OpenTTD
Data Fields
ConstructionSettings Struct Reference

Settings related to construction in-game. More...

#include <settings_type.h>

Data Fields

uint8 max_heightlevel
 maximum allowed heightlevel
bool build_on_slopes
 allow building on slopes
bool autoslope
 allow terraforming under things
uint16 max_bridge_length
 maximum length of bridges
byte max_bridge_height
 maximum height of bridges
uint16 max_tunnel_length
 maximum length of tunnels
byte train_signal_side
 show signals on left / driving / right side
bool extra_dynamite
 extra dynamite
bool road_stop_on_town_road
 allow building of drive-through road stops on town owned roads
bool road_stop_on_competitor_road
 allow building of drive-through road stops on roads owned by competitors
uint8 raw_industry_construction
 type of (raw) industry construction (none, "normal", prospecting)
uint8 industry_platform
 the amount of flat land around an industry
bool freeform_edges
 allow terraforming the tiles at the map edges
uint8 extra_tree_placement
 (dis)allow building extra trees in-game
uint8 command_pause_level
 level/amount of commands that can't be executed while paused
uint32 terraform_per_64k_frames
 how many tile heights may, over a long period, be terraformed per 65536 frames?
uint16 terraform_frame_burst
 how many tile heights may, over a short period, be terraformed?
uint32 clear_per_64k_frames
 how many tiles may, over a long period, be cleared per 65536 frames?
uint16 clear_frame_burst
 how many tiles may, over a short period, be cleared?
uint32 tree_per_64k_frames
 how many trees may, over a long period, be planted per 65536 frames?
uint16 tree_frame_burst
 how many trees may, over a short period, be planted?

Detailed Description

Settings related to construction in-game.

Definition at line 298 of file settings_type.h.


The documentation for this struct was generated from the following file: