effectvehicle_func.h
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00002
00005 #ifndef EFFECTVEHICLE_FUNC_H
00006 #define EFFECTVEHICLE_FUNC_H
00007
00008 #include "vehicle_type.h"
00009
00011 enum EffectVehicleType {
00012 EV_CHIMNEY_SMOKE = 0,
00013 EV_STEAM_SMOKE = 1,
00014 EV_DIESEL_SMOKE = 2,
00015 EV_ELECTRIC_SPARK = 3,
00016 EV_SMOKE = 4,
00017 EV_EXPLOSION_LARGE = 5,
00018 EV_BREAKDOWN_SMOKE = 6,
00019 EV_EXPLOSION_SMALL = 7,
00020 EV_BULLDOZER = 8,
00021 EV_BUBBLE = 9
00022 };
00023
00024 Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
00025 Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
00026 Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
00027
00028 #endif