8bpp_simple.hpp
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00002
00005 #ifndef BLITTER_8BPP_SIMPLE_HPP
00006 #define BLITTER_8BPP_SIMPLE_HPP
00007
00008 #include "8bpp_base.hpp"
00009 #include "factory.hpp"
00010
00011 class Blitter_8bppSimple : public Blitter_8bppBase {
00012 public:
00013 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00014 Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00015
00016 const char *GetName() { return "8bpp-simple"; }
00017 };
00018
00019 class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
00020 public:
00021 const char *GetName() { return "8bpp-simple"; }
00022 const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
00023 Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
00024 };
00025
00026 #endif