OpenTTD
Public Member Functions | Data Fields
GameStrings Struct Reference

Container for all the game strings. More...

#include <game_text.hpp>

Public Member Functions

void Compile ()
 Compile the language.

Data Fields

uint version
 The version of the language strings.
LanguageStringscur_language
 The current (compiled) language.
AutoDeleteSmallVector
< LanguageStrings *, 4 > 
raw_strings
 The raw strings per language, first must be English/the master language!.
AutoDeleteSmallVector
< LanguageStrings *, 4 > 
compiled_strings
 The compiled strings per language, first must be English/the master language!.
StringList string_names
 The names of the compiled strings.

Detailed Description

Container for all the game strings.

Definition at line 34 of file game_text.hpp.

Member Function Documentation

void GameStrings::Compile ( )

The documentation for this struct was generated from the following files: