OpenTTD
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This structure is the same for both Industries and Houses. More...
#include <sprite.h>
Data Fields | |
PalSpriteID | ground |
PalSpriteID | building |
byte | subtile_x |
byte | subtile_y |
byte | width |
byte | height |
byte | dz |
byte | draw_proc |
This structure is the same for both Industries and Houses.
Buildings here reference a general type of construction