OpenTTD
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Settings related to the economy. More...
#include <settings_type.h>
Data Fields | |
bool | inflation |
disable inflation | |
bool | bribe |
enable bribing the local authority | |
bool | smooth_economy |
smooth economy | |
bool | allow_shares |
allow the buying/selling of shares | |
uint8 | feeder_payment_share |
percentage of leg payment to virtually pay in feeder systems | |
byte | dist_local_authority |
distance for town local authority, default 20 | |
bool | exclusive_rights |
allow buying exclusive rights | |
bool | fund_buildings |
allow funding new buildings | |
bool | fund_roads |
allow funding local road reconstruction | |
bool | give_money |
allow giving other companies money | |
bool | mod_road_rebuild |
roadworks remove unnecessary RoadBits | |
bool | multiple_industry_per_town |
allow many industries of the same type per town | |
uint8 | town_growth_rate |
town growth rate | |
uint8 | larger_towns |
the number of cities to build. These start off larger and grow twice as fast | |
uint8 | initial_city_size |
multiplier for the initial size of the cities compared to towns | |
TownLayoutByte | town_layout |
select town layout, | |
bool | allow_town_roads |
towns are allowed to build roads (always allowed when generating world / in SE) | |
TownFoundingByte | found_town |
town founding, | |
bool | station_noise_level |
build new airports when the town noise level is still within accepted limits | |
uint16 | town_noise_population [3] |
population to base decision on noise evaluation ( | |
bool | allow_town_level_crossings |
towns are allowed to build level crossings | |
bool | infrastructure_maintenance |
enable monthly maintenance fee for owner infrastructure |
Settings related to the economy.
Definition at line 468 of file settings_type.h.
TownFoundingByte EconomySettings::found_town |
town founding,
Definition at line 486 of file settings_type.h.
Referenced by CmdFoundTown(), and MenuClickTown().
TownLayoutByte EconomySettings::town_layout |
select town layout,
Definition at line 484 of file settings_type.h.
Referenced by _GenerateWorld(), AfterLoadGame(), and CmdFoundTown().
uint16 EconomySettings::town_noise_population[3] |
population to base decision on noise evaluation (
Definition at line 488 of file settings_type.h.
Referenced by Town::MaxTownNoise().