00001
00002
00005 #include "stdafx.h"
00006 #include "gfx_type.h"
00007 #include "fileio_func.h"
00008 #include "spriteloader/grf.hpp"
00009 #include "core/alloc_func.hpp"
00010 #include "gfx_func.h"
00011 #ifdef WITH_PNG
00012 #include "spriteloader/png.hpp"
00013 #endif
00014 #include "blitter/factory.hpp"
00015 #include "core/math_func.hpp"
00016
00017 #include "table/sprites.h"
00018
00019
00020 uint _sprite_cache_size = 4;
00021
00022 typedef SimpleTinyEnumT<SpriteType, byte> SpriteTypeByte;
00023
00024 struct SpriteCache {
00025 void *ptr;
00026 size_t file_pos;
00027 uint32 id;
00028 uint16 file_slot;
00029 int16 lru;
00030 SpriteTypeByte type;
00031 bool warned;
00032 };
00033
00034
00035 static uint _spritecache_items = 0;
00036 static SpriteCache *_spritecache = NULL;
00037
00038
00039 static inline SpriteCache *GetSpriteCache(uint index)
00040 {
00041 return &_spritecache[index];
00042 }
00043
00044 static inline bool IsMapgenSpriteID(SpriteID sprite)
00045 {
00046 return IsInsideMM(sprite, 4845, 4882);
00047 }
00048
00049 static SpriteCache *AllocateSpriteCache(uint index)
00050 {
00051 if (index >= _spritecache_items) {
00052
00053 uint items = Align(index + 1, 1024);
00054
00055 DEBUG(sprite, 4, "Increasing sprite cache to %d items (%d bytes)", items, items * sizeof(*_spritecache));
00056
00057 _spritecache = ReallocT(_spritecache, items);
00058
00059
00060 memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
00061 _spritecache_items = items;
00062 }
00063
00064 return GetSpriteCache(index);
00065 }
00066
00067
00068 struct MemBlock {
00069 size_t size;
00070 byte data[VARARRAY_SIZE];
00071 };
00072
00073 static uint _sprite_lru_counter;
00074 static MemBlock *_spritecache_ptr;
00075 static int _compact_cache_counter;
00076
00077 static void CompactSpriteCache();
00078
00085 bool SkipSpriteData(byte type, uint16 num)
00086 {
00087 if (type & 2) {
00088 FioSkipBytes(num);
00089 } else {
00090 while (num > 0) {
00091 int8 i = FioReadByte();
00092 if (i >= 0) {
00093 int size = (i == 0) ? 0x80 : i;
00094 if (size > num) return false;
00095 num -= size;
00096 FioSkipBytes(size);
00097 } else {
00098 i = -(i >> 3);
00099 num -= i;
00100 FioReadByte();
00101 }
00102 }
00103 }
00104 return true;
00105 }
00106
00111 static SpriteType ReadSpriteHeaderSkipData()
00112 {
00113 uint16 num = FioReadWord();
00114
00115 if (num == 0) return ST_INVALID;
00116
00117 byte type = FioReadByte();
00118 if (type == 0xFF) {
00119 FioSkipBytes(num);
00120
00121
00122 return (num == 1) ? ST_INVALID : ST_RECOLOUR;
00123 }
00124
00125 FioSkipBytes(7);
00126 return SkipSpriteData(type, num - 8) ? ST_NORMAL : ST_INVALID;
00127 }
00128
00129
00130 bool SpriteExists(SpriteID id)
00131 {
00132
00133 if (id == 0) return true;
00134 if (id >= _spritecache_items) return false;
00135 return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file_slot == 0);
00136 }
00137
00138 void *AllocSprite(size_t);
00139
00140 static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
00141 {
00142 uint8 file_slot = sc->file_slot;
00143 size_t file_pos = sc->file_pos;
00144
00145 assert(IsMapgenSpriteID(id) == (sprite_type == ST_MAPGEN));
00146 assert(sc->type == sprite_type);
00147
00148 DEBUG(sprite, 9, "Load sprite %d", id);
00149
00150 if (sprite_type == ST_NORMAL && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
00151 #ifdef WITH_PNG
00152
00153 SpriteLoaderPNG sprite_loader;
00154 SpriteLoader::Sprite sprite;
00155
00156 if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
00157 sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
00158
00159 return sc->ptr;
00160 }
00161
00162 #else
00163 static bool show_once = true;
00164 if (show_once) {
00165 DEBUG(misc, 0, "You are running a 32bpp blitter, but this build is without libpng support; falling back to 8bpp graphics");
00166 show_once = false;
00167 }
00168 #endif
00169 }
00170
00171 FioSeekToFile(file_slot, file_pos);
00172
00173
00174 int num = FioReadWord();
00175 byte type = FioReadByte();
00176
00177
00178 assert((type == 0xFF) == (sprite_type == ST_RECOLOUR));
00179 if (type == 0xFF) {
00180
00181
00182
00183
00184 static const int RECOLOUR_SPRITE_SIZE = 257;
00185 byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num));
00186
00187 sc->ptr = dest;
00188
00189 if (_palette_remap_grf[sc->file_slot]) {
00190 byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num));
00191
00192
00193 if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE);
00194 FioReadBlock(dest_tmp, num);
00195
00196
00197 for (int i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
00198 dest[i] = _palette_remap[dest_tmp[_palette_reverse_remap[i - 1] + 1]];
00199 }
00200 } else {
00201 FioReadBlock(dest, num);
00202 }
00203
00204 return sc->ptr;
00205 }
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216 if (sprite_type == ST_MAPGEN) {
00217 uint height = FioReadByte();
00218 uint width = FioReadWord();
00219 Sprite *sprite;
00220 byte *dest;
00221
00222 num = width * height;
00223 sprite = (Sprite *)AllocSprite(sizeof(*sprite) + num);
00224 sc->ptr = sprite;
00225 sprite->height = height;
00226 sprite->width = width;
00227 sprite->x_offs = FioReadWord();
00228 sprite->y_offs = FioReadWord();
00229
00230 dest = sprite->data;
00231 while (num > 0) {
00232 int8 i = FioReadByte();
00233 if (i >= 0) {
00234 num -= i;
00235 for (; i > 0; --i) *dest++ = FioReadByte();
00236 } else {
00237 const byte *rel = dest - (((i & 7) << 8) | FioReadByte());
00238 i = -(i >> 3);
00239 num -= i;
00240 for (; i > 0; --i) *dest++ = *rel++;
00241 }
00242 }
00243
00244 sc->type = sprite_type;
00245
00246 return sc->ptr;
00247 }
00248
00249 assert(sprite_type == ST_NORMAL || sprite_type == ST_FONT);
00250
00251 SpriteLoaderGrf sprite_loader;
00252 SpriteLoader::Sprite sprite;
00253
00254 if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) {
00255 if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
00256 return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
00257 }
00258 sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
00259
00260 return sc->ptr;
00261 }
00262
00263
00264 bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id)
00265 {
00266 size_t file_pos = FioGetPos();
00267
00268 SpriteType type = ReadSpriteHeaderSkipData();
00269
00270 if (type == ST_INVALID) return false;
00271
00272 if (load_index >= MAX_SPRITES) {
00273 usererror("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
00274 }
00275
00276 bool is_mapgen = IsMapgenSpriteID(load_index);
00277
00278 if (is_mapgen) {
00279 if (type != ST_NORMAL) usererror("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
00280 type = ST_MAPGEN;
00281 }
00282
00283 SpriteCache *sc = AllocateSpriteCache(load_index);
00284 sc->file_slot = file_slot;
00285 sc->file_pos = file_pos;
00286 sc->ptr = NULL;
00287 sc->lru = 0;
00288 sc->id = file_sprite_id;
00289 sc->type = type;
00290 sc->warned = false;
00291
00292 return true;
00293 }
00294
00295
00296 void DupSprite(SpriteID old_spr, SpriteID new_spr)
00297 {
00298 SpriteCache *scnew = AllocateSpriteCache(new_spr);
00299 SpriteCache *scold = GetSpriteCache(old_spr);
00300
00301 scnew->file_slot = scold->file_slot;
00302 scnew->file_pos = scold->file_pos;
00303 scnew->ptr = NULL;
00304 scnew->id = scold->id;
00305 scnew->type = scold->type;
00306 scnew->warned = false;
00307 }
00308
00309
00310 #define S_FREE_MASK 1
00311
00312 static inline MemBlock *NextBlock(MemBlock *block)
00313 {
00314 return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
00315 }
00316
00317 static size_t GetSpriteCacheUsage()
00318 {
00319 size_t tot_size = 0;
00320 MemBlock *s;
00321
00322 for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
00323 if (!(s->size & S_FREE_MASK)) tot_size += s->size;
00324 }
00325
00326 return tot_size;
00327 }
00328
00329
00330 void IncreaseSpriteLRU()
00331 {
00332
00333 if (_sprite_lru_counter > 16384) {
00334 SpriteID i;
00335
00336 DEBUG(sprite, 3, "Fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
00337
00338 for (i = 0; i != _spritecache_items; i++) {
00339 SpriteCache *sc = GetSpriteCache(i);
00340 if (sc->ptr != NULL) {
00341 if (sc->lru >= 0) {
00342 sc->lru = -1;
00343 } else if (sc->lru != -32768) {
00344 sc->lru--;
00345 }
00346 }
00347 }
00348 _sprite_lru_counter = 0;
00349 }
00350
00351
00352 if (++_compact_cache_counter >= 740) {
00353 CompactSpriteCache();
00354 _compact_cache_counter = 0;
00355 }
00356 }
00357
00360 static void CompactSpriteCache()
00361 {
00362 MemBlock *s;
00363
00364 DEBUG(sprite, 3, "Compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
00365
00366 for (s = _spritecache_ptr; s->size != 0;) {
00367 if (s->size & S_FREE_MASK) {
00368 MemBlock *next = NextBlock(s);
00369 MemBlock temp;
00370 SpriteID i;
00371
00372
00373 assert(!(next->size & S_FREE_MASK));
00374
00375
00376 if (next->size == 0) break;
