12 #ifndef INDUSTRY_MAP_H
13 #define INDUSTRY_MAP_H
25 GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0,
26 GFX_COAL_MINE_TOWER_ANIMATED = 1,
27 GFX_POWERPLANT_CHIMNEY = 8,
28 GFX_POWERPLANT_SPARKS = 10,
34 GFX_OILWELL_NOT_ANIMATED = 29,
35 GFX_OILWELL_ANIMATED_1 = 30,
36 GFX_OILWELL_ANIMATED_2 = 31,
37 GFX_OILWELL_ANIMATED_3 = 32,
38 GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47,
39 GFX_COPPER_MINE_TOWER_ANIMATED = 48,
40 GFX_COPPER_MINE_CHIMNEY = 49,
41 GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79,
42 GFX_GOLD_MINE_TOWER_ANIMATED = 88,
43 GFX_TOY_FACTORY = 143,
44 GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
45 GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149,
46 GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150,
47 GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151,
48 GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
49 GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153,
50 GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154,
51 GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155,
52 GFX_BUBBLE_GENERATOR = 161,
53 GFX_BUBBLE_CATCHER = 162,
54 GFX_TOFFEE_QUARY = 165,
55 GFX_SUGAR_MINE_SIEVE = 174,
93 SB(
_m[tile].m1, 7, 1, 1);
117 SB(
_m[tile].m1, 0, 2, value);
130 return _m[t].
m5 | (
GB(
_me[t].m6, 2, 1) << 8);
155 SB(
_me[t].m6, 2, 1,
GB(gfx, 8, 1));
167 return GB(
_m[tile].m1, 2, 2);
179 SB(
_m[tile].m1, 2, 2, value);
192 SB(
_m[tile].m1, 0, 4, 0);
193 SB(
_m[tile].m1, 7, 1, 0);
255 return GB(
_me[tile].m6, 3, 3);
269 SB(
_me[tile].m6, 3, 3, triggers);