00001
00002
00005 #include "stdafx.h"
00006
00007 #define VARDEF
00008 #include "variables.h"
00009 #undef VARDEF
00010
00011 #include "openttd.h"
00012
00013 #include "blitter/factory.hpp"
00014 #include "sound/sound_driver.hpp"
00015 #include "music/music_driver.hpp"
00016 #include "video/video_driver.hpp"
00017
00018 #include "fontcache.h"
00019 #include "gfxinit.h"
00020 #include "gui.h"
00021 #include "mixer.h"
00022 #include "sound_func.h"
00023 #include "window_func.h"
00024
00025 #include "saveload/saveload.h"
00026 #include "landscape.h"
00027 #include "company_func.h"
00028 #include "command_func.h"
00029 #include "news_func.h"
00030 #include "fileio_func.h"
00031 #include "fios.h"
00032 #include "aircraft.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "signs_base.h"
00038 #include "ai/ai.hpp"
00039 #include "ai/ai_config.hpp"
00040 #include "settings_func.h"
00041 #include "genworld.h"
00042 #include "group.h"
00043 #include "strings_func.h"
00044 #include "date_func.h"
00045 #include "vehicle_func.h"
00046 #include "gamelog.h"
00047 #include "cheat_type.h"
00048 #include "animated_tile_func.h"
00049 #include "functions.h"
00050 #include "elrail_func.h"
00051 #include "rev.h"
00052 #include "highscore.h"
00053
00054 #include "newgrf_commons.h"
00055
00056 #include "town.h"
00057 #include "industry.h"
00058
00059 #include <stdarg.h>
00060
00061 #include "table/strings.h"
00062
00063 StringID _switch_mode_errorstr;
00064
00065 void CallLandscapeTick();
00066 void IncreaseDate();
00067 void DoPaletteAnimations();
00068 void MusicLoop();
00069 void ResetMusic();
00070 void ProcessAsyncSaveFinish();
00071 void CallWindowTickEvent();
00072
00073 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00074 extern Company *DoStartupNewCompany(bool is_ai);
00075 extern void ShowOSErrorBox(const char *buf, bool system);
00076 extern void InitializeRailGUI();
00077
00083 void CDECL usererror(const char *s, ...)
00084 {
00085 va_list va;
00086 char buf[512];
00087
00088 va_start(va, s);
00089 vsnprintf(buf, lengthof(buf), s, va);
00090 va_end(va);
00091
00092 ShowOSErrorBox(buf, false);
00093 if (_video_driver != NULL) _video_driver->Stop();
00094
00095 exit(1);
00096 }
00097
00103 void CDECL error(const char *s, ...)
00104 {
00105 va_list va;
00106 char buf[512];
00107
00108 va_start(va, s);
00109 vsnprintf(buf, lengthof(buf), s, va);
00110 va_end(va);
00111
00112 ShowOSErrorBox(buf, true);
00113 if (_video_driver != NULL) _video_driver->Stop();
00114
00115 assert(0);
00116 exit(1);
00117 }
00118
00123 void CDECL ShowInfoF(const char *str, ...)
00124 {
00125 va_list va;
00126 char buf[1024];
00127 va_start(va, str);
00128 vsnprintf(buf, lengthof(buf), str, va);
00129 va_end(va);
00130 ShowInfo(buf);
00131 }
00132
00136 static void ShowHelp()
00137 {
00138 char buf[8192];
00139 char *p = buf;
00140
00141 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00142 p = strecpy(p,
00143 "\n"
00144 "\n"
00145 "Command line options:\n"
00146 " -v drv = Set video driver (see below)\n"
00147 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00148 " -m drv = Set music driver (see below)\n"
00149 " -b drv = Set the blitter to use (see below)\n"
00150 " -a ai = Force use of specific AI (see below)\n"
00151 " -r res = Set resolution (for instance 800x600)\n"
00152 " -h = Display this help text\n"
00153 " -t year = Set starting year\n"
00154 " -d [[fac=]lvl[,...]]= Debug mode\n"
00155 " -e = Start Editor\n"
00156 " -g [savegame] = Start new/save game immediately\n"
00157 " -G seed = Set random seed\n"
00158 #if defined(ENABLE_NETWORK)
00159 " -n [ip:port#company]= Start networkgame\n"
00160 " -D [ip][:port] = Start dedicated server\n"
00161 " -l ip[:port] = Redirect DEBUG()\n"
00162 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00163 " -f = Fork into the background (dedicated only)\n"
00164 #endif
00165 #endif
00166 " -i palette = Force to use the DOS (0) or Windows (1) palette\n"
00167 " (defines default setting when adding newgrfs)\n"
00168 " Default value (2) lets OpenTTD use the palette\n"
00169 " specified in graphics set file (see below)\n"
00170 " -I graphics_set = Force the graphics set (see below)\n"
00171 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00172 " -x = Do not automatically save to config file on exit\n"
00173 "\n",
00174 lastof(buf)
00175 );
00176
00177
00178 p = GetGraphicsSetsList(p, lastof(buf));
00179
00180
00181 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00182
00183
00184 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00185
00186
00187 AI::Initialize();
00188 p = AI::GetConsoleList(p, lastof(buf));
00189 AI::Uninitialize(true);
00190
00191
00192
00193 #if !defined(WIN32) && !defined(WIN64)
00194 printf("%s\n", buf);
00195 #else
00196 ShowInfo(buf);
00197 #endif
00198 }
00199
00200
00201 struct MyGetOptData {
00202 char *opt;
00203 int numleft;
00204 char **argv;
00205 const char *options;
00206 const char *cont;
00207
00208 MyGetOptData(int argc, char **argv, const char *options)
00209 {
00210 opt = NULL;
00211 numleft = argc;
00212 this->argv = argv;
00213 this->options = options;
00214 cont = NULL;
00215 }
00216 };
00217
00218 static int MyGetOpt(MyGetOptData *md)
00219 {
00220 const char *s,*r,*t;
00221
00222 s = md->cont;
00223 if (s != NULL)
00224 goto md_continue_here;
00225
00226 for (;;) {
00227 if (--md->numleft < 0) return -1;
00228
00229 s = *md->argv++;
00230 if (*s == '-') {
00231 md_continue_here:;
00232 s++;
00233 if (*s != 0) {
00234
00235 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
00236
00237 return -2;
00238 }
00239 if (r[1] == ':') {
00240
00241 if (!*(t = s + 1)) {
00242
00243 if (--md->numleft < 0 || *(t = *md->argv) == '-') {
00244
00245 if (r[2] != ':')
00246 return -2;
00247 md->numleft++;
00248 t = NULL;
00249 } else {
00250 md->argv++;
00251 }
00252 }
00253 md->opt = (char*)t;
00254 md->cont = NULL;
00255 return *s;
00256 }
00257 md->opt = NULL;
00258 md->cont = s;
00259 return *s;
00260 }
00261 } else {
00262
00263 return -2;
00264 }
00265 }
00266 }
00267
00274 static void ParseResolution(Dimension *res, const char *s)
00275 {
00276 const char *t = strchr(s, 'x');
00277 if (t == NULL) {
00278 ShowInfoF("Invalid resolution '%s'", s);
00279 return;
00280 }
00281
00282 res->width = max(strtoul(s, NULL, 0), 64UL);
00283 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00284 }
00285
00286 static void InitializeDynamicVariables()
00287 {
00288
00289 _industry_mngr.ResetMapping();
00290 _industile_mngr.ResetMapping();
00291 _Company_pool.AddBlockToPool();
00292 }
00293
00294
00298 static void ShutdownGame()
00299 {
00300
00301 AI::Uninitialize(false);
00302
00303 IConsoleFree();
00304
00305 if (_network_available) NetworkShutDown();
00306
00307 DriverFactoryBase::ShutdownDrivers();
00308
00309 UnInitWindowSystem();
00310
00311
00312 UnInitializeAirports();
00313
00314
00315 GamelogReset();
00316 _Town_pool.CleanPool();
00317 _Industry_pool.CleanPool();
00318 _Station_pool.CleanPool();
00319 _Vehicle_pool.CleanPool();
00320 _Sign_pool.CleanPool();
00321 _Order_pool.CleanPool();
00322 _Group_pool.CleanPool();
00323 _CargoPacket_pool.CleanPool();
00324 _Engine_pool.CleanPool();
00325 _Company_pool.CleanPool();
00326
00327 free(_config_file);
00328
00329
00330 FioCloseAll();
00331 }
00332
00333 static void LoadIntroGame()
00334 {
00335 _game_mode = GM_MENU;
00336
00337 ResetGRFConfig(false);
00338
00339
00340 ResetWindowSystem();
00341 SetupColoursAndInitialWindow();
00342
00343
00344 if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
00345 GenerateWorld(GW_EMPTY, 64, 64);
00346 WaitTillGeneratedWorld();
00347 SetLocalCompany(COMPANY_SPECTATOR);
00348 } else {
00349 SetLocalCompany(COMPANY_FIRST);
00350 }
00351
00352 _pause_game = 0;
00353 _cursor.fix_at = false;
00354
00355 CheckForMissingGlyphsInLoadedLanguagePack();
00356
00357
00358 if (_music_driver->IsSongPlaying()) ResetMusic();
00359 }
00360
00361 void MakeNewgameSettingsLive()
00362 {
00363 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00364 if (_settings_game.ai_config[c] != NULL) {
00365 delete _settings_game.ai_config[c];
00366 }
00367 }
00368
00369 _settings_game = _settings_newgame;
00370
00371 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00372 _settings_game.ai_config[c] = NULL;
00373 if (_settings_newgame.ai_config[c] != NULL) {
00374 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00375 }
00376 }
00377 }
00378
00379 byte _savegame_sort_order;
00380 #if defined(UNIX) && !defined(__MORPHOS__)
00381 extern void DedicatedFork();
00382 #endif
00383
00384 int ttd_main(int argc, char *argv[])
00385 {
00386 int i;
00387 const char *optformat;
00388 char *musicdriver = NULL;
00389 char *sounddriver = NULL;
00390 char *videodriver = NULL;
00391 char *blitter = NULL;
00392 char *graphics_set = NULL;
00393 Dimension resolution = {0, 0};
00394 Year startyear = INVALID_YEAR;
00395 uint generation_seed = GENERATE_NEW_SEED;
00396 bool save_config = true;
00397 #if defined(ENABLE_NETWORK)
00398 bool dedicated = false;
00399 bool network = false;
00400 char *network_conn = NULL;
00401 char *debuglog_conn = NULL;
00402 char *dedicated_host = NULL;
00403 uint16 dedicated_port = 0;
00404 #endif
00405
00406 _game_mode = GM_MENU;
00407 _switch_mode = SM_MENU;
00408 _switch_mode_errorstr = INVALID_STRING_ID;
00409 _dedicated_forks = false;
00410 _config_file = NULL;
00411
00412
00413
00414
00415
00416 optformat = "m:s:v:b:hD::n::ei::I:t:d::r:g::G:c:xl:"
00417 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00418 "f"
00419 #endif
00420 ;
00421
00422 MyGetOptData mgo(argc - 1, argv + 1, optformat);
00423
00424 while ((i = MyGetOpt(&mgo)) != -1) {
00425 switch (i) {
00426 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00427 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00428 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00429 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00430 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00431 #if defined(ENABLE_NETWORK)
