OpenTTD
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This file defines all the the animated cursors. More...
Go to the source code of this file.
Macros | |
#define | ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time }, |
Creates two array entries that define one status of the cursor. | |
#define | ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0) |
This indicates the termination of the cursor list. |
Variables | |
static const AnimCursor | _demolish_animcursor [] |
Animated cursor elements for demolition. | |
static const AnimCursor | _lower_land_animcursor [] |
Animated cursor elements for lower land. | |
static const AnimCursor | _raise_land_animcursor [] |
Animated cursor elements for raise land. | |
static const AnimCursor | _order_goto_animcursor [] |
Animated cursor elements for the goto icon. | |
static const AnimCursor | _build_signals_animcursor [] |
Animated cursor elements for the build signal icon. | |
static const AnimCursor *const | _animcursors [] |
This is an array of pointers to all the animated cursor definitions we have above. |
This file defines all the the animated cursors.
Animated cursors consist of the number of sprites that are displayed in a round-robin manner. Each sprite also has a time associated that indicates how many ticks the corresponding sprite is to be displayed.
Definition in file animcursors.h.
Creates two array entries that define one status of the cursor.
Definition at line 25 of file animcursors.h.
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This is an array of pointers to all the animated cursor definitions we have above.
This is the only thing that is accessed directly from other files
Definition at line 87 of file animcursors.h.
Referenced by SetObjectToPlace().
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Animated cursor elements for the build signal icon.
Definition at line 76 of file animcursors.h.
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Animated cursor elements for demolition.
Definition at line 35 of file animcursors.h.
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Animated cursor elements for lower land.
Definition at line 46 of file animcursors.h.
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Animated cursor elements for the goto icon.
Definition at line 66 of file animcursors.h.
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Animated cursor elements for raise land.
Definition at line 56 of file animcursors.h.