ai_tilelist.cpp
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #include "ai_tilelist.hpp"
00013 #include "ai_industry.hpp"
00014 #include "../../industry.h"
00015 #include "../../station_base.h"
00016
00017 void AITileList::AddRectangle(TileIndex t1, TileIndex t2)
00018 {
00019 if (!::IsValidTile(t1)) return;
00020 if (!::IsValidTile(t2)) return;
00021
00022 TileArea ta(t1, t2);
00023 TILE_AREA_LOOP(t, ta) this->AddItem(t);
00024 }
00025
00026 void AITileList::AddTile(TileIndex tile)
00027 {
00028 if (!::IsValidTile(tile)) return;
00029
00030 this->AddItem(tile);
00031 }
00032
00033 void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2)
00034 {
00035 if (!::IsValidTile(t1)) return;
00036 if (!::IsValidTile(t2)) return;
00037
00038 TileArea ta(t1, t2);
00039 TILE_AREA_LOOP(t, ta) this->RemoveItem(t);
00040 }
00041
00042 void AITileList::RemoveTile(TileIndex tile)
00043 {
00044 if (!::IsValidTile(tile)) return;
00045
00046 this->RemoveItem(tile);
00047 }
00048
00049 AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, int radius)
00050 {
00051 if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
00052
00053 const Industry *i = ::Industry::Get(industry_id);
00054
00055
00056 {
00057 bool cargo_accepts = false;
00058 for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
00059 if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true;
00060 }
00061 if (!cargo_accepts) return;
00062 }
00063
00064 if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
00065
00066 TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h + radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) {
00067 if (!::IsValidTile(cur_tile)) continue;
00068
00069 if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
00070
00071
00072
00073 CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius);
00074 {
00075 bool cargo_accepts = false;
00076 for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
00077 if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true;
00078 }
00079 if (!cargo_accepts) continue;
00080 }
00081
00082 this->AddTile(cur_tile);
00083 }
00084 }
00085
00086 AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, int radius)
00087 {
00088 if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
00089
00090 const Industry *i = ::Industry::Get(industry_id);
00091
00092
00093 bool cargo_produces = false;
00094 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
00095 if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
00096 }
00097 if (!cargo_produces) return;
00098
00099 if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
00100
00101 TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h + radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) {
00102 if (!::IsValidTile(cur_tile)) continue;
00103
00104 if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
00105
00106 this->AddTile(cur_tile);
00107 }
00108 }
00109
00110 AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type)
00111 {
00112 if (!AIStation::IsValidStation(station_id)) return;
00113
00114 const StationRect *rect = &::Station::Get(station_id)->rect;
00115
00116 uint station_type_value = 0;
00117
00118
00119 if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL);
00120 if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK);
00121 if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS);
00122 if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG);
00123 if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG);
00124
00125 TILE_LOOP(cur_tile, rect->right - rect->left + 1, rect->bottom - rect->top + 1, ::TileXY(rect->left, rect->top)) {
00126 if (!::IsTileType(cur_tile, MP_STATION)) continue;
00127 if (::GetStationIndex(cur_tile) != station_id) continue;
00128 if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;
00129 this->AddTile(cur_tile);
00130 }
00131 }