OpenTTD
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Data stored about a (single) sprite. More...
#include <32bpp_optimized.hpp>
Data Fields | |
uint32 | offset [ZOOM_LVL_COUNT][2] |
Offsets (from .data) to streams for different zoom levels, and the normal and remap image information. | |
byte | data [] |
Data, all zoomlevels. |
Data stored about a (single) sprite.
Definition at line 21 of file 32bpp_optimized.hpp.