OpenTTD
dock_gui.cpp
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1 /* $Id: dock_gui.cpp 27577 2016-05-22 10:52:02Z frosch $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "terraform_gui.h"
14 #include "window_gui.h"
15 #include "station_gui.h"
16 #include "command_func.h"
17 #include "water.h"
18 #include "window_func.h"
19 #include "vehicle_func.h"
20 #include "sound_func.h"
21 #include "viewport_func.h"
22 #include "gfx_func.h"
23 #include "company_func.h"
24 #include "slope_func.h"
25 #include "tilehighlight_func.h"
26 #include "company_base.h"
27 #include "hotkeys.h"
28 #include "gui.h"
29 #include "zoom_func.h"
30 
31 #include "widgets/dock_widget.h"
32 
33 #include "table/sprites.h"
34 #include "table/strings.h"
35 
36 #include "safeguards.h"
37 
38 static void ShowBuildDockStationPicker(Window *parent);
39 static void ShowBuildDocksDepotPicker(Window *parent);
40 
41 static Axis _ship_depot_direction;
42 
43 void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
44 {
45  if (result.Failed()) return;
46 
47  if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
49 }
50 
51 void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
52 {
53  if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
54 }
55 
56 
63 static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
64 {
65  int z;
67 
68  /* If the direction isn't right, just return the next tile so the command
69  * complains about the wrong slope instead of the ends not matching up.
70  * Make sure the coordinate is always a valid tile within the map, so we
71  * don't go "off" the map. That would cause the wrong error message. */
72  if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
73 
74  /* Direction the aqueduct is built to. */
76  /* The maximum length of the aqueduct. */
78 
79  TileIndex endtile = tile_from;
80  for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
81  endtile = TILE_ADD(endtile, offset);
82 
83  if (length > max_length) break;
84 
85  if (GetTileMaxZ(endtile) > z) {
86  if (tile_to != NULL) *tile_to = endtile;
87  break;
88  }
89  }
90 
91  return endtile;
92 }
93 
97 
99  {
101  this->InitNested(window_number);
102  this->OnInvalidateData();
104  }
105 
107  {
109  }
110 
116  virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
117  {
118  if (!gui_scope) return;
119 
120  bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
121  this->SetWidgetsDisabledState(!can_build,
122  WID_DT_DEPOT,
124  WID_DT_BUOY,
126  if (!can_build) {
129  }
130  }
131 
132  virtual void OnClick(Point pt, int widget, int click_count)
133  {
134  switch (widget) {
135  case WID_DT_CANAL: // Build canal button
136  HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
137  break;
138 
139  case WID_DT_LOCK: // Build lock button
140  HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
141  break;
142 
143  case WID_DT_DEMOLISH: // Demolish aka dynamite button
145  break;
146 
147  case WID_DT_DEPOT: // Build depot button
149  if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
150  break;
151 
152  case WID_DT_STATION: // Build station button
154  if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
155  break;
156 
157  case WID_DT_BUOY: // Build buoy button
159  HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
160  break;
161 
162  case WID_DT_RIVER: // Build river button (in scenario editor)
163  if (_game_mode != GM_EDITOR) return;
164  HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
165  break;
166 
167  case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
168  HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
169  break;
170 
171  default: return;
172  }
173  this->last_clicked_widget = (DockToolbarWidgets)widget;
174  }
175 
176  virtual void OnPlaceObject(Point pt, TileIndex tile)
177  {
178  switch (this->last_clicked_widget) {
179  case WID_DT_CANAL: // Build canal button
180  VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
181  break;
182 
183  case WID_DT_LOCK: // Build lock button
184  DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
185  break;
186 
187  case WID_DT_DEMOLISH: // Demolish aka dynamite button
189  break;
190 
191  case WID_DT_DEPOT: // Build depot button
192  DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
193  break;
194 
195  case WID_DT_STATION: { // Build station button
196  uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
197 
198  /* tile is always the land tile, so need to evaluate _thd.pos */
199  CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
200 
201  /* Determine the watery part of the dock. */
203  TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
204 
205  ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
206  break;
207  }
208 
209  case WID_DT_BUOY: // Build buoy button
210  DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
211  break;
212 
213  case WID_DT_RIVER: // Build river button (in scenario editor)
215  break;
216 
217  case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
218  DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
219  break;
220 
221  default: NOT_REACHED();
222  }
223  }
224 
225  virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
226  {
227  VpSelectTilesWithMethod(pt.x, pt.y, select_method);
228  }
229 
230  virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
231  {
232  if (pt.x != -1) {
233  switch (select_proc) {
234  case DDSP_DEMOLISH_AREA:
235  GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
236  break;
237  case DDSP_CREATE_WATER:
238  DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER);
239  break;
240  case DDSP_CREATE_RIVER:
241  DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER);
242  break;
243 
244  default: break;
245  }
246  }
247  }
248 
249  virtual void OnPlaceObjectAbort()
250  {
251  this->RaiseButtons();
252 
257  }
258 
259  virtual void OnPlacePresize(Point pt, TileIndex tile_from)
260  {
261  TileIndex tile_to = tile_from;
262 
264  GetOtherAqueductEnd(tile_from, &tile_to);
265  } else {
267  if (IsValidDiagDirection(dir)) {
268  /* Locks and docks always select the tile "down" the slope. */
269  tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
270  /* Locks also select the tile "up" the slope. */
271  if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
272  }
273  }
274 
275  VpSetPresizeRange(tile_from, tile_to);
276  }
277 
278  static HotkeyList hotkeys;
279 };
280 
287 {
288  if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
290  if (w == NULL) return ES_NOT_HANDLED;
291  return w->OnHotkey(hotkey);
292 }
293 
294 const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
295 
