OpenTTD
|
Data that is stored per tile. More...
#include <map_type.h>
Data Fields | |
byte | type |
The type (bits 4..7), bridges (2..3), rainforest/desert (0..1) | |
byte | height |
The height of the northern corner. | |
uint16 | m2 |
Primarily used for indices to towns, industries and stations. | |
byte | m1 |
Primarily used for ownership information. | |
byte | m3 |
General purpose. | |
byte | m4 |
General purpose. | |
byte | m5 |
General purpose. |
Data that is stored per tile.
Also used TileExtended for this. Look at docs/landscape.html for the exact meaning of the members.
Definition at line 19 of file map_type.h.