14 #include "../stdafx.h"
15 #include "../video/video_driver.hpp"
16 #include "../table/sprites.h"
17 #include "32bpp_anim_sse4.hpp"
20 #include "../safeguards.h"
23 static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
32 IGNORE_UNINITIALIZED_WARNING_START
33 template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last,
bool translucent,
bool animated>
36 const byte *
const remap = bp->
remap;
38 uint16 *anim_line = this->anim_buf + ((uint32 *)bp->
dst - (uint32 *)_screen.dst_ptr) + bp->
top * this->anim_buf_width + bp->
left;
39 int effective_width = bp->
width;
42 const Blitter_32bppSSE_Base::SpriteData *
const sd = (
const Blitter_32bppSSE_Base::SpriteData *) bp->
sprite;
43 const SpriteInfo *
const si = &sd->infos[zoom];
44 const MapValue *src_mv_line = (
const MapValue *) &sd->data[si->mv_offset] + bp->
skip_top * si->sprite_width;
45 const Colour *src_rgba_line = (
const Colour *) ((
const byte *) &sd->data[si->sprite_offset] + bp->
skip_top * si->sprite_line_size);
47 if (read_mode != RM_WITH_MARGIN) {
51 const MapValue *src_mv = src_mv_line;
54 const __m128i a_cm = ALPHA_CONTROL_MASK;
55 const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
56 const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
58 for (
int y = bp->
height; y != 0; y--) {
60 const Colour *src = src_rgba_line + META_LENGTH;
62 uint16 *anim = anim_line;
64 if (read_mode == RM_WITH_MARGIN) {
65 assert(bt_last == BT_NONE);
66 anim += src_rgba_line[0].
data;
67 src += src_rgba_line[0].
data;
68 dst += src_rgba_line[0].
data;
70 const int width_diff = si->sprite_width - bp->
width;
71 effective_width = bp->
width - (int) src_rgba_line[0].data;
72 const int delta_diff = (int) src_rgba_line[1].data - width_diff;
73 const int new_width = effective_width - delta_diff;
74 effective_width = delta_diff > 0 ? new_width : effective_width;
75 if (effective_width <= 0)
goto next_line;
81 for (uint x = (uint) effective_width; x > 0; x--) {
84 *anim = *(
const uint16*) src_mv;
85 *dst = (src_mv->m >=
PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->
data;
91 if (animated) src_mv++;
99 for (uint x = (uint) effective_width/2; x != 0; x--) {
100 uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
101 __m128i srcABCD = _mm_loadl_epi64((
const __m128i*) src);
102 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
106 const byte m0 = mvX2;
108 const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
109 InsertFirstUint32(AdjustBrightneSSE(c0, (byte) (mvX2 >> 8)).data, srcABCD);
111 const byte m1 = mvX2 >> 16;
113 const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
114 InsertSecondUint32(AdjustBrightneSSE(c1, (byte) (mvX2 >> 24)).data, srcABCD);
118 const byte a0 = src[0].
a;
119 const byte a1 = src[1].
a;
123 *(uint32*) anim = mvX2;
124 goto bmno_full_opacity;
126 anim01 = (uint16) mvX2;
127 }
else if (a0 == 0) {
129 goto bmno_full_transparency;
131 if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
132 goto bmno_alpha_blend;
136 if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
137 *(uint32*) anim = anim01;
139 anim[0] = (uint16) anim01;
142 if (src[0].a) anim[0] = 0;
143 if (src[1].a) anim[1] = 0;
148 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
150 _mm_storel_epi64((__m128i *) dst, srcABCD);
151 bmno_full_transparency:
158 if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
160 }
else if (src->
a == 255) {
161 *anim = *(
const uint16*) src_mv;
162 *dst = (src_mv->m >=
PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
166 __m128i dstABCD = _mm_cvtsi32_si128(dst->
data);
168 Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
170 srcABCD = _mm_cvtsi32_si128(colour.
