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00012 #include "stdafx.h"
00013 #include "console_internal.h"
00014 #include "debug.h"
00015 #include "engine_func.h"
00016 #include "landscape.h"
00017 #include "saveload/saveload.h"
00018 #include "network/network.h"
00019 #include "network/network_func.h"
00020 #include "network/network_base.h"
00021 #include "network/network_admin.h"
00022 #include "command_func.h"
00023 #include "settings_func.h"
00024 #include "fios.h"
00025 #include "fileio_func.h"
00026 #include "screenshot.h"
00027 #include "genworld.h"
00028 #include "strings_func.h"
00029 #include "viewport_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "company_func.h"
00034 #include "gamelog.h"
00035 #include "ai/ai.hpp"
00036 #include "ai/ai_config.hpp"
00037 #include "newgrf.h"
00038 #include "console_func.h"
00039
00040 #ifdef ENABLE_NETWORK
00041 #include "table/strings.h"
00042 #endif
00043
00044
00045 static bool _script_running;
00046
00047
00048 #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
00049 #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
00050
00051
00052
00053
00054
00055
00056 #ifdef ENABLE_NETWORK
00057
00058 static inline bool NetworkAvailable(bool echo)
00059 {
00060 if (!_network_available) {
00061 if (echo) IConsoleError("You cannot use this command because there is no network available.");
00062 return false;
00063 }
00064 return true;
00065 }
00066
00067 DEF_CONSOLE_HOOK(ConHookServerOnly)
00068 {
00069 if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00070
00071 if (!_network_server) {
00072 if (echo) IConsoleError("This command is only available to a network server.");
00073 return CHR_DISALLOW;
00074 }
00075 return CHR_ALLOW;
00076 }
00077
00078 DEF_CONSOLE_HOOK(ConHookClientOnly)
00079 {
00080 if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00081
00082 if (_network_server) {
00083 if (echo) IConsoleError("This command is not available to a network server.");
00084 return CHR_DISALLOW;
00085 }
00086 return CHR_ALLOW;
00087 }
00088
00089 DEF_CONSOLE_HOOK(ConHookNeedNetwork)
00090 {
00091 if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00092
00093 if (!_networking) {
00094 if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
00095 return CHR_DISALLOW;
00096 }
00097 return CHR_ALLOW;
00098 }
00099
00100 DEF_CONSOLE_HOOK(ConHookNoNetwork)
00101 {
00102 if (_networking) {
00103 if (echo) IConsoleError("This command is forbidden in multiplayer.");
00104 return CHR_DISALLOW;
00105 }
00106 return CHR_ALLOW;
00107 }
00108
00109 #else
00110 # define ConHookNoNetwork NULL
00111 #endif
00112
00113 DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
00114 {
00115 if (_settings_client.gui.newgrf_developer_tools) {
00116 if (_game_mode == GM_MENU) {
00117 if (echo) IConsoleError("This command is only available in game and editor.");
00118 return CHR_DISALLOW;
00119 }
00120 #ifdef ENABLE_NETWORK
00121 return ConHookNoNetwork(echo);
00122 #else
00123 return CHR_ALLOW;
00124 #endif
00125 }
00126 return CHR_HIDE;
00127 }
00128
00129 static void IConsoleHelp(const char *str)
00130 {
00131 IConsolePrintF(CC_WARNING, "- %s", str);
00132 }
00133
00134 DEF_CONSOLE_CMD(ConResetEngines)
00135 {
00136 if (argc == 0) {
00137 IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
00138 return true;
00139 }
00140
00141 StartupEngines();
00142 return true;
00143 }
00144
00145 #ifdef _DEBUG
00146 DEF_CONSOLE_CMD(ConResetTile)
00147 {
00148 if (argc == 0) {
00149 IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
00150 IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
00151 return true;
00152 }
00153
00154 if (argc == 2) {
00155 uint32 result;
00156 if (GetArgumentInteger(&result, argv[1])) {
00157 DoClearSquare((TileIndex)result);
00158 return true;
00159 }
00160 }
00161
00162 return false;
00163 }
00164
00165 DEF_CONSOLE_CMD(ConStopAllVehicles)
00166 {
00167 if (argc == 0) {
00168 IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
00169 return true;
00170 }
00171
00172 StopAllVehicles();
00173 return true;
00174 }
00175 #endif
00176
00177 DEF_CONSOLE_CMD(ConScrollToTile)
00178 {
00179 switch (argc) {
00180 case 0:
00181 IConsoleHelp("Center the screen on a given tile.");
00182 IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
00183 IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
00184 return true;
00185
00186 case 2: {
00187 uint32 result;
00188 if (GetArgumentInteger(&result, argv[1])) {
00189 if (result >= MapSize()) {
00190 IConsolePrint(CC_ERROR, "Tile does not exist");
00191 return true;
00192 }
00193 ScrollMainWindowToTile((TileIndex)result);
00194 return true;
00195 }
00196 break;
00197 }
00198
00199 case 3: {
00200 uint32 x, y;
00201 if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
00202 if (x >= MapSizeX() || y >= MapSizeY()) {
00203 IConsolePrint(CC_ERROR, "Tile does not exist");
00204 return true;
00205 }
00206 ScrollMainWindowToTile(TileXY(x, y));
00207 return true;
00208 }
00209 break;
00210 }
00211 }
00212
00213 return false;
00214 }
00215
00216
00217 DEF_CONSOLE_CMD(ConSave)
00218 {
00219 if (argc == 0) {
00220 IConsoleHelp("Save the current game. Usage: 'save <filename>'");
00221 return true;
00222 }
00223
00224 if (argc == 2) {
00225 char *filename = str_fmt("%s.sav", argv[1]);
00226 IConsolePrint(CC_DEFAULT, "Saving map...");
00227
00228 if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
00229 IConsolePrint(CC_ERROR, "Saving map failed");
00230 } else {
00231 IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
00232 }
00233 free(filename);
00234 return true;
00235 }
00236
00237 return false;
00238 }
00239
00240
00241 DEF_CONSOLE_CMD(ConSaveConfig)
00242 {
00243 if (argc == 0) {
00244 IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
00245 IConsoleHelp("It does not save the configuration of the current game to the configuration file.");
00246 return true;
00247 }
00248
00249 SaveToConfig();
00250 IConsolePrint(CC_DEFAULT, "Saved config.");
00251 return true;
00252 }
00253
00254 static const FiosItem *GetFiosItem(const char *file)
00255 {
00256 _saveload_mode = SLD_LOAD_GAME;
00257 BuildFileList();
00258
00259 for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00260 if (strcmp(file, item->name) == 0) return item;
00261 if (strcmp(file, item->title) == 0) return item;
00262 }
00263
00264
00265 char *endptr;
00266 int i = strtol(file, &endptr, 10);
00267 if (file == endptr || *endptr != '\0') i = -1;
00268
