32bpp_simple.hpp

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00001 /* $Id: 32bpp_simple.hpp 15428 2009-02-09 02:57:15Z rubidium $ */
00002 
00005 #ifndef BLITTER_32BPP_SIMPLE_HPP
00006 #define BLITTER_32BPP_SIMPLE_HPP
00007 
00008 #include "32bpp_base.hpp"
00009 #include "factory.hpp"
00010 
00011 class Blitter_32bppSimple : public Blitter_32bppBase {
00012 public:
00013   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00014   /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, int pal);
00015   /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00016 
00017   /* virtual */ const char *GetName() { return "32bpp-simple"; }
00018 };
00019 
00020 class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
00021 public:
00022   /* virtual */ const char *GetName() { return "32bpp-simple"; }
00023   /* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
00024   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
00025 };
00026 
00027 #endif /* BLITTER_32BPP_SIMPLE_HPP */

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