settings.cpp

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00001 /* $Id: settings.cpp 15500 2009-02-16 21:43:44Z smatz $ */
00002 
00022 #include "stdafx.h"
00023 #include "openttd.h"
00024 #include "currency.h"
00025 #include "screenshot.h"
00026 #include "variables.h"
00027 #include "network/network.h"
00028 #include "network/network_func.h"
00029 #include "settings_internal.h"
00030 #include "command_func.h"
00031 #include "console_func.h"
00032 #include "npf.h"
00033 #include "yapf/yapf.h"
00034 #include "genworld.h"
00035 #include "train.h"
00036 #include "news_func.h"
00037 #include "window_func.h"
00038 #include "strings_func.h"
00039 #include "vehicle_func.h"
00040 #include "sound_func.h"
00041 #include "company_func.h"
00042 #include "rev.h"
00043 #ifdef WITH_FREETYPE
00044 #include "fontcache.h"
00045 #endif
00046 #include "textbuf_gui.h"
00047 #include "rail_gui.h"
00048 #include "elrail_func.h"
00049 #include "gui.h"
00050 #include "town.h"
00051 #include "video/video_driver.hpp"
00052 #include "sound/sound_driver.hpp"
00053 #include "music/music_driver.hpp"
00054 #include "blitter/factory.hpp"
00055 #include "gfxinit.h"
00056 #include "gamelog.h"
00057 #include "station_func.h"
00058 #include "settings_func.h"
00059 #include "ini_type.h"
00060 #include "ai/ai_config.hpp"
00061 
00062 #include "void_map.h"
00063 #include "station_base.h"
00064 
00065 #include "table/strings.h"
00066 
00067 ClientSettings _settings_client;
00068 GameSettings _settings_game;
00069 GameSettings _settings_newgame;
00070 
00071 typedef const char *SettingListCallbackProc(const IniItem *item, uint index);
00072 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00073 typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc);
00074 
00075 static bool IsSignedVarMemType(VarType vt);
00076 
00080 static const char *_list_group_names[] = {
00081   "bans",
00082   "newgrf",
00083   "servers",
00084   NULL
00085 };
00086 
00092 static int lookup_oneofmany(const char *many, const char *one, size_t onelen = 0)
00093 {
00094   const char *s;
00095   int idx;
00096 
00097   if (onelen == 0) onelen = strlen(one);
00098 
00099   /* check if it's an integer */
00100   if (*one >= '0' && *one <= '9')
00101     return strtoul(one, NULL, 0);
00102 
00103   idx = 0;
00104   for (;;) {
00105     /* find end of item */
00106     s = many;
00107     while (*s != '|' && *s != 0) s++;
00108     if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00109     if (*s == 0) return -1;
00110     many = s + 1;
00111     idx++;
00112   }
00113 }
00114 
00120 static uint32 lookup_manyofmany(const char *many, const char *str)
00121 {
00122   const char *s;
00123   int r;
00124   uint32 res = 0;
00125 
00126   for (;;) {
00127     /* skip "whitespace" */
00128     while (*str == ' ' || *str == '\t' || *str == '|') str++;
00129     if (*str == 0) break;
00130 
00131     s = str;
00132     while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00133 
00134     r = lookup_oneofmany(many, str, s - str);
00135     if (r == -1) return (uint32)-1;
00136 
00137     SetBit(res, r); // value found, set it
00138     if (*s == 0) break;
00139     str = s + 1;
00140   }
00141   return res;
00142 }
00143 
00150 static int parse_intlist(const char *p, int *items, int maxitems)
00151 {
00152   int n = 0, v;
00153   char *end;
00154 
00155   for (;;) {
00156     v = strtol(p, &end, 0);
00157     if (p == end || n == maxitems) return -1;
00158     p = end;
00159     items[n++] = v;
00160     if (*p == '\0') break;
00161     if (*p != ',' && *p != ' ') return -1;
00162     p++;
00163   }
00164 
00165   return n;
00166 }
00167 
00174 static bool load_intlist(const char *str, void *array, int nelems, VarType type)
00175 {
00176   int items[64];
00177   int i, nitems;
00178 
00179   if (str == NULL) {
00180     memset(items, 0, sizeof(items));
00181     nitems = nelems;
00182   } else {
00183     nitems = parse_intlist(str, items, lengthof(items));
00184     if (nitems != nelems) return false;
00185   }
00186 
00187   switch (type) {
00188   case SLE_VAR_BL:
00189   case SLE_VAR_I8:
00190   case SLE_VAR_U8:
00191     for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00192     break;
00193   case SLE_VAR_I16:
00194   case SLE_VAR_U16:
00195     for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00196     break;
00197   case SLE_VAR_I32:
00198   case SLE_VAR_U32:
00199     for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00200     break;
00201   default: NOT_REACHED();
00202   }
00203 
00204   return true;
00205 }
00206 
00214 static void make_intlist(char *buf, const char *last, const void *array, int nelems, VarType type)
00215 {
00216   int i, v = 0;
00217   const byte *p = (const byte*)array;
00218 
00219   for (i = 0; i != nelems; i++) {
00220     switch (type) {
00221     case SLE_VAR_BL:
00222     case SLE_VAR_I8:  v = *(int8*)p;   p += 1; break;
00223     case SLE_VAR_U8:  v = *(byte*)p;   p += 1; break;
00224     case SLE_VAR_I16: v = *(int16*)p;  p += 2; break;
00225     case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
00226     case SLE_VAR_I32: v = *(int32*)p;  p += 4; break;
00227     case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
00228     default: NOT_REACHED();
00229     }
00230     buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00231   }
00232 }
00233 
00239 static void make_oneofmany(char *buf, const char *last, const char *many, int id)
00240 {
00241   int orig_id = id;
00242 
00243   /* Look for the id'th element */
00244   while (--id >= 0) {
00245     for (; *many != '|'; many++) {
00246       if (*many == '\0') { // not found
00247         seprintf(buf, last, "%d", orig_id);
00248         return;
00249       }
00250     }
00251     many++; // pass the |-character
00252   }
00253 
00254   /* copy string until next item (|) or the end of the list if this is the last one */
00255   while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00256   *buf = '\0';
00257 }
00258 
00265 static void make_manyofmany(char *buf, const char *last, const char *many, uint32 x)
00266 {
00267   const char *start;
00268   int i = 0;
00269   bool init = true;
00270 
00271   for (; x != 0; x >>= 1, i++) {
00272     start = many;
00273     while (*many != 0 && *many != '|') many++; // advance to the next element
00274 
00275     if (HasBit(x, 0)) { // item found, copy it
00276       if (!init) buf += seprintf(buf, last, "|");
00277       init = false;
00278       if (start == many) {
00279         buf += seprintf(buf, last, "%d", i);
00280       } else {
00281         memcpy(buf, start, many - start);
00282         buf += many - start;
00283       }
00284     }
00285 
00286     if (*many == '|') many++;
00287   }
00288 
00289   *buf = '\0';
00290 }
00291 
00296 static const void *string_to_val(const SettingDescBase *desc, const char *str)
00297 {
00298   switch (desc->cmd) {
00299   case SDT_NUMX: {
00300     char *end;
00301     unsigned long val = strtoul(str, &end, 0);
00302     if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
00303     return (void*)val;
00304   }
00305   case SDT_ONEOFMANY: {
00306     long r = lookup_oneofmany(desc->many, str);
00307     /* if the first attempt of conversion from string to the appropriate value fails,
00308      * look if we have defined a converter from old value to new value. */
00309     if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00310     if (r != -1) return (void*)r; //and here goes converted value
00311     ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); //sorry, we failed
00312     return 0;
00313   }
00314   case SDT_MANYOFMANY: {
00315     unsigned long r = lookup_manyofmany(desc->many, str);
00316     if (r != (unsigned long)-1) return (void*)r;
00317     ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00318     return 0;
00319   }
00320   case SDT_BOOLX:
00321     if (strcmp(str, "true")  == 0 || strcmp(str, "on")  == 0 || strcmp(str, "1") == 0)
00322       return (void*)true;
00323     if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
00324       return (void*)false;
00325     ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
00326     break;
00327 
00328   case SDT_STRING:
00329   case SDT_INTLIST: return str;
00330   default: break;
00331   }
00332 
00333   return NULL;
00334 }
00335 
00343 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00344 {
00345   const SettingDescBase *sdb = &sd->desc;
00346 
00347   if (sdb->cmd != SDT_BOOLX &&
00348       sdb->cmd != SDT_NUMX &&
00349       sdb->cmd != SDT_ONEOFMANY &&
00350       sdb->cmd != SDT_MANYOFMANY) {
00351     return;
00352   }
00353 
00354   /* We cannot know the maximum value of a bitset variable, so just have faith */
00355   if (sdb->cmd != SDT_MANYOFMANY) {
00356     /* We need to take special care of the uint32 type as we receive from the function
00357      * a signed integer. While here also bail out on 64-bit settings as those are not
00358      * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
00359      * 32-bit variable
00360      * TODO: Support 64-bit settings/variables */
00361     switch (GetVarMemType(sd->save.conv)) {
00362       case SLE_VAR_NULL: return;
00363       case SLE_VAR_BL:
00364       case SLE_VAR_I8:
00365       case SLE_VAR_U8:
00366       case SLE_VAR_I16:
00367       case SLE_VAR_U16:
00368       case SLE_VAR_I32: {
00369         /* Override the minimum value. No value below sdb->min, except special value 0 */
00370         if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00371       } break;
00372       case SLE_VAR_U32: {
00373         /* Override the minimum value. No value below sdb->min, except special value 0 */
00374         uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00375         WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00376         return;
00377       }
00378       case SLE_VAR_I64:
00379       case SLE_VAR_U64:
00380       default: NOT_REACHED(); break;
00381     }
00382   }
00383 
00384   WriteValue(ptr, sd->save.conv, (int64)val);
00385 }
00386 
00393 static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00394 {
00395   IniGroup *group;
00396   IniGroup *group_def = ini->GetGroup(grpname);
00397   IniItem *item;
00398   const void *p;
00399   void *ptr;
00400   const char *s;
00401 
00402   for (; sd->save.cmd != SL_END; sd++) {
00403     const SettingDescBase *sdb = &sd->desc;
00404     const SaveLoad        *sld = &sd->save;
00405 
00406     if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00407 
00408     /* For settings.xx.yy load the settings from [xx] yy = ? */
00409     s = strchr(sdb->name, '.');
00410     if (s != NULL) {
00411       group = ini->GetGroup(sdb->name, s - sdb->name);
00412       s++;
00413     } else {
00414       s = sdb->name;
00415       group = group_def;
00416     }
00417 
00418     item = group->GetItem(s, false);
00419     if (item == NULL && group != group_def) {
00420       /* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous
00421        * did not exist (e.g. loading old config files with a [settings] section */
00422       item = group_def->GetItem(s, false);
00423     }
00424     if (item == NULL) {
00425       /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
00426        * did not exist (e.g. loading old config files with a [yapf] section */
00427       const char *sc = strchr(s, '.');
00428       if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00429     }
00430 
00431     p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
00432     ptr = GetVariableAddress(object, sld);
00433 
00434     switch (sdb->cmd) {
00435     case SDT_BOOLX: /* All four are various types of (integer) numbers */
00436     case SDT_NUMX:
00437     case SDT_ONEOFMANY:
00438     case SDT_MANYOFMANY:
00439       Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
00440 
00441     case SDT_STRING:
00442       switch (GetVarMemType(sld->conv)) {
00443         case SLE_VAR_STRB:
00444         case SLE_VAR_STRBQ:
00445           if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00446           break;
00447         case SLE_VAR_STR:
00448         case SLE_VAR_STRQ:
00449           if (p != NULL) {
00450             free(*(char**)ptr);
00451             *(char**)ptr = strdup((const char*)p);
00452           }
00453           break;
00454         case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break;
00455         default: NOT_REACHED(); break;
00456       }
00457       break;
00458 
00459     case SDT_INTLIST: {
00460       if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00461         ShowInfoF("ini: error in array '%s'", sdb->name);
00462       } else if (sd->desc.proc_cnvt != NULL) {
00463         sd->desc.proc_cnvt((const char*)p);
00464       }
00465       break;
00466     }
00467     default: NOT_REACHED(); break;
00468     }
00469   }
00470 }
00471 
00483 static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00484 {
00485   IniGroup *group_def = NULL, *group;
00486   IniItem *item;
00487   char buf[512];
00488   const char *s;
00489   void *ptr;
00490 
00491   for (; sd->save.cmd != SL_END; sd++) {
00492     const SettingDescBase *sdb = &sd->desc;
00493     const SaveLoad        *sld = &sd->save;
00494 
00495     /* If the setting is not saved to the configuration
00496      * file, just continue with the next setting */
00497     if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00498     if (sld->conv & SLF_CONFIG_NO) continue;
00499 
00500     /* XXX - wtf is this?? (group override?) */
00501     s = strchr(sdb->name, '.');
00502     if (s != NULL) {
00503       group = ini->GetGroup(sdb->name, s - sdb->name);
00504       s++;
00505     } else {
00506       if (group_def == NULL) group_def = ini->GetGroup(grpname);
00507       s = sdb->name;
00508       group = group_def;
00509     }
00510 
00511     item = group->GetItem(s, true);
00512     ptr = GetVariableAddress(object, sld);
00513 
00514     if (item->value != NULL) {
00515       /* check if the value is the same as the old value */
00516       const void *p = string_to_val(sdb, item->value);
00517 
00518       /* The main type of a variable/setting is in bytes 8-15
00519        * The subtype (what kind of numbers do we have there) is in 0-7 */
00520       switch (sdb->cmd) {
00521       case SDT_BOOLX:
00522       case SDT_NUMX:
00523       case SDT_ONEOFMANY:
00524       case SDT_MANYOFMANY:
00525         switch (GetVarMemType(sld->conv)) {
00526         case SLE_VAR_BL:
00527           if (*(bool*)ptr == (p != NULL)) continue;
00528           break;
00529         case SLE_VAR_I8:
00530         case SLE_VAR_U8:
00531           if (*(byte*)ptr == (byte)(unsigned long)p) continue;
00532           break;
00533         case SLE_VAR_I16:
00534         case SLE_VAR_U16:
00535           if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
00536           break;
00537         case SLE_VAR_I32:
00538         case SLE_VAR_U32:
00539           if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
00540           break;
00541         default: NOT_REACHED();
00542         }
00543         break;
00544       default: break; /* Assume the other types are always changed */
00545       }
00546     }
00547 
00548     /* Value has changed, get the new value and put it into a buffer */
00549     switch (sdb->cmd) {
00550     case SDT_BOOLX:
00551     case SDT_NUMX:
00552     case SDT_ONEOFMANY:
00553     case SDT_MANYOFMANY: {
00554       uint32 i = (uint32)ReadValue(ptr, sld->conv);
00555 
00556       switch (sdb->cmd) {
00557       case SDT_BOOLX:      strcpy(buf, (i != 0) ? "true" : "false"); break;
00558       case SDT_NUMX:       seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00559       case SDT_ONEOFMANY:  make_oneofmany(buf, lastof(buf), sdb->many, i); break;
00560       case SDT_MANYOFMANY: make_manyofmany(buf, lastof(buf), sdb->many, i); break;
00561       default: NOT_REACHED();
00562       }
00563     } break;
00564 
00565     case SDT_STRING:
00566       switch (GetVarMemType(sld->conv)) {
00567       case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break;
00568       case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00569       case SLE_VAR_STR:  strcpy(buf, *(char**)ptr); break;
00570       case SLE_VAR_STRQ:
00571         if (*(char**)ptr == NULL) {
00572           buf[0] = '\0';
00573         } else {
00574           seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00575         }
00576         break;
00577       case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00578       default: NOT_REACHED();
00579       }
00580       break;
00581 
00582     case SDT_INTLIST:
00583       make_intlist(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00584       break;
00585     default: NOT_REACHED();
00586     }
00587 
00588     /* The value is different, that means we have to write it to the ini */
00589     free(item->value);
00590     item->value = strdup(buf);
00591   }
00592 }
00593 
00606 static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
00607 {
00608   IniGroup *group = ini->GetGroup(grpname);
00609   IniItem *item;
00610   const char *entry;
00611   uint i, j;
00612 
00613   if (group == NULL) return;
00614 
00615   for (i = j = 0, item = group->item; item != NULL; item = item->next) {
00616     entry = (proc != NULL) ? proc(item, i++) : item->name;
00617 
00618     if (entry == NULL || list == NULL) continue;
00619 
00620     if (j == len) break;
00621     list[j++] = strdup(entry);
00622   }
00623 }
00624 
00634 static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
00635 {
00636   IniGroup *group = ini->GetGroup(grpname);
00637   const char *entry;
00638   uint i;
00639 
00640   if (proc == NULL && list == NULL) return;
00641   if (group == NULL) return;
00642   group->Clear();
00643 
00644   for (i = 0; i != len; i++) {
00645     entry = (proc != NULL) ? proc(NULL, i) : list[i];
00646 
00647     if (entry == NULL || *entry == '\0') continue;
00648 
00649     group->GetItem(entry, true)->SetValue("");
00650   }
00651 }
00652 
00653 //***************************
00654 // OTTD specific INI stuff
00655 //***************************
00656 
00693 #define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
00694   {name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc, load}
00695 
00696 /* Macros for various objects to go in the configuration file.
00697  * This section is for global variables */
00698 #define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
00699   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
00700 
00701 #define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
00702   SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
00703 #define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
00704   SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
00705 
00706 #define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
00707   SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
00708 #define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
00709   SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
00710 
00711 #define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
00712   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00713 #define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
00714   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00715 
00716 #define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
00717   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00718 #define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
00719   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00720 
00721 #define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
00722   SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
00723 #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
00724   SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)
00725 
00726 #define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
00727   SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
00728 #define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
00729   SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
00730 
00731 #define SDTG_CONDNULL(length, from, to)\
00732   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
00733 
00734 #define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
00735 
00736 /* Macros for various objects to go in the configuration file.
00737  * This section is for structures where their various members are saved */
00738 #define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
00739   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
00740 
00741 #define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
00742   SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
00743 #define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
00744   SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
00745 
00746 #define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
00747   SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
00748 #define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
00749   SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00750 
00751 #define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
00752   SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
00753 #define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
00754   SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00755 #define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc, load)\
00756   SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, load, from, to)
00757 
00758 #define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
00759   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
00760 #define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
00761   SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00762 #define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
00763   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
00764 
00765 #define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
00766   SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
00767 #define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
00768   SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00769 
00770 #define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
00771   SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
00772 #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
00773   SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)
00774 
00775 #define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
00776   SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
00777 #define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
00778   SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
00779 
00780 #define SDT_CONDNULL(length, from, to)\
00781   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
00782 
00783 
00784 #define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
00785   SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to)
00786 #define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
00787   SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
00788 
00789 #define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
00790   SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
00791 #define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
00792   SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00793 
00794 #define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
00795   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00796 #define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
00797   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00798 
00799 #define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
00800   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00801 #define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
00802   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00803 
00804 #define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
00805   SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
00806 #define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
00807   SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
00808 
00809 #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
00810 
00811 /* Shortcuts for macros below. Logically if we don't save the value
00812  * we also don't sync it in a network game */
00813 #define S SLF_SAVE_NO | SLF_NETWORK_NO
00814 #define C SLF_CONFIG_NO
00815 #define N SLF_NETWORK_NO
00816 
00817 #define D0 SGF_0ISDISABLED
00818 #define NC SGF_NOCOMMA
00819 #define MS SGF_MULTISTRING
00820 #define NO SGF_NETWORK_ONLY
00821 #define CR SGF_CURRENCY
00822 #define NN SGF_NO_NETWORK
00823 #define NG SGF_NEWGAME_ONLY
00824 
00825 /* Begin - Callback Functions for the various settings */
00826 /* virtual PositionMainToolbar function, calls the right one.*/
00827 static bool v_PositionMainToolbar(int32 p1)
00828 {
00829   if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00830   return true;
00831 }
00832 
00833 static bool PopulationInLabelActive(int32 p1)
00834 {
00835   Town *t;
00836   FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t);
00837 
00838   return true;
00839 }
00840 
00841 static bool RedrawScreen(int32 p1)
00842 {
00843   MarkWholeScreenDirty();
00844   return true;
00845 }
00846 
00847 static bool InvalidateDetailsWindow(int32 p1)
00848 {
00849   InvalidateWindowClasses(WC_VEHICLE_DETAILS);
00850   return true;
00851 }
00852 
00853 static bool InvalidateStationBuildWindow(int32 p1)
00854 {
00855   InvalidateWindow(WC_BUILD_STATION, 0);
00856   return true;
00857 }
00858 
00859 static bool InvalidateBuildIndustryWindow(int32 p1)
00860 {
00861   InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00862   return true;
00863 }
00864 
00865 static bool CloseSignalGUI(int32 p1)
00866 {
00867   if (p1 == 0) {
00868     DeleteWindowByClass(WC_BUILD_SIGNAL);
00869   }
00870   return true;
00871 }
00872 
00873 static bool InvalidateTownViewWindow(int32 p1)
00874 {
00875   InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00876   return true;
00877 }
00878 
00879 static bool DeleteSelectStationWindow(int32 p1)
00880 {
00881   DeleteWindowById(WC_SELECT_STATION, 0);
00882   return true;
00883 }
00884 
00885 static bool UpdateConsists(int32 p1)
00886 {
00887   Vehicle *v;
00888   FOR_ALL_VEHICLES(v) {
00889     /* Update the consist of all trains so the maximum speed is set correctly. */
00890     if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v, true);
00891   }
00892   return true;
00893 }
00894 
00895 /* Check service intervals of vehicles, p1 is value of % or day based servicing */
00896 static bool CheckInterval(int32 p1)
00897 {
00898   VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings_game.vehicle;
00899 
00900   if (p1) {
00901     ptc->servint_trains   = 50;
00902     ptc->servint_roadveh  = 50;
00903     ptc->servint_aircraft = 50;
00904     ptc->servint_ships    = 50;
00905   } else {
00906     ptc->servint_trains   = 150;
00907     ptc->servint_roadveh  = 150;
00908     ptc->servint_aircraft = 360;
00909     ptc->servint_ships    = 100;
00910   }
00911 
00912   InvalidateDetailsWindow(0);
00913 
00914   return true;
00915 }
00916 
00917 static bool EngineRenewUpdate(int32 p1)
00918 {
00919   DoCommandP(0, 0, _settings_client.gui.autorenew, CMD_SET_AUTOREPLACE);
00920   return true;
00921 }
00922 
00923 static bool EngineRenewMonthsUpdate(int32 p1)
00924 {
00925   DoCommandP(0, 1, _settings_client.gui.autorenew_months, CMD_SET_AUTOREPLACE);
00926   return true;
00927 }
00928 
00929 static bool EngineRenewMoneyUpdate(int32 p1)
00930 {
00931   DoCommandP(0, 2, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
00932   return true;
00933 }
00934 
00935 static bool TrainAccelerationModelChanged(int32 p1)
00936 {
00937   Vehicle *v;
00938 
00939   FOR_ALL_VEHICLES(v) {
00940     if (v->type == VEH_TRAIN && IsFrontEngine(v)) UpdateTrainAcceleration(v);
00941   }
00942 
00943   return true;
00944 }
00945 
00946 static bool DragSignalsDensityChanged(int32)
00947 {
00948   SetWindowDirty(FindWindowById(WC_BUILD_SIGNAL, 0));
00949 
00950   return true;
00951 }
00952 
00953 /*
00954  * A: competitors
00955  * B: competitor start time. Deprecated since savegame version 110.
00956  * C: town count (3 = high, 0 = very low)
00957  * D: industry count (4 = high, 0 = none)
00958  * E: inital loan (in GBP)
00959  * F: interest rate
00960  * G: running costs (0 = low, 2 = high)
00961  * H: construction speed of competitors (0 = very slow, 4 = very fast)
00962  * I: competitor intelligence. Deprecated since savegame version 110.
00963  * J: breakdowns (0 = off, 2 = normal)
00964  * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
00965  * L: construction cost (0-2)
00966  * M: terrain type (0 = very flat, 3 = mountainous)
00967  * N: amount of water (0 = very low, 3 = high)
00968  * O: economy (0 = steady, 1 = fluctuating)
00969  * P: Train reversing (0 = end of line + stations, 1 = end of line)
00970  * Q: disasters
00971  * R: area restructuring (0 = permissive, 2 = hostile)
00972  * S: the difficulty level
00973  */
00974 static const DifficultySettings _default_game_diff[3] = { /*
00975    A, C, D,      E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
00976   {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, 
00977   {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, 
00978   {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, 
00979 };
00980 
00981 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
00982 {
00983   assert(mode <= 3);
00984 
00985   if (mode != 3) {
00986     *gm_opt = _default_game_diff[mode];
00987   } else {
00988     gm_opt->diff_level = 3;
00989   }
00990 }
00991 
00996 void CheckDifficultyLevels()
00997 {
00998   if (_settings_newgame.difficulty.diff_level != 3) {
00999     SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
01000   }
01001 }
01002 
01003 static bool DifficultyReset(int32 level)
01004 {
01005   SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
01006   return true;
01007 }
01008 
01009 static bool DifficultyChange(int32)
01010 {
01011   if (_game_mode == GM_MENU) {
01012     _settings_newgame.difficulty.diff_level = 3;
01013   } else {
01014     _settings_game.difficulty.diff_level = 3;
01015   }
01016 
01017   /* If we are a network-client, update the difficult setting (if it is open).
01018    * Use this instead of just dirtying the window because we need to load in
01019    * the new difficulty settings */
01020   if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
01021     ShowGameDifficulty();
01022   }
01023 
01024   return true;
01025 }
01026 
01027 static bool DifficultyNoiseChange(int32 i)
01028 {
01029   if (_game_mode == GM_NORMAL) {
01030     UpdateAirportsNoise();
01031     if (_settings_game.economy.station_noise_level) {
01032       InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01033     }
01034   }
01035 
01036   return DifficultyChange(i);
01037 }
01038 
01044 static bool CheckRoadSide(int p1)
01045 {
01046   extern bool RoadVehiclesAreBuilt();
01047   return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01048 }
01049 
01056 static int32 ConvertLandscape(const char *value)
01057 {
01058   /* try with the old values */
01059   return lookup_oneofmany("normal|hilly|desert|candy", value);
01060 }
01061 
01068 static int32 CheckNoiseToleranceLevel(const char *value)
01069 {
01070   GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
01071   for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) {
01072     s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]);
01073   }
01074   return 0;
01075 }
01076 
01077 static bool CheckFreeformEdges(int32 p1)
01078 {
01079   if (_game_mode == GM_MENU) return true;
01080   if (p1 != 0) {
01081     Vehicle *v;
01082     FOR_ALL_VEHICLES(v) {
01083       if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) {
01084         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
01085         return false;
01086       }
01087     }
01088     Station *st;
01089     FOR_ALL_STATIONS(st) {
01090       if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
01091         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
01092         return false;
01093       }
01094     }
01095     for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01096     for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01097   } else {
01098     for (uint i = 0; i < MapMaxX(); i++) {
01099       if (TileHeight(TileXY(i, 1)) != 0) {
01100         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01101         return false;
01102       }
01103     }
01104     for (uint i = 1; i < MapMaxX(); i++) {
01105       if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01106         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01107         return false;
01108       }
01109     }
01110     for (uint i = 0; i < MapMaxY(); i++) {
01111       if (TileHeight(TileXY(1, i)) != 0) {
01112         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01113         return false;
01114       }
01115     }
01116     for (uint i = 1; i < MapMaxY(); i++) {
01117       if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01118         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01119         return false;
01120       }
01121     }
01122     /* Make tiles at the border water again. */
01123     for (uint i = 0; i < MapMaxX(); i++) {
01124       SetTileHeight(TileXY(i, 0), 0);
01125       SetTileType(TileXY(i, 0), MP_WATER);
01126     }
01127     for (uint i = 0; i < MapMaxY(); i++) {
01128       SetTileHeight(TileXY(0, i), 0);
01129       SetTileType(TileXY(0, i), MP_WATER);
01130     }
01131   }
01132   MarkWholeScreenDirty();
01133   return true;
01134 }
01135 
01136 #ifdef ENABLE_NETWORK
01137 
01138 static bool UpdateMinActiveClients(int32 p1)
01139 {
01140   CheckMinActiveClients();
01141   return true;
01142 }
01143 
01144 static bool UpdateClientName(int32 p1)
01145 {
01146   NetworkUpdateClientName();
01147   return true;
01148 }
01149 
01150 static bool UpdateServerPassword(int32 p1)
01151 {
01152   if (strcmp(_settings_client.network.server_password, "*") == 0) {
01153     _settings_client.network.server_password[0] = '\0';
01154   }
01155 
01156   return true;
01157 }
01158 
01159 static bool UpdateRconPassword(int32 p1)
01160 {
01161   if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01162     _settings_client.network.rcon_password[0] = '\0';
01163   }
01164 
01165   return true;
01166 }
01167 
01168 static bool UpdateClientConfigValues(int32 p1)
01169 {
01170   if (_network_server) NetworkServerSendConfigUpdate();
01171 
01172   return true;
01173 }
01174 
01175 #endif /* ENABLE_NETWORK */
01176 
01177 
01178 /* End - Callback Functions */
01179 
01180 static const SettingDesc _music_settings[] = {
01181    SDT_VAR(MusicFileSettings, playlist,   SLE_UINT8, S, 0,   0, 0,   5, 1,  STR_NULL, NULL),
01182    SDT_VAR(MusicFileSettings, music_vol,  SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
01183    SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
01184   SDT_LIST(MusicFileSettings, custom_1,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
01185   SDT_LIST(MusicFileSettings, custom_2,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
01186   SDT_BOOL(MusicFileSettings, playing,               S, 0, true,            STR_NULL, NULL),
01187   SDT_BOOL(MusicFileSettings, shuffle,               S, 0, false,           STR_NULL, NULL),
01188    SDT_END()
01189 };
01190 
01191 /* win32_v.c only settings */
01192 #ifdef WIN32
01193 extern bool _force_full_redraw, _window_maximize;
01194 extern uint _display_hz, _fullscreen_bpp;
01195 
01196 static const SettingDescGlobVarList _win32_settings[] = {
01197    SDTG_VAR("display_hz",     SLE_UINT, S, 0, _display_hz,       0, 0, 120, 0, STR_NULL, NULL),
01198   SDTG_BOOL("force_full_redraw",        S, 0, _force_full_redraw,false,        STR_NULL, NULL),
01199    SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp,   8, 8,  32, 0, STR_NULL, NULL),
01200   SDTG_BOOL("window_maximize",          S, 0, _window_maximize,  false,        STR_NULL, NULL),
01201    SDTG_END()
01202 };
01203 #endif /* WIN32 */
01204 
01205 static const SettingDescGlobVarList _misc_settings[] = {
01206   SDTG_MMANY("display_opt",     SLE_UINT8, S, 0, _display_opt,       (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
01207    SDTG_BOOL("news_ticker_sound",          S, 0, _news_ticker_sound,     true,    STR_NULL, NULL),
01208    SDTG_BOOL("fullscreen",                 S, 0, _fullscreen,           false,    STR_NULL, NULL),
01209     SDTG_STR("graphicsset",      SLE_STRQ, S, 0, _ini_graphics_set,      NULL,    STR_NULL, NULL),
01210     SDTG_STR("videodriver",      SLE_STRQ, S, 0, _ini_videodriver,       NULL,    STR_NULL, NULL),
01211     SDTG_STR("musicdriver",      SLE_STRQ, S, 0, _ini_musicdriver,       NULL,    STR_NULL, NULL),
01212     SDTG_STR("sounddriver",      SLE_STRQ, S, 0, _ini_sounddriver,       NULL,    STR_NULL, NULL),
01213     SDTG_STR("blitter",          SLE_STRQ, S, 0, _ini_blitter,           NULL,    STR_NULL, NULL),
01214     SDTG_STR("language",         SLE_STRB, S, 0, _dynlang.curr_file,     NULL,    STR_NULL, NULL),
01215   SDTG_CONDLIST("resolution",  SLE_INT, 2, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST
01216     SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL,    STR_NULL, NULL),
01217     SDTG_STR("savegame_format",  SLE_STRB, S, 0, _savegame_format,       NULL,    STR_NULL, NULL),
01218    SDTG_BOOL("rightclick_emulate",         S, 0, _rightclick_emulate,   false,    STR_NULL, NULL),
01219 #ifdef WITH_FREETYPE
01220     SDTG_STR("small_font",       SLE_STRB, S, 0, _freetype.small_font,   NULL,    STR_NULL, NULL),
01221     SDTG_STR("medium_font",      SLE_STRB, S, 0, _freetype.medium_font,  NULL,    STR_NULL, NULL),
01222     SDTG_STR("large_font",       SLE_STRB, S, 0, _freetype.large_font,   NULL,    STR_NULL, NULL),
01223     SDTG_VAR("small_size",       SLE_UINT, S, 0, _freetype.small_size,   6, 0, 72, 0, STR_NULL, NULL),
01224     SDTG_VAR("medium_size",      SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
01225     SDTG_VAR("large_size",       SLE_UINT, S, 0, _freetype.large_size,  16, 0, 72, 0, STR_NULL, NULL),
01226    SDTG_BOOL("small_aa",                   S, 0, _freetype.small_aa,    false,    STR_NULL, NULL),
01227    SDTG_BOOL("medium_aa",                  S, 0, _freetype.medium_aa,   false,    STR_NULL, NULL),
01228    SDTG_BOOL("large_aa",                   S, 0, _freetype.large_aa,    false,    STR_NULL, NULL),
01229 #endif
01230     SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size,     4, 1, 64, 0, STR_NULL, NULL),
01231     SDTG_VAR("player_face",    SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL),
01232     SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt,  0,0,0x1FF,0, STR_NULL, NULL),
01233     SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock,   0,0,0x1FF,0, STR_NULL, NULL),
01234     SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt,  0,0, 0xFF,0, STR_NULL, NULL),
01235     SDTG_STR("keyboard",         SLE_STRB, S, 0, _keyboard_opt[0],       NULL,    STR_NULL, NULL),
01236     SDTG_STR("keyboard_caps",    SLE_STRB, S, 0, _keyboard_opt[1],       NULL,    STR_NULL, NULL),
01237     SDTG_END()
01238 };
01239 
01240 static const uint GAME_DIFFICULTY_NUM = 18;
01241 uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
01242 
01243 static const SettingDesc _gameopt_settings[] = {
01244   /* In version 4 a new difficulty setting has been added to the difficulty settings,
01245    * town attitude towards demolishing. Needs special handling because some dimwit thought
01246    * it funny to have the GameDifficulty struct be an array while it is a struct of
01247    * same-sized members
01248    * XXX - To save file-space and since values are never bigger than about 10? only
01249    * save the first 16 bits in the savegame. Question is why the values are still int32
01250    * and why not byte for example?
01251    * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
01252    * for savegames version 0 - though it is an array, it has to go through the byteswap process */
01253    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16,    C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0,  3),
01254    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16,                    C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, 96),
01255 
01256         SDT_VAR(GameSettings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 0, 0,  3, 0, STR_NULL, NULL),
01257       SDT_OMANY(GameSettings, locale.currency,          SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom", STR_NULL, NULL, NULL),
01258       SDT_OMANY(GameSettings, locale.units,             SLE_UINT8,                     N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
01259   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
01260       SDT_OMANY(GameSettings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
01261       SDT_OMANY(GameSettings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
01262         SDT_VAR(GameSettings, game_creation.snow_line,  SLE_UINT8,                     0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
01263    SDT_CONDNULL(                                                1,  0, 22),
01264  SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
01265       SDT_OMANY(GameSettings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL),
01266       SDT_END()
01267 };
01268 
01269 /* Some settings do not need to be synchronised when playing in multiplayer.
01270  * These include for example the GUI settings and will not be saved with the
01271  * savegame.
01272  * It is also a bit tricky since you would think that service_interval
01273  * for example doesn't need to be synched. Every client assigns the
01274  * service_interval value to the v->service_interval, meaning that every client
01275  * assigns his value. If the setting was company-based, that would mean that
01276  * vehicles could decide on different moments that they are heading back to a
01277  * service depot, causing desyncs on a massive scale. */
01278 const SettingDesc _settings[] = {
01279   /***************************************************************************/
01280   /* Saved settings variables. */
01281   /* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
01282    SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,0,MAX_COMPANIES-1,1,STR_NULL,                                  DifficultyChange),
01283   SDT_CONDNULL(                                                            1, 97, 109),
01284    SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      3,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
01285    SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
01286    SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
01287    SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
01288    SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
01289    SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_681B_VERY_SLOW,                        DifficultyChange),
01290   SDT_CONDNULL(                                                            1, 97, 109),
01291    SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_6823_NONE,                             DifficultyChange),
01292    SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_6826_X1_5,                             DifficultyChange),
01293    SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
01294    SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_682A_VERY_FLAT,                        DifficultyChange),
01295    SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  1, STR_VERY_LOW,                              DifficultyChange),
01296    SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_682E_STEADY,                           DifficultyChange),
01297    SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS,   DifficultyChange),
01298    SDT_CONDVAR(GameSettings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6836_OFF,                              DifficultyChange),
01299    SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_PERMISSIVE,                            DifficultyNoiseChange),
01300    SDT_CONDVAR(GameSettings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  0, STR_NULL,                                  DifficultyReset),
01301 
01302   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
01303  SDT_CONDOMANY(GameSettings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
01304  SDT_CONDOMANY(GameSettings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
01305    SDT_CONDVAR(GameSettings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
01306  SDT_CONDOMANY(GameSettings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, "left|right", STR_NULL, CheckRoadSide, NULL),
01307 
01308       SDT_BOOL(GameSettings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_SETTING_BUILDONSLOPES,          NULL),
01309   SDT_CONDBOOL(GameSettings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_AUTOSLOPE,              NULL),
01310       SDT_BOOL(GameSettings, construction.extra_dynamite,                                         0, 0, false,                    STR_CONFIG_SETTING_EXTRADYNAMITE,          NULL),
01311       SDT_BOOL(GameSettings, construction.longbridges,                                            0,NN,  true,                    STR_CONFIG_SETTING_LONGBRIDGES,            NULL),
01312       SDT_BOOL(GameSettings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_SETTING_SIGNALSIDE,             RedrawScreen),
01313       SDT_BOOL(GameSettings, station.always_small_airport,                                        0,NN, false,                    STR_CONFIG_SETTING_SMALL_AIRPORTS,         NULL),
01314    SDT_CONDVAR(GameSettings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_SETTING_TOWN_LAYOUT, NULL),
01315   SDT_CONDBOOL(GameSettings, economy.allow_town_roads,                       113, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_ROADS,       NULL),
01316 
01317        SDT_VAR(GameSettings, vehicle.train_acceleration_model,     SLE_UINT8,                     0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
01318       SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_SETTING_FORBID_90_DEG,          NULL),
01319       SDT_BOOL(GameSettings, vehicle.mammoth_trains,                                              0,NN,  true,                    STR_CONFIG_SETTING_MAMMOTHTRAINS,          NULL),
01320       SDT_BOOL(GameSettings, order.gotodepot,                                                     0, 0,  true,                    STR_CONFIG_SETTING_GOTODEPOT,              NULL),
01321       SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_SETTING_ROADVEH_QUEUE,          NULL),
01322 
01323   SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
01324   SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
01325   SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
01326   SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
01327 
01328    SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS,  NULL),
01329    SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH, NULL),
01330    SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS,   NULL),
01331 
01332       SDT_BOOL(GameSettings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES,  NULL),
01333        SDT_VAR(GameSettings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_TRAINS,             RedrawScreen),
01334        SDT_VAR(GameSettings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_ROADVEH,            RedrawScreen),
01335        SDT_VAR(GameSettings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_SETTING_MAX_AIRCRAFT,           RedrawScreen),
01336        SDT_VAR(GameSettings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_SETTING_MAX_SHIPS,              RedrawScreen),
01337       SDT_BOOL(GameSettings, vehicle.servint_ispercent,                                           0,NN, false,                    STR_CONFIG_SETTING_SERVINT_ISPERCENT,      CheckInterval),
01338        SDT_VAR(GameSettings, vehicle.servint_trains,              SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_TRAINS,         InvalidateDetailsWindow),
