variables.h File Reference

#include "tile_type.h"
#include "strings_type.h"

Go to the source code of this file.

Data Structures

struct  Cheat
struct  Cheats

Variables

VARDEF uint16 _tick_counter
VARDEF byte _age_cargo_skip_counter
VARDEF TileIndex _cur_tileloop_tile
VARDEF uint16 _disaster_delay
VARDEF uint16 _station_tick_ctr
VARDEF uint32 _cur_town_ctr
VARDEF uint32 _cur_town_iter
VARDEF uint _cur_player_tick_index
VARDEF uint _next_competitor_start
VARDEF byte _trees_tick_ctr
VARDEF int _saved_scrollpos_x
VARDEF int _saved_scrollpos_y
VARDEF Cheats _cheats
VARDEF int _palette_animation_counter
VARDEF uint32 _frame_counter
VARDEF uint32 _realtime_tick
VARDEF bool _is_old_ai_player
VARDEF bool _do_autosave
VARDEF int _autosave_ctr
VARDEF byte _display_opt
VARDEF int _caret_timer
VARDEF bool _rightclick_emulate
VARDEF TileIndex _build_tunnel_endtile
VARDEF bool _generating_world
VARDEF byte _switch_mode
VARDEF StringID _switch_mode_errorstr
VARDEF char _savegame_format [8]
VARDEF char * _config_file
VARDEF char * _highscore_file
VARDEF char * _log_file
const byte _tileh_to_sprite [32]
bool _draw_bounding_boxes
VARDEF char _screenshot_name [128]
VARDEF byte _vehicle_design_names
VARDEF bool _dedicated_forks


Detailed Description

Definition in file variables.h.


Generated on Wed Oct 1 17:03:34 2008 for openttd by  doxygen 1.5.6