00269 if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
00270
00271
00272
00273 char long_file[MAX_PATH];
00274 seprintf(long_file, lastof(long_file), "%s.sav", file);
00275 for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00276 if (strcmp(long_file, item->name) == 0) return item;
00277 if (strcmp(long_file, item->title) == 0) return item;
00278 }
00279
00280 return NULL;
00281 }
00282
00283
00284 DEF_CONSOLE_CMD(ConLoad)
00285 {
00286 if (argc == 0) {
00287 IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
00288 return true;
00289 }
00290
00291 if (argc != 2) return false;
00292
00293 const char *file = argv[1];
00294 const FiosItem *item = GetFiosItem(file);
00295 if (item != NULL) {
00296 switch (item->type) {
00297 case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
00298 _switch_mode = SM_LOAD;
00299 SetFiosType(item->type);
00300
00301 strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
00302 strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
00303 break;
00304 }
00305 default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
00306 }
00307 } else {
00308 IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00309 }
00310
00311 FiosFreeSavegameList();
00312 return true;
00313 }
00314
00315
00316 DEF_CONSOLE_CMD(ConRemove)
00317 {
00318 if (argc == 0) {
00319 IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
00320 return true;
00321 }
00322
00323 if (argc != 2) return false;
00324
00325 const char *file = argv[1];
00326 const FiosItem *item = GetFiosItem(file);
00327 if (item != NULL) {
00328 if (!FiosDelete(item->name)) {
00329 IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
00330 }
00331 } else {
00332 IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00333 }
00334
00335 FiosFreeSavegameList();
00336 return true;
00337 }
00338
00339
00340
00341 DEF_CONSOLE_CMD(ConListFiles)
00342 {
00343 if (argc == 0) {
00344 IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
00345 return true;
00346 }
00347
00348 BuildFileList();
00349
00350 for (uint i = 0; i < _fios_items.Length(); i++) {
00351 IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
00352 }
00353
00354 FiosFreeSavegameList();
00355 return true;
00356 }
00357
00358
00359 DEF_CONSOLE_CMD(ConChangeDirectory)
00360 {
00361 if (argc == 0) {
00362 IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
00363 return true;
00364 }
00365
00366 if (argc != 2) return false;
00367
00368 const char *file = argv[1];
00369 const FiosItem *item = GetFiosItem(file);
00370 if (item != NULL) {
00371 switch (item->type) {
00372 case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
00373 FiosBrowseTo(item);
00374 break;
00375 default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
00376 }
00377 } else {
00378 IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00379 }
00380
00381 FiosFreeSavegameList();
00382 return true;
00383 }
00384
00385 DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
00386 {
00387 const char *path;
00388
00389 if (argc == 0) {
00390 IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
00391 return true;
00392 }
00393
00394
00395 FiosGetSavegameList(SLD_LOAD_GAME);
00396 FiosFreeSavegameList();
00397
00398 FiosGetDescText(&path, NULL);
00399 IConsolePrint(CC_DEFAULT, path);
00400 return true;
00401 }
00402
00403 DEF_CONSOLE_CMD(ConClearBuffer)
00404 {
00405 if (argc == 0) {
00406 IConsoleHelp("Clear the console buffer. Usage: 'clear'");
00407 return true;
00408 }
00409
00410 IConsoleClearBuffer();
00411 SetWindowDirty(WC_CONSOLE, 0);
00412 return true;
00413 }
00414
00415
00416
00417
00418
00419 #ifdef ENABLE_NETWORK
00420
00421 static bool ConKickOrBan(const char *argv, bool ban)
00422 {
00423 const char *ip = argv;
00424
00425 if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) {
00426 ClientID client_id = (ClientID)atoi(argv);
00427
00428 if (client_id == CLIENT_ID_SERVER) {
00429 IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick");
00430 return true;
00431 }
00432
00433 NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
00434 if (ci == NULL) {
00435 IConsoleError("Invalid client");
00436 return true;
00437 }
00438
00439 if (!ban) {
00440
00441 NetworkServerKickClient(client_id);
00442 return true;
00443 }
00444
00445
00446 ip = GetClientIP(ci);
00447 }
00448
00449 uint n = NetworkServerKickOrBanIP(ip, ban);
00450 if (n == 0) {
00451 IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found");
00452 } else {
00453 IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n);
00454 }
00455
00456 return true;
00457 }
00458
00459 DEF_CONSOLE_CMD(ConKick)
00460 {
00461 if (argc == 0) {
00462 IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
00463 IConsoleHelp("For client-id's, see the command 'clients'");
00464 return true;
00465 }
00466
00467 if (argc != 2) return false;
00468
00469 return ConKickOrBan(argv[1], false);
00470 }
00471
00472 DEF_CONSOLE_CMD(ConBan)
00473 {
00474 if (argc == 0) {
00475 IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
00476 IConsoleHelp("For client-id's, see the command 'clients'");
00477 IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
00478 return true;
00479 }
00480
00481 if (argc != 2) return false;
00482
00483 return ConKickOrBan(argv[1], true);
00484 }
00485
00486 DEF_CONSOLE_CMD(ConUnBan)
00487 {
00488
00489 if (argc == 0) {
00490 IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
00491 IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
00492 return true;
00493 }
00494
00495 if (argc != 2) return false;
00496
00497 uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
00498 index--;
00499 uint i = 0;
00500
00501 for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
00502 if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
00503 free(_network_ban_list[i]);
00504 _network_ban_list.Erase(iter);
00505 IConsolePrint(CC_DEFAULT, "IP unbanned.");
00506 return true;
00507 }
00508 }
00509
00510 IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
00511 return true;
00512 }
00513
00514 DEF_CONSOLE_CMD(ConBanList)
00515 {
00516 if (argc == 0) {
00517 IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
00518 return true;
00519 }
00520
00521 IConsolePrint(CC_DEFAULT, "Banlist: ");
00522
00523 uint i = 1;
00524 for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
00525 IConsolePrintF(CC_DEFAULT, " %d) %s", i, *iter);
00526 }
00527
00528 return true;
00529 }
00530
00531 DEF_CONSOLE_CMD(ConPauseGame)
00532 {
00533 if (argc == 0) {
00534 IConsoleHelp("Pause a network game. Usage: 'pause'");
00535 return true;
00536 }
00537
00538 if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
00539 DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00540 if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
00541 } else {
00542 IConsolePrint(CC_DEFAULT, "Game is already paused.");
00543 }
00544
00545 return true;
00546 }
00547
00548 DEF_CONSOLE_CMD(ConUnPauseGame)
00549 {
00550 if (argc == 0) {
00551 IConsoleHelp("Unpause a network game. Usage: 'unpause'");
00552 return true;
00553 }
00554
00555 if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
00556 DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
00557 if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
00558 } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
00559 IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
00560 } else if (_pause_mode != PM_UNPAUSED) {
00561 IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
00562 } else {
00563 IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
00564 }
00565
00566 return true;
00567 }
00568
00569 DEF_CONSOLE_CMD(ConRcon)
00570 {
00571 if (argc == 0) {
00572 IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
00573 IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
00574 return true;
00575 }
00576
00577 if (argc < 3) return false;
00578
00579 if (_network_server) {
00580 IConsoleCmdExec(argv[2]);
00581 } else {
00582 NetworkClientSendRcon(argv[1], argv[2]);
00583 }
00584 return true;
00585 }
00586
00587 DEF_CONSOLE_CMD(ConStatus)
00588 {
00589 if (argc == 0) {
00590 IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
00591 return true;
00592 }
00593
00594 NetworkServerShowStatusToConsole();
00595 return true;
00596 }
00597
00598 DEF_CONSOLE_CMD(ConServerInfo)
00599 {
00600 if (argc == 0) {
00601 IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
00602 IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
00603 return true;
00604 }
00605
00606 IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
00607 IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", (int)Company::GetNumItems(), _settings_client.network.max_companies);
00608 IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
00609
00610 return true;
00611 }
00612
00613 DEF_CONSOLE_CMD(ConClientNickChange)
00614 {
00615 if (argc != 3) {
00616 IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
00617 IConsoleHelp("For client-id's, see the command 'clients'");
00618 return true;
00619 }
00620
00621 ClientID client_id = (ClientID)atoi(argv[1]);
00622
00623 if (client_id == CLIENT_ID_SERVER) {
00624 IConsoleError("Please use the command 'name' to change your own name!");
00625 return true;
00626 }
00627
00628 if (NetworkFindClientInfoFromClientID(client_id) == NULL) {
00629 IConsoleError("Invalid client");
00630 return true;
00631 }
00632
00633 if (!NetworkServerChangeClientName(client_id, argv[2])) {
00634 IConsoleError("Cannot give a client a duplicate name");
00635 }
00636
00637 return true;
00638 }
00639
00640 DEF_CONSOLE_CMD(ConJoinCompany)
00641 {
00642 if (argc < 2) {
00643 IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
00644 IConsoleHelp("For valid company-id see company list, use 255 for spectator");
00645 return true;
00646 }
00647
00648 CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
00649
00650
00651 if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
00652 IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00653 return true;
00654 }
00655
00656 if (NetworkFindClientInfoFromClientID(_network_own_client_id)->client_playas == company_id) {
00657 IConsoleError("You are already there!");
00658 return true;
00659 }
00660
00661 if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
00662 IConsoleError("Cannot join spectators, maximum number of spectators reached.");
00663 return true;
00664 }
00665
00666 if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
00667 IConsoleError("Cannot join AI company.");
00668 return true;
00669 }
00670
00671
00672 if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
00673 IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
00674 return true;
00675 }
00676
00677
00678 if (_network_server) {
00679 NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
00680 } else {
00681 NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
00682 }
00683
00684 return true;
00685 }
00686
00687 DEF_CONSOLE_CMD(ConMoveClient)
00688 {
00689 if (argc < 3) {
00690 IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
00691 IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
00692 return true;
00693 }
00694
00695 const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID((ClientID)atoi(argv[1]));
00696 CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
00697
00698
00699 if (ci == NULL) {
00700 IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
00701 return true;
00702 }
00703
00704 if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
00705 IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00706 return true;
00707 }
00708
00709 if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
00710 IConsoleError("You cannot move clients to AI companies.");
00711 return true;
00712 }
00713
00714 if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
00715 IConsoleError("Silly boy, you cannot move the server!");
00716 return true;
00717 }
00718
00719 if (ci->client_playas == company_id) {
00720 IConsoleError("You cannot move someone to where he/she already is!");
00721 return true;
00722 }
00723
00724
00725 NetworkServerDoMove(ci->client_id, company_id);
00726
00727 return true;
00728 }
00729
00730 DEF_CONSOLE_CMD(ConResetCompany)
00731 {
00732 if (argc == 0) {
00733 IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
00734 IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
00735 return true;
00736 }
00737
00738 if (argc != 2) return false;
00739
00740 CompanyID index = (CompanyID)(atoi(argv[1]) - 1);
00741
00742
00743 if (!Company::IsValidID(index)) {
00744 IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00745 return true;
00746 }
00747
00748 if (!Company::IsHumanID(index)) {
00749 IConsoleError("Company is owned by an AI.");
00750 return true;
00751 }
00752
00753 if (NetworkCompanyHasClients(index)) {
00754 IConsoleError("Cannot remove company: a client is connected to that company.");
00755 return false;
00756 }
00757 const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
00758 if (ci->client_playas == index) {
00759 IConsoleError("Cannot remove company: the server is connected to that company.");
00760 return true;
00761 }
00762
00763
00764 DoCommandP(0, 2 | index << 16, 0, CMD_COMPANY_CTRL);
00765 IConsolePrint(CC_DEFAULT, "Company deleted.");
00766
00767 return true;
00768 }
00769
00770 DEF_CONSOLE_CMD(ConNetworkClients)
00771 {
00772 if (argc == 0) {
00773 IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
00774 return true;
00775 }
00776
00777 NetworkPrintClients();
00778
00779 return true;
00780 }
00781
00782 DEF_CONSOLE_CMD(ConNetworkReconnect)
00783 {
00784 if (argc == 0) {
00785 IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
00786 IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
00787 IConsoleHelp("All others are a certain company with Company 1 being #1");
00788 return true;
00789 }
00790
00791 CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
00792 switch (playas) {
00793 case 0: playas = COMPANY_NEW_COMPANY; break;
00794 case COMPANY_SPECTATOR: break;
00795 default:
00796
00797
00798 playas--;
00799 if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
00800 break;
00801 }
00802
00803 if (StrEmpty(_settings_client.network.last_host)) {
00804 IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
00805 return true;
00806 }
00807
00808
00809 IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
00810
00811 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
00812 return true;
00813 }
00814
00815 DEF_CONSOLE_CMD(ConNetworkConnect)
00816 {
00817 if (argc == 0) {
00818 IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
00819 IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'");
00820 IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
00821 return true;
00822 }
00823
00824 if (argc < 2) return false;
00825 if (_networking) NetworkDisconnect();
00826
00827 const char *port = NULL;
00828 const char *company = NULL;
00829 char *ip = argv[1];
00830
00831 uint16 rport = NETWORK_DEFAULT_PORT;
00832 CompanyID join_as = COMPANY_NEW_COMPANY;
00833
00834 ParseConnectionString(&company, &port, ip);
00835
00836 IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
00837 if (company != NULL) {
00838 join_as = (CompanyID)atoi(company);
00839 IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as);
00840
00841
00842
00843 if (join_as != COMPANY_SPECTATOR) {
00844 if (join_as > MAX_COMPANIES) return false;
00845 join_as--;
00846 }
00847 }
00848 if (port != NULL) {
00849 rport = atoi(port);
00850 IConsolePrintF(CC_DEFAULT, " port: %s", port);
00851 }
00852
00853 NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
00854
00855 return true;
00856 }
00857
00858 #endif
00859
00860
00861
00862
00863
00864 DEF_CONSOLE_CMD(ConExec)
00865 {
00866 if (argc == 0) {
00867 IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
00868 return true;
00869 }
00870
00871 if (argc < 2) return false;
00872
00873 FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
00874
00875 if (script_file == NULL) {
00876 if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
00877 return true;
00878 }
00879
00880 _script_running = true;
00881
00882 char cmdline[ICON_CMDLN_SIZE];
00883 while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != NULL) {
00884
00885 for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
00886 if (*cmdptr == '\n' || *cmdptr == '\r') {
00887 *cmdptr = '\0';
00888 break;
00889 }
00890 }
00891 IConsoleCmdExec(cmdline);
00892 }
00893
00894 if (ferror(script_file)) {
00895 IConsoleError("Encountered errror while trying to read from script file");
00896 }
00897
00898 _script_running = false;
00899 FioFCloseFile(script_file);
00900 return true;
00901 }
00902
00903 DEF_CONSOLE_CMD(ConReturn)
00904 {
00905 if (argc == 0) {
00906 IConsoleHelp("Stop executing a running script. Usage: 'return'");
00907 return true;
00908 }
00909
00910 _script_running = false;
00911 return true;
00912 }
00913
00914
00915
00916
00917 extern bool CloseConsoleLogIfActive();
00918
00919 DEF_CONSOLE_CMD(ConScript)
00920 {
00921 extern FILE *_iconsole_output_file;
00922
00923 if (argc == 0) {
00924 IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
00925 IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
00926 return true;
00927 }
00928
00929 if (!CloseConsoleLogIfActive()) {
00930 if (argc < 2) return false;
00931
00932 IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
00933 _iconsole_output_file = fopen(argv[1], "ab");
00934 if (_iconsole_output_file == NULL) IConsoleError("could not open file");
00935 }
00936
00937 return true;
00938 }
00939
00940
00941 DEF_CONSOLE_CMD(ConEcho)
00942 {
00943 if (argc == 0) {
00944 IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
00945 return true;
00946 }
00947
00948 if (argc < 2) return false;
00949 IConsolePrint(CC_DEFAULT, argv[1]);
00950 return true;
00951 }
00952
00953 DEF_CONSOLE_CMD(ConEchoC)
00954 {
00955 if (argc == 0) {
00956 IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
00957 return true;
00958 }
00959
00960 if (argc < 3) return false;
00961 IConsolePrint((ConsoleColour)atoi(argv[1]), argv[2]);
00962 return true;
00963 }
00964
00965 DEF_CONSOLE_CMD(ConNewGame)
00966 {
00967 if (argc == 0) {
00968 IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
00969 IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
00970 return true;
00971 }
00972
00973 StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], NULL, 10) : GENERATE_NEW_SEED);
00974 return true;
00975 }
00976
00977 extern void SwitchToMode(SwitchMode new_mode);
00978
00979 DEF_CONSOLE_CMD(ConRestart)
00980 {
00981 if (argc == 0) {
00982 IConsoleHelp("Restart game. Usage: 'restart'");
00983 IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
00984 IConsoleHelp("However:");
00985 IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
00986 IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
00987 return true;
00988 }
00989
00990
00991 _settings_game.game_creation.map_x = MapLogX();
00992 _settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
00993 _switch_mode = SM_RESTARTGAME;
00994 return true;
00995 }
00996
00997 #ifdef ENABLE_AI
00998 DEF_CONSOLE_CMD(ConListAI)
00999 {
01000 char buf[4096];
01001 char *p = &buf[0];
01002 p = AI::GetConsoleList(p, lastof(buf));
01003
01004 p = &buf[0];
01005
01006 for (char *p2 = &buf[0]; *p2 != '\0'; p2++) {
01007 if (*p2 == '\n') {
01008 *p2 = '\0';
01009 IConsolePrintF(CC_DEFAULT, "%s", p);
01010 p = p2 + 1;
01011 }
01012 }
01013
01014 return true;
