OpenTTD
32bpp_optimized.hpp
Go to the documentation of this file.
1 /* $Id: 32bpp_optimized.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
13 #define BLITTER_32BPP_OPTIMIZED_HPP
14 
15 #include "32bpp_simple.hpp"
16 
19 public:
21  struct SpriteData {
22  uint32 offset[ZOOM_LVL_COUNT][2];
23  byte data[];
24  };
25 
26  /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
27  /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
28 
29  /* virtual */ const char *GetName() { return "32bpp-optimized"; }
30 
31  template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
32 };
33 
36 public:
37  FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
38  /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
39 };
40 
41 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */