OpenTTD
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Network stuff has many things that needs to be included and/or implemented by default. More...
Go to the source code of this file.
Functions | |
static bool | SetNonBlocking (SOCKET d) |
Try to set the socket into non-blocking mode. | |
static bool | SetNoDelay (SOCKET d) |
Try to set the socket to not delay sending. | |
assert_compile (sizeof(in_addr)==4) | |
IPv4 addresses should be 4 bytes. | |
assert_compile (sizeof(in6_addr)==16) | |
IPv6 addresses should be 16 bytes. |
Network stuff has many things that needs to be included and/or implemented by default.
All those things are in this file.
Definition in file os_abstraction.h.
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inlinestatic |
Try to set the socket to not delay sending.
d | The socket to disable the delaying for. |
Definition at line 333 of file os_abstraction.h.
Referenced by TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::AcceptClient(), ConnectLoopProc(), and ListenLoopProc().
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inlinestatic |
Try to set the socket into non-blocking mode.
d | The socket to set the non-blocking more for. |
Definition at line 314 of file os_abstraction.h.
Referenced by TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::AcceptClient(), ConnectLoopProc(), ListenLoopProc(), and NetworkUDPSocketHandler::ReceivePackets().