depot_gui.cpp

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00001 /* $Id: depot_gui.cpp 18809 2010-01-15 16:41:15Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "engine_base.h"
00014 #include "train.h"
00015 #include "ship.h"
00016 #include "aircraft.h"
00017 #include "roadveh.h"
00018 #include "gui.h"
00019 #include "textbuf_gui.h"
00020 #include "viewport_func.h"
00021 #include "command_func.h"
00022 #include "depot_base.h"
00023 #include "vehicle_gui.h"
00024 #include "newgrf_engine.h"
00025 #include "spritecache.h"
00026 #include "strings_func.h"
00027 #include "window_func.h"
00028 #include "vehicle_func.h"
00029 #include "company_func.h"
00030 #include "tilehighlight_func.h"
00031 #include "window_gui.h"
00032 #include "vehiclelist.h"
00033 
00034 #include "table/strings.h"
00035 #include "table/sprites.h"
00036 
00037 /*
00038  * Since all depot window sizes aren't the same, we need to modify sizes a little.
00039  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
00040  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
00041  */
00042 
00043 /* Names of the widgets. Keep them in the same order as in the widget array */
00044 enum DepotWindowWidgets {
00045   DEPOT_WIDGET_CAPTION,
00046   DEPOT_WIDGET_SELL,
00047   DEPOT_WIDGET_SELL_CHAIN,
00048   DEPOT_WIDGET_SELL_ALL,
00049   DEPOT_WIDGET_AUTOREPLACE,
00050   DEPOT_WIDGET_MATRIX,
00051   DEPOT_WIDGET_V_SCROLL, 
00052   DEPOT_WIDGET_H_SCROLL, 
00053   DEPOT_WIDGET_BUILD,
00054   DEPOT_WIDGET_CLONE,
00055   DEPOT_WIDGET_LOCATION,
00056   DEPOT_WIDGET_VEHICLE_LIST,
00057   DEPOT_WIDGET_STOP_ALL,
00058   DEPOT_WIDGET_START_ALL,
00059 };
00060 
00062 static const NWidgetPart _nested_train_depot_widgets[] = {
00063   NWidget(NWID_HORIZONTAL),
00064     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00065     NWidget(WWT_CAPTION, COLOUR_GREY, DEPOT_WIDGET_CAPTION),
00066     NWidget(WWT_SHADEBOX, COLOUR_GREY),
00067     NWidget(WWT_STICKYBOX, COLOUR_GREY),
00068   EndContainer(),
00069   NWidget(NWID_HORIZONTAL),
00070     NWidget(NWID_VERTICAL),
00071       NWidget(WWT_MATRIX, COLOUR_GREY, DEPOT_WIDGET_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1),
00072       NWidget(WWT_HSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_H_SCROLL),
00073     EndContainer(),
00074     NWidget(NWID_VERTICAL),
00075       NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
00076       NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
00077       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_ALL), SetDataTip(0x0, STR_NULL),
00078       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
00079     EndContainer(),
00080     NWidget(WWT_SCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_V_SCROLL),
00081   EndContainer(),
00082   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00083     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
00084     NWidget(WWT_TEXTBTN, COLOUR_GREY, DEPOT_WIDGET_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
00085     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
00086     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
00087     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
00088     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
00089     NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00090   EndContainer(),
00091 };
00092 
00093 static const WindowDesc _train_depot_desc(
00094   WDP_AUTO, 362, 123,
00095   WC_VEHICLE_DEPOT, WC_NONE,
00096   WDF_UNCLICK_BUTTONS,
00097   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00098 );
00099 
00100 static const WindowDesc _road_depot_desc(
00101   WDP_AUTO, 316, 97,
00102   WC_VEHICLE_DEPOT, WC_NONE,
00103   WDF_UNCLICK_BUTTONS,
00104   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00105 );
00106 
00107 static const WindowDesc _ship_depot_desc(
00108   WDP_AUTO, 306, 99,
00109   WC_VEHICLE_DEPOT, WC_NONE,
00110   WDF_UNCLICK_BUTTONS,
00111   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00112 );
00113 
00114 static const WindowDesc _aircraft_depot_desc(
00115   WDP_AUTO, 332, 99,
00116   WC_VEHICLE_DEPOT, WC_NONE,
00117   WDF_UNCLICK_BUTTONS,
00118   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00119 );
00120 
00121 extern void DepotSortList(VehicleList *list);
00122 
00130 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00131 {
00132   if (result.Failed()) return;
00133 
00134   const Vehicle *v = Vehicle::Get(_new_vehicle_id);
00135 
00136   ShowVehicleViewWindow(v);
00137 }
00138 
00139 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
00140 {
00141   const Vehicle *v = Vehicle::Get(sel);
00142 
00143   if (v == wagon) return;
00144 
00145   if (wagon == NULL) {
00146     if (head != NULL) wagon = head->Last();
00147   } else {
00148     wagon = wagon->Previous();
00149     if (wagon == NULL) return;
00150   }
00151 
00152   if (wagon == v) return;
00153 
00154   DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
00155 }
00156 
00159 static Dimension _base_block_sizes[4];
00160 
00161 static void InitBlocksizeForShipAircraft(VehicleType type)
00162 {
00163   uint max_width  = 0;
00164   uint max_height = 0;
00165 
00166   const Engine *e;
00167   FOR_ALL_ENGINES_OF_TYPE(e, type) {
00168     EngineID eid = e->index;
00169     uint x, y;
00170 
00171     switch (type) {
00172       default: NOT_REACHED();
00173       case VEH_SHIP:     GetShipSpriteSize(    eid, x, y); break;
00174       case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y); break;
00175     }
00176     if (x > max_width)  max_width  = x;
00177     if (y > max_height) max_height = y;
00178   }
00179 
00180   switch (type) {
00181     default: NOT_REACHED();
00182     case VEH_SHIP:
00183       _base_block_sizes[VEH_SHIP].width = max(76U, max_width);
00184       break;
00185     case VEH_AIRCRAFT:
00186       _base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width);
00187       break;
00188   }
00189   _base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
00190 }
00191 
00194 void InitDepotWindowBlockSizes()
00195 {
00196   _base_block_sizes[VEH_TRAIN].width = 0;
00197   _base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
00198 
00199   _base_block_sizes[VEH_ROAD].width = 32;
00200   _base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
00201 
00202   InitBlocksizeForShipAircraft(VEH_SHIP);
00203   InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
00204 }
00205 
00206 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
00207 const Sprite *GetAircraftSprite(EngineID engine);
00208 
00209 struct DepotWindow : Window {
00210   VehicleID sel;
00211   VehicleType type;
00212   bool generate_list;
00213   VehicleList vehicle_list;
00214   VehicleList wagon_list;
00215 
00216   DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
00217   {
00218     assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
00219 
00220     this->sel = INVALID_VEHICLE;
00221     this->generate_list = true;
00222     this->type = type;
00223 
00224     this->CreateNestedTree(desc);
00225     this->SetupWidgetData(type);
00226     this->FinishInitNested(desc, tile);
00227 
00228     this->owner = GetTileOwner(tile);
00229     _backup_orders_tile = 0;
00230 
00231   }
00232 
00233   ~DepotWindow()
00234   {
00235     DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
00236   }
00237 
00244   void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
00245   {
00246     bool free_wagon = false;
00247     int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
00248 
00249     bool rtl = _dynlang.text_dir == TD_RTL;
00250     int image_left  = rtl ? left  + this->count_width  : left  + this->header_width;
00251     int image_right = rtl ? right - this->header_width : right - this->count_width;
00252 
00253     switch (v->type) {
00254       case VEH_TRAIN: {
00255         const Train *u = Train::From(v);
00256         free_wagon = u->IsFreeWagon();
00257 
00258         uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
00259         DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
00260 
00261         /* Number of wagons relative to a standard length wagon (rounded up) */
00262         SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
00263         DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
00264         break;
00265       }
00266 
00267       case VEH_ROAD:     DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel); break;
00268       case VEH_SHIP:     DrawShipImage(    v, image_left, image_right, sprite_y, this->sel); break;
00269       case VEH_AIRCRAFT: {
00270         const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
00271         DrawAircraftImage(v, image_left, image_right,
00272                   y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
00273                   this->sel);
00274       } break;
00275       default: NOT_REACHED();
00276     }
00277 
00278     uint diff_x, diff_y;
00279     if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
00280       /* Arrange unitnumber and flag horizontally */
00281       diff_x = this->flag_width + WD_FRAMERECT_LEFT;
00282       diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
00283     } else {
00284       /* Arrange unitnumber and flag vertically */
00285       diff_x = WD_FRAMERECT_LEFT;
00286       diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
00287     }
00288     int text_left  = rtl ? right - this->header_width - 1 : left + diff_x;
00289     int text_right = rtl ? right - diff_x : left + this->header_width - 1;
00290 
00291     if (free_wagon) {
00292       DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
00293     } else {
00294       DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
00295 
00296       SetDParam(0, v->unitnumber);
00297       DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
00298     }
00299   }
00300 
00301   void DrawWidget(const Rect &r, int widget) const
00302   {
00303     if (widget != DEPOT_WIDGET_MATRIX) return;
00304 
00305     bool rtl = _dynlang.text_dir == TD_RTL;
00306 
00307     /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
00308     uint16 mat_data = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data;
00309     uint16 rows_in_display   = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS);
00310     uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS);
00311 
00312     uint16 num = this->vscroll.GetPosition() * boxes_in_each_row;
00313     int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
00314     int y;
00315     for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
00316       for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
00317         /* Draw all vehicles in the current row */
00318         const Vehicle *v = this->vehicle_list[num];
00319         if (boxes_in_each_row == 1) {
00320           this->DrawVehicleInDepot(v, r.left, r.right, y);
00321         } else {
00322           int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
00323           this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
00324         }
00325       }
00326     }
00327 
00328     maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll.GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
00329 
00330     /* draw the train wagons, that do not have an engine in front */
00331     for (; num < maxval; num++, y += this->resize.step_height) {
00332       const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
00333       this->DrawVehicleInDepot(v, r.left, r.right, y);
00334     }
00335   }
00336 
00337   void SetStringParameters(int widget) const
00338   {
00339     if (widget != DEPOT_WIDGET_CAPTION) return;
00340 
00341     /* locate the depot struct */
00342     TileIndex tile = this->window_number;
00343     if (this->type == VEH_AIRCRAFT) {
00344       SetDParam(0, GetStationIndex(tile)); // Airport name
00345     } else {
00346       Depot *depot = Depot::GetByTile(tile);
00347       assert(depot != NULL);
00348 
00349       SetDParam(0, depot->town_index);
00350     }
00351   }
00352 
00353   struct GetDepotVehiclePtData {
00354     const Vehicle *head;
00355     const Vehicle *wagon;
00356   };
00357 
00358   enum DepotGUIAction {
00359     MODE_ERROR,
00360     MODE_DRAG_VEHICLE,
00361     MODE_SHOW_VEHICLE,
00362     MODE_START_STOP,
00363   };
00364 
00365   DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
00366   {
00367     const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
00368     /* In case of RTL the widgets are swapped as a whole */
00369     if (_dynlang.text_dir == TD_RTL) x = matrix_widget->current_x - x;
00370 
00371     uint xt = 0, xm = 0, ym = 0;
00372     if (this->type == VEH_TRAIN) {
00373       xm = x;
00374     } else {
00375       xt = x / this->resize.step_width;
00376       xm = x % this->resize.step_width;
00377       if (xt >= this->hscroll.GetCapacity()) return MODE_ERROR;
00378     }
00379     ym = y % this->resize.step_height;
00380 
00381     uint row = y / this->resize.step_height;
00382     if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
00383 
00384     uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
00385     uint pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
00386 
00387     if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
00388       /* Clicking on 'line' / 'block' without a vehicle */
00389       if (this->type == VEH_TRAIN) {
00390         /* End the dragging */
00391         d->head  = NULL;
00392         d->wagon = NULL;
00393         return MODE_DRAG_VEHICLE;
00394       } else {
00395         return MODE_ERROR; // empty block, so no vehicle is selected
00396       }
00397     }
00398 
00399     bool wagon = false;
00400     if (this->vehicle_list.Length() > pos) {
00401       *veh = this->vehicle_list[pos];
00402       /* Skip vehicles that are scrolled off the list */
00403       x += this->hscroll.GetPosition();
00404     } else {
00405       pos -= this->vehicle_list.Length();
00406       *veh = this->wagon_list[pos];
00407       /* free wagons don't have an initial loco. */
00408       x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
00409       wagon = true;
00410     }
00411 
00412     const Train *v = NULL;
00413     if (this->type == VEH_TRAIN) {
00414       v = Train::From(*veh);
00415       d->head = d->wagon = v;
00416     }
00417 
00418     if (xm <= this->header_width) {
00419       switch (this->type) {
00420         case VEH_TRAIN:
00421           if (wagon) return MODE_ERROR;
00422         case VEH_ROAD:
00423           if (xm <= this->flag_width) return MODE_START_STOP;
00424           break;
00425 
00426         case VEH_SHIP:
00427         case VEH_AIRCRAFT:
00428           if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
00429           break;
00430 
00431         default: NOT_REACHED();
00432       }
00433       return MODE_SHOW_VEHICLE;
00434     }
00435 
00436     if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
00437 
00438     /* Clicking on the counter */
00439     if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
00440 
00441     /* Account for the header */
00442     x -= this->header_width;
00443 
00444     /* find the vehicle in this row that was clicked */
00445     for (; v != NULL; v = v->Next()) {
00446       x -= v->GetDisplayImageWidth();
00447       if (x < 0) break;
00448     }
00449 
00450     d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
00451 
00452     return MODE_DRAG_VEHICLE;
00453   }
00454 
00459   void DepotClick(int x, int y)
00460   {
00461     GetDepotVehiclePtData gdvp = { NULL, NULL };
00462     const Vehicle *v = NULL;
00463     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
00464 
00465     /* share / copy orders */
00466     if (_thd.place_mode != HT_NONE && mode != MODE_ERROR) {
00467       _place_clicked_vehicle = (this->type == VEH_TRAIN ? gdvp.head : v);
00468       return;
00469     }
00470 
00471     if (this->type == VEH_TRAIN) v = gdvp.wagon;
00472 
00473     switch (mode) {
00474       case MODE_ERROR: // invalid
00475         return;
00476 
00477       case MODE_DRAG_VEHICLE: { // start dragging of vehicle
00478         VehicleID sel = this->sel;
00479 
00480         if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
00481           this->sel = INVALID_VEHICLE;
00482           TrainDepotMoveVehicle(v, sel, gdvp.head);
00483         } else if (v != NULL) {
00484           int image = v->GetImage(DIR_W);
00485 
00486           this->sel = v->index;
00487           this->SetDirty();
00488           SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
00489 
00490           switch (v->type) {
00491             case VEH_TRAIN:
00492               _cursor.short_vehicle_offset = 16 - Train::From(v)->tcache.cached_veh_length * 2;
00493               break;
00494 
00495             case VEH_ROAD:
00496               _cursor.short_vehicle_offset = 16 - RoadVehicle::From(v)->rcache.cached_veh_length * 2;
00497               break;
00498 
00499             default:
00500               _cursor.short_vehicle_offset = 0;
00501               break;
00502           }
00503           _cursor.vehchain = _ctrl_pressed;
00504         }
00505       } break;
00506 
00507       case MODE_SHOW_VEHICLE: // show info window
00508         ShowVehicleViewWindow(v);
00509         break;
00510 
00511       case MODE_START_STOP: { // click start/stop flag
00512         uint command;
00513 
00514         switch (this->type) {
00515           case VEH_TRAIN:    command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_TRAIN);        break;
00516           case VEH_ROAD:     command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE); break;
00517           case VEH_SHIP:     command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_SHIP);         break;
00518           case VEH_AIRCRAFT: command = CMD_START_STOP_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_STOP_START_AIRCRAFT);     break;
00519           default: NOT_REACHED();
00520         }
00521         DoCommandP(v->tile, v->index, 0, command);
00522       } break;
00523 
00524       default: NOT_REACHED();
00525     }
00526   }
00527 
00532   void HandleCloneVehClick(const Vehicle *v)
00533   {
00534     if (v == NULL || !IsCompanyBuildableVehicleType(v)) return;
00535 
00536     if (!v->IsPrimaryVehicle()) {
00537       v = v->First();
00538       /* Do nothing when clicking on a train in depot with no loc attached */
00539       if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) return;
00540     }
00541 
00542     DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle);
00543 
00544     ResetObjectToPlace();
00545   }
00546 
00547   /* Function to set up vehicle specific widgets (mainly sprites and strings).
00548    * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
00549    * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array
00550    */
00551   void SetupWidgetData(VehicleType type)
00552   {
00553     if (type != VEH_TRAIN) this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_CHAIN)->fill_y = 0; // Disable vertical filling of chain-sell widget for non-train windows.
00554 
00555     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_CAPTION)->widget_data   = STR_DEPOT_TRAIN_CAPTION + type;
00556     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_STOP_ALL)->tool_tip     = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
00557     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_START_ALL)->tool_tip    = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
00558     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->tool_tip         = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
00559     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->tool_tip     = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
00560 
00561     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
00562     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
00563 
00564     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_LOCATION)->tool_tip     = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
00565     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
00566     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->tool_tip  = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
00567 
00568     switch (type) {
00569       default: NOT_REACHED();
00570 
00571       case VEH_TRAIN:
00572         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_TRAIN;
00573 
00574         /* Sprites */
00575         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_TRAIN;
00576         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_TRAIN;
00577         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
00578         break;
00579 
00580       case VEH_ROAD:
00581         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_LORRY;
00582 
00583         /* Sprites */
00584         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_ROADVEH;
00585         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_ROADVEH;
00586         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
00587         break;
00588 
00589       case VEH_SHIP:
00590         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_SHIP;
00591 
00592         /* Sprites */
00593         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_SHIP;
00594         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_SHIP;
00595         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
00596         break;
00597 
00598       case VEH_AIRCRAFT:
00599         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_PLANE;
00600 
00601         /* Sprites */
00602         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_AIRCRAFT;
00603         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_AIRCRAFT;
00604         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
00605         break;
00606     }
00607   }
00608 
00609   uint count_width;
00610   uint header_width;
00611   uint flag_width;
00612   uint flag_height;
00613 
00614   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00615   {
00616     switch (widget) {
00617       case DEPOT_WIDGET_SELL_CHAIN:
00618       case DEPOT_WIDGET_H_SCROLL:
00619         /* Hide the 'sell chain' and the horizontal scrollbar when not a train depot. */
00620         if (this->type != VEH_TRAIN) {
00621           size->height = 0;
00622           resize->height = 0;
00623         }
00624         break;
00625 
00626       case DEPOT_WIDGET_MATRIX: {
00627         uint min_height = 0;
00628 
00629         if (this->type == VEH_TRAIN) {
00630           SetDParam(0, 100);
00631           this->count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
00632         } else {
00633           this->count_width = 0;
00634         }
00635 
00636         Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
00637         const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
00638         this->flag_width  = spr->width + WD_FRAMERECT_RIGHT;
00639         this->flag_height = spr->height;
00640 
00641         if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
00642           min_height = max<uint>(unumber.height + WD_MATRIX_TOP, spr->height);
00643           this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
00644         } else {
00645           min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
00646           this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
00647         }
00648         int base_width = this->count_width + this->header_width;
00649 
00650         resize->height = max(_base_block_sizes[this->type].height, min_height);
00651         if (this->type == VEH_TRAIN) {
00652           resize->width = 1;
00653           size->width = base_width + 2 * 29; // about 2 parts
00654           size->height = resize->height * 6;
00655         } else {
00656           resize->width = base_width + _base_block_sizes[this->type].width;
00657           size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
00658           size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
00659         }
00660         fill->width = resize->width;
00661         fill->height = resize->height;
00662       } break;
00663     }
00664   }
00665 
00666   virtual void OnInvalidateData(int data)
00667   {
00668     this->generate_list = true;
00669   }
00670 
00671   virtual void OnPaint()
00672   {
00673     if (this->generate_list) {
00674       /* Generate the vehicle list
00675        * It's ok to use the wagon pointers for non-trains as they will be ignored */
00676       BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
00677       this->generate_list = false;
00678       DepotSortList(&this->vehicle_list);
00679     }
00680 
00681     /* determine amount of items for scroller */
00682     if (this->type == VEH_TRAIN) {
00683       uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
00684       for (uint num = 0; num < this->vehicle_list.Length(); num++) {
00685         uint width = 0;
00686         for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
00687           width += v->GetDisplayImageWidth();
00688         }
00689         max_width = max(max_width, width);
00690       }
00691       /* Always have 1 empty row, so people can change the setting of the train */
00692       this->vscroll.SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
00693       this->hscroll.SetCount(max_width);
00694     } else {
00695       this->vscroll.SetCount((this->vehicle_list.Length() + this->hscroll.GetCapacity() - 1) / this->hscroll.GetCapacity());
00696     }
00697 
00698     /* Setup disabled buttons. */
00699     TileIndex tile = this->window_number;
00700     this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
00701       DEPOT_WIDGET_STOP_ALL,
00702       DEPOT_WIDGET_START_ALL,
00703       DEPOT_WIDGET_SELL,
00704       DEPOT_WIDGET_SELL_CHAIN,
00705       DEPOT_WIDGET_SELL_ALL,
00706       DEPOT_WIDGET_BUILD,
00707       DEPOT_WIDGET_CLONE,
00708       DEPOT_WIDGET_AUTOREPLACE,
00709       WIDGET_LIST_END);
00710 
00711     this->DrawWidgets();
00712   }
00713 
00714   virtual void OnClick(Point pt, int widget)
00715   {
00716     switch (widget) {
00717       case DEPOT_WIDGET_MATRIX: { // List
00718         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
00719         this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
00720         break;
00721       }
00722 
00723       case DEPOT_WIDGET_BUILD: // Build vehicle
00724         ResetObjectToPlace();
00725         ShowBuildVehicleWindow(this->window_number, this->type);
00726         break;
00727 
00728       case DEPOT_WIDGET_CLONE: // Clone button
00729         this->SetWidgetDirty(DEPOT_WIDGET_CLONE);
00730         this->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE);
00731 
00732         if (this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
00733           static const CursorID clone_icons[] = {
00734             SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
00735             SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
00736           };
00737 
00738           _place_clicked_vehicle = NULL;
00739           SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_RECT, this);
00740         } else {
00741           ResetObjectToPlace();
00742         }
00743           break;
00744 
00745       case DEPOT_WIDGET_LOCATION:
00746         if (_ctrl_pressed) {
00747           ShowExtraViewPortWindow(this->window_number);
00748         } else {
00749           ScrollMainWindowToTile(this->window_number);
00750         }
00751         break;
00752 
00753       case DEPOT_WIDGET_STOP_ALL:
00754       case DEPOT_WIDGET_START_ALL:
00755         DoCommandP(this->window_number, 0, this->type | (widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), CMD_MASS_START_STOP);
00756         break;
00757 
00758       case DEPOT_WIDGET_SELL_ALL:
00759         /* Only open the confimation window if there are anything to sell */
00760         if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
00761           TileIndex tile = this->window_number;
00762           byte vehtype = this->type;
00763 
00764           SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : Depot::GetByTile(tile)->town_index);
00765           ShowQuery(
00766             STR_DEPOT_TRAIN_CAPTION + vehtype,
00767             STR_DEPOT_SELL_CONFIRMATION_TEXT,
00768             this,
00769             DepotSellAllConfirmationCallback
00770           );
00771         }
00772         break;
00773 
00774       case DEPOT_WIDGET_VEHICLE_LIST:
00775         ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
00776         break;
00777 
00778       case DEPOT_WIDGET_AUTOREPLACE:
00779         DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
00780         break;
00781 
00782     }
00783   }
00784 
00785   virtual void OnRightClick(Point pt, int widget)
00786   {
00787     if (widget != DEPOT_WIDGET_MATRIX) return;
00788 
00789     GetDepotVehiclePtData gdvp = { NULL, NULL };
00790     const Vehicle *v = NULL;
00791     NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
00792     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
00793 
00794     if (this->type == VEH_TRAIN) v = gdvp.wagon;
00795 
00796     if (v != NULL && mode == MODE_DRAG_VEHICLE) {
00797       CargoArray capacity, loaded;
00798 
00799       /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
00800       bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
00801 
00802       /* loop through vehicle chain and collect cargos */
00803       uint num = 0;
00804       for (const Vehicle *w = v; w != NULL; w = w->Next()) {
00805         if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
00806           capacity[w->cargo_type] += w->cargo_cap;
00807           loaded  [w->cargo_type] += w->cargo.Count();
00808         }
00809 
00810         if (w->type == VEH_TRAIN && !Train::From(w)->HasArticulatedPart()) {
00811           num++;
00812           if (!whole_chain) break;
00813         }
00814       }
00815 
00816       /* Build tooltipstring */
00817       static char details[1024];
00818       details[0] = '\0';
00819       char *pos = details;
00820 
00821       for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
00822         if (capacity[cargo_type] == 0) continue;
00823 
00824         SetDParam(0, cargo_type);           // {CARGO} #1
00825         SetDParam(1, loaded[cargo_type]);   // {CARGO} #2
00826         SetDParam(2, cargo_type);           // {SHORTCARGO} #1
00827         SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
00828         pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
00829       }
00830 
00831       /* Show tooltip window */
00832       uint64 args[2];
00833       args[0] = (whole_chain ? num : v->engine_type);
00834       args[1] = (uint64)(size_t)details;
00835       GuiShowTooltips(whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args);
00836     } else {
00837       /* Show tooltip help */
00838       GuiShowTooltips(STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type);
00839     }
00840   }
00841 
00842 
00843   virtual void OnPlaceObject(Point pt, TileIndex tile)
00844   {
00845     const Vehicle *v = CheckMouseOverVehicle();
00846 
00847     if (v != NULL) this->HandleCloneVehClick(v);
00848   }
00849 
00850   virtual void OnPlaceObjectAbort()
00851   {
00852     /* abort clone */
00853     this->RaiseWidget(DEPOT_WIDGET_CLONE);
00854     this->SetWidgetDirty(DEPOT_WIDGET_CLONE);
00855 
00856     /* abort drag & drop */
00857     this->sel = INVALID_VEHICLE;
00858     this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
00859   };
00860 
00861   /* check if a vehicle in a depot was clicked.. */
00862   virtual void OnMouseLoop()
00863   {
00864     const Vehicle *v = _place_clicked_vehicle;
00865 
00866     /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
00867     if (v != NULL && this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
00868       _place_clicked_vehicle = NULL;
00869       this->HandleCloneVehClick(v);
00870     }
00871   }
00872 
00873   virtual void OnDragDrop(Point pt, int widget)
00874   {
00875     switch (widget) {
00876       case DEPOT_WIDGET_MATRIX: {
00877         const Vehicle *v = NULL;
00878         VehicleID sel = this->sel;
00879 
00880         this->sel = INVALID_VEHICLE;
00881         this->SetDirty();
00882 
00883         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
00884         if (this->type == VEH_TRAIN) {
00885           GetDepotVehiclePtData gdvp = { NULL, NULL };
00886 
00887           if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
00888             if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
00889               DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
00890                   CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
00891             } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
00892               TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
00893             } else if (gdvp.head != NULL && Train::From(gdvp.head)->IsFrontEngine()) {
00894               ShowVehicleViewWindow(gdvp.head);
00895             }
00896           }
00897         } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
00898           ShowVehicleViewWindow(v);
00899         }
00900       } break;
00901 
00902       case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: {
00903         if (this->IsWidgetDisabled(widget)) return;
00904         if (this->sel == INVALID_VEHICLE) return;
00905 
00906         this->HandleButtonClick(widget);
00907 
00908         const Vehicle *v = Vehicle::Get(this->sel);
00909         this->sel = INVALID_VEHICLE;
00910         this->SetDirty();
00911 
00912         int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
00913 
00914         bool is_engine = (v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine());
00915 
00916         if (is_engine) {
00917           _backup_orders_tile = v->tile;
00918           BackupVehicleOrders(v);
00919         }
00920 
00921         if (!DoCommandP(v->tile, v->index, sell_cmd, GetCmdSellVeh(v->type)) && is_engine) _backup_orders_tile = 0;
00922       } break;
00923 
00924       default:
00925         this->sel = INVALID_VEHICLE;
00926         this->SetDirty();
00927     }
00928     _cursor.vehchain = false;
00929   }
00930 
00931   virtual void OnTimeout()
00932   {
00933     if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL)) {
00934       this->RaiseWidget(DEPOT_WIDGET_SELL);
00935       this->SetWidgetDirty(DEPOT_WIDGET_SELL);
00936     }
00937     if (this->nested_array[DEPOT_WIDGET_SELL] != NULL && !this->IsWidgetDisabled(DEPOT_WIDGET_SELL_CHAIN)) {
00938       this->RaiseWidget(DEPOT_WIDGET_SELL_CHAIN);
00939       this->SetWidgetDirty(DEPOT_WIDGET_SELL_CHAIN);
00940     }
00941   }
00942 
00943   virtual void OnResize()
00944   {
00945     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
00946     this->vscroll.SetCapacityFromWidget(this, DEPOT_WIDGET_MATRIX);
00947     if (this->type == VEH_TRAIN) {
00948       this->hscroll.SetCapacity(nwi->current_x - this->header_width - this->count_width);
00949       nwi->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
00950     } else {
00951       this->hscroll.SetCapacityFromWidget(this, DEPOT_WIDGET_MATRIX);
00952       nwi->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (this->hscroll.GetCapacity() << MAT_COL_START);
00953     }
00954   }
00955 
00956   virtual EventState OnCTRLStateChange()
00957   {
00958     if (this->sel != INVALID_VEHICLE) {
00959       _cursor.vehchain = _ctrl_pressed;
00960       this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
00961       return ES_HANDLED;
00962     }
00963 
00964     return ES_NOT_HANDLED;
00965   }
00966 };
00967 
00968 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
00969 {
00970   if (confirmed) {
00971     DepotWindow *w = (DepotWindow*)win;
00972     TileIndex tile = w->window_number;
00973     byte vehtype = w->type;
00974     DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
00975   }
00976 }
00977 
00982 void ShowDepotWindow(TileIndex tile, VehicleType type)
00983 {
00984   if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
00985 
00986   const WindowDesc *desc;
00987   switch (type) {
00988     default: NOT_REACHED();
00989     case VEH_TRAIN:    desc = &_train_depot_desc;    break;
00990     case VEH_ROAD:     desc = &_road_depot_desc;     break;
00991     case VEH_SHIP:     desc = &_ship_depot_desc;     break;
00992     case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
00993   }
00994 
00995   new DepotWindow(desc, tile, type);
00996 }
00997 
01001 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
01002 {
01003   DepotWindow *w;
01004 
01005   /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
01006    * If that is the case, we can skip looping though the windows and save time
01007    */
01008   if (_special_mouse_mode != WSM_DRAGDROP) return;
01009 
01010   w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
01011   if (w != NULL) {
01012     if (w->sel == v->index) ResetObjectToPlace();
01013   }
01014 }

Generated on Wed Jan 20 23:38:35 2010 for OpenTTD by  doxygen 1.5.6