OpenTTD
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Class for writing an encoded language. More...
Public Member Functions | |
TranslationWriter (StringList *strings) | |
Writer for the encoded data. | |
void | WriteHeader (const LanguagePackHeader *header) |
Write the header metadata. | |
void | Finalise () |
Finalise writing the file. | |
void | WriteLength (uint length) |
Write the length as a simple gamma. | |
void | Write (const byte *buffer, size_t length) |
Write a number of bytes. | |
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virtual | ~LanguageWriter () |
Especially destroy the subclasses. | |
virtual void | WriteLang (const StringData &data) |
Actually write the language. |
Data Fields | |
StringList * | strings |
The encoded strings. |
Class for writing an encoded language.
Definition at line 166 of file game_text.cpp.
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inline |
Writer for the encoded data.
strings | The string table to add the strings to. |
Definition at line 173 of file game_text.cpp.
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inlinevirtual |
Write a number of bytes.
buffer | The buffer to write. |
length | The amount of byte to write. |
Implements LanguageWriter.
Definition at line 192 of file game_text.cpp.
References SmallVector< T, S >::Append(), and strings.
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inlinevirtual |
Write the header metadata.
The multi-byte integers are already converted to the little endian format.
header | The header to write. |
Implements LanguageWriter.
Definition at line 177 of file game_text.cpp.
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inlinevirtual |
Write the length as a simple gamma.
length | The number to write. |
Reimplemented from LanguageWriter.
Definition at line 187 of file game_text.cpp.