OpenTTD
Functions | Variables
game_sl.cpp File Reference

Handles the saveload part of the GameScripts. More...

#include "../stdafx.h"
#include "../debug.h"
#include "saveload.h"
#include "../string_func.h"
#include "../game/game.hpp"
#include "../game/game_config.hpp"
#include "../network/network.h"
#include "../game/game_instance.hpp"
#include "../game/game_text.hpp"
#include "../safeguards.h"

Go to the source code of this file.

Functions

static void SaveReal_GSDT (int *index_ptr)
static void Load_GSDT ()
static void Save_GSDT ()
static void SaveReal_GSTR (LanguageStrings *ls)
static void Load_GSTR ()
static void Save_GSTR ()

Variables

static char _game_saveload_name [64]
static int _game_saveload_version
static char _game_saveload_settings [1024]
static bool _game_saveload_is_random
static const SaveLoad _game_script []
GameStrings_current_data
 The currently loaded game strings.
static const char * _game_saveload_string
static uint _game_saveload_strings
static const SaveLoad _game_language_header []
static const SaveLoad _game_language_string []
const ChunkHandler _game_chunk_handlers []

Detailed Description

Handles the saveload part of the GameScripts.

Definition in file game_sl.cpp.

Variable Documentation

GameStrings* _current_data

The currently loaded game strings.

Definition at line 334 of file game_text.cpp.

Referenced by RegisterGameTranslation().

const ChunkHandler _game_chunk_handlers[]
Initial value:
{
{ 'GSTR', Save_GSTR, Load_GSTR, NULL, NULL, CH_ARRAY },
{ 'GSDT', Save_GSDT, Load_GSDT, NULL, NULL, CH_ARRAY | CH_LAST},
}
const SaveLoad _game_language_header[]
static
Initial value:
{
SLEG_STR(_game_saveload_string, SLE_STR),
SLEG_VAR(_game_saveload_strings, SLE_UINT32),
}

Definition at line 121 of file game_sl.cpp.

const SaveLoad _game_language_string[]
static
Initial value:
{
SLEG_STR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
}

Definition at line 127 of file game_sl.cpp.

const SaveLoad _game_script[]
static
Initial value:
{
SLEG_STR(_game_saveload_name, SLE_STRB),
SLEG_STR(_game_saveload_settings, SLE_STRB),
SLEG_VAR(_game_saveload_version, SLE_UINT32),
SLEG_VAR(_game_saveload_is_random, SLE_BOOL),
}

Definition at line 30 of file game_sl.cpp.