genworld.h
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00002
00005 #ifndef GENWORLD_H
00006 #define GENWORLD_H
00007
00008 #include "company_type.h"
00009
00010
00011
00012
00013
00014 enum {
00015 LG_ORIGINAL = 0,
00016 LG_TERRAGENESIS = 1,
00017
00018 GENERATE_NEW_SEED = UINT_MAX,
00019 };
00020
00021
00022 enum GenerateWorldMode {
00023 GW_NEWGAME = 0,
00024 GW_EMPTY = 1,
00025 GW_RANDOM = 2,
00026 GW_HEIGHTMAP = 3,
00027 };
00028
00029 typedef void gw_done_proc();
00030 typedef void gw_abort_proc();
00031
00032 struct gw_info {
00033 bool active;
00034 bool abort;
00035 bool wait_for_draw;
00036 bool quit_thread;
00037 bool threaded;
00038 GenerateWorldMode mode;
00039 CompanyID lc;
00040 uint size_x;
00041 uint size_y;
00042 gw_done_proc *proc;
00043 gw_abort_proc *abortp;
00044 class ThreadObject *thread;
00045 };
00046
00047 enum gwp_class {
00048 GWP_MAP_INIT,
00049 GWP_LANDSCAPE,
00050 GWP_ROUGH_ROCKY,
00051 GWP_TOWN,
00052 GWP_INDUSTRY,
00053 GWP_UNMOVABLE,
00054 GWP_TREE,
00055 GWP_GAME_INIT,
00056 GWP_RUNTILELOOP,
00057 GWP_GAME_START,
00058 GWP_CLASS_COUNT
00059 };
00060
00064 static inline bool IsGeneratingWorld()
00065 {
00066 extern gw_info _gw;
00067
00068 return _gw.active;
00069 }
00070
00071
00072 void SetGeneratingWorldPaintStatus(bool status);
00073 bool IsGeneratingWorldReadyForPaint();
00074 bool IsGenerateWorldThreaded();
00075 void GenerateWorldSetCallback(gw_done_proc *proc);
00076 void GenerateWorldSetAbortCallback(gw_abort_proc *proc);
00077 void WaitTillGeneratedWorld();
00078 void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y);
00079 void AbortGeneratingWorld();
00080 bool IsGeneratingWorldAborted();
00081 void HandleGeneratingWorldAbortion();
00082
00083
00084 void SetGeneratingWorldProgress(gwp_class cls, uint total);
00085 void IncreaseGeneratingWorldProgress(gwp_class cls);
00086 void PrepareGenerateWorldProgress();
00087 void ShowGenerateWorldProgress();
00088 void StartNewGameWithoutGUI(uint seed);
00089 void ShowCreateScenario();
00090 void StartScenarioEditor();
00091
00092 #endif