OpenTTD
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Tile animation! More...
#include "tile_type.h"
Go to the source code of this file.
Functions | |
void | AddAnimatedTile (TileIndex tile) |
Add the given tile to the animated tile table (if it does not exist on that table yet). | |
void | DeleteAnimatedTile (TileIndex tile) |
Removes the given tile from the animated tile table. | |
void | AnimateAnimatedTiles () |
Animate all tiles in the animated tile list, i.e. call AnimateTile on them. | |
void | InitializeAnimatedTiles () |
Initialize all animated tile variables to some known begin point. |
Tile animation!
Definition in file animated_tile_func.h.
void AddAnimatedTile | ( | TileIndex | tile | ) |
Add the given tile to the animated tile table (if it does not exist on that table yet).
Also increases the size of the table if necessary.
tile | the tile to make animated |
Definition at line 51 of file animated_tile.cpp.
References _animated_tile_allocated, _animated_tile_count, _animated_tile_list, and MarkTileDirtyByTile().
Referenced by AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::ChangeAnimationFrame(), ClearMakeHouseTile(), CmdBuildAirport(), DoCreateNewIndustry(), and TileLoop_Town().
void DeleteAnimatedTile | ( | TileIndex | tile | ) |
Removes the given tile from the animated tile table.
tile | the tile to remove |
Definition at line 30 of file animated_tile.cpp.
References _animated_tile_count, _animated_tile_list, and MarkTileDirtyByTile().
Referenced by AfterLoadGame(), AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::AnimateTile(), AnimateTile_Town(), AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::ChangeAnimationFrame(), CmdBuildRailStation(), DoClearTownHouseHelper(), and RemoveAirport().