00001
00002
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "town.h"
00008 #include "viewport_func.h"
00009 #include "gfx_func.h"
00010 #include "gui.h"
00011 #include "window_gui.h"
00012 #include "textbuf_gui.h"
00013 #include "command_func.h"
00014 #include "company_func.h"
00015 #include "company_base.h"
00016 #include "company_gui.h"
00017 #include "network/network.h"
00018 #include "variables.h"
00019 #include "strings_func.h"
00020 #include "sound_func.h"
00021 #include "economy_func.h"
00022 #include "tilehighlight_func.h"
00023 #include "sortlist_type.h"
00024 #include "road_cmd.h"
00025
00026 #include "table/sprites.h"
00027 #include "table/strings.h"
00028
00029 typedef GUIList<const Town*> GUITownList;
00030
00031 static const Widget _town_authority_widgets[] = {
00032 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00033 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
00034 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 14, 105, 0x0, STR_NULL},
00035 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT},
00036 { WWT_SCROLLBAR, RESIZE_NONE, COLOUR_BROWN, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
00037 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 158, 209, 0x0, STR_NULL},
00038 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
00039 { WIDGETS_END},
00040 };
00041
00042 extern const byte _town_action_costs[8];
00043
00044 struct TownAuthorityWindow : Window {
00045 private:
00046 Town *town;
00047 int sel_index;
00048
00049 enum TownAuthorityWidget {
00050 TWA_CLOSEBOX = 0,
00051 TWA_CAPTION,
00052 TWA_RATING_INFO,
00053 TWA_COMMAND_LIST,
00054 TWA_SCROLLBAR,
00055 TWA_ACTION_INFO,
00056 TWA_EXECUTE,
00057 };
00058
00068 static int GetNthSetBit(uint32 bits, int n)
00069 {
00070 if (n >= 0) {
00071 uint i;
00072 FOR_EACH_SET_BIT(i, bits) {
00073 n--;
00074 if (n < 0) return i;
00075 }
00076 }
00077 return -1;
00078 }
00079
00080 public:
00081 TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
00082 Window(desc, window_number), sel_index(-1)
00083 {
00084 this->town = GetTown(this->window_number);
00085 this->vscroll.cap = 5;
00086
00087 this->FindWindowPlacementAndResize(desc);
00088 }
00089
00090 virtual void OnPaint()
00091 {
00092 int numact;
00093 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
00094
00095 SetVScrollCount(this, numact + 1);
00096
00097 if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
00098 this->sel_index = -1;
00099 }
00100
00101 this->SetWidgetDisabledState(6, this->sel_index == -1);
00102
00103 SetDParam(0, this->window_number);
00104 this->DrawWidgets();
00105
00106 int y = this->widget[TWA_RATING_INFO].top + 1;
00107
00108 DrawString(2, y, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING);
00109 y += 10;
00110
00111
00112 const Company *c;
00113 FOR_ALL_COMPANIES(c) {
00114 if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
00115 DrawCompanyIcon(c->index, 2, y);
00116
00117 SetDParam(0, c->index);
00118 SetDParam(1, c->index);
00119
00120 int r = this->town->ratings[c->index];
00121 StringID str;
00122 (str = STR_3035_APPALLING, r <= RATING_APPALLING) ||
00123 (str++, r <= RATING_VERYPOOR) ||
00124 (str++, r <= RATING_POOR) ||
00125 (str++, r <= RATING_MEDIOCRE) ||
00126 (str++, r <= RATING_GOOD) ||
00127 (str++, r <= RATING_VERYGOOD) ||
00128 (str++, r <= RATING_EXCELLENT) ||
00129 (str++, true);
00130
00131 SetDParam(2, str);
00132 if (this->town->exclusivity == c->index) {
00133 DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
00134 }
00135
00136 DrawString(28, y, STR_2024, TC_FROMSTRING);
00137 y += 10;
00138 }
00139 }
00140
00141 if (y > this->widget[TWA_RATING_INFO].bottom) {
00142
00143 ResizeWindowForWidget(this, TWA_RATING_INFO, 0, y - this->widget[TWA_RATING_INFO].bottom);
00144 this->SetDirty();
00145 return;
00146 }
00147
00148 y = this->widget[TWA_COMMAND_LIST].top + 1;
00149 int pos = this->vscroll.pos;
00150
00151 if (--pos < 0) {
00152 DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING);
00153 y += 10;
00154 }
00155
00156 for (int i = 0; buttons; i++, buttons >>= 1) {
00157 if (pos <= -5) break;
00158
00159 if ((buttons & 1) && --pos < 0) {
00160 DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
00161 y += 10;
00162 }
00163 }
00164
00165 if (this->sel_index != -1) {
00166 SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]);
00167 SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
