OpenTTD
Data Fields
NetworkServerGameInfo Struct Reference

The game information that is not generated on-the-fly and has to be sent to the clients. More...

#include <game.h>

Inheritance diagram for NetworkServerGameInfo:
NetworkGameInfo

Data Fields

char map_name [NETWORK_NAME_LENGTH]
 Map which is played ["random" for a randomized map].
byte clients_on
 Current count of clients on server.

Detailed Description

The game information that is not generated on-the-fly and has to be sent to the clients.

Definition at line 28 of file game.h.


The documentation for this struct was generated from the following file: