tunnelbridge_map.h File Reference

Functions that have tunnels and bridges in common. More...

#include "direction_func.h"
#include "core/bitmath_func.hpp"
#include "tile_map.h"
#include "bridge_map.h"
#include "tunnel_map.h"

Go to the source code of this file.

Functions

static DiagDirection GetTunnelBridgeDirection (TileIndex t)
 Get the direction pointing to the other end.
static TransportType GetTunnelBridgeTransportType (TileIndex t)
 Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bridge's ramp.
static bool HasTunnelBridgeSnowOrDesert (TileIndex t)
 Tunnel: Is this tunnel entrance in a snowy or desert area? Bridge: Does the bridge ramp lie in a snow or desert area?
static void SetTunnelBridgeSnowOrDesert (TileIndex t, bool snow_or_desert)
 Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there.
static TileIndex GetOtherTunnelBridgeEnd (TileIndex t)
 Determines type of the wormhole and returns its other end.


Detailed Description

Functions that have tunnels and bridges in common.

Definition in file tunnelbridge_map.h.


Function Documentation

static TileIndex GetOtherTunnelBridgeEnd ( TileIndex  t  )  [inline, static]

Determines type of the wormhole and returns its other end.

Parameters:
t one end
Precondition:
IsTileType(t, MP_TUNNELBRIDGE)
Returns:
other end

Definition at line 76 of file tunnelbridge_map.h.

References GetOtherBridgeEnd(), GetOtherTunnelEnd(), IsTileType(), IsTunnel(), and MP_TUNNELBRIDGE.

Referenced by CheckTrainCollision(), CmdBuildRoad(), CmdConvertRail(), ExploreSegment(), GrowTownInTile(), RemoveRoad(), UpdateSignalsInBuffer(), and YapfCheckReverseTrain().

static DiagDirection GetTunnelBridgeDirection ( TileIndex  t  )  [inline, static]

static TransportType GetTunnelBridgeTransportType ( TileIndex  t  )  [inline, static]

Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bridge's ramp.

Parameters:
t The tile to analyze
Precondition:
IsTileType(t, MP_TUNNELBRIDGE)
Returns:
the transport type in the tunnel/bridge

Definition at line 37 of file tunnelbridge_map.h.

References _m, GB(), IsTileType(), and MP_TUNNELBRIDGE.

Referenced by CanEnterTileOwnerCheck(), CmdBuildBridge(), CmdBuildRoad(), CmdConvertRail(), DrawCatenary(), DrawTile_TunnelBridge(), ExploreSegment(), GetAnyRoadBits(), GetTileRailType(), GrowTownInTile(), RemoveRoad(), and UpdateSignalsInBuffer().

static bool HasTunnelBridgeSnowOrDesert ( TileIndex  t  )  [inline, static]

Tunnel: Is this tunnel entrance in a snowy or desert area? Bridge: Does the bridge ramp lie in a snow or desert area?

Parameters:
t The tile to analyze
Precondition:
IsTileType(t, MP_TUNNELBRIDGE)
Returns:
true if and only if the tile is in a snowy/desert area

Definition at line 50 of file tunnelbridge_map.h.

References _m, HasBit(), IsTileType(), and MP_TUNNELBRIDGE.

Referenced by DrawTile_TunnelBridge().

static void SetTunnelBridgeSnowOrDesert ( TileIndex  t,
bool  snow_or_desert 
) [inline, static]

Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there.

Bridge: Sets whether the bridge ramp lies in a snow or desert area.

Parameters:
t the tunnel entrance / bridge ramp tile
snow_or_desert is the entrance/ramp in snow or desert (true), when not in snow and not in desert false
Precondition:
IsTileType(t, MP_TUNNELBRIDGE)

Definition at line 64 of file tunnelbridge_map.h.

References _m, IsTileType(), MP_TUNNELBRIDGE, and SB().


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