OpenTTD
|
Unix crash log handler. More...
#include "../../stdafx.h"
#include "../../crashlog.h"
#include "../../string_func.h"
#include "../../gamelog.h"
#include "../../saveload/saveload.h"
#include <errno.h>
#include <signal.h>
#include <sys/utsname.h>
#include "../../safeguards.h"
Go to the source code of this file.
Data Structures | |
class | CrashLogUnix |
Unix implementation for the crash logger. More... |
Functions | |
static void CDECL | HandleCrash (int signum) |
Entry point for the crash handler. |
Variables | |
static const int | _signals_to_handle [] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL } |
The signals we want our crash handler to handle. |
Unix crash log handler.
Definition in file crashlog_unix.cpp.
|
static |
Entry point for the crash handler.
signum | the signal that caused us to crash. |
Definition at line 153 of file crashlog_unix.cpp.
References CrashLog::AfterCrashLogCleanup(), endof, GamelogTestEmergency(), CrashLog::MakeCrashLog(), and SaveloadCrashWithMissingNewGRFs().
|
static |
The signals we want our crash handler to handle.
Definition at line 146 of file crashlog_unix.cpp.