strings_type.h
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00002
00005 #ifndef STRINGS_TYPE_H
00006 #define STRINGS_TYPE_H
00007
00011 typedef uint16 StringID;
00012 static const StringID INVALID_STRING_ID = 0xFFFF;
00013
00014 enum {
00015 MAX_LANG = 64,
00016 };
00017
00019 enum TextDirection {
00020 TD_LTR,
00021 TD_RTL,
00022 };
00023
00025 struct Language {
00026 char *name;
00027 char *file;
00028 };
00029
00031 struct DynamicLanguages {
00032 int num;
00033 int curr;
00034 char curr_file[MAX_PATH];
00035 TextDirection text_dir;
00036 Language ent[MAX_LANG];
00037 };
00038
00040 enum SpecialStrings {
00041
00042
00043 SPECSTR_TOWNNAME_START = 0x20C0,
00044 SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
00045 SPECSTR_TOWNNAME_FRENCH,
00046 SPECSTR_TOWNNAME_GERMAN,
00047 SPECSTR_TOWNNAME_AMERICAN,
00048 SPECSTR_TOWNNAME_LATIN,
00049 SPECSTR_TOWNNAME_SILLY,
00050 SPECSTR_TOWNNAME_SWEDISH,
00051 SPECSTR_TOWNNAME_DUTCH,
00052 SPECSTR_TOWNNAME_FINNISH,
00053 SPECSTR_TOWNNAME_POLISH,
00054 SPECSTR_TOWNNAME_SLOVAKISH,
00055 SPECSTR_TOWNNAME_NORWEGIAN,
00056 SPECSTR_TOWNNAME_HUNGARIAN,
00057 SPECSTR_TOWNNAME_AUSTRIAN,
00058 SPECSTR_TOWNNAME_ROMANIAN,
00059 SPECSTR_TOWNNAME_CZECH,
00060 SPECSTR_TOWNNAME_SWISS,
00061 SPECSTR_TOWNNAME_DANISH,
00062 SPECSTR_TOWNNAME_TURKISH,
00063 SPECSTR_TOWNNAME_ITALIAN,
00064 SPECSTR_TOWNNAME_CATALAN,
00065 SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
00066
00067
00068 SPECSTR_PLAYERNAME_START = 0x70EA,
00069 SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
00070 SPECSTR_PLAYERNAME_FRENCH,
00071 SPECSTR_PLAYERNAME_GERMAN,
00072 SPECSTR_PLAYERNAME_AMERICAN,
00073 SPECSTR_PLAYERNAME_LATIN,
00074 SPECSTR_PLAYERNAME_SILLY,
00075 SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
00076
00077 SPECSTR_ANDCO_NAME = 0x70E6,
00078 SPECSTR_PRESIDENT_NAME = 0x70E7,
00079 SPECSTR_SONGNAME = 0x70E8,
00080
00081
00082 SPECSTR_LANGUAGE_START = 0x7100,
00083 SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
00084
00085
00086 SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
00087 SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
00088
00089
00090 SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
00091 SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
00092 };
00093
00094 #endif