OpenTTD
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GUIs for loading/saving games, scenarios, heightmaps, ... More...
#include "stdafx.h"
#include "saveload/saveload.h"
#include "error.h"
#include "gui.h"
#include "gfx_func.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_content.h"
#include "strings_func.h"
#include "fileio_func.h"
#include "fios.h"
#include "window_func.h"
#include "tilehighlight_func.h"
#include "querystring_gui.h"
#include "engine_func.h"
#include "landscape_type.h"
#include "date_func.h"
#include "core/geometry_func.hpp"
#include "gamelog.h"
#include "widgets/fios_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | SaveLoadWindow |
Functions | |
static void | SortSaveGameList (FileList &file_list) |
Sort the collected list save games prior to displaying it in the save/load gui. | |
void | ShowSaveLoadDialog (AbstractFileType abstract_filetype, SaveLoadOperation fop) |
Launch save/load dialog in the given mode. |
Variables | |
LoadCheckData | _load_check_data |
Data loaded from save during SL_LOAD_CHECK. | |
static bool | _fios_path_changed |
static bool | _savegame_sort_dirty |
static const NWidgetPart | _nested_load_dialog_widgets [] |
Load game/scenario with optional content download. | |
static const NWidgetPart | _nested_load_heightmap_dialog_widgets [] |
Load heightmap with content download. | |
static const NWidgetPart | _nested_save_dialog_widgets [] |
Save game/scenario. | |
static const TextColour | _fios_colours [] |
Text colours of DetailedFileType fios entries in the window. | |
static WindowDesc | _load_dialog_desc (WDP_CENTER,"load_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)) |
Load game/scenario. | |
static WindowDesc | _load_heightmap_dialog_desc (WDP_CENTER,"load_heightmap", 257, 320, WC_SAVELOAD, WC_NONE, 0, _nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets)) |
Load heightmap. | |
static WindowDesc | _save_dialog_desc (WDP_CENTER,"save_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)) |
Save game/scenario. |
GUIs for loading/saving games, scenarios, heightmaps, ...
Definition in file fios_gui.cpp.
void ShowSaveLoadDialog | ( | AbstractFileType | abstract_filetype, |
SaveLoadOperation | fop | ||
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Launch save/load dialog in the given mode.
abstract_filetype | Kind of file to handle. |
fop | File operation to perform (load or save). |
Definition at line 767 of file fios_gui.cpp.
References _file_to_saveload, _load_dialog_desc, _load_heightmap_dialog_desc, _save_dialog_desc, FileToSaveLoad::abstract_ftype, DeleteWindowById(), FT_HEIGHTMAP, SLO_SAVE, and WC_SAVELOAD.
Referenced by MenuClickSaveLoad(), SelectGameWindow::OnClick(), NetworkStartServerWindow::OnClick(), and MainToolbarWindow::OnHotkey().
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static |
Sort the collected list save games prior to displaying it in the save/load gui.
[inout] | file_list List of save game files found in the directory. |
Definition at line 206 of file fios_gui.cpp.
References FileList::Begin(), CompareFiosItems(), FileList::End(), FileList::Get(), FileList::Length(), and QSortT().
Referenced by SaveLoadWindow::OnPaint().
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static |
Text colours of DetailedFileType fios entries in the window.
Definition at line 190 of file fios_gui.cpp.
Referenced by SaveLoadWindow::DrawWidget().