OpenTTD
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The game information that is sent from the server to the clients. More...
#include <game.h>
Data Fields | |
GRFConfig * | grfconfig |
List of NewGRF files used. | |
Date | start_date |
When the game started. | |
Date | game_date |
Current date. | |
uint16 | map_width |
Map width. | |
uint16 | map_height |
Map height. | |
char | server_name [NETWORK_NAME_LENGTH] |
Server name. | |
char | hostname [NETWORK_HOSTNAME_LENGTH] |
Hostname of the server (if any) | |
char | server_revision [NETWORK_REVISION_LENGTH] |
The version number the server is using (e.g.: 'r304' or 0.5.0) | |
bool | dedicated |
Is this a dedicated server? | |
bool | version_compatible |
Can we connect to this server or not? (based on server_revision) | |
bool | compatible |
Can we connect to this server or not? (based on server_revision and grf_match. | |
bool | use_password |
Is this server passworded? | |
byte | game_info_version |
Version of the game info. | |
byte | server_lang |
Language of the server (we should make a nice table for this) | |
byte | clients_max |
Max clients allowed on server. | |
byte | companies_on |
How many started companies do we have. | |
byte | companies_max |
Max companies allowed on server. | |
byte | spectators_on |
How many spectators do we have? | |
byte | spectators_max |
Max spectators allowed on server. | |
byte | map_set |
Graphical set. | |
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char | map_name [NETWORK_NAME_LENGTH] |
Map which is played ["random" for a randomized map]. | |
byte | clients_on |
Current count of clients on server. |
The game information that is sent from the server to the clients.