player_base.h File Reference

Definition of stuff that is very close to a player, like the player struct itself. More...

#include "road_type.h"
#include "rail_type.h"
#include "date_type.h"
#include "engine.h"
#include "livery.h"
#include "autoreplace_type.h"
#include "economy_type.h"
#include "tile_type.h"

Go to the source code of this file.

Data Structures

struct  PlayerEconomyEntry
struct  Player

Defines

#define FOR_ALL_PLAYERS(p)   for (p = _players; p != endof(_players); p++)

Functions

static byte ActivePlayerCount ()
static Player * GetPlayer (PlayerID i)
Money CalculateCompanyValue (const Player *p)

Variables

Player _players [MAX_PLAYERS]


Detailed Description

Definition of stuff that is very close to a player, like the player struct itself.

Definition in file player_base.h.


Generated on Wed Oct 1 17:03:29 2008 for openttd by  doxygen 1.5.6