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Public Member Functions
Blitter_8bppBase Class Reference

Base for all 8bpp blitters. More...

#include <8bpp_base.hpp>

Inheritance diagram for Blitter_8bppBase:
Blitter Blitter_8bppOptimized Blitter_8bppSimple

Public Member Functions

uint8 GetScreenDepth ()
 Get the screen depth this blitter works for.
void DrawColourMappingRect (void *dst, int width, int height, PaletteID pal)
 Draw a colourtable to the screen.
void * MoveTo (void *video, int x, int y)
 Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.
void SetPixel (void *video, int x, int y, uint8 colour)
 Draw a pixel with a given colour on the video-buffer.
void DrawRect (void *video, int width, int height, uint8 colour)
 Make a single horizontal line in a single colour on the video-buffer.
void CopyFromBuffer (void *video, const void *src, int width, int height)
 Copy from a buffer to the screen.
void CopyToBuffer (const void *video, void *dst, int width, int height)
 Copy from the screen to a buffer.
void CopyImageToBuffer (const void *video, void *dst, int width, int height, int dst_pitch)
 Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
void ScrollBuffer (void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
 Scroll the videobuffer some 'x' and 'y' value.
int BufferSize (int width, int height)
 Calculate how much memory there is needed for an image of this size in the video-buffer.
void PaletteAnimate (const Palette &palette)
 Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.
Blitter::PaletteAnimation UsePaletteAnimation ()
 Check if the blitter uses palette animation at all.
int GetBytesPerPixel ()
 Get how many bytes are needed to store a pixel.
- Public Member Functions inherited from Blitter
virtual void Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
 Draw an image to the screen, given an amount of params defined above.
virtual SpriteEncode (const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)=0
 Convert a sprite from the loader to our own format.
virtual void DrawLine (void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash=0)
 Draw a line with a given colour.
virtual const char * GetName ()=0
 Get the name of the blitter, the same as the Factory-instance returns.
virtual void PostResize ()
 Post resize event.

Additional Inherited Members

- Public Types inherited from Blitter
enum  PaletteAnimation { PALETTE_ANIMATION_NONE, PALETTE_ANIMATION_VIDEO_BACKEND, PALETTE_ANIMATION_BLITTER }
 Types of palette animation. More...

Detailed Description

Base for all 8bpp blitters.

Definition at line 18 of file 8bpp_base.hpp.

Member Function Documentation

int Blitter_8bppBase::BufferSize ( int  width,
int  height 
)
virtual

Calculate how much memory there is needed for an image of this size in the video-buffer.

Parameters
widthThe width of the buffer-to-be.
heightThe height of the buffer-to-be.
Returns
The size needed for the buffer.

Implements Blitter.

Definition at line 141 of file 8bpp_base.cpp.

void Blitter_8bppBase::CopyFromBuffer ( void *  video,
const void *  src,
int  width,
int  height 
)
virtual

Copy from a buffer to the screen.

Parameters
videoThe destination pointer (video-buffer).
srcThe buffer from which the data will be read.
widthThe width of the buffer.
heightThe height of the buffer.
Note
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Definition at line 46 of file 8bpp_base.cpp.

void Blitter_8bppBase::CopyImageToBuffer ( const void *  video,
void *  dst,
int  width,
int  height,
int  dst_pitch 
)
virtual

Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.

Parameters
videoThe destination pointer (video-buffer).
dstThe buffer in which the data will be stored.
widthThe width of the buffer.
heightThe height of the buffer.
dst_pitchThe pitch (byte per line) of the destination buffer.

Implements Blitter.

Definition at line 70 of file 8bpp_base.cpp.

void Blitter_8bppBase::CopyToBuffer ( const void *  video,
void *  dst,
int  width,
int  height 
)
virtual

Copy from the screen to a buffer.

Parameters
videoThe destination pointer (video-buffer).
dstThe buffer in which the data will be stored.
widthThe width of the buffer.
heightThe height of the buffer.
Note
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Definition at line 58 of file 8bpp_base.cpp.

void Blitter_8bppBase::DrawColourMappingRect ( void *  dst,
int  width,
int  height,
PaletteID  pal 
)
virtual

Draw a colourtable to the screen.

This is: the colour of the screen is read and is looked-up in the palette to match a new colour, which then is put on the screen again.

Parameters
dstthe destination pointer (video-buffer).
widththe width of the buffer.
heightthe height of the buffer.
palthe palette to use.

Implements Blitter.

Definition at line 18 of file 8bpp_base.cpp.

References ST_RECOLOUR.

void Blitter_8bppBase::DrawRect ( void *  video,
int  width,
int  height,
uint8  colour 
)
virtual

Make a single horizontal line in a single colour on the video-buffer.

Parameters
videoThe destination pointer (video-buffer).
widthThe length of the line.
heightThe height of the line.
colourA 8bpp mapping colour.

Implements Blitter.

Definition at line 38 of file 8bpp_base.cpp.

uint8 Blitter_8bppBase::GetScreenDepth ( )
inlinevirtual

Get the screen depth this blitter works for.

This is either: 8, 16, 24 or 32.

Implements Blitter.

Definition at line 20 of file 8bpp_base.hpp.

void * Blitter_8bppBase::MoveTo ( void *  video,
int  x,
int  y 
)
virtual

Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.

Parameters
videoThe destination pointer (video-buffer) to scroll.
xHow much you want to scroll to the right.
yHow much you want to scroll to the bottom.
Returns
A new destination pointer moved the the requested place.

Implements Blitter.

Definition at line 28 of file 8bpp_base.cpp.

void Blitter_8bppBase::PaletteAnimate ( const Palette palette)
virtual

Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.

Parameters
paletteThe new palette.

Implements Blitter.

Definition at line 146 of file 8bpp_base.cpp.

void Blitter_8bppBase::ScrollBuffer ( void *  video,
int &  left,
int &  top,
int &  width,
int &  height,
int  scroll_x,
int  scroll_y 
)
virtual

Scroll the videobuffer some 'x' and 'y' value.

Parameters
videoThe buffer to scroll into.
leftThe left value of the screen to scroll.
topThe top value of the screen to scroll.
widthThe width of the screen to scroll.
heightThe height of the screen to scroll.
scroll_xHow much to scroll in X.
scroll_yHow much to scroll in Y.

Implements Blitter.

Definition at line 82 of file 8bpp_base.cpp.

void Blitter_8bppBase::SetPixel ( void *  video,
int  x,
int  y,
uint8  colour 
)
virtual

Draw a pixel with a given colour on the video-buffer.

Parameters
videoThe destination pointer (video-buffer).
xThe x position within video-buffer.
yThe y position within video-buffer.
colourA 8bpp mapping colour.

Implements Blitter.

Definition at line 33 of file 8bpp_base.cpp.

Blitter::PaletteAnimation Blitter_8bppBase::UsePaletteAnimation ( )
virtual

Check if the blitter uses palette animation at all.

Returns
True if it uses palette animation.

Implements Blitter.

Definition at line 151 of file 8bpp_base.cpp.

References Blitter::PALETTE_ANIMATION_VIDEO_BACKEND.


The documentation for this class was generated from the following files: