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00012 #include "../stdafx.h"
00013 #include "../signs_base.h"
00014
00015 #include "saveload.h"
00016
00017 static const SaveLoad _sign_desc[] = {
00018 SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
00019 SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
00020 SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00021 SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00022 SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
00023 SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
00024 SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
00025 SLE_VAR(Sign, z, SLE_UINT8),
00026 SLE_END()
00027 };
00028
00030 static void Save_SIGN()
00031 {
00032 Sign *si;
00033
00034 FOR_ALL_SIGNS(si) {
00035 SlSetArrayIndex(si->index);
00036 SlObject(si, _sign_desc);
00037 }
00038 }
00039
00041 static void Load_SIGN()
00042 {
00043 int index;
00044 while ((index = SlIterateArray()) != -1) {
00045 Sign *si = new (index) Sign();
00046 SlObject(si, _sign_desc);
00047
00048
00049
00050
00051
00052
00053 if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
00054 si->owner = OWNER_NONE;
00055 }
00056 }
00057 }
00058
00059 extern const ChunkHandler _sign_chunk_handlers[] = {
00060 { 'SIGN', Save_SIGN, Load_SIGN, NULL, CH_ARRAY | CH_LAST},
00061 };