variables.h

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00001 /* $Id: variables.h 11839 2008-01-13 21:41:24Z rubidium $ */
00002 
00005 #ifndef VARIABLES_H
00006 #define VARIABLES_H
00007 
00008 #include "tile_type.h"
00009 #include "strings_type.h"
00010 
00011 /* Amount of game ticks */
00012 VARDEF uint16 _tick_counter;
00013 
00014 /* Skip aging of cargo? */
00015 VARDEF byte _age_cargo_skip_counter;
00016 
00017 /* Position in tile loop */
00018 VARDEF TileIndex _cur_tileloop_tile;
00019 
00020 /* Also save scrollpos_x, scrollpos_y and zoom */
00021 VARDEF uint16 _disaster_delay;
00022 
00023 /* Determines what station to operate on in the
00024  *  tick handler. */
00025 VARDEF uint16 _station_tick_ctr;
00026 
00027 /* Iterator through all towns in OnTick_Town */
00028 VARDEF uint32 _cur_town_ctr;
00029 /* Frequency iterator at the same place */
00030 VARDEF uint32 _cur_town_iter;
00031 
00032 VARDEF uint _cur_player_tick_index;
00033 VARDEF uint _next_competitor_start;
00034 
00035 /* Determines how often to run the tree loop */
00036 VARDEF byte _trees_tick_ctr;
00037 
00038 /* Keep track of current game position */
00039 VARDEF int _saved_scrollpos_x;
00040 VARDEF int _saved_scrollpos_y;
00041 
00042 struct Cheat {
00043   bool been_used; // has this cheat been used before?
00044   bool value;     // tells if the bool cheat is active or not
00045 };
00046 
00047 
00048 /* WARNING! Do _not_ remove entries in Cheats struct or change the order
00049  * of the existing ones! Would break downward compatibility.
00050  * Only add new entries at the end of the struct! */
00051 
00052 struct Cheats {
00053   Cheat magic_bulldozer;  // dynamite industries, unmovables
00054   Cheat switch_player;    // change to another player
00055   Cheat money;            // get rich
00056   Cheat crossing_tunnels; // allow tunnels that cross each other
00057   Cheat build_in_pause;   // build while in pause mode
00058   Cheat no_jetcrash;      // no jet will crash on small airports anymore
00059   Cheat switch_climate;
00060   Cheat change_date;      // changes date ingame
00061   Cheat setup_prod;       // setup raw-material production in game
00062   Cheat dummy;            // empty cheat (enable running el-engines on normal rail)
00063 };
00064 
00065 VARDEF Cheats _cheats;
00066 
00067 /* NOSAVE: Used in palette animations only, not really important. */
00068 VARDEF int _palette_animation_counter;
00069 
00070 
00071 VARDEF uint32 _frame_counter;
00072 VARDEF uint32 _realtime_tick;
00073 
00074 VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..)
00075 
00076 VARDEF bool _do_autosave;
00077 VARDEF int _autosave_ctr;
00078 
00079 VARDEF byte _display_opt;
00080 VARDEF int _caret_timer;
00081 
00082 VARDEF bool _rightclick_emulate;
00083 
00084 /* IN/OUT parameters to commands */
00085 VARDEF TileIndex _build_tunnel_endtile;
00086 VARDEF bool _generating_world;
00087 
00088 /* Used when switching from the intro menu. */
00089 VARDEF byte _switch_mode;
00090 VARDEF StringID _switch_mode_errorstr;
00091 
00092 VARDEF char _savegame_format[8];
00093 
00094 VARDEF char *_config_file;
00095 VARDEF char *_highscore_file;
00096 VARDEF char *_log_file;
00097 
00098 /* landscape.cpp */
00099 extern const byte _tileh_to_sprite[32];
00100 
00101 extern bool _draw_bounding_boxes;
00102 
00103 /* misc */
00104 VARDEF char _screenshot_name[128];
00105 VARDEF byte _vehicle_design_names;
00106 
00107 /* Forking stuff */
00108 VARDEF bool _dedicated_forks;
00109 
00110 #endif /* VARIABLES_H */

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