OpenTTD
Macros | Variables
object_land.h File Reference

Sprites to use and how to display them for object tiles. More...

Go to the source code of this file.

Macros

#define TILE_SEQ_LINE(sz, img)   { 0, 0, 0, 16, 16, sz, {img, PAL_NONE} },
#define TILE_SEQ_END()   { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
#define TILE_SPRITE_LINE(img, dtss)   { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}, dtss },
#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags)   { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, climate, size, build_cost_multiplier, clear_cost_multiplier, 0, MAX_DAY + 1, flags, {0, 0, 0, 0}, 0, height, 1, gen_amount, true }
#define T   1
#define A   2
#define S   4
#define Y   8

Variables

static const DrawTileSeqStruct _object_nothing []
static const DrawTileSeqStruct _object_transmitter_seq []
static const DrawTileSeqStruct _object_lighthouse_seq []
static const DrawTileSeqStruct _object_statue_seq []
static const DrawTileSeqStruct _object_owned_land_seq []
const DrawTileSprites _objects []
static const DrawTileSeqStruct _object_hq_medium_north []
static const DrawTileSeqStruct _object_hq_medium_east []
static const DrawTileSeqStruct _object_hq_medium_west []
static const DrawTileSeqStruct _object_hq_large_north []
static const DrawTileSeqStruct _object_hq_large_east []
static const DrawTileSeqStruct _object_hq_large_west []
static const DrawTileSeqStruct _object_hq_huge_north []
static const DrawTileSeqStruct _object_hq_huge_east []
static const DrawTileSeqStruct _object_hq_huge_west []
static const DrawTileSprites _object_hq []
const ObjectSpec _original_objects []
 Specification of the original object structures.

Detailed Description

Sprites to use and how to display them for object tiles.

Definition in file object_land.h.

Variable Documentation

const DrawTileSprites _object_hq[]
static
Initial value:
{
}

Definition at line 97 of file object_land.h.

const DrawTileSeqStruct _object_hq_huge_east[]
static
Initial value:
{
}

Definition at line 82 of file object_land.h.

const DrawTileSeqStruct _object_hq_huge_north[]
static
Initial value:
{
}

Definition at line 77 of file object_land.h.

const DrawTileSeqStruct _object_hq_huge_west[]
static
Initial value:
{
}

Definition at line 87 of file object_land.h.

const DrawTileSeqStruct _object_hq_large_east[]
static
Initial value:
{
}

Definition at line 67 of file object_land.h.

const DrawTileSeqStruct _object_hq_large_north[]
static
Initial value:
{
}

Definition at line 62 of file object_land.h.

const DrawTileSeqStruct _object_hq_large_west[]
static
Initial value:
{
}

Definition at line 72 of file object_land.h.

const DrawTileSeqStruct _object_hq_medium_east[]
static
Initial value:
{
}

Definition at line 52 of file object_land.h.

const DrawTileSeqStruct _object_hq_medium_north[]
static
Initial value:
{
}

Definition at line 47 of file object_land.h.

const DrawTileSeqStruct _object_hq_medium_west[]
static
Initial value:
{
}

Definition at line 57 of file object_land.h.

const DrawTileSeqStruct _object_lighthouse_seq[]
static
Initial value:
{
{ 4, 4, 0, 7, 7, 61, {SPR_LIGHTHOUSE, PAL_NONE}},
}

Definition at line 24 of file object_land.h.

const DrawTileSeqStruct _object_nothing[]
static
Initial value:
{
}

Definition at line 15 of file object_land.h.

const DrawTileSeqStruct _object_owned_land_seq[]
static
Initial value:
{
{ 8, 8, 0, 1, 1, 6, {SPR_BOUGHT_LAND | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
}

Definition at line 34 of file object_land.h.

const DrawTileSeqStruct _object_statue_seq[]
static
Initial value:
{
{ 0, 0, 0, 16, 16, 25, {SPR_STATUE_COMPANY | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
}

Definition at line 29 of file object_land.h.

const DrawTileSeqStruct _object_transmitter_seq[]
static
Initial value:
{
{ 7, 7, 0, 2, 2, 70, {SPR_TRANSMITTER, PAL_NONE}},
}

Definition at line 19 of file object_land.h.

const DrawTileSprites _objects[]
Initial value:
{
{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_transmitter_seq },
{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_lighthouse_seq },
{ { SPR_CONCRETE_GROUND, PAL_NONE }, _object_statue_seq },
{ { SPR_FLAT_BARE_LAND, PAL_NONE }, _object_owned_land_seq },
}
const ObjectSpec _original_objects[]
Initial value:
{
M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, T|A|S , 15, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT),
M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, T|A , 8, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT | OBJECT_FLAG_SCALE_BY_WATER),
M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, T|S|A|Y, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT),
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, T|S|A|Y, 0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION ),
M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, T|S|A|Y, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME),
}

Specification of the original object structures.