data);
172 srcABCD = _mm_cvtsi32_si128(src->
data);
174 dst->
data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
180 for (uint x = (uint) effective_width / 2; x != 0; x--) {
181 uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
182 __m128i srcABCD = _mm_loadl_epi64((
const __m128i*) src);
183 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
186 const uint m0 = (byte) mvX2;
187 const uint r0 = remap[m0];
188 const uint m1 = (byte) (mvX2 >> 16);
189 const uint r1 = remap[m1];
190 if (mvX2 & 0x00FF00FF) {
191 #define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
193 Colour m_colour = m_colour_init; \
195 const Colour srcm = (Colour) (m_src); \
196 const uint m = (byte) (m_m); \
197 const uint r = remap[m]; \
198 const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
199 m_colour = r == 0 ? m_colour : cmap; \
200 m_colour = m != 0 ? m_colour : srcm; \
203 uint64 srcs = _mm_cvtsi128_si64(srcABCD);
205 if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
206 uint64 remapped_src = 0;
207 CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
208 remapped_src = c0.
data;
209 CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
210 remapped_src |= (uint64) c1.
data << 32;
211 srcABCD = _mm_cvtsi64_si128(remapped_src);
214 CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
215 remapped_src[0] = c0.
data;
216 CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
217 remapped_src[1] = c1.
data;
218 srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
221 if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
226 const byte a0 = src[0].
a;
227 const byte a1 = src[1].
a;
228 uint32 anim01 = mvX2 & 0xFF00FF00;
232 *(uint32*) anim = anim01 | (r1 << 16);
233 goto bmcr_full_opacity;
235 }
else if (a0 == 0) {
237 goto bmcr_full_transparency;
240 anim[1] = r1 | (anim01 >> 16);
242 goto bmcr_alpha_blend;
246 if (a1 == 255) anim01 |= r1 << 16;
247 *(uint32*) anim = anim01;
249 anim[0] = (uint16) anim01;
252 if (src[0].a) anim[0] = 0;
253 if (src[1].a) anim[1] = 0;
258 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
260 _mm_storel_epi64((__m128i *) dst, srcABCD);
261 bmcr_full_transparency:
268 if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
271 if (src->
a == 0)
break;
273 const uint r = remap[src_mv->m];
274 *anim = (animated && src->
a == 255) ? r | ((uint16) src_mv->v << 8 ) : 0;
276 Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
278 *dst = remapped_colour;
280 remapped_colour.
a = src->
a;
281 srcABCD = _mm_cvtsi32_si128(remapped_colour.
data);
282 goto bmcr_alpha_blend_single;
287 srcABCD = _mm_cvtsi32_si128(src->
data);
289 bmcr_alpha_blend_single:
290 __m128i dstABCD = _mm_cvtsi32_si128(dst->
data);
291 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
293 dst->
data = _mm_cvtsi128_si32(srcABCD);
300 for (uint x = (uint) bp->
width / 2; x > 0; x--) {
301 __m128i srcABCD = _mm_loadl_epi64((
const __m128i*) src);
302 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
303 _mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
307 if (src[-2].a) anim[-2] = 0;
308 if (src[-1].a) anim[-1] = 0;
311 if ((bt_last == BT_NONE && bp->
width & 1) || bt_last == BT_ODD) {
312 __m128i srcABCD = _mm_cvtsi32_si128(src->
data);
313 __m128i dstABCD = _mm_cvtsi32_si128(dst->
data);
314 dst->
data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
315 if (src[0].a) anim[0] = 0;
320 for (uint x = (uint) bp->
width; x > 0; x--) {
321 if (src_mv->m == 0) {
323 uint8 g = MakeDark(src->r, src->g, src->b);
324 *dst = ComposeColourRGBA(g, g, g, src->
a, *dst);
328 uint r = remap[src_mv->m];
329 if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->
a, *dst);
339 for (uint x = (uint) bp->
width; x > 0; x--) {
354 src_rgba_line = (
const Colour*) ((
const byte*) src_rgba_line + si->sprite_line_size);
355 dst_line += bp->
pitch;
356 anim_line += this->anim_buf_width;
359 IGNORE_UNINITIALIZED_WARNING_STOP
370 const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((
const Blitter_32bppSSE_Base::SpriteData *) bp->
sprite)->flags;
375 const BlockType bt_last = (BlockType) (bp->
width & 1);
376 if (bt_last == BT_EVEN) {
377 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
378 else Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
380 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
381 else Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
385 if (sprite_flags & SF_TRANSLUCENT) {
386 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
387 else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
389 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
390 else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
393 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
394 else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
400 if (sprite_flags & SF_NO_REMAP)
goto bm_normal;
402 if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
403 else Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
405 if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
406 else Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
409 case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;
410 case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;
411 case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;