OpenTTD
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Container for all the game strings. More...
#include <game_text.hpp>
Public Member Functions | |
void | Compile () |
Compile the language. |
Data Fields | |
uint | version |
The version of the language strings. | |
LanguageStrings * | cur_language |
The current (compiled) language. | |
AutoDeleteSmallVector < LanguageStrings *, 4 > | raw_strings |
The raw strings per language, first must be English/the master language!. | |
AutoDeleteSmallVector < LanguageStrings *, 4 > | compiled_strings |
The compiled strings per language, first must be English/the master language!. | |
StringList | string_names |
The names of the compiled strings. |
Container for all the game strings.
Definition at line 34 of file game_text.hpp.
void GameStrings::Compile | ( | ) |
Compile the language.
Definition at line 309 of file game_text.cpp.
References SmallVector< T, S >::Append(), SmallVector< T, S >::Begin(), compiled_strings, SmallVector< T, S >::End(), StringData::FreeTranslation(), LanguageStrings::lines, StringReader::ParseFile(), raw_strings, string_names, version, StringData::Version(), HeaderWriter::WriteHeader(), and LanguageWriter::WriteLang().
Referenced by LoadTranslations().