32bpp_optimized.hpp
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00002
00005 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
00006 #define BLITTER_32BPP_OPTIMIZED_HPP
00007
00008 #include "32bpp_simple.hpp"
00009 #include "factory.hpp"
00010
00011 class Blitter_32bppOptimized : public Blitter_32bppSimple {
00012 public:
00013 struct SpriteData {
00014 uint32 offset[ZOOM_LVL_COUNT][2];
00015 byte data[VARARRAY_SIZE];
00016 };
00017
00018 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00019 Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00020
00021 const char *GetName() { return "32bpp-optimized"; }
00022
00023 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
00024 };
00025
00026 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
00027 public:
00028 const char *GetName() { return "32bpp-optimized"; }
00029 const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
00030 Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
00031 };
00032
00033 #endif