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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "strings_func.h"
00040 #include "vehicle_func.h"
00041 #include "sound_func.h"
00042 #include "company_func.h"
00043 #include "rev.h"
00044 #ifdef WITH_FREETYPE
00045 #include "fontcache.h"
00046 #endif
00047 #include "textbuf_gui.h"
00048 #include "rail_gui.h"
00049 #include "elrail_func.h"
00050 #include "gui.h"
00051 #include "town.h"
00052 #include "video/video_driver.hpp"
00053 #include "sound/sound_driver.hpp"
00054 #include "music/music_driver.hpp"
00055 #include "blitter/factory.hpp"
00056 #include "base_media_base.h"
00057 #include "gamelog.h"
00058 #include "settings_func.h"
00059 #include "ini_type.h"
00060 #include "ai/ai_config.hpp"
00061 #include "ai/ai.hpp"
00062 #include "newgrf.h"
00063 #include "ship.h"
00064 #include "smallmap_gui.h"
00065 #include "roadveh.h"
00066 #include "fios.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078 char *_config_file;
00079
00080 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00081 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00082
00083 static bool IsSignedVarMemType(VarType vt);
00084
00088 static const char * const _list_group_names[] = {
00089 "bans",
00090 "newgrf",
00091 "servers",
00092 "server_bind_addresses",
00093 NULL
00094 };
00095
00103 static int LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00104 {
00105 const char *s;
00106 int idx;
00107
00108 if (onelen == 0) onelen = strlen(one);
00109
00110
00111 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00112
00113 idx = 0;
00114 for (;;) {
00115
00116 s = many;
00117 while (*s != '|' && *s != 0) s++;
00118 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00119 if (*s == 0) return -1;
00120 many = s + 1;
00121 idx++;
00122 }
00123 }
00124
00132 static uint32 LookupManyOfMany(const char *many, const char *str)
00133 {
00134 const char *s;
00135 int r;
00136 uint32 res = 0;
00137
00138 for (;;) {
00139
00140 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00141 if (*str == 0) break;
00142
00143 s = str;
00144 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00145
00146 r = LookupOneOfMany(many, str, s - str);
00147 if (r == -1) return (uint32)-1;
00148
00149 SetBit(res, r);
00150 if (*s == 0) break;
00151 str = s + 1;
00152 }
00153 return res;
00154 }
00155
00164 static int ParseIntList(const char *p, int *items, int maxitems)
00165 {
00166 int n = 0;
00167 bool comma = false;
00168
00169 while (*p != '\0') {
00170 switch (*p) {
00171 case ',':
00172
00173 if (!comma) return -1;
00174 comma = false;
00175
00176 case ' ':
00177 p++;
00178 break;
00179
00180 default: {
00181 if (n == maxitems) return -1;
00182 char *end;
00183 long v = strtol(p, &end, 0);
00184 if (p == end) return -1;
00185 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00186 items[n++] = v;
00187 p = end;
00188 comma = true;
00189 break;
00190 }
00191 }
00192 }
00193
00194
00195
00196 if (n != 0 && !comma) return -1;
00197
00198 return n;
00199 }
00200
00209 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00210 {
00211 int items[64];
00212 int i, nitems;
00213
00214 if (str == NULL) {
00215 memset(items, 0, sizeof(items));
00216 nitems = nelems;
00217 } else {
00218 nitems = ParseIntList(str, items, lengthof(items));
00219 if (nitems != nelems) return false;
00220 }
00221
00222 switch (type) {
00223 case SLE_VAR_BL:
00224 case SLE_VAR_I8:
00225 case SLE_VAR_U8:
00226 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00227 break;
00228 case SLE_VAR_I16:
00229 case SLE_VAR_U16:
00230 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00231 break;
00232 case SLE_VAR_I32:
00233 case SLE_VAR_U32:
00234 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00235 break;
00236 default: NOT_REACHED();
00237 }
00238
00239 return true;
00240 }
00241
00251 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00252 {
00253 int i, v = 0;
00254 byte *p = (byte*)array;
00255
00256 for (i = 0; i != nelems; i++) {
00257 switch (type) {
00258 case SLE_VAR_BL:
00259 case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
00260 case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
00261 case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
00262 case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
00263 case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
00264 case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
00265 default: NOT_REACHED();
00266 }
00267 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00268 }
00269 }
00270
00278 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00279 {
00280 int orig_id = id;
00281
00282
00283 while (--id >= 0) {
00284 for (; *many != '|'; many++) {
00285 if (*many == '\0') {
00286 seprintf(buf, last, "%d", orig_id);
00287 return;
00288 }
00289 }
00290 many++;
00291 }
00292
00293
00294 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00295 *buf = '\0';
00296 }
00297
00306 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00307 {
00308 const char *start;
00309 int i = 0;
00310 bool init = true;
00311
00312 for (; x != 0; x >>= 1, i++) {
00313 start = many;
00314 while (*many != 0 && *many != '|') many++;
00315
00316 if (HasBit(x, 0)) {
00317 if (!init) buf += seprintf(buf, last, "|");
00318 init = false;
00319 if (start == many) {
00320 buf += seprintf(buf, last, "%d", i);
00321 } else {
00322 memcpy(buf, start, many - start);
00323 buf += many - start;
00324 }
00325 }
00326
00327 if (*many == '|') many++;
00328 }
00329
00330 *buf = '\0';
00331 }
00332
00339 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00340 {
00341 const char *str = orig_str == NULL ? "" : orig_str;
00342 switch (desc->cmd) {
00343 case SDT_NUMX: {
00344 char *end;
00345 unsigned long val = strtoul(str, &end, 0);
00346 if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
00347 return (void*)val;
00348 }
00349 case SDT_ONEOFMANY: {
00350 long r = LookupOneOfMany(desc->many, str);
00351
00352
00353 if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00354 if (r != -1) return (void*)r;
00355 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00356 return 0;
00357 }
00358 case SDT_MANYOFMANY: {
00359 unsigned long r = LookupManyOfMany(desc->many, str);
00360 if (r != (unsigned long)-1) return (void*)r;
00361 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00362 return 0;
00363 }
00364 case SDT_BOOLX:
00365 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00366 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00367 ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
00368 break;
00369
00370 case SDT_STRING: return orig_str;
00371 case SDT_INTLIST: return str;
00372 default: break;
00373 }
00374
00375 return NULL;
00376 }
00377
00387 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00388 {
00389 const SettingDescBase *sdb = &sd->desc;
00390
00391 if (sdb->cmd != SDT_BOOLX &&
00392 sdb->cmd != SDT_NUMX &&
00393 sdb->cmd != SDT_ONEOFMANY &&
00394 sdb->cmd != SDT_MANYOFMANY) {
00395 return;
00396 }
00397
00398
00399 if (sdb->cmd != SDT_MANYOFMANY) {
00400
00401
00402
00403
00404
00405 switch (GetVarMemType(sd->save.conv)) {
00406 case SLE_VAR_NULL: return;
00407 case SLE_VAR_BL:
00408 case SLE_VAR_I8:
00409 case SLE_VAR_U8:
00410 case SLE_VAR_I16:
00411 case SLE_VAR_U16:
00412 case SLE_VAR_I32: {
00413
00414 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00415 break;
00416 }
00417 case SLE_VAR_U32: {
00418
00419 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00420 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00421 return;
00422 }
00423 case SLE_VAR_I64:
00424 case SLE_VAR_U64:
00425 default: NOT_REACHED();
00426 }
00427 }
00428
00429 WriteValue(ptr, sd->save.conv, (int64)val);
00430 }
00431
00440 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00441 {
00442 IniGroup *group;
00443 IniGroup *group_def = ini->GetGroup(grpname);
00444 IniItem *item;
00445 const void *p;
00446 void *ptr;
00447 const char *s;
00448
00449 for (; sd->save.cmd != SL_END; sd++) {
00450 const SettingDescBase *sdb = &sd->desc;
00451 const SaveLoad *sld = &sd->save;
00452
00453 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00454
00455
00456 s = strchr(sdb->name, '.');
00457 if (s != NULL) {
00458 group = ini->GetGroup(sdb->name, s - sdb->name);
00459 s++;
00460 } else {
00461 s = sdb->name;
00462 group = group_def;
00463 }
00464
00465 item = group->GetItem(s, false);
00466 if (item == NULL && group != group_def) {
00467
00468
00469 item = group_def->GetItem(s, false);
00470 }
00471 if (item == NULL) {
00472
00473
00474 const char *sc = strchr(s, '.');
00475 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00476 }
00477
00478 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00479 ptr = GetVariableAddress(object, sld);
00480
00481 switch (sdb->cmd) {
00482 case SDT_BOOLX:
00483 case SDT_NUMX:
00484 case SDT_ONEOFMANY:
00485 case SDT_MANYOFMANY:
00486 Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break;
00487
00488 case SDT_STRING:
00489 switch (GetVarMemType(sld->conv)) {
00490 case SLE_VAR_STRB:
00491 case SLE_VAR_STRBQ:
00492 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00493 break;
00494 case SLE_VAR_STR:
00495 case SLE_VAR_STRQ:
00496 free(*(char**)ptr);
00497 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00498 break;
00499 case SLE_VAR_CHAR: if (p != NULL) *(char*)ptr = *(char*)p; break;
00500 default: NOT_REACHED();
00501 }
00502 break;
00503
00504 case SDT_INTLIST: {
00505 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00506 ShowInfoF("ini: error in array '%s'", sdb->name);
00507 } else if (sd->desc.proc_cnvt != NULL) {
00508 sd->desc.proc_cnvt((const char*)p);
00509 }
00510 break;
00511 }
00512 default: NOT_REACHED();
00513 }
00514 }
00515 }
00516
00529 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00530 {
00531 IniGroup *group_def = NULL, *group;
00532 IniItem *item;
00533 char buf[512];
00534 const char *s;
00535 void *ptr;
00536
00537 for (; sd->save.cmd != SL_END; sd++) {
00538 const SettingDescBase *sdb = &sd->desc;
00539 const SaveLoad *sld = &sd->save;
00540
00541
00542
00543 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00544 if (sld->conv & SLF_CONFIG_NO) continue;
00545
00546
00547 s = strchr(sdb->name, '.');
00548 if (s != NULL) {
00549 group = ini->GetGroup(sdb->name, s - sdb->name);
00550 s++;
00551 } else {
00552 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00553 s = sdb->name;
00554 group = group_def;
00555 }
00556
00557 item = group->GetItem(s, true);
00558 ptr = GetVariableAddress(object, sld);
00559
00560 if (item->value != NULL) {
00561
00562 const void *p = StringToVal(sdb, item->value);
00563
00564
00565
00566 switch (sdb->cmd) {
00567 case SDT_BOOLX:
00568 case SDT_NUMX:
00569 case SDT_ONEOFMANY:
00570 case SDT_MANYOFMANY:
00571 switch (GetVarMemType(sld->conv)) {
00572 case SLE_VAR_BL:
00573 if (*(bool*)ptr == (p != NULL)) continue;
00574 break;
00575 case SLE_VAR_I8:
00576 case SLE_VAR_U8:
00577 if (*(byte*)ptr == (byte)(unsigned long)p) continue;
00578 break;
00579 case SLE_VAR_I16:
00580 case SLE_VAR_U16:
00581 if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
00582 break;
00583 case SLE_VAR_I32:
00584 case SLE_VAR_U32:
00585 if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
00586 break;
00587 default: NOT_REACHED();
00588 }
00589 break;
00590 default: break;
00591 }
00592 }
00593
00594
00595 switch (sdb->cmd) {
00596 case SDT_BOOLX:
00597 case SDT_NUMX:
00598 case SDT_ONEOFMANY:
00599 case SDT_MANYOFMANY: {
00600 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00601
00602 switch (sdb->cmd) {
