OpenTTD
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The format for a reader/writer type of a savegame. More...
Data Fields | |
const char * | name |
name of the compressor/decompressor (debug-only) | |
uint32 | tag |
the 4-letter tag by which it is identified in the savegame | |
LoadFilter *(* | init_load )(LoadFilter *chain) |
Constructor for the load filter. | |
SaveFilter *(* | init_write )(SaveFilter *chain, byte compression) |
Constructor for the save filter. | |
byte | min_compression |
the minimum compression level of this format | |
byte | default_compression |
the default compression level of this format | |
byte | max_compression |
the maximum compression level of this format |
The format for a reader/writer type of a savegame.
Definition at line 2336 of file saveload.cpp.