genworld_gui.cpp

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00001 /* $Id: genworld_gui.cpp 15723 2009-03-15 15:12:06Z rubidium $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "heightmap.h"
00008 #include "gui.h"
00009 #include "variables.h"
00010 #include "settings_func.h"
00011 #include "debug.h"
00012 #include "genworld.h"
00013 #include "network/network.h"
00014 #include "newgrf_config.h"
00015 #include "strings_func.h"
00016 #include "window_func.h"
00017 #include "date_func.h"
00018 #include "sound_func.h"
00019 #include "fios.h"
00020 #include "string_func.h"
00021 #include "gfx_func.h"
00022 #include "settings_type.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "core/random_func.hpp"
00026 #include "landscape_type.h"
00027 #include "querystring_gui.h"
00028 #include "town.h"
00029 
00030 #include "table/strings.h"
00031 #include "table/sprites.h"
00032 
00036 enum glwp_modes {
00037   GLWP_GENERATE,
00038   GLWP_HEIGHTMAP,
00039   GLWP_SCENARIO,
00040   GLWP_END
00041 };
00042 
00043 extern void SwitchToMode(SwitchMode new_mode);
00044 extern void MakeNewgameSettingsLive();
00045 
00046 static inline void SetNewLandscapeType(byte landscape)
00047 {
00048   _settings_newgame.game_creation.landscape = landscape;
00049   InvalidateWindowClasses(WC_SELECT_GAME);
00050   InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
00051 }
00052 
00053 enum GenerateLandscapeWindowWidgets {
00054   GLAND_TEMPERATE = 3,
00055   GLAND_ARCTIC,
00056   GLAND_TROPICAL,
00057   GLAND_TOYLAND,
00058 
00059   GLAND_MAPSIZE_X_TEXT,
00060   GLAND_MAPSIZE_X_PULLDOWN,
00061   GLAND_MAPSIZE_Y_TEXT,
00062   GLAND_MAPSIZE_Y_PULLDOWN,
00063 
00064   GLAND_TOWN_TEXT,
00065   GLAND_TOWN_PULLDOWN,
00066   GLAND_INDUSTRY_TEXT,
00067   GLAND_INDUSTRY_PULLDOWN,
00068 
00069   GLAND_RANDOM_TEXT,
00070   GLAND_RANDOM_EDITBOX,
00071   GLAND_RANDOM_BUTTON,
00072 
00073   GLAND_GENERATE_BUTTON,
00074 
00075   GLAND_START_DATE_TEXT1,
00076   GLAND_START_DATE_DOWN,
00077   GLAND_START_DATE_TEXT,
00078   GLAND_START_DATE_UP,
00079 
00080   GLAND_SNOW_LEVEL_TEXT1,
00081   GLAND_SNOW_LEVEL_DOWN,
00082   GLAND_SNOW_LEVEL_TEXT,
00083   GLAND_SNOW_LEVEL_UP,
00084 
00085   GLAND_TREE_TEXT,
00086   GLAND_TREE_PULLDOWN,
00087   GLAND_LANDSCAPE_TEXT,
00088   GLAND_LANDSCAPE_PULLDOWN,
00089   GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
00090   GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
00091 
00092   GLAND_TERRAIN_TEXT,
00093   GLAND_TERRAIN_PULLDOWN,
00094   GLAND_WATER_TEXT,
00095   GLAND_WATER_PULLDOWN,
00096   GLAND_SMOOTHNESS_TEXT,
00097   GLAND_SMOOTHNESS_PULLDOWN,
00098 
00099   GLAND_BORDER_TYPES,
00100   GLAND_BORDERS_RANDOM,
00101   GLAND_WATER_NW_TEXT,
00102   GLAND_WATER_NE_TEXT,
00103   GLAND_WATER_SE_TEXT,
00104   GLAND_WATER_SW_TEXT,
00105   GLAND_WATER_NW,
00106   GLAND_WATER_NE,
00107   GLAND_WATER_SE,
00108   GLAND_WATER_SW,
00109 };
00110 
00111 static const Widget _generate_landscape_widgets[] = {
00112 {  WWT_CLOSEBOX,  RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
00113 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00114 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 313, 0x0,                          STR_NULL},
00115 
00116 /* Landscape selection */
00117 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,         STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // GLAND_TEMPERATE
00118 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,        STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // GLAND_ARCTIC
00119 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,      STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // GLAND_TROPICAL
00120 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,           STR_0311_SELECT_TOYLAND_LANDSCAPE},      // GLAND_TOYLAND
00121 
00122 /* Mapsize X */
00123 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110,  91, 101, STR_MAPSIZE,                  STR_NULL},                               // GLAND_MAPSIZE_X_TEXT
00124 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161,  90, 101, STR_NUM_1,                    STR_NULL},                               // GLAND_MAPSIZE_X_PULLDOWN
00125 /* Mapsize Y */
00126 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176,  91, 101, STR_BY,                       STR_NULL},                               // GLAND_MAPSIZE_Y_TEXT
00127 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227,  90, 101, STR_NUM_2,                    STR_NULL},                               // GLAND_MAPSIZE_Y_PULLDOWN
00128 
00129 /*  Number of towns */
00130 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 113, 123, STR_NUMBER_OF_TOWNS,          STR_NULL},                               // GLAND_TOWN_TEXT
00131 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 112, 123, 0x0,                          STR_NULL},                               // GLAND_TOWN_PULLDOWN
00132 
00133 /* Number of industries */
00134 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES,     STR_NULL},                               // GLAND_INDUSTRY_TEXT
00135 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 130, 141, 0x0,                          STR_NULL},                               // GLAND_INDUSTRY_PULLDOWN
00136 
00137 /* Edit box for seed */
00138 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 153, 163, STR_RANDOM_SEED,              STR_NULL},                               // GLAND_RANDOM_TEXT
00139 {    WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE,  114, 207, 152, 163, STR_RANDOM_SEED_OSKTITLE,     STR_RANDOM_SEED_HELP},                   // GLAND_RANDOM_EDITBOX
00140 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 152, 163, STR_RANDOM,                   STR_RANDOM_HELP},                        // GLAND_RANDOM_BUTTON
00141 
00142 /* Generate button */
00143 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 228, 257, STR_GENERATE,                 STR_NULL},                                // GLAND_GENERATE_BUTTON
00144 
00145 /* Start date */
00146 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 113, 123, STR_DATE,                     STR_NULL},                               // GLAND_START_DATE_TEXT1
00147 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 112, 123, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},        // GLAND_START_DATE_DOWN
00148 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 112, 123, STR_GENERATE_DATE,            STR_NULL},                               // GLAND_START_DATE_TEXT
00149 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 112, 123, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},        // GLAND_START_DATE_UP
00150 
00151 /* Snow line */
00152 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT,         STR_NULL},                               // GLAND_SNOW_LEVEL_TEXT1
00153 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 130, 141, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},                     // GLAND_SNOW_LEVEL_DOWN
00154 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 130, 141, STR_NUM_3,                    STR_NULL},                               // GLAND_SNOW_LEVEL_TEXT
00155 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 130, 141, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},                       // GLAND_SNOW_LEVEL_UP
00156 
00157 /* Tree placer */
00158 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 193, 203, STR_TREE_PLACER,              STR_NULL},                               // GLAND_TREE_TEXT
00159 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 192, 203, 0x0,                          STR_NULL},                               // GLAND_TREE_PULLDOWN
00160 
00161 /* Landscape generator */
00162 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 175, 185, STR_LAND_GENERATOR,           STR_NULL},                               // GLAND_LANDSCAPE_TEXT
00163 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 174, 185, 0x0,                          STR_NULL},                               // GLAND_LANDSCAPE_PULLDOWN
00164 
00165 /* Terrain type */
00166 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 211, 221, STR_TERRAIN_TYPE,             STR_NULL},                               // GLAND_TERRAIN_TEXT
00167 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 210, 221, 0x0,                          STR_NULL},                               // GLAND_TERRAIN_PULLDOWN
00168 
00169 /* Water quantity */
00170 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES,    STR_NULL},                               // GLAND_WATER_TEXT
00171 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0,                          STR_NULL},                               // GLAND_WATER_PULLDOWN
00172 
00173 /* Map smoothness */
00174 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 247, 257, STR_SMOOTHNESS,               STR_NULL},                               // GLAND_SMOOTHNESS_TEXT
00175 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0,                          STR_NULL},                               // GLAND_SMOOTHNESS_PULLDOWN
00176 
00177 /* Water borders */
00178 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 265, 275, STR_BORDER_TYPE,             STR_NULL},                               // GLAND_BORDER_TYPES
00179 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 264, 275, STR_BORDER_RANDOMIZE,        STR_NULL},                               // GLAND_BORDERS_RANDOM
00180 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 282, 292, STR_NORTHWEST,               STR_NULL},                               // GLAND_WATER_NW_TEXT
00181 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 282, 292, STR_NORTHEAST,               STR_NULL},                               // GLAND_WATER_NE_TEXT
00182 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 294, 304, STR_SOUTHEAST,               STR_NULL},                               // GLAND_WATER_SE_TEXT
00183 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 294, 304, STR_SOUTHWEST,               STR_NULL},                               // GLAND_WATER_SW_TEXT
00184 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 280, 291, 0x0,                         STR_NORTHWEST},                          // GLAND_WATER_NW
00185 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 280, 291, 0x0,                         STR_NORTHEAST},                          // GLAND_WATER_NE
00186 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 292, 303, 0x0,                         STR_SOUTHEAST},                          // GLAND_WATER_SE
00187 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 292, 303, 0x0,                         STR_SOUTHWEST},                          // GLAND_WATER_SW
00188 {   WIDGETS_END},
00189 };
00190 
00191 static const Widget _heightmap_load_widgets[] = {
00192 {   WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
00193 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00194 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 235, 0x0,                          STR_NULL},
00195 
00196 /* Landscape selection */
00197 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,        STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // GLAND_TEMPERATE
00198 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,       STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // GLAND_ARCTIC
00199 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,     STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // GLAND_TROPICAL
00200 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,          STR_0311_SELECT_TOYLAND_LANDSCAPE},      // GLAND_TOYLAND
00201 
00202 /* Mapsize X */
00203 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 113, 123, STR_MAPSIZE,                  STR_NULL},                              // GLAND_MAPSIZE_X_TEXT
00204 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 112, 123, STR_NUM_1,                    STR_NULL},                              // GLAND_MAPSIZE_X_PULLDOWN
00205 /* Mapsize Y */
00206 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 113, 123, STR_BY,                       STR_NULL},                              // GLAND_MAPSIZE_Y_TEXT
00207 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 112, 123, STR_NUM_2,                    STR_NULL},                              // GLAND_MAPSIZE_Y_PULLDOWN
00208 
00209 /* Number of towns */
00210 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 135, 145, STR_NUMBER_OF_TOWNS,          STR_NULL},                              // GLAND_TOWN_TEXT
00211 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 134, 145, 0x0,                          STR_NULL},                              // GLAND_TOWN_PULLDOWN
00212 
00213 /* Number of industries */
00214 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES,     STR_NULL},                              // GLAND_INDUSTRY_TEXT
00215 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 152, 163, 0x0,                          STR_NULL},                              // GLAND_INDUSTRY_PULLDOWN
00216 
00217 /* Edit box for seed */
00218 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 175, 185, STR_RANDOM_SEED,              STR_NULL},                              // GLAND_RANDOM_TEXT
00219 {    WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE,  114, 207, 174, 185, STR_RANDOM_SEED_OSKTITLE,     STR_RANDOM_SEED_HELP},                  // GLAND_RANDOM_EDITBOX
00220 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 174, 185, STR_RANDOM,                   STR_RANDOM_HELP},                       // GLAND_RANDOM_BUTTON
00221 
00222 /* Generate button */
00223 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,  243, 326, 196, 225, STR_GENERATE,                 STR_NULL},                              // GLAND_GENERATE_BUTTON
00224 
00225 /* Starting date */
00226 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 135, 145, STR_DATE,                     STR_NULL},                              // GLAND_START_DATE_TEXT1
00227 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 134, 145, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},       // GLAND_START_DATE_DOWN
00228 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 134, 145, STR_GENERATE_DATE,            STR_NULL},                              // GLAND_START_DATE_TEXT
00229 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 134, 145, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},       // GLAND_START_DATE_UP
00230 
00231 /* Snow line */
00232 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT,         STR_NULL},                              // GLAND_SNOW_LEVEL_TEXT1
00233 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 152, 163, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},                    // GLAND_SNOW_LEVEL_DOWN
00234 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 152, 163, STR_NUM_3,                    STR_NULL},                              // GLAND_SNOW_LEVEL_TEXT
00235 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 152, 163, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},                      // GLAND_SNOW_LEVEL_UP
00236 
00237 /* Tree placer */
00238 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 197, 207, STR_TREE_PLACER,              STR_NULL},                              // GLAND_TREE_TEXT
00239 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_0225,                     STR_NULL},                              // GLAND_TREE_PULLDOWN
00240 
00241 /* Heightmap rotation */
00242 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 215, 225, STR_HEIGHTMAP_ROTATION,       STR_NULL},                              // GLAND_HEIGHTMAP_ROTATION_TEXT
00243 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_0225,                     STR_NULL},                              // GLAND_HEIGHTMAP_ROTATION_PULLDOWN
00244 
00245 {   WIDGETS_END},
00246 };
00247 
00248 void StartGeneratingLandscape(glwp_modes mode)
00249 {
00250   DeleteAllNonVitalWindows();
00251 
00252   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00253   MakeNewgameSettingsLive();
00254   ResetGRFConfig(true);
00255 
00256   SndPlayFx(SND_15_BEEP);
00257   switch (mode) {
00258     case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00259     case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00260     case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
00261     default: NOT_REACHED();
00262   }
00263 }
00264 
00265 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00266 {
00267   if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
00268 }
00269 
00270 static DropDownList *BuildMapsizeDropDown()
00271 {
00272   DropDownList *list = new DropDownList();
00273 
00274   for (uint i = 6; i <= 11; i++) {
00275     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00276     item->SetParam(0, 1 << i);
00277     list->push_back(item);
00278   }
00279 
00280   return list;
00281 }
00282 
00283 static const StringID _elevations[]  = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
00284 static const StringID _sea_lakes[]   = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
00285 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00286 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00287 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00288 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00289 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, STR_02BF_CUSTOM, INVALID_STRING_ID};
00290 static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
00291 
00292 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00293   uint widget_id;
00294   uint x;
00295   uint y;
00296   char name[64];
00297   glwp_modes mode;
00298 
00299   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11, desc, number)
00300   {
00301     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00302 
00303     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00304     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00305     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00306     this->SetFocusedWidget(GLAND_RANDOM_EDITBOX);
00307     this->caption = STR_NULL;
00308     this->afilter = CS_NUMERAL;
00309 
00310     this->mode = (glwp_modes)this->window_number;
00311 
00312     this->FindWindowPlacementAndResize(desc);
00313   }
00314 
00315   virtual void OnPaint()
00316   {
00317     /* You can't select smoothness / non-water borders if not terragenesis */
00318     if (mode == GLWP_GENERATE) {
00319       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00320       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00321       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00322           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00323 
00324       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00325 
00326       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00327       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00328       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00329       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00330     }
00331     /* Disable snowline if not hilly */
00332     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00333     /* Disable town, industry and trees in SE */
00334     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00335     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00336     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00337 
00338     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00339     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00340     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00341     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00342 
00343     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00344     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00345     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00346     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00347 
00348     if (_game_mode == GM_EDITOR) {
00349       this->widget[GLAND_TOWN_PULLDOWN].data     = STR_6836_OFF;
00350       this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
00351     } else {
00352       this->widget[GLAND_TOWN_PULLDOWN].data     = _num_towns[_settings_newgame.difficulty.number_towns];
00353       this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_settings_newgame.difficulty.number_industries];
00354     }
00355 
00356     if (mode == GLWP_GENERATE) {
00357       this->widget[GLAND_LANDSCAPE_PULLDOWN].data  = _landscape[_settings_newgame.game_creation.land_generator];
00358       this->widget[GLAND_TREE_PULLDOWN].data       = _tree_placer[_settings_newgame.game_creation.tree_placer];
00359       this->widget[GLAND_TERRAIN_PULLDOWN].data    = _elevations[_settings_newgame.difficulty.terrain_type];
00360       this->widget[GLAND_WATER_PULLDOWN].data      = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
00361       this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
00362       this->widget[GLAND_BORDERS_RANDOM].data      = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_BORDER_RANDOMIZE : STR_BORDER_MANUAL;
00363 
00364       if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) {
00365         this->widget[GLAND_WATER_NE].data = STR_BORDER_RANDOM;
00366         this->widget[GLAND_WATER_NW].data = STR_BORDER_RANDOM;
00367         this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM;
00368         this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM;
00369       } else {
00370         this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00371         this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00372         this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00373         this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00374       }
00375     } else {
00376       this->widget[GLAND_TREE_PULLDOWN].data               = _tree_placer[_settings_newgame.game_creation.tree_placer];
00377       this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
00378     }
00379 
00380     /* Set parameters for widget text that requires them. */
00381     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
00382     SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN
00383     SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
00384     SetDParam(3, _settings_newgame.game_creation.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
00385 
00386     this->DrawWidgets();
00387 
00388     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00389 
00390     if (mode != GLWP_GENERATE) {
00391       char buffer[512];
00392 
00393       if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00394         SetDParam(0, this->y);
00395         SetDParam(1, this->x);
00396       } else {
00397         SetDParam(0, this->x);
00398         SetDParam(1, this->y);
00399       }
00400       GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
00401       DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
00402 
00403       DrawString( 12,  91, STR_HEIGHTMAP_NAME, TC_BLACK);
00404       SetDParamStr(0, this->name);
00405       DrawStringTruncated(114,  91, STR_JUST_RAW_STRING, TC_ORANGE, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
00406     }
00407   }
00408 
00409   virtual void OnClick(Point pt, int widget)
00410   {
00411     switch (widget) {
00412       case 0: delete this; break;
00413 
00414       case GLAND_TEMPERATE:
00415       case GLAND_ARCTIC:
00416       case GLAND_TROPICAL:
00417       case GLAND_TOYLAND:
00418         this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00419         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00420         break;
00421 
00422       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00423         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00424         break;
00425 
00426       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00427         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00428         break;
00429 
00430       case GLAND_TOWN_PULLDOWN: // Number of towns
00431         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00432         break;
00433 
00434       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00435         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00436         break;
00437 
00438       case GLAND_RANDOM_BUTTON: // Random seed
00439         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00440         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00441         UpdateTextBufferSize(&this->text);
00442         this->SetDirty();
00443         break;
00444 
00445       case GLAND_GENERATE_BUTTON: // Generate
00446         MakeNewgameSettingsLive();
00447 
00448         if (mode == GLWP_HEIGHTMAP &&
