OpenTTD
|
Action 2 handling. More...
#include "town_type.h"
#include "engine_type.h"
#include "house_type.h"
#include "newgrf_callbacks.h"
#include "newgrf_generic.h"
#include "newgrf_storage.h"
#include "newgrf_commons.h"
Go to the source code of this file.
Data Structures | |
struct | SpriteGroup |
struct | RealSpriteGroup |
struct | DeterministicSpriteGroupAdjust |
struct | DeterministicSpriteGroupRange |
struct | DeterministicSpriteGroup |
struct | RandomizedSpriteGroup |
struct | CallbackResultSpriteGroup |
struct | ResultSpriteGroup |
struct | TileLayoutSpriteGroup |
Action 2 sprite layout for houses, industry tiles, objects and airport tiles. More... | |
struct | IndustryProductionSpriteGroup |
struct | ScopeResolver |
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope). More... | |
struct | ResolverObject |
Interface for SpriteGroup-s to access the gamestate. More... |
Typedefs | |
typedef uint32 | SpriteGroupID |
typedef Pool< SpriteGroup, SpriteGroupID, 1024, 1 << 30, PT_DATA > | SpriteGroupPool |
Enumerations | |
enum | SpriteGroupType { SGT_REAL, SGT_DETERMINISTIC, SGT_RANDOMIZED, SGT_CALLBACK, SGT_RESULT, SGT_TILELAYOUT, SGT_INDUSTRY_PRODUCTION } |
enum | VarSpriteGroupScope { VSG_BEGIN, VSG_SCOPE_SELF = VSG_BEGIN, VSG_SCOPE_PARENT, VSG_SCOPE_RELATIVE, VSG_END } |
enum | DeterministicSpriteGroupSize { DSG_SIZE_BYTE, DSG_SIZE_WORD, DSG_SIZE_DWORD } |
enum | DeterministicSpriteGroupAdjustType { DSGA_TYPE_NONE, DSGA_TYPE_DIV, DSGA_TYPE_MOD } |
enum | DeterministicSpriteGroupAdjustOperation { DSGA_OP_ADD, DSGA_OP_SUB, DSGA_OP_SMIN, DSGA_OP_SMAX, DSGA_OP_UMIN, DSGA_OP_UMAX, DSGA_OP_SDIV, DSGA_OP_SMOD, DSGA_OP_UDIV, DSGA_OP_UMOD, DSGA_OP_MUL, DSGA_OP_AND, DSGA_OP_OR, DSGA_OP_XOR, DSGA_OP_STO, DSGA_OP_RST, DSGA_OP_STOP, DSGA_OP_ROR, DSGA_OP_SCMP, DSGA_OP_UCMP, DSGA_OP_SHL, DSGA_OP_SHR, DSGA_OP_SAR } |
enum | RandomizedSpriteGroupCompareMode { RSG_CMP_ANY, RSG_CMP_ALL } |
Functions | |
static uint32 | GetRegister (uint i) |
Gets the value of a so-called newgrf "register". |
Variables | |
SpriteGroupPool | _spritegroup_pool |
Action 2 handling.
Definition in file newgrf_spritegroup.h.
Definition at line 123 of file newgrf_spritegroup.h.
enum VarSpriteGroupScope |
VSG_SCOPE_SELF |
Resolved object itself. |
VSG_SCOPE_PARENT |
Related object of the resolved one. |
VSG_SCOPE_RELATIVE |
Relative position (vehicles only) |
Definition at line 100 of file newgrf_spritegroup.h.
|
inlinestatic |
Gets the value of a so-called newgrf "register".
i | index of the register |
Definition at line 30 of file newgrf_spritegroup.h.
References TemporaryStorageArray< TYPE, SIZE >::GetValue().
Referenced by ChangeIndustryProduction(), GetCountAndDistanceOfClosestInstance(), GetCustomStationFoundationRelocation(), VehicleResolverObject::GetScope(), IndustriesScopeResolver::GetVariable(), TownScopeResolver::GetVariable(), HouseScopeResolver::GetVariable(), NewGRFSpriteLayout::ProcessRegisters(), SpawnAdvancedVisualEffect(), and TownScopeResolver::StorePSA().