OpenTTD
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Entry point for OpenTTD to YAPF. More...
#include "../../direction_type.h"
#include "../../track_type.h"
#include "../../vehicle_type.h"
#include "../pathfinder_type.h"
Go to the source code of this file.
Functions | |
Track | YapfShipChooseTrack (const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found) |
Finds the best path for given ship using YAPF. | |
bool | YapfShipCheckReverse (const Ship *v) |
Returns true if it is better to reverse the ship before leaving depot using YAPF. | |
Trackdir | YapfRoadVehicleChooseTrack (const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found) |
Finds the best path for given road vehicle using YAPF. | |
Track | YapfTrainChooseTrack (const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target) |
Finds the best path for given train using YAPF. | |
FindDepotData | YapfRoadVehicleFindNearestDepot (const RoadVehicle *v, int max_penalty) |
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF. | |
FindDepotData | YapfTrainFindNearestDepot (const Train *v, int max_distance) |
Used when user sends train to the nearest depot or if train needs servicing using YAPF. | |
bool | YapfTrainCheckReverse (const Train *v) |
Returns true if it is better to reverse the train before leaving station using YAPF. | |
bool | YapfTrainFindNearestSafeTile (const Train *v, TileIndex tile, Trackdir td, bool override_railtype) |
Try to extend the reserved path of a train to the nearest safe tile using YAPF. |
Entry point for OpenTTD to YAPF.
Definition in file yapf.h.
Trackdir YapfRoadVehicleChooseTrack | ( | const RoadVehicle * | v, |
TileIndex | tile, | ||
DiagDirection | enterdir, | ||
TrackdirBits | trackdirs, | ||
bool & | path_found | ||
) |
Finds the best path for given road vehicle using YAPF.
v | the RV that needs to find a path |
tile | the tile to find the path from (should be next tile the RV is about to enter) |
enterdir | diagonal direction which the RV will enter this new tile from |
trackdirs | available trackdirs on the new tile (to choose from) |
path_found | [out] Whether a path has been found (true) or has been guessed (false) |
Definition at line 488 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, FindFirstBit2x64(), INVALID_TRACKDIR, GameSettings::pf, and PathfinderSettings::yapf.
Referenced by RoadFindPathToDest().
FindDepotData YapfRoadVehicleFindNearestDepot | ( | const RoadVehicle * | v, |
int | max_penalty | ||
) |
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
v | vehicle that needs to go to some depot |
max_penalty | max distance (in pathfinder penalty) from the current vehicle position (used also as optimization - the pathfinder can stop path finding if max_penalty was reached and no depot was seen) |
Definition at line 503 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GetTileTrackStatus(), RoadVehicle::GetVehicleTrackdir(), GameSettings::pf, Vehicle::tile, TrackdirToTrackdirBits(), TrackStatusToTrackdirBits(), TRANSPORT_ROAD, and PathfinderSettings::yapf.
bool YapfShipCheckReverse | ( | const Ship * | v | ) |
Returns true if it is better to reverse the ship before leaving depot using YAPF.
v | the ship leaving the depot |
Definition at line 242 of file yapf_ship.cpp.
References _settings_game, CYapfFollowShipT< Types >::CheckShipReverse(), YAPFSettings::disable_node_optimization, PathfinderSettings::forbid_90_deg, Ship::GetVehicleTrackdir(), GameSettings::pf, ReverseTrackdir(), Vehicle::tile, and PathfinderSettings::yapf.
Track YapfShipChooseTrack | ( | const Ship * | v, |
TileIndex | tile, | ||
DiagDirection | enterdir, | ||
TrackBits | tracks, | ||
bool & | path_found | ||
) |
Finds the best path for given ship using YAPF.
v | the ship that needs to find a path |
tile | the tile to find the path from (should be next tile the ship is about to enter) |
enterdir | diagonal direction which the ship will enter this new tile from |
tracks | available tracks on the new tile (to choose from) |
path_found | [out] Whether a path has been found (true) or has been guessed (false) |
Definition at line 225 of file yapf_ship.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, PathfinderSettings::forbid_90_deg, INVALID_TRACK, INVALID_TRACKDIR, GameSettings::pf, TrackdirToTrack(), and PathfinderSettings::yapf.
Referenced by ChooseShipTrack().
bool YapfTrainCheckReverse | ( | const Train * | v | ) |
Returns true if it is better to reverse the train before leaving station using YAPF.
v | the train leaving the station |
Definition at line 553 of file yapf_rail.cpp.
References _settings_game, DistanceManhattan(), PathfinderSettings::forbid_90_deg, GetOtherTunnelBridgeEnd(), GetTunnelBridgeDirection(), Train::GetVehicleTrackdir(), SpecializedVehicle< T, Type >::Last(), GameSettings::pf, ReverseTrackdir(), Vehicle::tile, TileVirtXY(), TRACK_BIT_WORMHOLE, TrackdirToExitdir(), Vehicle::x_pos, Vehicle::y_pos, and YAPF_TILE_LENGTH.
Track YapfTrainChooseTrack | ( | const Train * | v, |
TileIndex | tile, | ||
DiagDirection | enterdir, | ||
TrackBits | tracks, | ||
bool & | path_found, | ||
bool | reserve_track, | ||
struct PBSTileInfo * | target | ||
) |
Finds the best path for given train using YAPF.
v | the train that needs to find a path |
tile | the tile to find the path from (should be next tile the train is about to enter) |
enterdir | diagonal direction which the RV will enter this new tile from |
tracks | available trackdirs on the new tile (to choose from) |
path_found | [out] Whether a path has been found (true) or has been guessed (false) |
reserve_track | indicates whether YAPF should try to reserve the found path |
target | [out] the target tile of the reservation, free is set to true if path was reserved |
Definition at line 538 of file yapf_rail.cpp.
References _settings_game, FindFirstTrack(), PathfinderSettings::forbid_90_deg, INVALID_TRACKDIR, GameSettings::pf, and TrackdirToTrack().
Referenced by DoTrainPathfind().
FindDepotData YapfTrainFindNearestDepot | ( | const Train * | v, |
int | max_distance | ||
) |
Used when user sends train to the nearest depot or if train needs servicing using YAPF.
v | train that needs to go to some depot |
max_distance | max distance (int pathfinder penalty) from the current train position (used also as optimization - the pathfinder can stop path finding if max_penalty was reached and no depot was seen) |
Definition at line 612 of file yapf_rail.cpp.
References _settings_game, FindDepotData::best_length, FollowTrainReservation(), PathfinderSettings::forbid_90_deg, Train::GetVehicleTrackdir(), SpecializedVehicle< T, Type >::Last(), GameSettings::pf, FindDepotData::reverse, ReverseTrackdir(), PBSTileInfo::tile, FindDepotData::tile, Vehicle::tile, PBSTileInfo::trackdir, and YAPF_INFINITE_PENALTY.
Referenced by FindClosestTrainDepot().
bool YapfTrainFindNearestSafeTile | ( | const Train * | v, |
TileIndex | tile, | ||
Trackdir | td, | ||
bool | override_railtype | ||
) |
Try to extend the reserved path of a train to the nearest safe tile using YAPF.
v | The train that needs to find a safe tile. |
tile | Last tile of the current reserved path. |
td | Last trackdir of the current reserved path. |
override_railtype | Should all physically compatible railtypes be searched, even if the vehicle can't run on them on its own? |
Definition at line 635 of file yapf_rail.cpp.
References _settings_game, PathfinderSettings::forbid_90_deg, and GameSettings::pf.
Referenced by TryReserveSafeTrack().