22 #define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
25 #define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
32 #define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
56 static const
DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] = {
69 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
75 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
81 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
87 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
93 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
99 TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
105 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
111 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
117 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
123 TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
129 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
135 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
143 TILE_SPRITE_LINE(2, _lock_display_seq_2)
144 TILE_SPRITE_LINE(3, _lock_display_seq_3)
149 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b)
150 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b)
151 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b)
156 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t)
157 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t)
158 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t)
164 #undef TILE_SPRITE_LINE