OpenTTD
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Code handling saving and loading of engines. More...
#include "../stdafx.h"
#include "saveload_internal.h"
#include "../engine_base.h"
#include "../string_func.h"
#include <vector>
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
static Engine * | CallocEngine () |
Allocate an Engine structure, but not using the pools. | |
static void | FreeEngine (Engine *e) |
Deallocate an Engine constructed by CallocEngine. | |
Engine * | GetTempDataEngine (EngineID index) |
static void | Save_ENGN () |
static void | Load_ENGN () |
void | CopyTempEngineData () |
Copy data from temporary engine array into the real engine pool. | |
static void | Load_ENGS () |
static void | Save_EIDS () |
static void | Load_EIDS () |
Variables | |
static const SaveLoad | _engine_desc [] |
static std::vector< Engine * > | _temp_engine |
static const SaveLoad | _engine_id_mapping_desc [] |
Save and load the mapping between the engine id in the pool, and the grf file it came from. | |
const ChunkHandler | _engine_chunk_handlers [] |
Code handling saving and loading of engines.
Definition in file engine_sl.cpp.
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Allocate an Engine structure, but not using the pools.
The allocated Engine must be freed using FreeEngine;
Definition at line 58 of file engine_sl.cpp.
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Deallocate an Engine constructed by CallocEngine.
e | Engine to free. |
Definition at line 69 of file engine_sl.cpp.
References free().
Referenced by CopyTempEngineData().
const ChunkHandler _engine_chunk_handlers[] |
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Definition at line 20 of file engine_sl.cpp.
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Save and load the mapping between the engine id in the pool, and the grf file it came from.
Definition at line 170 of file engine_sl.cpp.