openttd.h
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00002
00005 #ifndef OPENTTD_H
00006 #define OPENTTD_H
00007
00008 enum GameModes {
00009 GM_MENU,
00010 GM_NORMAL,
00011 GM_EDITOR
00012 };
00013
00014 enum SwitchModes {
00015 SM_NONE = 0,
00016 SM_NEWGAME = 1,
00017 SM_EDITOR = 2,
00018 SM_LOAD = 3,
00019 SM_MENU = 4,
00020 SM_SAVE = 5,
00021 SM_GENRANDLAND = 6,
00022 SM_LOAD_SCENARIO = 9,
00023 SM_START_SCENARIO = 10,
00024 SM_START_HEIGHTMAP = 11,
00025 SM_LOAD_HEIGHTMAP = 12,
00026 };
00027
00028
00029 enum {
00030 DO_SHOW_TOWN_NAMES = 0,
00031 DO_SHOW_STATION_NAMES = 1,
00032 DO_SHOW_SIGNS = 2,
00033 DO_FULL_ANIMATION = 3,
00034 DO_FULL_DETAIL = 5,
00035 DO_WAYPOINTS = 6,
00036 };
00037
00038 extern byte _game_mode;
00039 extern bool _exit_game;
00040 extern int8 _pause_game;
00041
00042 #endif