newgrf_house.h
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00002
00005 #ifndef NEWGRF_HOUSE_H
00006 #define NEWGRF_HOUSE_H
00007
00008 #include "town_type.h"
00009 #include "newgrf_callbacks.h"
00010
00024 struct HouseClassMapping {
00025 uint32 grfid;
00026 uint8 class_id;
00027 };
00028
00029 void UpdateHousesAndTowns();
00030
00031 HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
00032
00033 void InitializeBuildingCounts();
00034 void IncreaseBuildingCount(Town *t, HouseID house_id);
00035 void DecreaseBuildingCount(Town *t, HouseID house_id);
00036
00037 void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
00038 void AnimateNewHouseTile(TileIndex tile);
00039 void ChangeHouseAnimationFrame(TileIndex tile, uint16 callback_result);
00040
00041 uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile);
00042
00043 bool CanDeleteHouse(TileIndex tile);
00044
00045 bool NewHouseTileLoop(TileIndex tile);
00046
00047 enum HouseTrigger {
00048
00049 HOUSE_TRIGGER_TILE_LOOP = 0x01,
00050
00051
00052
00053
00054 HOUSE_TRIGGER_TILE_LOOP_TOP = 0x02,
00055 };
00056 void TriggerHouse(TileIndex t, HouseTrigger trigger);
00057
00058 #endif