00432 case 'D':
00433 free(musicdriver);
00434 free(sounddriver);
00435 free(videodriver);
00436 free(blitter);
00437 musicdriver = strdup("null");
00438 sounddriver = strdup("null");
00439 videodriver = strdup("dedicated");
00440 blitter = strdup("null");
00441 dedicated = true;
00442 if (mgo.opt != NULL) {
00443
00444
00445 const char *temp = NULL;
00446 const char *port = NULL;
00447 ParseConnectionString(&temp, &port, mgo.opt);
00448 if (!StrEmpty(mgo.opt)) dedicated_host = mgo.opt;
00449 if (port != NULL) dedicated_port = atoi(port);
00450 }
00451 break;
00452 case 'f': _dedicated_forks = true; break;
00453 case 'n':
00454 network = true;
00455 network_conn = mgo.opt;
00456 break;
00457 case 'l':
00458 debuglog_conn = mgo.opt;
00459 break;
00460 #endif
00461 case 'r': ParseResolution(&resolution, mgo.opt); break;
00462 case 't': startyear = atoi(mgo.opt); break;
00463 case 'd': {
00464 #if defined(WIN32)
00465 CreateConsole();
00466 #endif
00467 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00468 } break;
00469 case 'e': _switch_mode = SM_EDITOR; break;
00470 case 'i':
00471
00472 if (!StrEmpty(mgo.opt) && mgo.opt[1] == '\0') {
00473 _use_palette = (PaletteType)(mgo.opt[0] - '0');
00474 if (_use_palette <= MAX_PAL) break;
00475 }
00476 usererror("Valid value for '-i' is 0, 1 or 2");
00477 case 'g':
00478 if (mgo.opt != NULL) {
00479 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00480 _switch_mode = SM_LOAD;
00481 _file_to_saveload.mode = SL_LOAD;
00482
00483
00484 const char *t = strrchr(_file_to_saveload.name, '.');
00485 if (t != NULL) {
00486 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00487 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00488 }
00489
00490 break;
00491 }
00492
00493 _switch_mode = SM_NEWGAME;
00494
00495 if (generation_seed == GENERATE_NEW_SEED) {
00496 generation_seed = InteractiveRandom();
00497 }
00498 break;
00499 case 'G': generation_seed = atoi(mgo.opt); break;
00500 case 'c': _config_file = strdup(mgo.opt); break;
00501 case 'x': save_config = false; break;
00502 case -2:
00503 case 'h':
00504
00505
00506
00507 DeterminePaths(argv[0]);
00508 FindGraphicsSets();
00509 ShowHelp();
00510 return 0;
00511 }
00512 }
00513
00514 #if defined(WINCE) && defined(_DEBUG)
00515
00516 SetDebugString("4");
00517 #endif
00518
00519 DeterminePaths(argv[0]);
00520 FindGraphicsSets();
00521
00522 #if defined(UNIX) && !defined(__MORPHOS__)
00523
00524 if (_dedicated_forks)
00525 DedicatedFork();
00526 #endif
00527
00528 AI::Initialize();
00529 LoadFromConfig();
00530 AI::Uninitialize(true);
00531 CheckConfig();
00532 LoadFromHighScore();
00533
00534 if (resolution.width != 0) { _cur_resolution = resolution; }
00535 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00536 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00537
00538
00539
00540 if (_cur_resolution.width <= 0) _cur_resolution.width = 1;
00541 if (_cur_resolution.height <= 0) _cur_resolution.height = 1;
00542
00543 #if defined(ENABLE_NETWORK)
00544 if (dedicated_host) snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", dedicated_host);
00545 if (dedicated_port) _settings_client.network.server_port = dedicated_port;
00546 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00547 #endif
00548
00549
00550 InitializeLanguagePacks();
00551
00552
00553 InitializeScreenshotFormats();
00554
00555
00556 InitializeAirports();
00557
00558
00559 InitializeDynamicVariables();
00560
00561
00562 DEBUG(misc, 1, "Loading sound effects...");
00563 MxInitialize(11025);
00564 SoundInitialize("sample.cat");
00565
00566
00567 InitFreeType();
00568
00569
00570 InitWindowSystem();
00571
00572 if (graphics_set == NULL) graphics_set = _ini_graphics_set;