00377
00378
00379 for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
00380 assert(i != _spritecache_items);
00381 }
00382
00383 GetSpriteCache(i)->ptr = s->data;
00384
00385 temp = *s;
00386 memmove(s, next, next->size);
00387 s = NextBlock(s);
00388 *s = temp;
00389
00390
00391 while (NextBlock(s)->size & S_FREE_MASK) {
00392 s->size += NextBlock(s)->size & ~S_FREE_MASK;
00393 }
00394 } else {
00395 s = NextBlock(s);
00396 }
00397 }
00398 }
00399
00400 static void DeleteEntryFromSpriteCache()
00401 {
00402 SpriteID i;
00403 uint best = UINT_MAX;
00404 MemBlock *s;
00405 int cur_lru;
00406
00407 DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
00408
00409 cur_lru = 0xffff;
00410 for (i = 0; i != _spritecache_items; i++) {
00411 SpriteCache *sc = GetSpriteCache(i);
00412 if (sc->ptr != NULL && sc->lru < cur_lru) {
00413 cur_lru = sc->lru;
00414 best = i;
00415 }
00416 }
00417
00418
00419
00420 if (best == UINT_MAX) error("Out of sprite memory");
00421
00422
00423 s = (MemBlock*)GetSpriteCache(best)->ptr - 1;
00424 assert(!(s->size & S_FREE_MASK));
00425 s->size |= S_FREE_MASK;
00426 GetSpriteCache(best)->ptr = NULL;
00427
00428
00429 for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
00430 if (s->size & S_FREE_MASK) {
00431 while (NextBlock(s)->size & S_FREE_MASK) {
00432 s->size += NextBlock(s)->size & ~S_FREE_MASK;
00433 }
00434 }
00435 }
00436 }
00437
00438 void *AllocSprite(size_t mem_req)
00439 {
00440 mem_req += sizeof(MemBlock);
00441
00442
00443
00444 mem_req = Align(mem_req, sizeof(uint32));
00445
00446 for (;;) {
00447 MemBlock *s;
00448
00449 for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
00450 if (s->size & S_FREE_MASK) {
00451 size_t cur_size = s->size & ~S_FREE_MASK;
00452
00453
00454
00455 if (cur_size == mem_req ||
00456 cur_size >= mem_req + sizeof(MemBlock)) {
00457
00458 s->size = mem_req;
00459
00460
00461 if (cur_size != mem_req) {
00462 NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
00463 }
00464
00465 return s->data;
00466 }
00467 }
00468 }
00469
00470
00471 DeleteEntryFromSpriteCache();
00472 }
00473 }
00474
00482 static const void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc)
00483 {
00484 static const char *sprite_types[] = {
00485 "normal",
00486 "map generator",
00487 "character",
00488 "recolour",
00489 };
00490
00491 SpriteType available = sc->type;
00492 if (requested == ST_FONT && available == ST_NORMAL) {
00493 if (sc->ptr == NULL) sc->type = ST_FONT;
00494 return GetRawSprite(sprite, sc->type);
00495 }
00496
00497 byte warning_level = sc->warned ? 6 : 0;
00498 sc->warned = true;
00499 DEBUG(sprite, warning_level, "Tried to load %s sprite #%d as a %s sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]);
00500
00501 switch (requested) {
00502 case ST_NORMAL:
00503 if (sprite == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
00504
00505 case ST_FONT:
00506 return GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
00507 case ST_RECOLOUR:
00508 if (sprite == PALETTE_TO_DARK_BLUE) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
00509 return GetRawSprite(PALETTE_TO_DARK_BLUE, ST_RECOLOUR);
00510 case ST_MAPGEN:
00511
00512
00513 default:
00514 NOT_REACHED();
00515 }
00516 }
00517
00518 const void *GetRawSprite(SpriteID sprite, SpriteType type)
00519 {
00520 assert(IsMapgenSpriteID(sprite) == (type == ST_MAPGEN));
00521 assert(type < ST_INVALID);
00522
00523 if (!SpriteExists(sprite)) {
00524 DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", sprite);
00525
00526
00527 sprite = SPR_IMG_QUERY;
00528 }
00529
00530 SpriteCache *sc = GetSpriteCache(sprite);
00531
00532 if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc);
00533
00534
00535 sc->lru = ++_sprite_lru_counter;
00536
00537 void *p = sc->ptr;
00538
00539
00540 if (p == NULL) p = ReadSprite(sc, sprite, type);
00541
00542 return p;
00543 }
00544
00545
00546 void GfxInitSpriteMem()
00547 {
00548
00549 if (_spritecache_ptr == NULL) _spritecache_ptr = (MemBlock*)MallocT<byte>(_sprite_cache_size * 1024 * 1024);
00550
00551
00552 _spritecache_ptr->size = ((_sprite_cache_size * 1024 * 1024) - sizeof(MemBlock)) | S_FREE_MASK;
00553
00554 NextBlock(_spritecache_ptr)->size = 0;
00555
00556
00557 free(_spritecache);
00558 _spritecache_items = 0;
00559 _spritecache = NULL;
00560
00561 _compact_cache_counter = 0;
00562 }
00563
00564 ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer;