OpenTTD
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Combination of a palette sprite and a 'real' sprite. More...
#include <gfx_type.h>
Data Fields | |
SpriteID | sprite |
The 'real' sprite. | |
PaletteID | pal |
The palette (use PAL_NONE ) if not needed) |
Combination of a palette sprite and a 'real' sprite.
Definition at line 24 of file gfx_type.h.