheckCanTerraformSurroundingTiles (TileIndex tile, uint height, int internal) |
static bool | CheckIfCanLevelIndustryPlatform (TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type) |
This function tries to flatten out the land below an industry, without damaging the surroundings too much. | |
static CommandCost | CheckIfFarEnoughFromConflictingIndustry (TileIndex tile, int type) |
Check that the new industry is far enough from conflicting industries. | |
static void | AdvertiseIndustryOpening (const Industry *ind) |
Advertise about a new industry opening. | |
static void | DoCreateNewIndustry (Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits) |
Put an industry on the map. | |
static CommandCost | CreateNewIndustryHelper (TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip) |
Helper function for Build/Fund an industry. | |
CommandCost | CmdBuildIndustry (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Build/Fund an industry. | |
static Industry * | CreateNewIndustry (TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type) |
Create a new industry of random layout. | |
static uint32 | GetScaledIndustryGenerationProbability (IndustryType it, bool *force_at_least_one) |
Compute the appearance probability for an industry during map creation. | |
static uint16 | GetIndustryGamePlayProbability (IndustryType it, byte *min_number) |
Compute the probability for constructing a new industry during game play. | |
static uint | GetNumberOfIndustries () |
Get wanted number of industries on the map. | |
static Industry * | PlaceIndustry (IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard) |
Try to place the industry in the game. | |
static void | PlaceInitialIndustry (IndustryType type, bool try_hard) |
Try to build a industry on the map. | |
static uint | GetCurrentTotalNumberOfIndustries () |
Get total number of industries existing in the game. | |
void | GenerateIndustries () |
This function will create random industries during game creation. | |
static void | UpdateIndustryStatistics (Industry *i) |
Monthly update of industry statistics. | |
static bool | CheckIndustryCloseDownProtection (IndustryType type) |
Protects an industry from closure if the appropriate flags and conditions are met INDUSTRYBEH_CANCLOSE_LASTINSTANCE must be set (which, by default, it is not) and the count of industries of this type must one (or lower) in order to be protected against closure. | |
static void | CanCargoServiceIndustry (CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces) |
Can given cargo type be accepted or produced by the industry? | |
static int | WhoCanServiceIndustry (Industry *ind) |
Compute who can service the industry. | |
static void | ReportNewsProductionChangeIndustry (Industry *ind, CargoID type, int percent) |
Report news that industry production has changed significantly. | |
static void | ChangeIndustryProduction (Industry *i, bool monthly) |
Change industry production or do closure. | |
void | IndustryDailyLoop () |
Daily handler for the industry changes Taking the original map size of 256*256, the number of random changes was always of just one unit. | |
void | IndustryMonthlyLoop () |
void | InitializeIndustries () |
void | CheckIndustries () |
Verify whether the generated industries are complete, and warn the user if not. | |
static CommandCost | TerraformTile_Industry (TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) |
Variables | |
IndustryPool | _industry_pool ("Industry") |
static byte | _industry_sound_ctr |
static TileIndex | _industry_sound_tile |
IndustrySpec | _industry_specs [NUM_INDUSTRYTYPES] |
IndustryTileSpec | _industry_tile_specs [NUM_INDUSTRYTILES] |
IndustryBuildData | _industry_builder |
In-game manager of industries. | |
static IndustryDrawTileProc *const | _industry_draw_tile_procs [5] |
static const byte | _plantfarmfield_type [] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6} |
bool | _ignore_restrictions |
static CheckNewIndustryProc *const | _check_new_industry_procs [CHECK_END] |
Check functions for different types of industry. | |
static const uint | PERCENT_TRANSPORTED_60 = 153 |
static const uint | PERCENT_TRANSPORTED_80 = 204 |
const TileTypeProcs | _tile_type_industry_procs |
Handling of industry tiles.
Definition in file industry_cmd.cpp.
typedef CommandCost CheckNewIndustryProc(TileIndex tile) |
Industrytype check function signature.
tile | Tile to check. |
Definition at line 1301 of file industry_cmd.cpp.
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Advertise about a new industry opening.
ind | Industry being opened. |
Definition at line 1611 of file industry_cmd.cpp.
References AI::BroadcastNewEvent(), GetIndustrySpec(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, IndustrySpec::name, IndustrySpec::new_industry_text, Game::NewEvent(), NT_INDUSTRY_OPEN, SetDParam(), Industry::town, and Industry::type.
Referenced by CmdBuildIndustry(), and IndustryBuildData::TryBuildNewIndustry().
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Can given cargo type be accepted or produced by the industry?
cargo,: | Cargo type |
ind,: | Industry |
*c_accepts,: | Pointer to boolean for acceptance of cargo |
*c_produces,: | Pointer to boolean for production of cargo |
*c_accepts
is set when industry accepts the cargo type, *c_produces
is set when the industry produces the cargo type Definition at line 2348 of file industry_cmd.cpp.
References Industry::accepts_cargo, CT_INVALID, IndustryTemporarilyRefusesCargo(), lengthof, and Industry::produced_cargo.
Referenced by WhoCanServiceIndustry().
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Change industry production or do closure.
i | Industry for which changes are performed |
monthly | true if it's the monthly call, false if it's the random call |
< reinitialize production_rate to match prod_level
Definition at line 2469 of file industry_cmd.cpp.
References _cur_year, _settings_game, abs(), IndustrySpec::behaviour, AI::BroadcastNewEvent(), CALLBACK_FAILED, IndustrySpec::callback_mask, CBID_INDUSTRY_MONTHLYPROD_CHANGE, CBID_INDUSTRY_PRODUCTION_CHANGE, CBM_IND_MONTHLYPROD_CHANGE, CBM_IND_PRODUCTION_CHANGE, Chance16(), Chance16I(), CheckIndustryCloseDownProtection(), Clamp(), ClampU(), IndustrySpec::closure_text, CT_INVALID, GameSettings::game_creation, GB(), GetIndustryCallback(), GetIndustrySpec(), GetRegister(), IndustrySpec::grf_prop, GRFFilePropsBase< Tcnt >::grffile, HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INDUSTRYBEH_BUILT_ONWATER, INDUSTRYBEH_DONT_INCR_PROD, INDUSTRYLIFE_BLACK_HOLE, INDUSTRYLIFE_EXTRACTIVE, INDUSTRYLIFE_ORGANIC, INDUSTRYLIFE_PROCESSING, GameCreationSettings::landscape, Industry::last_month_pct_transported, Industry::last_prod_year, lengthof, IndustrySpec::life_type, Industry::location, MapGRFStringID(), max(), min(), IndustrySpec::name, Game::NewEvent(), NT_INDUSTRY_CLOSE, NT_INDUSTRY_COMPANY, NT_INDUSTRY_NOBODY, NT_INDUSTRY_OTHER, Industry::prod_level, PRODLEVEL_CLOSURE, PRODLEVEL_MAXIMUM, PRODLEVEL_MINIMUM, Industry::produced_cargo, IndustrySpec::production_down_text, Industry::production_rate, IndustrySpec::production_up_text, RandomRange(), Industry::RecomputeProductionMultipliers(), ReportNewsProductionChangeIndustry(), SetDParam(), SetWindowDirty(), OrthogonalTileArea::tile, TileDiffXY(), Industry::town, Industry::type, IndustrySpec::UsesSmoothEconomy(), WC_INDUSTRY_VIEW, and WhoCanServiceIndustry().
Referenced by IndustryDailyLoop().
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Check that the new industry is far enough from conflicting industries.
tile | Tile to construct the industry. |
type | Type of the new industry. |
Definition at line 1566 of file industry_cmd.cpp.
References IndustrySpec::conflicting, DistanceMax(), Industry::GetByTile(), GetIndustrySpec(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_industry_pool >::GetNumItems(), GetTileType(), Industry::location, MapMaxX(), MapMaxY(), max(), min(), MP_INDUSTRY, return_cmd_error, OrthogonalTileArea::tile, TILE_AREA_LOOP, TileX(), TileXY(), TileY(), and Industry::type.
Referenced by CreateNewIndustryHelper().
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Is the industry allowed to be built at this place for the town?
tile | Tile to construct the industry. |
type | Type of the industry. |
t | Town authority that the industry belongs to. |
Definition at line 1450 of file industry_cmd.cpp.
References Town::cache, DistanceMax(), GetIndustrySpec(), INDUSTRYBEH_ONLY_NEARTOWN, INDUSTRYBEH_TOWN1200_MORE, TownCache::population, return_cmd_error, and Town::xy.
Referenced by CreateNewIndustryHelper().