00168 DrawStringMultiLine(2, this->widget[TWA_ACTION_INFO].top + 1, STR_204D_INITIATE_A_SMALL_LOCAL + this->sel_index, 313);
00169 }
00170 }
00171
00172 virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
00173 virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
00174
00175 void HandleClick(Point pt, int widget, bool double_click)
00176 {
00177 switch (widget) {
00178 case TWA_COMMAND_LIST: {
00179 int y = (pt.y - this->widget[TWA_COMMAND_LIST].top - 1) / 10;
00180
00181 if (!IsInsideMM(y, 0, 5)) return;
00182
00183 y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1);
00184 if (y >= 0) {
00185 this->sel_index = y;
00186 this->SetDirty();
00187 }
00188
00189 if (!double_click || y < 0) break;
00190 }
00191
00192 case TWA_EXECUTE:
00193 DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
00194 break;
00195 }
00196 }
00197
00198 virtual void OnHundredthTick()
00199 {
00200 this->SetDirty();
00201 }
00202 };
00203
00204 static const WindowDesc _town_authority_desc = {
00205 WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
00206 WC_TOWN_AUTHORITY, WC_NONE,
00207 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00208 _town_authority_widgets,
00209 };
00210
00211 static void ShowTownAuthorityWindow(uint town)
00212 {
00213 AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
00214 }
00215
00216 struct TownViewWindow : Window {
00217 private:
00218 Town *town;
00219
00220 enum TownViewWidget {
00221 TVW_CAPTION = 1,
00222 TVW_STICKY,
00223 TVW_VIEWPORTPANEL,
00224 TVW_INFOPANEL = 5,
00225 TVW_CENTERVIEW,
00226 TVW_SHOWAUTORITY,
00227 TVW_CHANGENAME,
00228 TVW_EXPAND,
00229 TVW_DELETE,
00230 };
00231
00232 public:
00233 TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00234 {
00235 this->town = GetTown(this->window_number);
00236 bool ingame = _game_mode != GM_EDITOR;
00237
00238 this->flags4 |= WF_DISABLE_VP_SCROLL;
00239 InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN);
00240
00241 if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
00242 this->SetWidgetHiddenState(TVW_DELETE, ingame);
00243 this->SetWidgetHiddenState(TVW_EXPAND, ingame);
00244 this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame);
00245
00246 if (ingame) {
00247
00248 this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
00249
00250 this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
00251 this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
00252 this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
00253 }
00254
00255
00256 if (_settings_game.economy.station_noise_level) {
00257 ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
00258 }
00259
00260 this->FindWindowPlacementAndResize(desc);
00261 }
00262
00263 virtual void OnPaint()
00264 {
00265
00266 this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
00267
00268 SetDParam(0, this->town->index);
00269 this->DrawWidgets();
00270
00271 SetDParam(0, this->town->population);
00272 SetDParam(1, this->town->num_houses);
00273 DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
00274
00275 SetDParam(0, this->town->act_pass);
00276 SetDParam(1, this->town->max_pass);
00277 DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
00278
00279 SetDParam(0, this->town->act_mail);
00280 SetDParam(1, this->town->max_mail);
00281 DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
00282
00283 this->DrawViewport();
00284
00285
00286 if (_settings_game.economy.station_noise_level) {
00287 SetDParam(0, this->town->noise_reached);
00288 SetDParam(1, this->town->MaxTownNoise());
00289 DrawString(2, 137, STR_NOISE_IN_TOWN, TC_FROMSTRING);
00290 }
00291 }
00292
00293 virtual void OnClick(Point pt, int widget)
00294 {
00295 switch (widget) {
00296 case TVW_CENTERVIEW:
00297 if (_ctrl_pressed) {
00298 ShowExtraViewPortWindow(this->town->xy);
00299 } else {
00300 ScrollMainWindowToTile(this->town->xy);
00301 }
00302 break;
00303
00304 case TVW_SHOWAUTORITY:
00305 ShowTownAuthorityWindow(this->window_number);
00306 break;
00307
00308 case TVW_CHANGENAME:
00309 SetDParam(0, this->window_number);
00310 ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
00311 break;
00312
00313 case TVW_EXPAND:
00314 ExpandTown(this->town);
00315 break;
00316
00317 case TVW_DELETE:
00318 delete this->town;
00319 break;
00320 }
00321 }
00322
00323 virtual void OnInvalidateData(int data = 0)
00324 {
00325
00326 this->SetDirty();
00327
00328 if (_settings_game.economy.station_noise_level) {
00329 if (this->height == 150) {
00330 ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
00331 }
00332 } else {
00333 if (this->height != 150) {
00334 ResizeWindowForWidget(this, TVW_INFOPANEL, 0, -10);
00335 }
00336 }
00337 }
00338
00339 virtual void OnQueryTextFinished(char *str)
00340 {
00341 if (str == NULL) return;
00342
00343 DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN), NULL, str);
00344 }
00345 };
00346
00347
00348 static const Widget _town_view_widgets[] = {
00349 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00350 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
00351 { WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
00352 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL},
00353 { WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL},
00354 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL},
00355 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
00356 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
00357 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
00358 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
00359 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
00360 { WIDGETS_END},
00361 };
00362
00363 static const WindowDesc _town_view_desc = {
00364 WDP_AUTO, WDP_AUTO, 260, 150, 260, 150,
00365 WC_TOWN_VIEW, WC_NONE,
00366 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
00367 _town_view_widgets,
00368 };
00369
00370 void ShowTownViewWindow(TownID town)
00371 {
00372 AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
00373 }
00374
00375 static const Widget _town_directory_widgets[] = {
00376 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00377 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
00378 { WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
00379 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
00380 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
00381 { WWT_PANEL, RESIZE_BOTTOM, COLOUR_BROWN, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
00382 { WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_BROWN, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
00383 { WWT_PANEL, RESIZE_TB, COLOUR_BROWN, 0, 195, 190, 201, 0x0, STR_NULL},
00384 { WWT_RESIZEBOX, RESIZE_TB, COLOUR_BROWN, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
00385 { WIDGETS_END},
00386 };
00387
00388
00389 struct TownDirectoryWindow : public Window {
00390 private:
00391 enum TownDirectoryWidget {
00392 TDW_SORTNAME = 3,
00393 TDW_SORTPOPULATION,
00394 TDW_CENTERTOWN,
00395 };
00396
00397
00398 static Listing last_sorting;
00399 static const Town *last_town;
00400
00401
00402 static GUITownList::SortFunction * const sorter_funcs[];
00403
00404 GUITownList towns;
00405
00406 void BuildTownList()
00407 {
00408 if (!this->towns.NeedRebuild()) return;
00409
00410 this->towns.Clear();
00411
00412 const Town *t;
00413 FOR_ALL_TOWNS(t) {
00414 *this->towns.Append() = t;
00415 }
00416
00417 this->towns.Compact();
00418 this->towns.RebuildDone();
00419 }
00420
00421 void SortTownList()
00422 {
00423 last_town = NULL;
00424 this->towns.Sort();
00425 }
00426
00428 static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
00429 {
00430 static char buf_cache[64];
00431 const Town *ta = *a;
00432 const Town *tb = *b;
00433 char buf[64];
00434
00435 SetDParam(0, ta->index);
00436 GetString(buf, STR_TOWN, lastof(buf));
00437
00438
00439
00440
00441 if (tb != last_town) {
00442 last_town = tb;
00443 SetDParam(0, tb->index);
00444 GetString(buf_cache, STR_TOWN, lastof(buf_cache));
00445 }
00446
00447 return strcmp(buf, buf_cache);
00448 }
00449
00451 static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
00452 {
00453 return (*a)->population - (*b)->population;
00454 }
00455
00456 public:
00457 TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0)
00458 {
00459 this->vscroll.cap = 16;
00460 this->resize.step_height = 10;
00461 this->resize.height = this->height - 10 * 6;
00462
00463 this->towns.SetListing(this->last_sorting);
00464 this->towns.SetSortFuncs(this->sorter_funcs);
00465 this->towns.ForceRebuild();
00466
00467 this->FindWindowPlacementAndResize(desc);
00468 }
00469
00470 ~TownDirectoryWindow()
00471 {
00472 this->last_sorting = this->towns.GetListing();
00473 }
00474
00475 virtual void OnPaint()
00476 {
00477 this->BuildTownList();
00478 this->SortTownList();
00479
00480 SetVScrollCount(this, this->towns.Length());
00481
