ship.h
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00002
00005 #ifndef SHIP_H
00006 #define SHIP_H
00007
00008 #include "vehicle_base.h"
00009 #include "engine.h"
00010 #include "economy_func.h"
00011
00012 void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
00013 void RecalcShipStuff(Vehicle *v);
00014 void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
00015
00024 struct Ship: public Vehicle {
00026 Ship() { this->type = VEH_SHIP; }
00027
00029 virtual ~Ship() { this->PreDestructor(); }
00030
00031 const char *GetTypeString() const { return "ship"; }
00032 void MarkDirty();
00033 void UpdateDeltaXY(Direction direction);
00034 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
00035 WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
00036 void PlayLeaveStationSound() const;
00037 bool IsPrimaryVehicle() const { return true; }
00038 int GetImage(Direction direction) const;
00039 int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
00040 int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
00041 Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
00042 bool IsInDepot() const { return this->u.ship.state == 0x80; }
00043 void Tick();
00044 void OnNewDay();
00045 };
00046
00047 #endif