OpenTTD
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Sprite loader for graphics coming from a (New)GRF. More...
#include <grf.hpp>
Public Member Functions | |
SpriteLoaderGrf (byte container_ver) | |
uint8 | LoadSprite (SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) |
Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
Private Attributes | |
byte | container_ver |
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virtual |
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
[out] | sprite | The sprites to fill with data. |
file_slot | The file "descriptor" of the file we read from. | |
file_pos | The position within the file the image begins. | |
sprite_type | The type of sprite we're trying to load. | |
load_32bpp | True if 32bpp sprites should be loaded, false for a 8bpp sprite. |
Implements SpriteLoader.
Definition at line 328 of file grf.cpp.
Referenced by ReadSprite().