OpenTTD
newgrf_spritegroup.cpp
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1 /* $Id: newgrf_spritegroup.cpp 27600 2016-06-13 17:34:18Z frosch $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "debug.h"
14 #include "newgrf_spritegroup.h"
15 #include "core/pool_func.hpp"
16 
17 #include "safeguards.h"
18 
19 SpriteGroupPool _spritegroup_pool("SpriteGroup");
21 
22 TemporaryStorageArray<int32, 0x110> _temp_store;
23 
24 
35 /* static */ const SpriteGroup *SpriteGroup::Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level)
36 {
37  if (group == NULL) return NULL;
38  if (top_level) {
39  _temp_store.ClearChanges();
40  }
41  return group->Resolve(object);
42 }
43 
44 RealSpriteGroup::~RealSpriteGroup()
45 {
46  free(this->loaded);
47  free(this->loading);
48 }
49 
50 DeterministicSpriteGroup::~DeterministicSpriteGroup()
51 {
52  free(this->adjusts);
53  free(this->ranges);
54 }
55 
56 RandomizedSpriteGroup::~RandomizedSpriteGroup()
57 {
58  free(this->groups);
59 }
60 
61 static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *scope, byte variable, uint32 parameter, bool *available)
62 {
63  /* First handle variables common with Action7/9/D */
64  uint32 value;
65  if (GetGlobalVariable(variable, &value, object.grffile)) return value;
66 
67  /* Non-common variable */
68  switch (variable) {
69  case 0x0C: return object.callback;
70  case 0x10: return object.callback_param1;
71  case 0x18: return object.callback_param2;
72  case 0x1C: return object.last_value;
73 
74  case 0x5F: return (scope->GetRandomBits() << 8) | scope->GetTriggers();
75 
76  case 0x7D: return _temp_store.GetValue(parameter);
77 
78  case 0x7F:
79  if (object.grffile == NULL) return 0;
80  return object.grffile->GetParam(parameter);
81 
82  /* Not a common variable, so evaluate the feature specific variables */
83  default: return scope->GetVariable(variable, parameter, available);
84  }
85 }
86 
87 ScopeResolver::ScopeResolver(ResolverObject &ro)
88  : ro(ro)
89 {
90 }
91 
92 ScopeResolver::~ScopeResolver() {}
93 
98 /* virtual */ uint32 ScopeResolver::GetRandomBits() const
99 {
100  return 0;
101 }
102 
107 /* virtual */ uint32 ScopeResolver::GetTriggers() const
108 {
109  return 0;
110 }
111 
116 /* virtual */ void ScopeResolver::SetTriggers(int triggers) const {}
117 
125 /* virtual */ uint32 ScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
126 {
127  DEBUG(grf, 1, "Unhandled scope variable 0x%X", variable);
128  *available = false;
129  return UINT_MAX;
130 }
131 
137 /* virtual */ void ScopeResolver::StorePSA(uint reg, int32 value) {}
138 
146 ResolverObject::ResolverObject(const GRFFile *grffile, CallbackID callback, uint32 callback_param1, uint32 callback_param2)
147  : default_scope(*this)
148 {
149  this->callback = callback;
150  this->callback_param1 = callback_param1;
151  this->callback_param2 = callback_param2;
152  this->ResetState();
153 
154  this->grffile = grffile;
155  this->root_spritegroup = NULL;
156 }
157 
158 ResolverObject::~ResolverObject() {}
159 
165 /* virtual */ const SpriteGroup *ResolverObject::ResolveReal(const RealSpriteGroup *group) const
166 {
167  return NULL;
168 }
169 
176 /* virtual */ ScopeResolver *ResolverObject::GetScope(VarSpriteGroupScope scope, byte relative)
177 {
178  return &this->default_scope;
179 }
180 
187 static uint32 RotateRight(uint32 val, uint32 rot)
188 {
189  /* Do not rotate more than necessary */
190  rot %= 32;
191 
192  return (val >> rot) | (val << (32 - rot));
193 }
194 
195 
196 /* Evaluate an adjustment for a variable of the given size.
