OpenTTD
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GUI for road vehicles. More...
#include "stdafx.h"
#include "roadveh.h"
#include "window_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Functions | |
void | DrawRoadVehDetails (const Vehicle *v, int left, int right, int y) |
Draw the details for the given vehicle at the given position. | |
void | DrawRoadVehImage (const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip) |
Draws an image of a road vehicle chain. |
GUI for road vehicles.
Definition in file roadveh_gui.cpp.
void DrawRoadVehDetails | ( | const Vehicle * | v, |
int | left, | ||
int | right, | ||
int | y | ||
) |
Draw the details for the given vehicle at the given position.
v | current vehicle |
left | The left most coordinate to draw |
right | The right most coordinate to draw |
y | The y coordinate |
Definition at line 32 of file roadveh_gui.cpp.
References Vehicle::build_year, Vehicle::cargo, Vehicle::cargo_cap, Vehicle::cargo_type, DrawString(), Vehicle::engine_type, VehicleCargoList::FeederShare(), FONT_HEIGHT_NORMAL, GetCargoSubtypeText(), Vehicle::HasArticulatedPart(), lastof, Vehicle::Next(), NUM_CARGO, ScaleGUITrad(), SetDParam(), VehicleCargoList::Source(), VehicleCargoList::StoredCount(), strecat(), and Vehicle::value.
Referenced by VehicleDetailsWindow::DrawVehicleDetails().
void DrawRoadVehImage | ( | const Vehicle * | v, |
int | left, | ||
int | right, | ||
int | y, | ||
VehicleID | selection, | ||
EngineImageType | image_type, | ||
int | skip | ||
) |
Draws an image of a road vehicle chain.
v | Front vehicle |
left | The minimum horizontal position |
right | The maximum horizontal position |
y | Vertical position to draw at |
selection | Selected vehicle to draw a frame around |
skip | Number of pixels to skip at the front (for scrolling) |
Definition at line 131 of file roadveh_gui.cpp.
References _current_text_dir, DIR_E, DIR_W, VehicleSpriteSeq::Draw(), DrawFrameRect(), FillDrawPixelInfo(), FR_BORDERONLY, SpecializedVehicle< RoadVehicle, Type >::From(), GetVehiclePalette(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, SpecializedVehicle< T, Type >::Next(), PALETTE_CRASH, ScaleGUITrad(), TD_RTL, and VS_CRASHED.
Referenced by DrawVehicleImage(), and DepotWindow::DrawVehicleInDepot().