00001
00002
00005 #include "stdafx.h"
00006
00007 #define VARDEF
00008 #include "variables.h"
00009 #undef VARDEF
00010
00011 #include "openttd.h"
00012
00013 #include "blitter/factory.hpp"
00014 #include "sound/sound_driver.hpp"
00015 #include "music/music_driver.hpp"
00016 #include "video/video_driver.hpp"
00017
00018 #include "fontcache.h"
00019 #include "gfxinit.h"
00020 #include "gui.h"
00021 #include "mixer.h"
00022 #include "sound_func.h"
00023 #include "window_func.h"
00024
00025 #include "saveload/saveload.h"
00026 #include "landscape.h"
00027 #include "company_func.h"
00028 #include "command_func.h"
00029 #include "news_func.h"
00030 #include "fileio_func.h"
00031 #include "fios.h"
00032 #include "aircraft.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "signs_base.h"
00038 #include "ai/ai.hpp"
00039 #include "ai/ai_config.hpp"
00040 #include "settings_func.h"
00041 #include "genworld.h"
00042 #include "group.h"
00043 #include "strings_func.h"
00044 #include "date_func.h"
00045 #include "vehicle_func.h"
00046 #include "gamelog.h"
00047 #include "cheat_type.h"
00048 #include "animated_tile_func.h"
00049 #include "functions.h"
00050 #include "elrail_func.h"
00051 #include "rev.h"
00052 #include "highscore.h"
00053
00054 #include "newgrf_commons.h"
00055
00056 #include "town.h"
00057 #include "industry.h"
00058
00059 #include <stdarg.h>
00060
00061 #include "table/strings.h"
00062
00063 StringID _switch_mode_errorstr;
00064
00065 void CallLandscapeTick();
00066 void IncreaseDate();
00067 void DoPaletteAnimations();
00068 void MusicLoop();
00069 void ResetMusic();
00070 void ProcessAsyncSaveFinish();
00071 void CallWindowTickEvent();
00072
00073 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00074 extern Company *DoStartupNewCompany(bool is_ai);
00075 extern void ShowOSErrorBox(const char *buf, bool system);
00076 extern void InitializeRailGUI();
00077
00083 void CDECL usererror(const char *s, ...)
00084 {
00085 va_list va;
00086 char buf[512];
00087
00088 va_start(va, s);
00089 vsnprintf(buf, lengthof(buf), s, va);
00090 va_end(va);
00091
00092 ShowOSErrorBox(buf, false);
00093 if (_video_driver != NULL) _video_driver->Stop();
00094
00095 exit(1);
00096 }
00097
00103 void CDECL error(const char *s, ...)
00104 {
00105 va_list va;
00106 char buf[512];
00107
00108 va_start(va, s);
00109 vsnprintf(buf, lengthof(buf), s, va);
00110 va_end(va);
00111
00112 ShowOSErrorBox(buf, true);
00113 if (_video_driver != NULL) _video_driver->Stop();
00114
00115 assert(0);
00116 exit(1);
00117 }
00118
00123 void CDECL ShowInfoF(const char *str, ...)
00124 {
00125 va_list va;
00126 char buf[1024];
00127 va_start(va, str);
00128 vsnprintf(buf, lengthof(buf), str, va);
00129 va_end(va);
00130 ShowInfo(buf);
00131 }
00132
00136 static void ShowHelp()
00137 {
00138 char buf[8192];
00139 char *p = buf;
00140
00141 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00142 p = strecpy(p,
00143 "\n"
00144 "\n"
00145 "Command line options:\n"
00146 " -v drv = Set video driver (see below)\n"
00147 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00148 " -m drv = Set music driver (see below)\n"
00149 " -b drv = Set the blitter to use (see below)\n"
00150 " -a ai = Force use of specific AI (see below)\n"
00151 " -r res = Set resolution (for instance 800x600)\n"
00152 " -h = Display this help text\n"
00153 " -t year = Set starting year\n"
00154 " -d [[fac=]lvl[,...]]= Debug mode\n"
00155 " -e = Start Editor\n"
00156 " -g [savegame] = Start new/save game immediately\n"
00157 " -G seed = Set random seed\n"
00158 #if defined(ENABLE_NETWORK)
00159 " -n [ip:port#company]= Start networkgame\n"
00160 " -D [ip][:port] = Start dedicated server\n"
00161 " -l ip[:port] = Redirect DEBUG()\n"
00162 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00163 " -f = Fork into the background (dedicated only)\n"
00164 #endif
00165 #endif
00166 " -i palette = Force to use the DOS (0) or Windows (1) palette\n"
00167 " (defines default setting when adding newgrfs)\n"
00168 " Default value (2) lets OpenTTD use the palette\n"
00169 " specified in graphics set file (see below)\n"
00170 " -I graphics_set = Force the graphics set (see below)\n"
00171 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00172 " -x = Do not automatically save to config file on exit\n"
00173 "\n",
00174 lastof(buf)
00175 );
00176
00177
00178 p = GetGraphicsSetsList(p, lastof(buf));
00179
00180
00181 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00182
00183
00184 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00185
00186
00187 AI::Initialize();
00188 p = AI::GetConsoleList(p, lastof(buf));
00189 AI::Uninitialize(true);
00190
00191
00192
00193 #if !defined(WIN32) && !defined(WIN64)
00194 printf("%s\n", buf);
00195 #else
00196 ShowInfo(buf);
00197 #endif
00198 }
00199
00200
00201 struct MyGetOptData {
00202 char *opt;
00203 int numleft;
00204 char **argv;
00205 const char *options;
00206 const char *cont;
00207
00208 MyGetOptData(int argc, char **argv, const char *options)
00209 {
00210 opt = NULL;
00211 numleft = argc;
00212 this->argv = argv;
00213 this->options = options;
00214 cont = NULL;
00215 }
00216 };
00217
00218 static int MyGetOpt(MyGetOptData *md)
00219 {
00220 const char *s, *r, *t;
00221
00222 s = md->cont;
00223 if (s != NULL)
00224 goto md_continue_here;
00225
00226 for (;;) {
00227 if (--md->numleft < 0) return -1;
00228
00229 s = *md->argv++;
00230 if (*s == '-') {
00231 md_continue_here:;
00232 s++;
00233 if (*s != 0) {
00234
00235 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
00236
00237 return -2;
00238 }
00239 if (r[1] == ':') {
00240
00241 if (!*(t = s + 1)) {
00242
00243 if (--md->numleft < 0 || *(t = *md->argv) == '-') {
00244
00245 if (r[2] != ':')
00246 return -2;
00247 md->numleft++;
00248 t = NULL;
00249 } else {
00250 md->argv++;
00251 }
00252 }
00253 md->opt = (char*)t;
00254 md->cont = NULL;
00255 return *s;
00256 }
00257 md->opt = NULL;
00258 md->cont = s;
00259 return *s;
00260 }
00261 } else {
00262
00263 return -2;
00264 }
00265 }
00266 }
00267
00274 static void ParseResolution(Dimension *res, const char *s)
00275 {
00276 const char *t = strchr(s, 'x');
00277 if (t == NULL) {
00278 ShowInfoF("Invalid resolution '%s'", s);
00279 return;
00280 }
00281
00282 res->width = max(strtoul(s, NULL, 0), 64UL);
00283 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00284 }
00285
00286 static void InitializeDynamicVariables()
00287 {
00288
00289 _engine_mngr.ResetToDefaultMapping();
00290 _house_mngr.ResetMapping();
00291 _industry_mngr.ResetMapping();
00292 _industile_mngr.ResetMapping();
00293 _Company_pool.AddBlockToPool();
00294 }
00295
00296
00300 static void ShutdownGame()
00301 {
00302
00303 AI::Uninitialize(false);
00304
00305 IConsoleFree();
00306
00307 if (_network_available) NetworkShutDown();
00308
00309 DriverFactoryBase::ShutdownDrivers();
00310
00311 UnInitWindowSystem();
00312
00313
00314 UnInitializeAirports();
00315
00316
00317 GamelogReset();
00318 _Town_pool.CleanPool();
00319 _Industry_pool.CleanPool();
00320 _Station_pool.CleanPool();
00321 _Vehicle_pool.CleanPool();
00322 _Sign_pool.CleanPool();
00323 _Order_pool.CleanPool();
00324 _Group_pool.CleanPool();
00325 _CargoPacket_pool.CleanPool();
00326 _Engine_pool.CleanPool();
00327 _Company_pool.CleanPool();
00328
00329 free(_config_file);
00330
00331
00332 FioCloseAll();
00333 }
00334
00335 static void LoadIntroGame()
00336 {
00337 _game_mode = GM_MENU;
00338
00339 ResetGRFConfig(false);
00340
00341
00342 ResetWindowSystem();
00343 SetupColoursAndInitialWindow();
00344
00345
00346 if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
00347 GenerateWorld(GW_EMPTY, 64, 64);
00348 WaitTillGeneratedWorld();
00349 SetLocalCompany(COMPANY_SPECTATOR);
00350 } else {
00351 SetLocalCompany(COMPANY_FIRST);
00352 }
00353
00354 _pause_game = 0;
00355 _cursor.fix_at = false;
00356
00357 CheckForMissingGlyphsInLoadedLanguagePack();
00358
00359
00360 if (_music_driver->IsSongPlaying()) ResetMusic();
00361 }
00362
00363 void MakeNewgameSettingsLive()
00364 {
00365 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00366 if (_settings_game.ai_config[c] != NULL) {
00367 delete _settings_game.ai_config[c];
00368 }
00369 }
00370
00371 _settings_game = _settings_newgame;
00372
00373 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00374 _settings_game.ai_config[c] = NULL;
00375 if (_settings_newgame.ai_config[c] != NULL) {
00376 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00377 }
00378 }
00379 }
00380
00381 byte _savegame_sort_order;
00382 #if defined(UNIX) && !defined(__MORPHOS__)
00383 extern void DedicatedFork();
00384 #endif
00385
00386 int ttd_main(int argc, char *argv[])
00387 {
00388 int i;
00389 const char *optformat;
00390 char *musicdriver = NULL;
00391 char *sounddriver = NULL;
00392 char *videodriver = NULL;
00393 char *blitter = NULL;
00394 char *graphics_set = NULL;
00395 Dimension resolution = {0, 0};
00396 Year startyear = INVALID_YEAR;
00397 uint generation_seed = GENERATE_NEW_SEED;
00398 bool save_config = true;
00399 #if defined(ENABLE_NETWORK)
00400 bool dedicated = false;
00401 bool network = false;
00402 char *network_conn = NULL;
00403 char *debuglog_conn = NULL;
00404 char *dedicated_host = NULL;
00405 uint16 dedicated_port = 0;
00406 #endif
00407
00408 _game_mode = GM_MENU;
00409 _switch_mode = SM_MENU;
00410 _switch_mode_errorstr = INVALID_STRING_ID;
00411 _dedicated_forks = false;
00412 _config_file = NULL;
00413
00414
00415
00416
00417
00418 optformat = "m:s:v:b:hD::n::ei::I:t:d::r:g::G:c:xl:"
00419 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00420 "f"
00421 #endif
00422 ;
00423
00424 MyGetOptData mgo(argc - 1, argv + 1, optformat);
00425
00426 while ((i = MyGetOpt(&mgo)) != -1) {
00427 switch (i) {
00428 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00429 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00430 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00431 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00432 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00433 #if defined(ENABLE_NETWORK)
00434 case 'D':
00435 free(musicdriver);
00436 free(sounddriver);
00437 free(videodriver);
00438 free(blitter);
00439 musicdriver = strdup("null");
00440 sounddriver = strdup("null");
00441 videodriver = strdup("dedicated");
00442 blitter = strdup("null");
00443 dedicated = true;
00444 SetDebugString("net=6");
00445 if (mgo.opt != NULL) {
00446
00447
00448 const char *temp = NULL;
00449 const char *port = NULL;
00450 ParseConnectionString(&temp, &port, mgo.opt);
00451 if (!StrEmpty(mgo.opt)) dedicated_host = mgo.opt;
00452 if (port != NULL) dedicated_port = atoi(port);
00453 }
00454 break;
00455 case 'f': _dedicated_forks = true; break;
00456 case 'n':
00457 network = true;
00458 network_conn = mgo.opt;
00459 break;
00460 case 'l':
00461 debuglog_conn = mgo.opt;
00462 break;
00463 #endif
00464 case 'r': ParseResolution(&resolution, mgo.opt); break;
00465 case 't': startyear = atoi(mgo.opt); break;
00466 case 'd': {
00467 #if defined(WIN32)
00468 CreateConsole();
00469 #endif
00470 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00471 } break;
00472 case 'e': _switch_mode = SM_EDITOR; break;
00473 case 'i':
00474
00475 if (!StrEmpty(mgo.opt) && mgo.opt[1] == '\0') {
00476 _use_palette = (PaletteType)(mgo.opt[0] - '0');
00477 if (_use_palette <= MAX_PAL) break;
00478 }
00479 usererror("Valid value for '-i' is 0, 1 or 2");
00480 case 'g':
00481 if (mgo.opt != NULL) {
00482 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00483 _switch_mode = SM_LOAD;
00484 _file_to_saveload.mode = SL_LOAD;
00485
00486
00487 const char *t = strrchr(_file_to_saveload.name, '.');
00488 if (t != NULL) {
00489 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00490 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00491 }
00492
00493 break;
00494 }
00495
00496 _switch_mode = SM_NEWGAME;
00497
00498 if (generation_seed == GENERATE_NEW_SEED) {
00499 generation_seed = InteractiveRandom();
00500 }
00501 break;
00502 case 'G': generation_seed = atoi(mgo.opt); break;
00503 case 'c': _config_file = strdup(mgo.opt); break;
00504 case 'x': save_config = false; break;
00505 case -2:
00506 case 'h':
00507
00508
00509
00510 DeterminePaths(argv[0]);
00511 FindGraphicsSets();
00512 ShowHelp();
00513 return 0;
00514 }
00515 }
00516
00517 #if defined(WINCE) && defined(_DEBUG)
00518
00519 SetDebugString("4");
00520 #endif
00521
00522 DeterminePaths(argv[0]);
00523 FindGraphicsSets();
00524
00525 #if defined(UNIX) && !defined(__MORPHOS__)
00526
00527 if (_dedicated_forks)
00528 DedicatedFork();
00529 #endif
00530
00531 AI::Initialize();
00532 LoadFromConfig();
00533 AI::Uninitialize(true);
00534 CheckConfig();
00535 LoadFromHighScore();
00536
00537 if (resolution.width != 0) { _cur_resolution = resolution; }
00538 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00539 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00540
00541
00542
00543 if (_cur_resolution.width <= 0) _cur_resolution.width = 1;
00544 if (_cur_resolution.height <= 0) _cur_resolution.height = 1;
00545
00546 #if defined(ENABLE_NETWORK)
00547 if (dedicated_host) snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", dedicated_host);
00548 if (dedicated_port) _settings_client.network.server_port = dedicated_port;
00549 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00550 #endif
00551
00552
00553 InitializeLanguagePacks();
00554
00555
00556 InitializeScreenshotFormats();
00557
00558
00559 InitializeAirports();
00560
00561
00562 InitializeDynamicVariables();
00563
00564
00565 DEBUG(misc, 1, "Loading sound effects...");
00566 MxInitialize(11025);
00567 SoundInitialize("sample.cat");
00568
00569
00570 InitFreeType();
00571
00572
00573 InitWindowSystem();
00574
00575 if (graphics_set == NULL) graphics_set = _ini_graphics_set;
00576 if (!SetGraphicsSet(graphics_set)) {
00577 StrEmpty(graphics_set) ?
00578 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD.") :
00579 usererror("Failed to select requested graphics set '%s'", graphics_set);
00580 }
00581
00582
00583 GfxInitPalettes();
00584
00585 DEBUG(misc, 1, "Loading blitter...");
00586 if (blitter == NULL) blitter = _ini_blitter;
00587 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL)
00588 StrEmpty(blitter) ?
00589 usererror("Failed to autoprobe blitter") :
00590 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00591
00592 DEBUG(driver, 1, "Loading drivers...");
00593
00594 if (sounddriver == NULL) sounddriver = _ini_sounddriver;
00595 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00596 if (_sound_driver == NULL) {
00597 StrEmpty(sounddriver) ?
00598 usererror("Failed to autoprobe sound driver") :
00599 usererror("Failed to select requested sound driver '%s'", sounddriver);
00600 }
00601
00602 if (musicdriver == NULL) musicdriver = _ini_musicdriver;
00603 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00604 if (_music_driver == NULL) {
00605 StrEmpty(musicdriver) ?
00606 usererror("Failed to autoprobe music driver") :
00607 usererror("Failed to select requested music driver '%s'", musicdriver);
00608 }
00609
00610 if (videodriver == NULL) videodriver = _ini_videodriver;
00611 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00612 if (_video_driver == NULL) {
00613 StrEmpty(videodriver) ?
00614 usererror("Failed to autoprobe video driver") :
00615 usererror("Failed to select requested video driver '%s'", videodriver);
00616 }
00617
00618 _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
00619
00620 _screen.zoom = ZOOM_LVL_NORMAL;
00621
00622
00623 _music_driver->SetVolume(msf.music_vol);
00624
00625 NetworkStartUp();
00626
00627 #if defined(ENABLE_NETWORK)
00628 if (debuglog_conn != NULL && _network_available) {
00629 const char *not_used = NULL;
00630 const char *port = NULL;
00631 uint16 rport;
00632
00633 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00634
00635 ParseConnectionString(¬_used, &port, debuglog_conn);
00636 if (port != NULL) rport = atoi(port);
00637
00638 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00639 }
00640 #endif
00641
00642 ScanNewGRFFiles();
00643
00644 ResetGRFConfig(false);
00645
00646
00647 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00648
00649
00650 IConsoleInit();
00651 _cursor.in_window = true;
00652 InitializeGUI();
00653 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00654
00655 GenerateWorld(GW_EMPTY, 64, 64);
00656 WaitTillGeneratedWorld();
00657
00658 CheckForMissingGlyphsInLoadedLanguagePack();
00659
00660 #ifdef ENABLE_NETWORK
00661 if (network && _network_available) {
00662 if (network_conn != NULL) {
00663 const char *port = NULL;
00664 const char *company = NULL;
00665 uint16 rport;
00666
00667 rport = NETWORK_DEFAULT_PORT;
00668 _network_playas = COMPANY_NEW_COMPANY;
00669
00670 ParseConnectionString(&company, &port, network_conn);
00671
00672 if (company != NULL) {
00673 _network_playas = (CompanyID)atoi(company);
00674
00675 if (_network_playas != COMPANY_SPECTATOR) {
00676 _network_playas--;
00677 if (_network_playas >= MAX_COMPANIES) return false;
00678 }
00679 }
00680 if (port != NULL) rport = atoi(port);
00681
00682 LoadIntroGame();
00683 _switch_mode = SM_NONE;
00684 NetworkClientConnectGame(NetworkAddress(network_conn, rport));
00685 }
00686 }
00687 #endif
00688
00689 _video_driver->MainLoop();
00690
00691 WaitTillSaved();
00692
00693
00694 if (save_config) {
00695 SaveToConfig();
00696 SaveToHighScore();
00697 }
00698
00699
00700 ShutdownGame();
00701
00702 return 0;
00703 }
00704
00705 void HandleExitGameRequest()
00706 {
00707 if (_game_mode == GM_MENU) {
00708 _exit_game = true;
00709 } else if (_settings_client.gui.autosave_on_exit) {
00710 DoExitSave();
00711 _exit_game = true;
00712 } else {
00713 AskExitGame();
00714 }
00715 }
00716
00717 static void ShowScreenshotResult(bool b)
00718 {
00719 if (b) {
00720 extern char _screenshot_name[];
00721 SetDParamStr(0, _screenshot_name);
00722 ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
00723 } else {
00724 ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
00725 }
00726
00727 }
00728
00729 static void MakeNewGameDone()
00730 {
00731 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00732
00733
00734 if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
00735 SetLocalCompany(COMPANY_SPECTATOR);
00736 IConsoleCmdExec("exec scripts/game_start.scr 0");
00737 return;
00738 }
00739
00740
00741 DoStartupNewCompany(false);
00742
00743 IConsoleCmdExec("exec scripts/game_start.scr 0");
00744
00745 SetLocalCompany(COMPANY_FIRST);
00746 _current_company = _local_company;
00747 DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
00748
00749 InitializeRailGUI();
00750
00751 #ifdef ENABLE_NETWORK
00752
00753
00754 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00755 char *password = _settings_client.network.default_company_pass;
00756 NetworkChangeCompanyPassword(1, &password);
00757 }
00758 #endif
00759
00760 MarkWholeScreenDirty();
00761 }
00762
00763 static void MakeNewGame(bool from_heightmap)
00764 {
00765 _game_mode = GM_NORMAL;
00766
00767 ResetGRFConfig(true);
00768 _engine_mngr.ResetToDefaultMapping();
00769 _house_mngr.ResetMapping();
00770 _industile_mngr.ResetMapping();
00771 _industry_mngr.ResetMapping();
00772
00773 GenerateWorldSetCallback(&MakeNewGameDone);
00774 GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00775 }
00776
00777 static void MakeNewEditorWorldDone()
00778 {
00779 SetLocalCompany(OWNER_NONE);
00780 }
00781
00782 static void MakeNewEditorWorld()
00783 {
00784 _game_mode = GM_EDITOR;
00785
00786 ResetGRFConfig(true);
00787
00788 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00789 GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00790 }
00791
00792 void StartupCompanies();
00793 void StartupDisasters();
00794 extern void StartupEconomy();
00795
00801 static void StartScenario()
00802 {
00803 _game_mode = GM_NORMAL;
00804
00805
00806 if (_file_to_saveload.mode == SL_INVALID) {
00807 DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
00808 SetDParamStr(0, GetSaveLoadErrorString());
00809 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00810 _game_mode = GM_MENU;
00811 return;
00812 }
00813
00814
00815 ResetWindowSystem();
00816
00817 SetupColoursAndInitialWindow();
00818
00819 ResetGRFConfig(true);
00820
00821
00822 if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
00823 LoadIntroGame();
00824 SetDParamStr(0, GetSaveLoadErrorString());
00825 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00826 }
00827
00828 _settings_game.difficulty = _settings_newgame.difficulty;
00829
00830
00831 StartupEconomy();
00832 StartupCompanies();
00833 StartupEngines();
00834 StartupDisasters();
00835
00836 SetLocalCompany(COMPANY_FIRST);
00837 _current_company = _local_company;
00838 DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
00839
00840 MarkWholeScreenDirty();
00841 }
00842
00851 bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
00852 {
00853 GameMode ogm = _game_mode;
00854
00855 _game_mode = newgm;
00856 assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
00857 switch (SaveOrLoad(filename, mode, subdir)) {
00858 case SL_OK: return true;
00859
00860 case SL_REINIT:
00861 switch (ogm) {
00862 default:
00863 case GM_MENU: LoadIntroGame(); break;
00864 case GM_EDITOR: MakeNewEditorWorld(); break;
00865 }
00866 return false;
00867
00868 default:
