sprites.h

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00001 /* $Id: sprites.h 19005 2010-02-04 15:42:38Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00039 #ifndef SPRITES_H
00040 #define SPRITES_H
00041 
00042 #include "../gfx_type.h"
00043 
00044 static const SpriteID SPR_SELECT_TILE  = 752;
00045 static const SpriteID SPR_DOT          = 774; // corner marker for lower/raise land
00046 static const SpriteID SPR_DOT_SMALL    = 4078;
00047 static const SpriteID SPR_WHITE_POINT  = 4079;
00048 
00049 /* ASCII */
00050 static const SpriteID SPR_ASCII_SPACE       = 2;
00051 static const SpriteID SPR_ASCII_SPACE_SMALL = 226;
00052 static const SpriteID SPR_ASCII_SPACE_BIG   = 450;
00053 
00054 static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
00055 
00056 /* Extra graphic spritenumbers */
00057 static const SpriteID SPR_OPENTTD_BASE   = 4896;
00058 static const uint16 OPENTTD_SPRITE_COUNT = 153;
00059 
00060 /* Halftile-selection sprites */
00061 static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
00062 static const SpriteID SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4;
00063 static const SpriteID SPR_HALFTILE_SELECTION_UP   = SPR_OPENTTD_BASE + 8;
00064 
00065 static const SpriteID SPR_SQUARE             = SPR_OPENTTD_BASE + 38;  // coloured square (used for newgrf compatibility)
00066 static const SpriteID SPR_BLOT               = SPR_OPENTTD_BASE + 39;  // coloured circle (mainly used as vehicle profit marker and for server compatibility)
00067 static const SpriteID SPR_LOCK               = SPR_OPENTTD_BASE + 40;  // lock icon (for password protected servers)
00068 static const SpriteID SPR_BOX_EMPTY          = SPR_OPENTTD_BASE + 41;
00069 static const SpriteID SPR_BOX_CHECKED        = SPR_OPENTTD_BASE + 42;
00070 static const SpriteID SPR_WARNING_SIGN       = SPR_OPENTTD_BASE + 43;  // warning sign (shown if there are any newgrf errors)
00071 static const SpriteID SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44;  // resize icon to the right
00072 static const SpriteID SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149; // resize icon to the left
00073 static const SpriteID SPR_WINDOW_SHADE       = SPR_OPENTTD_BASE + 151; // shade the window icon
00074 static const SpriteID SPR_WINDOW_UNSHADE     = SPR_OPENTTD_BASE + 152; // unshade the window icon
00075 static const SpriteID SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150; // play music button, but then for RTL users
00076 /* Arrow icons pointing in all 4 directions */
00077 static const SpriteID SPR_ARROW_DOWN         = SPR_OPENTTD_BASE + 45;
00078 static const SpriteID SPR_ARROW_UP           = SPR_OPENTTD_BASE + 46;
00079 static const SpriteID SPR_ARROW_LEFT         = SPR_OPENTTD_BASE + 47;
00080 static const SpriteID SPR_ARROW_RIGHT        = SPR_OPENTTD_BASE + 48;
00081 static const SpriteID SPR_HOUSE_ICON         = SPR_OPENTTD_BASE + 49;
00082 static const SpriteID SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50;
00083 static const SpriteID SPR_PIN_UP             = SPR_OPENTTD_BASE + 51;  // pin icon
00084 static const SpriteID SPR_PIN_DOWN           = SPR_OPENTTD_BASE + 52;
00085 
00086 static const SpriteID SPR_CIRCLE_FOLDED      = SPR_OPENTTD_BASE + 147; // (+) icon
00087 static const SpriteID SPR_CIRCLE_UNFOLDED    = SPR_OPENTTD_BASE + 148; // (-) icon
00088 
00089 /* on screen keyboard icons */
00090 static const SpriteID SPR_OSK_LEFT           = SPR_OPENTTD_BASE + 138;
00091 static const SpriteID SPR_OSK_RIGHT          = SPR_OPENTTD_BASE + 139;
00092 static const SpriteID SPR_OSK_CAPS           = SPR_OPENTTD_BASE + 140;
00093 static const SpriteID SPR_OSK_SHIFT          = SPR_OPENTTD_BASE + 141;
00094 static const SpriteID SPR_OSK_BACKSPACE      = SPR_OPENTTD_BASE + 142;
00095 static const SpriteID SPR_OSK_SPECIAL        = SPR_OPENTTD_BASE + 143;
00096 
00097 /* Clone vehicles stuff */
00098 static const SpriteID SPR_CLONE_TRAIN    = SPR_OPENTTD_BASE + 106;
00099 static const SpriteID SPR_CLONE_ROADVEH  = SPR_OPENTTD_BASE + 107;
00100 static const SpriteID SPR_CLONE_SHIP     = SPR_OPENTTD_BASE + 108;
00101 static const SpriteID SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109;
00102 
00103 static const SpriteID SPR_SELL_TRAIN        = SPR_OPENTTD_BASE +  93;
00104 static const SpriteID SPR_SELL_ROADVEH      = SPR_OPENTTD_BASE +  94;
00105 static const SpriteID SPR_SELL_SHIP         = SPR_OPENTTD_BASE +  95;
00106 static const SpriteID SPR_SELL_AIRCRAFT     = SPR_OPENTTD_BASE +  96;
00107 static const SpriteID SPR_SELL_ALL_TRAIN    = SPR_OPENTTD_BASE +  97;
00108 static const SpriteID SPR_SELL_ALL_ROADVEH  = SPR_OPENTTD_BASE +  98;
00109 static const SpriteID SPR_SELL_ALL_SHIP     = SPR_OPENTTD_BASE +  99;
00110 static const SpriteID SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100;
00111 static const SpriteID SPR_REPLACE_TRAIN     = SPR_OPENTTD_BASE + 101;
00112 static const SpriteID SPR_REPLACE_ROADVEH   = SPR_OPENTTD_BASE + 102;
00113 static const SpriteID SPR_REPLACE_SHIP      = SPR_OPENTTD_BASE + 103;
00114 static const SpriteID SPR_REPLACE_AIRCRAFT  = SPR_OPENTTD_BASE + 104;
00115 static const SpriteID SPR_SELL_CHAIN_TRAIN  = SPR_OPENTTD_BASE + 105;
00116 
00117 static const SpriteID SPR_GROUP_CREATE_TRAIN         = SPR_OPENTTD_BASE + 114;
00118 static const SpriteID SPR_GROUP_CREATE_ROADVEH       = SPR_OPENTTD_BASE + 115;
00119 static const SpriteID SPR_GROUP_CREATE_SHIP          = SPR_OPENTTD_BASE + 116;
00120 static const SpriteID SPR_GROUP_CREATE_AIRCRAFT      = SPR_OPENTTD_BASE + 117;
00121 static const SpriteID SPR_GROUP_DELETE_TRAIN         = SPR_OPENTTD_BASE + 118;
00122 static const SpriteID SPR_GROUP_DELETE_ROADVEH       = SPR_OPENTTD_BASE + 119;
00123 static const SpriteID SPR_GROUP_DELETE_SHIP          = SPR_OPENTTD_BASE + 120;
00124 static const SpriteID SPR_GROUP_DELETE_AIRCRAFT      = SPR_OPENTTD_BASE + 121;
00125 static const SpriteID SPR_GROUP_RENAME_TRAIN         = SPR_OPENTTD_BASE + 122;
00126 static const SpriteID SPR_GROUP_RENAME_ROADVEH       = SPR_OPENTTD_BASE + 123;
00127 static const SpriteID SPR_GROUP_RENAME_SHIP          = SPR_OPENTTD_BASE + 124;
00128 static const SpriteID SPR_GROUP_RENAME_AIRCRAFT      = SPR_OPENTTD_BASE + 125;
00129 static const SpriteID SPR_GROUP_REPLACE_ON_TRAIN     = SPR_OPENTTD_BASE + 126;
00130 static const SpriteID SPR_GROUP_REPLACE_ON_ROADVEH   = SPR_OPENTTD_BASE + 127;
00131 static const SpriteID SPR_GROUP_REPLACE_ON_SHIP      = SPR_OPENTTD_BASE + 128;
00132 static const SpriteID SPR_GROUP_REPLACE_ON_AIRCRAFT  = SPR_OPENTTD_BASE + 129;
00133 static const SpriteID SPR_GROUP_REPLACE_OFF_TRAIN    = SPR_OPENTTD_BASE + 130;
00134 static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH  = SPR_OPENTTD_BASE + 131;
00135 static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP     = SPR_OPENTTD_BASE + 132;
00136 static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133;
00137 
00138 static const SpriteID SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144;
00139 
00140 static const SpriteID SPR_SIGNALS_BASE  = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
00141 static const uint16 PRESIGNAL_SPRITE_COUNT                   =  48;
00142 static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT     = 112;
00143 static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
00144 
00145 static const SpriteID SPR_CANALS_BASE   = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
00146 static const uint16 CANALS_SPRITE_COUNT = 65;
00147 
00148 /* Sprites for the Aqueduct. */
00149 static const SpriteID SPR_AQUEDUCT_BASE     = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
00150 static const SpriteID SPR_AQUEDUCT_RAMP_SW  = SPR_AQUEDUCT_BASE + 0;
00151 static const SpriteID SPR_AQUEDUCT_RAMP_SE  = SPR_AQUEDUCT_BASE + 1;
00152 static const SpriteID SPR_AQUEDUCT_RAMP_NE  = SPR_AQUEDUCT_BASE + 2;
00153 static const SpriteID SPR_AQUEDUCT_RAMP_NW  = SPR_AQUEDUCT_BASE + 3;
00154 static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4;
00155 static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5;
00156 static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
00157 static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
00158 static const uint16 AQUEDUCT_SPRITE_COUNT = 8;
00159 
00160 /* Sprites for 'highlighting' tracks on sloped land. */
00161 static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE        = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
00162 static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE   = SPR_TRACKS_FOR_SLOPES_BASE + 0;
00163 static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE   = SPR_TRACKS_FOR_SLOPES_BASE + 4;
00164 static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8;
00165 static const uint16 TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
00166 
00167 static const SpriteID SPR_SLOPES_BASE              = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT;
00168 static const SpriteID SPR_SLOPES_INCLINED_OFFSET   = 15;
00169 static const SpriteID SPR_SLOPES_VIRTUAL_BASE      = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
00170 static const SpriteID SPR_TRKFOUND_BLOCK_SIZE      = 22; // The normal track foundation sprites are organized in blocks of 22.
00171 static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74;
00172 /* Halftile foundations */
00173 static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
00174 static const SpriteID SPR_HALFTILE_BLOCK_SIZE      = 4;  // The half tile foundation sprites are organized in blocks of 4.
