OpenTTD
Public Member Functions
VideoDriver_Dedicated Class Reference

The dedicated server video driver. More...

#include <dedicated_v.h>

Inheritance diagram for VideoDriver_Dedicated:
VideoDriver Driver

Public Member Functions

const char * Start (const char *const *param)
 Start this driver.
void Stop ()
 Stop this driver.
void MakeDirty (int left, int top, int width, int height)
 Mark a particular area dirty.
void MainLoop ()
 Perform the actual drawing.
bool ChangeResolution (int w, int h)
 Change the resolution of the window.
bool ToggleFullscreen (bool fullscreen)
 Change the full screen setting.
const char * GetName () const
 Get the name of this driver.
bool HasGUI () const
 Whether the driver has a graphical user interface with the end user.
- Public Member Functions inherited from VideoDriver
virtual bool AfterBlitterChange ()
 Callback invoked after the blitter was changed.
virtual bool ClaimMousePointer ()
virtual void EditBoxLostFocus ()
 An edit box lost the input focus.

Additional Inherited Members

- Public Types inherited from Driver
enum  Type {
  DT_BEGIN = 0, DT_MUSIC = 0, DT_SOUND, DT_VIDEO,
  DT_END
}
 The type of driver. More...
- Static Public Member Functions inherited from VideoDriver
static VideoDriverGetInstance ()
 Get the currently active instance of the video driver.

Detailed Description

The dedicated server video driver.

Definition at line 18 of file dedicated_v.h.

Member Function Documentation

bool VideoDriver_Dedicated::ChangeResolution ( int  w,
int  h 
)
virtual

Change the resolution of the window.

Parameters
wThe new width.
hThe new height.
Returns
True if the change succeeded.

Implements VideoDriver.

Definition at line 193 of file dedicated_v.cpp.

const char* VideoDriver_Dedicated::GetName ( ) const
inlinevirtual

Get the name of this driver.

Returns
The name of the driver.

Implements Driver.

Definition at line 31 of file dedicated_v.h.

bool VideoDriver_Dedicated::HasGUI ( ) const
inlinevirtual

Whether the driver has a graphical user interface with the end user.

Or in other words, whether we should spawn a thread for world generation and NewGRF scanning so the graphical updates can keep coming. Otherwise progress has to be shown on the console, which uses by definition another thread/process for display purposes.

Returns
True for all drivers except null and dedicated.

Reimplemented from VideoDriver.

Definition at line 32 of file dedicated_v.h.

void VideoDriver_Dedicated::MakeDirty ( int  left,
int  top,
int  width,
int  height 
)
virtual

Mark a particular area dirty.

Parameters
leftThe left most line of the dirty area.
topThe top most line of the dirty area.
widthThe width of the dirty area.
heightThe height of the dirty area.

Implements VideoDriver.

Definition at line 192 of file dedicated_v.cpp.

const char * VideoDriver_Dedicated::Start ( const char *const *  parm)
virtual

Start this driver.

Parameters
parmParameters passed to the driver.
Returns
NULL if everything went okay, otherwise an error message.

Implements Driver.

Definition at line 150 of file dedicated_v.cpp.

References _cur_resolution, DEBUG, BlitterFactory::GetCurrentBlitter(), Blitter::GetScreenDepth(), and Blitter::PostResize().

bool VideoDriver_Dedicated::ToggleFullscreen ( bool  fullscreen)
virtual

Change the full screen setting.

Parameters
fullscreenThe new setting.
Returns
True if the change succeeded.

Implements VideoDriver.

Definition at line 194 of file dedicated_v.cpp.


The documentation for this class was generated from the following files: