OpenTTD
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Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp. More...
Go to the source code of this file.
Data Structures | |
struct | LoggedChange |
Contains information about one logged change. More... | |
struct | LoggedAction |
Contains information about one logged action that caused at least one logged change. More... |
Enumerations | |
enum | GamelogChangeType { GLCT_MODE, GLCT_REVISION, GLCT_OLDVER, GLCT_SETTING, GLCT_GRFADD, GLCT_GRFREM, GLCT_GRFCOMPAT, GLCT_GRFPARAM, GLCT_GRFMOVE, GLCT_GRFBUG, GLCT_EMERGENCY, GLCT_END, GLCT_NONE = 0xFF } |
Type of logged change. More... |
Variables | |
LoggedAction * | _gamelog_action |
first logged action | |
uint | _gamelog_actions |
number of actions |
Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp.
Definition in file gamelog_internal.h.
enum GamelogChangeType |
Type of logged change.
GLCT_MODE |
Scenario editor x Game, different landscape. |
GLCT_REVISION |
Changed game revision string. |
GLCT_OLDVER |
Loaded from savegame without logged data. |
GLCT_SETTING |
Non-networksafe setting value changed. |
GLCT_GRFADD |
Removed GRF. |
GLCT_GRFREM |
Added GRF. |
GLCT_GRFCOMPAT |
Loading compatible GRF. |
GLCT_GRFPARAM |
GRF parameter changed. |
GLCT_GRFMOVE |
GRF order changed. |
GLCT_GRFBUG |
GRF bug triggered. |
GLCT_EMERGENCY |
Emergency savegame. |
GLCT_END |
So we know how many GLCTs are there. |
GLCT_NONE |
In savegames, end of list. |
Definition at line 19 of file gamelog_internal.h.