sound_type.h

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00001 /* $Id: sound_type.h 11719 2007-12-29 09:24:26Z rubidium $ */
00002 
00005 #ifndef SOUND_TYPE_H
00006 #define SOUND_TYPE_H
00007 
00008 #include "core/enum_type.hpp"
00009 
00010 struct MusicFileSettings {
00011   byte playlist;
00012   byte music_vol;
00013   byte effect_vol;
00014   byte custom_1[33];
00015   byte custom_2[33];
00016   bool playing;
00017   bool shuffle;
00018   char extmidi[80];
00019 };
00020 
00021 struct FileEntry {
00022   uint8 file_slot;
00023   uint32 file_offset;
00024   uint32 file_size;
00025   uint16 rate;
00026   uint8 bits_per_sample;
00027   uint8 channels;
00028   uint8 volume;
00029   uint8 priority;
00030 };
00031 
00032 enum SoundFx {
00033   SND_BEGIN = 0,
00034   SND_02_SPLAT = 0,                          //  0 == 0x00 !
00035   SND_03_FACTORY_WHISTLE,
00036   SND_04_TRAIN,
00037   SND_05_TRAIN_THROUGH_TUNNEL,
00038   SND_06_SHIP_HORN,
00039   SND_07_FERRY_HORN,
00040   SND_08_PLANE_TAKE_OFF,
00041   SND_09_JET,
00042   SND_0A_TRAIN_HORN,
00043   SND_0B_MINING_MACHINERY,
00044   SND_0C_ELECTRIC_SPARK,
00045   SND_0D_STEAM,
00046   SND_0E_LEVEL_CROSSING,
00047   SND_0F_VEHICLE_BREAKDOWN,
00048   SND_10_TRAIN_BREAKDOWN,
00049   SND_11_CRASH,
00050   SND_12_EXPLOSION,                      // 16 == 0x10
00051   SND_13_BIG_CRASH,
00052   SND_14_CASHTILL,
00053   SND_15_BEEP,                           // 19 == 0x13
00054   SND_16_MORSE,                          // 20 == 0x14
00055   SND_17_SKID_PLANE,
00056   SND_18_HELICOPTER,
00057   SND_19_BUS_START_PULL_AWAY,
00058   SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
00059   SND_1B_TRUCK_START,
00060   SND_1C_TRUCK_START_2,
00061   SND_1D_APPLAUSE,
00062   SND_1E_OOOOH,
00063   SND_1F_SPLAT,                          // 29 == 0x1D
00064   SND_20_SPLAT_2,                        // 30 == 0x1E
00065   SND_21_JACKHAMMER,
00066   SND_22_CAR_HORN,
00067   SND_23_CAR_HORN_2,
00068   SND_24_SHEEP,
00069   SND_25_COW,
00070   SND_26_HORSE,
00071   SND_27_BLACKSMITH_ANVIL,
00072   SND_28_SAWMILL,                        // 38 == 0x26 !
00073   SND_00_GOOD_YEAR,                      // 39 == 0x27 !
00074   SND_01_BAD_YEAR,                       // 40 == 0x28 !
00075   SND_29_RIP,                            // 41 == 0x29 !
00076   SND_2A_EXTRACT_AND_POP,
00077   SND_2B_COMEDY_HIT,
00078   SND_2C_MACHINERY,
00079   SND_2D_RIP_2,
00080   SND_2E_EXTRACT_AND_POP,
00081   SND_2F_POP,
00082   SND_30_CARTOON_SOUND,
00083   SND_31_EXTRACT,
00084   SND_32_POP_2,
00085   SND_33_PLASTIC_MINE,
00086   SND_34_WIND,
00087   SND_35_COMEDY_BREAKDOWN,
00088   SND_36_CARTOON_CRASH,
00089   SND_37_BALLOON_SQUEAK,
00090   SND_38_CHAINSAW,
00091   SND_39_HEAVY_WIND,
00092   SND_3A_COMEDY_BREAKDOWN_2,
00093   SND_3B_JET_OVERHEAD,
00094   SND_3C_COMEDY_CAR,
00095   SND_3D_ANOTHER_JET_OVERHEAD,
00096   SND_3E_COMEDY_CAR_2,
00097   SND_3F_COMEDY_CAR_3,
00098   SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
00099   SND_41_MAGLEV,
00100   SND_42_LOON_BIRD,
00101   SND_43_LION,
00102   SND_44_MONKEYS,
00103   SND_45_PLANE_CRASHING,
00104   SND_46_PLANE_ENGINE_SPUTTERING,
00105   SND_47_MAGLEV_2,
00106   SND_48_DISTANT_BIRD,                    // 72 == 0x48
00107   SND_END
00108 };
00109 
00111 template <> struct EnumPropsT<SoundFx> : MakeEnumPropsT<SoundFx, byte, SND_BEGIN, SND_END, SND_END> {};
00112 typedef TinyEnumT<SoundFx> SoundFxByte;
00113 
00114 #endif /* SOUND_TYPE_H */

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