OpenTTD
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Handling of water tiles. More...
#include "stdafx.h"
#include "cmd_helper.h"
#include "landscape.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "news_func.h"
#include "depot_base.h"
#include "depot_func.h"
#include "water.h"
#include "industry_map.h"
#include "newgrf_canal.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "company_func.h"
#include "clear_map.h"
#include "tree_map.h"
#include "aircraft.h"
#include "effectvehicle_func.h"
#include "tunnelbridge_map.h"
#include "station_base.h"
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "date_func.h"
#include "company_base.h"
#include "company_gui.h"
#include "newgrf_generic.h"
#include "table/strings.h"
#include "safeguards.h"
#include "table/water_land.h"
Go to the source code of this file.
Functions | |
static void | MarkTileDirtyIfCanalOrRiver (TileIndex tile) |
Marks tile dirty if it is a canal or river tile. | |
static void | MarkCanalsAndRiversAroundDirty (TileIndex tile) |
Marks the tiles around a tile as dirty, if they are canals or rivers. | |
CommandCost | CmdBuildShipDepot (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Build a ship depot. | |
void | MakeWaterKeepingClass (TileIndex tile, Owner o) |
static CommandCost | RemoveShipDepot (TileIndex tile, DoCommandFlag flags) |
static CommandCost | DoBuildLock (TileIndex tile, DiagDirection dir, DoCommandFlag flags) |
Builds a lock. | |
static CommandCost | RemoveLock (TileIndex tile, DoCommandFlag flags) |
Remove a lock. | |
CommandCost | CmdBuildLock (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Builds a lock. | |
bool | RiverModifyDesertZone (TileIndex tile, void *) |
Callback to create non-desert around a river tile. | |
CommandCost | CmdBuildCanal (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Build a piece of canal. | |
static CommandCost | ClearTile_Water (TileIndex tile, DoCommandFlag flags) |
bool | IsWateredTile (TileIndex tile, Direction from) |
return true if a tile is a water tile wrt. | |
static void | DrawWaterSprite (SpriteID base, uint offset, CanalFeature feature, TileIndex tile) |
Draw a water sprite, potentially with a NewGRF-modified sprite offset. | |
static void | DrawWaterEdges (bool canal, uint offset, TileIndex tile) |
Draw canal or river edges. | |
static void | DrawSeaWater (TileIndex tile) |
Draw a plain sea water tile with no edges. | |
static void | DrawCanalWater (TileIndex tile) |
draw a canal styled water tile with dikes around | |
static void | DrawWaterTileStruct (const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature) |
Draw a build sprite sequence for water tiles. | |
static void | DrawWaterLock (const TileInfo *ti) |
Draw a lock tile. | |
static void | DrawWaterDepot (const TileInfo *ti) |
Draw a ship depot tile. | |
static void | DrawRiverWater (const TileInfo *ti) |
void | DrawShoreTile (Slope tileh) |
void | DrawWaterClassGround (const TileInfo *ti) |
static void | DrawTile_Water (TileInfo *ti) |
void | DrawShipDepotSprite (int x, int y, Axis axis, DepotPart part) |
static int | GetSlopePixelZ_Water (TileIndex tile, uint x, uint y) |
static Foundation | GetFoundation_Water (TileIndex tile, Slope tileh) |
static void | GetTileDesc_Water (TileIndex tile, TileDesc *td) |
static void | FloodVehicle (Vehicle *v) |
Handle the flooding of a vehicle. | |
static Vehicle * | FloodVehicleProc (Vehicle *v, void *data) |
Flood a vehicle if we are allowed to flood it, i.e. | |
static void | FloodVehicles (TileIndex tile) |
Finds a vehicle to flood. | |
FloodingBehaviour | GetFloodingBehaviour (TileIndex tile) |
Returns the behaviour of a tile during flooding. | |
void | DoFloodTile (TileIndex target) |
Floods a tile. | |
static void | DoDryUp (TileIndex tile) |
Drys a tile up. | |
void | TileLoop_Water (TileIndex tile) |
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd, and by TileLoop_Industry() and TileLoop_Track() | |
void | ConvertGroundTilesIntoWaterTiles () |
static TrackStatus | GetTileTrackStatus_Water (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
static bool | ClickTile_Water (TileIndex tile) |
static void | ChangeTileOwner_Water (TileIndex tile, Owner old_owner, Owner new_owner) |
static VehicleEnterTileStatus | VehicleEnter_Water (Vehicle *v, TileIndex tile, int x, int y) |
static CommandCost | TerraformTile_Water (TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) |
Variables | |
static const uint8 | _flood_from_dirs [] |
Describes from which directions a specific slope can be flooded (if the tile is floodable at all). | |
const TileTypeProcs | _tile_type_water_procs |
Handling of water tiles.
Definition in file water_cmd.cpp.
CommandCost CmdBuildCanal | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const char * | text | ||
) |
Build a piece of canal.
tile | end tile of stretch-dragging |
flags | type of operation |
p1 | start tile of stretch-dragging |
p2 | waterclass to build. sea and river can only be built in scenario editor |
text | unused |
Definition at line 394 of file water_cmd.cpp.
References _current_company, CommandCost::AddCost(), CircularTileSearch(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, DC_FORCE_CLEAR_TILE, DirtyCompanyInfrastructureWindows(), DoCommand(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), CommandCost::GetCost(), GetTileSlope(), OrthogonalTileArea::h, IsInclinedSlope(), IsTileOwner(), IsTileType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), IsWaterTile(), MakeCanal(), MakeRiver(), MakeSea(), MapSize(), MarkCanalsAndRiversAroundDirty(), MarkTileDirtyByTile(), MP_WATER, OWNER_WATER, return_cmd_error, RiverModifyDesertZone(), SLOPE_FLAT, TILE_AREA_LOOP, TileHeight(), OrthogonalTileArea::w, WATER_CLASS_CANAL, WATER_CLASS_INVALID, WATER_CLASS_RIVER, and WATER_CLASS_SEA.
CommandCost CmdBuildLock | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const char * | text | ||
) |
Builds a lock.
tile | tile where to place the lock |
flags | type of operation |
p1 | unused |
p2 | unused |
text | unused |
Definition at line 370 of file water_cmd.cpp.
References DoBuildLock(), GetInclinedSlopeDirection(), GetTileSlope(), INVALID_DIAGDIR, and return_cmd_error.
CommandCost CmdBuildShipDepot | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const char * | text | ||
) |
Build a ship depot.
tile | tile where ship depot is built |
flags | type of operation |
p1 | bit 0 depot orientation (Axis) |
p2 | unused |
text | unused |
Definition at line 102 of file water_cmd.cpp.
References _current_company, _date, CommandCost::AddCost(), AXIS_X, Depot::build_date, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_depot_pool >::CanAllocateItem(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, DC_AUTO, DC_EXEC, DEPOT_PART_NORTH, DEPOT_PART_SOUTH, DirtyCompanyInfrastructureWindows(), DoCommand(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), GetWaterClass(), HasTileWaterGround(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, IsBridgeAbove(), IsTileFlat(), IsWaterTile(), LOCK_DEPOT_TILE_FACTOR, MakeDefaultName(), MakeShipDepot(), MarkTileDirtyByTile(), return_cmd_error, TileDiffXY(), and WATER_CLASS_CANAL.
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Builds a lock.
tile | Central tile of the lock. |
dir | Uphill direction. |
flags | Operation to perform. |
Definition at line 249 of file water_cmd.cpp.
References _current_company, CommandCost::AddCost(), CMD_LANDSCAPE_CLEAR, DirtyCompanyInfrastructureWindows(), DoCommand(), EnsureNoVehicleOnGround(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), GetWaterClass(), Company::infrastructure, IsBridgeAbove(), IsTileFlat(), IsWaterTile(), LOCK_DEPOT_TILE_FACTOR, MakeLock(), MarkCanalsAndRiversAroundDirty(), MarkTileDirtyByTile(), return_cmd_error, CommandCost::Succeeded(), TileOffsByDiagDir(), CompanyInfrastructure::water, and WATER_CLASS_CANAL.
Referenced by CmdBuildLock().
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Draw a ship depot tile.
Definition at line 773 of file water_cmd.cpp.
