OpenTTD
|
Settings related to the difficulty of the game. More...
#include <settings_type.h>
Data Fields | |
byte | max_no_competitors |
the number of competitors (AIs) | |
byte | number_towns |
the amount of towns | |
byte | industry_density |
The industry density. | |
uint32 | max_loan |
the maximum initial loan | |
byte | initial_interest |
amount of interest (to pay over the loan) | |
byte | vehicle_costs |
amount of money spent on vehicle running cost | |
byte | competitor_speed |
the speed at which the AI builds | |
byte | vehicle_breakdowns |
likelihood of vehicles breaking down | |
byte | subsidy_multiplier |
amount of subsidy | |
byte | construction_cost |
how expensive is building | |
byte | terrain_type |
the mountainousness of the landscape | |
byte | quantity_sea_lakes |
the amount of seas/lakes | |
bool | economy |
how volatile is the economy | |
bool | line_reverse_mode |
reversing at stations or not | |
bool | disasters |
are disasters enabled | |
byte | town_council_tolerance |
minimum required town ratings to be allowed to demolish stuff |
Settings related to the difficulty of the game.
Definition at line 55 of file settings_type.h.
byte DifficultySettings::industry_density |
The industry density.
Definition at line 58 of file settings_type.h.
Referenced by AfterLoadGame(), GenerateIndustries(), GetIndustryGamePlayProbability(), GetNumberOfIndustries(), GetScaledIndustryGenerationProbability(), IndustryBuildData::MonthlyLoop(), GenerateLandscapeWindow::OnClick(), GenerateLandscapeWindow::OnDropdownSelect(), BuildIndustryWindow::OnInvalidateData(), and GenerateLandscapeWindow::SetStringParameters().