OpenTTD
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Data for managing the number and type of industries in the game. More...
#include <industry.h>
Public Member Functions | |
void | Reset () |
Completely reset the industry build data. | |
void | SetupTargetCount () |
Decide how many industries of each type are needed. | |
void | TryBuildNewIndustry () |
Try to create a random industry, during gameplay. | |
void | MonthlyLoop () |
Monthly update of industry build data. |
Data Fields | |
IndustryTypeBuildData | builddata [NUM_INDUSTRYTYPES] |
Industry build data for every industry type. | |
uint32 | wanted_inds |
Number of wanted industries (bits 31-16), and a fraction (bits 15-0). |
Data for managing the number and type of industries in the game.
Definition at line 171 of file industry.h.
void IndustryBuildData::MonthlyLoop | ( | ) |
Monthly update of industry build data.
Definition at line 2093 of file industry_cmd.cpp.
References _settings_game, GameSettings::difficulty, GetCurrentTotalNumberOfIndustries(), ID_FUND_ONLY, DifficultySettings::industry_density, min(), ScaleByMapSize(), and wanted_inds.
void IndustryBuildData::Reset | ( | ) |
Completely reset the industry build data.
Definition at line 2083 of file industry_cmd.cpp.
References builddata, GetCurrentTotalNumberOfIndustries(), NUM_INDUSTRYTYPES, IndustryTypeBuildData::Reset(), and wanted_inds.
Referenced by AfterLoadGame(), and GenerateIndustries().
void IndustryBuildData::SetupTargetCount | ( | ) |
Decide how many industries of each type are needed.
Definition at line 2212 of file industry_cmd.cpp.
References builddata, IndustryTypeBuildData::GetIndustryTypeData(), IndustryTypeBuildData::min_number, NUM_INDUSTRYTYPES, IndustryTypeBuildData::probability, RandomRange(), IndustryTypeBuildData::target_count, and wanted_inds.
Referenced by TryBuildNewIndustry().