References DrawWaterTileStruct(), GetShipDepotAxis(), GetShipDepotPart(), GetTileOwner(), and TileInfo::tile.
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Draw canal or river edges.
canal | True if canal edges should be drawn, false for river edges. |
offset | Sprite offset. |
tile | Tile to draw. |
Definition at line 634 of file water_cmd.cpp.
References DIR_E, DIR_N, DIR_NE, DIR_NW, DIR_S, DIR_SE, DIR_SW, DIR_W, DrawWaterSprite(), GetCanalSprite(), IsWateredTile(), and TILE_ADDXY.
Referenced by DrawCanalWater().
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Draw a lock tile.
Definition at line 734 of file water_cmd.cpp.
References _water_feature, CFF_HAS_FLAT_SPRITE, DrawGroundSprite(), DrawWaterTileStruct(), GetCanalSprite(), GetLockDirection(), GetLockPart(), DrawTileSprites::ground, HasBit(), LOCK_PART_UPPER, DrawTileSprites::seq, PalSpriteID::sprite, TileInfo::tile, and TileInfo::z.
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Draw a water sprite, potentially with a NewGRF-modified sprite offset.
base | Sprite base. |
offset | Sprite offset. |
feature | The type of sprite that is drawn. |
tile | Tile index to draw. |
Definition at line 619 of file water_cmd.cpp.
References DrawGroundSprite(), and GetCanalSpriteOffset().
Referenced by DrawCanalWater(), and DrawWaterEdges().
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Draw a build sprite sequence for water tiles.
If buildings are invisible, nothing will be drawn.
ti | Tile info. |
dtss | Sprite sequence to draw. |
base | Base sprite. |
offset | Additional sprite offset. |
palette | Palette to use. |
Definition at line 717 of file water_cmd.cpp.
References AddSortableSpriteToDraw(), DrawTileSeqStruct::delta_x, DrawTileSeqStruct::delta_z, GetCanalSpriteOffset(), IsInvisibilitySet(), DrawTileSeqStruct::IsTerminator(), IsTransparencySet(), PalSpriteID::sprite, TileInfo::tile, TO_BUILDINGS, TileInfo::x, TileInfo::y, and TileInfo::z.
Referenced by DrawWaterDepot(), and DrawWaterLock().
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Handle the flooding of a vehicle.
This sets the vehicle state to crashed, creates a newsitem and dirties the necessary windows.
v | The vehicle to flood. |
Definition at line 918 of file water_cmd.cpp.
References _settings_client, AddVehicleNewsItem(), Vehicle::Crash(), CreateEffectVehicleRel(), SoundSettings::disaster, EV_EXPLOSION_LARGE, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Game::NewEvent(), AI::NewEvent(), NT_ACCIDENT, Vehicle::owner, SetDParam(), ClientSettings::sound, and Vehicle::tile.
Referenced by FloodVehicleProc().
Flood a vehicle if we are allowed to flood it, i.e.
when it is on the ground.
v | The vehicle to test for flooding. |
data | The z of level to flood. |
Definition at line 936 of file water_cmd.cpp.
References AIR_SHADOW, Station::airport, AirportFTAClass::delta_z, Vehicle::First(), FloodVehicle(), SpecializedStation< Station, false >::GetByTile(), Airport::GetFTA(), GetTileMaxZ(), IsAirportTile(), Vehicle::subtype, Vehicle::tile, BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_TRAIN, Vehicle::vehstatus, VS_CRASHED, and Vehicle::z_pos.
Referenced by FloodVehicles().
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Finds a vehicle to flood.
It does not find vehicles that are already crashed on bridges, i.e. flooded.
tile | the tile where to find a vehicle to flood |
Definition at line 974 of file water_cmd.cpp.
References Station::airport, FindVehicleOnPos(), FloodVehicleProc(), GetBridgePixelHeight(), SpecializedStation< Station, false >::GetByTile(), GetOtherBridgeEnd(), IsAirportTile(), IsBridgeTile(), and TILE_AREA_LOOP.
Referenced by DoFloodTile().
FloodingBehaviour GetFloodingBehaviour | ( | TileIndex | tile | ) |
Returns the behaviour of a tile during flooding.
