OpenTTD
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Types related to sounds. More...
Go to the source code of this file.
Data Structures | |
struct | SoundEntry |
Typedefs | |
typedef uint16 | SoundID |
Enumerations | |
enum | SoundFx { SND_BEGIN = 0, SND_02_SPLAT_WATER = 0, SND_03_FACTORY_WHISTLE, SND_04_TRAIN, SND_05_TRAIN_THROUGH_TUNNEL, SND_06_SHIP_HORN, SND_07_FERRY_HORN, SND_08_PLANE_TAKE_OFF, SND_09_JET, SND_0A_TRAIN_HORN, SND_0B_MINING_MACHINERY, SND_0C_ELECTRIC_SPARK, SND_0D_STEAM, SND_0E_LEVEL_CROSSING, SND_0F_VEHICLE_BREAKDOWN, SND_10_TRAIN_BREAKDOWN, SND_11_CRASH, SND_12_EXPLOSION, SND_13_BIG_CRASH, SND_14_CASHTILL, SND_15_BEEP, SND_16_MORSE, SND_17_SKID_PLANE, SND_18_HELICOPTER, SND_19_BUS_START_PULL_AWAY, SND_1A_BUS_START_PULL_AWAY_WITH_HORN, SND_1B_TRUCK_START, SND_1C_TRUCK_START_2, SND_1D_APPLAUSE, SND_1E_OOOOH, SND_1F_SPLAT_OTHER, SND_20_SPLAT_RAIL, SND_21_JACKHAMMER, SND_22_CAR_HORN, SND_23_CAR_HORN_2, SND_24_SHEEP, SND_25_COW, SND_26_HORSE, SND_27_BLACKSMITH_ANVIL, SND_28_SAWMILL, SND_00_GOOD_YEAR, SND_01_BAD_YEAR, SND_29_RIP, SND_2A_EXTRACT_AND_POP, SND_2B_COMEDY_HIT, SND_2C_MACHINERY, SND_2D_RIP_2, SND_2E_EXTRACT_AND_POP, SND_2F_POP, SND_30_CARTOON_SOUND, SND_31_EXTRACT, SND_32_POP_2, SND_33_PLASTIC_MINE, SND_34_WIND, SND_35_COMEDY_BREAKDOWN, SND_36_CARTOON_CRASH, SND_37_BALLOON_SQUEAK, SND_38_CHAINSAW, SND_39_HEAVY_WIND, SND_3A_COMEDY_BREAKDOWN_2, SND_3B_JET_OVERHEAD, SND_3C_COMEDY_CAR, SND_3D_ANOTHER_JET_OVERHEAD, SND_3E_COMEDY_CAR_2, SND_3F_COMEDY_CAR_3, SND_40_COMEDY_CAR_START_AND_PULL_AWAY, SND_41_MAGLEV, SND_42_LOON_BIRD, SND_43_LION, SND_44_MONKEYS, SND_45_PLANE_CRASHING, SND_46_PLANE_ENGINE_SPUTTERING, SND_47_MAGLEV_2, SND_48_DISTANT_BIRD, SND_END } |
Sound effects from baseset. More... |
Variables | |
static const uint | ORIGINAL_SAMPLE_COUNT = 73 |
The number of sounds in the original sample.cat. | |
static const SoundID | INVALID_SOUND = 0xFFFF |
Types related to sounds.
Definition in file sound_type.h.
enum SoundFx |
Sound effects from baseset.
This enum contains the sound effects from the sound baseset. For hysterical raisins the order of sound effects in the baseset is different to the order they are referenced in TTD/NewGRF.
SND_02_SPLAT_WATER |
Water construction. |
SND_1F_SPLAT_OTHER |
Non-water non-rail construction. |
SND_20_SPLAT_RAIL |
Rail construction. |
Definition at line 39 of file sound_type.h.