#include "tile_type.h"
#include "strings_type.h"
Go to the source code of this file.
Data Structures | |
struct | Cheat |
struct | Cheats |
Variables | |
VARDEF uint16 | _tick_counter |
VARDEF byte | _age_cargo_skip_counter |
VARDEF TileIndex | _cur_tileloop_tile |
VARDEF uint16 | _disaster_delay |
VARDEF uint16 | _station_tick_ctr |
VARDEF uint32 | _cur_town_ctr |
VARDEF uint32 | _cur_town_iter |
VARDEF uint | _cur_player_tick_index |
VARDEF uint | _next_competitor_start |
VARDEF byte | _trees_tick_ctr |
VARDEF int | _saved_scrollpos_x |
VARDEF int | _saved_scrollpos_y |
VARDEF Cheats | _cheats |
VARDEF int | _palette_animation_counter |
VARDEF uint32 | _frame_counter |
VARDEF uint32 | _realtime_tick |
VARDEF bool | _is_old_ai_player |
VARDEF bool | _do_autosave |
VARDEF int | _autosave_ctr |
VARDEF byte | _display_opt |
VARDEF int | _caret_timer |
VARDEF bool | _rightclick_emulate |
VARDEF TileIndex | _build_tunnel_endtile |
VARDEF bool | _generating_world |
VARDEF byte | _switch_mode |
VARDEF StringID | _switch_mode_errorstr |
VARDEF char | _savegame_format [8] |
VARDEF char * | _config_file |
VARDEF char * | _highscore_file |
VARDEF char * | _log_file |
const byte | _tileh_to_sprite [32] |
bool | _draw_bounding_boxes |
VARDEF char | _screenshot_name [128] |
VARDEF byte | _vehicle_design_names |
VARDEF bool | _dedicated_forks |
Definition in file variables.h.