OpenTTD
|
Interface for the loader of our sprites. More...
#include <spriteloader.hpp>
Data Structures | |
struct | CommonPixel |
Definition of a common pixel in OpenTTD's realm. More... | |
struct | Sprite |
Structure for passing information from the sprite loader to the blitter. More... |
Public Member Functions | |
virtual uint8 | LoadSprite (SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)=0 |
Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
Interface for the loader of our sprites.
Definition at line 19 of file spriteloader.hpp.
|
pure virtual |
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
[out] | sprite | The sprites to fill with data. |
file_slot | The file "descriptor" of the file we read from. | |
file_pos | The position within the file the image begins. | |
sprite_type | The type of sprite we're trying to load. | |
load_32bpp | True if 32bpp sprites should be loaded, false for a 8bpp sprite. |
Implemented in SpriteLoaderGrf.