00573 if (!SetGraphicsSet(graphics_set)) {
00574 StrEmpty(graphics_set) ?
00575 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD.") :
00576 usererror("Failed to select requested graphics set '%s'", graphics_set);
00577 }
00578
00579
00580 GfxInitPalettes();
00581
00582 DEBUG(misc, 1, "Loading blitter...");
00583 if (blitter == NULL) blitter = _ini_blitter;
00584 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL)
00585 StrEmpty(blitter) ?
00586 usererror("Failed to autoprobe blitter") :
00587 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00588
00589 DEBUG(driver, 1, "Loading drivers...");
00590
00591 if (sounddriver == NULL) sounddriver = _ini_sounddriver;
00592 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00593 if (_sound_driver == NULL) {
00594 StrEmpty(sounddriver) ?
00595 usererror("Failed to autoprobe sound driver") :
00596 usererror("Failed to select requested sound driver '%s'", sounddriver);
00597 }
00598
00599 if (musicdriver == NULL) musicdriver = _ini_musicdriver;
00600 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00601 if (_music_driver == NULL) {
00602 StrEmpty(musicdriver) ?
00603 usererror("Failed to autoprobe music driver") :
00604 usererror("Failed to select requested music driver '%s'", musicdriver);
00605 }
00606
00607 if (videodriver == NULL) videodriver = _ini_videodriver;
00608 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00609 if (_video_driver == NULL) {
00610 StrEmpty(videodriver) ?
00611 usererror("Failed to autoprobe video driver") :
00612 usererror("Failed to select requested video driver '%s'", videodriver);
00613 }
00614
00615 _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
00616
00617 _screen.zoom = ZOOM_LVL_NORMAL;
00618
00619
00620 _music_driver->SetVolume(msf.music_vol);
00621
00622 NetworkStartUp();
00623
00624 #if defined(ENABLE_NETWORK)
00625 if (debuglog_conn != NULL && _network_available) {
00626 const char *not_used = NULL;
00627 const char *port = NULL;
00628 uint16 rport;
00629
00630 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00631
00632 ParseConnectionString(¬_used, &port, debuglog_conn);
00633 if (port != NULL) rport = atoi(port);
00634
00635 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00636 }
00637 #endif
00638
00639 ScanNewGRFFiles();
00640
00641 ResetGRFConfig(false);
00642
00643
00644 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00645
00646
00647 IConsoleInit();
00648 _cursor.in_window = true;
00649 InitializeGUI();
00650 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00651
00652 GenerateWorld(GW_EMPTY, 64, 64);
00653 WaitTillGeneratedWorld();
00654
00655 CheckForMissingGlyphsInLoadedLanguagePack();
00656
00657 #ifdef ENABLE_NETWORK
00658 if (network && _network_available) {
00659 if (network_conn != NULL) {
00660 const char *port = NULL;
00661 const char *company = NULL;
00662 uint16 rport;
00663
00664 rport = NETWORK_DEFAULT_PORT;
00665 _network_playas = COMPANY_NEW_COMPANY;
00666
00667 ParseConnectionString(&company, &port, network_conn);
00668
00669 if (company != NULL) {
00670 _network_playas = (CompanyID)atoi(company);
00671
00672 if (_network_playas != COMPANY_SPECTATOR) {
00673 _network_playas--;
00674 if (_network_playas >= MAX_COMPANIES) return false;
00675 }
00676 }
00677 if (port != NULL) rport = atoi(port);
00678
00679 LoadIntroGame();
00680 _switch_mode = SM_NONE;
00681 NetworkClientConnectGame(NetworkAddress(network_conn, rport));
00682 }
00683 }
00684 #endif
00685
00686 _video_driver->MainLoop();
00687
00688 WaitTillSaved();
00689
00690
00691 if (save_config) {
00692 SaveToConfig();
00693 SaveToHighScore();
00694 }
00695
00696
00697 ShutdownGame();
00698
00699 return 0;
00700 }
00701
00702 void HandleExitGameRequest()
00703 {
00704 if (_game_mode == GM_MENU) {
00705 _exit_game = true;
00706 } else if (_settings_client.gui.autosave_on_exit) {
00707 DoExitSave();
00708 _exit_game = true;
00709 } else {
00710 AskExitGame();
00711 }
00712 }
00713
00714 static void ShowScreenshotResult(bool b)
00715 {
00716 if (b) {
00717 SetDParamStr(0, _screenshot_name);
00718 ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
00719 } else {
00720 ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
00721 }
00722
00723 }
00724
00725 static void MakeNewGameDone()
00726 {
00727 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00728
00729
00730 if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
00731 SetLocalCompany(COMPANY_SPECTATOR);
00732 IConsoleCmdExec("exec scripts/game_start.scr 0");
00733 return;
00734 }
00735
00736
00737 DoStartupNewCompany(false);
00738
00739 IConsoleCmdExec("exec scripts/game_start.scr 0");
00740
00741 SetLocalCompany(COMPANY_FIRST);
00742 _current_company = _local_company;
00743 DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
00744
00745 InitializeRailGUI();
00746
00747 #ifdef ENABLE_NETWORK
00748
00749
00750 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00751 char *password = _settings_client.network.default_company_pass;
00752 NetworkChangeCompanyPassword(1, &password);
00753 }
00754 #endif
00755
00756 MarkWholeScreenDirty();
00757 }
00758
00759 static void MakeNewGame(bool from_heightmap)
00760 {
00761 _game_mode = GM_NORMAL;
00762
00763 ResetGRFConfig(true);
00764 _house_mngr.ResetMapping();
00765 _industile_mngr.ResetMapping();
00766 _industry_mngr.ResetMapping();
00767
00768 GenerateWorldSetCallback(&MakeNewGameDone);
00769 GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00770 }
00771
00772 static void MakeNewEditorWorldDone()
00773 {
00774 SetLocalCompany(OWNER_NONE);
00775 }
00776
00777 static void MakeNewEditorWorld()
00778 {
00779 _game_mode = GM_EDITOR;
00780
00781 ResetGRFConfig(true);
00782
00783 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00784 GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00785 }
00786
00787 void StartupCompanies();
00788 void StartupDisasters();
00789 extern void StartupEconomy();
00790
00796 static void StartScenario()
00797 {
00798 _game_mode = GM_NORMAL;
00799
00800
00801 if (_file_to_saveload.mode == SL_INVALID) {
00802 DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
00803 SetDParamStr(0, GetSaveLoadErrorString());
00804 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00805 _game_mode = GM_MENU;
00806 return;
00807 }
00808
00809
00810 ResetWindowSystem();
00811
00812 SetupColoursAndInitialWindow();
00813
00814 ResetGRFConfig(true);
00815
00816
00817 if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
00818 LoadIntroGame();
00819 SetDParamStr(0, GetSaveLoadErrorString());
00820 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00821 }
00822
00823 _settings_game.difficulty = _settings_newgame.difficulty;
00824
00825
00826 StartupEconomy();
00827 StartupCompanies();
00828 StartupEngines();
00829 StartupDisasters();
00830
00831 SetLocalCompany(COMPANY_FIRST);
00832 _current_company = _local_company;
00833 DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
00834
00835 MarkWholeScreenDirty();
00836 }
00837
00846 bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
00847 {
00848 byte ogm = _game_mode;
00849
00850 _game_mode = newgm;
00851 assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
00852 switch (SaveOrLoad(filename, mode, subdir)) {
00853 case SL_OK: return true;
00854
00855 case SL_REINIT:
00856 switch (ogm) {
00857 default:
00858 case GM_MENU: LoadIntroGame(); break;
00859 case GM_EDITOR: MakeNewEditorWorld(); break;
00860 }
00861 return false;
00862
00863 default:
00864 _game_mode = ogm;
00865 return false;
00866 }
00867 }
00868
00869 void SwitchMode(int new_mode)
00870 {
00871 #ifdef ENABLE_NETWORK
00872
00873 if (new_mode != SM_SAVE) {
00874
00875 if (_networking) {
00876 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
00877 NetworkReboot();
00878 } else {
00879 NetworkDisconnect();
00880 }
00881 }
00882
00883
00884 if (_is_network_server) {
00885
00886 if (new_mode != SM_MENU) {
00887
00888 if (_settings_client.network.reload_cfg) {
00889 LoadFromConfig();
00890 MakeNewgameSettingsLive();
00891 ResetGRFConfig(false);
00892 }
00893 NetworkServerStart();
00894 } else {
00895
00896 _is_network_server = false;
00897 }
00898 }
00899 }
00900 #endif
00901
00902 if (new_mode != SM_SAVE) AI::KillAll();
00903
00904 switch (new_mode) {
00905 case SM_EDITOR:
00906 MakeNewEditorWorld();
00907 break;
00908
00909 case SM_NEWGAME:
00910 #ifdef ENABLE_NETWORK
00911 if (_network_server) {
00912 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
00913 }
00914 #endif
00915 MakeNewGame(false);
00916 break;
00917
00918 case SM_START_SCENARIO:
00919 #ifdef ENABLE_NETWORK
00920 if (_network_server) {
00921 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
00922 }
00923 #endif
00924 StartScenario();
00925 break;
00926
00927 case SM_LOAD: {
00928 ResetGRFConfig(true);
00929 ResetWindowSystem();
00930
00931 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
00932 LoadIntroGame();
00933 SetDParamStr(0, GetSaveLoadErrorString());
00934 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00935 } else {
00936 if (_saveload_mode == SLD_LOAD_SCENARIO) {
00937 StartupEngines();
00938 }
00939
00940
00941 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
00942
00943 IConsoleCmdExec("exec scripts/game_start.scr 0");
00944
00945 DoCommandP(0, 0, 0, CMD_PAUSE);
00946 #ifdef ENABLE_NETWORK
00947 if (_network_server) {
00948 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
00949 }
00950 #endif
00951 }
00952 break;
00953 }
00954
00955 case SM_START_HEIGHTMAP:
00956 #ifdef ENABLE_NETWORK
00957 if (_network_server) {
00958 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
00959 }
00960 #endif
00961 MakeNewGame(true);
00962 break;
00963
00964 case SM_LOAD_HEIGHTMAP:
00965 SetLocalCompany(OWNER_NONE);
00966
00967 GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00968 MarkWholeScreenDirty();
00969 break;
00970
00971 case SM_LOAD_SCENARIO: {
00972 if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
00973 SetLocalCompany(OWNER_NONE);
00974 _settings_newgame.game_creation.starting_year = _cur_year;
00975 } else {
00976 SetDParamStr(0, GetSaveLoadErrorString());
00977 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00978 }
00979 break;
00980 }
00981
00982 case SM_MENU:
00983 LoadIntroGame();
00984 break;
00985
00986 case SM_SAVE:
00987
00988 if (_networking && _pause_game == 1) _pause_game = 2;
00989 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
00990 SetDParamStr(0, GetSaveLoadErrorString());
00991 ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
00992 } else {
00993 DeleteWindowById(WC_SAVELOAD, 0);
00994 }
00995 if (_networking && _pause_game == 2) _pause_game = 1;
00996 break;
00997
00998 case SM_GENRANDLAND:
00999 SetLocalCompany(OWNER_NONE);
01000 GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01001
01002 MarkWholeScreenDirty();
01003 break;
01004 }
01005
01006 if (_switch_mode_errorstr != INVALID_STRING_ID) {
01007 ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0);
01008 }
01009 }
01010
01011
01017 void StateGameLoop()
01018 {
01019
01020 if (_pause_game) {
01021 CallWindowTickEvent();
01022 return;
01023 }
01024 if (IsGeneratingWorld()) return;
01025
01026 ClearStorageChanges(false);
01027
01028 if (_game_mode == GM_EDITOR) {
01029 RunTileLoop();
