OpenTTD
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Action 2 sprite layout for houses, industry tiles, objects and airport tiles. More...
#include <newgrf_spritegroup.h>
Public Member Functions | |
const DrawTileSprites * | ProcessRegisters (uint8 *stage) const |
Process registers and the construction stage into the sprite layout. | |
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virtual SpriteID | GetResult () const |
virtual byte | GetNumResults () const |
virtual uint16 | GetCallbackResult () const |
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void * | operator new (size_t size) |
Allocates space for new Titem. | |
void * | operator new (size_t size, size_t index) |
Allocates space for new Titem with given index. | |
void * | operator new (size_t size, void *ptr) |
Allocates space for new Titem at given memory address. | |
void | operator delete (void *p) |
Marks Titem as free. |
Data Fields | |
NewGRFSpriteLayout | dts |
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SpriteGroupType | type |
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Tindex | index |
Index of this pool item. |
Additional Inherited Members | |
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static const SpriteGroup * | Resolve (const SpriteGroup *group, ResolverObject &object, bool top_level=true) |
ResolverObject (re)entry point. | |
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SpriteGroup (SpriteGroupType type) | |
virtual const SpriteGroup * | Resolve (ResolverObject &object) const |
Base sprite group resolver. |
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
Definition at line 264 of file newgrf_spritegroup.h.
const DrawTileSprites * TileLayoutSpriteGroup::ProcessRegisters | ( | uint8 * | stage | ) | const |
Process registers and the construction stage into the sprite layout.
The passed construction stage might get reset to zero, if it gets incorporated into the layout during the preprocessing.
[in,out] | stage | Construction stage (0-3), or NULL if not applicable. |
Definition at line 343 of file newgrf_spritegroup.cpp.
References NewGRFSpriteLayout::consistent_max_offset, GetConstructionStageOffset(), NewGRFSpriteLayout::GetLayout(), DrawTileSprites::ground, NewGRFSpriteLayout::NeedsPreprocessing(), NewGRFSpriteLayout::PrepareLayout(), NewGRFSpriteLayout::ProcessRegisters(), and DrawTileSprites::seq.
Referenced by DrawTileLayout().