OpenTTD
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Handling of the main viewport. More...
#include "stdafx.h"
#include "currency.h"
#include "spritecache.h"
#include "window_gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "console_gui.h"
#include "progress.h"
#include "transparency_gui.h"
#include "map_func.h"
#include "sound_func.h"
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "company_base.h"
#include "company_func.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"
#include "linkgraph/linkgraph_gui.h"
#include "tilehighlight_func.h"
#include "hotkeys.h"
#include "saveload/saveload.h"
#include "widgets/main_widget.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_gui.h"
#include "network/network_base.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | MainWindow |
Functions | |
void | CcGiveMoney (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
void | HandleOnEditText (const char *str) |
bool | HandlePlacePushButton (Window *w, int widget, CursorID cursor, HighLightStyle mode) |
This code is shared for the majority of the pushbuttons. | |
void | CcPlaySound_EXPLOSION (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
void | ShowNetworkGiveMoneyWindow (CompanyID company) |
bool | DoZoomInOutWindow (ZoomStateChange how, Window *w) |
Zooms a viewport in a window in or out. | |
void | ZoomInOrOutToCursorWindow (bool in, Window *w) |
bool | IsQuitKey (uint16 keycode) |
Does the given keycode match one of the keycodes bound to 'quit game'? | |
void | ShowSelectGameWindow () |
void | SetupColoursAndInitialWindow () |
Initialise the default colours (remaps and the likes), and load the main windows. | |
void | ShowVitalWindows () |
Show the vital in-game windows. | |
void | GameSizeChanged () |
Size of the application screen changed. |
Variables | |
static int | _rename_id = 1 |
static int | _rename_what = -1 |
static struct NWidgetPart | _nested_main_window_widgets [] |
const uint16 | _ghk_quit_keys [] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0} |
const uint16 | _ghk_abandon_keys [] = {'W' | WKC_CTRL, 'W' | WKC_META, 0} |
const uint16 | _ghk_chat_keys [] = {WKC_RETURN, 'T', 0} |
const uint16 | _ghk_chat_all_keys [] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0} |
const uint16 | _ghk_chat_company_keys [] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0} |
const uint16 | _ghk_chat_server_keys [] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0} |
static Hotkey | global_hotkeys [] |
static WindowDesc | _main_window_desc (WDP_MANUAL, NULL, 0, 0, WC_MAIN_WINDOW, WC_NONE, 0, _nested_main_window_widgets, lengthof(_nested_main_window_widgets),&MainWindow::hotkeys) |
Handling of the main viewport.
Definition in file main_gui.cpp.
bool DoZoomInOutWindow | ( | ZoomStateChange | how, |
Window * | w | ||
) |
Zooms a viewport in a window in or out.
how | Zooming direction. |
w | Window owning the viewport. |
true
if zooming step could be done, false
if further zooming is not possible. Definition at line 143 of file main_gui.cpp.
References _settings_client, ViewportData::dest_scrollpos_x, ViewportData::dest_scrollpos_y, ViewportData::follow_vehicle, ClientSettings::gui, INVALID_VEHICLE, Window::InvalidateData(), ViewportData::scrollpos_x, ViewportData::scrollpos_y, Window::viewport, ViewPort::virtual_height, ViewPort::virtual_left, ViewPort::virtual_top, ViewPort::virtual_width, ViewPort::zoom, ZOOM_IN, GUISettings::zoom_max, GUISettings::zoom_min, ZOOM_NONE, and ZOOM_OUT.
Referenced by MaxZoomInOut(), and ExtraViewportWindow::OnClick().
void GameSizeChanged | ( | ) |
Size of the application screen changed.
Adapt the game screen-size, re-allocate the open windows, and repaint everything
Definition at line 591 of file main_gui.cpp.
References _cur_resolution, MarkWholeScreenDirty(), and RelocateAllWindows().
Referenced by VideoDriver_Win32::MakeWindow().
bool HandlePlacePushButton | ( | Window * | w, |
int | widget, | ||
CursorID | cursor, | ||
HighLightStyle | mode | ||
) |
This code is shared for the majority of the pushbuttons.
Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
w | Window which called the function |
widget | ID of the widget (=button) that called this function |
cursor | How should the cursor image change? E.g. cursor with depot image in it |
mode | Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground |
Definition at line 103 of file main_gui.cpp.
References _settings_client, SoundSettings::click_beep, Window::IsWidgetDisabled(), Window::IsWidgetLowered(), Window::LowerWidget(), ResetObjectToPlace(), Window::SetDirty(), SetObjectToPlace(), ClientSettings::sound, Window::window_class, and Window::window_number.
Referenced by BuildAirToolbarWindow::OnClick(), BuildTreesWindow::OnClick(), BuildDocksToolbarWindow::OnClick(), TerraformToolbarWindow::OnClick(), BuildRoadToolbarWindow::OnClick(), BuildIndustryWindow::OnClick(), BuildRailToolbarWindow::OnClick(), ScenarioEditorLandscapeGenerationWindow::OnClick(), and FoundTownWindow::OnClick().
bool IsQuitKey | ( | uint16 | keycode | ) |
Does the given keycode match one of the keycodes bound to 'quit game'?
keycode | The keycode that was pressed by the user. |
Definition at line 537 of file main_gui.cpp.
References HotkeyList::CheckMatch().
Referenced by EndGameHighScoreBaseWindow::OnKeyPress().
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static |
Definition at line 207 of file main_gui.cpp.