OpenTTD
Public Member Functions | Private Member Functions | Private Attributes
CrashLogUnix Class Reference

Unix implementation for the crash logger. More...

Inheritance diagram for CrashLogUnix:
CrashLog

Public Member Functions

 CrashLogUnix (int signum)
 A crash log is always generated by signal.
- Public Member Functions inherited from CrashLog
virtual ~CrashLog ()
 Stub destructor to silence some compilers.
char * FillCrashLog (char *buffer, const char *last) const
 Fill the crash log buffer with all data of a crash log.
bool WriteCrashLog (const char *buffer, char *filename, const char *filename_last) const
 Write the crash log to a file.
virtual int WriteCrashDump (char *filename, const char *filename_last) const
 Write the (crash) dump to a file.
bool WriteSavegame (char *filename, const char *filename_last) const
 Write the (crash) savegame to a file.
bool WriteScreenshot (char *filename, const char *filename_last) const
 Write the (crash) screenshot to a file.
bool MakeCrashLog () const
 Makes the crash log, writes it to a file and then subsequently tries to make a crash dump and crash savegame.

Private Member Functions

char * LogOSVersion (char *buffer, const char *last) const
char * LogError (char *buffer, const char *last, const char *message) const
char * LogStacktrace (char *buffer, const char *last) const

Private Attributes

int signum
 Signal that has been thrown.

Additional Inherited Members

- Static Public Member Functions inherited from CrashLog
static void InitialiseCrashLog ()
 Initialiser for crash logs; do the appropriate things so crashes are handled by our crash handler instead of returning straight to the OS.
static void SetErrorMessage (const char *message)
 Sets a message for the error message handler.
static void AfterCrashLogCleanup ()
 Try to close the sound/video stuff so it doesn't keep lingering around incorrect video states or so, e.g.
- Protected Member Functions inherited from CrashLog
virtual char * LogOSVersion (char *buffer, const char *last) const =0
 Writes OS' version to the buffer.
virtual char * LogCompiler (char *buffer, const char *last) const
 Writes compiler (and its version, if available) to the buffer.
virtual char * LogError (char *buffer, const char *last, const char *message) const =0
 Writes actually encountered error to the buffer.
virtual char * LogStacktrace (char *buffer, const char *last) const =0
 Writes the stack trace to the buffer, if there is information about it available.
virtual char * LogRegisters (char *buffer, const char *last) const
 Writes information about the data in the registers, if there is information about it available.
virtual char * LogModules (char *buffer, const char *last) const
 Writes the dynamically linked libraries/modules to the buffer, if there is information about it available.
char * LogOpenTTDVersion (char *buffer, const char *last) const
 Writes OpenTTD's version to the buffer.
char * LogConfiguration (char *buffer, const char *last) const
 Writes the (important) configuration settings to the buffer.
char * LogLibraries (char *buffer, const char *last) const
 Writes information (versions) of the used libraries.
char * LogGamelog (char *buffer, const char *last) const
 Writes the gamelog data to the buffer.

Detailed Description

Unix implementation for the crash logger.

Definition at line 39 of file crashlog_unix.cpp.

Constructor & Destructor Documentation

CrashLogUnix::CrashLogUnix ( int  signum)
inline

A crash log is always generated by signal.

Parameters
signumthe signal that was caused by the crash.

Definition at line 139 of file crashlog_unix.cpp.

Field Documentation

int CrashLogUnix::signum
private

Signal that has been thrown.

Definition at line 41 of file crashlog_unix.cpp.


The documentation for this class was generated from the following file: