41 void GenerateClearTile();
43 void GenerateObjects();
46 void StartupEconomy();
48 void StartupDisasters();
50 void InitializeGame(uint size_x, uint size_y,
bool reset_date,
bool reset_settings);
130 ConvertGroundTilesIntoWaterTiles();
137 if (_game_mode != GM_EDITOR) {
163 for (i = 0; i < 0x500; i++) {
169 if (_game_mode != GM_EDITOR) {
175 for (i = 0; i < 2500; i++) {
188 _cur_company.
Trash();
204 if (_debug_desync_level > 0) {
244 if (_gw.
thread == NULL)
return;
314 InitializeGame(_gw.
size_x, _gw.
size_y,
true, reset_settings);
335 DEBUG(misc, 1,
"Cannot create genworld thread, reverting to single-threaded mode");