00482 this->DrawWidgets();
00483 this->DrawSortButtonState(this->towns.SortType() == 0 ? TDW_SORTNAME : TDW_SORTPOPULATION, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
00484
00485 {
00486 int n = 0;
00487 uint16 i = this->vscroll.pos;
00488 int y = 28;
00489
00490 while (i < this->towns.Length()) {
00491 const Town *t = this->towns[i];
00492
00493 assert(t->xy != INVALID_TILE);
00494
00495 SetDParam(0, t->index);
00496 SetDParam(1, t->population);
00497 DrawString(2, y, STR_2057, TC_FROMSTRING);
00498
00499 y += 10;
00500 i++;
00501 if (++n == this->vscroll.cap) break;
00502 }
00503
00504 SetDParam(0, GetWorldPopulation());
00505 DrawString(3, this->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING);
00506 }
00507 }
00508
00509 virtual void OnClick(Point pt, int widget)
00510 {
00511 switch (widget) {
00512 case TDW_SORTNAME:
00513 if (this->towns.SortType() == 0) {
00514 this->towns.ToggleSortOrder();
00515 } else {
00516 this->towns.SetSortType(0);
00517 }
00518 this->SetDirty();
00519 break;
00520
00521 case TDW_SORTPOPULATION:
00522 if (this->towns.SortType() == 1) {
00523 this->towns.ToggleSortOrder();
00524 } else {
00525 this->towns.SetSortType(1);
00526 }
00527 this->SetDirty();
00528 break;
00529
00530 case TDW_CENTERTOWN: {
00531 uint16 id_v = (pt.y - 28) / 10;
00532
00533 if (id_v >= this->vscroll.cap) return;
00534
00535 id_v += this->vscroll.pos;
00536
00537 if (id_v >= this->towns.Length()) return;
00538
00539 const Town *t = this->towns[id_v];
00540 assert(t->xy != INVALID_TILE);
00541 if (_ctrl_pressed) {
00542 ShowExtraViewPortWindow(t->xy);
00543 } else {
00544 ScrollMainWindowToTile(t->xy);
00545 }
00546 break;
00547 }
00548 }
00549 }
00550
00551 virtual void OnHundredthTick()
00552 {
00553 this->SetDirty();
00554 }
00555
00556 virtual void OnResize(Point new_size, Point delta)
00557 {
00558 this->vscroll.cap += delta.y / 10;
00559 }
00560
00561 virtual void OnInvalidateData(int data)
00562 {
00563 if (data == 0) {
00564 this->towns.ForceRebuild();
00565 } else {
00566 this->towns.ForceResort();
00567 }
00568 }
00569 };
00570
00571 Listing TownDirectoryWindow::last_sorting = {false, 0};
00572 const Town *TownDirectoryWindow::last_town = NULL;
00573
00574
00575 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
00576 &TownNameSorter,
00577 &TownPopulationSorter,
00578 };
00579
00580 static const WindowDesc _town_directory_desc = {
00581 WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
00582 WC_TOWN_DIRECTORY, WC_NONE,
00583 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
00584 _town_directory_widgets,
00585 };
00586
00587 void ShowTownDirectory()
00588 {
00589 if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
00590 new TownDirectoryWindow(&_town_directory_desc);
00591 }
00592
00593 void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
00594 {
00595 if (success) {
00596 SndPlayTileFx(SND_1F_SPLAT, tile);
00597 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
00598 }
00599 }
00600
00601 static const Widget _scen_edit_town_gen_widgets[] = {
00602 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00603 { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
00604 { WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
00605 { WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 161, 0x0, STR_NULL},
00606
00607 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
00608 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
00609 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
00610
00611 { WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
00612 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
00613 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
00614 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
00615 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_02A4_SELECT_TOWN_SIZE},
00616 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_SCENARIO_EDITOR_CITY, STR_SCENARIO_EDITOR_CITY_TOOLTIP},
00617
00618 { WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL},
00619 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT},
00620 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 122, 133, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT},
00621 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 135, 146, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT},
00622 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 135, 146, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT},