01030 CallVehicleTicks();
01031 CallLandscapeTick();
01032 ClearStorageChanges(true);
01033
01034 CallWindowTickEvent();
01035 NewsLoop();
01036 } else {
01037 if (_debug_desync_level > 1) {
01038 Vehicle *v;
01039 FOR_ALL_VEHICLES(v) {
01040 if (v != v->First()) continue;
01041
01042 switch (v->type) {
01043 case VEH_ROAD: {
01044 extern byte GetRoadVehLength(const Vehicle *v);
01045 if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
01046 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
01047 }
01048 } break;
01049
01050 case VEH_TRAIN: {
01051 uint length = 0;
01052 for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
01053
01054 VehicleRail *wagons = MallocT<VehicleRail>(length);
01055 length = 0;
01056 for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
01057
01058 TrainConsistChanged(v, true);
01059
01060 length = 0;
01061 for (Vehicle *u = v; u != NULL; u = u->Next()) {
01062 if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
01063 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
01064 }
01065 length++;
01066 }
01067
01068 free(wagons);
01069 } break;
01070
01071 case VEH_AIRCRAFT: {
01072 uint speed = v->u.air.cached_max_speed;
01073 UpdateAircraftCache(v);
01074 if (speed != v->u.air.cached_max_speed) {
01075 DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
01076 }
01077 } break;
01078
01079 default:
01080 break;
01081 }
01082 }
01083 }
01084
01085
01086
01087 CompanyID old_company = _current_company;
01088 _current_company = OWNER_NONE;
01089
01090 AnimateAnimatedTiles();
01091 IncreaseDate();
01092 RunTileLoop();
01093 CallVehicleTicks();
01094 CallLandscapeTick();
01095 ClearStorageChanges(true);
01096
01097 AI::GameLoop();
01098
01099 CallWindowTickEvent();
01100 NewsLoop();
01101 _current_company = old_company;
01102 }
01103 }
01104
01107 static void DoAutosave()
01108 {
01109 char buf[MAX_PATH];
01110
01111 #if defined(PSP)
01112
01113 if (_networking) return;
01114 #endif
01115
01116 if (_settings_client.gui.keep_all_autosave && _local_company != COMPANY_SPECTATOR) {
01117 GenerateDefaultSaveName(buf, lastof(buf));
01118 strecat(buf, ".sav", lastof(buf));
01119 } else {
01120
01121 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01122
01123 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01124 }
01125
01126 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01127 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01128 ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
01129 }
01130 }
01131
01132 void GameLoop()
01133 {
01134 ProcessAsyncSaveFinish();
01135
01136
01137 if (_do_autosave) {
01138 _do_autosave = false;
01139 DoAutosave();
01140 RedrawAutosave();
01141 }
01142
01143
01144 if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot());
01145
01146
01147 if (_switch_mode != SM_NONE) {
01148 SwitchMode(_switch_mode);
01149 _switch_mode = SM_NONE;
01150 }
01151
01152 IncreaseSpriteLRU();
01153 InteractiveRandom();
01154
01155 _caret_timer += 3;
01156 _palette_animation_counter += 8;
01157 CursorTick();
01158
01159 #ifdef ENABLE_NETWORK
01160
01161 if (_network_available) NetworkUDPGameLoop();
01162
01163 if (_networking && !IsGeneratingWorld()) {
01164
01165 NetworkGameLoop();
01166 } else {
01167 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01168
01169
01170 _network_playas = COMPANY_SPECTATOR;
01171 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
01172 }
01173
01174 StateGameLoop();
01175 }
01176 #else
01177 StateGameLoop();
01178 #endif
01179
01180 if (!_pause_game && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01181
01182 if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects();
01183
01184 InputLoop();
01185
01186 _sound_driver->MainLoop();
01187 MusicLoop();
01188 }