OpenTTD
autoreplace_sl.cpp
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1 /* $Id: autoreplace_sl.cpp 26482 2014-04-23 20:13:33Z rubidium $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "../stdafx.h"
13 #include "../autoreplace_base.h"
14 
15 #include "saveload.h"
16 
17 #include "../safeguards.h"
18 
19 static const SaveLoad _engine_renew_desc[] = {
20  SLE_VAR(EngineRenew, from, SLE_UINT16),
21  SLE_VAR(EngineRenew, to, SLE_UINT16),
22 
24  SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
25  SLE_CONDVAR(EngineRenew, replace_when_old, SLE_BOOL, 175, SL_MAX_VERSION),
26  SLE_END()
27 };
28 
29 static void Save_ERNW()
30 {
31  EngineRenew *er;
32 
33  FOR_ALL_ENGINE_RENEWS(er) {
34  SlSetArrayIndex(er->index);
35  SlObject(er, _engine_renew_desc);
36  }
37 }
38 
39 static void Load_ERNW()
40 {
41  int index;
42 
43  while ((index = SlIterateArray()) != -1) {
44  EngineRenew *er = new (index) EngineRenew();
45  SlObject(er, _engine_renew_desc);
46 
47  /* Advanced vehicle lists, ungrouped vehicles got added */
48  if (IsSavegameVersionBefore(60)) {
49  er->group_id = ALL_GROUP;
50  } else if (IsSavegameVersionBefore(71)) {
51  if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
52  }
53  }
54 }
55 
56 static void Ptrs_ERNW()
57 {
58  EngineRenew *er;
59 
60  FOR_ALL_ENGINE_RENEWS(er) {
61  SlObject(er, _engine_renew_desc);
62  }
63 }
64 
65 extern const ChunkHandler _autoreplace_chunk_handlers[] = {
66  { 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, NULL, CH_ARRAY | CH_LAST},
67 };