01015 }
01016
01017 DEF_CONSOLE_CMD(ConStartAI)
01018 {
01019 if (argc == 0 || argc > 3) {
01020 IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
01021 IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
01022 IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
01023 return true;
01024 }
01025
01026 if (_game_mode != GM_NORMAL) {
01027 IConsoleWarning("AIs can only be managed in a game.");
01028 return true;
01029 }
01030
01031 if (Company::GetNumItems() == CompanyPool::MAX_SIZE) {
01032 IConsoleWarning("Can't start a new AI (no more free slots).");
01033 return true;
01034 }
01035 if (_networking && !_network_server) {
01036 IConsoleWarning("Only the server can start a new AI.");
01037 return true;
01038 }
01039 if (_networking && !_settings_game.ai.ai_in_multiplayer) {
01040 IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
01041 IConsoleWarning("Switch AI -> AI in multiplayer to True.");
01042 return true;
01043 }
01044 if (!AI::CanStartNew()) {
01045 IConsoleWarning("Can't start a new AI.");
01046 return true;
01047 }
01048
01049 int n = 0;
01050 Company *c;
01051
01052 FOR_ALL_COMPANIES(c) {
01053 if (c->index != n) break;
01054 n++;
01055 }
01056
01057 AIConfig *config = AIConfig::GetConfig((CompanyID)n);
01058 if (argc >= 2) {
01059 config->ChangeAI(argv[1], -1, true);
01060 if (!config->HasAI()) {
01061 IConsoleWarning("Failed to load the specified AI");
01062 return true;
01063 }
01064 if (argc == 3) {
01065 config->StringToSettings(argv[2]);
01066 }
01067 }
01068
01069
01070 DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
01071
01072 return true;
01073 }
01074
01075 DEF_CONSOLE_CMD(ConReloadAI)
01076 {
01077 if (argc != 2) {
01078 IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
01079 IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
01080 return true;
01081 }
01082
01083 if (_game_mode != GM_NORMAL) {
01084 IConsoleWarning("AIs can only be managed in a game.");
01085 return true;
01086 }
01087
01088 if (_networking && !_network_server) {
01089 IConsoleWarning("Only the server can reload an AI.");
01090 return true;
01091 }
01092
01093 CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01094 if (!Company::IsValidID(company_id)) {
01095 IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01096 return true;
01097 }
01098
01099 if (Company::IsHumanID(company_id)) {
01100 IConsoleWarning("Company is not controlled by an AI.");
01101 return true;
01102 }
01103
01104
01105 DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
01106 DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL);
01107 IConsolePrint(CC_DEFAULT, "AI reloaded.");
01108
01109 return true;
01110 }
01111
01112 DEF_CONSOLE_CMD(ConStopAI)
01113 {
01114 if (argc != 2) {
01115 IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
01116 IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
01117 return true;
01118 }
01119
01120 if (_game_mode != GM_NORMAL) {
01121 IConsoleWarning("AIs can only be managed in a game.");
01122 return true;
01123 }
01124
01125 if (_networking && !_network_server) {
01126 IConsoleWarning("Only the server can stop an AI.");
01127 return true;
01128 }
01129
01130 CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01131 if (!Company::IsValidID(company_id)) {
01132 IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01133 return true;
01134 }
01135
01136 if (Company::IsHumanID(company_id)) {
01137 IConsoleWarning("Company is not controlled by an AI.");
01138 return true;
01139 }
01140
01141
01142 DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
01143 IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
01144
01145 return true;
01146 }
01147
01148 DEF_CONSOLE_CMD(ConRescanAI)
01149 {
01150 if (argc == 0) {
01151 IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
01152 return true;
01153 }
01154
01155 if (_networking && !_network_server) {
01156 IConsoleWarning("Only the server can rescan the AI dir for scripts.");
01157 return true;
01158 }
01159
01160 TarScanner::DoScan();
01161 AI::Rescan();
01162 InvalidateWindowData(WC_AI_LIST, 0, 1);
01163 SetWindowDirty(WC_AI_SETTINGS, 0);
01164
01165 return true;
01166 }
01167 #endif
01168
01169 DEF_CONSOLE_CMD(ConRescanNewGRF)
01170 {
01171 if (argc == 0) {
01172 IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'");
01173 return true;
01174 }
01175
01176 TarScanner::DoScan();
01177 ScanNewGRFFiles();
01178 InvalidateWindowData(WC_GAME_OPTIONS, 0, 1);
01179
01180 return true;
01181 }
01182
01183 DEF_CONSOLE_CMD(ConGetSeed)
01184 {
01185 if (argc == 0) {
01186 IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
01187 IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
01188 return true;
01189 }
01190
01191 IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
01192 return true;
01193 }
01194
01195 DEF_CONSOLE_CMD(ConGetDate)
01196 {
01197 if (argc == 0) {
01198 IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
01199 return true;
01200 }
01201
01202 YearMonthDay ymd;
01203 ConvertDateToYMD(_date, &ymd);
01204 IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
01205 return true;
01206 }
01207
01208
01209 DEF_CONSOLE_CMD(ConAlias)
01210 {
01211 IConsoleAlias *alias;
01212
01213 if (argc == 0) {
01214 IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
01215 return true;
01216 }
01217
01218 if (argc < 3) return false;
01219
01220 alias = IConsoleAliasGet(argv[1]);
01221 if (alias == NULL) {
01222 IConsoleAliasRegister(argv[1], argv[2]);
01223 } else {
01224 free(alias->cmdline);
01225 alias->cmdline = strdup(argv[2]);
01226 }
01227 return true;
01228 }
01229
01230 DEF_CONSOLE_CMD(ConScreenShot)
01231 {
01232 if (argc == 0) {
01233 IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'");
01234 IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
01235 "whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
01236 "screenshots are always drawn without console");
01237 return true;
01238 }
01239
01240 if (argc > 3) return false;
01241
01242 ScreenshotType type = SC_VIEWPORT;
01243 const char *name = NULL;
01244
01245 if (argc > 1) {
01246 if (strcmp(argv[1], "big") == 0) {
01247
01248 type = SC_ZOOMEDIN;
01249 if (argc > 2) name = argv[2];
01250 } else if (strcmp(argv[1], "giant") == 0) {
01251
01252 type = SC_WORLD;
01253 if (argc > 2) name = argv[2];
01254 } else if (strcmp(argv[1], "no_con") == 0) {
01255
01256 IConsoleClose();
01257 if (argc > 2) name = argv[2];
01258 } else if (argc == 2) {
01259
01260 name = argv[1];
01261 } else {
01262
01263 return false;
01264 }
01265 }
01266
01267 MakeScreenshot(type, name);
01268 return true;
01269 }
01270
01271 DEF_CONSOLE_CMD(ConInfoCmd)
01272 {
01273 if (argc == 0) {
01274 IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
01275 return true;
01276 }
01277
01278 if (argc < 2) return false;
01279
01280 const IConsoleCmd *cmd = IConsoleCmdGet(argv[1]);
01281 if (cmd == NULL) {
01282 IConsoleError("the given command was not found");
01283 return true;
01284 }
01285
01286 IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
01287 IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
01288
01289 if (cmd->hook != NULL) IConsoleWarning("command is hooked");
01290
01291 return true;
01292 }
01293
01294 DEF_CONSOLE_CMD(ConDebugLevel)
01295 {
01296 if (argc == 0) {
01297 IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
01298 IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
01299 return true;
01300 }
01301
01302 if (argc > 2) return false;
01303
01304 if (argc == 1) {
01305 IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
01306 } else {
01307 SetDebugString(argv[1]);
01308 }
01309
01310 return true;
01311 }
01312
01313 DEF_CONSOLE_CMD(ConExit)
01314 {
01315 if (argc == 0) {
01316 IConsoleHelp("Exit the game. Usage: 'exit'");
01317 return true;
01318 }
01319
01320 if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
01321
01322 _exit_game = true;
01323 return true;
01324 }
01325
01326 DEF_CONSOLE_CMD(ConPart)
01327 {
01328 if (argc == 0) {
01329 IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
01330 return true;
01331 }
01332
01333 if (_game_mode != GM_NORMAL) return false;
01334
01335 _switch_mode = SM_MENU;
01336 return true;
01337 }
01338
01339 DEF_CONSOLE_CMD(ConHelp)
01340 {
01341 if (argc == 2) {
01342 const IConsoleCmd *cmd;
01343 const IConsoleAlias *alias;
01344
01345 RemoveUnderscores(argv[1]);
01346 cmd = IConsoleCmdGet(argv[1]);
01347 if (cmd != NULL) {
01348 cmd->proc(0, NULL);
01349 return true;
01350 }
01351
01352 alias = IConsoleAliasGet(argv[1]);
01353 if (alias != NULL) {
01354 cmd = IConsoleCmdGet(alias->cmdline);
01355 if (cmd != NULL) {
01356 cmd->proc(0, NULL);
01357 return true;
01358 }
01359 IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
01360 return true;
01361 }
01362
01363 IConsoleError("command not found");
01364 return true;
01365 }
01366
01367 IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
01368 IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
01369 IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
01370 IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
01371 IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
01372 IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
01373 IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
01374 IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
01375 IConsolePrint(CC_DEFAULT, "");
01376 return true;
01377 }
01378
01379 DEF_CONSOLE_CMD(ConListCommands)
01380 {
01381 if (argc == 0) {
01382 IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
01383 return true;
01384 }
01385
01386 for (const IConsoleCmd *cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
01387 if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) {
01388 if (cmd->hook == NULL || cmd->hook(false) != CHR_HIDE) IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
01389 }
01390 }
01391
01392 return true;
01393 }
01394
01395 DEF_CONSOLE_CMD(ConListAliases)
01396 {
01397 if (argc == 0) {
01398 IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
01399 return true;
01400 }
01401
01402 for (const IConsoleAlias *alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
01403 if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) {
01404 IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
01405 }
01406 }
01407
01408 return true;
01409 }
01410
01411 #ifdef ENABLE_NETWORK
01412
01413 DEF_CONSOLE_CMD(ConSay)
01414 {
01415 if (argc == 0) {
01416 IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
01417 return true;
01418 }
01419
01420 if (argc != 2) return false;
01421
01422 if (!_network_server) {
01423 NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 , argv[1]);
01424 } else {
01425 bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01426 NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER, from_admin);
01427 }
01428
01429 return true;
01430 }
01431
01432 DEF_CONSOLE_CMD(ConCompanies)
01433 {
01434 if (argc == 0) {
01435 IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
01436 return true;
01437 }
01438 NetworkCompanyStats company_stats[MAX_COMPANIES];
01439 NetworkPopulateCompanyStats(company_stats);
01440
01441 Company *c;
01442 FOR_ALL_COMPANIES(c) {
01443
01444 char company_name[NETWORK_COMPANY_NAME_LENGTH];
01445 SetDParam(0, c->index);
01446 GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
01447
01448 char buffer[512];
01449 const NetworkCompanyStats *stats = &company_stats[c->index];
01450
01451 GetString(buffer, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(buffer));
01452 IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: " OTTD_PRINTF64 " Loan: " OTTD_PRINTF64 " Value: " OTTD_PRINTF64 " (T:%d, R:%d, P:%d, S:%d) %sprotected",
01453 c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
01454 stats->num_vehicle[0],
01455 stats->num_vehicle[1] + stats->num_vehicle[2],
01456 stats->num_vehicle[3],
01457 stats->num_vehicle[4],
01458 StrEmpty(_network_company_states[c->index].password) ? "un" : "");
01459 }
01460
01461 return true;
01462 }
01463
01464 DEF_CONSOLE_CMD(ConSayCompany)
01465 {
01466 if (argc == 0) {
01467 IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
01468 IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
01469 return true;
01470 }
01471
01472 if (argc != 3) return false;
01473
01474 CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01475 if (!Company::IsValidID(company_id)) {
01476 IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01477 return true;
01478 }
01479
01480 if (!_network_server) {
01481 NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
01482 } else {
01483 bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01484 NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER, from_admin);
01485 }
01486
01487 return true;
01488 }
01489
01490 DEF_CONSOLE_CMD(ConSayClient)
01491 {
01492 if (argc == 0) {
01493 IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
01494 IConsoleHelp("For client-id's, see the command 'clients'");
01495 return true;
01496 }
01497
01498 if (argc != 3) return false;
01499
01500 if (!_network_server) {
01501 NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
01502 } else {
01503 bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01504 NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER, from_admin);
01505 }
01506
01507 return true;
01508 }
01509
01510 extern void HashCurrentCompanyPassword(const char *password);
01511
01512 DEF_CONSOLE_CMD(ConCompanyPassword)
01513 {
01514 if (argc == 0) {
01515 IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
01516 IConsoleHelp("Use \"*\" to disable the password.");
01517 return true;
01518 }
01519
01520 if (argc != 2) return false;
01521
01522 if (!Company::IsValidID(_local_company)) {
01523 IConsoleError("You have to own a company to make use of this command.");
01524 return false;
01525 }
01526
01527 const char *password = NetworkChangeCompanyPassword(argv[1]);
01528
01529 if (StrEmpty(password)) {
01530 IConsolePrintF(CC_WARNING, "Company password cleared");
01531 } else {
01532 IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
01533 }
01534
01535 return true;
01536 }
01537
01538
01539 #if defined(WITH_ZLIB)
01540 #include "network/network_content.h"
01541
01543 static ContentType StringToContentType(const char *str)
01544 {
01545 static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
01546 for (uint i = 1 ; i < lengthof(inv_lookup); i++) {
01547 if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
01548 }
01549 return CONTENT_TYPE_END;
01550 }
01551
01553 struct ConsoleContentCallback : public ContentCallback {
01554 void OnConnect(bool success)
01555 {
01556 IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
01557 }
01558
01559 void OnDisconnect()
01560 {
01561 IConsolePrintF(CC_DEFAULT, "Content server connection closed");
01562 }
01563
01564 void OnDownloadComplete(ContentID cid)
01565 {
01566 IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
01567 }
01568 };
01569
01570 DEF_CONSOLE_CMD(ConContent)
01571 {
01572 static ContentCallback *cb = NULL;
01573 if (cb == NULL) {
01574 cb = new ConsoleContentCallback();
01575 _network_content_client.AddCallback(cb);
01576 }
01577
01578 if (argc <= 1) {
01579 IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'");
01580 IConsoleHelp(" update: get a new list of downloadable content; must be run first");
01581 IConsoleHelp(" upgrade: select all items that are upgrades");
01582 IConsoleHelp(" select: select a specific item given by its id or 'all' to select all");
01583 IConsoleHelp(" unselect: unselect a specific item given by its id or 'all' to unselect all");
01584 IConsoleHelp(" state: show the download/select state of all downloadable content");
01585 IConsoleHelp(" download: download all content you've selected");
01586 return true;
01587 }
01588
01589 if (strcasecmp(argv[1], "update") == 0) {
01590 _network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
01591 return true;
01592 }
01593
01594 if (strcasecmp(argv[1], "upgrade") == 0) {
01595 _network_content_client.SelectUpgrade();
01596 return true;
01597 }
01598
01599 if (strcasecmp(argv[1], "select") == 0) {
01600 if (argc <= 2) {
01601 IConsoleError("You must enter the id.");
01602 return false;
01603 }
01604 if (strcasecmp(argv[2], "all") == 0) {
01605 _network_content_client.SelectAll();
01606 } else {
01607 _network_content_client.Select((ContentID)atoi(argv[2]));
01608 }
01609 return true;
01610 }
01611
01612 if (strcasecmp(argv[1], "unselect") == 0) {
01613 if (argc <= 2) {
01614 IConsoleError("You must enter the id.");
01615 return false;
01616 }
01617 if (strcasecmp(argv[2], "all") == 0) {
01618 _network_content_client.UnselectAll();
01619 } else {
01620 _network_content_client.Unselect((ContentID)atoi(argv[2]));
01621 }
01622 return true;
01623 }
01624
01625 if (strcasecmp(argv[1], "state") == 0) {
01626 IConsolePrintF(CC_WHITE, "id, type, state, name");
01627 for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
01628 static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music" };
01629 assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
01630 static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
01631 static const ConsoleColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
01632
01633 const ContentInfo *ci = *iter;
01634 IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name);
01635 }
01636 return true;
01637 }
01638
01639 if (strcasecmp(argv[1], "download") == 0) {
01640 uint files;
01641 uint bytes;
01642 _network_content_client.DownloadSelectedContent(files, bytes);
01643 IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
01644 return true;
01645 }
01646
01647 return false;
01648 }
01649 #endif
01650 #endif
01651
01652 DEF_CONSOLE_CMD(ConSetting)
01653 {
01654 if (argc == 0) {
01655 IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
01656 IConsoleHelp("Omitting <value> will print out the current value of the setting.");
01657 return true;
01658 }
01659
01660 if (argc == 1 || argc > 3) return false;
01661
01662 if (argc == 2) {
01663 IConsoleGetSetting(argv[1]);
01664 } else {
01665 IConsoleSetSetting(argv[1], argv[2]);
01666 }
01667
01668 return true;
01669 }
01670
01671 DEF_CONSOLE_CMD(ConSettingNewgame)
01672 {
01673 if (argc == 0) {
01674 IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
01675 IConsoleHelp("Omitting <value> will print out the current value of the setting.");
01676 return true;
01677 }
01678
01679 if (argc == 1 || argc > 3) return false;
01680
01681 if (argc == 2) {
01682 IConsoleGetSetting(argv[1], true);
01683 } else {
01684 IConsoleSetSetting(argv[1], argv[2], true);
01685 }
01686
01687 return true;
01688 }
01689
01690 DEF_CONSOLE_CMD(ConListSettings)
01691 {
01692 if (argc == 0) {
01693 IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
01694 return true;
01695 }
01696
01697 if (argc > 2) return false;
01698
01699 IConsoleListSettings((argc == 2) ? argv[1] : NULL);
01700 return true;
01701 }
01702
01703 DEF_CONSOLE_CMD(ConGamelogPrint)
01704 {
01705 GamelogPrintConsole();
01706 return true;
01707 }
01708
01709 DEF_CONSOLE_CMD(ConNewGRFReload)
01710 {
01711 if (argc == 0) {
01712 IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
01713 return true;
01714 }
01715
01716 ReloadNewGRFData();
01717 return true;
01718 }
01719
01720 #ifdef _DEBUG
01721
01722
01723
01724
01725 static void IConsoleDebugLibRegister()
01726 {
01727 IConsoleCmdRegister("resettile", ConResetTile);
01728 IConsoleCmdRegister("stopall", ConStopAllVehicles);
01729 IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
01730 IConsoleAliasRegister("dbg_echo2", "echo %!");
01731 }
01732 #endif
01733
01734
01735
01736
01737
01738 void IConsoleStdLibRegister()
01739 {
01740 IConsoleCmdRegister("debug_level", ConDebugLevel);
01741 IConsoleCmdRegister("echo", ConEcho);
01742 IConsoleCmdRegister("echoc", ConEchoC);
01743 IConsoleCmdRegister("exec", ConExec);
01744 IConsoleCmdRegister("exit", ConExit);
01745 IConsoleCmdRegister("part", ConPart);
01746 IConsoleCmdRegister("help", ConHelp);
01747 IConsoleCmdRegister("info_cmd", ConInfoCmd);
01748 IConsoleCmdRegister("list_cmds", ConListCommands);
01749 IConsoleCmdRegister("list_aliases", ConListAliases);
01750 IConsoleCmdRegister("newgame", ConNewGame);
01751 IConsoleCmdRegister("restart", ConRestart);
01752 IConsoleCmdRegister("getseed", ConGetSeed);
01753 IConsoleCmdRegister("getdate", ConGetDate);
01754 IConsoleCmdRegister("quit", ConExit);
01755 IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
01756 IConsoleCmdRegister("return", ConReturn);
01757 IConsoleCmdRegister("screenshot", ConScreenShot);
01758 IConsoleCmdRegister("script", ConScript);
01759 IConsoleCmdRegister("scrollto", ConScrollToTile);
01760 IConsoleCmdRegister("alias", ConAlias);
01761 IConsoleCmdRegister("load", ConLoad);
01762 IConsoleCmdRegister("rm", ConRemove);
01763 IConsoleCmdRegister("save", ConSave);
01764 IConsoleCmdRegister("saveconfig", ConSaveConfig);
01765 IConsoleCmdRegister("ls", ConListFiles);
01766 IConsoleCmdRegister("cd", ConChangeDirectory);
01767 IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
01768 IConsoleCmdRegister("clear", ConClearBuffer);
01769 IConsoleCmdRegister("setting", ConSetting);
01770 IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
01771 IConsoleCmdRegister("list_settings",ConListSettings);
01772 IConsoleCmdRegister("gamelog", ConGamelogPrint);
01773 IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF);
01774
01775 IConsoleAliasRegister("dir", "ls");
01776 IConsoleAliasRegister("del", "rm %+");
01777 IConsoleAliasRegister("newmap", "newgame");
01778 IConsoleAliasRegister("patch", "setting %+");
01779 IConsoleAliasRegister("set", "setting %+");
01780 IConsoleAliasRegister("set_newgame", "setting_newgame %+");
01781 IConsoleAliasRegister("list_patches", "list_settings %+");
01782 IConsoleAliasRegister("developer", "setting developer %+");
01783
01784 #ifdef ENABLE_AI
01785 IConsoleCmdRegister("list_ai", ConListAI);
01786 IConsoleCmdRegister("reload_ai", ConReloadAI);
01787 IConsoleCmdRegister("rescan_ai", ConRescanAI);
01788 IConsoleCmdRegister("start_ai", ConStartAI);
01789 IConsoleCmdRegister("stop_ai", ConStopAI);
01790 #endif
01791
01792
01793 #ifdef ENABLE_NETWORK
01794
01795 #if defined(WITH_ZLIB)
01796 IConsoleCmdRegister("content", ConContent);
01797 #endif
01798
01799
01800 IConsoleCmdRegister("say", ConSay, ConHookNeedNetwork);
01801 IConsoleCmdRegister("companies", ConCompanies, ConHookServerOnly);
01802 IConsoleAliasRegister("players", "companies");
01803 IConsoleCmdRegister("say_company", ConSayCompany, ConHookNeedNetwork);
01804 IConsoleAliasRegister("say_player", "say_company %+");
01805 IConsoleCmdRegister("say_client", ConSayClient, ConHookNeedNetwork);
01806
01807 IConsoleCmdRegister("connect", ConNetworkConnect, ConHookClientOnly);
01808 IConsoleCmdRegister("clients", ConNetworkClients, ConHookNeedNetwork);
01809 IConsoleCmdRegister("status", ConStatus, ConHookServerOnly);
01810 IConsoleCmdRegister("server_info", ConServerInfo, ConHookServerOnly);
01811 IConsoleAliasRegister("info", "server_info");
01812 IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
01813 IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork);
01814
01815 IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
01816 IConsoleAliasRegister("spectate", "join 255");
01817 IConsoleCmdRegister("move", ConMoveClient, ConHookServerOnly);
01818 IConsoleCmdRegister("reset_company", ConResetCompany, ConHookServerOnly);
01819 IConsoleAliasRegister("clean_company", "reset_company %A");
01820 IConsoleCmdRegister("client_name", ConClientNickChange, ConHookServerOnly);
01821 IConsoleCmdRegister("kick", ConKick, ConHookServerOnly);
01822 IConsoleCmdRegister("ban", ConBan, ConHookServerOnly);
01823 IConsoleCmdRegister("unban", ConUnBan, ConHookServerOnly);
01824 IConsoleCmdRegister("banlist", ConBanList, ConHookServerOnly);
01825
01826 IConsoleCmdRegister("pause", ConPauseGame, ConHookServerOnly);
01827 IConsoleCmdRegister("unpause", ConUnPauseGame, ConHookServerOnly);
01828
01829 IConsoleCmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
01830 IConsoleAliasRegister("company_password", "company_pw %+");
01831
01832 IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");
01833 IConsoleAliasRegister("net_sync_freq", "setting sync_freq %+");
01834 IConsoleAliasRegister("server_pw", "setting server_password %+");
01835 IConsoleAliasRegister("server_password", "setting server_password %+");
01836 IConsoleAliasRegister("rcon_pw", "setting rcon_password %+");
01837 IConsoleAliasRegister("rcon_password", "setting rcon_password %+");
01838 IConsoleAliasRegister("name", "setting client_name %+");
01839 IConsoleAliasRegister("server_name", "setting server_name %+");
01840 IConsoleAliasRegister("server_port", "setting server_port %+");
01841 IConsoleAliasRegister("server_advertise", "setting server_advertise %+");
01842 IConsoleAliasRegister("max_clients", "setting max_clients %+");
01843 IConsoleAliasRegister("max_companies", "setting max_companies %+");
01844 IConsoleAliasRegister("max_spectators", "setting max_spectators %+");
01845 IConsoleAliasRegister("max_join_time", "setting max_join_time %+");
01846 IConsoleAliasRegister("pause_on_join", "setting pause_on_join %+");
01847 IConsoleAliasRegister("autoclean_companies", "setting autoclean_companies %+");
01848 IConsoleAliasRegister("autoclean_protected", "setting autoclean_protected %+");
01849 IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
01850 IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+");
01851 IConsoleAliasRegister("min_players", "setting min_active_clients %+");
01852 IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+");
01853 #endif
01854
01855
01856 #ifdef _DEBUG
01857 IConsoleDebugLibRegister();
01858 #endif
01859
01860
01861 IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);
01862 }