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Are the tiles of the industry free?
tile | Position to check. | |
it | Industry tiles table. | |
itspec_index | The index of the itsepc to build/fund | |
type | Type of the industry. | |
initial_random_bits | The random bits the industry is going to have after construction. | |
founder | Industry founder | |
creation_type | The circumstances the industry is created under. | |
[out] | custom_shape_check | Perform custom check for the site. |
Definition at line 1372 of file industry_cmd.cpp.
References _current_company, _generating_world, _settings_game, IndustrySpec::behaviour, IndustryTileSpec::callback_mask, CBM_INDT_SHAPE_CHECK, CMD_LANDSCAPE_CLEAR, DC_NO_MODIFY_TOWN_RATING, DC_NO_TEST_TOWN_RATING, DC_NONE, DoCommand(), EnsureNoVehicleOnGround(), CommandCost::Failed(), GameSettings::game_creation, GetIndustrySpec(), GetIndustryTileSpec(), GetTileSlope(), GetTranslatedIndustryTileID(), GFX_WATERTILE_SPECIALCHECK, HasBit(), HasTileWaterClass(), INDUSTRYBEH_BUILT_ONWATER, INDUSTRYBEH_ONLY_INTOWN, INDUSTRYBEH_ONLY_NEARTOWN, INDUSTRYBEH_TOWN1200_MORE, IsBridgeAbove(), IsTileFlat(), IsTileOnWater(), IsTileType(), IsValidTile(), GameCreationSettings::land_generator, LG_TERRAGENESIS, MP_HOUSE, MP_WATER, OWNER_TOWN, PerformIndustryTileSlopeCheck(), Backup< T >::Restore(), return_cmd_error, IndustryTileSpec::slopes_refused, TileAddWrap(), TileIndexDiffC::x, and TileIndexDiffC::y.
Referenced by CreateNewIndustryHelper().
void CheckIndustries | ( | ) |
Verify whether the generated industries are complete, and warn the user if not.
Definition at line 2746 of file industry_cmd.cpp.
References GetIndustrySpec(), Industry::GetIndustryTypeCount(), GetScaledIndustryGenerationProbability(), IndustrySpec::name, NUM_INDUSTRYTYPES, SetDParam(), ShowErrorMessage(), and WL_WARNING.
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Protects an industry from closure if the appropriate flags and conditions are met INDUSTRYBEH_CANCLOSE_LASTINSTANCE must be set (which, by default, it is not) and the count of industries of this type must one (or lower) in order to be protected against closure.
type | IndustryType been queried |
Definition at line 2330 of file industry_cmd.cpp.
References _settings_game, IndustrySpec::behaviour, GameSettings::game_creation, GetIndustrySpec(), Industry::GetIndustryTypeCount(), INDUSTRYBEH_CANCLOSE_LASTINSTANCE, INDUSTRYBEH_DONT_INCR_PROD, and GameCreationSettings::landscape.
Referenced by ChangeIndustryProduction().
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Check the conditions of CHECK_BUBBLEGEN (Industry should be in low land).
tile | Tile to perform the checking. |
Definition at line 1288 of file industry_cmd.cpp.
References GetTileZ(), and return_cmd_error.
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Check the conditions of CHECK_FARM (Industry should be below snow-line in arctic).
tile | Tile to perform the checking. |
Definition at line 1234 of file industry_cmd.cpp.
References _settings_game, GameSettings::game_creation, GetTileZ(), HighestSnowLine(), GameCreationSettings::landscape, and return_cmd_error.
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Check the conditions of CHECK_FOREST (Industry should be build above snow-line in arctic climate).
tile | Tile to perform the checking. |
Definition at line 1190 of file industry_cmd.cpp.
References _settings_game, GameSettings::game_creation, GetTileZ(), HighestSnowLine(), GameCreationSettings::landscape, and return_cmd_error.
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Check the conditions of CHECK_LUMBERMILL (Industry should be in the rain forest).
tile | Tile to perform the checking. |
Definition at line 1275 of file industry_cmd.cpp.
References GetTropicZone(), return_cmd_error, and TROPICZONE_RAINFOREST.
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Check the conditions of CHECK_NOTHING (Always succeeds).
tile | Tile to perform the checking. |
Definition at line 1180 of file industry_cmd.cpp.