00175 static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
00176 
00177 static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT;
00178 static const uint16 AUTORAIL_SPRITE_COUNT = 55;
00179 
00180 static const SpriteID SPR_ELRAIL_BASE   = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT;
00181 static const uint16 ELRAIL_SPRITE_COUNT = 48;
00182 
00183 static const SpriteID SPR_2CCMAP_BASE   = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
00184 static const uint16 TWOCCMAP_SPRITE_COUNT = 256;
00185 
00186 /* shore tiles - action 05-0D */
00187 static const SpriteID SPR_SHORE_BASE                  = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
00188 static const SpriteID SPR_SHORE_SPRITE_COUNT          = 18;
00189 static const SpriteID SPR_ORIGINALSHORE_START         = 4062;
00190 static const SpriteID SPR_ORIGINALSHORE_END           = 4069;
00191 
00192 static const SpriteID SPR_AIRPORTX_BASE     = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT; // The sprites used for other airport angles
00193 static const SpriteID SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE;
00194 static const SpriteID SPR_NSRUNWAY1         = SPR_AIRPORTX_BASE + 1;
00195 static const SpriteID SPR_NSRUNWAY2         = SPR_AIRPORTX_BASE + 2;
00196 static const SpriteID SPR_NSRUNWAY3         = SPR_AIRPORTX_BASE + 3;
00197 static const SpriteID SPR_NSRUNWAY4         = SPR_AIRPORTX_BASE + 4;
00198 static const SpriteID SPR_NSRUNWAY_END      = SPR_AIRPORTX_BASE + 5;
00199 static const SpriteID SPR_NEWHANGAR_S       = SPR_AIRPORTX_BASE + 6;
00200 static const SpriteID SPR_NEWHANGAR_S_WALL  = SPR_AIRPORTX_BASE + 7;
00201 static const SpriteID SPR_NEWHANGAR_W       = SPR_AIRPORTX_BASE + 8;
00202 static const SpriteID SPR_NEWHANGAR_W_WALL  = SPR_AIRPORTX_BASE + 9;
00203 static const SpriteID SPR_NEWHANGAR_N       = SPR_AIRPORTX_BASE + 10;
00204 static const SpriteID SPR_NEWHANGAR_E       = SPR_AIRPORTX_BASE + 11;
00205 static const SpriteID SPR_NEWHELIPAD        = SPR_AIRPORTX_BASE + 12;
00206 static const SpriteID SPR_GRASS_RIGHT       = SPR_AIRPORTX_BASE + 13;
00207 static const SpriteID SPR_GRASS_LEFT        = SPR_AIRPORTX_BASE + 14;
00208 static const uint16 AIRPORTX_SPRITE_COUNT = 15;
00209 
00210 static const SpriteID SPR_ROADSTOP_BASE     = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT; // The sprites used for drive-through road stops
00211 static const SpriteID SPR_BUS_STOP_DT_Y_W   = SPR_ROADSTOP_BASE;
00212 static const SpriteID SPR_BUS_STOP_DT_Y_E   = SPR_ROADSTOP_BASE + 1;
00213 static const SpriteID SPR_BUS_STOP_DT_X_W   = SPR_ROADSTOP_BASE + 2;
00214 static const SpriteID SPR_BUS_STOP_DT_X_E   = SPR_ROADSTOP_BASE + 3;
00215 static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4;
00216 static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5;
00217 static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
00218 static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
00219 static const uint16 ROADSTOP_SPRITE_COUNT = 8;
00220 
00221 /* Tramway sprites */
00222 static const SpriteID SPR_TRAMWAY_BASE                 = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
00223 static const SpriteID SPR_TRAMWAY_OVERLAY              = SPR_TRAMWAY_BASE + 4;
00224 static const SpriteID SPR_TRAMWAY_TRAM                 = SPR_TRAMWAY_BASE + 27;
00225 static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET        = 11;
00226 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W      = SPR_TRAMWAY_BASE + 25;
00227 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E      = SPR_TRAMWAY_BASE + 23;
00228 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W      = SPR_TRAMWAY_BASE + 24;
00229 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E      = SPR_TRAMWAY_BASE + 26;
00230 static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y     = SPR_TRAMWAY_BASE + 46;
00231 static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X     = SPR_TRAMWAY_BASE + 47;
00232 static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT  = SPR_TRAMWAY_BASE + 55;
00233 static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
00234 static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED    = SPR_TRAMWAY_BASE + 72;
00235 static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED   = SPR_TRAMWAY_BASE + 68;
00236 static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES         = SPR_TRAMWAY_BASE + 80;
00237 static const SpriteID SPR_TRAMWAY_BRIDGE               = SPR_TRAMWAY_BASE + 107;
00238 static const uint16 TRAMWAY_SPRITE_COUNT = 113;
00239 
00240 /* One way road sprites */
00241 static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
00242 static const uint16 ONEWAY_SPRITE_COUNT = 6;
00243 
00244 /* Flags sprites (in same order as enum NetworkLanguage) */
00245 static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
00246 static const uint16 FLAGS_SPRITE_COUNT = 36;
00247 
00248 /* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */
00249 static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT;
00250 static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
00251 
00252 /* From where can we start putting NewGRFs? */
00253 static const SpriteID SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
00254 
00255 /* Manager face sprites */
00256 static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
00257 
00258 /* Icon showing company colour. */
00259 static const SpriteID SPR_COMPANY_ICON = 747;
00260 
00261 /* is itself no foundation sprite, because tileh 0 has no foundation */
00262 static const SpriteID SPR_FOUNDATION_BASE = 989;
00263 
00264 /* Shadow cell */
00265 static const SpriteID SPR_SHADOW_CELL = 1004;
00266 
00267 /* Unmovables spritenumbers */
00268 static const SpriteID SPR_UNMOVABLE_TRANSMITTER   = 2601;
00269 static const SpriteID SPR_UNMOVABLE_LIGHTHOUSE    = 2602;
00270 static const SpriteID SPR_TINYHQ_NORTH            = 2603;
00271 static const SpriteID SPR_TINYHQ_EAST             = 2604;
00272 static const SpriteID SPR_TINYHQ_WEST             = 2605;
00273 static const SpriteID SPR_TINYHQ_SOUTH            = 2606;
00274 static const SpriteID SPR_SMALLHQ_NORTH           = 2607;
00275 static const SpriteID SPR_SMALLHQ_EAST            = 2608;
00276 static const SpriteID SPR_SMALLHQ_WEST            = 2609;
00277 static const SpriteID SPR_SMALLHQ_SOUTH           = 2610;
00278 static const SpriteID SPR_MEDIUMHQ_NORTH          = 2611;
00279 static const SpriteID SPR_MEDIUMHQ_NORTH_WALL     = 2612;
00280 static const SpriteID SPR_MEDIUMHQ_EAST           = 2613;
00281 static const SpriteID SPR_MEDIUMHQ_EAST_WALL      = 2614;
00282 static const SpriteID SPR_MEDIUMHQ_WEST           = 2615;
00283 static const SpriteID SPR_MEDIUMHQ_WEST_WALL      = 2616; // very tiny piece of wall
00284 static const SpriteID SPR_MEDIUMHQ_SOUTH          = 2617;
00285 static const SpriteID SPR_LARGEHQ_NORTH_GROUND    = 2618;
00286 static const SpriteID SPR_LARGEHQ_NORTH_BUILD     = 2619;
00287 static const SpriteID SPR_LARGEHQ_EAST_GROUND     = 2620;
00288 static const SpriteID SPR_LARGEHQ_EAST_BUILD      = 2621;
00289 static const SpriteID SPR_LARGEHQ_WEST_GROUND     = 2622;
00290 static const SpriteID SPR_LARGEHQ_WEST_BUILD      = 2623;
00291 static const SpriteID SPR_LARGEHQ_SOUTH           = 2624;
00292 static const SpriteID SPR_HUGEHQ_NORTH_GROUND     = 2625;
00293 static const SpriteID SPR_HUGEHQ_NORTH_BUILD      = 2626;
00294 static const SpriteID SPR_HUGEHQ_EAST_GROUND      = 2627;
00295 static const SpriteID SPR_HUGEHQ_EAST_BUILD       = 2628;
00296 static const SpriteID SPR_HUGEHQ_WEST_GROUND      = 2629;
00297 static const SpriteID SPR_HUGEHQ_WEST_BUILD       = 2630;
00298 static const SpriteID SPR_HUGEHQ_SOUTH            = 2631;
00299 static const SpriteID SPR_CONCRETE_GROUND         = 1420;
00300 static const SpriteID SPR_STATUE_COMPANY          = 2632;
00301 static const SpriteID SPR_BOUGHT_LAND             = 4790;
00302 
00303 /* sprites for rail and rail stations*/
00304 static const SpriteID SPR_RAIL_SNOW_OFFSET        = 26;
00305 static const SpriteID SPR_MONO_SNOW_OFFSET        = 26;
00306 static const SpriteID SPR_MGLV_SNOW_OFFSET        = 26;
00307 
00308 static const SpriteID SPR_ORIGINAL_SIGNALS_BASE   = 1275;
00309 
00310 static const SpriteID SPR_RAIL_SINGLE_X           = 1005;
00311 static const SpriteID SPR_RAIL_SINGLE_Y           = 1006;
00312 static const SpriteID SPR_RAIL_SINGLE_NORTH       = 1007;
00313 static const SpriteID SPR_RAIL_SINGLE_SOUTH       = 1008;
00314 static const SpriteID SPR_RAIL_SINGLE_EAST        = 1009;
00315 static const SpriteID SPR_RAIL_SINGLE_WEST        = 1010;
00316 static const SpriteID SPR_RAIL_TRACK_Y            = 1011;
00317 static const SpriteID SPR_RAIL_TRACK_X            = 1012;
00318 static const SpriteID SPR_RAIL_TRACK_BASE         = 1018;
00319 static const SpriteID SPR_RAIL_TRACK_N_S          = 1035;
00320 static const SpriteID SPR_RAIL_TRACK_Y_SNOW       = 1037;
00321 static const SpriteID SPR_RAIL_TRACK_X_SNOW       = 1038;
00322 static const SpriteID SPR_RAIL_DEPOT_SE_1         = 1063;
00323 static const SpriteID SPR_RAIL_DEPOT_SE_2         = 1064;
00324 static const SpriteID SPR_RAIL_DEPOT_SW_1         = 1065;
00325 static const SpriteID SPR_RAIL_DEPOT_SW_2         = 1066;
00326 static const SpriteID SPR_RAIL_DEPOT_NE           = 1067;
00327 static const SpriteID SPR_RAIL_DEPOT_NW           = 1068;
00328 static const SpriteID SPR_RAIL_PLATFORM_Y_FRONT         = 1069;
00329 static const SpriteID SPR_RAIL_PLATFORM_X_REAR          = 1070;
00330 static const SpriteID SPR_RAIL_PLATFORM_Y_REAR          = 1071;
00331 static const SpriteID SPR_RAIL_PLATFORM_X_FRONT         = 1072;
00332 static const SpriteID SPR_RAIL_PLATFORM_BUILDING_X      = 1073;
00333 static const SpriteID SPR_RAIL_PLATFORM_BUILDING_Y      = 1074;
00334 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075;
00335 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_REAR  = 1076;
00336 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_REAR  = 1077;
00337 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078;
00338 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_A  = 1079; // First half of the roof structure
00339 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A  = 1080;
00340 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_B  = 1081; // Second half of the roof structure
00341 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B  = 1082;
00342 static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_A      = 1083; // First half of the roof glass
00343 static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_A      = 1084;
00344 static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_B      = 1085; // second half of the roof glass
00345 static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_B      = 1086;
00346 static const SpriteID SPR_MONO_SINGLE_X                 = 1087;
00347 static const SpriteID SPR_MONO_SINGLE_Y                 = 1088;
00348 static const SpriteID SPR_MONO_SINGLE_NORTH             = 1089;
00349 static const SpriteID SPR_MONO_SINGLE_SOUTH             = 1090;
00350 static const SpriteID SPR_MONO_SINGLE_EAST              = 1091;
00351 static const SpriteID SPR_MONO_SINGLE_WEST              = 1092;
00352 static const SpriteID SPR_MONO_TRACK_Y                  = 1093;
00353 static const SpriteID SPR_MONO_TRACK_BASE               = 1100;
00354 static const SpriteID SPR_MONO_TRACK_N_S                = 1117;
00355 static const SpriteID SPR_MGLV_SINGLE_X                 = 1169;
00356 static const SpriteID SPR_MGLV_SINGLE_Y                 = 1170;
00357 static const SpriteID SPR_MGLV_SINGLE_NORTH             = 1171;
00358 static const SpriteID SPR_MGLV_SINGLE_SOUTH             = 1172;
00359 static const SpriteID SPR_MGLV_SINGLE_EAST              = 1173;
00360 static const SpriteID SPR_MGLV_SINGLE_WEST              = 1174;
00361 static const SpriteID SPR_MGLV_TRACK_Y                  = 1175;
00362 static const SpriteID SPR_MGLV_TRACK_BASE               = 1182;
00363 static const SpriteID SPR_MGLV_TRACK_N_S                = 1199;
00364 static const SpriteID SPR_WAYPOINT_X_1            = SPR_OPENTTD_BASE + 78;
00365 static const SpriteID SPR_WAYPOINT_X_2            = SPR_OPENTTD_BASE + 79;
00366 static const SpriteID SPR_WAYPOINT_Y_1            = SPR_OPENTTD_BASE + 80;
00367 static const SpriteID SPR_WAYPOINT_Y_2            = SPR_OPENTTD_BASE + 81;
00368 
00369 static const uint16 OFFSET_TILEH_IMPOSSIBLE     = 0;
00370 static const uint16 OFFSET_TILEH_1              = 14;
00371 static const uint16 OFFSET_TILEH_2              = 15;
00372 static const uint16 OFFSET_TILEH_3              = 22;
00373 static const uint16 OFFSET_TILEH_4              = 13;
00374 static const uint16 OFFSET_TILEH_6              = 21;
00375 static const uint16 OFFSET_TILEH_7              = 17;
00376 static const uint16 OFFSET_TILEH_8              = 12;
00377 static const uint16 OFFSET_TILEH_9              = 23;
00378 static const uint16 OFFSET_TILEH_11             = 18;
00379 static const uint16 OFFSET_TILEH_12             = 20;
00380 static const uint16 OFFSET_TILEH_13             = 19;
00381 static const uint16 OFFSET_TILEH_14             = 16;
00382 
00383 /* Track fences */
00384 static const SpriteID SPR_TRACK_FENCE_FLAT_X    = 1301;
00385 static const SpriteID SPR_TRACK_FENCE_FLAT_Y    = 1302;
00386 static const SpriteID SPR_TRACK_FENCE_FLAT_VERT = 1303;
00387 static const SpriteID SPR_TRACK_FENCE_FLAT_HORZ = 1304;
00388 static const SpriteID SPR_TRACK_FENCE_SLOPE_SW  = 1305;
00389 static const SpriteID SPR_TRACK_FENCE_SLOPE_SE  = 1306;
00390 static const SpriteID SPR_TRACK_FENCE_SLOPE_NE  = 1307;
00391 static const SpriteID SPR_TRACK_FENCE_SLOPE_NW  = 1308;
00392 
00393 /* Base sprites for elrail.
00394  * Offsets via an enum are used so a complete list of absolute
00395  * sprite numbers is unnecessary.
00396  */
00397 static const SpriteID SPR_WIRE_BASE         = SPR_ELRAIL_BASE +  0;
00398 static const SpriteID SPR_PYLON_BASE        = SPR_ELRAIL_BASE + 28;
00399 
00400 /* sprites for roads */
00401 static const SpriteID SPR_ROAD_PAVED_STRAIGHT_Y       = 1313;
00402 static const SpriteID SPR_ROAD_PAVED_STRAIGHT_X       = 1314;
00403 
00404 /* sprites for airports and airfields*/
00405 /* Small airports are AIRFIELD, everything else is AIRPORT */
00406 static const SpriteID SPR_HELIPORT                    = 2633;
00407 static const SpriteID SPR_AIRPORT_APRON               = 2634;
00408 static const SpriteID SPR_AIRPORT_AIRCRAFT_STAND      = 2635;
00409 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_WEST     = 2636;
00410 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_SOUTH    = 2637;
00411 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_SOUTH  = 2638;
00412 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_WEST   = 2639;
00413 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_CTR      = 2640;
00414 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_EAST   = 2641;
00415 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_EAST     = 2642;
00416 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_NORTH    = 2643;
00417 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_CTR      = 2644;
00418 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_A       = 2645;
00419 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_B       = 2646;
00420 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_C       = 2647;
00421 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_D       = 2648;
00422 static const SpriteID SPR_AIRPORT_RUNWAY_END          = 2649; // We should have different ends
00423 static const SpriteID SPR_AIRPORT_TERMINAL_A          = 2650;
00424 static const SpriteID SPR_AIRPORT_TOWER               = 2651;
00425 static const SpriteID SPR_AIRPORT_CONCOURSE           = 2652;
00426 static const SpriteID SPR_AIRPORT_TERMINAL_B          = 2653;
00427 static const SpriteID SPR_AIRPORT_TERMINAL_C          = 2654;
00428 static const SpriteID SPR_AIRPORT_HANGAR_FRONT        = 2655;
00429 static const SpriteID SPR_AIRPORT_HANGAR_REAR         = 2656;
00430 static const SpriteID SPR_AIRFIELD_HANGAR_FRONT       = 2657;
00431 static const SpriteID SPR_AIRFIELD_HANGAR_REAR        = 2658;
00432 static const SpriteID SPR_AIRPORT_JETWAY_1            = 2659;
00433 static const SpriteID SPR_AIRPORT_JETWAY_2            = 2660;
00434 static const SpriteID SPR_AIRPORT_JETWAY_3            = 2661;
00435 static const SpriteID SPR_AIRPORT_PASSENGER_TUNNEL    = 2662;
00436 static const SpriteID SPR_AIRPORT_FENCE_Y             = 2663;
00437 static const SpriteID SPR_AIRPORT_FENCE_X             = 2664;
00438 static const SpriteID SPR_AIRFIELD_TERM_A             = 2665;
00439 static const SpriteID SPR_AIRFIELD_TERM_B             = 2666;
00440 static const SpriteID SPR_AIRFIELD_TERM_C_GROUND      = 2667;
00441 static const SpriteID SPR_AIRFIELD_TERM_C_BUILD       = 2668;
00442 static const SpriteID SPR_AIRFIELD_APRON_A            = 2669;
00443 static const SpriteID SPR_AIRFIELD_APRON_B            = 2670;
00444 static const SpriteID SPR_AIRFIELD_APRON_C            = 2671;
00445 static const SpriteID SPR_AIRFIELD_APRON_D            = 2672;
00446 static const SpriteID SPR_AIRFIELD_RUNWAY_NEAR_END    = 2673;
00447 static const SpriteID SPR_AIRFIELD_RUNWAY_MIDDLE      = 2674;
00448 static const SpriteID SPR_AIRFIELD_RUNWAY_FAR_END     = 2675;
00449 static const SpriteID SPR_AIRFIELD_WIND_1             = 2676;
00450 static const SpriteID SPR_AIRFIELD_WIND_2             = 2677;
00451 static const SpriteID SPR_AIRFIELD_WIND_3             = 2678;
00452 static const SpriteID SPR_AIRFIELD_WIND_4             = 2679;
00453 static const SpriteID SPR_AIRPORT_RADAR_1             = 2680;
00454 static const SpriteID SPR_AIRPORT_RADAR_2             = 2681;
00455 static const SpriteID SPR_AIRPORT_RADAR_3             = 2682;
00456 static const SpriteID SPR_AIRPORT_RADAR_4             = 2683;
00457 static const SpriteID SPR_AIRPORT_RADAR_5             = 2684;
00458 static const SpriteID SPR_AIRPORT_RADAR_6             = 2685;
00459 static const SpriteID SPR_AIRPORT_RADAR_7             = 2686;
00460 static const SpriteID SPR_AIRPORT_RADAR_8             = 2687;
00461 static const SpriteID SPR_AIRPORT_RADAR_9             = 2688;
00462 static const SpriteID SPR_AIRPORT_RADAR_A             = 2689;
00463 static const SpriteID SPR_AIRPORT_RADAR_B             = 2690;
00464 static const SpriteID SPR_AIRPORT_RADAR_C             = 2691;
00465 static const SpriteID SPR_AIRPORT_HELIPAD             = SPR_OPENTTD_BASE + 86;
00466 static const SpriteID SPR_AIRPORT_HELIDEPOT_OFFICE    = 2095;
00467 
00468 /* Road Stops
00469  * Road stops have a ground tile and 3 buildings, one on each side
00470  * (except the side where the entry is). These are marked _A _B and _C */
00471 static const SpriteID SPR_BUS_STOP_NE_GROUND          = 2692;
00472 static const SpriteID SPR_BUS_STOP_SE_GROUND          = 2693;
00473 static const SpriteID SPR_BUS_STOP_SW_GROUND          = 2694;
00474 static const SpriteID SPR_BUS_STOP_NW_GROUND          = 2695;
00475 static const SpriteID SPR_BUS_STOP_NE_BUILD_A         = 2696;
00476 static const SpriteID SPR_BUS_STOP_SE_BUILD_A         = 2697;
00477 static const SpriteID SPR_BUS_STOP_SW_BUILD_A         = 2698;
00478 static const SpriteID SPR_BUS_STOP_NW_BUILD_A         = 2699;
00479 static const SpriteID SPR_BUS_STOP_NE_BUILD_B         = 2700;
00480 static const SpriteID SPR_BUS_STOP_SE_BUILD_B         = 2701;
00481 static const SpriteID SPR_BUS_STOP_SW_BUILD_B         = 2702;
00482 static const SpriteID SPR_BUS_STOP_NW_BUILD_B         = 2703;
00483 static const SpriteID SPR_BUS_STOP_NE_BUILD_C         = 2704;
00484 static const SpriteID SPR_BUS_STOP_SE_BUILD_C         = 2705;
00485 static const SpriteID SPR_BUS_STOP_SW_BUILD_C         = 2706;
00486 static const SpriteID SPR_BUS_STOP_NW_BUILD_C         = 2707;
00487 static const SpriteID SPR_TRUCK_STOP_NE_GROUND        = 2708;
00488 static const SpriteID SPR_TRUCK_STOP_SE_GROUND        = 2709;
00489 static const SpriteID SPR_TRUCK_STOP_SW_GROUND        = 2710;
00490 static const SpriteID SPR_TRUCK_STOP_NW_GROUND        = 2711;
00491 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_A       = 2712;
00492 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_A       = 2713;
00493 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_A       = 2714;
00494 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_A       = 2715;
00495 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_B       = 2716;
00496 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_B       = 2717;
00497 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_B       = 2718;
00498 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_B       = 2719;
00499 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_C       = 2720;
00500 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_C       = 2721;
00501 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_C       = 2722;
00502 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_C       = 2723;
00503 
00504 /* Sprites for docks
00505  * Docks consist of two tiles, the sloped one and the flat one */
00506 static const SpriteID SPR_DOCK_SLOPE_NE               = 2727;
00507 static const SpriteID SPR_DOCK_SLOPE_SE               = 2728;
00508 static const SpriteID SPR_DOCK_SLOPE_SW               = 2729;
00509 static const SpriteID SPR_DOCK_SLOPE_NW               = 2730;
00510 static const SpriteID SPR_DOCK_FLAT_X                 = 2731; // for NE and SW
00511 static const SpriteID SPR_DOCK_FLAT_Y                 = 2732; // for NW and SE
00512 static const SpriteID SPR_BUOY                        = 4076; // XXX this sucks, because it displays wrong stuff on canals
00513 
00514 /* Sprites for road */
00515 static const SpriteID SPR_ROAD_Y                  = 1332;
00516 static const SpriteID SPR_ROAD_X                  = 1333;
00517 static const SpriteID SPR_ROAD_Y_SNOW             = 1351;
00518 static const SpriteID SPR_ROAD_X_SNOW             = 1352;
00519 
00520 static const SpriteID SPR_EXCAVATION_X = 1414;
00521 static const SpriteID SPR_EXCAVATION_Y = 1415;
00522 
00523 /* Landscape sprites */
00524 static const SpriteID SPR_FLAT_BARE_LAND                = 3924;
00525 static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE       = 3943;
00526 static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE       = 3962;
00527 static const SpriteID SPR_FLAT_GRASS_TILE               = 3981;
00528 static const SpriteID SPR_FLAT_ROUGH_LAND               = 4000;
00529 static const SpriteID SPR_FLAT_ROUGH_LAND_1             = 4019;
00530 static const SpriteID SPR_FLAT_ROUGH_LAND_2             = 4020;
00531 static const SpriteID SPR_FLAT_ROUGH_LAND_3             = 4021;
00532 static const SpriteID SPR_FLAT_ROUGH_LAND_4             = 4022;
00533 static const SpriteID SPR_FLAT_ROCKY_LAND_1             = 4023;
00534 static const SpriteID SPR_FLAT_ROCKY_LAND_2             = 4042;
00535 static const SpriteID SPR_FLAT_WATER_TILE               = 4061;
00536 static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493;
00537 static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512;
00538 static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531;
00539 static const SpriteID SPR_FLAT_SNOW_DESERT_TILE         = 4550;
00540 
00541 /* Hedge, Farmland-fence sprites */
00542 static const SpriteID SPR_HEDGE_BUSHES            = 4090;
00543 static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE  = 4096;
00544 static const SpriteID SPR_HEDGE_FENCE             = 4102;
00545 static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW  = 4108;
00546 static const SpriteID SPR_HEDGE_BLOOMBUSH_RED     = 4114;
00547 static const SpriteID SPR_HEDGE_STONE             = 4120;
00548 
00549 /* Farmland sprites, only flat tiles listed, various stages */
00550 static const SpriteID SPR_FARMLAND_BARE           = 4126;
00551 static const SpriteID SPR_FARMLAND_STATE_1        = 4145;
00552 static const SpriteID SPR_FARMLAND_STATE_2        = 4164;
00553 static const SpriteID SPR_FARMLAND_STATE_3        = 4183;
00554 static const SpriteID SPR_FARMLAND_STATE_4        = 4202;
00555 static const SpriteID SPR_FARMLAND_STATE_5        = 4221;
00556 static const SpriteID SPR_FARMLAND_STATE_6        = 4240;
00557 static const SpriteID SPR_FARMLAND_STATE_7        = 4259;
00558 static const SpriteID SPR_FARMLAND_HAYPACKS       = 4278;
00559 
00560 /* Water-related sprites */
00561 static const SpriteID SPR_SHIP_DEPOT_SE_FRONT     = 4070;
00562 static const SpriteID SPR_SHIP_DEPOT_SW_FRONT     = 4071;
00563 static const SpriteID SPR_SHIP_DEPOT_NW           = 4072;
00564 static const SpriteID SPR_SHIP_DEPOT_NE           = 4073;
00565 static const SpriteID SPR_SHIP_DEPOT_SE_REAR      = 4074;
00566 static const SpriteID SPR_SHIP_DEPOT_SW_REAR      = 4075;
00567 /* here come sloped water sprites */
00568 static const SpriteID SPR_WATER_SLOPE_Y_UP        = SPR_CANALS_BASE + 0; // Water flowing negative Y direction
00569 static const SpriteID SPR_WATER_SLOPE_X_DOWN      = SPR_CANALS_BASE + 1; // positive X
00570 static const SpriteID SPR_WATER_SLOPE_X_UP        = SPR_CANALS_BASE + 2; // negative X
00571 static const SpriteID SPR_WATER_SLOPE_Y_DOWN      = SPR_CANALS_BASE + 3; // positive Y
00572 /* sprites for the shiplifts
00573  * there are 4 kinds of shiplifts, each of them is 3 tiles long.
00574  * the four kinds are running in the X and Y direction and
00575  * are "lowering" either in the "+" or the "-" direction.
00576  * the three tiles are the center tile (where the slope is)
00577  * and a bottom and a top tile */
00578 static const SpriteID SPR_SHIPLIFT_BASE                 = SPR_CANALS_BASE +  4;
00579 static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_REAR     = SPR_CANALS_BASE +  4;
00580 static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  5;
00581 static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_REAR     = SPR_CANALS_BASE +  6;
00582 static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  7;
00583 static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_FRONT    = SPR_CANALS_BASE +  8;
00584 static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_FRONT  = SPR_CANALS_BASE +  9;
00585 static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_FRONT    = SPR_CANALS_BASE + 10;
00586 static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT  = SPR_CANALS_BASE + 11;
00587 static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 12;
00588 static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 13;
00589 static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 14;
00590 static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 15;
00591 static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 16;
00592 static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 17;
00593 static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 18;
00594 static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 19;
00595 static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_REAR        = SPR_CANALS_BASE + 20;
00596 static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_REAR      = SPR_CANALS_BASE + 21;
00597 static const SpriteID SPR_SHIPLIFT_X_UP_TOP_REAR        = SPR_CANALS_BASE + 22;
00598 static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_REAR      = SPR_CANALS_BASE + 23;
00599 static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_FRONT       = SPR_CANALS_BASE + 24;
00600 static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 25;
00601 static const SpriteID SPR_SHIPLIFT_X_UP_TOP_FRONT       = SPR_CANALS_BASE + 26;
00602 static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 27;
00603 static const SpriteID SPR_CANAL_DIKES_BASE              = SPR_CANALS_BASE + 52;
00604 
00605 /* Sprites for tunnels and bridges */
00606 static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL   = 2365;
00607 static const SpriteID SPR_TUNNEL_ENTRY_REAR_MONO   = 2373;
00608 static const SpriteID SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381;
00609 static const SpriteID SPR_TUNNEL_ENTRY_REAR_ROAD   = 2389;
00610 
00611 /* Level crossings */
00612 static const SpriteID SPR_CROSSING_OFF_X_RAIL   = 1370;
00613 static const SpriteID SPR_CROSSING_OFF_X_MONO   = 1382;
00614 static const SpriteID SPR_CROSSING_OFF_X_MAGLEV = 1394;
00615 
00616 /* bridge type sprites */
00617 static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14;
00618 
00619 /* Wooden bridge (type 0) */
00620 static const SpriteID SPR_BTWDN_RAIL_Y_REAR       = 2545;
00621 static const SpriteID SPR_BTWDN_RAIL_X_REAR       = 2546;
00622 static const SpriteID SPR_BTWDN_ROAD_Y_REAR       = 2547;
00623 static const SpriteID SPR_BTWDN_ROAD_X_REAR       = 2548;
00624 static const SpriteID SPR_BTWDN_Y_FRONT           = 2549;
00625 static const SpriteID SPR_BTWDN_X_FRONT           = 2550;
00626 static const SpriteID SPR_BTWDN_Y_PILLAR          = 2551;
00627 static const SpriteID SPR_BTWDN_X_PILLAR          = 2552;
00628 static const SpriteID SPR_BTWDN_MONO_Y_REAR       = 4360;
00629 static const SpriteID SPR_BTWDN_MONO_X_REAR       = 4361;
00630 static const SpriteID SPR_BTWDN_MGLV_Y_REAR       = 4400;
00631 static const SpriteID SPR_BTWDN_MGLV_X_REAR       = 4401;
00632 /* ramps */
00633 static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN  = 2529;
00634 static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN  = 2530;
00635 static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP    = 2531; // for some weird reason the order is swapped
00636 static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP    = 2532; // between X and Y.
00637 static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP   = 2533;
00638 static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP   = 2534;
00639 static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535;
00640 static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536;
00641 static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN  = 2537;
00642 static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN  = 2538;
00643 static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP    = 2539; // for some weird reason the order is swapped
00644 static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP    = 2540; // between X and Y.
00645 static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP   = 2541;
00646 static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP   = 2542;
00647 static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543;
00648 static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544;
00649 static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN  = 4352;
00650 static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN  = 4353;
00651 static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP    = 4354; // for some weird reason the order is swapped
00652 static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP    = 4355; // between X and Y.
00653 static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP   = 4356;
00654 static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP   = 4357;
00655 static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358;
00656 static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359;
00657 static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN  = 4392;
00658 static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN  = 4393;
00659 static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP    = 4394; // for some weird reason the order is swapped
00660 static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP    = 4395; // between X and Y.
00661 static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP   = 4396;
00662 static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP   = 4397;
00663 static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398;
00664 static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399;
00665 
00666 /* Steel Girder with arches
00667  * BTSGA == Bridge Type Steel Girder Arched
00668  * This is bridge type number 2 */
00669 static const SpriteID SPR_BTSGA_RAIL_X_REAR       = 2499;
00670 static const SpriteID SPR_BTSGA_RAIL_Y_REAR       = 2500;
00671 static const SpriteID SPR_BTSGA_ROAD_X_REAR       = 2501;
00672 static const SpriteID SPR_BTSGA_ROAD_Y_REAR       = 2502;
00673 static const SpriteID SPR_BTSGA_X_FRONT           = 2503;
00674 static const SpriteID SPR_BTSGA_Y_FRONT           = 2504;
00675 static const SpriteID SPR_BTSGA_X_PILLAR          = 2505;
00676 static const SpriteID SPR_BTSGA_Y_PILLAR          = 2506;
00677 static const SpriteID SPR_BTSGA_MONO_X_REAR       = 4324;
00678 static const SpriteID SPR_BTSGA_MONO_Y_REAR       = 4325;
00679 static const SpriteID SPR_BTSGA_MGLV_X_REAR       = 4364;
00680 static const SpriteID SPR_BTSGA_MGLV_Y_REAR       = 4365;
00681 
00682 /* BTSUS == Suspension bridge
00683  * TILE_* denotes the different tiles a suspension bridge
00684  * can have
00685  * TILE_A and TILE_B are the "beginnings" and "ends" of the
00686  *   suspension system. they have small rectangluar endcaps
00687  * TILE_C and TILE_D look almost identical to TILE_A and
00688  *   TILE_B, but they do not have the "endcaps". They form the
00689  *   middle part
00690  * TILE_E is a condensed configuration of two pillars. while they
00691  *   are usually 2 pillars apart, they only have 1 pillar separation
00692  *   here
00693  * TILE_F is an extended configuration of pillars. they are
00694  *   plugged in when pillars should be 3 tiles apart
00695  */
00696 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A  = 2453;
00697 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B  = 2454;
00698 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A      = 2455;
00699 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B      = 2456;
00700 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D  = 2457;
00701 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C  = 2458;
00702 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D      = 2459;
00703 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C      = 2460;
00704 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A  = 2461;
00705 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B  = 2462;
00706 static const SpriteID SPR_BTSUS_X_FRONT_TILE_A      = 2463;
00707 static const SpriteID SPR_BTSUS_X_FRONT_TILE_B      = 2464;
00708 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D  = 2465;
00709 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C  = 2466;
00710 static const SpriteID SPR_BTSUS_X_FRONT_TILE_D      = 2467;
00711 static const SpriteID SPR_BTSUS_X_FRONT_TILE_C      = 2468;
00712 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A  = 2469;
00713 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B  = 2470;
00714 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D  = 2471;
00715 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C  = 2472;
00716 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A  = 2473;
00717 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B  = 2474;
00718 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D  = 2475;
00719 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C  = 2476;
00720 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A     = 2477;
00721 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B     = 2478;
00722 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D     = 2479;
00723 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C     = 2480;
00724 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A     = 2481;
00725 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B     = 2482;
00726 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D     = 2483;
00727 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C     = 2484;
00728 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E  = 2485;
00729 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E  = 2486;
00730 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E  = 2487;
00731 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E  = 2488;
00732 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E      = 2489;
00733 static const SpriteID SPR_BTSUS_X_FRONT_TILE_E      = 2490;
00734 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E     = 2491;
00735 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E     = 2492;
00736 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F  = 2493;
00737 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F  = 2494;
00738 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F  = 2495;
00739 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F  = 2496;
00740 static const SpriteID SPR_BTSUS_X_FRONT             = 2497;
00741 static const SpriteID SPR_BTSUS_Y_FRONT             = 2498;
00742 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A  = 4334;
00743 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B  = 4335;
00744 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D  = 4336;
00745 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C  = 4337;
00746 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A  = 4338;
00747 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B  = 4339;
00748 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D  = 4340;
00749 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C  = 4341;
00750 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E  = 4342;
00751 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E  = 4343;
00752 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F  = 4344;
00753 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F  = 4345;
00754 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A  = 4374;
00755 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B  = 4375;
00756 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D  = 4376;
00757 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C  = 4377;
00758 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A  = 4378;
00759 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B  = 4379;
00760 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D  = 4380;
00761 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C  = 4381;
00762 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E  = 4382;
00763 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E  = 4383;
00764 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F  = 4384;
00765 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F  = 4385;
00766 
00767 /* cantilever bridges
00768  * They have three different kinds of tiles:
00769  * END(ing), MID(dle), BEG(ginning) */
00770 static const SpriteID SPR_BTCAN_RAIL_X_BEG          = 2507;
00771 static const SpriteID SPR_BTCAN_RAIL_X_MID          = 2508;
00772 static const SpriteID SPR_BTCAN_RAIL_X_END          = 2509;
00773 static const SpriteID SPR_BTCAN_RAIL_Y_END          = 2510;
00774 static const SpriteID SPR_BTCAN_RAIL_Y_MID          = 2511;
00775 static const SpriteID SPR_BTCAN_RAIL_Y_BEG          = 2512;
00776 static const SpriteID SPR_BTCAN_ROAD_X_BEG          = 2513;
00777 static const SpriteID SPR_BTCAN_ROAD_X_MID          = 2514;
00778 static const SpriteID SPR_BTCAN_ROAD_X_END          = 2515;
00779 static const SpriteID SPR_BTCAN_ROAD_Y_END          = 2516;
00780 static const SpriteID SPR_BTCAN_ROAD_Y_MID          = 2517;
00781 static const SpriteID SPR_BTCAN_ROAD_Y_BEG          = 2518;
00782 static const SpriteID SPR_BTCAN_X_FRONT_BEG         = 2519;
00783 static const SpriteID SPR_BTCAN_X_FRONT_MID         = 2520;
00784 static const SpriteID SPR_BTCAN_X_FRONT_END         = 2521;
00785 static const SpriteID SPR_BTCAN_Y_FRONT_END         = 2522;
00786 static const SpriteID SPR_BTCAN_Y_FRONT_MID         = 2523;
00787 static const SpriteID SPR_BTCAN_Y_FRONT_BEG         = 2524;
00788 static const SpriteID SPR_BTCAN_X_PILLAR_BEG        = 2525;
00789 static const SpriteID SPR_BTCAN_X_PILLAR_MID        = 2526;
00790 static const SpriteID SPR_BTCAN_Y_PILLAR_MID        = 2527;
00791 static const SpriteID SPR_BTCAN_Y_PILLAR_BEG        = 2528;
00792 static const SpriteID SPR_BTCAN_MONO_X_BEG          = 4346;
00793 static const SpriteID SPR_BTCAN_MONO_X_MID          = 4347;
00794 static const SpriteID SPR_BTCAN_MONO_X_END          = 4348;
00795 static const SpriteID SPR_BTCAN_MONO_Y_END          = 4349;
00796 static const SpriteID SPR_BTCAN_MONO_Y_MID          = 4350;
00797 static const SpriteID SPR_BTCAN_MONO_Y_BEG          = 4351;
00798 static const SpriteID SPR_BTCAN_MGLV_X_BEG          = 4386;
00799 static const SpriteID SPR_BTCAN_MGLV_X_MID          = 4387;
00800 static const SpriteID SPR_BTCAN_MGLV_X_END          = 4388;
00801 static const SpriteID SPR_BTCAN_MGLV_Y_END          = 4389;
00802 static const SpriteID SPR_BTCAN_MGLV_Y_MID          = 4390;
00803 static const SpriteID SPR_BTCAN_MGLV_Y_BEG          = 4391;
00804 
00805 /* little concrete bridge */
00806 static const SpriteID SPR_BTCON_RAIL_X        = 2493;
00807 static const SpriteID SPR_BTCON_RAIL_Y        = 2494;
00808 static const SpriteID SPR_BTCON_ROAD_X        = 2495;
00809 static const SpriteID SPR_BTCON_ROAD_Y        = 2496;
00810 static const SpriteID SPR_BTCON_X_FRONT       = 2497;
00811 static const SpriteID SPR_BTCON_Y_FRONT       = 2498;
00812 static const SpriteID SPR_BTCON_X_PILLAR      = 2505;
00813 static const SpriteID SPR_BTCON_Y_PILLAR      = 2506;
00814 static const SpriteID SPR_BTCON_MONO_X        = 4344;
00815 static const SpriteID SPR_BTCON_MONO_Y        = 4345;
00816 static const SpriteID SPR_BTCON_MGLV_X        = 4384;
00817 static const SpriteID SPR_BTCON_MGLV_Y        = 4385;
00818 
00819 /* little steel girder bridge */
00820 static const SpriteID SPR_BTGIR_RAIL_X        = 2553;
00821 static const SpriteID SPR_BTGIR_RAIL_Y        = 2554;
00822 static const SpriteID SPR_BTGIR_ROAD_X        = 2555;
00823 static const SpriteID SPR_BTGIR_ROAD_Y        = 2556;
00824 static const SpriteID SPR_BTGIR_X_FRONT       = 2557;
00825 static const SpriteID SPR_BTGIR_Y_FRONT       = 2558;
00826 static const SpriteID SPR_BTGIR_X_PILLAR      = 2505;
00827 static const SpriteID SPR_BTGIR_Y_PILLAR      = 2506;
00828 static const SpriteID SPR_BTGIR_MONO_X        = 4362;
00829 static const SpriteID SPR_BTGIR_MONO_Y        = 4363;
00830 static const SpriteID SPR_BTGIR_MGLV_X        = 4402;
00831 static const SpriteID SPR_BTGIR_MGLV_Y        = 4403;
00832 
00833 /* tubular bridges
00834  * tubular bridges have 3 kinds of tiles:
00835  *  a start tile (with only half a tube on the far side, marked _BEG
00836  *  a middle tile (full tunnel), marked _MID
00837  *  and an end tile (half a tube on the near side, maked _END
00838  */
00839 static const SpriteID SPR_BTTUB_X_FRONT_BEG       = 2559;
00840 static const SpriteID SPR_BTTUB_X_FRONT_MID       = 2560;
00841 static const SpriteID SPR_BTTUB_X_FRONT_END       = 2561;
00842 static const SpriteID SPR_BTTUB_Y_FRONT_END       = 2562;
00843 static const SpriteID SPR_BTTUB_Y_FRONT_MID       = 2563;
00844 static const SpriteID SPR_BTTUB_Y_FRONT_BEG       = 2564;
00845 static const SpriteID SPR_BTTUB_X_PILLAR_BEG      = 2565;
00846 static const SpriteID SPR_BTTUB_X_PILLAR_MID      = 2566;
00847 static const SpriteID SPR_BTTUB_Y_PILLAR_MID      = 2567;
00848 static const SpriteID SPR_BTTUB_Y_PILLAR_BEG      = 2568;
00849 static const SpriteID SPR_BTTUB_X_RAIL_REAR_BEG   = 2569;
00850 static const SpriteID SPR_BTTUB_X_RAIL_REAR_MID   = 2570;
00851 static const SpriteID SPR_BTTUB_X_RAIL_REAR_END   = 2571;
00852 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_BEG   = 2572;
00853 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_MID   = 2573;
00854 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_END   = 2574;
00855 static const SpriteID SPR_BTTUB_X_ROAD_REAR_BEG   = 2575;
00856 static const SpriteID SPR_BTTUB_X_ROAD_REAR_MID   = 2576;
00857 static const SpriteID SPR_BTTUB_X_ROAD_REAR_END   = 2577;
00858 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_BEG   = 2578;
00859 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_MID   = 2579;
00860 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_END   = 2580;
00861 static const SpriteID SPR_BTTUB_X_MONO_REAR_BEG   = 2581;
00862 static const SpriteID SPR_BTTUB_X_MONO_REAR_MID   = 2582;
00863 static const SpriteID SPR_BTTUB_X_MONO_REAR_END   = 2583;
00864 static const SpriteID SPR_BTTUB_Y_MONO_REAR_BEG   = 2584;
00865 static const SpriteID SPR_BTTUB_Y_MONO_REAR_MID   = 2585;
00866 static const SpriteID SPR_BTTUB_Y_MONO_REAR_END   = 2586;
00867 static const SpriteID SPR_BTTUB_X_MGLV_REAR_BEG   = 2587;
00868 static const SpriteID SPR_BTTUB_X_MGLV_REAR_MID   = 2588;
00869 static const SpriteID SPR_BTTUB_X_MGLV_REAR_END   = 2589;
00870 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_BEG   = 2590;
00871 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_MID   = 2591;
00872 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_END   = 2592;
00873 
00874 
00875 /* ramps (for all bridges except wood and tubular?)*/
00876 static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437;
00877 static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP   = 2438;
00878 static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439;
00879 static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP   = 2440;
00880 static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP    = 2441;
00881 static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN  = 2442;
00882 static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP    = 2443;
00883 static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN  = 2444;
00884 static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445;
00885 static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP   = 2446;
00886 static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447;
00887 static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP   = 2448;
00888 static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP    = 2449;
00889 static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN  = 2450;
00890 static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP    = 2451;
00891 static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN  = 2452;
00892 static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326;
00893 static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP   = 4327;
00894 static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328;
00895 static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP   = 4329;
00896 static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP    = 4330;
00897 static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN  = 4331;
00898 static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP    = 4332;
00899 static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN  = 4333;
00900 static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366;
00901 static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP   = 4367;
00902 static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368;
00903 static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP   = 4369;
00904 static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP    = 4370;
00905 static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN  = 4371;
00906 static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP    = 4372;
00907 static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN  = 4373;
00908 
