OpenTTD
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Part of the network protocol handling content distribution. More...
Go to the source code of this file.
Data Structures | |
struct | ContentCallback |
Callbacks for notifying others about incoming data. More... | |
class | ClientNetworkContentSocketHandler |
Socket handler for the content server connection. More... |
Typedefs | |
typedef SmallVector < ContentInfo *, 16 > | ContentVector |
Vector with content info. | |
typedef SmallVector< const ContentInfo *, 16 > | ConstContentVector |
Vector with constant content info. | |
typedef ContentInfo ** | ContentIterator |
Iterator for the content vector. | |
typedef const ContentInfo *const * | ConstContentIterator |
Iterator for the constant content vector. |
Functions | |
void | ShowNetworkContentListWindow (ContentVector *cv=NULL, ContentType type1=CONTENT_TYPE_END, ContentType type2=CONTENT_TYPE_END) |
Show the content list window with a given set of content. | |
void | ShowMissingContentWindow (const struct GRFConfig *list) |
Variables | |
ClientNetworkContentSocketHandler | _network_content_client |
The client we use to connect to the server. |
Part of the network protocol handling content distribution.
Definition in file network_content.h.
void ShowNetworkContentListWindow | ( | ContentVector * | cv, |
ContentType | type1, | ||
ContentType | type2 | ||
) |
Show the content list window with a given set of content.
cv | the content to show, or NULL when it has to search for itself |
type1 | the first type to (only) show or CONTENT_TYPE_END to show all. |
type2 | the second type to (only) show in addition to type1. If type2 is != CONTENT_TYPE_END, then also type1 should be != CONTENT_TYPE_END. If type2 != CONTENT_TYPE_END, then type1 != type2 must be true. |
Definition at line 1143 of file network_content_gui.cpp.
References _network_content_client, _network_content_list_desc, SmallVector< T, S >::Begin(), ClientNetworkContentSocketHandler::Clear(), CONTENT_TYPE_END, DeleteWindowById(), SmallVector< T, S >::End(), ClientNetworkContentSocketHandler::RequestContentList(), ShowErrorMessage(), WC_NETWORK_WINDOW, WL_ERROR, and WN_NETWORK_WINDOW_CONTENT_LIST.
Referenced by SelectGameWindow::OnClick(), SaveLoadWindow::OnClick(), AIConfigWindow::OnClick(), and ShowMissingContentWindow().
ClientNetworkContentSocketHandler _network_content_client |
The client we use to connect to the server.
Definition at line 35 of file network_content.cpp.
Referenced by BaseNetworkContentDownloadStatusWindow::BaseNetworkContentDownloadStatusWindow(), BootstrapAskForDownloadWindow::BootstrapAskForDownloadWindow(), NetworkContentListWindow::BuildContentList(), NetworkContentListWindow::DrawDetails(), NetworkBackgroundLoop(), NetworkContentListWindow::NetworkContentListWindow(), ShowNetworkContentListWindow(), BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow(), BootstrapAskForDownloadWindow::~BootstrapAskForDownloadWindow(), and NetworkContentListWindow::~NetworkContentListWindow().