OpenTTD
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Handling of text effects. More...
#include "stdafx.h"
#include "texteff.hpp"
#include "transparency.h"
#include "strings_func.h"
#include "core/smallvec_type.hpp"
#include "viewport_func.h"
#include "settings_type.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | TextEffect |
Container for all information about a text effect. More... |
Functions | |
TextEffectID | AddTextEffect (StringID msg, int center, int y, uint8 duration, TextEffectMode mode) |
void | UpdateTextEffect (TextEffectID te_id, StringID msg) |
void | RemoveTextEffect (TextEffectID te_id) |
void | MoveAllTextEffects () |
void | InitTextEffects () |
void | DrawTextEffects (DrawPixelInfo *dpi) |
Variables | |
static SmallVector< struct TextEffect, 32 > | _text_effects |
Text effects are stored there. |
Handling of text effects.
Definition in file texteff.cpp.