src Directory Reference


Directories

directory  ai
directory  blitter
directory  core
directory  misc
directory  music
directory  network
directory  os
directory  sound
directory  spriteloader
directory  strgen
directory  table
directory  video
directory  widgets
directory  yapf

Files

file  aircraft.h [code]
file  aircraft_cmd.cpp [code]
 This file deals with aircraft and airport movements functionalities.
file  aircraft_gui.cpp [code]
file  airport.cpp [code]
file  airport.h [code]
 Various declarations for airports.
file  airport_gui.cpp [code]
file  airport_movement.h [code]
 Heart of the airports and their finite state machines.
file  articulated_vehicles.cpp [code]
file  articulated_vehicles.h [code]
file  autoreplace_base.h [code]
 Base class for autoreplaces/autorenews.
file  autoreplace_cmd.cpp [code]
file  autoreplace_func.h [code]
 Functions related to autoreplacing.
file  autoreplace_gui.cpp [code]
file  autoreplace_gui.h [code]
 Functions related to the autoreplace GUIs.
file  autoreplace_type.h [code]
 Types related to autoreplacing.
file  autoslope.h [code]
file  aystar.cpp [code]
file  aystar.h [code]
 This file has the header for AyStar AyStar is a fast pathfinding routine and is used for things like AI_pathfinding and Train_pathfinding.
file  bmp.cpp [code]
file  bmp.h [code]
file  bridge.h [code]
 Header file for bridges.
file  bridge_gui.cpp [code]
 Graphical user interface for bridge construction.
file  bridge_map.cpp [code]
 Map accessor functions for bridges.
file  bridge_map.h [code]
 Map accessor functions for bridges.
file  build_vehicle_gui.cpp [code]
file  callback_table.cpp [code]
file  callback_table.h [code]
file  cargo_type.h [code]
 Types related to cargos.
file  cargopacket.cpp [code]
 Implementation of the cargo packets.
file  cargopacket.h [code]
file  cargotype.cpp [code]
file  cargotype.h [code]
file  clear_cmd.cpp [code]
file  clear_map.h [code]
 Map accessors for 'clear' tiles.
file  cmd_helper.h [code]
file  command.cpp [code]
file  command_func.h [code]
 Functions related to commands.
file  command_type.h [code]
 Types related to commands.
file  console.cpp [code]
file  console.h [code]
file  console_cmds.cpp [code]
file  currency.cpp [code]
file  currency.h [code]
file  date.cpp [code]
file  date_func.h [code]
 Functions related to dates.
file  date_type.h [code]
 Types related to the dates in OpenTTD.
file  debug.cpp [code]
file  debug.h [code]
file  dedicated.cpp [code]
file  depot.cpp [code]
file  depot.h [code]
 Header files for depots (not hangars).
file  depot_gui.cpp [code]
file  direction_func.h [code]
 Different functions related to conversions between directions.
file  direction_type.h [code]
 Different types to 'show' directions.
file  disaster_cmd.cpp [code]
 All disaster/easter egg vehicles are handled here.
file  dock_gui.cpp [code]
file  driver.cpp [code]
file  driver.h [code]
file  dummy_land.cpp [code]
file  economy.cpp [code]
file  economy_func.h [code]
 Functions related to the economy.
file  economy_type.h [code]
 Types related to the economy.
file  elrail.cpp [code]
 This file deals with displaying wires and pylons for electric railways.
file  endian_check.cpp [code]
 This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN it does that by putting a 1 and a 0 in an array, and read it out as one number.
file  engine.cpp [code]
file  engine.h [code]
file  engine_gui.cpp [code]
file  fileio.cpp [code]
 Standard In/Out file operations.
file  fileio.h [code]
 Declarations for Standard In/Out file operations.
file  fios.cpp [code]
 This file contains functions for building file lists for the save/load dialogs.
file  fios.h [code]
 Declarations for savegames operations.
file  fontcache.cpp [code]
file  fontcache.h [code]
file  functions.h [code]
file  genworld.cpp [code]
file  genworld.h [code]
file  genworld_gui.cpp [code]
file  gfx.cpp [code]
file  gfx_func.h [code]
 Functions related to the gfx engine.
file  gfx_type.h [code]
 Types related to the graphics and/or input devices.
file  gfxinit.cpp [code]
file  gfxinit.h [code]
file  graph_gui.cpp [code]
file  group.h [code]
file  group_cmd.cpp [code]
 Handling of the engine groups.
file  group_gui.cpp [code]
file  group_gui.h [code]
 Functions/definitions that have something to do with groups.
file  gui.h [code]
file  heightmap.cpp [code]
file  heightmap.h [code]
file  helpers.cpp [code]
file  industry.h [code]
file  industry_cmd.cpp [code]
file  industry_gui.cpp [code]
file  industry_map.h [code]
 Accessors for industries.
