Command handling over network connections. More...
#include "../stdafx.h"
#include "../debug.h"
#include "network_client.h"
#include "network.h"
#include "../command_func.h"
#include "../company_func.h"
Go to the source code of this file.
Functions | |
void | NetworkAddCommandQueue (CommandPacket cp, NetworkClientSocket *cs) |
Add a command to the local or client socket command queue, based on the socket. | |
void | NetworkSend_Command (TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company) |
Prepare a DoCommand to be send over the network. | |
void | NetworkExecuteLocalCommandQueue () |
Execute all commands on the local command queue that ought to be executed this frame. | |
void | NetworkFreeLocalCommandQueue () |
Free the local command queue. | |
Variables | |
static CommandCallback *const | _callback_table [] |
Table with all the callbacks we'll use for conversion. | |
static CommandPacket * | _local_command_queue = NULL |
Local queue of packets. |
Command handling over network connections.
Definition in file network_command.cpp.
void NetworkAddCommandQueue | ( | CommandPacket | cp, | |
NetworkClientSocket * | cs | |||
) |
Add a command to the local or client socket command queue, based on the socket.
cp | the command packet to add | |
cs | the socket to send to (NULL = locally) |
Definition at line 61 of file network_command.cpp.
References NetworkClientSocket::command_queue, and CommandPacket::next.
Referenced by DEF_SERVER_RECEIVE_COMMAND(), and NetworkSend_Command().
void NetworkSend_Command | ( | TileIndex | tile, | |
uint32 | p1, | |||
uint32 | p2, | |||
uint32 | cmd, | |||
CommandCallback * | callback, | |||
const char * | text, | |||
CompanyID | company | |||
) |
Prepare a DoCommand to be send over the network.
Send a command over the network.
tile | The tile to perform a command on (see CommandProc) | |
p1 | Additional data for the command (see CommandProc) | |
p2 | Additional data for the command (see CommandProc) | |
cmd | The command to execute (a CMD_* value) | |
callback | A callback function to call after the command is finished | |
text | The text to pass | |
company | The company that wants to send the command |
Definition at line 87 of file network_command.cpp.
References _network_server, CommandContainer::callback, CommandContainer::cmd, CMD_FLAGS_MASK, CommandPacket::company, CommandPacket::frame, lastof, CommandPacket::my_cmd, NetworkAddCommandQueue(), CommandPacket::next, CommandContainer::p1, CommandContainer::p2, NetworkClientSocket::status, STATUS_MAP_WAIT, strecpy(), CommandContainer::text, and CommandContainer::tile.
Referenced by CmdCompanyCtrl(), DoCommandPInternal(), and SyncCompanySettings().
CommandCallback* const _callback_table[] [static] |
{ NULL, CcBuildPrimaryVehicle, CcBuildAirport, CcBuildBridge, CcBuildCanal, CcBuildDocks, CcFoundTown, CcBuildRoadTunnel, CcBuildRailTunnel, CcBuildWagon, CcRoadDepot, CcRailDepot, CcPlaceSign, CcPlaySound10, CcPlaySound1D, CcPlaySound1E, CcStation, CcTerraform, CcAI, CcCloneVehicle, CcGiveMoney, CcCreateGroup, CcFoundRandomTown, }
Table with all the callbacks we'll use for conversion.
Definition at line 22 of file network_command.cpp.
Referenced by NetworkClientSocket::Recv_Command(), and NetworkClientSocket::Send_Command().