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Check the conditions of CHECK_REFINERY (Industry should be positioned near edge of the map).
tile | Tile to perform the checking. |
Definition at line 1205 of file industry_cmd.cpp.
References _settings_game, DistanceFromEdge(), GameSettings::game_creation, GameCreationSettings::oil_refinery_limit, return_cmd_error, and TILE_ADDXY.
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Check the conditions of CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
tile | Tile to perform the checking. |
Definition at line 1220 of file industry_cmd.cpp.
References _settings_game, DistanceFromEdge(), GameSettings::game_creation, GameCreationSettings::oil_refinery_limit, return_cmd_error, TILE_ADDXY, and TileHeight().
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Check the conditions of CHECK_PLANTATION (Industry should NOT be in the desert).
tile | Tile to perform the checking. |
Definition at line 1249 of file industry_cmd.cpp.
References GetTropicZone(), return_cmd_error, and TROPICZONE_DESERT.
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Check the conditions of CHECK_WATER (Industry should be in the desert).
tile | Tile to perform the checking. |
Definition at line 1262 of file industry_cmd.cpp.
References GetTropicZone(), return_cmd_error, and TROPICZONE_DESERT.
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Perform a circular search around the Lumber Mill in order to find trees to cut.
i | industry |
Definition at line 1078 of file industry_cmd.cpp.
References CircularTileSearch(), IsIndustryCompleted(), Industry::location, min(), Industry::produced_cargo_waiting, SearchLumberMillTrees(), OrthogonalTileArea::tile, TILE_AREA_LOOP, and Industry::TileBelongsToIndustry().
CommandCost CmdBuildIndustry | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const char * | text | ||
) |
Build/Fund an industry.
tile | tile where industry is built |
flags | of operations to conduct |
p1 | various bitstuffed elements
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p2 | seed to use for desyncfree randomisations |
text | unused |
Definition at line 1858 of file industry_cmd.cpp.
References _current_company, _settings_game, AdvertiseIndustryOpening(), CMD_ERROR, GameSettings::construction, CreateNewIndustryHelper(), IndustrySpec::enabled, EXPENSES_OTHER, CommandCost::Failed(), GB(), IndustrySpec::GetConstructionCost(), GetIndustryProbabilityCallback(), GetIndustrySpec(), Backup< T >::GetOriginalValue(), HasBit(), IACT_PROSPECTCREATION, IACT_RANDOMCREATION, IACT_USERCREATION, IndustrySpec::IsRawIndustry(), Randomizer::Next(), NUM_INDUSTRYTYPES, IndustrySpec::num_table, OWNER_DEITY, OWNER_TOWN, IndustrySpec::prospecting_chance, RandomRange(), RandomTile, ConstructionSettings::raw_industry_construction, Backup< T >::Restore(), Randomizer::SetSeed(), and CommandCost::Succeeded().
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Create a new industry of random layout.
tile | The location to build the industry. |
type | The industry type to build. |
creation_type | The circumstances the industry is created under. |
Definition at line 1943 of file industry_cmd.cpp.
References CreateNewIndustryHelper(), CommandCost::Failed(), GB(), GetIndustrySpec(), IndustrySpec::num_table, OWNER_NONE, and RandomRange().
Referenced by PlaceIndustry().
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Helper function for Build/Fund an industry.
tile | tile where industry is built | |
type | of industry to build | |
flags | of operations to conduct | |
indspec | pointer to industry specifications | |
itspec_index | the index of the itsepc to build/fund | |
seed | random seed (possibly) used by industries | |
initial_random_bits | The random bits the industry is going to have after construction. | |
founder | Founder of the industry | |
creation_type | The circumstances the industry is created under. | |
[out] | ip | Pointer to store newly created industry. |
*ip
contains the newly created industry if all checks are successful and the flags request actual creation, else it contains NULL
afterwards. Definition at line 1799 of file industry_cmd.cpp.
References _generating_world, _settings_game, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_industry_pool >::CanAllocateItem(), CBM_IND_LOCATION, IndustrySpec::check_proc, CheckIfCallBackAllowsCreation(), CheckIfCanLevelIndustryPlatform(), CheckIfFarEnoughFromConflictingIndustry(), CheckIfIndustryIsAllowed(), CheckIfIndustryTilesAreFree(), DC_NO_WATER, DoCreateNewIndustry(), CommandCost::Failed(), FindTownForIndustry(), GameSettings::game_creation, GetIndustrySpec(), HasBit(), GameCreationSettings::land_generator, LG_TERRAGENESIS, return_cmd_error, and IndustrySpec::table.
