OpenTTD
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GUI for towns. More...
#include "stdafx.h"
#include "town.h"
#include "viewport_func.h"
#include "error.h"
#include "gui.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "company_gui.h"
#include "network/network.h"
#include "string_func.h"
#include "strings_func.h"
#include "sound_func.h"
#include "tilehighlight_func.h"
#include "sortlist_type.h"
#include "road_cmd.h"
#include "landscape.h"
#include "querystring_gui.h"
#include "window_func.h"
#include "townname_func.h"
#include "core/geometry_func.hpp"
#include "genworld.h"
#include "widgets/dropdown_func.h"
#include "widgets/town_widget.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | TownAuthorityWindow |
Town authority window. More... | |
struct | TownViewWindow |
struct | TownDirectoryWindow |
Town directory window class. More... | |
struct | FoundTownWindow |
Found a town window class. More... |
Typedefs | |
typedef GUIList< const Town * > | GUITownList |
Functions | |
static void | ShowTownAuthorityWindow (uint town) |
void | ShowTownViewWindow (TownID town) |
void | ShowTownDirectory () |
void | CcFoundTown (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
void | CcFoundRandomTown (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
void | ShowFoundTownWindow () |
Variables | |
static const NWidgetPart | _nested_town_authority_widgets [] |
static WindowDesc | _town_authority_desc (WDP_AUTO,"view_town_authority", 317, 222, WC_TOWN_AUTHORITY, WC_NONE, 0, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)) |
static const NWidgetPart | _nested_town_game_view_widgets [] |
static WindowDesc | _town_game_view_desc (WDP_AUTO,"view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, 0, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)) |
static const NWidgetPart | _nested_town_editor_view_widgets [] |
static WindowDesc | _town_editor_view_desc (WDP_AUTO,"view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, 0, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)) |
static const NWidgetPart | _nested_town_directory_widgets [] |
static WindowDesc | _town_directory_desc (WDP_AUTO,"list_towns", 208, 202, WC_TOWN_DIRECTORY, WC_NONE, 0, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)) |
static const NWidgetPart | _nested_found_town_widgets [] |
static WindowDesc | _found_town_desc (WDP_AUTO,"build_town", 160, 162, WC_FOUND_TOWN, WC_NONE, WDF_CONSTRUCTION, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)) |
GUI for towns.
Definition in file town_gui.cpp.
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Definition at line 44 of file town_gui.cpp.
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Definition at line 605 of file town_gui.cpp.
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Definition at line 564 of file town_gui.cpp.
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Definition at line 533 of file town_gui.cpp.