00909 /* Vehicle view sprites */
00910 static const SpriteID SPR_CENTRE_VIEW_VEHICLE   = 683;
00911 static const SpriteID SPR_SEND_TRAIN_TODEPOT    = 685;
00912 static const SpriteID SPR_SEND_ROADVEH_TODEPOT  = 686;
00913 static const SpriteID SPR_SEND_AIRCRAFT_TODEPOT = 687;
00914 static const SpriteID SPR_SEND_SHIP_TODEPOT     = 688;
00915 
00916 static const SpriteID SPR_IGNORE_SIGNALS        = 689;
00917 static const SpriteID SPR_SHOW_ORDERS           = 690;
00918 static const SpriteID SPR_SHOW_VEHICLE_DETAILS  = 691;
00919 static const SpriteID SPR_REFIT_VEHICLE         = 692;
00920 static const SpriteID SPR_FORCE_VEHICLE_TURN    = 715;
00921 
00922 /* Vehicle sprite-flags (red/green) */
00923 static const SpriteID SPR_FLAG_VEH_STOPPED  = 3090;
00924 static const SpriteID SPR_FLAG_VEH_RUNNING  = 3091;
00925 
00926 static const SpriteID SPR_VEH_BUS_SW_VIEW   = 3097;
00927 static const SpriteID SPR_VEH_BUS_SIDE_VIEW = 3098;
00928 
00929 /* Rotor sprite numbers */
00930 static const SpriteID SPR_ROTOR_STOPPED   = 3901;
00931 static const SpriteID SPR_ROTOR_MOVING_1  = 3902;
00932 static const SpriteID SPR_ROTOR_MOVING_3  = 3904;
00933 
00934 /* Town/house sprites */
00935 static const SpriteID SPR_LIFT = 1443;
00936 
00937 /* used in town_land.h
00938  * CNST1..3 = Those are the different stages of construction
00939  * The last 2 hexas correspond to the type of building it represent, if any */
00940 static const SpriteID SPR_CNST1_TALLOFFICE_00                 = 1421;
00941 static const SpriteID SPR_CNST2_TALLOFFICE_00                 = 1422;
00942 static const SpriteID SPR_CNST3_TALLOFFICE_00                 = 1423;
00943 static const SpriteID SPR_GROUND_TALLOFFICE_00                = 1424;
00944 static const SpriteID SPR_BUILD_TALLOFFICE_00                 = 1425; // temperate
00945 static const SpriteID SPR_CNST1_OFFICE_01                     = 1426;
00946 static const SpriteID SPR_CNST2_OFFICE_01                     = 1427;
00947 static const SpriteID SPR_BUILD_OFFICE_01                     = 1428; // temperate
00948 static const SpriteID SPR_GROUND_OFFICE_01                    = 1429;
00949 static const SpriteID SPR_CNST1_SMLBLCKFLATS_02               = 1430; // Small Block of Flats
00950 static const SpriteID SPR_CNST2_SMLBLCKFLATS_02               = 1431;
00951 static const SpriteID SPR_BUILD_SMLBLCKFLATS_02               = 1432; // temperate
00952 static const SpriteID SPR_GROUND_SMLBLCKFLATS_02              = 1433;
00953 static const SpriteID SPR_CNST1_TEMPCHURCH                    = 1434;
00954 static const SpriteID SPR_CNST2_TEMPCHURCH                    = 1435;
00955 static const SpriteID SPR_BUILD_TEMPCHURCH                    = 1436;
00956 static const SpriteID SPR_GROUND_TEMPCHURCH                   = 1437;
00957 static const SpriteID SPR_CNST1_LARGEOFFICE_04                = 1440;
00958 static const SpriteID SPR_CNST2_LARGEOFFICE_04                = 1441;
00959 static const SpriteID SPR_BUILD_LARGEOFFICE_04                = 1442; // temperate, sub-arctic, subtropical
00960 static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW           = 4569; // same, with snow
00961 /* These are in fact two houses for the same houseID.  so V1 and V2 */
00962 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1               = 1444;
00963 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1               = 1445;
00964 static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1               = 1446; // 1st variation
00965 static const SpriteID SPR_GRND_TOWNHOUSE_06_V1                = 1447;
00966 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2               = 1501; // used as ground, but is stage1
00967 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P             = 1502; // pipes extensions for previous
00968 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G             = 1503; // Ground of cnst stage 2
00969 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2               = 1504; // real cnst stage 2
00970 static const SpriteID SPR_GRND_TOWNHOUSE_06_V2                = 1505;
00971 static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2               = 1506; // 2nd variation
00972 static const SpriteID SPR_CNST1_HOTEL_07_NW                   = 1448;
00973 static const SpriteID SPR_CNST2_HOTEL_07_NW                   = 1449;
00974 static const SpriteID SPR_BUILD_HOTEL_07_NW                   = 1450;
00975 static const SpriteID SPR_CNST1_HOTEL_07_SE                   = 1451;
00976 static const SpriteID SPR_CNST2_HOTEL_07_SE                   = 1452;
00977 static const SpriteID SPR_BUILD_HOTEL_07_SE                   = 1453;
00978 static const SpriteID SPR_STATUE_HORSERIDER_09                = 1454;
00979 static const SpriteID SPR_FOUNTAIN_0A                         = 1455;
00980 static const SpriteID SPR_PARKSTATUE_0B                       = 1456;
00981 static const SpriteID SPR_PARKALLEY_0C                        = 1457;
00982 static const SpriteID SPR_CNST1_OFFICE_0D                     = 1458;
00983 static const SpriteID SPR_CNST2_OFFICE_0D                     = 1459;
00984 static const SpriteID SPR_BUILD_OFFICE_0D                     = 1460;
00985 static const SpriteID SPR_CNST1_SHOPOFFICE_0E                 = 1461;
00986 static const SpriteID SPR_CNST2_SHOPOFFICE_0E                 = 1462;
00987 static const SpriteID SPR_BUILD_SHOPOFFICE_0E                 = 1463;
00988 static const SpriteID SPR_CNST1_SHOPOFFICE_0F                 = 1464;
00989 static const SpriteID SPR_CNST2_SHOPOFFICE_0F                 = 1465;
00990 static const SpriteID SPR_BUILD_SHOPOFFICE_0F                 = 1466;
00991 
00992 /* Easter egg/disaster sprites */
00993 static const SpriteID SPR_BLIMP                  = 3905; // Zeppelin
00994 static const SpriteID SPR_BLIMP_CRASHING         = 3906;
00995 static const SpriteID SPR_BLIMP_CRASHED          = 3907;
00996 static const SpriteID SPR_UFO_SMALL_SCOUT        = 3908; // XCOM - UFO Defense
00997 static const SpriteID SPR_UFO_SMALL_SCOUT_DARKER = 3909;
00998 static const SpriteID SPR_SUB_SMALL_NE           = 3910; // Silent Service
00999 static const SpriteID SPR_SUB_SMALL_SE           = 3911;
01000 static const SpriteID SPR_SUB_SMALL_SW           = 3912;
01001 static const SpriteID SPR_SUB_SMALL_NW           = 3913;
01002 static const SpriteID SPR_SUB_LARGE_NE           = 3914;
01003 static const SpriteID SPR_SUB_LARGE_SE           = 3915;
01004 static const SpriteID SPR_SUB_LARGE_SW           = 3916;
01005 static const SpriteID SPR_SUB_LARGE_NW           = 3917;
01006 static const SpriteID SPR_F_15                   = 3918; // F-15 Strike Eagle
01007 static const SpriteID SPR_F_15_FIRING            = 3919;
01008 static const SpriteID SPR_UFO_HARVESTER          = 3920; // XCOM - UFO Defense
01009 static const SpriteID SPR_XCOM_SKYRANGER         = 3921;
01010 static const SpriteID SPR_AH_64A                 = 3922; // Gunship
01011 static const SpriteID SPR_AH_64A_FIRING          = 3923;
01012 
01013 /* main_gui.c */
01014 static const SpriteID SPR_IMG_TERRAFORM_UP    = 694;
01015 static const SpriteID SPR_IMG_TERRAFORM_DOWN  = 695;
01016 static const SpriteID SPR_IMG_DYNAMITE        = 703;
01017 static const SpriteID SPR_IMG_ROCKS           = 4084;
01018 static const SpriteID SPR_IMG_LIGHTHOUSE_DESERT = 4085; // XXX - is Desert image on the desert-climate
01019 static const SpriteID SPR_IMG_TRANSMITTER     = 4086;
01020 static const SpriteID SPR_IMG_LEVEL_LAND      = SPR_OPENTTD_BASE + 91;
01021 static const SpriteID SPR_IMG_BUILD_CANAL     = SPR_OPENTTD_BASE + 88;
01022 static const SpriteID SPR_IMG_BUILD_RIVER     = SPR_OPENTTD_BASE + 136;
01023 static const SpriteID SPR_IMG_BUILD_LOCK      = SPR_CANALS_BASE + 64;
01024 static const SpriteID SPR_IMG_PAUSE           = 726;
01025 static const SpriteID SPR_IMG_FASTFORWARD     = SPR_OPENTTD_BASE + 90;
01026 static const SpriteID SPR_IMG_SETTINGS        = 751;
01027 static const SpriteID SPR_IMG_SAVE            = 724;
01028 static const SpriteID SPR_IMG_SMALLMAP        = 708;
01029 static const SpriteID SPR_IMG_TOWN            = 4077;
01030 static const SpriteID SPR_IMG_SUBSIDIES       = 679;
01031 static const SpriteID SPR_IMG_COMPANY_LIST    = 1299;
01032 static const SpriteID SPR_IMG_COMPANY_FINANCE = 737;
01033 static const SpriteID SPR_IMG_COMPANY_GENERAL = 743;
01034 static const SpriteID SPR_IMG_GRAPHS          = 745;
01035 static const SpriteID SPR_IMG_COMPANY_LEAGUE  = 684;
01036 static const SpriteID SPR_IMG_SHOW_COUNTOURS  = 738;
01037 static const SpriteID SPR_IMG_SHOW_VEHICLES   = 739;
01038 static const SpriteID SPR_IMG_SHOW_ROUTES     = 740;
01039 static const SpriteID SPR_IMG_INDUSTRY        = 741;
01040 static const SpriteID SPR_IMG_PLANTTREES      = 742;
01041 static const SpriteID SPR_IMG_TRAINLIST       = 731;
01042 static const SpriteID SPR_IMG_TRUCKLIST       = 732;
01043 static const SpriteID SPR_IMG_SHIPLIST        = 733;
01044 static const SpriteID SPR_IMG_AIRPLANESLIST   = 734;
01045 static const SpriteID SPR_IMG_ZOOMIN          = 735;
01046 static const SpriteID SPR_IMG_ZOOMOUT         = 736;
01047 static const SpriteID SPR_IMG_BUILDRAIL       = 727;
01048 static const SpriteID SPR_IMG_BUILDROAD       = 728;
01049 static const SpriteID SPR_IMG_BUILDWATER      = 729;
01050 static const SpriteID SPR_IMG_BUILDAIR        = 730;
01051 static const SpriteID SPR_IMG_LANDSCAPING     = 4083;
01052 static const SpriteID SPR_IMG_MUSIC           = 713;
01053 static const SpriteID SPR_IMG_MESSAGES        = 680;
01054 static const SpriteID SPR_IMG_QUERY           = 723;
01055 static const SpriteID SPR_IMG_SIGN            = 4082;
01056 static const SpriteID SPR_IMG_BUY_LAND        = 4791;
01057 
01058 /* OPEN TRANSPORT TYCOON in gamescreen */
01059 static const SpriteID SPR_OTTD_O                = 4842;
01060 static const SpriteID SPR_OTTD_P                = 4841;
01061 static const SpriteID SPR_OTTD_E                = SPR_OPENTTD_BASE + 12;
01062 static const SpriteID SPR_OTTD_D                = SPR_OPENTTD_BASE + 13;
01063 static const SpriteID SPR_OTTD_N                = 4839;
01064 static const SpriteID SPR_OTTD_T                = 4836;
01065 static const SpriteID SPR_OTTD_R                = 4837;
01066 static const SpriteID SPR_OTTD_A                = 4838;
01067 static const SpriteID SPR_OTTD_S                = 4840;
01068 static const SpriteID SPR_OTTD_Y                = 4843;
01069 static const SpriteID SPR_OTTD_C                = 4844;
01070 
01071 static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804;
01072 static const SpriteID SPR_TYCOON_IMG1_BEGIN     = 4814;
01073 static const SpriteID SPR_TYCOON_IMG2_BEGIN     = 4824;
01074 
01075 /* Industry sprites */
01076 static const SpriteID SPR_IT_SUGAR_MINE_SIEVE         = 4775;
01077 static const SpriteID SPR_IT_SUGAR_MINE_CLOUDS        = 4784;
01078 static const SpriteID SPR_IT_SUGAR_MINE_PILE          = 4780;
01079 static const SpriteID SPR_IT_TOFFEE_QUARRY_TOFFEE     = 4766;
01080 static const SpriteID SPR_IT_TOFFEE_QUARRY_SHOVEL     = 4767;
01081 static const SpriteID SPR_IT_BUBBLE_GENERATOR_SPRING  = 4746;
01082 static const SpriteID SPR_IT_BUBBLE_GENERATOR_BUBBLE  = 4747;
01083 static const SpriteID SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717;
01084 static const SpriteID SPR_IT_TOY_FACTORY_STAMP        = 4718;
01085 static const SpriteID SPR_IT_TOY_FACTORY_CLAY         = 4719;
01086 static const SpriteID SPR_IT_TOY_FACTORY_ROBOT        = 4720;
01087 static const SpriteID SPR_IT_POWER_PLANT_TRANSFORMERS = 2054;
01088 
01089 /* small icons of cargo available in station waiting*/
01090 static const SpriteID SPR_CARGO_PASSENGER             = 4297;
01091 static const SpriteID SPR_CARGO_COAL                  = 4298;
01092 static const SpriteID SPR_CARGO_MAIL                  = 4299;
01093 static const SpriteID SPR_CARGO_OIL                   = 4300;
01094 static const SpriteID SPR_CARGO_LIVESTOCK             = 4301;
01095 static const SpriteID SPR_CARGO_GOODS                 = 4302;
01096 static const SpriteID SPR_CARGO_GRAIN                 = 4303;
01097 static const SpriteID SPR_CARGO_WOOD                  = 4304;
01098 static const SpriteID SPR_CARGO_IRON_ORE              = 4305;
01099 static const SpriteID SPR_CARGO_STEEL                 = 4306;
01100 static const SpriteID SPR_CARGO_VALUES_GOLD           = 4307;  // shared between temperate and arctic
01101 static const SpriteID SPR_CARGO_FRUIT                 = 4308;
01102 static const SpriteID SPR_CARGO_COPPER_ORE            = 4309;
01103 static const SpriteID SPR_CARGO_WATERCOLA             = 4310;  // shared between desert and toyland
01104 static const SpriteID SPR_CARGO_DIAMONDS              = 4311;
01105 static const SpriteID SPR_CARGO_FOOD                  = 4312;
01106 static const SpriteID SPR_CARGO_PAPER                 = 4313;
01107 static const SpriteID SPR_CARGO_RUBBER                = 4314;
01108 static const SpriteID SPR_CARGO_CANDY                 = 4315;
01109 static const SpriteID SPR_CARGO_SUGAR                 = 4316;
01110 static const SpriteID SPR_CARGO_TOYS                  = 4317;
01111 static const SpriteID SPR_CARGO_COTTONCANDY           = 4318;
01112 static const SpriteID SPR_CARGO_FIZZYDRINK            = 4319;
01113 static const SpriteID SPR_CARGO_TOFFEE                = 4320;
01114 static const SpriteID SPR_CARGO_BUBBLES               = 4321;
01115 static const SpriteID SPR_CARGO_PLASTIC               = 4322;
01116 static const SpriteID SPR_CARGO_BATTERIES             = 4323;
01117 
01118 /* Effect vehicles */
01119 static const SpriteID SPR_BULLDOZER_NE = 1416;
01120 static const SpriteID SPR_BULLDOZER_SE = 1417;
01121 static const SpriteID SPR_BULLDOZER_SW = 1418;
01122 static const SpriteID SPR_BULLDOZER_NW = 1419;
01123 
01124 static const SpriteID SPR_SMOKE_0 = 2040;
01125 static const SpriteID SPR_SMOKE_1 = 2041;
01126 static const SpriteID SPR_SMOKE_2 = 2042;
01127 static const SpriteID SPR_SMOKE_3 = 2043;
01128 static const SpriteID SPR_SMOKE_4 = 2044;
01129 
01130 static const SpriteID SPR_DIESEL_SMOKE_0 = 3073;
01131 static const SpriteID SPR_DIESEL_SMOKE_1 = 3074;
01132 static const SpriteID SPR_DIESEL_SMOKE_2 = 3075;
01133 static const SpriteID SPR_DIESEL_SMOKE_3 = 3076;
01134 static const SpriteID SPR_DIESEL_SMOKE_4 = 3077;
01135 static const SpriteID SPR_DIESEL_SMOKE_5 = 3078;
01136 
01137 static const SpriteID SPR_STEAM_SMOKE_0 = 3079;
01138 static const SpriteID SPR_STEAM_SMOKE_1 = 3080;
01139 static const SpriteID SPR_STEAM_SMOKE_2 = 3081;
01140 static const SpriteID SPR_STEAM_SMOKE_3 = 3082;
01141 static const SpriteID SPR_STEAM_SMOKE_4 = 3083;
01142 
01143 static const SpriteID SPR_ELECTRIC_SPARK_0 = 3084;
01144 static const SpriteID SPR_ELECTRIC_SPARK_1 = 3085;
01145 static const SpriteID SPR_ELECTRIC_SPARK_2 = 3086;
01146 static const SpriteID SPR_ELECTRIC_SPARK_3 = 3087;
01147 static const SpriteID SPR_ELECTRIC_SPARK_4 = 3088;
01148 static const SpriteID SPR_ELECTRIC_SPARK_5 = 3089;
01149 
01150 static const SpriteID SPR_CHIMNEY_SMOKE_0 = 3701;
01151 static const SpriteID SPR_CHIMNEY_SMOKE_1 = 3702;
01152 static const SpriteID SPR_CHIMNEY_SMOKE_2 = 3703;
01153 static const SpriteID SPR_CHIMNEY_SMOKE_3 = 3704;
01154 static const SpriteID SPR_CHIMNEY_SMOKE_4 = 3705;
01155 static const SpriteID SPR_CHIMNEY_SMOKE_5 = 3706;
01156 static const SpriteID SPR_CHIMNEY_SMOKE_6 = 3707;
01157 static const SpriteID SPR_CHIMNEY_SMOKE_7 = 3708;
01158 
01159 static const SpriteID SPR_EXPLOSION_LARGE_0 = 3709;
01160 static const SpriteID SPR_EXPLOSION_LARGE_1 = 3710;
01161 static const SpriteID SPR_EXPLOSION_LARGE_2 = 3711;
01162 static const SpriteID SPR_EXPLOSION_LARGE_3 = 3712;
01163 static const SpriteID SPR_EXPLOSION_LARGE_4 = 3713;
01164 static const SpriteID SPR_EXPLOSION_LARGE_5 = 3714;
01165 static const SpriteID SPR_EXPLOSION_LARGE_6 = 3715;
01166 static const SpriteID SPR_EXPLOSION_LARGE_7 = 3716;
01167 static const SpriteID SPR_EXPLOSION_LARGE_8 = 3717;
01168 static const SpriteID SPR_EXPLOSION_LARGE_9 = 3718;
01169 static const SpriteID SPR_EXPLOSION_LARGE_A = 3719;
01170 static const SpriteID SPR_EXPLOSION_LARGE_B = 3720;
01171 static const SpriteID SPR_EXPLOSION_LARGE_C = 3721;
01172 static const SpriteID SPR_EXPLOSION_LARGE_D = 3722;
01173 static const SpriteID SPR_EXPLOSION_LARGE_E = 3723;
01174 static const SpriteID SPR_EXPLOSION_LARGE_F = 3724;
01175 
01176 static const SpriteID SPR_EXPLOSION_SMALL_0 = 3725;
01177 static const SpriteID SPR_EXPLOSION_SMALL_1 = 3726;
01178 static const SpriteID SPR_EXPLOSION_SMALL_2 = 3727;
01179 static const SpriteID SPR_EXPLOSION_SMALL_3 = 3728;
01180 static const SpriteID SPR_EXPLOSION_SMALL_4 = 3729;
01181 static const SpriteID SPR_EXPLOSION_SMALL_5 = 3730;
01182 static const SpriteID SPR_EXPLOSION_SMALL_6 = 3731;
01183 static const SpriteID SPR_EXPLOSION_SMALL_7 = 3732;
01184 static const SpriteID SPR_EXPLOSION_SMALL_8 = 3733;
01185 static const SpriteID SPR_EXPLOSION_SMALL_9 = 3734;
01186 static const SpriteID SPR_EXPLOSION_SMALL_A = 3735;
01187 static const SpriteID SPR_EXPLOSION_SMALL_B = 3736;
01188 
01189 static const SpriteID SPR_BREAKDOWN_SMOKE_0 = 3737;
01190 static const SpriteID SPR_BREAKDOWN_SMOKE_1 = 3738;
01191 static const SpriteID SPR_BREAKDOWN_SMOKE_2 = 3739;
01192 static const SpriteID SPR_BREAKDOWN_SMOKE_3 = 3740;
01193 
01194 static const SpriteID SPR_BUBBLE_0 = 4748;
01195 static const SpriteID SPR_BUBBLE_1 = 4749;
01196 static const SpriteID SPR_BUBBLE_2 = 4750;
01197 static const SpriteID SPR_BUBBLE_GENERATE_0 = 4751;
01198 static const SpriteID SPR_BUBBLE_GENERATE_1 = 4752;
01199 static const SpriteID SPR_BUBBLE_GENERATE_2 = 4753;
01200 static const SpriteID SPR_BUBBLE_GENERATE_3 = 4754;
01201 static const SpriteID SPR_BUBBLE_BURST_0 = 4755;
01202 static const SpriteID SPR_BUBBLE_BURST_1 = 4756;
01203 static const SpriteID SPR_BUBBLE_BURST_2 = 4757;
01204 static const SpriteID SPR_BUBBLE_ABSORB_0 = 4758;
01205 static const SpriteID SPR_BUBBLE_ABSORB_1 = 4759;
01206 static const SpriteID SPR_BUBBLE_ABSORB_2 = 4760;
01207 static const SpriteID SPR_BUBBLE_ABSORB_3 = 4761;
01208 static const SpriteID SPR_BUBBLE_ABSORB_4 = 4762;
01209 
01210 /* Electrified rail build menu */
01211 static const SpriteID SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36;
01212 static const SpriteID SPR_BUILD_X_ELRAIL  = SPR_ELRAIL_BASE + 37;
01213 static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38;
01214 static const SpriteID SPR_BUILD_Y_ELRAIL  = SPR_ELRAIL_BASE + 39;
01215 static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44;
01216 
01217 /* airport_gui.c */
01218 static const SpriteID SPR_IMG_AIRPORT       = 744;
01219 
01220 /* dock_gui.c */
01221 static const SpriteID SPR_IMG_SHIP_DEPOT    = 748;
01222 static const SpriteID SPR_IMG_SHIP_DOCK     = 746;
01223 static const SpriteID SPR_IMG_BOUY          = 693;
01224 static const SpriteID SPR_IMG_AQUEDUCT      = SPR_OPENTTD_BASE + 145;
01225 
01226 /* music_gui.c */
01227 static const SpriteID SPR_IMG_SKIP_TO_PREV  = 709;
01228 static const SpriteID SPR_IMG_SKIP_TO_NEXT  = 710;
01229 static const SpriteID SPR_IMG_STOP_MUSIC    = 711;
01230 static const SpriteID SPR_IMG_PLAY_MUSIC    = 712;
01231 
01232 /* road_gui.c */
01233 static const SpriteID SPR_IMG_ROAD_Y_DIR    = 1309;
01234 static const SpriteID SPR_IMG_ROAD_X_DIR    = 1310;
01235 static const SpriteID SPR_IMG_AUTOROAD      = SPR_OPENTTD_BASE + 82;
01236 static const SpriteID SPR_IMG_ROAD_DEPOT    = 1295;
01237 static const SpriteID SPR_IMG_BUS_STATION   = 749;
01238 static const SpriteID SPR_IMG_TRUCK_BAY     = 750;
01239 static const SpriteID SPR_IMG_BRIDGE        = 2594;
01240 static const SpriteID SPR_IMG_ROAD_TUNNEL   = 2429;
01241 static const SpriteID SPR_IMG_REMOVE        = 714;
01242 static const SpriteID SPR_IMG_ROAD_ONE_WAY  = SPR_OPENTTD_BASE + 134;
01243 static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0;
01244 static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1;
01245 static const SpriteID SPR_IMG_AUTOTRAM      = SPR_OPENTTD_BASE + 84;
01246 
01247 /* rail_gui.c */
01248 static const SpriteID SPR_IMG_RAIL_NS    = 1251;
01249 static const SpriteID SPR_IMG_RAIL_NE    = 1252;
01250 static const SpriteID SPR_IMG_RAIL_EW    = 1253;
01251 static const SpriteID SPR_IMG_RAIL_NW    = 1254;
01252 static const SpriteID SPR_IMG_AUTORAIL   = SPR_OPENTTD_BASE + 53;
01253 static const SpriteID SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57;
01254 static const SpriteID SPR_IMG_AUTOMONO   = SPR_OPENTTD_BASE + 63;
01255 static const SpriteID SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69;
01256 
01257 static const SpriteID SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76;
01258 
01259 static const SpriteID SPR_IMG_DEPOT_RAIL   = 1294;
01260 static const SpriteID SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61;
01261 static const SpriteID SPR_IMG_DEPOT_MONO   = SPR_OPENTTD_BASE + 67;
01262 static const SpriteID SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73;
01263 
01264 static const SpriteID SPR_IMG_RAIL_STATION = 1298;
01265 static const SpriteID SPR_IMG_RAIL_SIGNALS = 1291;
01266 
01267 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_NORM     = 1287;
01268 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_ENTRY    = SPR_SIGNALS_BASE +  12;
01269 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_EXIT     = SPR_SIGNALS_BASE +  28;
01270 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO    = SPR_SIGNALS_BASE +  44;
01271 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS      = SPR_SIGNALS_BASE + 124;
01272 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140;
01273 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_NORM    = SPR_SIGNALS_BASE +  60;
01274 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_ENTRY   = SPR_SIGNALS_BASE +  76;
01275 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_EXIT    = SPR_SIGNALS_BASE +  92;
01276 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_COMBO   = SPR_SIGNALS_BASE + 108;
01277 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS     = SPR_SIGNALS_BASE + 188;
01278 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204;
01279 static const SpriteID SPR_IMG_SIGNAL_CONVERT           = SPR_OPENTTD_BASE + 135;
01280 
01281 static const SpriteID SPR_IMG_TUNNEL_RAIL   = 2430;
01282 static const SpriteID SPR_IMG_TUNNEL_MONO   = 2431;
01283 static const SpriteID SPR_IMG_TUNNEL_MAGLEV = 2432;
01284 
01285 static const SpriteID SPR_IMG_CONVERT_RAIL   = SPR_OPENTTD_BASE + 55;
01286 static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59;
01287 static const SpriteID SPR_IMG_CONVERT_MONO   = SPR_OPENTTD_BASE + 65;
01288 static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71;
01289 
01290 /* intro_gui.c, genworld_gui.c */
01291 static const SpriteID SPR_SELECT_TEMPERATE           = 4882;
01292 static const SpriteID SPR_SELECT_TEMPERATE_PUSHED    = 4883;
01293 static const SpriteID SPR_SELECT_SUB_ARCTIC          = 4884;
01294 static const SpriteID SPR_SELECT_SUB_ARCTIC_PUSHED   = 4885;
01295 static const SpriteID SPR_SELECT_SUB_TROPICAL        = 4886;
01296 static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
01297 static const SpriteID SPR_SELECT_TOYLAND             = 4888;
01298 static const SpriteID SPR_SELECT_TOYLAND_PUSHED      = 4889;
01299 
01302 /* Terraform
01303  * Cursors */
01304 static const CursorID SPR_CURSOR_MOUSE          = 0;
01305 static const CursorID SPR_CURSOR_ZZZ            = 1;
01306 static const CursorID SPR_CURSOR_BOUY           = 702;
01307 static const CursorID SPR_CURSOR_QUERY          = 719;
01308 static const CursorID SPR_CURSOR_HQ             = 720;
01309 static const CursorID SPR_CURSOR_SHIP_DEPOT     = 721;
01310 static const CursorID SPR_CURSOR_SIGN           = 722;
01311 
01312 static const CursorID SPR_CURSOR_TREE           = 2010;
01313 static const CursorID SPR_CURSOR_BUY_LAND       = 4792;
01314 static const CursorID SPR_CURSOR_LEVEL_LAND     = SPR_OPENTTD_BASE + 92;
01315 
01316 static const CursorID SPR_CURSOR_TOWN           = 4080;
01317 static const CursorID SPR_CURSOR_INDUSTRY       = 4081;
01318 static const CursorID SPR_CURSOR_ROCKY_AREA     = 4087;
01319 static const CursorID SPR_CURSOR_LIGHTHOUSE     = 4088;
01320 static const CursorID SPR_CURSOR_TRANSMITTER    = 4089;
01321 
01322 /* airport cursors */
01323 static const CursorID SPR_CURSOR_AIRPORT        = 2724;
01324 
01325 /* dock cursors */
01326 static const CursorID SPR_CURSOR_DOCK           = 3668;
01327 static const CursorID SPR_CURSOR_CANAL          = SPR_OPENTTD_BASE + 89;
01328 static const CursorID SPR_CURSOR_LOCK           = SPR_OPENTTD_BASE + 87;
01329 static const CursorID SPR_CURSOR_RIVER          = SPR_OPENTTD_BASE + 137;
01330 static const CursorID SPR_CURSOR_AQUEDUCT       = SPR_OPENTTD_BASE + 146;
01331 
01332 /* shared road & rail cursors */
01333 static const CursorID SPR_CURSOR_BRIDGE         = 2593;
01334 
01335 /* rail cursors */
01336 static const CursorID SPR_CURSOR_NS_TRACK       = 1263;
01337 static const CursorID SPR_CURSOR_SWNE_TRACK     = 1264;
01338 static const CursorID SPR_CURSOR_EW_TRACK       = 1265;
01339 static const CursorID SPR_CURSOR_NWSE_TRACK     = 1266;
01340 
01341 static const CursorID SPR_CURSOR_NS_MONO        = 1267;
01342 static const CursorID SPR_CURSOR_SWNE_MONO      = 1268;
01343 static const CursorID SPR_CURSOR_EW_MONO        = 1269;
01344 static const CursorID SPR_CURSOR_NWSE_MONO      = 1270;
01345 
01346 static const CursorID SPR_CURSOR_NS_MAGLEV      = 1271;
01347 static const CursorID SPR_CURSOR_SWNE_MAGLEV    = 1272;
01348 static const CursorID SPR_CURSOR_EW_MAGLEV      = 1273;
01349 static const CursorID SPR_CURSOR_NWSE_MAGLEV    = 1274;
01350 
01351 static const CursorID SPR_CURSOR_NS_ELRAIL      = SPR_ELRAIL_BASE + 40;
01352 static const CursorID SPR_CURSOR_SWNE_ELRAIL    = SPR_ELRAIL_BASE + 41;
01353 static const CursorID SPR_CURSOR_EW_ELRAIL      = SPR_ELRAIL_BASE + 42;
01354 static const CursorID SPR_CURSOR_NWSE_ELRAIL    = SPR_ELRAIL_BASE + 43;
01355 
01356 static const CursorID SPR_CURSOR_RAIL_STATION   = 1300;
01357 
01358 static const CursorID SPR_CURSOR_TUNNEL_RAIL    = 2434;
01359 static const CursorID SPR_CURSOR_TUNNEL_ELRAIL  = SPR_ELRAIL_BASE + 45;
01360 static const CursorID SPR_CURSOR_TUNNEL_MONO    = 2435;
01361 static const CursorID SPR_CURSOR_TUNNEL_MAGLEV  = 2436;
01362 
01363 static const CursorID SPR_CURSOR_AUTORAIL       = SPR_OPENTTD_BASE + 54;
01364 static const CursorID SPR_CURSOR_AUTOELRAIL     = SPR_OPENTTD_BASE + 58;
01365 static const CursorID SPR_CURSOR_AUTOMONO       = SPR_OPENTTD_BASE + 64;
01366 static const CursorID SPR_CURSOR_AUTOMAGLEV     = SPR_OPENTTD_BASE + 70;
01367 
01368 static const CursorID SPR_CURSOR_WAYPOINT       = SPR_OPENTTD_BASE + 77;
01369 
01370 static const CursorID SPR_CURSOR_RAIL_DEPOT     = 1296;
01371 static const CursorID SPR_CURSOR_ELRAIL_DEPOT   = SPR_OPENTTD_BASE + 62;
01372 static const CursorID SPR_CURSOR_MONO_DEPOT     = SPR_OPENTTD_BASE + 68;
01373 static const CursorID SPR_CURSOR_MAGLEV_DEPOT   = SPR_OPENTTD_BASE + 74;
01374 
01375 static const CursorID SPR_CURSOR_CONVERT_RAIL   = SPR_OPENTTD_BASE + 56;
01376 static const CursorID SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60;
01377 static const CursorID SPR_CURSOR_CONVERT_MONO   = SPR_OPENTTD_BASE + 66;
01378 static const CursorID SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72;
01379 
01380 /* road cursors */
01381 static const CursorID SPR_CURSOR_ROAD_NESW      = 1311;
01382 static const CursorID SPR_CURSOR_ROAD_NWSE      = 1312;
01383 static const CursorID SPR_CURSOR_AUTOROAD       = SPR_OPENTTD_BASE + 83;
01384 static const CursorID SPR_CURSOR_TRAMWAY_NESW   = SPR_TRAMWAY_BASE + 2;
01385 static const CursorID SPR_CURSOR_TRAMWAY_NWSE   = SPR_TRAMWAY_BASE + 3;
01386 static const CursorID SPR_CURSOR_AUTOTRAM       = SPR_OPENTTD_BASE + 85;
01387 
01388 static const CursorID SPR_CURSOR_ROAD_DEPOT     = 1297;
01389 static const CursorID SPR_CURSOR_BUS_STATION    = 2725;
01390 static const CursorID SPR_CURSOR_TRUCK_STATION  = 2726;
01391 static const CursorID SPR_CURSOR_ROAD_TUNNEL    = 2433;
01392 
01393 static const CursorID SPR_CURSOR_CLONE_TRAIN    = SPR_OPENTTD_BASE + 110;
01394 static const CursorID SPR_CURSOR_CLONE_ROADVEH  = SPR_OPENTTD_BASE + 111;
01395 static const CursorID SPR_CURSOR_CLONE_SHIP     = SPR_OPENTTD_BASE + 112;
01396 static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113;
01397 
01401 static const CursorID ANIMCURSOR_FLAG         = 1U << 31;
01402 static const CursorID ANIMCURSOR_DEMOLISH     = ANIMCURSOR_FLAG | 0; 
01403 static const CursorID ANIMCURSOR_LOWERLAND    = ANIMCURSOR_FLAG | 1; 
01404 static const CursorID ANIMCURSOR_RAISELAND    = ANIMCURSOR_FLAG | 2; 
01405 static const CursorID ANIMCURSOR_PICKSTATION  = ANIMCURSOR_FLAG | 3; 
01406 static const CursorID ANIMCURSOR_BUILDSIGNALS = ANIMCURSOR_FLAG | 4; 
01407 
01418 enum SpriteSetup {
01419   TRANSPARENT_BIT = 31,       
01420   RECOLOUR_BIT = 30,          
01421   CUSTOM_BIT = 29,
01422   OPAQUE_BIT = 28,
01423 
01424   PALETTE_WIDTH = 24,         
01425   SPRITE_WIDTH = 24,          
01426 };
01427 
01436 enum Modifiers {
01438   SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT,
01440   SPRITE_MODIFIER_OPAQUE        = OPAQUE_BIT,
01442   PALETTE_MODIFIER_TRANSPARENT  = TRANSPARENT_BIT,
01444   PALETTE_MODIFIER_COLOUR       = RECOLOUR_BIT,
01445 };
01446 
01450 enum SpriteMasks {
01452   MAX_SPRITES = 1 << SPRITE_WIDTH,
01454   SPRITE_MASK = MAX_SPRITES - 1,
01455 
01456   MAX_PALETTES = 1 << PALETTE_WIDTH,
01458   PALETTE_MASK = MAX_PALETTES - 1,
01459 };
01460 
01461 assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
01462 assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
01463 assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT );
01464 assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
01465 assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
01466 
01467 
01468 static const PaletteID PAL_NONE                    = 0;
01470 static const PaletteID PALETTE_TILE_RED_PULSATING  = 0x303;
01472 static const PaletteID PALETTE_SEL_TILE_RED        = 0x304;
01474 static const PaletteID PALETTE_SEL_TILE_BLUE       = 0x305;
01475 
01476 static const PaletteID PALETTE_RECOLOUR_START      = 0x307;
01477 static const PaletteID PALETTE_TO_DARK_BLUE        = 0x307;
01478 static const PaletteID PALETTE_TO_PALE_GREEN       = 0x308;
01479 static const PaletteID PALETTE_TO_PINK             = 0x309;
01480 static const PaletteID PALETTE_TO_YELLOW           = 0x30A;
01481 static const PaletteID PALETTE_TO_RED              = 0x30B;
01482 static const PaletteID PALETTE_TO_LIGHT_BLUE       = 0x30C;
01483 static const PaletteID PALETTE_TO_GREEN            = 0x30D;
01484 static const PaletteID PALETTE_TO_DARK_GREEN       = 0x30E;
01485 static const PaletteID PALETTE_TO_BLUE             = 0x30F;
01486 static const PaletteID PALETTE_TO_CREAM            = 0x310;
01487 /* maybe don't use as company colour because it doesn't display in the graphs? */
01488 static const PaletteID PALETTE_TO_MAUVE            = 0x311;
01489 static const PaletteID PALETTE_TO_PURPLE           = 0x312;
01490 static const PaletteID PALETTE_TO_ORANGE           = 0x313;
01491 static const PaletteID PALETTE_TO_BROWN            = 0x314;
01492 static const PaletteID PALETTE_TO_GREY             = 0x315;
01493 static const PaletteID PALETTE_TO_WHITE            = 0x316;
01494 /* sets colour to bare land stuff, for rail and road (and crossings) */
01495 static const PaletteID PALETTE_TO_BARE_LAND        = 0x317;
01496 /* XXX is 318-31A really not used? */
01497 static const PaletteID PALETTE_TO_STRUCT_BLUE      = 0x31B;
01498 /* structure colour to something brownish (for the cantilever bridges for example) */
01499 static const PaletteID PALETTE_TO_STRUCT_BROWN     = 0x31C;
01500 static const PaletteID PALETTE_TO_STRUCT_WHITE     = 0x31D;
01501 /* sets bridge or structure to red, little concrete one and cantilever use this one for example */
01502 static const PaletteID PALETTE_TO_STRUCT_RED       = 0x31E;
01503 static const PaletteID PALETTE_TO_STRUCT_GREEN     = 0x31F;
01504 static const PaletteID PALETTE_TO_STRUCT_CONCRETE  = 0x320; // Sets the suspension bridge to concrete, also other strucutures use it
01505 static const PaletteID PALETTE_TO_STRUCT_YELLOW    = 0x321; // Sets the bridge colour to yellow (suspension and tubular)
01506 static const PaletteID PALETTE_TO_TRANSPARENT      = 0x322; // This sets the sprite to transparent
01507 /* This is used for changing the tubular bridges to the silicon display, or some grayish colour */
01508 static const PaletteID PALETTE_TO_STRUCT_GREY      = 0x323;
01509 static const PaletteID PALETTE_CRASH               = 0x324;
01510 
01511 /* Two recolourings only used by the church */
01512 static const PaletteID PALETTE_CHURCH_RED          = 0x59E;
01513 static const PaletteID PALETTE_CHURCH_CREAM        = 0x59F;
01514 
01515 #endif /* SPRITES_H */

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