OpenTTD
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Stores the mapping of EngineID to the internal id of newgrfs. More...
#include <engine_base.h>
Public Member Functions | |
void | ResetToDefaultMapping () |
Initializes the EngineOverrideManager with the default engines. | |
EngineID | GetID (VehicleType type, uint16 grf_local_id, uint32 grfid) |
Looks up an EngineID in the EngineOverrideManager. | |
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SmallVector (const SmallVector &other) | |
Copy constructor. | |
SmallVector (const SmallVector< EngineIDMapping, X > &other) | |
Generic copy constructor. | |
SmallVector & | operator= (const SmallVector &other) |
Assignment. | |
SmallVector & | operator= (const SmallVector< EngineIDMapping, X > &other) |
Generic assignment. | |
void | Assign (const SmallVector< EngineIDMapping, X > &other) |
Assign items from other vector. | |
void | Clear () |
Remove all items from the list. | |
void | Reset () |
Remove all items from the list and free allocated memory. | |
void | Compact () |
Compact the list down to the smallest block size boundary. | |
EngineIDMapping * | Append (uint to_add=1) |
Append an item and return it. | |
void | Resize (uint num_items) |
Set the size of the vector, effectively truncating items from the end or appending uninitialised ones. | |
const EngineIDMapping * | Find (const EngineIDMapping &item) const |
Search for the first occurrence of an item. | |
EngineIDMapping * | Find (const EngineIDMapping &item) |
Search for the first occurrence of an item. | |
int | FindIndex (const EngineIDMapping &item) const |
Search for the first occurrence of an item. | |
bool | Contains (const EngineIDMapping &item) const |
Tests whether a item is present in the vector. | |
void | Erase (EngineIDMapping *item) |
Removes given item from this vector. | |
void | ErasePreservingOrder (uint pos, uint count=1) |
Remove items from the vector while preserving the order of other items. | |
bool | Include (const EngineIDMapping &item) |
Tests whether a item is present in the vector, and appends it to the end if not. | |
uint | Length () const |
Get the number of items in the list. | |
const EngineIDMapping * | Begin () const |
Get the pointer to the first item (const) | |
EngineIDMapping * | Begin () |
Get the pointer to the first item. | |
const EngineIDMapping * | End () const |
Get the pointer behind the last valid item (const) | |
EngineIDMapping * | End () |
Get the pointer behind the last valid item. | |
const EngineIDMapping * | Get (uint index) const |
Get the pointer to item "number" (const) | |
EngineIDMapping * | Get (uint index) |
Get the pointer to item "number". | |
const EngineIDMapping & | operator[] (uint index) const |
Get item "number" (const) | |
EngineIDMapping & | operator[] (uint index) |
Get item "number". |
Static Public Member Functions | |
static bool | ResetToCurrentNewGRFConfig () |
Tries to reset the engine mapping to match the current NewGRF configuration. |
Static Public Attributes | |
static const uint | NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT] |
Number of default entries. |
Additional Inherited Members | |
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EngineIDMapping * | data |
The pointer to the first item. | |
uint | items |
The number of items stored. | |
uint | capacity |
The available space for storing items. |
Stores the mapping of EngineID to the internal id of newgrfs.
Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
Definition at line 158 of file engine_base.h.
EngineID EngineOverrideManager::GetID | ( | VehicleType | type, |
uint16 | grf_local_id, | ||
uint32 | grfid | ||
) |
Looks up an EngineID in the EngineOverrideManager.
type | Vehicle type |
grf_local_id | The local id in the newgrf |
grfid | The GrfID that defines the scope of grf_local_id. If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf. If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID. |
Definition at line 497 of file engine.cpp.
References SmallVector< EngineIDMapping, 256 >::Begin(), SmallVector< EngineIDMapping, 256 >::End(), and INVALID_ENGINE.
Referenced by CommitVehicleListOrderChanges(), GetNewEngine(), and GetNewEngineID().
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static |
Tries to reset the engine mapping to match the current NewGRF configuration.
This is only possible when there are currently no vehicles in the game.
Definition at line 514 of file engine.cpp.
References FOR_ALL_VEHICLES, IsCompanyBuildableVehicleType(), ReloadNewGRFData(), and ResetToDefaultMapping().
Referenced by ChangeDynamicEngines(), DEF_CONSOLE_CMD(), and ResetLandscapeConfirmationCallback().