OpenTTD
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Defines the data structure of each individual tile of an industry. More...
#include <industrytype.h>
Data Fields | |
CargoID | accepts_cargo [3] |
Cargo accepted by this tile. | |
uint8 | acceptance [3] |
Level of acceptance per cargo type. | |
Slope | slopes_refused |
slope pattern on which this tile cannot be built | |
byte | anim_production |
Animation frame to start when goods are produced. | |
byte | anim_next |
Next frame in an animation. | |
bool | anim_state |
When true, the tile has to be drawn using the animation state instead of the construction state. | |
uint8 | callback_mask |
Bitmask of industry tile callbacks that have to be called. | |
AnimationInfo | animation |
Information about the animation (is it looping, how many loops etc) | |
IndustryTileSpecialFlags | special_flags |
Bitmask of extra flags used by the tile. | |
bool | enabled |
entity still available (by default true).newgrf can disable it, though | |
GRFFileProps | grf_prop |
properties related to the grf file |
Defines the data structure of each individual tile of an industry.
Definition at line 148 of file industrytype.h.