Referenced by CmdBuildIndustry(), and CreateNewIndustry().
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Put an industry on the map.
i | Just allocated poolitem, mostly empty. |
tile | North tile of the industry. |
type | Type of the industry. |
it | Industrylayout to build. |
layout | Number of the layout. |
t | Nearest town. |
founder | Founder of the industry; OWNER_NONE in case of random construction. |
initial_random_bits | Random bits for the industry. |
Definition at line 1637 of file industry_cmd.cpp.
References _cur_year, _date, _generating_world, Industry::accepts_cargo, IndustrySpec::accepts_cargo, OrthogonalTileArea::Add(), AddAnimatedTile(), ANIM_STATUS_NO_ANIMATION, IndustryTileSpec::animation, IndustrySpec::behaviour, CALLBACK_FAILED, IndustrySpec::callback_mask, CBID_INDUSTRY_DECIDE_COLOUR, CBID_INDUSTRY_INPUT_CARGO_TYPES, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, CBID_INDUSTRY_PROD_CHANGE_BUILD, CBM_IND_DECIDE_COLOUR, CBM_IND_INPUT_CARGO_TYPES, CBM_IND_OUTPUT_CARGO_TYPES, CBM_IND_PROD_CHANGE_BUILD, CMD_LANDSCAPE_CLEAR, Industry::construction_date, Industry::construction_type, Industry::counter, CT_INVALID, DC_NO_MODIFY_TOWN_RATING, DC_NO_TEST_TOWN_RATING, DoCommand(), ErrorUnknownCallbackResult(), Industry::founder, GB(), GetCargoTranslation(), GetIndustryCallback(), GetIndustrySpec(), GetIndustryTileSpec(), GetTranslatedIndustryTileID(), GetWaterClass(), GFX_WATERTILE_SPECIALCHECK, IndustrySpec::grf_prop, GRFFilePropsBase< Tcnt >::grffile, HasBit(), ICT_MAP_GENERATION, ICT_NORMAL_GAMEPLAY, ICT_SCENARIO_EDITOR, Industry::IncIndustryTypeCount(), Industry::incoming_cargo_waiting, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INDUSTRYBEH_PLANT_ON_BUILT, INVALID_TILE, InvalidateWindowData(), IsWaterTile(), Industry::last_month_pct_transported, Industry::last_month_production, Industry::last_month_transported, Industry::last_prod_year, lengthof, Industry::location, MakeIndustry(), min(), Industry::owner, OWNER_NONE, Industry::prod_level, PRODLEVEL_DEFAULT, PRODLEVEL_MAXIMUM, Industry::produced_cargo, Industry::produced_cargo_waiting, Industry::production_rate, Industry::random, Industry::random_colour, RandomRange(), Station::RecomputeIndustriesNearForAll(), Industry::RecomputeProductionMultipliers(), Industry::selected_layout, SetIndustryConstructionCounter(), SetIndustryConstructionStage(), AnimationInfo::status, Industry::this_month_production, Industry::this_month_transported, ToTileIndexDiff(), Industry::town, Industry::type, IndustrySpec::UsesSmoothEconomy(), Industry::was_cargo_delivered, WATER_CLASS_INVALID, WC_INDUSTRY_DIRECTORY, and TileInfo::x.
Referenced by CreateNewIndustryHelper().
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Find a town for the industry, while checking for multiple industries in the same town.
tile | Position of the industry to build. | |
type | Industry type. | |
[out] | town | Pointer to return town for the new industry, NULL is written if no good town can be found. |
*t
!= NULL *t
points to a town on success, and NULL
on failure. Definition at line 1326 of file industry_cmd.cpp.
References _settings_game, ClosestTownFromTile(), GameSettings::economy, EconomySettings::multiple_industry_per_town, return_cmd_error, Industry::town, and Industry::type.
Referenced by CreateNewIndustryHelper().
void GenerateIndustries | ( | ) |
This function will create random industries during game creation.
It will scale the amount of industries by mapsize and difficulty level.
Definition at line 2110 of file industry_cmd.cpp.
References _industry_builder, _settings_game, GameSettings::difficulty, GetNumberOfIndustries(), GetScaledIndustryGenerationProbability(), GWP_INDUSTRY, ID_FUND_ONLY, DifficultySettings::industry_density, NUM_INDUSTRYTYPES, PlaceInitialIndustry(), RandomRange(), IndustryBuildData::Reset(), and SetGeneratingWorldProgress().
Referenced by _GenerateWorld(), and BuildIndustryWindow::OnClick().
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Get total number of industries existing in the game.
Definition at line 2064 of file industry_cmd.cpp.
References Industry::GetIndustryTypeCount(), and NUM_INDUSTRYTYPES.
Referenced by IndustryDailyLoop(), IndustryBuildData::MonthlyLoop(), and IndustryBuildData::Reset().
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Compute the probability for constructing a new industry during game play.
it | Industry type to compute. | |
[out] | min_number | Minimal number of industries that should exist at the map. |
Definition at line 1986 of file industry_cmd.cpp.
References _cur_year, _settings_game, IndustrySpec::appear_ingame, IndustrySpec::behaviour, GameSettings::difficulty, IndustrySpec::enabled, GameSettings::game_creation, GetIndustryProbabilityCallback(), GetIndustrySpec(), IACT_RANDOMCREATION, ID_FUND_ONLY, DifficultySettings::industry_density, INDUSTRYBEH_AFTER_1960, INDUSTRYBEH_BEFORE_1950, INDUSTRYBEH_CANCLOSE_LASTINSTANCE, GameCreationSettings::landscape, and IndustrySpec::num_table.
Referenced by IndustryTypeBuildData::GetIndustryTypeData().
const IndustrySpec* GetIndustrySpec | ( | IndustryType | thistype | ) |
Accessor for array _industry_specs.
Array of industries data.
This will ensure at once : proper access and not allowing modifications of it.
thistype | of industry (which is the index in _industry_specs) |
Definition at line 116 of file industry_cmd.cpp.
References NUM_INDUSTRYTYPES.
Referenced by IndustryOverrideManager::AddEntityID(), AdvertiseIndustryOpening(), AfterLoadGame(), BuildIndustriesLegend(), CcBuildIndustry(), ChangeIndustryProduction(), CheckIfCallBackAllowsCreation(), CheckIfFarEnoughFromConflictingIndustry(), CheckIfIndustryIsAllowed(), CheckIfIndustryTilesAreFree(), CheckIndustries(), CheckIndustryCloseDownProtection(), CmdBuildIndustry(), CMSAMine(), IndustryCargoesWindow::ComputeCargoDisplay(), IndustryCargoesWindow::ComputeIndustryDisplay(), CargoesRow::ConnectIndustryAccepted(), CargoesRow::ConnectIndustryProduced(), IndustryCargoesWindow::CountMatchingAcceptingIndustries(), IndustryCargoesWindow::CountMatchingProducingIndustries(), CreateNewIndustry(), CreateNewIndustryHelper(), Disaster_CoalMine_Init(), Disaster_Helicopter_Init(), DisasterTick_Aircraft(), DoCreateNewIndustry(), CargoesField::Draw(), IndustryViewWindow::DrawInfo(), BuildIndustryWindow::DrawWidget(), FindNearIndustryName(), FormatString(), GetAiPurchaseCallbackResult(), GetCountAndDistanceOfClosestInstance(), GetGrffile(), GetIndustryGamePlayProbability(), GetIndustryProbabilityCallback(), IndustryDirectoryWindow::GetIndustryString(), GetScaledIndustryGenerationProbability(), GetSmallMapIndustriesPixels(), IndustriesScopeResolver::GetVariable(), IndustriesResolverObject::IndustriesResolverObject(), IndustryProductionCallback(), IndustryTemporarilyRefusesCargo(), IndustryTypeNameSorter(), IsTileForestIndustry(), BuildIndustryWindow::OnClick(), IndustryCargoesWindow::OnClick(), IndustryCargoesWindow::OnInit(), BuildIndustryWindow::OnInvalidateData(), IndustryViewWindow::OnInvalidateData(), BuildIndustryWindow::OnPlaceObject(), BuildIndustryWindow::OnTick(), Industry::RecomputeProductionMultipliers(), BuildIndustryWindow::SetStringParameters(), IndustryCargoesWindow::SetStringParameters(), ShowIndustryCargoesWindow(), IndustriesScopeResolver::StorePSA(), TriggerIndustryProduction(), and BuildIndustryWindow::UpdateWidgetSize().
const IndustryTileSpec* GetIndustryTileSpec | ( | IndustryGfx | gfx | ) |
Accessor for array _industry_tile_specs.
