OpenTTD
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Declarations of strctures and function used in loader of old savegames. More...
Go to the source code of this file.
Data Structures | |
struct | LoadgameState |
struct | OldChunks |
Macros | |
#define | OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL } |
#define | OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL } |
#define | OCL_END() { OC_END, 0, NULL, 0, NULL } |
#define | OCL_CNULL(type, amount) { OC_NULL | type, amount, NULL, 0, NULL } |
#define | OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, NULL, 0, proc } |
#define | OCL_ASSERT(type, size) { OC_ASSERT | type, 1, NULL, size, NULL } |
#define | OCL_NULL(amount) OCL_CNULL((OldChunkType)0, amount) |
#define | OCL_CHUNK(amount, proc) OCL_CCHUNK((OldChunkType)0, amount, proc) |
Typedefs | |
typedef bool | OldChunkProc (LoadgameState *ls, int num) |
Enumerations | |
enum | OldChunkType { OC_SIMPLE = 0, OC_NULL = 1, OC_CHUNK = 2, OC_ASSERT = 3, OC_TTD = 1 << 4, OC_TTO = 1 << 5, OC_VAR_I8 = 1 << 8, OC_VAR_U8 = 2 << 8, OC_VAR_I16 = 3 << 8, OC_VAR_U16 = 4 << 8, OC_VAR_I32 = 5 << 8, OC_VAR_U32 = 6 << 8, OC_VAR_I64 = 7 << 8, OC_VAR_U64 = 8 << 8, OC_FILE_I8 = 1 << 16, OC_FILE_U8 = 2 << 16, OC_FILE_I16 = 3 << 16, OC_FILE_U16 = 4 << 16, OC_FILE_I32 = 5 << 16, OC_FILE_U32 = 6 << 16, OC_INT8 = OC_VAR_I8 | OC_FILE_I8, OC_UINT8 = OC_VAR_U8 | OC_FILE_U8, OC_INT16 = OC_VAR_I16 | OC_FILE_I16, OC_UINT16 = OC_VAR_U16 | OC_FILE_U16, OC_INT32 = OC_VAR_I32 | OC_FILE_I32, OC_UINT32 = OC_VAR_U32 | OC_FILE_U32, OC_TILE = OC_VAR_U32 | OC_FILE_U16, OC_DEREFERENCE_POINTER = 1 << 31, OC_END = 0 } |
Functions | |
assert_compile (sizeof(TileIndex)==4) | |
byte | ReadByte (LoadgameState *ls) |
Reads a byte from the buffer and decompress if needed. | |
bool | LoadChunk (LoadgameState *ls, void *base, const OldChunks *chunks) |
Loads a chunk from the old savegame. | |
bool | LoadTTDMain (LoadgameState *ls) |
bool | LoadTTOMain (LoadgameState *ls) |
static uint16 | ReadUint16 (LoadgameState *ls) |
static uint32 | ReadUint32 (LoadgameState *ls) |
Variables | |
static const uint | BUFFER_SIZE = 4096 |
static const uint | OLD_MAP_SIZE = 256 * 256 |
uint | _bump_assert_value |
Declarations of strctures and function used in loader of old savegames.
Definition in file oldloader.h.
enum OldChunkType |
Definition at line 37 of file oldloader.h.
bool LoadChunk | ( | LoadgameState * | ls, |
void * | base, | ||
const OldChunks * | chunks | ||
) |
Loads a chunk from the old savegame.
Definition at line 111 of file oldloader.cpp.
References _savegame_type, DEBUG, GB(), OC_DEREFERENCE_POINTER, OC_END, OC_TTD, OC_TTO, ReadByte(), SGT_TTO, and OldChunks::type.
Referenced by LoadOldVehicle().
byte ReadByte | ( | LoadgameState * | ls | ) |
Reads a byte from the buffer and decompress if needed.
Definition at line 77 of file oldloader.cpp.
References ReadByte(), and ReadByteFromFile().
Referenced by LoadChunk(), LoadOldVehicle(), and ReadByte().