00449             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00450             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00451             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00452             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00453           ShowQuery(
00454             STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
00455             STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
00456             this,
00457             LandscapeGenerationCallback);
00458         } else {
00459           StartGeneratingLandscape(mode);
00460         }
00461         break;
00462 
00463       case GLAND_START_DATE_DOWN:
00464       case GLAND_START_DATE_UP: // Year buttons
00465         /* Don't allow too fast scrolling */
00466         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00467           this->HandleButtonClick(widget);
00468           this->SetDirty();
00469 
00470           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00471         }
00472         _left_button_clicked = false;
00473         break;
00474 
00475       case GLAND_START_DATE_TEXT: // Year text
00476         this->widget_id = GLAND_START_DATE_TEXT;
00477         SetDParam(0, _settings_newgame.game_creation.starting_year);
00478         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00479         break;
00480 
00481       case GLAND_SNOW_LEVEL_DOWN:
00482       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00483         /* Don't allow too fast scrolling */
00484         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00485           this->HandleButtonClick(widget);
00486           this->SetDirty();
00487 
00488           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
00489         }
00490         _left_button_clicked = false;
00491         break;
00492 
00493       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00494         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00495         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00496         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00497         break;
00498 
00499       case GLAND_TREE_PULLDOWN: // Tree placer
00500         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00501         break;
00502 
00503       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
00504       /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
00505         if (mode == GLWP_HEIGHTMAP) {
00506           ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00507         } else {
00508           ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00509         }
00510         break;
00511 
00512       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00513         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00514         break;
00515 
00516       case GLAND_WATER_PULLDOWN: // Water quantity
00517         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
00518         break;
00519 
00520       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00521         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00522         break;
00523 
00524       /* Freetype map borders */
00525       case GLAND_WATER_NW:
00526         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00527         break;
00528 
00529       case GLAND_WATER_NE:
00530         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00531         break;
00532 
00533       case GLAND_WATER_SE:
00534         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00535         break;
00536 
00537       case GLAND_WATER_SW:
00538         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00539         break;
00540 
00541       case GLAND_BORDERS_RANDOM:
00542         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00543         this->SetDirty();
00544         break;
00545     }
00546   }
00547 
00548   virtual void OnMouseLoop()
00549   {
00550     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00551   }
00552 
00553   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00554   {
00555     EventState state;
00556     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00557     /* the seed is unsigned, therefore atoi cannot be used.
00558      * As UINT32_MAX is a 'magic' value (use random seed) it
00559      * should not be possible to be entered into the input
00560      * field; the generate seed button can be used instead. */
00561     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00562     return state;
00563   }
00564 
00565   virtual void OnDropdownSelect(int widget, int index)
00566   {
00567     switch (widget) {
00568       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00569       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00570       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00571       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00572 
00573       case GLAND_TOWN_PULLDOWN:
00574         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00575           this->widget_id = widget;
00576           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00577           ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
00578         };
00579         IConsoleSetSetting("difficulty.number_towns", index);
00580         break;
00581 
00582       case GLAND_INDUSTRY_PULLDOWN:
00583         IConsoleSetSetting("difficulty.number_industries", index);
00584         break;
00585 
00586       case GLAND_LANDSCAPE_PULLDOWN:
00587       /* case GLAND_HEIGHTMAP_PULLDOWN: */
00588         if (mode == GLWP_HEIGHTMAP) {
00589           _settings_newgame.game_creation.heightmap_rotation = index;
00590         } else {
00591           _settings_newgame.game_creation.land_generator = index;
00592         }
00593         break;
00594 
00595       case GLAND_TERRAIN_PULLDOWN: {
00596         GameMode old_gm = _game_mode;
00597         _game_mode = GM_MENU;
00598         IConsoleSetSetting("difficulty.terrain_type", index);
00599         _game_mode = old_gm;
00600         break;
00601       }
00602 
00603       case GLAND_WATER_PULLDOWN: {
00604         GameMode old_gm = _game_mode;
00605         _game_mode = GM_MENU;
00606         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00607         _game_mode = old_gm;
00608         break;
00609       }
00610     }
00611     this->SetDirty();
00612   }
00613 
00614   virtual void OnQueryTextFinished(char *str)
00615   {
00616     if (!StrEmpty(str)) {
00617       int32 value = atoi(str);
00618 
00619       switch (this->widget_id) {
00620         case GLAND_START_DATE_TEXT:
00621           this->InvalidateWidget(GLAND_START_DATE_TEXT);
00622           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00623           break;
00624 
00625         case GLAND_SNOW_LEVEL_TEXT:
00626           this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
00627           _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
00628           break;
00629 
00630         case GLAND_TOWN_PULLDOWN:
00631           _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00632           break;
00633       }
00634 
00635       this->SetDirty();
00636     }
00637   }
00638 };
00639 
00640 static const WindowDesc _generate_landscape_desc(
00641   WDP_CENTER, WDP_CENTER, 338, 313, 338, 313,
00642   WC_GENERATE_LANDSCAPE, WC_NONE,
00643   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00644   _generate_landscape_widgets
00645 );
00646 
00647 static const WindowDesc _heightmap_load_desc(
00648   WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
00649   WC_GENERATE_LANDSCAPE, WC_NONE,
00650   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00651   _heightmap_load_widgets
00652 );
00653 
00654 static void _ShowGenerateLandscape(glwp_modes mode)
00655 {
00656   uint x = 0;
00657   uint y = 0;
00658 
00659   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00660 
00661   /* Always give a new seed if not editor */
00662   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00663 
00664   if (mode == GLWP_HEIGHTMAP) {
00665     /* If the function returns negative, it means there was a problem loading the heightmap */
00666     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00667   }
00668 
00669   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00670 
00671   if (mode == GLWP_HEIGHTMAP) {
00672     w->x = x;
00673     w->y = y;
00674     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00675   }
00676 
00677   InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
00678 }
00679 
00680 void ShowGenerateLandscape()
00681 {
00682   _ShowGenerateLandscape(GLWP_GENERATE);
00683 }
00684 
00685 void ShowHeightmapLoad()
00686 {
00687   _ShowGenerateLandscape(GLWP_HEIGHTMAP);
00688 }
00689 
00690 void StartScenarioEditor()
00691 {
00692   StartGeneratingLandscape(GLWP_SCENARIO);
00693 }
00694 
00695 void StartNewGameWithoutGUI(uint seed)
00696 {
00697   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00698   _settings_newgame.game_creation.generation_seed = seed;
00699 
00700   StartGeneratingLandscape(GLWP_GENERATE);
00701 }
00702 
00703 enum CreateScenarioWindowWidgets {
00704   CSCEN_TEMPERATE = 3,
00705   CSCEN_ARCTIC,
00706   CSCEN_TROPICAL,
00707   CSCEN_TOYLAND,
00708   CSCEN_EMPTY_WORLD,
00709   CSCEN_RANDOM_WORLD,
00710   CSCEN_MAPSIZE_X_TEXT,
00711   CSCEN_MAPSIZE_X_PULLDOWN,
00712   CSCEN_MAPSIZE_Y_TEXT,
00713   CSCEN_MAPSIZE_Y_PULLDOWN,
00714   CSCEN_START_DATE_LABEL,
00715   CSCEN_START_DATE_DOWN,
00716   CSCEN_START_DATE_TEXT,
00717   CSCEN_START_DATE_UP,
00718   CSCEN_FLAT_LAND_HEIGHT_LABEL,
00719   CSCEN_FLAT_LAND_HEIGHT_DOWN,
00720   CSCEN_FLAT_LAND_HEIGHT_TEXT,
00721   CSCEN_FLAT_LAND_HEIGHT_UP
00722 };
00723 
00724 
00725 struct CreateScenarioWindow : public Window
00726 {
00727   uint widget_id;
00728 
00729   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00730   {
00731     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00732     this->FindWindowPlacementAndResize(desc);
00733   }
00734 
00735   virtual void OnPaint()
00736   {
00737     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00738     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00739     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00740     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00741 
00742     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00743     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00744     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00745     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00746 
00747     /* Set parameters for widget text that requires them */
00748     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
00749     SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
00750     SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
00751     SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
00752 
00753     this->DrawWidgets();
00754   }
00755 
00756   virtual void OnClick(Point pt, int widget)
00757   {
00758     switch (widget) {
00759       case CSCEN_TEMPERATE:
00760       case CSCEN_ARCTIC:
00761       case CSCEN_TROPICAL:
00762       case CSCEN_TOYLAND:
00763         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00764         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
00765         break;
00766 
00767       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
00768         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
00769         break;
00770 
00771       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00772         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
00773         break;
00774 
00775       case CSCEN_EMPTY_WORLD: // Empty world / flat world
00776         StartGeneratingLandscape(GLWP_SCENARIO);
00777         break;
00778 
00779       case CSCEN_RANDOM_WORLD: // Generate
00780         ShowGenerateLandscape();
00781         break;
00782 
00783       case CSCEN_START_DATE_DOWN:
00784       case CSCEN_START_DATE_UP: // Year buttons
00785         /* Don't allow too fast scrolling */
00786         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00787           this->HandleButtonClick(widget);
00788           this->SetDirty();
00789 
00790           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00791         }
00792         _left_button_clicked = false;
00793         break;
00794 
00795       case CSCEN_START_DATE_TEXT: // Year text
00796         this->widget_id = CSCEN_START_DATE_TEXT;
00797         SetDParam(0, _settings_newgame.game_creation.starting_year);
00798         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00799         break;
00800 
00801       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
00802       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
00803         /* Don't allow too fast scrolling */
00804         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00805           this->HandleButtonClick(widget);
00806           this->SetDirty();
00807 
00808           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
00809         }
00810         _left_button_clicked = false;
00811         break;
00812 
00813       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
00814         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
00815         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00816         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00817         break;
00818     }
00819   }
00820 
00821   virtual void OnDropdownSelect(int widget, int index)
00822   {
00823     switch (widget) {
00824       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
00825       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
00826     }
00827     this->SetDirty();
00828   }
00829 
00830   virtual void OnQueryTextFinished(char *str)
00831   {
00832     if (!StrEmpty(str)) {
00833       int32 value = atoi(str);
00834 
00835       switch (this->widget_id) {
00836         case CSCEN_START_DATE_TEXT:
00837           this->InvalidateWidget(CSCEN_START_DATE_TEXT);
00838           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00839           break;
00840 
00841         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00842           this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
00843           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
00844           break;
00845       }
00846 
00847       this->SetDirty();
00848     }
00849   }
00850 };
00851 
00852 static const Widget _create_scenario_widgets[] = {
00853 {   WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                STR_018B_CLOSE_WINDOW},
00854 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_SE_CAPTION,          STR_NULL},
00855 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 169, 0x0,                     STR_NULL},
00856 
00857 /* Landscape selection */
00858 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,    STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // CSCEN_TEMPERATE
00859 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,   STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // CSCEN_ARCTIC
00860 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // CSCEN_TROPICAL
00861 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,      STR_0311_SELECT_TOYLAND_LANDSCAPE},      // CSCEN_TOYLAND
00862 
00863 /* Generation type */
00864 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,   12, 115,  95, 124, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},                  // CSCEN_EMPTY_WORLD
00865 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,   12, 115, 131, 160, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND},          // CSCEN_RANDOM_WORLD
00866 
00867 /* Mapsize X */
00868 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212,  96, 106, STR_MAPSIZE,             STR_NULL},                               // CSCEN_MAPSIZE_X_TEXT
00869 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 216, 263,  95, 106, STR_NUM_1,               STR_NULL},                               // CSCEN_MAPSIZE_X_PULLDOWN
00870 /* Mapsize Y */
00871 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 268, 276,  96, 106, STR_BY,                  STR_NULL},                               // CSCEN_MAPSIZE_Y_TEXT
00872 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 279, 326,  95, 106, STR_NUM_2,               STR_NULL},                               // CSCEN_MAPSIZE_Y_PULLDOWN
00873 
00874 /* Start date */
00875 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212, 114, 124, STR_DATE,                STR_NULL},                               // CSCEN_START_DATE_LABEL
00876 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 113, 124, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},        // CSCEN_START_DATE_DOWN
00877 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 113, 124, STR_GENERATE_DATE,       STR_NULL},                               // CSCEN_START_DATE_TEXT
00878 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 113, 124, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},        // CSCEN_START_DATE_UP
00879 
00880 /* Flat map height */
00881 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 278, 132, 142, STR_FLAT_WORLD_HEIGHT,   STR_NULL},                               // CSCEN_FLAT_LAND_HEIGHT_LABEL
00882 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 131, 142, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},             // CSCEN_FLAT_LAND_HEIGHT_DOWN
00883 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 131, 142, STR_NUM_3,               STR_NULL},                               // CSCEN_FLAT_LAND_HEIGHT_TEXT
00884 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 131, 142, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},               // CSCEN_FLAT_LAND_HEIGHT_UP
00885 {   WIDGETS_END},
00886 };
00887 
00888 static const WindowDesc _create_scenario_desc(
00889   WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
00890   WC_GENERATE_LANDSCAPE, WC_NONE,
00891   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00892   _create_scenario_widgets
00893 );
00894 
00895 void ShowCreateScenario()
00896 {
00897   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00898   new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
00899 }
00900 
00901 
00902 static const Widget _generate_progress_widgets[] = {
00903 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,    0,   180,     0,    13, STR_GENERATION_WORLD,   STR_018C_WINDOW_TITLE_DRAG_THIS}, // GPWW_CAPTION