Array of industry tiles data.
This will ensure at once : proper access and not allowing modifications of it.
gfx | of industrytile (which is the index in _industry_tile_specs) |
Definition at line 130 of file industry_cmd.cpp.
References INVALID_INDUSTRYTILE.
Referenced by CheckIfIndustryTilesAreFree(), DoCreateNewIndustry(), DoTriggerIndustryTile(), GetIndTileGrffile(), GetIndustryIDAtOffset(), and IndustryTileResolverObject::IndustryTileResolverObject().
IndustryType GetIndustryType | ( | TileIndex | tile | ) |
Retrieve the type for this industry.
Although it is accessed by a tile, it will return the general type of industry, and not the sprite index as would do GetIndustryGfx.
tile | that is queried |
Definition at line 99 of file industry_cmd.cpp.
References Industry::GetByTile(), IsTileType(), MP_INDUSTRY, and Industry::type.
Referenced by AfterLoadGame(), and FindNearIndustryName().
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Get wanted number of industries on the map.
Definition at line 2010 of file industry_cmd.cpp.
References _settings_game, GameSettings::difficulty, ID_END, ID_VERY_LOW, DifficultySettings::industry_density, lengthof, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::MAX_SIZE, min(), and ScaleByMapSize().
Referenced by GenerateIndustries().
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Compute the appearance probability for an industry during map creation.
it | Industry type to compute. | |
[out] | force_at_least_one | Returns whether at least one instance should be forced on map creation. |
Definition at line 1961 of file industry_cmd.cpp.
References _settings_game, IndustrySpec::appear_creation, IndustrySpec::behaviour, CHECK_OIL_RIG, IndustrySpec::check_proc, CHECK_REFINERY, GameSettings::difficulty, IndustrySpec::enabled, GameSettings::game_creation, GetIndustryProbabilityCallback(), GetIndustrySpec(), IACT_MAPGENERATION, ID_FUND_ONLY, DifficultySettings::industry_density, INDUSTRYBEH_NOBUILT_MAPCREATION, GameCreationSettings::landscape, IndustrySpec::num_table, ScaleByMapSize(), and ScaleByMapSize1D().
Referenced by CheckIndustries(), and GenerateIndustries().
void IndustryDailyLoop | ( | ) |
Daily handler for the industry changes Taking the original map size of 256*256, the number of random changes was always of just one unit.
But it cannot be the same on smaller or bigger maps. That number has to be scaled up or down. For small maps, it implies that less than one change per month is required, while on bigger maps, it would be way more. The daily loop handles those changes.
Definition at line 2671 of file industry_cmd.cpp.
References _current_company, _industry_builder, Chance16(), ChangeIndustryProduction(), GetCurrentTotalNumberOfIndustries(), Industry::GetRandom(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Economy::industry_daily_change_counter, Economy::industry_daily_increment, InvalidateWindowData(), min(), OWNER_NONE, Backup< T >::Restore(), SetWindowDirty(), IndustryBuildData::TryBuildNewIndustry(), IndustryBuildData::wanted_inds, WC_INDUSTRY_DIRECTORY, and WC_INDUSTRY_VIEW.
Referenced by OnNewDay().
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Check whether the tile can be replaced by a farm field.
tile | the tile to investigate. |
allow_fields | if true, the method will return true even if the tile is a farm tile, otherwise the tile may not be a farm tile |
Definition at line 953 of file industry_cmd.cpp.
References CLEAR_DESERT, CLEAR_FIELDS, CLEAR_SNOW, GetTileType(), GetTreeGround(), IsClearGround(), MP_CLEAR, MP_TREES, and TREE_GROUND_SHORE.
bool IsTileForestIndustry | ( | TileIndex | tile | ) |
Check whether the tile is a forest.
tile | the tile to investigate. |
Definition at line 925 of file industry_cmd.cpp.
References CT_INVALID, CargoSpec::Get(), Industry::GetByTile(), GetIndustrySpec(), INDUSTRYLIFE_ORGANIC, IsTileType(), CargoSpec::label, lengthof, IndustrySpec::life_type, MP_INDUSTRY, Industry::produced_cargo, and Industry::type.
Referenced by GetSmallMapVegetationPixels().
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Try to place the industry in the game.
Since there is no feedback why placement fails, there is no other option than to try a few times before concluding it does not work.
type | Industry type of the desired industry. |
try_hard | Try very hard to find a place. (Used to place at least one industry per type.) |
NULL
if creation failed. Definition at line 2035 of file industry_cmd.cpp.
References CreateNewIndustry(), and RandomTile.
Referenced by PlaceInitialIndustry(), and IndustryBuildData::TryBuildNewIndustry().
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Try to build a industry on the map.
type | IndustryType of the desired industry |
try_hard | Try very hard to find a place. (Used to place at least one industry per type) |
Definition at line 2050 of file industry_cmd.cpp.
References _current_company, GWP_INDUSTRY, IACT_MAPGENERATION, IncreaseGeneratingWorldProgress(), OWNER_NONE, PlaceIndustry(), and Backup< T >::Restore().
Referenced by GenerateIndustries().
Report news that industry production has changed significantly.
ind,: | Industry with changed production |
type,: | Cargo type that has changed |
percent,: | Percentage of change (>0 means increase, <0 means decrease) |
Definition at line 2441 of file industry_cmd.cpp.
References abs(), CargoSpec::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, NT_INDUSTRY_COMPANY, NT_INDUSTRY_NOBODY, NT_INDUSTRY_OTHER, SetDParam(), and WhoCanServiceIndustry().
Referenced by ChangeIndustryProduction().
void ResetIndustries | ( | ) |
This function initialize the spec arrays of both industry and industry tiles.
It adjusts the enabling of the industry too, based on climate availability. This will allow for clearer testings
Definition at line 72 of file industry_cmd.cpp.
References _settings_game, IndustrySpec::enabled, GameSettings::game_creation, HasBit(), GameCreationSettings::landscape, NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, and OverrideManagerBase::ResetOverride().
Referenced by ResetNewGRFData().
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Search callback function for ChopLumberMillTrees.
tile | to test |
user_data | that is passed by the caller. In this case, nothing |
< 3 and up means all fully grown trees
Definition at line 1055 of file industry_cmd.cpp.
References _current_company, _settings_client, SoundSettings::ambient, CMD_LANDSCAPE_CLEAR, DoCommand(), GetTreeGrowth(), IsTileType(), MP_TREES, OWNER_NONE, Backup< T >::Restore(), and ClientSettings::sound.
Referenced by ChopLumberMillTrees().
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Build farm field fence.
tile | the tile to position the fence on |
size | the size of the field being planted in tiles |
type | type of fence to set |
side | the side of the tile to attempt placement |
Definition at line 969 of file industry_cmd.cpp.
References AXIS_Y, Chance16(), CLEAR_FIELDS, DiagDirToAxis(), IsClearGround(), IsTileType(), MP_CLEAR, SetFence(), TILE_MASK, and TileDiffXY().
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Monthly update of industry statistics.
i | Industry to update. |
Definition at line 2161 of file industry_cmd.cpp.
References _cur_year, CT_INVALID, Industry::last_month_pct_transported, Industry::last_month_production, Industry::last_month_transported, Industry::last_prod_year, lengthof, min(), Industry::produced_cargo, Industry::this_month_production, and Industry::this_month_transported.
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Compute who can service the industry.
Here, 'can service' means that he/she has trains and stations close enough to the industry with the right cargo type and the right orders (ie has the technical means).
ind,: | Industry being investigated. |
Definition at line 2382 of file industry_cmd.cpp.
References _local_company, CanCargoServiceIndustry(), Vehicle::cargo_type, SmallVector< T, S >::Contains(), FindStationsAroundTiles(), FOR_ALL_VEHICLES, SpecializedStation< Station, false >::Get(), Order::GetDestination(), Order::GetUnloadType(), Vehicle::IsFrontEngine(), Order::IsType(), SmallVector< T, S >::Length(), Industry::location, Vehicle::Next(), OUFB_TRANSFER, OUFB_UNLOAD, Vehicle::owner, BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by ChangeIndustryProduction(), and ReportNewsProductionChangeIndustry().
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Check functions for different types of industry.
Definition at line 1304 of file industry_cmd.cpp.
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Definition at line 296 of file industry_cmd.cpp.
const TileTypeProcs _tile_type_industry_procs |