OpenTTD
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Code handling saving and loading of story pages. More...
Go to the source code of this file.
Functions | |
void | AfterLoadStoryBook () |
Called after load to trash broken pages. | |
static void | Save_STORY_PAGE_ELEMENT () |
static void | Load_STORY_PAGE_ELEMENT () |
static void | Save_STORY_PAGE () |
static void | Load_STORY_PAGE () |
Variables | |
static const SaveLoad | _story_page_elements_desc [] |
static const SaveLoad | _story_pages_desc [] |
const ChunkHandler | _story_page_chunk_handlers [] |
Code handling saving and loading of story pages.
Definition in file story_sl.cpp.
void AfterLoadStoryBook | ( | ) |
Called after load to trash broken pages.
Definition at line 20 of file story_sl.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::CleanPool(), and IsSavegameVersionBefore().
Referenced by AfterLoadGame().
const ChunkHandler _story_page_chunk_handlers[] |
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Definition at line 31 of file story_sl.cpp.
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Definition at line 68 of file story_sl.cpp.