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00012 static const SpriteID _landscape_clear_sprites_rough[8] = {
00013 SPR_FLAT_ROUGH_LAND,
00014 SPR_FLAT_ROUGH_LAND_1,
00015 SPR_FLAT_ROUGH_LAND_2,
00016 SPR_FLAT_ROUGH_LAND_3,
00017 SPR_FLAT_ROUGH_LAND_4,
00018 SPR_FLAT_ROUGH_LAND,
00019 SPR_FLAT_ROUGH_LAND_1,
00020 SPR_FLAT_ROUGH_LAND_2,
00021 };
00022
00023 static const byte _fence_mod_by_tileh_sw[32] = {
00024 0, 2, 4, 0, 0, 2, 4, 0,
00025 0, 2, 4, 0, 0, 2, 4, 0,
00026 0, 2, 4, 0, 0, 2, 4, 4,
00027 0, 2, 4, 2, 0, 2, 4, 0,
00028 };
00029
00030 static const byte _fence_mod_by_tileh_se[32] = {
00031 1, 1, 5, 5, 3, 3, 1, 1,
00032 1, 1, 5, 5, 3, 3, 1, 1,
00033 1, 1, 5, 5, 3, 3, 1, 5,
00034 1, 1, 5, 5, 3, 3, 3, 1,
00035 };
00036
00037
00038 static const SpriteID _clear_land_fence_sprites[7] = {
00039 SPR_HEDGE_BUSHES,
00040 SPR_HEDGE_BUSHES_WITH_GATE,
00041 SPR_HEDGE_FENCE,
00042 SPR_HEDGE_BLOOMBUSH_YELLOW,
00043 SPR_HEDGE_BLOOMBUSH_RED,
00044 SPR_HEDGE_STONE,
00045 };
00046
00047 static const SpriteID _clear_land_sprites_farmland[16] = {
00048 SPR_FARMLAND_BARE,
00049 SPR_FARMLAND_STATE_1,
00050 SPR_FARMLAND_STATE_2,
00051 SPR_FARMLAND_STATE_3,
00052 SPR_FARMLAND_STATE_4,
00053 SPR_FARMLAND_STATE_5,
00054 SPR_FARMLAND_STATE_6,
00055 SPR_FARMLAND_STATE_7,
00056 SPR_FARMLAND_HAYPACKS,
00057 };
00058
00059 static const SpriteID _clear_land_sprites_snow_desert[8] = {
00060 SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
00061 SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
00062 SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
00063 SPR_FLAT_SNOW_DESERT_TILE,
00064 };