OpenTTD
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The game information that is not generated on-the-fly and has to be sent to the clients. More...
#include <game.h>
Data Fields | |
char | map_name [NETWORK_NAME_LENGTH] |
Map which is played ["random" for a randomized map]. | |
byte | clients_on |
Current count of clients on server. |
The game information that is not generated on-the-fly and has to be sent to the clients.