00869 _game_mode = ogm;
00870 return false;
00871 }
00872 }
00873
00874 void SwitchToMode(SwitchMode new_mode)
00875 {
00876 #ifdef ENABLE_NETWORK
00877
00878 if (new_mode != SM_SAVE) {
00879
00880 if (_networking) {
00881 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
00882 NetworkReboot();
00883 } else {
00884 NetworkDisconnect();
00885 }
00886 }
00887
00888
00889 if (_is_network_server) {
00890
00891 if (new_mode != SM_MENU) {
00892
00893 if (_settings_client.network.reload_cfg) {
00894 LoadFromConfig();
00895 MakeNewgameSettingsLive();
00896 ResetGRFConfig(false);
00897 }
00898 NetworkServerStart();
00899 } else {
00900
00901 _is_network_server = false;
00902 }
00903 }
00904 }
00905 #endif
00906
00907 if (new_mode != SM_SAVE) AI::KillAll();
00908
00909 switch (new_mode) {
00910 case SM_EDITOR:
00911 MakeNewEditorWorld();
00912 break;
00913
00914 case SM_NEWGAME:
00915 #ifdef ENABLE_NETWORK
00916 if (_network_server) {
00917 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
00918 }
00919 #endif
00920 MakeNewGame(false);
00921 break;
00922
00923 case SM_START_SCENARIO:
00924 #ifdef ENABLE_NETWORK
00925 if (_network_server) {
00926 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
00927 }
00928 #endif
00929 StartScenario();
00930 break;
00931
00932 case SM_LOAD: {
00933 ResetGRFConfig(true);
00934 ResetWindowSystem();
00935
00936 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
00937 LoadIntroGame();
00938 SetDParamStr(0, GetSaveLoadErrorString());
00939 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00940 } else {
00941 if (_saveload_mode == SLD_LOAD_SCENARIO) {
00942 StartupEngines();
00943 }
00944
00945
00946 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
00947
00948 IConsoleCmdExec("exec scripts/game_start.scr 0");
00949
00950 DoCommandP(0, 0, 0, CMD_PAUSE);
00951 #ifdef ENABLE_NETWORK
00952 if (_network_server) {
00953 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
00954 }
00955 #endif
00956 }
00957 break;
00958 }
00959
00960 case SM_START_HEIGHTMAP:
00961 #ifdef ENABLE_NETWORK
00962 if (_network_server) {
00963 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
00964 }
00965 #endif
00966 MakeNewGame(true);
00967 break;
00968
00969 case SM_LOAD_HEIGHTMAP:
00970 SetLocalCompany(OWNER_NONE);
00971
00972 GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00973 MarkWholeScreenDirty();
00974 break;
00975
00976 case SM_LOAD_SCENARIO: {
00977 if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
00978 SetLocalCompany(OWNER_NONE);
00979 _settings_newgame.game_creation.starting_year = _cur_year;
00980 } else {
00981 SetDParamStr(0, GetSaveLoadErrorString());
00982 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00983 }
00984 break;
00985 }
00986
00987 case SM_MENU:
00988 LoadIntroGame();
00989 break;
00990
00991 case SM_SAVE:
00992
00993 if (_networking && _pause_game == 1) _pause_game = 2;
00994 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
00995 SetDParamStr(0, GetSaveLoadErrorString());
00996 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00997 } else {
00998 DeleteWindowById(WC_SAVELOAD, 0);
00999 }
01000 if (_networking && _pause_game == 2) _pause_game = 1;
01001 break;
01002
01003 case SM_GENRANDLAND:
01004 SetLocalCompany(OWNER_NONE);
01005 GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01006
01007 MarkWholeScreenDirty();
01008 break;
01009
01010 default: NOT_REACHED();
01011 }
01012
01013 if (_switch_mode_errorstr != INVALID_STRING_ID) {
01014 ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0);
01015 }
01016 }
01017
01018
01024 void StateGameLoop()
01025 {
01026
01027 if (_pause_game) {
01028 CallWindowTickEvent();
01029 return;
01030 }
01031 if (IsGeneratingWorld()) return;
01032
01033 ClearStorageChanges(false);
01034
01035 if (_game_mode == GM_EDITOR) {
01036 RunTileLoop();
01037 CallVehicleTicks();
01038 CallLandscapeTick();
01039 ClearStorageChanges(true);
01040
01041 CallWindowTickEvent();
01042 NewsLoop();
01043 } else {
01044 if (_debug_desync_level > 1) {
01045 Vehicle *v;
01046 FOR_ALL_VEHICLES(v) {
01047 if (v != v->First()) continue;
01048
01049 switch (v->type) {
01050 case VEH_ROAD: {
01051 extern byte GetRoadVehLength(const Vehicle *v);
01052 if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
01053 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
01054 }
01055 } break;
01056
01057 case VEH_TRAIN: {
01058 uint length = 0;
01059 for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
01060
01061 VehicleRail *wagons = MallocT<VehicleRail>(length);
01062 length = 0;
01063 for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
01064
01065 TrainConsistChanged(v, true);
01066
01067 length = 0;
01068 for (Vehicle *u = v; u != NULL; u = u->Next()) {
01069 if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
01070 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
01071 }
01072 length++;
01073 }
01074
01075 free(wagons);
01076 } break;
01077
01078 case VEH_AIRCRAFT: {
01079 uint speed = v->u.air.cached_max_speed;
01080 UpdateAircraftCache(v);
01081 if (speed != v->u.air.cached_max_speed) {
01082 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
01083 }
01084 } break;
01085
01086 default:
01087 break;
01088 }
01089 }
01090 }
01091
01092
01093
01094 CompanyID old_company = _current_company;
01095 _current_company = OWNER_NONE;
01096
01097 AnimateAnimatedTiles();
01098 IncreaseDate();
01099 RunTileLoop();
01100 CallVehicleTicks();
01101 CallLandscapeTick();
01102 ClearStorageChanges(true);
01103
01104 AI::GameLoop();
01105
01106 CallWindowTickEvent();
01107 NewsLoop();
01108 _current_company = old_company;
01109 }
01110 }
01111
01114 static void DoAutosave()
01115 {
01116 char buf[MAX_PATH];
01117
01118 #if defined(PSP)
01119
01120 if (_networking) return;
01121 #endif
01122
01123 if (_settings_client.gui.keep_all_autosave) {
01124 GenerateDefaultSaveName(buf, lastof(buf));
01125 strecat(buf, ".sav", lastof(buf));
01126 } else {
01127
01128 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01129
01130 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01131 }
01132
01133 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01134 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01135 ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
01136 }
01137 }
01138
01139 void GameLoop()
01140 {
01141 ProcessAsyncSaveFinish();
01142
01143
01144 if (_do_autosave) {
01145 _do_autosave = false;
01146 DoAutosave();
01147 RedrawAutosave();
01148 }
01149
01150
01151 if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot());
01152
01153
01154 if (_switch_mode != SM_NONE) {
01155 SwitchToMode(_switch_mode);
01156 _switch_mode = SM_NONE;
01157 }
01158
01159 IncreaseSpriteLRU();
01160 InteractiveRandom();
01161
01162 extern int _caret_timer;
01163 _caret_timer += 3;
01164 _palette_animation_counter += 8;
01165 CursorTick();
01166
01167 #ifdef ENABLE_NETWORK
01168
01169 if (_network_available) NetworkUDPGameLoop();
01170
01171 if (_networking && !IsGeneratingWorld()) {
01172
01173 NetworkGameLoop();
01174 } else {
01175 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01176
01177
01178 _network_playas = COMPANY_SPECTATOR;
01179 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
01180 }
01181
01182 StateGameLoop();
01183 }
01184 #else
01185 StateGameLoop();
01186 #endif
01187
01188 if (!_pause_game && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01189
01190 if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects();
01191
01192 InputLoop();
01193
01194 _sound_driver->MainLoop();
01195 MusicLoop();
01196 }