The format for a reader/writer type of a savegame. More...
Data Fields | |
const char * | name |
name of the compressor/decompressor (debug-only) | |
uint32 | tag |
the 4-letter tag by which it is identified in the savegame | |
bool(* | init_read )(byte compression) |
function executed upon initalization of the loader | |
ReaderProc * | reader |
function that loads the data from the file | |
void(* | uninit_read )() |
function executed when reading is finished | |
bool(* | init_write )(byte compression) |
function executed upon intialization of the saver | |
WriterProc * | writer |
function that saves the data to the file | |
void(* | uninit_write )() |
function executed when writing is done | |
byte | min_compression |
the minimum compression level of this format | |
byte | default_compression |
the default compression level of this format | |
byte | max_compression |
the maximum compression level of this format |
The format for a reader/writer type of a savegame.
Definition at line 1617 of file saveload.cpp.