00904 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,    0,   180,    14,    96, 0x0,                    STR_NULL},                        // GPWW_BACKGROUND
00905 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_WHITE,  20,   161,    74,    85, STR_GENERATION_ABORT,   STR_NULL},                        // GPWW_ABORT
00906 {   WIDGETS_END},
00907 };
00908 
00909 static const WindowDesc _generate_progress_desc(
00910   WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
00911   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
00912   WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00913   _generate_progress_widgets
00914 );
00915 
00916 struct tp_info {
00917   uint percent;
00918   StringID cls;
00919   uint current;
00920   uint total;
00921   int timer;
00922 };
00923 
00924 static tp_info _tp;
00925 
00926 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
00927 {
00928   if (confirmed) {
00929     AbortGeneratingWorld();
00930   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
00931     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
00932   }
00933 }
00934 
00935 struct GenerateProgressWindow : public Window {
00936 private:
00937   enum GenerationProgressWindowWidgets {
00938     GPWW_CAPTION,
00939     GPWW_BACKGROUND,
00940     GPWW_ABORT,
00941   };
00942 
00943 public:
00944   GenerateProgressWindow() : Window(&_generate_progress_desc)
00945   {
00946     this->FindWindowPlacementAndResize(&_generate_progress_desc);
00947   }
00948 
00949   virtual void OnClick(Point pt, int widget)
00950   {
00951     switch (widget) {
00952       case GPWW_ABORT:
00953         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
00954         ShowQuery(
00955           STR_GENERATION_ABORT_CAPTION,
00956           STR_GENERATION_ABORT_MESSAGE,
00957           this,
00958           AbortGeneratingWorldCallback
00959         );
00960         break;
00961     }
00962   }
00963 
00964   virtual void OnPaint()
00965   {
00966     this->DrawWidgets();
00967 
00968     /* Draw the % complete with a bar and a text */
00969     DrawFrameRect(19, 20, (this->width - 18), 37, COLOUR_GREY, FR_BORDERONLY);
00970     DrawFrameRect(20, 21, (int)((this->width - 40) * _tp.percent / 100) + 20, 36, COLOUR_MAUVE, FR_NONE);
00971     SetDParam(0, _tp.percent);
00972     DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
00973 
00974     /* Tell which class we are generating */
00975     DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
00976 
00977     /* And say where we are in that class */
00978     SetDParam(0, _tp.current);
00979     SetDParam(1, _tp.total);
00980     DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
00981 
00982     this->SetDirty();
00983   }
00984 };
00985 
00989 void PrepareGenerateWorldProgress()
00990 {
00991   _tp.cls   = STR_WORLD_GENERATION;
00992   _tp.current = 0;
00993   _tp.total   = 0;
00994   _tp.percent = 0;
00995   _tp.timer   = 0; // Forces to paint the progress window immediatelly
00996 }
00997 
01001 void ShowGenerateWorldProgress()
01002 {
01003   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01004   new GenerateProgressWindow();
01005 }
01006 
01007 static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
01008 {
01009   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01010   static const StringID class_table[GWP_CLASS_COUNT]  = {
01011     STR_WORLD_GENERATION,
01012     STR_022E_LANDSCAPE_GENERATION,
01013     STR_CLEARING_TILES,
01014     STR_022F_TOWN_GENERATION,
01015     STR_0230_INDUSTRY_GENERATION,
01016     STR_UNMOVABLE_GENERATION,
01017     STR_TREE_GENERATION,
01018     STR_SETTINGUP_GAME,
01019     STR_PREPARING_TILELOOP,
01020     STR_PREPARING_GAME
01021   };
01022 
01023   assert(cls < GWP_CLASS_COUNT);
01024 
01025   /* Do not run this function if we aren't in a thread */
01026   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01027 
01028   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01029 
01030   if (total == 0) {
01031     assert(_tp.cls == class_table[cls]);
01032     _tp.current += progress;
01033   } else {
01034     _tp.cls   = class_table[cls];
01035     _tp.current = progress;
01036     _tp.total   = total;
01037     _tp.percent = percent_table[cls];
01038   }
01039 
01040   /* Don't update the screen too often. So update it once in every 200ms */
01041   if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
01042 
01043   /* Percentage is about the number of completed tasks, so 'current - 1' */
01044   _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
01045 
01046   if (_network_dedicated) {
01047     static uint last_percent = 0;
01048 
01049     /* Never display 0% */
01050     if (_tp.percent == 0) return;
01051     /* Reset if percent is lower than the last recorded */
01052     if (_tp.percent < last_percent) last_percent = 0;
01053     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01054     if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
01055     /* Never show steps smaller than 2%, even if it is a mod 5% */
01056     if (_tp.percent <= last_percent + 2) return;
01057 
01058     DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
01059     last_percent = _tp.percent;
01060 
01061     /* Don't continue as dedicated never has a thread running */
01062     return;
01063   }
01064 
01065   InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
01066   MarkWholeScreenDirty();
01067   SetGeneratingWorldPaintStatus(true);
01068 
01069   /* We wait here till the paint is done, so we don't read and write
01070    *  on the same tile at the same moment. Nasty hack, but that happens
01071    *  if you implement threading afterwards */
01072   while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
01073 
01074   _tp.timer = _realtime_tick;
01075 }
01076 
01085 void SetGeneratingWorldProgress(gwp_class cls, uint total)
01086 {
01087   if (total == 0) return;
01088 
01089   _SetGeneratingWorldProgress(cls, 0, total);
01090 }
01091 
01099 void IncreaseGeneratingWorldProgress(gwp_class cls)
01100 {
01101   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01102   _SetGeneratingWorldProgress(cls, 1, 0);
01103 }

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