OpenTTD
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Cross-platform Mutex. More...
#include <thread.h>
Public Member Functions | |
virtual | ~ThreadMutex () |
Virtual Destructor to avoid compiler warnings. | |
virtual void | BeginCritical (bool allow_recursive=false)=0 |
Begin the critical section. | |
virtual void | EndCritical (bool allow_recursive=false)=0 |
End of the critical section. | |
virtual void | WaitForSignal ()=0 |
Wait for a signal to be send. | |
virtual void | SendSignal ()=0 |
Send a signal and wake the 'thread' that was waiting for it. |
Static Public Member Functions | |
static ThreadMutex * | New () |
Create a new mutex. |
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pure virtual |
Begin the critical section.
allow_recursive | Whether recursive locking is intentional. If false, NOT_REACHED() will be called when the mutex is already locked by the current thread. |
Implemented in ThreadMutex_pthread, ThreadMutex_Win32, ThreadMutex_OS2, and ThreadMutex_None.
Referenced by _GenerateWorld(), VideoDriver_SDL::AfterBlitterChange(), VideoDriver_Win32::AfterBlitterChange(), VideoDriver_SDL::ChangeResolution(), VideoDriver_Win32::ChangeResolution(), PacketWriter::Destroy(), DoScanNewGRFFiles(), DrawDirtyBlocks(), VideoDriver_Win32::EditBoxLostFocus(), PacketWriter::Finish(), GenerateWorld(), VideoDriver_SDL::MainLoop(), VideoDriver_Win32::MainLoop(), NetworkBackgroundUDPLoop(), NetworkGameListAddItemDelayed(), NetworkGameListHandleDelayedInsert(), NetworkUDPAdvertiseThread(), NetworkUDPClose(), NetworkUDPInitialize(), NetworkUDPQueryServer(), NetworkUDPRemoveAdvertiseThread(), openttd_main(), PacketWriter::PopPacket(), ScanNewGRFFiles(), ThreadMutexLocker::ThreadMutexLocker(), VideoDriver_SDL::ToggleFullscreen(), VideoDriver_Win32::ToggleFullscreen(), WaitTillGeneratedWorld(), PacketWriter::Write(), and PacketWriter::~PacketWriter().
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pure virtual |
End of the critical section.
allow_recursive | Whether recursive unlocking is intentional. If false, NOT_REACHED() will be called when the mutex was locked more than once by the current thread. |
Implemented in ThreadMutex_pthread, ThreadMutex_Win32, ThreadMutex_OS2, and ThreadMutex_None.
Referenced by _GenerateWorld(), VideoDriver_SDL::AfterBlitterChange(), VideoDriver_Win32::AfterBlitterChange(), VideoDriver_SDL::ChangeResolution(), VideoDriver_Win32::ChangeResolution(), PacketWriter::Destroy(), DoScanNewGRFFiles(), DrawDirtyBlocks(), VideoDriver_Win32::EditBoxLostFocus(), PacketWriter::Finish(), GenerateWorld(), VideoDriver_SDL::MainLoop(), VideoDriver_Win32::MainLoop(), NetworkBackgroundUDPLoop(), NetworkGameListAddItemDelayed(), NetworkGameListHandleDelayedInsert(), NetworkUDPAdvertiseThread(), NetworkUDPClose(), NetworkUDPInitialize(), NetworkUDPQueryServer(), NetworkUDPRemoveAdvertiseThread(), PacketWriter::PopPacket(), ScanNewGRFFiles(), VideoDriver_SDL::ToggleFullscreen(), VideoDriver_Win32::ToggleFullscreen(), WaitTillGeneratedWorld(), PacketWriter::Write(), PacketWriter::~PacketWriter(), and ThreadMutexLocker::~ThreadMutexLocker().
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pure virtual |
Wait for a signal to be send.
Implemented in ThreadMutex_pthread, ThreadMutex_Win32, ThreadMutex_OS2, and ThreadMutex_None.
Referenced by VideoDriver_SDL::MainLoop(), and PacketWriter::~PacketWriter().