clear_land.h

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00001 /* $Id: clear_land.h 12971 2008-05-06 15:11:33Z rubidium $ */
00002 
00005 static const SpriteID _landscape_clear_sprites[8] = {
00006   0xFA0,
00007   0xFB3,
00008   0xFB4,
00009   0xFB5,
00010   0xFB6,
00011   0xFA0,
00012   0xFB3,
00013   0xFB4,
00014 };
00015 
00016 static const byte _fence_mod_by_tileh[32] = {
00017   0, 2, 4, 0, 0, 2, 4, 0,
00018   0, 2, 4, 0, 0, 2, 4, 0,
00019   0, 2, 4, 0, 0, 2, 4, 4,
00020   0, 2, 4, 2, 0, 2, 4, 0,
00021 };
00022 
00023 static const byte _fence_mod_by_tileh_2[32] = {
00024   1, 1, 5, 5, 3, 3, 1, 1,
00025   1, 1, 5, 5, 3, 3, 1, 1,
00026   1, 1, 5, 5, 3, 3, 1, 5,
00027   1, 1, 5, 5, 3, 3, 3, 1,
00028 };
00029 
00030 
00031 static const SpriteID _clear_land_fence_sprites_1[7] = {
00032   0xFFA,
00033   0x1000,
00034   0x1006,
00035   0x100C,
00036   0x1012,
00037   0x1018,
00038 };
00039 
00040 static const SpriteID _clear_land_sprites_1[16] = {
00041   0x101E,
00042   0x1031,
00043   0x1044,
00044   0x1057,
00045   0x106A,
00046   0x107D,
00047   0x1090,
00048   0x10A3,
00049   0x10B6,
00050 };
00051 
00052 static const SpriteID _clear_land_sprites_2[8] = {
00053   0x118D,
00054   0x11A0,
00055   0x11B3,
00056   0x11C6,
00057 };
00058 
00059 static const SpriteID _clear_land_sprites_3[8] = {
00060   0x118D,
00061   0x11A0,
00062   0x11B3,
00063   0x11C6,
00064 };

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