OpenTTD
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Container for all information known about a client. More...
#include <network_base.h>
Public Member Functions | |
NetworkClientInfo (ClientID client_id=INVALID_CLIENT_ID) | |
Create a new client. | |
~NetworkClientInfo () | |
Basically a client is leaving us right now. | |
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void * | operator new (size_t size) |
Allocates space for new Titem. | |
void * | operator new (size_t size, size_t index) |
Allocates space for new Titem with given index. | |
void * | operator new (size_t size, void *ptr) |
Allocates space for new Titem at given memory address. | |
void | operator delete (void *p) |
Marks Titem as free. |
Static Public Member Functions | |
static NetworkClientInfo * | GetByClientID (ClientID client_id) |
Return the CI given it's client-identifier. | |
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static bool | CanAllocateItem (size_t n=1) |
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() | |
static bool | CleaningPool () |
Returns current state of pool cleaning - yes or no. | |
static bool | IsValidID (size_t index) |
Tests whether given index can be used to get valid (non-NULL) Titem. | |
static Titem * | Get (size_t index) |
Returns Titem with given index. | |
static Titem * | GetIfValid (size_t index) |
Returns Titem with given index. | |
static size_t | GetPoolSize () |
Returns first unused index. | |
static size_t | GetNumItems () |
Returns number of valid items in the pool. | |
static void | PostDestructor (size_t index) |
Dummy function called after destructor of each member. |
Data Fields | |
ClientID | client_id |
Client identifier (same as ClientState->client_id) | |
char | client_name [NETWORK_CLIENT_NAME_LENGTH] |
Name of the client. | |
byte | client_lang |
The language of the client. | |
CompanyID | client_playas |
As which company is this client playing (CompanyID) | |
Date | join_date |
Gamedate the client has joined. | |
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Tindex | index |
Index of this pool item. |
Container for all information known about a client.
Definition at line 27 of file network_base.h.
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inline |
Create a new client.
client_id | The unique identifier of the client. |
Definition at line 38 of file network_base.h.
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static |
Return the CI given it's client-identifier.
client_id | the ClientID to search for |
Definition at line 126 of file network.cpp.
References client_id, and FOR_ALL_CLIENT_INFOS.
Referenced by CmdCompanyCtrl(), NetworkChatWindow::DrawWidget(), NetworkAutoCleanCompanies(), NetworkFindName(), NetworkServerChangeClientName(), NetworkServerDoMove(), NetworkServerSendChat(), NetworkUpdateClientInfo(), NetworkUpdateClientName(), MainWindow::OnHotkey(), NetworkClientListPopupWindow::OnMouseLoop(), PopupClientList(), ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(), ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), ServerNetworkGameSocketHandler::SendWelcome(), and NetworkChatWindow::UpdateWidgetSize().