OpenTTD
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#include <saveload.h>
Data Fields | |
bool | global |
should we load a global variable or a non-global one | |
SaveLoadType | cmd |
the action to take with the saved/loaded type, All types need different action | |
VarType | conv |
type of the variable to be saved, int | |
uint16 | length |
(conditional) length of the variable (eg. arrays) (max array size is 65536 elements) | |
uint16 | version_from |
save/load the variable starting from this savegame version | |
uint16 | version_to |
save/load the variable until this savegame version | |
void * | address |
address of variable OR offset of variable in the struct (max offset is 65536) | |
size_t | size |
the sizeof size. |
SaveLoad type struct.
Do NOT use this directly but use the SLE_ macros defined just below!
Definition at line 203 of file saveload.h.