file  industry_type.h [code]
 Types related to the industry.
file  intro_gui.cpp [code]
file  landscape.cpp [code]
file  landscape.h [code]
file  livery.h [code]
file  lzoconf.h [code]
 -- configuration for the LZO real-time data compression library
file  main_gui.cpp [code]
file  map.cpp [code]
file  map_func.h [code]
file  map_type.h [code]
 Types related to maps.
file  md5.cpp [code]
file  md5.h [code]
file  minilzo.cpp [code]
file  minilzo.h [code]
file  misc.cpp [code]
file  misc_cmd.cpp [code]
file  misc_gui.cpp [code]
file  mixer.cpp [code]
file  mixer.h [code]
file  music.cpp [code]
file  music.h [code]
file  music_gui.cpp [code]
file  namegen.cpp [code]
file  namegen.h [code]
file  newgrf.cpp [code]
file  newgrf.h [code]
file  newgrf_callbacks.h [code]
file  newgrf_canal.cpp [code]
file  newgrf_canal.h [code]
file  newgrf_cargo.cpp [code]
file  newgrf_cargo.h [code]
file  newgrf_commons.cpp [code]
 Implementation of the class OverrideManagerBase and its descendance, present and futur.
file  newgrf_commons.h [code]
 This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities.
file  newgrf_config.cpp [code]
file  newgrf_config.h [code]
file  newgrf_engine.cpp [code]
file  newgrf_engine.h [code]
file  newgrf_generic.cpp [code]
file  newgrf_generic.h [code]
file  newgrf_gui.cpp [code]
file  newgrf_house.cpp [code]
file  newgrf_house.h [code]
file  newgrf_industries.cpp [code]
file  newgrf_industries.h [code]
file  newgrf_industrytiles.cpp [code]
file  newgrf_industrytiles.h [code]
file  newgrf_sound.cpp [code]
file  newgrf_sound.h [code]
file  newgrf_spritegroup.cpp [code]
file  newgrf_spritegroup.h [code]
file  newgrf_station.cpp [code]
 Functions for dealing with station classes and custom stations.
file  newgrf_station.h [code]
 Header file for NewGRF stations.
file  newgrf_storage.cpp [code]
 Functionality related to the temporary and persistent storage arrays for NewGRFs.
file  newgrf_storage.h [code]
 Functionality related to the temporary and persistent storage arrays for NewGRFs.
file  newgrf_string_type.h [code]
file  newgrf_text.cpp [code]
 Implementation of Action 04 "universal holder" structure and functions.
file  newgrf_text.h [code]
 Header of Action 04 "universal holder" structure and functions.
file  newgrf_town.cpp [code]
file  newgrf_town.h [code]
file  newgrf_townname.cpp [code]
 Implementation of Action 0F "universal holder" structure and functions.
file  newgrf_townname.h [code]
 Header of Action 0F "universal holder" structure and functions.
file  news.h [code]
file  news_gui.cpp [code]
 News system is realized as a FIFO queue (in an array) The positions in the queue can't be rearranged, we only access the array elements through pointers to the elements.
file  npf.cpp [code]
file  npf.h [code]
file  oldloader.cpp [code]
file  oldpool.cpp [code]
file  oldpool.h [code]
file  openttd.cpp [code]
file  openttd.h [code]
file  order.h [code]
file  order_cmd.cpp [code]
file  order_gui.cpp [code]
file  os2.cpp [code]
file  os_timer.cpp [code]
file  pathfind.cpp [code]
file  pathfind.h [code]
file  player_base.h [code]
 Definition of stuff that is very close to a player, like the player struct itself.
file  player_face.h [code]
 Functionality related to the player's face.
file  player_func.h [code]
 Functions related to players.
file  player_gui.cpp [code]
file  player_gui.h [code]
 GUI Functions related to players.
file  player_type.h [code]
 Types related to players.
file  players.cpp [code]
file  queue.cpp [code]
file  queue.h [code]
file  rail.cpp [code]
file  rail.h [code]
file  rail_cmd.cpp [code]
file  rail_gui.cpp [code]
 File for dealing with rail construction user interface.
file  rail_gui.h [code]
 Functions/types etc.
file  rail_map.h [code]
 Hides the direct accesses to the map array with map accessors.
file  rail_type.h [code]
 The different types of rail.
file  resource.h [code]
file  road.cpp [code]
file  road_cmd.cpp [code]
file  road_cmd.h [code]
file  road_func.h [code]
 Functions related to roads.
file  road_gui.cpp [code]
file  road_gui.h [code]
 Functions/types related to the road GUIs.
file  road_internal.h [code]
 Functions used internally by the roads.
file  road_map.cpp [code]
file  road_map.h [code]
file  road_type.h [code]
 Enums and other types related to roads.
file  roadveh.h [code]
 Road vehicle states.
file  roadveh_cmd.cpp [code]
file  roadveh_gui.cpp [code]
file  saveload.cpp [code]
 All actions handling saving and loading goes on in this file.
file  saveload.h [code]
file  screenshot.cpp [code]
file  screenshot.h [code]
file  sdl.cpp [code]
file  sdl.h [code]
file  settings.cpp [code]
 All actions handling saving and loading of the settings/configuration goes on in this file.
file  settings_func.h [code]
 Functions related to setting/changing the settings.
file  settings_gui.cpp [code]
file  settings_internal.h [code]
 Functions and types used internally for the settings configurations.
file  settings_type.h [code]
 Types related to global configuration settings.
file  ship.h [code]
file  ship_cmd.cpp [code]
file  ship_gui.cpp [code]
file  signal.cpp [code]
 functions related to rail signals updating
file  signal_func.h [code]
 Functions related to signals.
file  signs.cpp [code]
file  signs.h [code]
file  signs_gui.cpp [code]
file  slope_func.h [code]
 Functions related to slopes.
file  slope_type.h [code]
 Definitions of a slope.
file  smallmap_gui.cpp [code]
file  sound.cpp [code]
file  sound_func.h [code]
 Functions related to sound.
file  sound_type.h [code]
 Types related to sounds.
file  sprite.h [code]
file  spritecache.cpp [code]
file  spritecache.h [code]
file  station.cpp [code]
file  station.h [code]
file  station_cmd.cpp [code]
file  station_gui.cpp [code]
file  station_gui.h [code]
 Contains enums and function declarations connected with stations GUI.
file  station_map.h [code]
file  stdafx.h [code]
file  string.cpp [code]
file  string_func.h [code]
 Functions related to low-level strings.
file  string_type.h [code]
 Types for strings.
file  strings.cpp [code]
file  strings_func.h [code]
 Functions related to OTTD's strings.
file  strings_type.h [code]
 Types related to strings.
file  subsidy_gui.cpp [code]
file  terraform_cmd.cpp [code]
 Commands related to terraforming.
file  terraform_gui.cpp [code]
file  terraform_gui.h [code]
 GUI stuff related to terraforming.
file  textbuf_gui.h [code]
 Stuff related to the text buffer GUI.
file  texteff.cpp [code]
file  texteff.hpp [code]
file  tgp.cpp [code]
 OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin.
file  tgp.h [code]
file  thread.cpp [code]
file  thread.h [code]
file  tile_cmd.h [code]
 Generic 'commands' that can be performed on all tiles.
file  tile_map.cpp [code]
file  tile_map.h [code]
 Map writing/reading functions for tiles.
file  tile_type.h [code]
 Types related to tiles.
file  timetable.h [code]
file  timetable_cmd.cpp [code]
file  timetable_gui.cpp [code]
file  town.h [code]
file  town_cmd.cpp [code]
file  town_gui.cpp [code]
file  town_map.h [code]
 Accessors for towns.
file  town_type.h [code]
 Types related to towns.
file  track_func.h [code]
 Different conversion functions from one kind of track to another.
file  track_type.h [code]
 All types related to tracks.
file  train.h [code]
file  train_cmd.cpp [code]
file  train_gui.cpp [code]
file  transparency.h [code]
file  transparency_gui.cpp [code]
file  transparency_gui.h [code]
file  tree_cmd.cpp [code]
file  tree_map.h [code]
file  tunnel_map.cpp [code]
file  tunnel_map.h [code]
file  tunnelbridge.h [code]
 Header file for things common for tunnels and bridges.
file  tunnelbridge_cmd.cpp [code]
 This file deals with tunnels and bridges (non-gui stuff).
file  tunnelbridge_map.h [code]
 Functions that have tunnels and bridges in common.
file  unix.cpp [code]
file  unmovable.h [code]
file  unmovable_cmd.cpp [code]
file  unmovable_map.h [code]
file  variables.h [code]
file  vehicle.cpp [code]
file  vehicle_base.h [code]
 Base class for all vehicles.
file  vehicle_func.h [code]
file  vehicle_gui.cpp [code]
file  vehicle_gui.h [code]
file  vehicle_type.h [code]
 Types related to vehicles.
file  viewport.cpp [code]
file  viewport_func.h [code]
 Functions related to (drawing on) viewports.
file  viewport_type.h [code]
 Types related to viewports.
file  void_map.h [code]
file  water.h [code]
 Functions related to water (management).
file  water_cmd.cpp [code]
file  water_map.h [code]
file  waypoint.cpp [code]
file  waypoint.h [code]
file  widget.cpp [code]
file  win32.cpp [code]
 Implementation of MS Windows system calls.
file  win32.h [code]
 declarations of functions for MS windows systems
file  window.cpp [code]
 windowing system, widgets and events
file  window_func.h [code]
 Window functions not directly related to making/drawing windows.
file  window_gui.h [code]
 Functions, definitions and such used only by the GUI.
file  window_type.h [code]
 Types related to windows.
file  zoom_func.h [code]
file  zoom_type.h [code]
 Types related to zooming in and out.

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