PlayerFaceBitsInfo Struct Reference

Information about the valid values of PlayerFace bitgroups as well as the sprites to draw. More...

#include <player_face.h>


Data Fields

byte offset
 Offset in bits into the PlayerFace.
byte length
 Number of bits used in the PlayerFace.
byte valid_values [GE_END]
 The number of valid values per gender/ethnicity.
SpriteID first_sprite [GE_END]
 The first sprite per gender/ethnicity.


Detailed Description

Information about the valid values of PlayerFace bitgroups as well as the sprites to draw.

Definition at line 49 of file player_face.h.


The documentation for this struct was generated from the following file:

Generated on Wed Oct 1 17:03:39 2008 for openttd by  doxygen 1.5.6