296 static Hotkey dockstoolbar_hotkeys[] = {
297  Hotkey('1', "canal", WID_DT_CANAL),
298  Hotkey('2', "lock", WID_DT_LOCK),
299  Hotkey('3', "demolish", WID_DT_DEMOLISH),
300  Hotkey('4', "depot", WID_DT_DEPOT),
301  Hotkey('5', "dock", WID_DT_STATION),
302  Hotkey('6', "buoy", WID_DT_BUOY),
303  Hotkey('7', "river", WID_DT_RIVER),
304  Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
305  HOTKEY_LIST_END
306 };
307 HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
308 
315  NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
316  NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
317  NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
318  EndContainer(),
320  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
321  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
322  NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
323  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
324  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
325  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
326  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
327  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
328  EndContainer(),
329 };
330 
331 static WindowDesc _build_docks_toolbar_desc(
332  WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
335  _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
336  &BuildDocksToolbarWindow::hotkeys
337 );
338 
347 {
348  if (!Company::IsValidID(_local_company)) return NULL;
349 
351  return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
352 }
353 
360  NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
361  NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
362  NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
363  EndContainer(),
365  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
366  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
367  NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
368  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
369  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
370  NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
371  EndContainer(),
372 };
373 
376  WDP_AUTO, "toolbar_water_scen", 0, 0,
379  _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
380 );
381 
388 {
389  return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
390 }
391 
398 };
399 
401 public:
403  {
406  }
407 
408  virtual ~BuildDocksStationWindow()
409  {
411  }
412 
413  virtual void OnPaint()
414  {
416 
417  this->DrawWidgets();
418 
420  SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
421  } else {
422  SetTileSelectSize(1, 1);
423  }
424 
425  /* strings such as 'Size' and 'Coverage Area' */
426  int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
427  NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
428  int right = back_nwi->pos_x + back_nwi->current_x;
429  int bottom = back_nwi->pos_y + back_nwi->current_y;
432  /* Resize background if the window is too small.
433  * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
434  * (This is the case, if making the window bigger moves the mouse into the window.) */
435  if (top > bottom) {
436  ResizeWindow(this, 0, top - bottom, false);
437  }
438  }
439 
440  virtual void OnClick(Point pt, int widget, int click_count)
441  {
442  switch (widget) {
443  case BDSW_LT_OFF:
444  case BDSW_LT_ON:
448  if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
449  this->SetDirty();
450  break;
451  }
452  }
453 
454  virtual void OnTick()
455  {
457  }
458 };
459 
463  NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
464  NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
465  EndContainer(),
466  NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
468  NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
469  NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
470  NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
471  NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
472  EndContainer(),
474  EndContainer(),
475 };
476 
477 static WindowDesc _build_dock_station_desc(
478  WDP_AUTO, NULL, 0, 0,
481  _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
482 );
483 
484 static void ShowBuildDockStationPicker(Window *parent)
485 {
486  new BuildDocksStationWindow(&_build_dock_station_desc, parent);
487 }
488 
490 private:
491  static void UpdateDocksDirection()
492  {
493  if (_ship_depot_direction != AXIS_X) {
494  SetTileSelectSize(1, 2);
495  } else {
496  SetTileSelectSize(2, 1);
497  }
498  }
499 
500 public:
502  {
504  this->LowerWidget(_ship_depot_direction + WID_BDD_X);
505  UpdateDocksDirection();
506  }
507 
508  virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
509  {
510  switch (widget) {
511  case WID_BDD_X:
512  case WID_BDD_Y:
513  size->width = ScaleGUITrad(96) + 2;
514  size->height = ScaleGUITrad(64) + 2;
515  break;
516  }
517  }
518 
519  virtual void OnPaint()
520  {
521  this->DrawWidgets();
522 
523  int x1 = ScaleGUITrad(63) + 1;
524  int x2 = ScaleGUITrad(31) + 1;
525  int y1 = ScaleGUITrad(17) + 1;
526  int y2 = ScaleGUITrad(33) + 1;
527 
528  DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
529  DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
530  DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
531  DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
532  }
533 
534  virtual void OnClick(Point pt, int widget, int click_count)
535  {
536  switch (widget) {
537  case WID_BDD_X:
538  case WID_BDD_Y:
539  this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
540  _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
541  this->LowerWidget(_ship_depot_direction + WID_BDD_X);
542  if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
543  UpdateDocksDirection();
544  this->SetDirty();
545  break;
546  }
547  }
548 };
549 
550 static const NWidgetPart _nested_build_docks_depot_widgets[] = {
552  NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
553  NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
554  EndContainer(),
555  NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
559  NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
560  EndContainer(),
562  NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
563  EndContainer(),
565  EndContainer(),
567  EndContainer(),
568 };
569 
570 static WindowDesc _build_docks_depot_desc(
571  WDP_AUTO, NULL, 0, 0,
574  _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
575 );
576 
577 
578 static void ShowBuildDocksDepotPicker(Window *parent)
579 {
580  new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
581 }
582 
583 
584 void InitializeDockGui()
585 {
586  _ship_depot_direction = AXIS_X;
587 }