00001 /* $Id: misc.cpp 19430 2010-03-15 22:52:39Z rubidium $ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #include "stdafx.h" 00013 #include "landscape.h" 00014 #include "news_func.h" 00015 #include "variables.h" 00016 #include "ai/ai.hpp" 00017 #include "ai/ai_gui.hpp" 00018 #include "newgrf_house.h" 00019 #include "group.h" 00020 #include "economy_func.h" 00021 #include "date_func.h" 00022 #include "texteff.hpp" 00023 #include "gfx_func.h" 00024 #include "gamelog.h" 00025 #include "animated_tile_func.h" 00026 #include "tilehighlight_func.h" 00027 #include "network/network_func.h" 00028 #include "window_func.h" 00029 00030 00031 extern TileIndex _cur_tileloop_tile; 00032 extern void MakeNewgameSettingsLive(); 00033 00034 void InitializeSound(); 00035 void InitializeMusic(); 00036 void InitializeVehicles(); 00037 void InitializeDepots(); 00038 void InitializeEngineRenews(); 00039 void InitializeOrders(); 00040 void InitializeClearLand(); 00041 void InitializeRailGui(); 00042 void InitializeRoadGui(); 00043 void InitializeAirportGui(); 00044 void InitializeDockGui(); 00045 void InitializeIndustries(); 00046 void InitializeTowns(); 00047 void InitializeSubsidies(); 00048 void InitializeTrees(); 00049 void InitializeSigns(); 00050 void InitializeStations(); 00051 void InitializeRoadStops(); 00052 void InitializeCargoPackets(); 00053 void InitializeCompanies(); 00054 void InitializeCheats(); 00055 void InitializeNPF(); 00056 void InitializeOldNames(); 00057 00058 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings) 00059 { 00060 /* Make sure there isn't any window that can influence anything 00061 * related to the new game we're about to start/load. */ 00062 UnInitWindowSystem(); 00063 00064 AllocateMap(size_x, size_y); 00065 00066 _pause_mode = PM_UNPAUSED; 00067 _fast_forward = 0; 00068 _tick_counter = 0; 00069 _realtime_tick = 0; 00070 _date_fract = 0; 00071 _cur_tileloop_tile = 0; 00072 _thd.redsq = INVALID_TILE; 00073 if (reset_settings) MakeNewgameSettingsLive(); 00074 00075 InitializeSound(); 00076 InitializeMusic(); 00077 00078 if (reset_date) { 00079 SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); 00080 InitializeOldNames(); 00081 } 00082 00083 InitializeEngineRenews(); 00084 InitializeVehicles(); 00085 InitializeDepots(); 00086 InitializeOrders(); 00087 InitializeGroup(); 00088 00089 InitNewsItemStructs(); 00090 InitializeLandscape(); 00091 InitializeClearLand(); 00092 InitializeRailGui(); 00093 InitializeRoadGui(); 00094 InitializeAirportGui(); 00095 InitializeDockGui(); 00096 InitializeAIGui(); 00097 InitializeTowns(); 00098 InitializeSubsidies(); 00099 InitializeTrees(); 00100 InitializeSigns(); 00101 InitializeStations(); 00102 InitializeRoadStops(); 00103 InitializeCargoPackets(); 00104 InitializeIndustries(); 00105 InitializeBuildingCounts(); 00106 00107 InitializeNPF(); 00108 00109 InitializeCompanies(); 00110 AI::Initialize(); 00111 InitializeCheats(); 00112 00113 InitTextEffects(); 00114 #ifdef ENABLE_NETWORK 00115 NetworkInitChatMessage(); 00116 #endif /* ENABLE_NETWORK */ 00117 InitializeAnimatedTiles(); 00118 00119 InitializeEconomy(); 00120 00121 ResetObjectToPlace(); 00122 00123 GamelogReset(); 00124 GamelogStartAction(GLAT_START); 00125 GamelogRevision(); 00126 GamelogMode(); 00127 GamelogGRFAddList(_grfconfig); 00128 GamelogStopAction(); 00129 }