Definition at line 1005 of file water_cmd.cpp.
References FLOOD_ACTIVE, FLOOD_DRYUP, FLOOD_NONE, GetTileSlope(), GetTileType(), GetTreeGround(), GetWaterClass(), IsCoast(), IsSlopeWithOneCornerRaised(), MP_INDUSTRY, MP_OBJECT, MP_RAILWAY, MP_STATION, MP_TREES, MP_WATER, RAIL_GROUND_WATER, TREE_GROUND_SHORE, and WATER_CLASS_SEA.
Referenced by CheckRailSlope(), and TileLoop_Water().
return true if a tile is a water tile wrt.
a certain direction.
tile | The tile of interest. |
from | The direction of interest. |
Definition at line 548 of file water_cmd.cpp.
References DiagDirToAxis(), DIR_E, DIR_N, DIR_NE, DIR_NW, DIR_S, DIR_SE, DIR_SW, DIR_W, DirToDiagDir(), GetIndustryIndex(), GetLockDirection(), GetTileSlope(), GetTileType(), GetTunnelBridgeDirection(), GetTunnelBridgeTransportType(), GetWaterTileType(), IsBuoy(), IsDock(), IsOilRig(), IsPlainRail(), IsTileFlat(), IsTileOnWater(), IsTileType(), MP_INDUSTRY, MP_OBJECT, MP_RAILWAY, MP_STATION, MP_TUNNELBRIDGE, MP_VOID, MP_WATER, RAIL_GROUND_WATER, ReverseDiagDir(), SLOPE_E, SLOPE_N, SLOPE_S, SLOPE_W, TileOffsByDir(), TRANSPORT_WATER, WATER_TILE_CLEAR, WATER_TILE_COAST, WATER_TILE_DEPOT, and WATER_TILE_LOCK.
Referenced by DrawWaterEdges(), and CanalScopeResolver::GetVariable().
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Marks tile dirty if it is a canal or river tile.
Called to avoid glitches when flooding tiles next to canal tile.
tile | tile to check |
Definition at line 74 of file water_cmd.cpp.
References IsCanal(), IsRiver(), IsTileType(), MarkTileDirtyByTile(), and MP_WATER.
Referenced by MarkCanalsAndRiversAroundDirty().
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Remove a lock.
tile | Central tile of the lock. |
flags | Operation to perform. |
Definition at line 323 of file water_cmd.cpp.
References CheckTileOwnership(), DirtyCompanyInfrastructureWindows(), EnsureNoVehicleOnGround(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), GetLockDirection(), GetTileOwner(), GetWaterClass(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Company::infrastructure, LOCK_DEPOT_TILE_FACTOR, MakeRiver(), MarkCanalsAndRiversAroundDirty(), OWNER_NONE, CommandCost::Succeeded(), TileOffsByDiagDir(), CompanyInfrastructure::water, and WATER_CLASS_RIVER.
bool RiverModifyDesertZone | ( | TileIndex | tile, |
void * | |||
) |
Callback to create non-desert around a river tile.
Definition at line 379 of file water_cmd.cpp.
References GetTropicZone(), SetTropicZone(), TROPICZONE_DESERT, and TROPICZONE_NORMAL.
Referenced by CmdBuildCanal().
void TileLoop_Water | ( | TileIndex | tile | ) |
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd, and by TileLoop_Industry() and TileLoop_Track()
tile | the water/shore tile that floods |
Definition at line 1153 of file water_cmd.cpp.
References _flood_from_dirs, AmbientSoundEffect(), DIR_BEGIN, DIR_END, DoDryUp(), DoFloodTile(), FLOOD_ACTIVE, FLOOD_DRYUP, FLOOD_PASSIVE, FOR_EACH_SET_BIT, GetFloodingBehaviour(), GetFoundationSlope(), GetTreeGround(), HasBit(), IsTileType(), IsValidTile(), MP_TREES, MP_WATER, ReverseDir(), SLOPE_HALFTILE_MASK, SLOPE_STEEP, TileOffsByDir(), and TREE_GROUND_SHORE.
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Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
Definition at line 50 of file water_cmd.cpp.
Referenced by TileLoop_Water().
const TileTypeProcs _tile_type_water_procs |