newgrf_house.h File Reference

#include "town_type.h"
#include "newgrf_callbacks.h"

Go to the source code of this file.

Data Structures

struct  HouseClassMapping
 Makes class IDs unique to each GRF file. More...

Enumerations

enum  HouseTrigger { HOUSE_TRIGGER_TILE_LOOP = 0x01, HOUSE_TRIGGER_TILE_LOOP_TOP = 0x02 }

Functions

void UpdateHousesAndTowns ()
 Check and update town and house values.
HouseClassID AllocateHouseClassID (byte grf_class_id, uint32 grfid)
void InitializeBuildingCounts ()
void IncreaseBuildingCount (Town *t, HouseID house_id)
 IncreaseBuildingCount() Increase the count of a building when it has been added by a town.
void DecreaseBuildingCount (Town *t, HouseID house_id)
 DecreaseBuildingCount() Decrease the number of a building when it is deleted.
void DrawNewHouseTile (TileInfo *ti, HouseID house_id)
void AnimateNewHouseTile (TileIndex tile)
void ChangeHouseAnimationFrame (TileIndex tile, uint16 callback_result)
uint16 GetHouseCallback (CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile)
bool CanDeleteHouse (TileIndex tile)
bool NewHouseTileLoop (TileIndex tile)
void TriggerHouse (TileIndex t, HouseTrigger trigger)


Detailed Description

Definition in file newgrf_house.h.


Function Documentation

void DecreaseBuildingCount ( Town *  t,
HouseID  house_id 
)

DecreaseBuildingCount() Decrease the number of a building when it is deleted.

Parameters:
t The town that the building was built in
house_id The id of the house being removed

Definition at line 138 of file newgrf_house.cpp.

void IncreaseBuildingCount ( Town *  t,
HouseID  house_id 
)

IncreaseBuildingCount() Increase the count of a building when it has been added by a town.

Parameters:
t The town that the building is being built in
house_id The id of the house being added

Definition at line 110 of file newgrf_house.cpp.

Referenced by ClearMakeHouseTile(), and UpdateHousesAndTowns().

void UpdateHousesAndTowns (  ) 

Check and update town and house values.

Checked are the HouseIDs. Updated are the town population the number of houses per town, the town radius and the max passengers of the town.

Definition at line 43 of file newgrf_house.cpp.

References GetHouseNorthPart(), GetHouseType(), GetTownByTile(), IncreaseBuildingCount(), IsHouseCompleted(), IsTileType(), MapSize(), MP_HOUSE, and SetHouseType().

Referenced by ReloadNewGRFData().


Generated on Wed Oct 1 17:03:28 2008 for openttd by  doxygen 1.5.6