OpenTTD
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Declaration of filters used for saving and loading savegames. More...
Go to the source code of this file.
Data Structures | |
struct | LoadFilter |
Interface for filtering a savegame till it is loaded. More... | |
struct | SaveFilter |
Interface for filtering a savegame till it is written. More... |
Functions | |
template<typename T > | |
LoadFilter * | CreateLoadFilter (LoadFilter *chain) |
Instantiator for a load filter. | |
template<typename T > | |
SaveFilter * | CreateSaveFilter (SaveFilter *chain, byte compression_level) |
Instantiator for a save filter. |
Declaration of filters used for saving and loading savegames.
Definition in file saveload_filter.h.
LoadFilter* CreateLoadFilter | ( | LoadFilter * | chain | ) |
Instantiator for a load filter.
chain | The next filter in this chain. |
T | The type of load filter to create. |
Definition at line 56 of file saveload_filter.h.
SaveFilter* CreateSaveFilter | ( | SaveFilter * | chain, |
byte | compression_level | ||
) |
Instantiator for a save filter.
chain | The next filter in this chain. |
compression_level | The requested level of compression. |
T | The type of save filter to create. |
Definition at line 102 of file saveload_filter.h.