OpenTTD
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ScriptInfo keeps track of all information of a script, like Author, Description, ... More...
Go to the source code of this file.
Data Structures | |
class | ScriptInfo |
All static information from an Script like name, version, etc. More... |
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static const int | MAX_SL_OPS = 100000 |
The maximum number of operations for saving or loading the data of a script. | |
static const int | MAX_CONSTRUCTOR_OPS = 100000 |
The maximum number of operations for initial start of a script. | |
static const int | MAX_CREATEINSTANCE_OPS = 100000 |
Number of operations to create an instance of a script. | |
static const int | MAX_GET_OPS = 1000 |
Number of operations to get the author and similar information. | |
static const int | MAX_GET_SETTING_OPS = 100000 |
Maximum number of operations allowed for getting a particular setting. |
ScriptInfo keeps track of all information of a script, like Author, Description, ...
Definition in file script_info.hpp.
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The maximum number of operations for initial start of a script.
Definition at line 23 of file script_info.hpp.
Referenced by ScriptInstance::GameLoop().
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Number of operations to create an instance of a script.
Definition at line 25 of file script_info.hpp.
Referenced by ScriptInfo::Constructor().
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Number of operations to get the author and similar information.
Definition at line 27 of file script_info.hpp.
Referenced by AIInfo::Constructor(), GameInfo::Constructor(), GameLibrary::Constructor(), AILibrary::Constructor(), and ScriptInfo::Constructor().
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Maximum number of operations allowed for getting a particular setting.
Definition at line 29 of file script_info.hpp.
Referenced by ScriptInfo::GetSettings().
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The maximum number of operations for saving or loading the data of a script.
Definition at line 21 of file script_info.hpp.
Referenced by ScriptInstance::CallLoad(), and ScriptInstance::Save().