OpenTTD
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Settings related to construction in-game. More...
#include <settings_type.h>
Data Fields | |
uint8 | max_heightlevel |
maximum allowed heightlevel | |
bool | build_on_slopes |
allow building on slopes | |
bool | autoslope |
allow terraforming under things | |
uint16 | max_bridge_length |
maximum length of bridges | |
byte | max_bridge_height |
maximum height of bridges | |
uint16 | max_tunnel_length |
maximum length of tunnels | |
byte | train_signal_side |
show signals on left / driving / right side | |
bool | extra_dynamite |
extra dynamite | |
bool | road_stop_on_town_road |
allow building of drive-through road stops on town owned roads | |
bool | road_stop_on_competitor_road |
allow building of drive-through road stops on roads owned by competitors | |
uint8 | raw_industry_construction |
type of (raw) industry construction (none, "normal", prospecting) | |
uint8 | industry_platform |
the amount of flat land around an industry | |
bool | freeform_edges |
allow terraforming the tiles at the map edges | |
uint8 | extra_tree_placement |
(dis)allow building extra trees in-game | |
uint8 | command_pause_level |
level/amount of commands that can't be executed while paused | |
uint32 | terraform_per_64k_frames |
how many tile heights may, over a long period, be terraformed per 65536 frames? | |
uint16 | terraform_frame_burst |
how many tile heights may, over a short period, be terraformed? | |
uint32 | clear_per_64k_frames |
how many tiles may, over a long period, be cleared per 65536 frames? | |
uint16 | clear_frame_burst |
how many tiles may, over a short period, be cleared? | |
uint32 | tree_per_64k_frames |
how many trees may, over a long period, be planted per 65536 frames? | |
uint16 | tree_frame_burst |
how many trees may, over a short period, be planted? |
Settings related to construction in-game.
Definition at line 298 of file settings_type.h.