OpenTTD
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Interface for filtering a savegame till it is loaded. More...
#include <saveload_filter.h>
Public Member Functions | |
LoadFilter (LoadFilter *chain) | |
Initialise this filter. | |
virtual | ~LoadFilter () |
Make sure the writers are properly closed. | |
virtual size_t | Read (byte *buf, size_t len)=0 |
Read a given number of bytes from the savegame. | |
virtual void | Reset () |
Reset this filter to read from the beginning of the file. |
Data Fields | |
LoadFilter * | chain |
Chained to the (savegame) filters. |
Interface for filtering a savegame till it is loaded.
Definition at line 16 of file saveload_filter.h.
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inline |
Initialise this filter.
chain | The next filter in this chain. |
Definition at line 24 of file saveload_filter.h.
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inlinevirtual |
Make sure the writers are properly closed.
Definition at line 29 of file saveload_filter.h.
References chain.
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pure virtual |
Read a given number of bytes from the savegame.
buf | The bytes to read. |
len | The number of bytes to read. |
Implemented in LZMALoadFilter, ZlibLoadFilter, NoCompLoadFilter, LZOLoadFilter, FileReader, and PacketReader.
Referenced by DoLoad(), LZOLoadFilter::Read(), NoCompLoadFilter::Read(), ZlibLoadFilter::Read(), and LZMALoadFilter::Read().
LoadFilter* LoadFilter::chain |
Chained to the (savegame) filters.
Definition at line 18 of file saveload_filter.h.
Referenced by LZOLoadFilter::Read(), NoCompLoadFilter::Read(), ZlibLoadFilter::Read(), LZMALoadFilter::Read(), Reset(), and ~LoadFilter().