12 #include "../stdafx.h"
13 #include "../company_base.h"
16 #include "../string_func.h"
18 #include "../ai/ai.hpp"
19 #include "../ai/ai_config.hpp"
20 #include "../network/network.h"
21 #include "../ai/ai_instance.hpp"
23 #include "../safeguards.h"
25 static char _ai_saveload_name[64];
26 static int _ai_saveload_version;
27 static char _ai_saveload_settings[1024];
28 static bool _ai_saveload_is_random;
30 static const SaveLoad _ai_company[] = {
31 SLEG_STR(_ai_saveload_name, SLE_STRB),
32 SLEG_STR(_ai_saveload_settings, SLE_STRB),
38 static void SaveReal_AIPL(
int *index_ptr)
48 _ai_saveload_name[0] =
'\0';
49 _ai_saveload_version = -1;
52 _ai_saveload_is_random = config->
IsRandom();
53 _ai_saveload_settings[0] =
'\0';
61 static void Load_AIPL()
72 _ai_saveload_is_random = 0;
73 _ai_saveload_version = -1;
84 config->
Change(NULL, -1,
false,
true);
86 config->
Change(_ai_saveload_name, _ai_saveload_version,
false, _ai_saveload_is_random);
90 config->
Change(_ai_saveload_name, -1,
false, _ai_saveload_is_random);
92 if (strcmp(_ai_saveload_name,
"%_dummy") != 0) {
93 DEBUG(script, 0,
"The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
94 DEBUG(script, 0,
"A random other AI will be loaded in its place.");
96 DEBUG(script, 0,
"The savegame had no AIs available at the time of saving.");
97 DEBUG(script, 0,
"A random available AI will be loaded now.");
100 DEBUG(script, 0,
"The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
101 DEBUG(script, 0,
"The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
105 _ai_saveload_version = -1;
114 AI::Load(index, _ai_saveload_version);
119 static void Save_AIPL()
128 {
'AIPL', Save_AIPL, Load_AIPL, NULL, NULL, CH_ARRAY |
CH_LAST},