42 int GetSlopePixelZ(
int x,
int y);
86 pt.x = (y - x) * 2 * ZOOM_LVL_BASE;
87 pt.y = (y + x - z) * ZOOM_LVL_BASE;
114 Point pt = {(y * 2 - x) >> (2 + ZOOM_LVL_SHIFT), (y * 2 + x) >> (2 + ZOOM_LVL_SHIFT)};
133 bool HasFoundationNW(
TileIndex tile,
Slope slope_here, uint z_here);
134 bool HasFoundationNE(
TileIndex tile,
Slope slope_here, uint z_here);
139 void InitializeLandscape();