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00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "gui.h"
00015 #include "window_gui.h"
00016 #include "textbuf_gui.h"
00017 #include "network/network.h"
00018 #include "genworld.h"
00019 #include "network/network_gui.h"
00020 #include "network/network_content.h"
00021 #include "landscape_type.h"
00022 #include "strings_func.h"
00023 #include "window_func.h"
00024 #include "fios.h"
00025 #include "functions.h"
00026 #include "ai/ai_gui.hpp"
00027 #include "gfx_func.h"
00028 #include "core/geometry_func.hpp"
00029
00030 #include "table/strings.h"
00031 #include "table/sprites.h"
00032
00033 static inline void SetNewLandscapeType(byte landscape)
00034 {
00035 _settings_newgame.game_creation.landscape = landscape;
00036 SetWindowClassesDirty(WC_SELECT_GAME);
00037 }
00038
00039 enum SelectGameIntroWidgets {
00040 SGI_GENERATE_GAME,
00041 SGI_LOAD_GAME,
00042 SGI_PLAY_SCENARIO,
00043 SGI_PLAY_HEIGHTMAP,
00044 SGI_EDIT_SCENARIO,
00045 SGI_PLAY_NETWORK,
00046 SGI_TEMPERATE_LANDSCAPE,
00047 SGI_ARCTIC_LANDSCAPE,
00048 SGI_TROPIC_LANDSCAPE,
00049 SGI_TOYLAND_LANDSCAPE,
00050 SGI_OPTIONS,
00051 SGI_DIFFICULTIES,
00052 SGI_SETTINGS_OPTIONS,
00053 SGI_GRF_SETTINGS,
00054 SGI_CONTENT_DOWNLOAD,
00055 SGI_AI_SETTINGS,
00056 SGI_EXIT,
00057 };
00058
00059 struct SelectGameWindow : public Window {
00060
00061 SelectGameWindow(const WindowDesc *desc) : Window()
00062 {
00063 this->InitNested(desc);
00064 this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00065 this->SetLandscapeButtons();
00066 }
00067
00068 void SetLandscapeButtons()
00069 {
00070 this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00071 this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
00072 this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
00073 this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
00074 }
00075
00076 virtual void OnPaint()
00077 {
00078 this->DrawWidgets();
00079 }
00080
00081 virtual void SetStringParameters(int widget) const
00082 {
00083 if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00084 }
00085
00086 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00087 {
00088 if (widget != SGI_DIFFICULTIES) return;
00089
00090 Dimension textdim = {0, 0};
00091 for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00092 SetDParam(0, i);
00093 textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00094 }
00095 textdim.width += padding.width;
00096 textdim.height += padding.height;
00097 *size = maxdim(*size, textdim);
00098 }
00099
00100 virtual void OnClick(Point pt, int widget)
00101 {
00102 #ifdef ENABLE_NETWORK
00103
00104
00105 if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00106 #endif
00107
00108 switch (widget) {
00109 case SGI_GENERATE_GAME:
00110 if (_ctrl_pressed) {
00111 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00112 } else {
00113 ShowGenerateLandscape();
00114 }
00115 break;
00116
00117 case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00118 case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00119 case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00120 case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
00121
00122 case SGI_PLAY_NETWORK:
00123 if (!_network_available) {
00124 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00125 } else {
00126 ShowNetworkGameWindow();
00127 }
00128 break;
00129
00130 case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00131 case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00132 this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00133 SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00134 this->SetLandscapeButtons();
00135 break;
00136
00137 case SGI_OPTIONS: ShowGameOptions(); break;
00138 case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
00139 case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00140 case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00141 case SGI_CONTENT_DOWNLOAD:
00142 if (!_network_available) {
00143 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00144 } else {
00145 ShowNetworkContentListWindow();
00146 }
00147 break;
00148 case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
00149 case SGI_EXIT: HandleExitGameRequest(); break;
00150 }
00151 }
00152 };
00153
00154 static const NWidgetPart _nested_select_game_widgets[] = {
00155 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00156 NWidget(WWT_PANEL, COLOUR_BROWN),
00157 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00158
00159
00160 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00161 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00162 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00163 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00164 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00165 EndContainer(),
00166
00167 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00168
00169
00170 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00171 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00172 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00173 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00174 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00175 EndContainer(),
00176
00177 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00178
00179
00180 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00181 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00182 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00183 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00184 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00185 EndContainer(),
00186
00187 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00188
00189
00190 NWidget(NWID_HORIZONTAL),
00191 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00192 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00193 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00194 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00195 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00196 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00197 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00198 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00199 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00200 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00201 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00202 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00203 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00204 EndContainer(),
00205
00206 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00207
00208
00209 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00210 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00211 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00212 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00213 SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00214 EndContainer(),
00215
00216 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00217
00218
00219 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00220 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00221 SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00222 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00223 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00224 EndContainer(),
00225
00226 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00227
00228
00229 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00230 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00231 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00232 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00233 SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00234 EndContainer(),
00235
00236 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00237
00238
00239 NWidget(NWID_HORIZONTAL),
00240 NWidget(NWID_SPACER), SetFill(1, 0),
00241 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00242 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00243 NWidget(NWID_SPACER), SetFill(1, 0),
00244 EndContainer(),
00245
00246 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00247
00248 EndContainer(),
00249 };
00250
00251 static const WindowDesc _select_game_desc(
00252 WDP_CENTER, 0, 0,
00253 WC_SELECT_GAME, WC_NONE,
00254 WDF_UNCLICK_BUTTONS,
00255 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00256 );
00257
00258 void ShowSelectGameWindow()
00259 {
00260 new SelectGameWindow(&_select_game_desc);
00261 }
00262
00263 static void AskExitGameCallback(Window *w, bool confirmed)
00264 {
00265 if (confirmed) _exit_game = true;
00266 }
00267
00268 void AskExitGame()
00269 {
00270 #if defined(_WIN32)
00271 SetDParam(0, STR_OSNAME_WINDOWS);
00272 #elif defined(__APPLE__)
00273 SetDParam(0, STR_OSNAME_OSX);
00274 #elif defined(__BEOS__)
00275 SetDParam(0, STR_OSNAME_BEOS);
00276 #elif defined(__HAIKU__)
00277 SetDParam(0, STR_OSNAME_HAIKU);
00278 #elif defined(__MORPHOS__)
00279 SetDParam(0, STR_OSNAME_MORPHOS);
00280 #elif defined(__AMIGA__)
00281 SetDParam(0, STR_OSNAME_AMIGAOS);
00282 #elif defined(__OS2__)
00283 SetDParam(0, STR_OSNAME_OS2);
00284 #elif defined(SUNOS)
00285 SetDParam(0, STR_OSNAME_SUNOS);
00286 #elif defined(DOS)
00287 SetDParam(0, STR_OSNAME_DOS);
00288 #else
00289 SetDParam(0, STR_OSNAME_UNIX);
00290 #endif
00291 ShowQuery(
00292 STR_QUIT_CAPTION,
00293 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00294 NULL,
00295 AskExitGameCallback
00296 );
00297 }
00298
00299
00300 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00301 {
00302 if (confirmed) _switch_mode = SM_MENU;
00303 }
00304
00305 void AskExitToGameMenu()
00306 {
00307 ShowQuery(
00308 STR_ABANDON_GAME_CAPTION,
00309 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
00310 NULL,
00311 AskExitToGameMenuCallback
00312 );
00313 }