00001
00002
00003 static const SpriteID _engine_sprite_base[] = {
00004 0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
00005 0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
00006 0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
00007 0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
00008 0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
00009 0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
00010 0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
00011 0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
00012 0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
00013 0x0B31, 0x0B35,
00014 };
00015
00016
00017
00018 static const byte _engine_sprite_and[] = {
00019 7, 7, 7, 7, 3, 3, 7, 7,
00020 7, 7, 7, 7, 7, 7, 7, 3,
00021 7, 7, 3, 7, 3, 7, 7, 7,
00022 7, 3, 7, 7, 3, 3, 7, 7,
00023 7, 3, 3, 3, 3, 3, 3, 3,
00024 3, 3, 3, 3, 3, 3, 3, 3,
00025 3, 3, 3, 3, 3, 3, 3, 3,
00026 3, 3, 3, 3, 3, 3, 3, 3,
00027 3, 3, 3, 3, 3, 3, 3, 3,
00028 3, 3,
00029 };
00030
00031
00032 static const byte _engine_sprite_add[] = {
00033 0, 0, 0, 0, 0, 0, 0, 4,
00034 0, 4, 0, 4, 0, 0, 0, 0,
00035 0, 4, 0, 0, 0, 0, 4, 0,
00036 4, 0, 0, 4, 0, 0, 0, 0,
00037 4, 0, 0, 0, 0, 0, 0, 0,
00038 0, 0, 0, 0, 0, 0, 0, 0,
00039 0, 0, 0, 0, 0, 0, 0, 0,
00040 0, 0, 0, 0, 0, 0, 0, 0,
00041 0, 0, 0, 0, 0, 0, 0, 0,
00042 0, 0,
00043 };
00044
00045
00046 static const byte _wagon_full_adder[] = {
00047 0, 0, 0, 0, 0, 0, 0, 0,
00048 0, 0, 0, 0, 0, 0, 0, 0,
00049 0, 0, 0, 0, 0, 0, 0, 0,
00050 0, 0, 0, 0, 0, 0, 0, 0,
00051 0, 0, 44, 0, 0, 0, 0, 24,
00052 24, 24, 24, 0, 0, 32, 32, 0,
00053 4, 4, 4, 4, 4, 4, 4, 0,
00054 0, 4, 4, 4, 0, 44, 0, 0,
00055 0, 0, 24, 24, 24, 24, 0, 0,
00056 32, 32
00057 };