strings_type.h

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00001 /* $Id: strings_type.h 15718 2009-03-15 00:32:18Z rubidium $ */
00002 
00005 #ifndef STRINGS_TYPE_H
00006 #define STRINGS_TYPE_H
00007 
00011 typedef uint16 StringID;
00012 static const StringID INVALID_STRING_ID = 0xFFFF;  
00013 
00014 enum {
00015   MAX_LANG = 64, 
00016 };
00017 
00019 enum TextDirection {
00020   TD_LTR, 
00021   TD_RTL, 
00022 };
00023 
00025 struct Language {
00026   char *name; 
00027   char *file; 
00028 };
00029 
00031 struct DynamicLanguages {
00032   int num;                  
00033   int curr;                 
00034   char curr_file[MAX_PATH]; 
00035   TextDirection text_dir;   
00036   Language ent[MAX_LANG];   
00037 };
00038 
00040 enum SpecialStrings {
00041 
00042   /* special strings for town names. the town name is generated dynamically on request. */
00043   SPECSTR_TOWNNAME_START     = 0x20C0,
00044   SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
00045   SPECSTR_TOWNNAME_FRENCH,
00046   SPECSTR_TOWNNAME_GERMAN,
00047   SPECSTR_TOWNNAME_AMERICAN,
00048   SPECSTR_TOWNNAME_LATIN,
00049   SPECSTR_TOWNNAME_SILLY,
00050   SPECSTR_TOWNNAME_SWEDISH,
00051   SPECSTR_TOWNNAME_DUTCH,
00052   SPECSTR_TOWNNAME_FINNISH,
00053   SPECSTR_TOWNNAME_POLISH,
00054   SPECSTR_TOWNNAME_SLOVAKISH,
00055   SPECSTR_TOWNNAME_NORWEGIAN,
00056   SPECSTR_TOWNNAME_HUNGARIAN,
00057   SPECSTR_TOWNNAME_AUSTRIAN,
00058   SPECSTR_TOWNNAME_ROMANIAN,
00059   SPECSTR_TOWNNAME_CZECH,
00060   SPECSTR_TOWNNAME_SWISS,
00061   SPECSTR_TOWNNAME_DANISH,
00062   SPECSTR_TOWNNAME_TURKISH,
00063   SPECSTR_TOWNNAME_ITALIAN,
00064   SPECSTR_TOWNNAME_CATALAN,
00065   SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,
00066 
00067   /* special strings for player names on the form "TownName transport". */
00068   SPECSTR_PLAYERNAME_START   = 0x70EA,
00069   SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
00070   SPECSTR_PLAYERNAME_FRENCH,
00071   SPECSTR_PLAYERNAME_GERMAN,
00072   SPECSTR_PLAYERNAME_AMERICAN,
00073   SPECSTR_PLAYERNAME_LATIN,
00074   SPECSTR_PLAYERNAME_SILLY,
00075   SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,
00076 
00077   SPECSTR_ANDCO_NAME         = 0x70E6,
00078   SPECSTR_PRESIDENT_NAME     = 0x70E7,
00079   SPECSTR_SONGNAME           = 0x70E8,
00080 
00081   /* reserve MAX_LANG strings for the *.lng files */
00082   SPECSTR_LANGUAGE_START     = 0x7100,
00083   SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
00084 
00085   /* reserve 32 strings for various screen resolutions */
00086   SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
00087   SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,
00088 
00089   /* reserve 32 strings for screenshot formats */
00090   SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
00091   SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,
00092 };
00093 
00094 #endif /* STRINGS_TYPE_H */

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