#include "stdafx.h"
#include "openttd.h"
#include "command_func.h"
#include "economy_func.h"
#include "gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "variables.h"
#include "livery.h"
#include "player_face.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "player_func.h"
#include "player_base.h"
#include "player_gui.h"
#include "settings_type.h"
#include "table/strings.h"
Go to the source code of this file.
Functions | |
CommandCost | CmdSetPlayerFace (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Change the player's face. | |
CommandCost | CmdSetPlayerColor (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Change the player's company-colour. | |
CommandCost | CmdIncreaseLoan (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Increase the loan of your company. | |
CommandCost | CmdDecreaseLoan (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Decrease the loan of your company. | |
static bool | IsUniqueCompanyName (const char *name) |
CommandCost | CmdChangeCompanyName (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Change the name of the company. | |
static bool | IsUniquePresidentName (const char *name) |
CommandCost | CmdChangePresidentName (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Change the name of the president. | |
static void | AskUnsafeUnpauseCallback (Window *w, bool confirmed) |
In case of an unsafe unpause, we want the user to confirm that it might crash. | |
CommandCost | CmdPause (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Pause/Unpause the game (server-only). | |
CommandCost | CmdMoneyCheat (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Change the financial flow of your company. | |
CommandCost | CmdGiveMoney (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Transfer funds (money) from one player to another. | |
CommandCost | CmdChangeDifficultyLevel (TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
Change difficulty level/settings (server-only). |
Definition in file misc_cmd.cpp.
static void AskUnsafeUnpauseCallback | ( | Window * | w, | |
bool | confirmed | |||
) | [static] |
In case of an unsafe unpause, we want the user to confirm that it might crash.
w | unused | |
confirmed | whether the user confirms his/her action |
Definition at line 293 of file misc_cmd.cpp.
References CMD_PAUSE, and DoCommandP().
Referenced by CmdPause().
CommandCost CmdChangeCompanyName | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Change the name of the company.
tile | unused | |
flags | operation to perform | |
p1 | unused | |
p2 | unused |
Definition at line 226 of file misc_cmd.cpp.
References _cmd_text, CMD_ERROR, DC_EXEC, MarkWholeScreenDirty(), MAX_LENGTH_COMPANY_NAME, and return_cmd_error.
CommandCost CmdChangeDifficultyLevel | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Change difficulty level/settings (server-only).
We cannot really check for valid values of p2 (too much work mostly); stored in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows what to do and does this correctly
tile | unused | |
flags | operation to perform | |
p1 | the difficulty setting being changed. If it is -1, the difficulty level itself is changed. The new value is inside p2 | |
p2 | new value for a difficulty setting or difficulty level |
Definition at line 393 of file misc_cmd.cpp.
References _networking, CMD_ERROR, and DC_EXEC.
CommandCost CmdChangePresidentName | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Change the name of the president.
tile | unused | |
flags | operation to perform | |
p1 | unused | |
p2 | unused |
Definition at line 263 of file misc_cmd.cpp.
References _cmd_text, CMD_CHANGE_COMPANY_NAME, CMD_ERROR, DC_EXEC, DoCommand(), MarkWholeScreenDirty(), MAX_LENGTH_PRESIDENT_NAME, and return_cmd_error.
CommandCost CmdDecreaseLoan | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Decrease the loan of your company.
tile | unused | |
flags | operation to perform | |
p1 | unused | |
p2 | when 0: pays back LOAN_INTERVAL when 1: pays back the maximum loan permitting money (press CTRL), |
Definition at line 174 of file misc_cmd.cpp.
References CMD_ERROR, DC_EXEC, max(), min(), and return_cmd_error.
CommandCost CmdGiveMoney | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Transfer funds (money) from one player to another.
To prevent abuse in multiplayer games you can only send money to other players if you have paid off your loan (either explicitely, or implicitely given the fact that you have more money than loan).
tile | unused | |
flags | operation to perform | |
p1 | the amount of money to transfer; max 20.000.000 | |
p2 | the player to transfer the money to |
Definition at line 360 of file misc_cmd.cpp.
References _networking, CMD_ERROR, DC_EXEC, CommandCost::GetCost(), and min().
CommandCost CmdIncreaseLoan | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Increase the loan of your company.
tile | unused | |
flags | operation to perform | |
p1 | unused | |
p2 | when 0: loans LOAN_INTERVAL when 1: loans the maximum loan permitting money (press CTRL), |
Definition at line 135 of file misc_cmd.cpp.
References CMD_ERROR, DC_EXEC, and return_cmd_error.
CommandCost CmdMoneyCheat | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Change the financial flow of your company.
This is normally only enabled in offline mode, but if there is a debug build, you can cheat (to test).
tile | unused | |
flags | operation to perform | |
p1 | the amount of money to receive (if negative), or spend (if positive) | |
p2 | unused |
Definition at line 343 of file misc_cmd.cpp.
References _networking, and CMD_ERROR.
CommandCost CmdPause | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Pause/Unpause the game (server-only).
Increase or decrease the pause counter. If the counter is zero, the game is unpaused. A counter is used instead of a boolean value to have more control over the game when saving/loading, etc.
tile | unused | |
flags | operation to perform | |
p1 | 0 = decrease pause counter; 1 = increase pause counter | |
p2 | unused |
Definition at line 307 of file misc_cmd.cpp.
References AskUnsafeUnpauseCallback(), DC_EXEC, and ShowQuery().
CommandCost CmdSetPlayerColor | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Change the player's company-colour.
tile | unused | |
flags | operation to perform | |
p1 | bitstuffed: p1 bits 0-7 scheme to set p1 bits 8-9 set in use state or first/second colour | |
p2 | new colour for vehicles, property, etc. |
Definition at line 55 of file misc_cmd.cpp.
References CMD_ERROR, DC_EXEC, GB(), and MarkWholeScreenDirty().
CommandCost CmdSetPlayerFace | ( | TileIndex | tile, | |
uint32 | flags, | |||
uint32 | p1, | |||
uint32 | p2 | |||
) |
Change the player's face.
tile | unused | |
flags | operation to perform | |
p1 | unused | |
p2 | face bitmasked |
Definition at line 34 of file misc_cmd.cpp.
References CMD_ERROR, DC_EXEC, IsValidPlayerFace(), and MarkWholeScreenDirty().