00623 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 148, 159, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT},
00624
00625 { WIDGETS_END},
00626 };
00627
00628 struct ScenarioEditorTownGenerationWindow : Window
00629 {
00630 private:
00631 enum TownScenarioEditorWidget {
00632 TSEW_NEWTOWN = 4,
00633 TSEW_RANDOMTOWN,
00634 TSEW_MANYRANDOMTOWNS,
00635 TSEW_TOWNSIZE,
00636 TSEW_SIZE_SMALL,
00637 TSEW_SIZE_MEDIUM,
00638 TSEW_SIZE_LARGE,
00639 TSEW_SIZE_RANDOM,
00640 TSEW_CITY,
00641 TSEW_TOWNLAYOUT,
00642 TSEW_LAYOUT_ORIGINAL,
00643 TSEW_LAYOUT_BETTER,
00644 TSEW_LAYOUT_GRID2,
00645 TSEW_LAYOUT_GRID3,
00646 TSEW_LAYOUT_RANDOM,
00647 };
00648
00649 static TownSize town_size;
00650 static bool city;
00651 static TownLayout town_layout;
00652
00653 public:
00654 ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00655 {
00656 this->FindWindowPlacementAndResize(desc);
00657 town_layout = _settings_game.economy.town_layout;
00658 city = false;
00659 this->UpdateButtons();
00660 }
00661
00662 void UpdateButtons()
00663 {
00664 for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
00665 this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size);
00666 }
00667
00668 this->SetWidgetLoweredState(TSEW_CITY, city);
00669
00670 for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
00671 this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout);
00672 }
00673
00674 this->SetDirty();
00675 }
00676
00677 virtual void OnPaint()
00678 {
00679 this->DrawWidgets();
00680 }
00681
00682 virtual void OnClick(Point pt, int widget)
00683 {
00684 switch (widget) {
00685 case TSEW_NEWTOWN:
00686 HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
00687 break;
00688
00689 case TSEW_RANDOMTOWN: {
00690 this->HandleButtonClick(TSEW_RANDOMTOWN);
00691 _generating_world = true;
00692 UpdateNearestTownForRoadTiles(true);
00693 const Town *t = CreateRandomTown(20, town_size, city, town_layout);
00694 UpdateNearestTownForRoadTiles(false);
00695 _generating_world = false;
00696
00697 if (t == NULL) {
00698 ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
00699 } else {
00700 ScrollMainWindowToTile(t->xy);
00701 }
00702 } break;
00703
00704 case TSEW_MANYRANDOMTOWNS:
00705 this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
00706
00707 _generating_world = true;
00708 UpdateNearestTownForRoadTiles(true);
00709 if (!GenerateTowns(town_layout)) {
00710 ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
00711 }
00712 UpdateNearestTownForRoadTiles(false);
00713 _generating_world = false;
00714 break;
00715
00716 case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
00717 town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
00718 this->UpdateButtons();
00719 break;
00720
00721 case TSEW_CITY:
00722 city ^= true;
00723 this->SetWidgetLoweredState(TSEW_CITY, city);
00724 this->SetDirty();
00725 break;
00726
00727 case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
00728 case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
00729 town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
00730 this->UpdateButtons();
00731 break;
00732 }
00733 }
00734
00735 virtual void OnTimeout()
00736 {
00737 this->RaiseWidget(TSEW_RANDOMTOWN);
00738 this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
00739 this->SetDirty();
00740 }
00741
00742 virtual void OnPlaceObject(Point pt, TileIndex tile)
00743 {
00744 _place_proc(tile);
00745 }
00746
00747 virtual void OnPlaceObjectAbort()
00748 {
00749 this->RaiseButtons();
00750 this->UpdateButtons();
00751 }
00752
00753 static void PlaceProc_Town(TileIndex tile)
00754 {
00755 DoCommandP(tile, town_size | city << 2 | town_layout << 3, 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
00756 }
00757 };
00758
00759 TownSize ScenarioEditorTownGenerationWindow::town_size = TS_MEDIUM;
00760 bool ScenarioEditorTownGenerationWindow::city;
00761 TownLayout ScenarioEditorTownGenerationWindow::town_layout;
00762
00763 static const WindowDesc _scen_edit_town_gen_desc = {
00764 WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
00765 WC_SCEN_TOWN_GEN, WC_NONE,
00766 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
00767 _scen_edit_town_gen_widgets,
00768 };
00769
00770 void ShowBuildTownWindow()
00771 {
00772 if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
00773 AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0);
00774 }