OpenTTD
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Code handling saving and loading of animated tiles. More...
#include "../stdafx.h"
#include "../tile_type.h"
#include "../core/alloc_func.hpp"
#include "saveload.h"
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
static void | Save_ANIT () |
Save the ANIT chunk. | |
static void | Load_ANIT () |
Load the ANIT chunk; the chunk containing the animated tiles. |
Variables | |
TileIndex * | _animated_tile_list |
The table/list with animated tiles. | |
uint | _animated_tile_count |
The number of animated tiles in the current state. | |
uint | _animated_tile_allocated |
The number of slots for animated tiles allocated currently. | |
const ChunkHandler | _animated_tile_chunk_handlers [] |
"Definition" imported by the saveload code to be able to load and save the animated tile table. |
Code handling saving and loading of animated tiles.
Definition in file animated_tile_sl.cpp.
uint _animated_tile_allocated |
The number of slots for animated tiles allocated currently.
Definition at line 24 of file animated_tile.cpp.
Referenced by AddAnimatedTile(), InitializeAnimatedTiles(), and Load_ANIT().
const ChunkHandler _animated_tile_chunk_handlers[] |
uint _animated_tile_count |
The number of animated tiles in the current state.
Definition at line 22 of file animated_tile.cpp.
TileIndex* _animated_tile_list |
The table/list with animated tiles.
Definition at line 20 of file animated_tile.cpp.