OpenTTD
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Code handling saving and loading of gamelog data. More...
#include "../stdafx.h"
#include "../gamelog_internal.h"
#include "../fios.h"
#include "saveload.h"
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
assert_compile (lengthof(_glog_desc)==GLCT_END) | |
static void | Load_GLOG_common (LoggedAction *&gamelog_action, uint &gamelog_actions) |
static void | Save_GLOG () |
static void | Load_GLOG () |
static void | Check_GLOG () |
Variables | |
static const SaveLoad | _glog_action_desc [] |
static const SaveLoad | _glog_mode_desc [] |
static const SaveLoad | _glog_revision_desc [] |
static const SaveLoad | _glog_oldver_desc [] |
static const SaveLoad | _glog_setting_desc [] |
static const SaveLoad | _glog_grfadd_desc [] |
static const SaveLoad | _glog_grfrem_desc [] |
static const SaveLoad | _glog_grfcompat_desc [] |
static const SaveLoad | _glog_grfparam_desc [] |
static const SaveLoad | _glog_grfmove_desc [] |
static const SaveLoad | _glog_grfbug_desc [] |
static const SaveLoad | _glog_emergency_desc [] |
static const SaveLoad *const | _glog_desc [] |
const ChunkHandler | _gamelog_chunk_handlers [] |
Code handling saving and loading of gamelog data.
Definition in file gamelog_sl.cpp.
const ChunkHandler _gamelog_chunk_handlers[] |
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Definition at line 45 of file gamelog_sl.cpp.