OpenTTD
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Data for managing the number of industries of a single industry type. More...
#include <industry.h>
Public Member Functions | |
void | Reset () |
Reset the entry. | |
bool | GetIndustryTypeData (IndustryType it) |
Set the probability and min_number fields for the industry type it for a running game. |
Data Fields | |
uint32 | probability |
Relative probability of building this industry. | |
byte | min_number |
Smallest number of industries that should exist (either 0 or 1 ). | |
uint16 | target_count |
Desired number of industries of this type. | |
uint16 | max_wait |
Starting number of turns to wait (copied to wait_count). | |
uint16 | wait_count |
Number of turns to wait before trying to build again. |
Data for managing the number of industries of a single industry type.
Definition at line 156 of file industry.h.
bool IndustryTypeBuildData::GetIndustryTypeData | ( | IndustryType | it | ) |
Set the probability and min_number fields for the industry type it for a running game.
it | Industry type. |
Definition at line 2201 of file industry_cmd.cpp.
References GetIndustryGamePlayProbability(), min_number, and probability.
Referenced by IndustryBuildData::SetupTargetCount().
void IndustryTypeBuildData::Reset | ( | ) |
Reset the entry.
Definition at line 2073 of file industry_cmd.cpp.
References max_wait, min_number, probability, target_count, and wait_count.
Referenced by Load_ITBL(), and IndustryBuildData::Reset().