OpenTTD
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Container for the raw (unencoded) language strings of a language. More...
#include <game_text.hpp>
Public Member Functions | |
LanguageStrings (const char *language, const char *end=NULL) | |
Create a new container for language strings. | |
~LanguageStrings () | |
Free everything. |
Data Fields | |
const char * | language |
Name of the language (base filename). | |
StringList | lines |
The lines of the file to pass into the parser/encoder. |
Container for the raw (unencoded) language strings of a language.
Definition at line 25 of file game_text.hpp.
LanguageStrings::LanguageStrings | ( | const char * | language, |
const char * | end = NULL |
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Create a new container for language strings.
language | The language name. |
end | If not NULL, terminate language at this position. |
Definition at line 67 of file game_text.cpp.
References stredup().
LanguageStrings::~LanguageStrings | ( | ) |