197  * U is the unsigned type and S is the signed type to use. */
198 template <typename U, typename S>
199 static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver *scope, U last_value, uint32 value)
200 {
201  value >>= adjust->shift_num;
202  value &= adjust->and_mask;
203 
204  if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
205 
206  switch (adjust->type) {
207  case DSGA_TYPE_DIV: value = (S)value / (S)adjust->divmod_val; break;
208  case DSGA_TYPE_MOD: value = (S)value % (S)adjust->divmod_val; break;
209  case DSGA_TYPE_NONE: break;
210  }
211 
212  switch (adjust->operation) {
213  case DSGA_OP_ADD: return last_value + value;
214  case DSGA_OP_SUB: return last_value - value;
215  case DSGA_OP_SMIN: return min((S)last_value, (S)value);
216  case DSGA_OP_SMAX: return max((S)last_value, (S)value);
217  case DSGA_OP_UMIN: return min((U)last_value, (U)value);
218  case DSGA_OP_UMAX: return max((U)last_value, (U)value);
219  case DSGA_OP_SDIV: return value == 0 ? (S)last_value : (S)last_value / (S)value;
220  case DSGA_OP_SMOD: return value == 0 ? (S)last_value : (S)last_value % (S)value;
221  case DSGA_OP_UDIV: return value == 0 ? (U)last_value : (U)last_value / (U)value;
222  case DSGA_OP_UMOD: return value == 0 ? (U)last_value : (U)last_value % (U)value;
223  case DSGA_OP_MUL: return last_value * value;
224  case DSGA_OP_AND: return last_value & value;
225  case DSGA_OP_OR: return last_value | value;
226  case DSGA_OP_XOR: return last_value ^ value;
227  case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value;
228  case DSGA_OP_RST: return value;
229  case DSGA_OP_STOP: scope->StorePSA((U)value, (S)last_value); return last_value;
230  case DSGA_OP_ROR: return RotateRight(last_value, value);
231  case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
232  case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
233  case DSGA_OP_SHL: return (uint32)(U)last_value << ((U)value & 0x1F); // Same behaviour as in ParamSet, mask 'value' to 5 bits, which should behave the same on all architectures.
234  case DSGA_OP_SHR: return (uint32)(U)last_value >> ((U)value & 0x1F);
235  case DSGA_OP_SAR: return (int32)(S)last_value >> ((U)value & 0x1F);
236  default: return value;
237  }
238 }
239 
240 
242 {
243  uint32 last_value = 0;
244  uint32 value = 0;
245  uint i;
246 
247  ScopeResolver *scope = object.GetScope(this->var_scope);
248 
249  for (i = 0; i < this->num_adjusts; i++) {
250  DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i];
251 
252  /* Try to get the variable. We shall assume it is available, unless told otherwise. */
253  bool available = true;
254  if (adjust->variable == 0x7E) {
255  const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust->subroutine, object, false);
256  if (subgroup == NULL) {
257  value = CALLBACK_FAILED;
258  } else {
259  value = subgroup->GetCallbackResult();
260  }
261 
262  /* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
263  } else if (adjust->variable == 0x7B) {
264  value = GetVariable(object, scope, adjust->parameter, last_value, &available);
265  } else {
266  value = GetVariable(object, scope, adjust->variable, adjust->parameter, &available);
267  }
268 
269  if (!available) {
270  /* Unsupported variable: skip further processing and return either
271  * the group from the first range or the default group. */
272  return SpriteGroup::Resolve(this->num_ranges > 0 ? this->ranges[0].group : this->default_group, object, false);
273  }
274 
275  switch (this->size) {
276  case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, scope, last_value, value); break;
277  case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, scope, last_value, value); break;
278  case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, scope, last_value, value); break;
279  default: NOT_REACHED();
280  }
281  last_value = value;
282  }
283 
284  object.last_value = last_value;
285 
286  if (this->num_ranges == 0) {
287  /* nvar == 0 is a special case -- we turn our value into a callback result */
288  if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
289  static CallbackResultSpriteGroup nvarzero(0, true);
290  nvarzero.result = value;
291  return &nvarzero;
292  }
293 
294  for (i = 0; i < this->num_ranges; i++) {
295  if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
296  return SpriteGroup::Resolve(this->ranges[i].group, object, false);
297  }
298  }
299 
300  return SpriteGroup::Resolve(this->default_group, object, false);
301 }
302 
303 
305 {
306  ScopeResolver *scope = object.GetScope(this->var_scope, this->count);
307  if (object.trigger != 0) {
308  /* Handle triggers */
309  /* Magic code that may or may not do the right things... */
310  byte waiting_triggers = scope->GetTriggers();
311  byte match = this->triggers & (waiting_triggers | object.trigger);
312  bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
313 
314  if (res) {
315  waiting_triggers &= ~match;
316  object.reseed[this->var_scope] |= (this->num_groups - 1) << this->lowest_randbit;
317  } else {
318  waiting_triggers |= object.trigger;
319  }
320 
321  scope->SetTriggers(waiting_triggers);
322  }
323 
324  uint32 mask = (this->num_groups - 1) << this->lowest_randbit;
325  byte index = (scope->GetRandomBits() & mask) >> this->lowest_randbit;
326 
327  return SpriteGroup::Resolve(this->groups[index], object, false);
328 }
329 
330 
332 {
333  return object.ResolveReal(this);
334 }
335 
344 {
345  if (!this->dts.NeedsPreprocessing()) {
346  if (stage != NULL && this->dts.consistent_max_offset > 0) *stage = GetConstructionStageOffset(*stage, this->dts.consistent_max_offset);
347  return &this->dts;
348  }
349 
350  static DrawTileSprites result;
351  uint8 actual_stage = stage != NULL ? *stage : 0;
352  this->dts.PrepareLayout(0, 0, 0, actual_stage, false);
353  this->dts.ProcessRegisters(0, 0, false);
354  result.seq = this->dts.GetLayout(&result.ground);
355 
356  /* Stage has been processed by PrepareLayout(), set it to zero. */
357  if (stage != NULL) *stage = 0;
358 
359  return &result;
360 }