OpenTTD
Public Member Functions
Blitter_Null Class Reference

Blitter that does nothing. More...

#include <null.hpp>

Inheritance diagram for Blitter_Null:
Blitter

Public Member Functions

uint8 GetScreenDepth ()
 Get the screen depth this blitter works for.
void Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
 Draw an image to the screen, given an amount of params defined above.
void DrawColourMappingRect (void *dst, int width, int height, PaletteID pal)
 Draw a colourtable to the screen.
SpriteEncode (const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 Convert a sprite from the loader to our own format.
void * MoveTo (void *video, int x, int y)
 Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.
void SetPixel (void *video, int x, int y, uint8 colour)
 Draw a pixel with a given colour on the video-buffer.
void DrawRect (void *video, int width, int height, uint8 colour)
 Make a single horizontal line in a single colour on the video-buffer.
void DrawLine (void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
 Draw a line with a given colour.
void CopyFromBuffer (void *video, const void *src, int width, int height)
 Copy from a buffer to the screen.
void CopyToBuffer (const void *video, void *dst, int width, int height)
 Copy from the screen to a buffer.
void CopyImageToBuffer (const void *video, void *dst, int width, int height, int dst_pitch)
 Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
void ScrollBuffer (void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
 Scroll the videobuffer some 'x' and 'y' value.
int BufferSize (int width, int height)
 Calculate how much memory there is needed for an image of this size in the video-buffer.
void PaletteAnimate (const Palette &palette)
 Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.
Blitter::PaletteAnimation UsePaletteAnimation ()
 Check if the blitter uses palette animation at all.
const char * GetName ()
 Get the name of the blitter, the same as the Factory-instance returns.
int GetBytesPerPixel ()
 Get how many bytes are needed to store a pixel.
- Public Member Functions inherited from Blitter
virtual void PostResize ()
 Post resize event.

Additional Inherited Members

- Public Types inherited from Blitter
enum  PaletteAnimation { PALETTE_ANIMATION_NONE, PALETTE_ANIMATION_VIDEO_BACKEND, PALETTE_ANIMATION_BLITTER }
 Types of palette animation. More...

Detailed Description

Blitter that does nothing.

Definition at line 18 of file null.hpp.

Member Function Documentation

int Blitter_Null::BufferSize ( int  width,
int  height 
)
inlinevirtual

Calculate how much memory there is needed for an image of this size in the video-buffer.

Parameters
widthThe width of the buffer-to-be.
heightThe height of the buffer-to-be.
Returns
The size needed for the buffer.

Implements Blitter.

Definition at line 32 of file null.hpp.

void Blitter_Null::CopyFromBuffer ( void *  video,
const void *  src,
int  width,
int  height 
)
inlinevirtual

Copy from a buffer to the screen.

Parameters
videoThe destination pointer (video-buffer).
srcThe buffer from which the data will be read.
widthThe width of the buffer.
heightThe height of the buffer.
Note
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Definition at line 28 of file null.hpp.

void Blitter_Null::CopyImageToBuffer ( const void *  video,
void *  dst,
int  width,
int  height,
int  dst_pitch 
)
inlinevirtual

Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.

Parameters
videoThe destination pointer (video-buffer).
dstThe buffer in which the data will be stored.
widthThe width of the buffer.
heightThe height of the buffer.
dst_pitchThe pitch (byte per line) of the destination buffer.

Implements Blitter.

Definition at line 30 of file null.hpp.

void Blitter_Null::CopyToBuffer ( const void *  video,
void *  dst,
int  width,
int  height 
)
inlinevirtual

Copy from the screen to a buffer.

Parameters
videoThe destination pointer (video-buffer).
dstThe buffer in which the data will be stored.
widthThe width of the buffer.
heightThe height of the buffer.
Note
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Definition at line 29 of file null.hpp.

void Blitter_Null::DrawColourMappingRect ( void *  dst,
int  width,
int  height,
PaletteID  pal 
)
inlinevirtual

Draw a colourtable to the screen.

This is: the colour of the screen is read and is looked-up in the palette to match a new colour, which then is put on the screen again.

Parameters
dstthe destination pointer (video-buffer).
widththe width of the buffer.
heightthe height of the buffer.
palthe palette to use.

Implements Blitter.

Definition at line 22 of file null.hpp.

void Blitter_Null::DrawLine ( void *  video,
int  x,
int  y,
int  x2,
int  y2,
int  screen_width,
int  screen_height,
uint8  colour,
int  width,
int  dash 
)
inlinevirtual

Draw a line with a given colour.

Parameters
videoThe destination pointer (video-buffer).
xThe x coordinate from where the line starts.
yThe y coordinate from where the line starts.
x2The x coordinate to where the line goes.
y2The y coordinate to where the lines goes.
screen_widthThe width of the screen you are drawing in (to avoid buffer-overflows).
screen_heightThe height of the screen you are drawing in (to avoid buffer-overflows).
colourA 8bpp mapping colour.
widthLine width.
dashLength of dashes for dashed lines. 0 means solid line.

Reimplemented from Blitter.

Definition at line 27 of file null.hpp.

void Blitter_Null::DrawRect ( void *  video,
int  width,
int  height,
uint8  colour 
)
inlinevirtual

Make a single horizontal line in a single colour on the video-buffer.

Parameters
videoThe destination pointer (video-buffer).
widthThe length of the line.
heightThe height of the line.
colourA 8bpp mapping colour.

Implements Blitter.

Definition at line 26 of file null.hpp.

uint8 Blitter_Null::GetScreenDepth ( )
inlinevirtual

Get the screen depth this blitter works for.

This is either: 8, 16, 24 or 32.

Implements Blitter.

Definition at line 20 of file null.hpp.

void* Blitter_Null::MoveTo ( void *  video,
int  x,
int  y 
)
inlinevirtual

Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.

Parameters
videoThe destination pointer (video-buffer) to scroll.
xHow much you want to scroll to the right.
yHow much you want to scroll to the bottom.
Returns
A new destination pointer moved the the requested place.

Implements Blitter.

Definition at line 24 of file null.hpp.

void Blitter_Null::PaletteAnimate ( const Palette palette)
inlinevirtual

Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.

Parameters
paletteThe new palette.

Implements Blitter.

Definition at line 33 of file null.hpp.

void Blitter_Null::ScrollBuffer ( void *  video,
int &  left,
int &  top,
int &  width,
int &  height,
int  scroll_x,
int  scroll_y 
)
inlinevirtual

Scroll the videobuffer some 'x' and 'y' value.

Parameters
videoThe buffer to scroll into.
leftThe left value of the screen to scroll.
topThe top value of the screen to scroll.
widthThe width of the screen to scroll.
heightThe height of the screen to scroll.
scroll_xHow much to scroll in X.
scroll_yHow much to scroll in Y.

Implements Blitter.

Definition at line 31 of file null.hpp.

void Blitter_Null::SetPixel ( void *  video,
int  x,
int  y,
uint8  colour 
)
inlinevirtual

Draw a pixel with a given colour on the video-buffer.

Parameters
videoThe destination pointer (video-buffer).
xThe x position within video-buffer.
yThe y position within video-buffer.
colourA 8bpp mapping colour.

Implements Blitter.

Definition at line 25 of file null.hpp.

Blitter::PaletteAnimation Blitter_Null::UsePaletteAnimation ( )
inlinevirtual

Check if the blitter uses palette animation at all.

Returns
True if it uses palette animation.

Implements Blitter.

Definition at line 34 of file null.hpp.

References Blitter::PALETTE_ANIMATION_NONE.


The documentation for this class was generated from the following files: