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00025 #include "stdafx.h"
00026 #include "currency.h"
00027 #include "screenshot.h"
00028 #include "variables.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "strings_func.h"
00040 #include "vehicle_func.h"
00041 #include "sound_func.h"
00042 #include "company_func.h"
00043 #include "rev.h"
00044 #ifdef WITH_FREETYPE
00045 #include "fontcache.h"
00046 #endif
00047 #include "textbuf_gui.h"
00048 #include "rail_gui.h"
00049 #include "elrail_func.h"
00050 #include "gui.h"
00051 #include "town.h"
00052 #include "video/video_driver.hpp"
00053 #include "sound/sound_driver.hpp"
00054 #include "music/music_driver.hpp"
00055 #include "blitter/factory.hpp"
00056 #include "base_media_base.h"
00057 #include "gamelog.h"
00058 #include "settings_func.h"
00059 #include "ini_type.h"
00060 #include "ai/ai_config.hpp"
00061 #include "ai/ai.hpp"
00062 #include "newgrf.h"
00063 #include "ship.h"
00064 #include "company_base.h"
00065 #include "engine_base.h"
00066 #include "smallmap_gui.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078
00079 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00080 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00081
00082 static bool IsSignedVarMemType(VarType vt);
00083
00087 static const char * const _list_group_names[] = {
00088 "bans",
00089 "newgrf",
00090 "servers",
00091 "server_bind_addresses",
00092 NULL
00093 };
00094
00100 static int lookup_oneofmany(const char *many, const char *one, size_t onelen = 0)
00101 {
00102 const char *s;
00103 int idx;
00104
00105 if (onelen == 0) onelen = strlen(one);
00106
00107
00108 if (*one >= '0' && *one <= '9')
00109 return strtoul(one, NULL, 0);
00110
00111 idx = 0;
00112 for (;;) {
00113
00114 s = many;
00115 while (*s != '|' && *s != 0) s++;
00116 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00117 if (*s == 0) return -1;
00118 many = s + 1;
00119 idx++;
00120 }
00121 }
00122
00128 static uint32 lookup_manyofmany(const char *many, const char *str)
00129 {
00130 const char *s;
00131 int r;
00132 uint32 res = 0;
00133
00134 for (;;) {
00135
00136 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00137 if (*str == 0) break;
00138
00139 s = str;
00140 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00141
00142 r = lookup_oneofmany(many, str, s - str);
00143 if (r == -1) return (uint32)-1;
00144
00145 SetBit(res, r);
00146 if (*s == 0) break;
00147 str = s + 1;
00148 }
00149 return res;
00150 }
00151
00158 static int parse_intlist(const char *p, int *items, int maxitems)
00159 {
00160 int n = 0, v;
00161 char *end;
00162
00163 for (;;) {
00164 v = strtol(p, &end, 0);
00165 if (p == end || n == maxitems) return -1;
00166 p = end;
00167 items[n++] = v;
00168 if (*p == '\0') break;
00169 if (*p != ',' && *p != ' ') return -1;
00170 p++;
00171 }
00172
00173 return n;
00174 }
00175
00182 static bool load_intlist(const char *str, void *array, int nelems, VarType type)
00183 {
00184 int items[64];
00185 int i, nitems;
00186
00187 if (str == NULL) {
00188 memset(items, 0, sizeof(items));
00189 nitems = nelems;
00190 } else {
00191 nitems = parse_intlist(str, items, lengthof(items));
00192 if (nitems != nelems) return false;
00193 }
00194
00195 switch (type) {
00196 case SLE_VAR_BL:
00197 case SLE_VAR_I8:
00198 case SLE_VAR_U8:
00199 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00200 break;
00201 case SLE_VAR_I16:
00202 case SLE_VAR_U16:
00203 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00204 break;
00205 case SLE_VAR_I32:
00206 case SLE_VAR_U32:
00207 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00208 break;
00209 default: NOT_REACHED();
00210 }
00211
00212 return true;
00213 }
00214
00222 static void make_intlist(char *buf, const char *last, const void *array, int nelems, VarType type)
00223 {
00224 int i, v = 0;
00225 byte *p = (byte*)array;
00226
00227 for (i = 0; i != nelems; i++) {
00228 switch (type) {
00229 case SLE_VAR_BL:
00230 case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
00231 case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
00232 case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
00233 case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
00234 case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
00235 case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
00236 default: NOT_REACHED();
00237 }
00238 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00239 }
00240 }
00241
00247 static void make_oneofmany(char *buf, const char *last, const char *many, int id)
00248 {
00249 int orig_id = id;
00250
00251
00252 while (--id >= 0) {
00253 for (; *many != '|'; many++) {
00254 if (*many == '\0') {
00255 seprintf(buf, last, "%d", orig_id);
00256 return;
00257 }
00258 }
00259 many++;
00260 }
00261
00262
00263 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00264 *buf = '\0';
00265 }
00266
00273 static void make_manyofmany(char *buf, const char *last, const char *many, uint32 x)
00274 {
00275 const char *start;
00276 int i = 0;
00277 bool init = true;
00278
00279 for (; x != 0; x >>= 1, i++) {
00280 start = many;
00281 while (*many != 0 && *many != '|') many++;
00282
00283 if (HasBit(x, 0)) {
00284 if (!init) buf += seprintf(buf, last, "|");
00285 init = false;
00286 if (start == many) {
00287 buf += seprintf(buf, last, "%d", i);
00288 } else {
00289 memcpy(buf, start, many - start);
00290 buf += many - start;
00291 }
00292 }
00293
00294 if (*many == '|') many++;
00295 }
00296
00297 *buf = '\0';
00298 }
00299
00304 static const void *string_to_val(const SettingDescBase *desc, const char *orig_str)
00305 {
00306 const char *str = orig_str == NULL ? "" : orig_str;
00307 switch (desc->cmd) {
00308 case SDT_NUMX: {
00309 char *end;
00310 unsigned long val = strtoul(str, &end, 0);
00311 if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
00312 return (void*)val;
00313 }
00314 case SDT_ONEOFMANY: {
00315 long r = lookup_oneofmany(desc->many, str);
00316
00317
00318 if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00319 if (r != -1) return (void*)r;
00320 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00321 return 0;
00322 }
00323 case SDT_MANYOFMANY: {
00324 unsigned long r = lookup_manyofmany(desc->many, str);
00325 if (r != (unsigned long)-1) return (void*)r;
00326 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00327 return 0;
00328 }
00329 case SDT_BOOLX:
00330 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
00331 return (void*)true;
00332 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
00333 return (void*)false;
00334 ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
00335 break;
00336
00337 case SDT_STRING: return orig_str;
00338 case SDT_INTLIST: return str;
00339 default: break;
00340 }
00341
00342 return NULL;
00343 }
00344
00352 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00353 {
00354 const SettingDescBase *sdb = &sd->desc;
00355
00356 if (sdb->cmd != SDT_BOOLX &&
00357 sdb->cmd != SDT_NUMX &&
00358 sdb->cmd != SDT_ONEOFMANY &&
00359 sdb->cmd != SDT_MANYOFMANY) {
00360 return;
00361 }
00362
00363
00364 if (sdb->cmd != SDT_MANYOFMANY) {
00365
00366
00367
00368
00369
00370 switch (GetVarMemType(sd->save.conv)) {
00371 case SLE_VAR_NULL: return;
00372 case SLE_VAR_BL:
00373 case SLE_VAR_I8:
00374 case SLE_VAR_U8:
00375 case SLE_VAR_I16:
00376 case SLE_VAR_U16:
00377 case SLE_VAR_I32: {
00378
00379 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00380 } break;
00381 case SLE_VAR_U32: {
00382
00383 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00384 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00385 return;
00386 }
00387 case SLE_VAR_I64:
00388 case SLE_VAR_U64:
00389 default: NOT_REACHED();
00390 }
00391 }
00392
00393 WriteValue(ptr, sd->save.conv, (int64)val);
00394 }
00395
00402 static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00403 {
00404 IniGroup *group;
00405 IniGroup *group_def = ini->GetGroup(grpname);
00406 IniItem *item;
00407 const void *p;
00408 void *ptr;
00409 const char *s;
00410
00411 for (; sd->save.cmd != SL_END; sd++) {
00412 const SettingDescBase *sdb = &sd->desc;
00413 const SaveLoad *sld = &sd->save;
00414
00415 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00416
00417
00418 s = strchr(sdb->name, '.');
00419 if (s != NULL) {
00420 group = ini->GetGroup(sdb->name, s - sdb->name);
00421 s++;
00422 } else {
00423 s = sdb->name;
00424 group = group_def;
00425 }
00426
00427 item = group->GetItem(s, false);
00428 if (item == NULL && group != group_def) {
00429
00430
00431 item = group_def->GetItem(s, false);
00432 }
00433 if (item == NULL) {
00434
00435
00436 const char *sc = strchr(s, '.');
00437 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00438 }
00439
00440 p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
00441 ptr = GetVariableAddress(object, sld);
00442
00443 switch (sdb->cmd) {
00444 case SDT_BOOLX:
00445 case SDT_NUMX:
00446 case SDT_ONEOFMANY:
00447 case SDT_MANYOFMANY:
00448 Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break;
00449
00450 case SDT_STRING:
00451 switch (GetVarMemType(sld->conv)) {
00452 case SLE_VAR_STRB:
00453 case SLE_VAR_STRBQ:
00454 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00455 break;
00456 case SLE_VAR_STR:
00457 case SLE_VAR_STRQ:
00458 free(*(char**)ptr);
00459 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00460 break;
00461 case SLE_VAR_CHAR: if (p != NULL) *(char*)ptr = *(char*)p; break;
00462 default: NOT_REACHED();
00463 }
00464 break;
00465
00466 case SDT_INTLIST: {
00467 if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00468 ShowInfoF("ini: error in array '%s'", sdb->name);
00469 } else if (sd->desc.proc_cnvt != NULL) {
00470 sd->desc.proc_cnvt((const char*)p);
00471 }
00472 break;
00473 }
00474 default: NOT_REACHED();
00475 }
00476 }
00477 }
00478
00490 static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00491 {
00492 IniGroup *group_def = NULL, *group;
00493 IniItem *item;
00494 char buf[512];
00495 const char *s;
00496 void *ptr;
00497
00498 for (; sd->save.cmd != SL_END; sd++) {
00499 const SettingDescBase *sdb = &sd->desc;
00500 const SaveLoad *sld = &sd->save;
00501
00502
00503
00504 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00505 if (sld->conv & SLF_CONFIG_NO) continue;
00506
00507
00508 s = strchr(sdb->name, '.');
00509 if (s != NULL) {
00510 group = ini->GetGroup(sdb->name, s - sdb->name);
00511 s++;
00512 } else {
00513 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00514 s = sdb->name;
00515 group = group_def;
00516 }
00517
00518 item = group->GetItem(s, true);
00519 ptr = GetVariableAddress(object, sld);
00520
00521 if (item->value != NULL) {
00522
00523 const void *p = string_to_val(sdb, item->value);
00524
00525
00526
00527 switch (sdb->cmd) {
00528 case SDT_BOOLX:
00529 case SDT_NUMX:
00530 case SDT_ONEOFMANY:
00531 case SDT_MANYOFMANY:
00532 switch (GetVarMemType(sld->conv)) {
00533 case SLE_VAR_BL:
00534 if (*(bool*)ptr == (p != NULL)) continue;
00535 break;
00536 case SLE_VAR_I8:
00537 case SLE_VAR_U8:
00538 if (*(byte*)ptr == (byte)(unsigned long)p) continue;
00539 break;
00540 case SLE_VAR_I16:
00541 case SLE_VAR_U16:
00542 if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
00543 break;
00544 case SLE_VAR_I32:
00545 case SLE_VAR_U32:
00546 if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
00547 break;
00548 default: NOT_REACHED();
00549 }
00550 break;
00551 default: break;
00552 }
00553 }
00554
00555
00556 switch (sdb->cmd) {
00557 case SDT_BOOLX:
00558 case SDT_NUMX:
00559 case SDT_ONEOFMANY:
00560 case SDT_MANYOFMANY: {
00561 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00562
00563 switch (sdb->cmd) {
00564 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00565 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00566 case SDT_ONEOFMANY: make_oneofmany(buf, lastof(buf), sdb->many, i); break;
00567 case SDT_MANYOFMANY: make_manyofmany(buf, lastof(buf), sdb->many, i); break;
00568 default: NOT_REACHED();
00569 }
00570 } break;
00571
00572 case SDT_STRING:
00573 switch (GetVarMemType(sld->conv)) {
00574 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00575 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00576 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00577 case SLE_VAR_STRQ:
00578 if (*(char**)ptr == NULL) {
00579 buf[0] = '\0';
00580 } else {
00581 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00582 }
00583 break;
00584 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00585 default: NOT_REACHED();
00586 }
00587 break;
00588
00589 case SDT_INTLIST:
00590 make_intlist(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00591 break;
00592 default: NOT_REACHED();
00593 }
00594
00595
00596 free(item->value);
00597 item->value = strdup(buf);
00598 }
00599 }
00600
00609 static void ini_load_setting_list(IniFile *ini, const char *grpname, StringList *list)
00610 {
00611 IniGroup *group = ini->GetGroup(grpname);
00612
00613 if (group == NULL || list == NULL) return;
00614
00615 list->Clear();
00616
00617 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00618 if (item->name != NULL) *list->Append() = strdup(item->name);
00619 }
00620 }
00621
00630 static void ini_save_setting_list(IniFile *ini, const char *grpname, StringList *list)
00631 {
00632 IniGroup *group = ini->GetGroup(grpname);
00633
00634 if (group == NULL || list == NULL) return;
00635 group->Clear();
00636
00637 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00638 group->GetItem(*iter, true)->SetValue("");
00639 }
00640 }
00641
00642
00643
00644 static bool v_PositionMainToolbar(int32 p1)
00645 {
00646 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00647 return true;
00648 }
00649
00650 static bool PopulationInLabelActive(int32 p1)
00651 {
00652 UpdateAllTownVirtCoords();
00653 return true;
00654 }
00655
00656 static bool RedrawScreen(int32 p1)
00657 {
00658 MarkWholeScreenDirty();
00659 return true;
00660 }
00661
00667 static bool RedrawSmallmap(int32 p1)
00668 {
00669 BuildLandLegend();
00670 SetWindowClassesDirty(WC_SMALLMAP);
00671 return true;
00672 }
00673
00674 static bool InvalidateDetailsWindow(int32 p1)
00675 {
00676 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00677 return true;
00678 }
00679
00680 static bool InvalidateStationBuildWindow(int32 p1)
00681 {
00682 SetWindowDirty(WC_BUILD_STATION, 0);
00683 return true;
00684 }
00685
00686 static bool InvalidateBuildIndustryWindow(int32 p1)
00687 {
00688 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00689 return true;
00690 }
00691
00692 static bool CloseSignalGUI(int32 p1)
00693 {
00694 if (p1 == 0) {
00695 DeleteWindowByClass(WC_BUILD_SIGNAL);
00696 }
00697 return true;
00698 }
00699
00700 static bool InvalidateTownViewWindow(int32 p1)
00701 {
00702 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00703 return true;
00704 }
00705
00706 static bool DeleteSelectStationWindow(int32 p1)
00707 {
00708 DeleteWindowById(WC_SELECT_STATION, 0);
00709 return true;
00710 }
00711
00712 static bool UpdateConsists(int32 p1)
00713 {
00714 Train *t;
00715 FOR_ALL_TRAINS(t) {
00716
00717 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00718 }
00719 return true;
00720 }
00721
00722
00723 static bool CheckInterval(int32 p1)
00724 {
00725 VehicleDefaultSettings *vds;
00726 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00727 vds = &_settings_client.company.vehicle;
00728 } else {
00729 vds = &Company::Get(_current_company)->settings.vehicle;
00730 }
00731
00732 if (p1) {
00733 vds->servint_trains = 50;
00734 vds->servint_roadveh = 50;
00735 vds->servint_aircraft = 50;
00736 vds->servint_ships = 50;
00737 } else {
00738 vds->servint_trains = 150;
00739 vds->servint_roadveh = 150;
00740 vds->servint_aircraft = 360;
00741 vds->servint_ships = 100;
00742 }
00743
00744 InvalidateDetailsWindow(0);
00745
00746 return true;
00747 }
00748
00749 static bool TrainAccelerationModelChanged(int32 p1)
00750 {
00751 Train *t;
00752 FOR_ALL_TRAINS(t) {
00753 if (t->IsFrontEngine()) {
00754 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00755 t->UpdateAcceleration();
00756 }
00757 }
00758
00759 return true;
00760 }
00761
00767 static bool TrainSlopeSteepnessChanged(int32 p1)
00768 {
00769 Train *t;
00770 FOR_ALL_TRAINS(t) {
00771 if (t->IsFrontEngine()) t->CargoChanged();
00772 }
00773
00774 return true;
00775 }
00776
00777 static bool DragSignalsDensityChanged(int32)
00778 {
00779 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00780
00781 return true;
00782 }
00783
00784 static bool TownFoundingChanged(int32 p1)
00785 {
00786 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00787 DeleteWindowById(WC_FOUND_TOWN, 0);
00788 return true;
00789 }
00790 InvalidateWindowData(WC_FOUND_TOWN, 0);
00791 return true;
00792 }
00793
00794 static bool InvalidateVehTimetableWindow(int32 p1)
00795 {
00796 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
00797 return true;
00798 }
00799
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00819
00820
00821 static const DifficultySettings _default_game_diff[3] = {
00822
00823 {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0},
00824 {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1},
00825 {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2},
00826 };
00827
00828 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
00829 {
00830 assert(mode <= 3);
00831
00832 if (mode != 3) {
00833 *gm_opt = _default_game_diff[mode];
00834 } else {
00835 gm_opt->diff_level = 3;
00836 }
00837 }
00838
00843 static void CheckDifficultyLevels()
00844 {
00845 if (_settings_newgame.difficulty.diff_level != 3) {
00846 SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
00847 }
00848 }
00849
00850 static bool DifficultyReset(int32 level)
00851 {
00852 SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
00853 return true;
00854 }
00855
00856 static bool DifficultyChange(int32)
00857 {
00858 if (_game_mode == GM_MENU) {
00859 if (_settings_newgame.difficulty.diff_level != 3) {
00860 ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
00861 _settings_newgame.difficulty.diff_level = 3;
00862 }
00863 SetWindowClassesDirty(WC_SELECT_GAME);
00864 } else {
00865 _settings_game.difficulty.diff_level = 3;
00866 }
00867
00868
00869
00870
00871 if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
00872 ShowGameDifficulty();
00873 }
00874
00875 return true;
00876 }
00877
00878 static bool DifficultyNoiseChange(int32 i)
00879 {
00880 if (_game_mode == GM_NORMAL) {
00881 UpdateAirportsNoise();
00882 if (_settings_game.economy.station_noise_level) {
00883 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
00884 }
00885 }
00886
00887 return DifficultyChange(i);
00888 }
00889
00890 static bool MaxNoAIsChange(int32 i)
00891 {
00892 if (((_game_mode == GM_MENU) ? _settings_newgame.difficulty : _settings_game.difficulty).max_no_competitors != 0 &&
00893 #ifdef ENABLE_AI
00894 AI::GetInfoList()->size() == 0 &&
00895 #endif
00896 (!_networking || _network_server)) {
00897 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, 0, 0, true);
00898 }
00899
00900 return DifficultyChange(i);
00901 }
00902
00908 static bool CheckRoadSide(int p1)
00909 {
00910 extern bool RoadVehiclesAreBuilt();
00911 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
00912 }
00913
00920 static int32 ConvertLandscape(const char *value)
00921 {
00922
00923 return lookup_oneofmany("normal|hilly|desert|candy", value);
00924 }
00925
00926 static bool CheckFreeformEdges(int32 p1)
00927 {
00928 if (_game_mode == GM_MENU) return true;
00929 if (p1 != 0) {
00930 Ship *s;
00931 FOR_ALL_SHIPS(s) {
00932 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
00933 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, 0, 0);
00934 return false;
00935 }
00936 }
00937 Station *st;
00938 FOR_ALL_STATIONS(st) {
00939 if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
00940 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, 0, 0);
00941 return false;
00942 }
00943 }
00944 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
00945 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
00946 } else {
00947 for (uint i = 0; i < MapMaxX(); i++) {
00948 if (TileHeight(TileXY(i, 1)) != 0) {
00949 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00950 return false;
00951 }
00952 }
00953 for (uint i = 1; i < MapMaxX(); i++) {
00954 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
00955 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00956 return false;
00957 }
00958 }
00959 for (uint i = 0; i < MapMaxY(); i++) {
00960 if (TileHeight(TileXY(1, i)) != 0) {
00961 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00962 return false;
00963 }
00964 }
00965 for (uint i = 1; i < MapMaxY(); i++) {
00966 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
00967 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00968 return false;
00969 }
00970 }
00971
00972 for (uint i = 0; i < MapMaxX(); i++) {
00973 SetTileHeight(TileXY(i, 0), 0);
00974 SetTileType(TileXY(i, 0), MP_WATER);
00975 }
00976 for (uint i = 0; i < MapMaxY(); i++) {
00977 SetTileHeight(TileXY(0, i), 0);
00978 SetTileType(TileXY(0, i), MP_WATER);
00979 }
00980 }
00981 MarkWholeScreenDirty();
00982 return true;
00983 }
00984
00989 static bool ChangeDynamicEngines(int32 p1)
00990 {
00991 if (_game_mode == GM_MENU) return true;
00992
00993 const Vehicle *v;
00994 FOR_ALL_VEHICLES(v) {
00995 if (IsCompanyBuildableVehicleType(v)) {
00996 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, 0, 0);
00997 return false;
00998 }
00999 }
01000
01001
01002 _engine_mngr.ResetToDefaultMapping();
01003 ReloadNewGRFData();
01004
01005 return true;
01006 }
01007
01008 static bool StationCatchmentChanged(int32 p1)
01009 {
01010 Station::RecomputeIndustriesNearForAll();
01011 return true;
01012 }
01013
01014 #ifdef ENABLE_NETWORK
01015
01016 static bool UpdateClientName(int32 p1)
01017 {
01018 NetworkUpdateClientName();
01019 return true;
01020 }
01021
01022 static bool UpdateServerPassword(int32 p1)
01023 {
01024 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01025 _settings_client.network.server_password[0] = '\0';
01026 }
01027
01028 return true;
01029 }
01030
01031 static bool UpdateRconPassword(int32 p1)
01032 {
01033 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01034 _settings_client.network.rcon_password[0] = '\0';
01035 }
01036
01037 return true;
01038 }
01039
01040 static bool UpdateClientConfigValues(int32 p1)
01041 {
01042 if (_network_server) NetworkServerSendConfigUpdate();
01043
01044 return true;
01045 }
01046
01047 #endif
01048
01049
01050
01051
01055 static void PrepareOldDiffCustom()
01056 {
01057 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01058 }
01059
01066 static void HandleOldDiffCustom(bool savegame)
01067 {
01068 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0);
01069
01070 if (!savegame) {
01071
01072 bool old_diff_custom_used = false;
01073 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01074 old_diff_custom_used = (_old_diff_custom[i] != 0);
01075 }
01076
01077 if (!old_diff_custom_used) return;
01078 }
01079
01080 for (uint i = 0; i < options_to_load; i++) {
01081 const SettingDesc *sd = &_settings[i];
01082
01083 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01084 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01085 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01086 }
01087 }
01088
01093 static bool ConvertOldNewsSetting(const char *name, const char *value)
01094 {
01095 if (strcasecmp(name, "openclose") == 0) {
01096
01097
01098
01099
01100 NewsDisplay display = ND_OFF;
01101 if (strcasecmp(value, "full") == 0) {
01102 display = ND_FULL;
01103 } else if (strcasecmp(value, "summarized") == 0) {
01104 display = ND_SUMMARY;
01105 }
01106
01107 _news_type_data[NT_INDUSTRY_OPEN].display = display;
01108 _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01109 return true;
01110 }
01111 return false;
01112 }
01113
01114 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01115 {
01116 IniGroup *group = ini->GetGroup(grpname);
01117 IniItem *item;
01118
01119
01120 if (group == NULL) return;
01121
01122 for (item = group->item; item != NULL; item = item->next) {
01123 int news_item = -1;
01124 for (int i = 0; i < NT_END; i++) {
01125 if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01126 news_item = i;
01127 break;
01128 }
01129 }
01130
01131
01132 if (news_item == -1) {
01133
01134 if (!ConvertOldNewsSetting(item->name, item->value)) {
01135 DEBUG(misc, 0, "Invalid display option: %s", item->name);
01136 }
01137
01138 continue;
01139 }
01140
01141 if (StrEmpty(item->value)) {
01142 DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
01143 continue;
01144 } else if (strcasecmp(item->value, "full") == 0) {
01145 _news_type_data[news_item].display = ND_FULL;
01146 } else if (strcasecmp(item->value, "off") == 0) {
01147 _news_type_data[news_item].display = ND_OFF;
01148 } else if (strcasecmp(item->value, "summarized") == 0) {
01149 _news_type_data[news_item].display = ND_SUMMARY;
01150 } else {
01151 DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
01152 continue;
01153 }
01154 }
01155 }
01156
01157 static void AILoadConfig(IniFile *ini, const char *grpname)
01158 {
01159 #ifdef ENABLE_AI
01160 IniGroup *group = ini->GetGroup(grpname);
01161 IniItem *item;
01162
01163
01164 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01165 AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME)->ChangeAI(NULL);
01166 }
01167
01168
01169 if (group == NULL) return;
01170
01171 CompanyID c = COMPANY_FIRST;
01172 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01173 AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME);
01174
01175 config->ChangeAI(item->name);
01176 if (!config->HasAI()) {
01177 if (strcmp(item->name, "none") != 0) {
01178 DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01179 continue;
01180 }
01181 }
01182 if (item->value != NULL) config->StringToSettings(item->value);
01183 }
01184 #endif
01185 }
01186
01187
01188 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01189 {
01190 IniGroup *group = ini->GetGroup(grpname);
01191 IniItem *item;
01192 GRFConfig *first = NULL;
01193 GRFConfig **curr = &first;
01194
01195 if (group == NULL) return NULL;
01196
01197 for (item = group->item; item != NULL; item = item->next) {
01198 GRFConfig *c = CallocT<GRFConfig>(1);
01199 c->filename = strdup(item->name);
01200
01201
01202 if (!StrEmpty(item->value)) {
01203 c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
01204 if (c->num_params == (byte)-1) {
01205 ShowInfoF("ini: error in array '%s'", item->name);
01206 c->num_params = 0;
01207 }
01208 }
01209
01210
01211 if (!FillGRFDetails(c, is_static)) {
01212 const char *msg;
01213
01214 if (c->status == GCS_NOT_FOUND) {
01215 msg = "not found";
01216 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01217 msg = "unsafe for static use";
01218 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01219 msg = "system NewGRF";
01220 } else {
01221 msg = "unknown";
01222 }
01223
01224 ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
01225 ClearGRFConfig(&c);
01226 continue;
01227 }
01228
01229
01230 bool duplicate = false;
01231 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01232 if (gc->grfid == c->grfid) {
01233 ShowInfoF("ini: ignoring NewGRF '%s': duplicate GRF ID with '%s'", item->name, gc->filename);
01234 duplicate = true;
01235 break;
01236 }
01237 }
01238 if (duplicate) {
01239 ClearGRFConfig(&c);
01240 continue;
01241 }
01242
01243
01244 if (is_static) SetBit(c->flags, GCF_STATIC);
01245
01246
01247 *curr = c;
01248 curr = &c->next;
01249 }
01250
01251 return first;
01252 }
01253
01254 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01255 {
01256 IniGroup *group = ini->GetGroup(grpname);
01257
01258 for (int i = 0; i < NT_END; i++) {
01259 const char *value;
01260 int v = _news_type_data[i].display;
01261
01262 value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01263
01264 group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01265 }
01266 }
01267
01268 static void AISaveConfig(IniFile *ini, const char *grpname)
01269 {
01270 #ifdef ENABLE_AI
01271 IniGroup *group = ini->GetGroup(grpname);
01272
01273 if (group == NULL) return;
01274 group->Clear();
01275
01276 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01277 AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME);
01278 const char *name;
01279 char value[1024];
01280 config->SettingsToString(value, lengthof(value));
01281
01282 if (config->HasAI()) {
01283 name = config->GetName();
01284 } else {
01285 name = "none";
01286 }
01287
01288 IniItem *item = new IniItem(group, name, strlen(name));
01289 item->SetValue(value);
01290 }
01291 #endif
01292 }
01293
01298 static void SaveVersionInConfig(IniFile *ini)
01299 {
01300 IniGroup *group = ini->GetGroup("version");
01301
01302 char version[9];
01303 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01304
01305 const char * const versions[][2] = {
01306 { "version_string", _openttd_revision },
01307 { "version_number", version }
01308 };
01309
01310 for (uint i = 0; i < lengthof(versions); i++) {
01311 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01312 }
01313 }
01314
01315
01316 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01317 {
01318 ini->RemoveGroup(grpname);
01319 IniGroup *group = ini->GetGroup(grpname);
01320 const GRFConfig *c;
01321
01322 for (c = list; c != NULL; c = c->next) {
01323 char params[512];
01324 GRFBuildParamList(params, c, lastof(params));
01325
01326 group->GetItem(c->filename, true)->SetValue(params);
01327 }
01328 }
01329
01330
01331 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
01332 {
01333 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01334 proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
01335 #if defined(WIN32) && !defined(DEDICATED)
01336 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01337 #endif
01338
01339 proc(ini, _settings, "patches", &_settings_newgame);
01340 proc(ini, _currency_settings,"currency", &_custom_currency);
01341 proc(ini, _company_settings, "company", &_settings_client.company);
01342
01343 #ifdef ENABLE_NETWORK
01344 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01345 proc_list(ini, "servers", &_network_host_list);
01346 proc_list(ini, "bans", &_network_ban_list);
01347 #endif
01348 }
01349
01350 static IniFile *IniLoadConfig()
01351 {
01352 IniFile *ini = new IniFile(_list_group_names);
01353 ini->LoadFromDisk(_config_file);
01354 return ini;
01355 }
01356
01358 void LoadFromConfig()
01359 {
01360 IniFile *ini = IniLoadConfig();
01361 ResetCurrencies(false);
01362
01363 HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
01364 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01365 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01366 NewsDisplayLoadConfig(ini, "news_display");
01367 AILoadConfig(ini, "ai_players");
01368
01369 PrepareOldDiffCustom();
01370 ini_load_settings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01371 HandleOldDiffCustom(false);
01372
01373 CheckDifficultyLevels();
01374 delete ini;
01375 }
01376
01378 void SaveToConfig()
01379 {
01380 IniFile *ini = IniLoadConfig();
01381
01382
01383 ini->RemoveGroup("patches");
01384 ini->RemoveGroup("yapf");
01385 ini->RemoveGroup("gameopt");
01386
01387 HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
01388 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01389 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01390 NewsDisplaySaveConfig(ini, "news_display");
01391 AISaveConfig(ini, "ai_players");
01392 SaveVersionInConfig(ini);
01393 ini->SaveToDisk(_config_file);
01394 delete ini;
01395 }
01396
01397 void GetGRFPresetList(GRFPresetList *list)
01398 {
01399 list->Clear();
01400
01401 IniFile *ini = IniLoadConfig();
01402 IniGroup *group;
01403 for (group = ini->group; group != NULL; group = group->next) {
01404 if (strncmp(group->name, "preset-", 7) == 0) {
01405 *list->Append() = strdup(group->name + 7);
01406 }
01407 }
01408
01409 delete ini;
01410 }
01411
01412 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01413 {
01414 char *section = (char*)alloca(strlen(config_name) + 8);
01415 sprintf(section, "preset-%s", config_name);
01416
01417 IniFile *ini = IniLoadConfig();
01418 GRFConfig *config = GRFLoadConfig(ini, section, false);
01419 delete ini;
01420
01421 return config;
01422 }
01423
01424 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01425 {
01426 char *section = (char*)alloca(strlen(config_name) + 8);
01427 sprintf(section, "preset-%s", config_name);
01428
01429 IniFile *ini = IniLoadConfig();
01430 GRFSaveConfig(ini, section, config);
01431 ini->SaveToDisk(_config_file);
01432 delete ini;
01433 }
01434
01435 void DeleteGRFPresetFromConfig(const char *config_name)
01436 {
01437 char *section = (char*)alloca(strlen(config_name) + 8);
01438 sprintf(section, "preset-%s", config_name);
01439
01440 IniFile *ini = IniLoadConfig();
01441 ini->RemoveGroup(section);
01442 ini->SaveToDisk(_config_file);
01443 delete ini;
01444 }
01445
01446 static const SettingDesc *GetSettingDescription(uint index)
01447 {
01448 if (index >= lengthof(_settings)) return NULL;
01449 return &_settings[index];
01450 }
01451
01462 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01463 {
01464 const SettingDesc *sd = GetSettingDescription(p1);
01465
01466 if (sd == NULL) return CMD_ERROR;
01467 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01468
01469 if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
01470 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
01471 if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
01472 (_game_mode == GM_NORMAL ||
01473 (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
01474 return CMD_ERROR;
01475 }
01476
01477 if (flags & DC_EXEC) {
01478 GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
01479 void *var = GetVariableAddress(s, &sd->save);
01480
01481 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01482 int32 newval = (int32)p2;
01483
01484 Write_ValidateSetting(var, sd, newval);
01485 newval = (int32)ReadValue(var, sd->save.conv);
01486
01487 if (oldval == newval) return CommandCost();
01488
01489 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01490 WriteValue(var, sd->save.conv, (int64)oldval);
01491 return CommandCost();
01492 }
01493
01494 if (sd->desc.flags & SGF_NO_NETWORK) {
01495 GamelogStartAction(GLAT_SETTING);
01496 GamelogSetting(sd->desc.name, oldval, newval);
01497 GamelogStopAction();
01498 }
01499
01500 SetWindowDirty(WC_GAME_OPTIONS, 0);
01501 }
01502
01503 return CommandCost();
01504 }
01505
01515 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01516 {
01517 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01518 const SettingDesc *sd = &_company_settings[p1];
01519
01520 if (flags & DC_EXEC) {
01521 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01522
01523 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01524 int32 newval = (int32)p2;
01525
01526 Write_ValidateSetting(var, sd, newval);
01527 newval = (int32)ReadValue(var, sd->save.conv);
01528
01529 if (oldval == newval) return CommandCost();
01530
01531 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01532 WriteValue(var, sd->save.conv, (int64)oldval);
01533 return CommandCost();
01534 }
01535
01536 SetWindowDirty(WC_GAME_OPTIONS, 0);
01537 }
01538
01539 return CommandCost();
01540 }
01541
01548 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01549 {
01550 const SettingDesc *sd = &_settings[index];
01551
01552
01553
01554
01555 if (sd->save.conv & SLF_NETWORK_NO) {
01556 void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
01557 Write_ValidateSetting(var, sd, value);
01558
01559 if (_game_mode != GM_MENU) {
01560 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01561 Write_ValidateSetting(var2, sd, value);
01562 }
01563 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01564 SetWindowDirty(WC_GAME_OPTIONS, 0);
01565 return true;
01566 }
01567
01568 if (force_newgame) {
01569 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01570 Write_ValidateSetting(var2, sd, value);
01571 return true;
01572 }
01573
01574
01575 if (!_networking || (_networking && _network_server)) {
01576 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01577 }
01578 return false;
01579 }
01580
01586 void SetCompanySetting(uint index, int32 value)
01587 {
01588 const SettingDesc *sd = &_company_settings[index];
01589 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01590 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01591 } else {
01592 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01593 Write_ValidateSetting(var, sd, value);
01594 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01595 }
01596 }
01597
01601 void SetDefaultCompanySettings(CompanyID cid)
01602 {
01603 Company *c = Company::Get(cid);
01604 const SettingDesc *sd;
01605 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01606 void *var = GetVariableAddress(&c->settings, &sd->save);
01607 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01608 }
01609 }
01610
01611 #if defined(ENABLE_NETWORK)
01612
01615 void SyncCompanySettings()
01616 {
01617 const SettingDesc *sd;
01618 uint i = 0;
01619 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01620 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01621 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01622 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01623 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01624 if (old_value != new_value) NetworkSend_Command(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01625 }
01626 }
01627 #endif
01628
01634 uint GetCompanySettingIndex(const char *name)
01635 {
01636 uint i;
01637 const SettingDesc *sd = GetSettingFromName(name, &i);
01638 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01639 return i;
01640 }
01641
01648 bool SetSettingValue(uint index, const char *value)
01649 {
01650 const SettingDesc *sd = &_settings[index];
01651 assert(sd->save.conv & SLF_NETWORK_NO);
01652
01653 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01654 ttd_strlcpy(var, value, sd->save.length);
01655 if (sd->desc.proc != NULL) sd->desc.proc(0);
01656
01657 return true;
01658 }
01659
01667 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01668 {
01669 const SettingDesc *sd;
01670
01671
01672 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01673 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01674 if (strcmp(sd->desc.name, name) == 0) return sd;
01675 }
01676
01677
01678 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01679 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01680 const char *short_name = strchr(sd->desc.name, '.');
01681 if (short_name != NULL) {
01682 short_name++;
01683 if (strcmp(short_name, name) == 0) return sd;
01684 }
01685 }
01686
01687 if (strncmp(name, "company.", 8) == 0) name += 8;
01688
01689 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01690 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01691 if (strcmp(sd->desc.name, name) == 0) return sd;
01692 }
01693
01694 return NULL;
01695 }
01696
01697
01698
01699 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01700 {
01701 uint index;
01702 const SettingDesc *sd = GetSettingFromName(name, &index);
01703
01704 if (sd == NULL) {
01705 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01706 return;
01707 }
01708
01709 bool success;
01710 if (sd->desc.cmd == SDT_STRING) {
01711 success = SetSettingValue(index, value);
01712 } else {
01713 uint32 val;
01714 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01715 success = GetArgumentInteger(&val, value);
01716 if (!success) {
01717 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01718 return;
01719 }
01720
01721 success = SetSettingValue(index, val, force_newgame);
01722 }
01723
01724 if (!success) {
01725 if (_network_server) {
01726 IConsoleError("This command/variable is not available during network games.");
01727 } else {
01728 IConsoleError("This command/variable is only available to a network server.");
01729 }
01730 }
01731 }
01732
01733 void IConsoleSetSetting(const char *name, int value)
01734 {
01735 uint index;
01736 const SettingDesc *sd = GetSettingFromName(name, &index);
01737 assert(sd != NULL);
01738 SetSettingValue(index, value);
01739 }
01740
01746 void IConsoleGetSetting(const char *name, bool force_newgame)
01747 {
01748 char value[20];
01749 uint index;
01750 const SettingDesc *sd = GetSettingFromName(name, &index);
01751 const void *ptr;
01752
01753 if (sd == NULL) {
01754 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01755 return;
01756 }
01757
01758 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01759
01760 if (sd->desc.cmd == SDT_STRING) {
01761 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);
01762 } else {
01763 if (sd->desc.cmd == SDT_BOOLX) {
01764 snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
01765 } else {
01766 snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
01767 }
01768
01769 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
01770 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01771 }
01772 }
01773
01779 void IConsoleListSettings(const char *prefilter)
01780 {
01781 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01782
01783 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01784 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01785 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
01786 char value[80];
01787 const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
01788
01789 if (sd->desc.cmd == SDT_BOOLX) {
01790 snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
01791 } else if (sd->desc.cmd == SDT_STRING) {
01792 snprintf(value, sizeof(value), "%s", (const char *)ptr);
01793 } else {
01794 snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
01795 }
01796 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
01797 }
01798
01799 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
01800 }
01801
01806 static void LoadSettings(const SettingDesc *osd, void *object)
01807 {
01808 for (; osd->save.cmd != SL_END; osd++) {
01809 const SaveLoad *sld = &osd->save;
01810 void *ptr = GetVariableAddress(object, sld);
01811
01812 if (!SlObjectMember(ptr, sld)) continue;
01813 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
01814 }
01815 }
01816
01821 static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
01822 {
01823 LoadSettings((const SettingDesc*)sdg, NULL);
01824 }
01825
01830 static void SaveSettings(const SettingDesc *sd, void *object)
01831 {
01832
01833
01834 const SettingDesc *i;
01835 size_t length = 0;
01836 for (i = sd; i->save.cmd != SL_END; i++) {
01837 length += SlCalcObjMemberLength(object, &i->save);
01838 }
01839 SlSetLength(length);
01840
01841 for (i = sd; i->save.cmd != SL_END; i++) {
01842 void *ptr = GetVariableAddress(object, &i->save);
01843 SlObjectMember(ptr, &i->save);
01844 }
01845 }
01846
01850 static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
01851 {
01852 SaveSettings((const SettingDesc*)sdg, NULL);
01853 }
01854
01855 static void Load_OPTS()
01856 {
01857
01858
01859
01860 PrepareOldDiffCustom();
01861 LoadSettings(_gameopt_settings, &_settings_game);
01862 HandleOldDiffCustom(true);
01863 }
01864
01865 static void Load_PATS()
01866 {
01867
01868
01869
01870 LoadSettings(_settings, &_settings_game);
01871 }
01872
01873 static void Save_PATS()
01874 {
01875 SaveSettings(_settings, &_settings_game);
01876 }
01877
01878 void CheckConfig()
01879 {
01880
01881
01882
01883
01884 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
01885 _settings_newgame.pf.opf.pf_maxdepth = 48;
01886 _settings_newgame.pf.opf.pf_maxlength = 4096;
01887 }
01888 }
01889
01890 extern const ChunkHandler _setting_chunk_handlers[] = {
01891 { 'OPTS', NULL, Load_OPTS, NULL, CH_RIFF},
01892 { 'PATS', Save_PATS, Load_PATS, NULL, CH_RIFF | CH_LAST},
01893 };
01894
01895 static bool IsSignedVarMemType(VarType vt)
01896 {
01897 switch (GetVarMemType(vt)) {
01898 case SLE_VAR_I8:
01899 case SLE_VAR_I16:
01900 case SLE_VAR_I32:
01901 case SLE_VAR_I64:
01902 return true;
01903 }
01904 return false;
01905 }