OpenTTD
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The main menu GUI. More...
#include "stdafx.h"
#include "error.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "network/network_content.h"
#include "landscape_type.h"
#include "strings_func.h"
#include "fios.h"
#include "ai/ai_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
#include "language.h"
#include "rev.h"
#include "highscore.h"
#include "widgets/intro_widget.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | SelectGameWindow |
Functions | |
void | ShowSelectGameWindow () |
static void | AskExitGameCallback (Window *w, bool confirmed) |
void | AskExitGame () |
static void | AskExitToGameMenuCallback (Window *w, bool confirmed) |
void | AskExitToGameMenu () |
Variables | |
static const NWidgetPart | _nested_select_game_widgets [] |
static WindowDesc | _select_game_desc (WDP_CENTER, NULL, 0, 0, WC_SELECT_GAME, WC_NONE, 0, _nested_select_game_widgets, lengthof(_nested_select_game_widgets)) |
The main menu GUI.
Definition in file intro_gui.cpp.