01339        SDT_VAR(GameSettings, vehicle.servint_roadveh,             SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_ROADVEH,        InvalidateDetailsWindow),
01340        SDT_VAR(GameSettings, vehicle.servint_ships,               SLE_UINT16,                     0,D0,   360,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_SHIPS,          InvalidateDetailsWindow),
01341        SDT_VAR(GameSettings, vehicle.servint_aircraft,            SLE_UINT16,                     0,D0,   100,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_AIRCRAFT,       InvalidateDetailsWindow),
01342       SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns,                                 0, 0, false,                    STR_CONFIG_SETTING_NOSERVICE,              NULL),
01343       SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_SETTING_WAGONSPEEDLIMITS,       UpdateConsists),
01344   SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DISABLE_ELRAILS,        SettingsDisableElrail),
01345    SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS,         NULL),
01346   SDT_CONDBOOL(GameSettings, order.timetabling,                               67, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_TIMETABLE_ALLOW,        NULL),
01347    SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0, 0,     4,     1,       4, 0, STR_CONFIG_SETTING_PLANE_SPEED,            NULL),
01348   SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DYNAMIC_ENGINES,        NULL),
01349 
01350       SDT_BOOL(GameSettings, station.join_stations,                                               0, 0,  true,                    STR_CONFIG_SETTING_JOINSTATIONS,           NULL),
01351   SDTC_CONDBOOL(             gui.sg_full_load_any,                            22,             92, 0, 0,  true,                    STR_NULL,                                  NULL),
01352       SDT_BOOL(GameSettings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_SETTING_IMPROVEDLOAD,           NULL),
01353       SDT_BOOL(GameSettings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_SETTING_SELECTGOODS,            NULL),
01354   SDTC_CONDBOOL(             gui.sg_new_nonstop,                              22,             92, 0, 0, false,                    STR_NULL,                                  NULL),
01355       SDT_BOOL(GameSettings, station.nonuniform_stations,                                         0,NN,  true,                    STR_CONFIG_SETTING_NONUNIFORM_STATIONS,    NULL),
01356        SDT_VAR(GameSettings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_SETTING_STATION_SPREAD,         InvalidateStationBuildWindow),
01357       SDT_BOOL(GameSettings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_SETTING_SERVICEATHELIPAD,       NULL),
01358       SDT_BOOL(GameSettings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_SETTING_CATCHMENT,              NULL),
01359   SDT_CONDBOOL(GameSettings, order.gradual_loading,                           40, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_GRADUAL_LOADING,        NULL),
01360   SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD,      NULL),
01361   SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ADJACENT_STATIONS,      NULL),
01362   SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_NOISE_LEVEL,            InvalidateTownViewWindow),
01363   SDT_CONDBOOL(GameSettings, station.distant_join_stations,                  106, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS,  DeleteSelectStationWindow),
01364 
01365       SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_SETTING_INFLATION,              NULL),
01366        SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
01367       SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_SETTING_MULTIPINDTOWN,          NULL),
01368       SDT_BOOL(GameSettings, economy.same_industry_close,                                         0, 0, false,                    STR_CONFIG_SETTING_SAMEINDCLOSE,           NULL),
01369       SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_SETTING_BRIBE,                  NULL),
01370   SDT_CONDBOOL(GameSettings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_EXCLUSIVE,        NULL),
01371   SDT_CONDBOOL(GameSettings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_GIVE_MONEY,       NULL),
01372        SDT_VAR(GameSettings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0,     7,     2,      13, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT,        NULL),
01373       SDTC_VAR(              gui.coloured_news_year,               SLE_INT32,                     0,NC,  2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_COLOURED_NEWS_YEAR,     NULL),
01374        SDT_VAR(GameSettings, game_creation.starting_year,          SLE_INT32,                     0,NC,  1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR,          NULL),
01375   SDT_CONDNULL(                                                            4,  0, 104),
01376       SDT_BOOL(GameSettings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_SETTING_SMOOTH_ECONOMY,         NULL),
01377       SDT_BOOL(GameSettings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_SETTING_ALLOW_SHARES,           NULL),
01378    SDT_CONDVAR(GameSettings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_SETTING_TOWN_GROWTH,            NULL),
01379    SDT_CONDVAR(GameSettings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_SETTING_LARGER_TOWNS,           NULL),
01380    SDT_CONDVAR(GameSettings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER,   NULL),
01381   SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD,  NULL),
01382 
01383   SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
01384       SDT_BOOL(GameSettings, ai.ai_in_multiplayer,                                                0, 0, true,                     STR_CONFIG_SETTING_AI_IN_MULTIPLAYER,      NULL),
01385       SDT_BOOL(GameSettings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_TRAINS,       NULL),
01386       SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_ROADVEH,      NULL),
01387       SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT,     NULL),
01388       SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_SHIPS,        NULL),
01389    SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend,       SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES,         NULL),
01390 
01391        SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
01392        SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
01393        SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     255, 0, STR_NULL,                                  NULL),
01394        SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     255, 0, STR_NULL,                                  NULL),
01395   SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3,   SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000",          STR_NULL,                                  NULL, CheckNoiseToleranceLevel),
01396 
01397    SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path,                 SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    30,     2,     255, 0, STR_NULL,                                  NULL),
01398   SDT_CONDBOOL(GameSettings, pf.reserve_paths,                               100, SL_MAX_VERSION, 0, 0, false,                    STR_NULL,                                  NULL),
01399    SDT_CONDVAR(GameSettings, pf.path_backoff_interval,             SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    20,     1,     255, 0, STR_NULL,                                  NULL),
01400 
01401        SDT_VAR(GameSettings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
01402        SDT_VAR(GameSettings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),
01403 
01404        SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
01405        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01406        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01407        SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01408        SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01409        SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01410        SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
01411        SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01412    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty,              SLE_UINT,100, SL_MAX_VERSION, 0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01413    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty,        SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01414        SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01415        SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (NPF_TILE_LENGTH / 4),     0,  100000, 0, STR_NULL,         NULL),
01416        SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
01417        SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01418    SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01419 
01420 
01421   SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
01422    SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
01423   SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0,  true,                                    STR_NULL,         NULL),
01424    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01425    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01426    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01427    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01428    SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01429    SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01430    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01431    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01432    SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01433    SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01434    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
01435    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
01436    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
01437    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
01438    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_cross_penalty,                 SLE_UINT,100, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01439    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_station_penalty,               SLE_UINT,100, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01440    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_signal_back_penalty,           SLE_UINT,100, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01441    SDT_CONDVAR(GameSettings, pf.yapf.rail_doubleslip_penalty,                SLE_UINT,100, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01442    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01443    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01444    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01445    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01446    SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01447    SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01448    SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01449    SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01450 
01451    SDT_CONDVAR(GameSettings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_SETTING_LAND_GENERATOR,        NULL),
01452    SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL),
01453    SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN,  NULL),
01454    SDT_CONDVAR(GameSettings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
01455    SDT_CONDVAR(GameSettings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_TREE_PLACER,           NULL),
01456        SDT_VAR(GameSettings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION,    NULL),
01457        SDT_VAR(GameSettings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     1,                     0,      15, 0, STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT,  NULL),
01458 
01459        SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_SETTING_MAP_X,                 NULL),
01460        SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_SETTING_MAP_Y,                 NULL),
01461   SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0,  true,                                    STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
01462    SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
01463 
01464  SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
01465  SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
01466 
01467   /***************************************************************************/
01468   /* Unsaved setting variables. */
01469   SDTC_OMANY(gui.autosave,                  SLE_UINT8, S,  0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL,                     NULL),
01470   SDTC_OMANY(gui.date_format_in_default_names,SLE_UINT8,S,MS, 0, 2, "long|short|iso",       STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES,   NULL),
01471    SDTC_BOOL(gui.vehicle_speed,                        S,  0,  true,                        STR_CONFIG_SETTING_VEHICLESPEED,                NULL),
01472    SDTC_BOOL(gui.status_long_date,                     S,  0,  true,                        STR_CONFIG_SETTING_LONGDATE,                    NULL),
01473    SDTC_BOOL(gui.show_finances,                        S,  0,  true,                        STR_CONFIG_SETTING_SHOWFINANCES,                NULL),
01474    SDTC_BOOL(gui.autoscroll,                           S,  0, false,                        STR_CONFIG_SETTING_AUTOSCROLL,                  NULL),
01475    SDTC_BOOL(gui.reverse_scroll,                       S,  0, false,                        STR_CONFIG_SETTING_REVERSE_SCROLLING,           NULL),
01476    SDTC_BOOL(gui.smooth_scroll,                        S,  0, false,                        STR_CONFIG_SETTING_SMOOTH_SCROLLING,            NULL),
01477    SDTC_BOOL(gui.left_mouse_btn_scrolling,             S,  0, false,                        STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING,    NULL),
01478    SDTC_BOOL(gui.measure_tooltip,                      S,  0,  true,                        STR_CONFIG_SETTING_MEASURE_TOOLTIP,             NULL),
01479     SDTC_VAR(gui.errmsg_duration,           SLE_UINT8, S,  0,     5,        0,       20, 0, STR_CONFIG_SETTING_ERRMSG_DURATION,             NULL),
01480     SDTC_VAR(gui.toolbar_pos,               SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_TOOLBAR_POS,                 v_PositionMainToolbar),
01481     SDTC_VAR(gui.window_snap_radius,        SLE_UINT8, S, D0,    10,        1,       32, 0, STR_CONFIG_SETTING_SNAP_RADIUS,                 NULL),
01482     SDTC_VAR(gui.window_soft_limit,         SLE_UINT8, S, D0,    20,        5,      255, 1, STR_CONFIG_SETTING_SOFT_LIMIT,                  NULL),
01483    SDTC_BOOL(gui.population_in_label,                  S,  0,  true,                        STR_CONFIG_SETTING_POPULATION_IN_LABEL,         PopulationInLabelActive),
01484    SDTC_BOOL(gui.link_terraform_toolbar,               S,  0, false,                        STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR,      NULL),
01485     SDTC_VAR(gui.liveries,                  SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_LIVERIES,                    RedrawScreen),
01486    SDTC_BOOL(gui.prefer_teamchat,                      S,  0, false,                        STR_CONFIG_SETTING_PREFER_TEAMCHAT,             NULL),
01487     SDTC_VAR(gui.scrollwheel_scrolling,     SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING,       NULL),
01488     SDTC_VAR(gui.scrollwheel_multiplier,    SLE_UINT8, S,  0,     5,        1,       15, 1, STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER,      NULL),
01489    SDTC_BOOL(gui.pause_on_newgame,                     S,  0, false,                        STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME,           NULL),
01490     SDTC_VAR(gui.advanced_vehicle_list,     SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS,      NULL),
01491    SDTC_BOOL(gui.timetable_in_ticks,                   S,  0, false,                        STR_CONFIG_SETTING_TIMETABLE_IN_TICKS,          NULL),
01492    SDTC_BOOL(gui.quick_goto,                           S,  0, false,                        STR_CONFIG_SETTING_QUICKGOTO,                   NULL),
01493     SDTC_VAR(gui.loading_indicators,        SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_LOADING_INDICATORS,          RedrawScreen),
01494     SDTC_VAR(gui.default_rail_type,         SLE_UINT8, S, MS,     4,        0,        6, 0, STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE,           NULL),
01495    SDTC_BOOL(gui.enable_signal_gui,                    S,  0,  true,                        STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
01496     SDTC_VAR(gui.drag_signals_density,      SLE_UINT8, S,  0,     4,        1,       20, 0, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
01497     SDTC_VAR(gui.semaphore_build_before,    SLE_INT32, S, NC,  1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
01498    SDTC_BOOL(gui.vehicle_income_warn,                  S,  0,  true,                        STR_CONFIG_SETTING_WARN_INCOME_LESS,            NULL),
01499     SDTC_VAR(gui.order_review_system,       SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_ORDER_REVIEW,                NULL),
01500    SDTC_BOOL(gui.lost_train_warn,                      S,  0,  true,                        STR_CONFIG_SETTING_WARN_LOST_TRAIN,             NULL),
01501    SDTC_BOOL(gui.autorenew,                            S,  0, false,                        STR_CONFIG_SETTING_AUTORENEW_VEHICLE,           EngineRenewUpdate),
01502     SDTC_VAR(gui.autorenew_months,          SLE_INT16, S,  0,     6,      -12,       12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS,            EngineRenewMonthsUpdate),
01503     SDTC_VAR(gui.autorenew_money,            SLE_UINT, S, CR,100000,        0,  2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY,             EngineRenewMoneyUpdate),
01504    SDTC_BOOL(gui.always_build_infrastructure,          S,  0, false,                        STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
01505    SDTC_BOOL(gui.new_nonstop,                          S,  0, false,                        STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT,          NULL),
01506    SDTC_BOOL(gui.keep_all_autosave,                    S,  0, false,                        STR_NULL,                                       NULL),
01507    SDTC_BOOL(gui.autosave_on_exit,                     S,  0, false,                        STR_NULL,                                       NULL),
01508     SDTC_VAR(gui.max_num_autosaves,         SLE_UINT8, S,  0,    16,        0,      255, 0, STR_NULL,                                       NULL),
01509    SDTC_BOOL(gui.bridge_pillars,                       S,  0,  true,                        STR_NULL,                                       NULL),
01510    SDTC_BOOL(gui.auto_euro,                            S,  0,  true,                        STR_NULL,                                       NULL),
01511     SDTC_VAR(gui.news_message_timeout,      SLE_UINT8, S,  0,     2,        1,      255, 0, STR_NULL,                                       NULL),
01512    SDTC_BOOL(gui.show_track_reservation,               S,  0, false,                        STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION,      RedrawScreen),
01513     SDTC_VAR(gui.default_signal_type,       SLE_UINT8, S, MS,     0,        0,        2, 1, STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE,         NULL),
01514     SDTC_VAR(gui.cycle_signal_types,        SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES,          NULL),
01515     SDTC_VAR(gui.station_numtracks,         SLE_UINT8, S,  0,     1,        1,        7, 0, STR_NULL,                                       NULL),
01516     SDTC_VAR(gui.station_platlength,        SLE_UINT8, S,  0,     5,        1,        7, 0, STR_NULL,                                       NULL),
01517    SDTC_BOOL(gui.station_dragdrop,                     S,  0,  true,                        STR_NULL,                                       NULL),
01518    SDTC_BOOL(gui.station_show_coverage,                S,  0, false,                        STR_NULL,                                       NULL),
01519    SDTC_BOOL(gui.persistent_buildingtools,             S,  0, false,                        STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS,    NULL),
01520    SDTC_BOOL(gui.expenses_layout,                      S,  0, false,                        STR_CONFIG_SETTING_EXPENSES_LAYOUT,             RedrawScreen),
01521 
01522     SDTC_VAR(gui.console_backlog_timeout,  SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
01523     SDTC_VAR(gui.console_backlog_length,   SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
01524 #ifdef ENABLE_NETWORK
01525     SDTC_VAR(gui.network_chat_box_width,   SLE_UINT16, S,  0,   700,      200,    65535, 0, STR_NULL,                                       NULL),
01526     SDTC_VAR(gui.network_chat_box_height,   SLE_UINT8, S,  0,    25,        5,      255, 0, STR_NULL,                                       NULL),
01527 
01528     SDTC_VAR(network.sync_freq,            SLE_UINT16,C|S,NO,   100,        0,      100, 0, STR_NULL,                                       NULL),
01529     SDTC_VAR(network.frame_freq,            SLE_UINT8,C|S,NO,     0,        0,      100, 0, STR_NULL,                                       NULL),
01530     SDTC_VAR(network.max_join_time,        SLE_UINT16, S, NO,   500,        0,    32000, 0, STR_NULL,                                       NULL),
01531    SDTC_BOOL(network.pause_on_join,                    S, NO,  true,                        STR_NULL,                                       NULL),
01532     SDTC_STR(network.server_bind_ip,         SLE_STRB, S, NO, "0.0.0.0",                    STR_NULL,                                       NULL),
01533     SDTC_VAR(network.server_port,          SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL,                                       NULL),
01534    SDTC_BOOL(network.server_advertise,                 S, NO, false,                        STR_NULL,                                       NULL),
01535     SDTC_VAR(network.lan_internet,          SLE_UINT8, S, NO,     0,        0,        1, 0, STR_NULL,                                       NULL),
01536     SDTC_STR(network.client_name,            SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       UpdateClientName),
01537     SDTC_STR(network.server_password,        SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateServerPassword),
01538     SDTC_STR(network.rcon_password,          SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateRconPassword),
01539     SDTC_STR(network.default_company_pass,   SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
01540     SDTC_STR(network.server_name,            SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
01541     SDTC_STR(network.connect_to_ip,          SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
01542     SDTC_STR(network.network_id,             SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
01543    SDTC_BOOL(network.autoclean_companies,              S, NO, false,                        STR_NULL,                                       NULL),
01544     SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO,  12,     0,         240, 0, STR_NULL,                                       NULL),
01545     SDTC_VAR(network.autoclean_protected,   SLE_UINT8, S,D0|NO,  36,     0,         240, 0, STR_NULL,                                       NULL),
01546     SDTC_VAR(network.max_companies,         SLE_UINT8, S, NO,     8,     1,MAX_COMPANIES,0, STR_NULL,                                       UpdateClientConfigValues),
01547     SDTC_VAR(network.max_clients,           SLE_UINT8, S, NO,    16,     2, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
01548     SDTC_VAR(network.max_spectators,        SLE_UINT8, S, NO,     8,     0, MAX_CLIENTS, 0, STR_NULL,                                       UpdateClientConfigValues),
01549     SDTC_VAR(network.restart_game_year,     SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL,                                       NULL),
01550     SDTC_VAR(network.min_active_clients,    SLE_UINT8, S, NO,     0,     0, MAX_CLIENTS, 0, STR_NULL,                                       UpdateMinActiveClients),
01551   SDTC_OMANY(network.server_lang,           SLE_UINT8, S, NO,     0,    35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL),
01552    SDTC_BOOL(network.reload_cfg,                       S, NO, false,                        STR_NULL,                                       NULL),
01553     SDTC_STR(network.last_host,              SLE_STRB, S,  0, "0.0.0.0",                    STR_NULL,                                       NULL),
01554     SDTC_VAR(network.last_port,            SLE_UINT16, S,  0,     0,     0,  UINT16_MAX, 0, STR_NULL,                                       NULL),
01555 #endif /* ENABLE_NETWORK */
01556 
01557   /*
01558    * Since the network code (CmdChangeSetting and friends) use the index in this array to decide
01559    * which setting the server is talking about all conditional compilation of this array must be at the
01560    * end. This isn't really the best solution, the settings the server can tell the client about should
01561    * either use a seperate array or some other form of identifier.
01562    */
01563 
01564 #ifdef __APPLE__
01565   /* We might need to emulate a right mouse button on mac */
01566    SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU, NULL),
01567 #endif
01568 
01569   SDT_END()
01570 };
01571 
01572 static const SettingDesc _currency_settings[] = {
01573   SDT_VAR(CurrencySpec, rate,    SLE_UINT16, S, 0, 1,      0, UINT16_MAX, 0, STR_NULL, NULL),
01574   SDT_CHR(CurrencySpec, separator,           S, 0, ".",                      STR_NULL, NULL),
01575   SDT_VAR(CurrencySpec, to_euro,  SLE_INT32, S, 0, 0, MIN_YEAR, MAX_YEAR, 0, STR_NULL, NULL),
01576   SDT_STR(CurrencySpec, prefix,   SLE_STRBQ, S, 0, NULL,                     STR_NULL, NULL),
01577   SDT_STR(CurrencySpec, suffix,   SLE_STRBQ, S, 0, " credits",               STR_NULL, NULL),
01578   SDT_END()
01579 };
01580 
01581 /* Undefine for the shortcut macros above */
01582 #undef S
01583 #undef C
01584 #undef N
01585 
01586 #undef D0
01587 #undef NC
01588 #undef MS
01589 #undef NO
01590 #undef CR
01591 
01595 static void PrepareOldDiffCustom()
01596 {
01597   memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01598 }
01599 
01606 static void HandleOldDiffCustom(bool savegame)
01607 {
01608   uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0);
01609 
01610   if (!savegame) {
01611     /* If we did read to old_diff_custom, then at least one value must be non 0. */
01612     bool old_diff_custom_used = false;
01613     for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01614       old_diff_custom_used = (_old_diff_custom[i] != 0);
01615     }
01616 
01617     if (!old_diff_custom_used) return;
01618   }
01619 
01620   for (uint i = 0; i < options_to_load; i++) {
01621     const SettingDesc *sd = &_settings[i];
01622     /* Skip deprecated options */
01623     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01624     void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01625     Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01626   }
01627 }
01628 
01633 bool ConvertOldNewsSetting(const char *name, const char *value)
01634 {
01635   if (strcasecmp(name, "openclose") == 0) {
01636     /* openclose has been split in "open" and "close".
01637      * So the job is now to decrypt the value of the old news config
01638      * and give it to the two newly introduced ones*/
01639 
01640     NewsDisplay display = ND_OFF;  //default
01641     if (strcasecmp(value, "full") == 0) {
01642       display = ND_FULL;
01643     } else if (strcasecmp(value, "summarized") == 0) {
01644       display = ND_SUMMARY;
01645     }
01646     /* tranfert of values */
01647     _news_type_data[NT_INDUSTRY_OPEN].display = display;
01648     _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01649     return true;
01650   }
01651   return false;
01652 }
01653 
01654 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01655 {
01656   IniGroup *group = ini->GetGroup(grpname);
01657   IniItem *item;
01658 
01659   /* If no group exists, return */
01660   if (group == NULL) return;
01661 
01662   for (item = group->item; item != NULL; item = item->next) {
01663     int news_item = -1;
01664     for (int i = 0; i < NT_END; i++) {
01665       if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01666         news_item = i;
01667         break;
01668       }
01669     }
01670 
01671     /* the config been read is not within current aceptable config */
01672     if (news_item == -1) {
01673       /* if the conversion function cannot process it, advice by a debug warning*/
01674       if (!ConvertOldNewsSetting(item->name, item->value)) {
01675         DEBUG(misc, 0, "Invalid display option: %s", item->name);
01676       }
01677       /* in all cases, there is nothing left to do */
01678       continue;
01679     }
01680 
01681     if (strcasecmp(item->value, "full") == 0) {
01682       _news_type_data[news_item].display = ND_FULL;
01683     } else if (strcasecmp(item->value, "off") == 0) {
01684       _news_type_data[news_item].display = ND_OFF;
01685     } else if (strcasecmp(item->value, "summarized") == 0) {
01686       _news_type_data[news_item].display = ND_SUMMARY;
01687     } else {
01688       DEBUG(misc, 0, "Invalid display value: %s", item->value);
01689       continue;
01690     }
01691   }
01692 }
01693 
01694 static void AILoadConfig(IniFile *ini, const char *grpname)
01695 {
01696   IniGroup *group = ini->GetGroup(grpname);
01697   IniItem *item;
01698 
01699   /* Clean any configured AI */
01700   for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01701     AIConfig::GetConfig(c, true)->ChangeAI(NULL);
01702   }
01703 
01704   /* If no group exists, return */
01705   if (group == NULL) return;
01706 
01707   CompanyID c = COMPANY_FIRST;
01708   for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01709     AIConfig *config = AIConfig::GetConfig(c, true);
01710 
01711     config->ChangeAI(item->name);
01712     if (!config->HasAI()) {
01713       if (strcmp(item->name, "none") != 0) {
01714         DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01715         continue;
01716       }
01717     }
01718     config->StringToSettings(item->value);
01719   }
01720 }
01721 
01722 /* Load a GRF configuration from the given group name */
01723 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01724 {
01725   IniGroup *group = ini->GetGroup(grpname);
01726   IniItem *item;
01727   GRFConfig *first = NULL;
01728   GRFConfig **curr = &first;
01729 
01730   if (group == NULL) return NULL;
01731 
01732   for (item = group->item; item != NULL; item = item->next) {
01733     GRFConfig *c = CallocT<GRFConfig>(1);
01734     c->filename = strdup(item->name);
01735 
01736     /* Parse parameters */
01737     if (!StrEmpty(item->value)) {
01738       c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
01739       if (c->num_params == (byte)-1) {
01740         ShowInfoF("ini: error in array '%s'", item->name);
01741         c->num_params = 0;
01742       }
01743     }
01744 
01745     /* Check if item is valid */
01746     if (!FillGRFDetails(c, is_static)) {
01747       const char *msg;
01748 
01749       if (c->status == GCS_NOT_FOUND) {
01750         msg = "not found";
01751       } else if (HasBit(c->flags, GCF_UNSAFE)) {
01752         msg = "unsafe for static use";
01753       } else if (HasBit(c->flags, GCF_SYSTEM)) {
01754         msg = "system NewGRF";
01755       } else {
01756         msg = "unknown";
01757       }
01758 
01759       ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
01760       ClearGRFConfig(&c);
01761       continue;
01762     }
01763 
01764     /* Mark file as static to avoid saving in savegame. */
01765     if (is_static) SetBit(c->flags, GCF_STATIC);
01766 
01767     /* Add item to list */
01768     *curr = c;
01769     curr = &c->next;
01770   }
01771 
01772   return first;
01773 }
01774 
01775 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01776 {
01777   IniGroup *group = ini->GetGroup(grpname);
01778 
01779   for (int i = 0; i < NT_END; i++) {
01780     const char *value;
01781     int v = _news_type_data[i].display;
01782 
01783     value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01784 
01785     group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01786   }
01787 }
01788 
01789 static void AISaveConfig(IniFile *ini, const char *grpname)
01790 {
01791   IniGroup *group = ini->GetGroup(grpname);
01792 
01793   if (group == NULL) return;
01794   group->Clear();
01795 
01796   for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01797     AIConfig *config = AIConfig::GetConfig(c, true);
01798     const char *name;
01799     char value[1024];
01800     config->SettingsToString(value, lengthof(value));
01801 
01802     if (config->HasAI()) {
01803       name = config->GetName();
01804     } else {
01805       name = "none";
01806     }
01807 
01808     IniItem *item = new IniItem(group, name, strlen(name));
01809     item->SetValue(value);
01810   }
01811 }
01812 
01817 static void SaveVersionInConfig(IniFile *ini)
01818 {
01819   IniGroup *group = ini->GetGroup("version");
01820 
01821   char version[9];
01822   snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01823 
01824   const char *versions[][2] = {
01825     { "version_string", _openttd_revision },
01826     { "version_number", version }
01827   };
01828 
01829   for (uint i = 0; i < lengthof(versions); i++) {
01830     group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01831   }
01832 }
01833 
01834 /* Save a GRF configuration to the given group name */
01835 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01836 {
01837   ini->RemoveGroup(grpname);
01838   IniGroup *group = ini->GetGroup(grpname);
01839   const GRFConfig *c;
01840 
01841   for (c = list; c != NULL; c = c->next) {
01842     char params[512];
01843     GRFBuildParamList(params, c, lastof(params));
01844 
01845     group->GetItem(c->filename, true)->SetValue(params);
01846   }
01847 }
01848 
01849 /* Common handler for saving/loading variables to the configuration file */
01850 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
01851 {
01852   proc(ini, (const SettingDesc*)_misc_settings,    "misc",  NULL);
01853   proc(ini, (const SettingDesc*)_music_settings,   "music", &msf);
01854 #ifdef WIN32
01855   proc(ini, (const SettingDesc*)_win32_settings,   "win32", NULL);
01856 #endif /* WIN32 */
01857 
01858   proc(ini, _settings,         "patches",  &_settings_newgame);
01859   proc(ini, _currency_settings,"currency", &_custom_currency);
01860 
01861 #ifdef ENABLE_NETWORK
01862   proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
01863   proc_list(ini, "bans",    _network_ban_list,  lengthof(_network_ban_list), NULL);
01864 #endif /* ENABLE_NETWORK */
01865 }
01866 
01867 static IniFile *IniLoadConfig()
01868 {
01869   IniFile *ini = new IniFile(_list_group_names);
01870   ini->LoadFromDisk(_config_file);
01871   return ini;
01872 }
01873 
01875 void LoadFromConfig()
01876 {
01877   IniFile *ini = IniLoadConfig();
01878   ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one
01879 
01880   PrepareOldDiffCustom();
01881   ini_load_settings(ini, _gameopt_settings, "gameopt",  &_settings_newgame);
01882   HandleOldDiffCustom(false);
01883 
01884   HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
01885   _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01886   _grfconfig_static  = GRFLoadConfig(ini, "newgrf-static", true);
01887   NewsDisplayLoadConfig(ini, "news_display");
01888   AILoadConfig(ini, "ai_players");
01889   CheckDifficultyLevels();
01890   delete ini;
01891 }
01892 
01894 void SaveToConfig()
01895 {
01896   IniFile *ini = IniLoadConfig();
01897 
01898   /* Remove some obsolete groups. These have all been loaded into other groups. */
01899   ini->RemoveGroup("patches");
01900   ini->RemoveGroup("yapf");
01901   ini->RemoveGroup("gameopt");
01902 
01903   HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
01904   GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01905   GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01906   NewsDisplaySaveConfig(ini, "news_display");
01907   AISaveConfig(ini, "ai_players");
01908   SaveVersionInConfig(ini);
01909   ini->SaveToDisk(_config_file);
01910   delete ini;
01911 }
01912 
01913 void GetGRFPresetList(GRFPresetList *list)
01914 {
01915   list->Clear();
01916 
01917   IniFile *ini = IniLoadConfig();
01918   IniGroup *group;
01919   for (group = ini->group; group != NULL; group = group->next) {
01920     if (strncmp(group->name, "preset-", 7) == 0) {
01921       *list->Append() = strdup(group->name + 7);
01922     }
01923   }
01924 
01925   delete ini;
01926 }
01927 
01928 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01929 {
01930   char *section = (char*)alloca(strlen(config_name) + 8);
01931   sprintf(section, "preset-%s", config_name);
01932 
01933   IniFile *ini = IniLoadConfig();
01934   GRFConfig *config = GRFLoadConfig(ini, section, false);
01935   delete ini;
01936 
01937   return config;
01938 }
01939 
01940 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01941 {
01942   char *section = (char*)alloca(strlen(config_name) + 8);
01943   sprintf(section, "preset-%s", config_name);
01944 
01945   IniFile *ini = IniLoadConfig();
01946   GRFSaveConfig(ini, section, config);
01947   ini->SaveToDisk(_config_file);
01948   delete ini;
01949 }
01950 
01951 void DeleteGRFPresetFromConfig(const char *config_name)
01952 {
01953   char *section = (char*)alloca(strlen(config_name) + 8);
01954   sprintf(section, "preset-%s", config_name);
01955 
01956   IniFile *ini = IniLoadConfig();
01957   ini->RemoveGroup(section);
01958   ini->SaveToDisk(_config_file);
01959   delete ini;
01960 }
01961 
01962 static const SettingDesc *GetSettingDescription(uint index)
01963 {
01964   if (index >= lengthof(_settings)) return NULL;
01965   return &_settings[index];
01966 }
01967 
01976 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01977 {
01978   const SettingDesc *sd = GetSettingDescription(p1);
01979 
01980   if (sd == NULL) return CMD_ERROR;
01981   if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01982 
01983   if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
01984   if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
01985   if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR;
01986 
01987   if (flags & DC_EXEC) {
01988     GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
01989     void *var = GetVariableAddress(s, &sd->save);
01990 
01991     int32 oldval = (int32)ReadValue(var, sd->save.conv);
01992     int32 newval = (int32)p2;
01993 
01994     Write_ValidateSetting(var, sd, newval);
01995     newval = (int32)ReadValue(var, sd->save.conv);
01996 
01997     if (oldval == newval) return CommandCost();
01998 
01999     if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
02000       WriteValue(var, sd->save.conv, (int64)oldval);
02001       return CommandCost();
02002     }
02003 
02004     if (sd->desc.flags & SGF_NO_NETWORK) {
02005       GamelogStartAction(GLAT_SETTING);
02006       GamelogSetting(sd->desc.name, oldval, newval);
02007       GamelogStopAction();
02008     }
02009 
02010     InvalidateWindow(WC_GAME_OPTIONS, 0);
02011   }
02012 
02013   return CommandCost();
02014 }
02015 
02023 bool SetSettingValue(uint index, int32 value)
02024 {
02025   const SettingDesc *sd = &_settings[index];
02026   /* If an item is company-based, we do not send it over the network
02027    * (if any) to change. Also *hack*hack* we update the _newgame version
02028    * of settings because changing a company-based setting in a game also
02029    * changes its defaults. At least that is the convention we have chosen */
02030   if (sd->save.conv & SLF_NETWORK_NO) {
02031     void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
02032     Write_ValidateSetting(var, sd, value);
02033 
02034     if (_game_mode != GM_MENU) {
02035       void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
02036       Write_ValidateSetting(var2, sd, value);
02037     }
02038     if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
02039     InvalidateWindow(WC_GAME_OPTIONS, 0);
02040     return true;
02041   }
02042 
02043   /* send non-company-based settings over the network */
02044   if (!_networking || (_networking && _network_server)) {
02045     return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
02046   }
02047   return false;
02048 }
02049 
02056 bool SetSettingValue(uint index, const char *value)
02057 {
02058   const SettingDesc *sd = &_settings[index];
02059   assert(sd->save.conv & SLF_NETWORK_NO);
02060 
02061   char *var = (char*)GetVariableAddress(NULL, &sd->save);
02062   ttd_strlcpy(var, value, sd->save.length);
02063   if (sd->desc.proc != NULL) sd->desc.proc(0);
02064 
02065   return true;
02066 }
02067 
02075 const SettingDesc *GetSettingFromName(const char *name, uint *i)
02076 {
02077   const SettingDesc *sd;
02078 
02079   /* First check all full names */
02080   for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
02081     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02082     if (strcmp(sd->desc.name, name) == 0) return sd;
02083   }
02084 
02085   /* Then check the shortcut variant of the name. */
02086   for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
02087     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02088     const char *short_name = strchr(sd->desc.name, '.');
02089     if (short_name != NULL) {
02090       short_name++;
02091       if (strcmp(short_name, name) == 0) return sd;
02092     }
02093   }
02094 
02095   return NULL;
02096 }
02097 
02098 /* Those 2 functions need to be here, else we have to make some stuff non-static
02099  * and besides, it is also better to keep stuff like this at the same place */
02100 void IConsoleSetSetting(const char *name, const char *value)
02101 {
02102   uint index;
02103   const SettingDesc *sd = GetSettingFromName(name, &index);
02104 
02105   if (sd == NULL) {
02106     IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
02107     return;
02108   }
02109 
02110   bool success;
02111   if (sd->desc.cmd == SDT_STRING) {
02112     success = SetSettingValue(index, value);
02113   } else {
02114     uint32 val;
02115     extern bool GetArgumentInteger(uint32 *value, const char *arg);
02116     success = GetArgumentInteger(&val, value);
02117     if (success) success = SetSettingValue(index, val);
02118   }
02119 
02120   if (!success) {
02121     if (_network_server) {
02122       IConsoleError("This command/variable is not available during network games.");
02123     } else {
02124       IConsoleError("This command/variable is only available to a network server.");
02125     }
02126   }
02127 }
02128 
02129 void IConsoleSetSetting(const char *name, int value)
02130 {
02131   uint index;
02132   const SettingDesc *sd = GetSettingFromName(name, &index);
02133   assert(sd != NULL);
02134   SetSettingValue(index, value);
02135 }
02136 
02141 void IConsoleGetSetting(const char *name)
02142 {
02143   char value[20];
02144   uint index;
02145   const SettingDesc *sd = GetSettingFromName(name, &index);
02146   const void *ptr;
02147 
02148   if (sd == NULL) {
02149     IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
02150     return;
02151   }
02152 
02153   ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
02154 
02155   if (sd->desc.cmd == SDT_STRING) {
02156     IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);
02157   } else {
02158     if (sd->desc.cmd == SDT_BOOLX) {
02159       snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
02160     } else {
02161       snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
02162     }
02163 
02164     IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
02165       name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
02166   }
02167 }
02168 
02174 void IConsoleListSettings(const char *prefilter)
02175 {
02176   IConsolePrintF(CC_WARNING, "All settings with their current value:");
02177 
02178   for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
02179     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02180     if (prefilter != NULL) {
02181       if (strncmp(sd->desc.name, prefilter, min(strlen(sd->desc.name), strlen(prefilter))) != 0) continue;
02182     }
02183     char value[80];
02184     const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
02185 
02186     if (sd->desc.cmd == SDT_BOOLX) {
02187       snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
02188     } else if (sd->desc.cmd == SDT_STRING) {
02189       snprintf(value, sizeof(value), "%s", (const char *)ptr);
02190     } else {
02191       snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
02192     }
02193     IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
02194   }
02195 
02196   IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
02197 }
02198 
02203 static void LoadSettings(const SettingDesc *osd, void *object)
02204 {
02205   for (; osd->save.cmd != SL_END; osd++) {
02206     const SaveLoad *sld = &osd->save;
02207     void *ptr = GetVariableAddress(object, sld);
02208 
02209     if (!SlObjectMember(ptr, sld)) continue;
02210   }
02211 }
02212 
02217 static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
02218 {
02219   LoadSettings((const SettingDesc*)sdg, NULL);
02220 }
02221 
02226 static void SaveSettings(const SettingDesc *sd, void *object)
02227 {
02228   /* We need to write the CH_RIFF header, but unfortunately can't call
02229    * SlCalcLength() because we have a different format. So do this manually */
02230   const SettingDesc *i;
02231   size_t length = 0;
02232   for (i = sd; i->save.cmd != SL_END; i++) {
02233     const void *ptr = GetVariableAddress(object, &i->save);
02234     length += SlCalcObjMemberLength(ptr, &i->save);
02235   }
02236   SlSetLength(length);
02237 
02238   for (i = sd; i->save.cmd != SL_END; i++) {
02239     void *ptr = GetVariableAddress(object, &i->save);
02240     SlObjectMember(ptr, &i->save);
02241   }
02242 }
02243 
02247 static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
02248 {
02249   SaveSettings((const SettingDesc*)sdg, NULL);
02250 }
02251 
02252 static void Load_OPTS()
02253 {
02254   /* Copy over default setting since some might not get loaded in
02255    * a networking environment. This ensures for example that the local
02256    * autosave-frequency stays when joining a network-server */
02257   PrepareOldDiffCustom();
02258   LoadSettings(_gameopt_settings, &_settings_game);
02259   HandleOldDiffCustom(true);
02260 }
02261 
02262 static void Load_PATS()
02263 {
02264   /* Copy over default setting since some might not get loaded in
02265    * a networking environment. This ensures for example that the local
02266    * signal_side stays when joining a network-server */
02267   LoadSettings(_settings, &_settings_game);
02268 }
02269 
02270 static void Save_PATS()
02271 {
02272   SaveSettings(_settings, &_settings_game);
02273 }
02274 
02275 void CheckConfig()
02276 {
02277   /*
02278    * Increase old default values for pf_maxdepth and pf_maxlength
02279    * to support big networks.
02280    */
02281   if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02282     _settings_newgame.pf.opf.pf_maxdepth = 48;
02283     _settings_newgame.pf.opf.pf_maxlength = 4096;
02284   }
02285 }
02286 
02287 extern const ChunkHandler _setting_chunk_handlers[] = {
02288   { 'OPTS', NULL,      Load_OPTS, CH_RIFF},
02289   { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
02290 };
02291 
02292 static bool IsSignedVarMemType(VarType vt)
02293 {
02294   switch (GetVarMemType(vt)) {
02295     case SLE_VAR_I8:
02296     case SLE_VAR_I16:
02297     case SLE_VAR_I32:
02298     case SLE_VAR_I64:
02299       return true;
02300   }
02301   return false;
02302 }

Generated on Mon Feb 16 23:12:10 2009 for openttd by  doxygen 1.5.6