Town Struct Reference

Inheritance diagram for Town:
Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_town_pool >

Public Member Functions

 Town (TileIndex tile=INVALID_TILE)
 Creates a new town.
 ~Town ()
 Destroy the town.
void InitializeLayout (TownLayout layout)
 Assigns town layout.
uint16 MaxTownNoise () const
 Calculate the max town noise The value is counted using the population divided by the content of the entry in town_noise_population corespondig to the town's tolerance.
void UpdateVirtCoord ()
 Resize the sign(label) of the town after changes in population (creation or growth or else).

Static Public Member Functions

static FORCEINLINE TownGetByTile (TileIndex tile)
static TownGetRandom ()
 Return a random valid town.
static void PostDestructor (size_t index)
 Invalidating of the "nearest town cache" has to be done after removing item from the pool.

Data Fields

TileIndex xy
uint32 num_houses
uint32 population
uint32 townnamegrfid
uint16 townnametype
uint32 townnameparts
char * name
ViewportSign sign
byte flags
uint16 noise_reached
CompanyMask statues
CompanyMask have_ratings
uint8 unwanted [MAX_COMPANIES]
 how many months companies aren't wanted by towns (bribe)
CompanyByte exclusivity
 which company has exclusivity
uint8 exclusive_counter
 months till the exclusivity expires
int16 ratings [MAX_COMPANIES]
uint32 max_pass
uint32 max_mail
uint32 new_max_pass
uint32 new_max_mail
uint32 act_pass
uint32 act_mail
uint32 new_act_pass
uint32 new_act_mail
byte pct_pass_transported
byte pct_mail_transported
uint16 act_food
uint16 act_water
uint16 new_act_food
uint16 new_act_water
uint16 time_until_rebuild
uint16 grow_counter
int16 growth_rate
byte fund_buildings_months
byte road_build_months
bool larger_town
TownLayoutByte layout
 town specific road layout
PartOfSubsidyByte part_of_subsidy
 NOSAVE: is this town a source/destination of a subsidy?
uint32 squared_town_zone_radius [HZB_END]
BuildingCounts< uint16 > building_counts

Detailed Description

Definition at line 35 of file town.h.


Member Function Documentation

Town * Town::GetRandom (  )  [static]
void Town::InitializeLayout ( TownLayout  layout  ) 

Assigns town layout.

If Random, generates one based on TileHash.

Definition at line 120 of file town_cmd.cpp.

References NUM_TLS, TileHash(), TileX(), TileY(), and TL_RANDOM.

Referenced by DoCreateTown().

uint16 Town::MaxTownNoise (  )  const [inline]

Calculate the max town noise The value is counted using the population divided by the content of the entry in town_noise_population corespondig to the town's tolerance.

To this result, we add 3, which is the noise of the lowest airport. So user can at least buld that airport

Returns:
the maximum noise level the town will tolerate

Definition at line 131 of file town.h.

References _settings_game, GameSettings::difficulty, GameSettings::economy, DifficultySettings::town_council_tolerance, and EconomySettings::town_noise_population.

Referenced by CmdBuildAirport(), TownViewWindow::DrawWidget(), and AITown::GetAllowedNoise().

void Town::PostDestructor ( size_t  index  )  [static]

Invalidating of the "nearest town cache" has to be done after removing item from the pool.

Parameters:
index index of deleted item

Reimplemented from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_town_pool >.

Definition at line 111 of file town_cmd.cpp.

References InvalidateWindowData(), and UpdateNearestTownForRoadTiles().


The documentation for this struct was generated from the following files:

Generated on Sat Apr 17 23:25:51 2010 for OpenTTD by  doxygen 1.6.1