#include "highscore.h"
#include "table/strings.h"
#include "gfx_func.h"
#include "table/sprites.h"
#include "window_gui.h"
#include "window_func.h"
#include "network/network.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "settings_type.h"
#include "strings_func.h"
#include "openttd.h"
Go to the source code of this file.
Data Structures | |
struct | EndGameHighScoreBaseWindow |
struct | EndGameWindow |
End game window shown at the end of the game. More... | |
struct | HighScoreWindow |
Functions | |
void | ShowHighscoreTable (int difficulty, int8 ranking) |
Show the highscore table for a given difficulty. | |
void | ShowEndGameChart () |
Show the endgame victory screen in 2050. | |
Variables | |
static const Widget | _highscore_widgets [] |
static const WindowDesc | _highscore_desc (0, 0, 641, 481, 641, 481, WC_HIGHSCORE, WC_NONE, 0, _highscore_widgets) |
static const WindowDesc | _endgame_desc (0, 0, 641, 481, 641, 481, WC_ENDSCREEN, WC_NONE, 0, _highscore_widgets) |
Definition in file highscore_gui.cpp.
void ShowEndGameChart | ( | ) |
Show the endgame victory screen in 2050.
Update the new highscore if it was high enough
Definition at line 194 of file highscore_gui.cpp.
References DeleteWindowByClass(), and HideVitalWindows().
void ShowHighscoreTable | ( | int | difficulty, | |
int8 | ranking | |||
) |
Show the highscore table for a given difficulty.
When called from endgame ranking is set to the top5 element that was newly added and is thus highlighted
Definition at line 186 of file highscore_gui.cpp.
References DeleteWindowByClass().
const Widget _highscore_widgets[] [static] |
Initial value:
{ { WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL}, { WIDGETS_END}, }
Definition at line 164 of file highscore_gui.cpp.