network_internal.h
00001
00002
00003 #ifndef NETWORK_INTERNAL_H
00004 #define NETWORK_INTERNAL_H
00005
00006 #ifdef ENABLE_NETWORK
00007
00008 #include "../player_type.h"
00009 #include "../economy_type.h"
00010 #include "core/config.h"
00011 #include "core/game.h"
00012
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00019
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00021
00022
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00027
00028
00029 #define MAX_CLIENTS (MAX_PLAYERS + 3)
00030
00031
00032
00033 #define MAX_CLIENT_INFO (MAX_CLIENTS + 1)
00034
00035 #define MAX_INTERFACES 9
00036
00037
00038
00039 #define NETWORK_VEHICLE_TYPES 5
00040 #define NETWORK_STATION_TYPES 5
00041
00042 struct NetworkPlayerInfo {
00043 char company_name[NETWORK_NAME_LENGTH];
00044 char password[NETWORK_PASSWORD_LENGTH];
00045 Year inaugurated_year;
00046 Money company_value;
00047 Money money;
00048 Money income;
00049 uint16 performance;
00050 bool use_password;
00051 uint16 num_vehicle[NETWORK_VEHICLE_TYPES];
00052 uint16 num_station[NETWORK_STATION_TYPES];
00053 char players[NETWORK_PLAYERS_LENGTH];
00054 uint16 months_empty;
00055 };
00056
00057 struct NetworkClientInfo {
00058 uint16 client_index;
00059 char client_name[NETWORK_CLIENT_NAME_LENGTH];
00060 byte client_lang;
00061 PlayerID client_playas;
00062 uint32 client_ip;
00063 Date join_date;
00064 char unique_id[NETWORK_UNIQUE_ID_LENGTH];
00065 };
00066
00067 enum NetworkJoinStatus {
00068 NETWORK_JOIN_STATUS_CONNECTING,
00069 NETWORK_JOIN_STATUS_AUTHORIZING,
00070 NETWORK_JOIN_STATUS_WAITING,
00071 NETWORK_JOIN_STATUS_DOWNLOADING,
00072 NETWORK_JOIN_STATUS_PROCESSING,
00073 NETWORK_JOIN_STATUS_REGISTERING,
00074
00075 NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO,
00076 };
00077
00078
00079 enum NetworkLanguage {
00080 NETLANG_ANY = 0,
00081 NETLANG_ENGLISH,
00082 NETLANG_GERMAN,
00083 NETLANG_FRENCH,
00084 NETLANG_BRAZILIAN,
00085 NETLANG_BULGARIAN,
00086 NETLANG_CHINESE,
00087 NETLANG_CZECH,
00088 NETLANG_DANISH,
00089 NETLANG_DUTCH,
00090 NETLANG_ESPERANTO,
00091 NETLANG_FINNISH,
00092 NETLANG_HUNGARIAN,
00093 NETLANG_ICELANDIC,
00094 NETLANG_ITALIAN,
00095 NETLANG_JAPANESE,
00096 NETLANG_KOREAN,
00097 NETLANG_LITHUANIAN,
00098 NETLANG_NORWEGIAN,
00099 NETLANG_POLISH,
00100 NETLANG_PORTUGUESE,
00101 NETLANG_ROMANIAN,
00102 NETLANG_RUSSIAN,
00103 NETLANG_SLOVAK,
00104 NETLANG_SLOVENIAN,
00105 NETLANG_SPANISH,
00106 NETLANG_SWEDISH,
00107 NETLANG_TURKISH,
00108 NETLANG_UKRAINIAN,
00109 NETLANG_COUNT
00110 };
00111
00112 VARDEF NetworkGameInfo _network_game_info;
00113 VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
00114 VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
00115
00116 VARDEF char _network_player_name[NETWORK_CLIENT_NAME_LENGTH];
00117 VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH];
00118
00119 VARDEF uint16 _network_own_client_index;
00120 VARDEF char _network_unique_id[NETWORK_UNIQUE_ID_LENGTH];
00121
00122 VARDEF uint32 _frame_counter_server;
00123 VARDEF uint32 _frame_counter_max;
00124
00125 VARDEF uint32 _last_sync_frame;
00126
00127
00128 VARDEF uint32 _broadcast_list[MAX_INTERFACES + 1];
00129
00130 VARDEF uint16 _network_server_port;
00131
00132
00133
00134 VARDEF uint32 _network_server_bind_ip;
00135 VARDEF char _network_server_bind_ip_host[NETWORK_HOSTNAME_LENGTH];
00136 VARDEF bool _is_network_server;
00137 VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
00138 VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH];
00139 VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH];
00140 VARDEF char _network_default_company_pass[NETWORK_PASSWORD_LENGTH];
00141
00142 VARDEF uint16 _network_max_join_time;
00143 VARDEF bool _network_pause_on_join;
00144
00145 VARDEF uint16 _redirect_console_to_client;
00146
00147 VARDEF uint16 _network_sync_freq;
00148 VARDEF uint8 _network_frame_freq;
00149
00150 VARDEF uint32 _sync_seed_1, _sync_seed_2;
00151 VARDEF uint32 _sync_frame;
00152 VARDEF bool _network_first_time;
00153
00154 VARDEF NetworkJoinStatus _network_join_status;
00155 VARDEF uint8 _network_join_waiting;
00156 VARDEF uint16 _network_join_kbytes;
00157 VARDEF uint16 _network_join_kbytes_total;
00158
00159 VARDEF char _network_last_host[NETWORK_HOSTNAME_LENGTH];
00160 VARDEF short _network_last_port;
00161 VARDEF uint32 _network_last_host_ip;
00162 VARDEF uint8 _network_reconnect;
00163
00164 VARDEF bool _network_udp_server;
00165 VARDEF uint16 _network_udp_broadcast;
00166
00167 VARDEF byte _network_lan_internet;
00168
00169 VARDEF bool _network_need_advertise;
00170 VARDEF uint32 _network_last_advertise_frame;
00171 VARDEF uint8 _network_advertise_retries;
00172
00173 VARDEF bool _network_autoclean_companies;
00174 VARDEF uint8 _network_autoclean_unprotected;
00175 VARDEF uint8 _network_autoclean_protected;
00176
00177 VARDEF Year _network_restart_game_year;
00178 VARDEF uint8 _network_min_players;
00179
00180 void NetworkTCPQueryServer(const char* host, unsigned short port);
00181
00182 byte NetworkSpectatorCount();
00183
00184 VARDEF char *_network_host_list[10];
00185 VARDEF char *_network_ban_list[25];
00186
00187 void ParseConnectionString(const char **player, const char **port, char *connection_string);
00188 void NetworkUpdateClientInfo(uint16 client_index);
00189 void NetworkAddServer(const char *b);
00190 void NetworkRebuildHostList();
00191 bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
00192 void NetworkPopulateCompanyInfo();
00193 void UpdateNetworkGameWindow(bool unselect);
00194 void CheckMinPlayers();
00195 void NetworkStartDebugLog(const char *hostname, uint16 port);
00196
00197 void NetworkUDPCloseAll();
00198 void NetworkGameLoop();
00199 void NetworkUDPGameLoop();
00200 bool NetworkServerStart();
00201 bool NetworkClientConnectGame(const char *host, uint16 port);
00202 void NetworkReboot();
00203 void NetworkDisconnect();
00204
00205 bool IsNetworkCompatibleVersion(const char *version);
00206
00207 #endif
00208 #endif