OpenTTD
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Functions for handling of TTO/TTD/TTDP savegames. More...
#include "../stdafx.h"
#include "../debug.h"
#include "../strings_type.h"
#include "../string_func.h"
#include "../settings_type.h"
#include "../fileio_func.h"
#include "table/strings.h"
#include "saveload_internal.h"
#include "oldloader.h"
#include <exception>
#include "../safeguards.h"
Go to the source code of this file.
Typedefs | |
typedef bool | LoadOldMainProc (LoadgameState *ls) |
Functions | |
static OldChunkType | GetOldChunkType (OldChunkType type) |
static OldChunkType | GetOldChunkVarType (OldChunkType type) |
static OldChunkType | GetOldChunkFileType (OldChunkType type) |
static byte | CalcOldVarLen (OldChunkType type) |
static byte | ReadByteFromFile (LoadgameState *ls) |
Reads a byte from a file (do not call yourself, use ReadByte()) | |
byte | ReadByte (LoadgameState *ls) |
Reads a byte from the buffer and decompress if needed. | |
bool | LoadChunk (LoadgameState *ls, void *base, const OldChunks *chunks) |
Loads a chunk from the old savegame. | |
static void | InitLoading (LoadgameState *ls) |
Initialize some data before reading. | |
static bool | VerifyOldNameChecksum (char *title, uint len) |
Verifies the title has a valid checksum. | |
static bool | CheckOldSavegameType (FILE *f, char *temp, const char *last, uint len) |
static SavegameType | DetermineOldSavegameType (FILE *f, char *title, const char *last) |
bool | LoadOldSaveGame (const char *file) |
void | GetOldSaveGameName (const char *file, char *title, const char *last) |
Variables | |
static const int | TTO_HEADER_SIZE = 41 |
static const int | TTD_HEADER_SIZE = 49 |
uint32 | _bump_assert_value |
Functions for handling of TTO/TTD/TTDP savegames.
Definition in file oldloader.cpp.
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static |
Initialize some data before reading.
Definition at line 190 of file oldloader.cpp.
References _settings_game, GameSettings::construction, and ConstructionSettings::freeform_edges.
bool LoadChunk | ( | LoadgameState * | ls, |
void * | base, | ||
const OldChunks * | chunks | ||
) |
Loads a chunk from the old savegame.
Definition at line 111 of file oldloader.cpp.
References _savegame_type, DEBUG, GB(), OC_DEREFERENCE_POINTER, OC_END, OC_TTD, OC_TTO, ReadByte(), SGT_TTO, and OldChunks::type.
Referenced by LoadOldVehicle().
byte ReadByte | ( | LoadgameState * | ls | ) |
Reads a byte from the buffer and decompress if needed.
Definition at line 77 of file oldloader.cpp.
References ReadByte(), and ReadByteFromFile().
Referenced by LoadChunk(), LoadOldVehicle(), and ReadByte().
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static |
Reads a byte from a file (do not call yourself, use ReadByte())
Definition at line 50 of file oldloader.cpp.
References DEBUG.
Referenced by ReadByte().
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Verifies the title has a valid checksum.
title | title and checksum |
len | the length of the title to read/checksum |
Definition at line 214 of file oldloader.cpp.