00603 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00604 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00605 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00606 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00607 default: NOT_REACHED();
00608 }
00609 break;
00610 }
00611
00612 case SDT_STRING:
00613 switch (GetVarMemType(sld->conv)) {
00614 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00615 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00616 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00617 case SLE_VAR_STRQ:
00618 if (*(char**)ptr == NULL) {
00619 buf[0] = '\0';
00620 } else {
00621 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00622 }
00623 break;
00624 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00625 default: NOT_REACHED();
00626 }
00627 break;
00628
00629 case SDT_INTLIST:
00630 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00631 break;
00632 default: NOT_REACHED();
00633 }
00634
00635
00636 free(item->value);
00637 item->value = strdup(buf);
00638 }
00639 }
00640
00650 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00651 {
00652 IniGroup *group = ini->GetGroup(grpname);
00653
00654 if (group == NULL || list == NULL) return;
00655
00656 list->Clear();
00657
00658 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00659 if (item->name != NULL) *list->Append() = strdup(item->name);
00660 }
00661 }
00662
00672 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00673 {
00674 IniGroup *group = ini->GetGroup(grpname);
00675
00676 if (group == NULL || list == NULL) return;
00677 group->Clear();
00678
00679 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00680 group->GetItem(*iter, true)->SetValue("");
00681 }
00682 }
00683
00684
00685
00687 static bool v_PositionMainToolbar(int32 p1)
00688 {
00689 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00690 return true;
00691 }
00692
00694 static bool v_PositionStatusbar(int32 p1)
00695 {
00696 if (_game_mode != GM_MENU) {
00697 PositionStatusbar(NULL);
00698 PositionNewsMessage(NULL);
00699 }
00700 return true;
00701 }
00702
00703 static bool PopulationInLabelActive(int32 p1)
00704 {
00705 UpdateAllTownVirtCoords();
00706 return true;
00707 }
00708
00709 static bool RedrawScreen(int32 p1)
00710 {
00711 MarkWholeScreenDirty();
00712 return true;
00713 }
00714
00720 static bool RedrawSmallmap(int32 p1)
00721 {
00722 BuildLandLegend();
00723 SetWindowClassesDirty(WC_SMALLMAP);
00724 return true;
00725 }
00726
00727 static bool InvalidateDetailsWindow(int32 p1)
00728 {
00729 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00730 return true;
00731 }
00732
00733 static bool InvalidateStationBuildWindow(int32 p1)
00734 {
00735 SetWindowDirty(WC_BUILD_STATION, 0);
00736 return true;
00737 }
00738
00739 static bool InvalidateBuildIndustryWindow(int32 p1)
00740 {
00741 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00742 return true;
00743 }
00744
00745 static bool CloseSignalGUI(int32 p1)
00746 {
00747 if (p1 == 0) {
00748 DeleteWindowByClass(WC_BUILD_SIGNAL);
00749 }
00750 return true;
00751 }
00752
00753 static bool InvalidateTownViewWindow(int32 p1)
00754 {
00755 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00756 return true;
00757 }
00758
00759 static bool DeleteSelectStationWindow(int32 p1)
00760 {
00761 DeleteWindowById(WC_SELECT_STATION, 0);
00762 return true;
00763 }
00764
00765 static bool UpdateConsists(int32 p1)
00766 {
00767 Train *t;
00768 FOR_ALL_TRAINS(t) {
00769
00770 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00771 }
00772 return true;
00773 }
00774
00775
00776 static bool CheckInterval(int32 p1)
00777 {
00778 VehicleDefaultSettings *vds;
00779 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00780 vds = &_settings_client.company.vehicle;
00781 } else {
00782 vds = &Company::Get(_current_company)->settings.vehicle;
00783 }
00784
00785 if (p1) {
00786 vds->servint_trains = 50;
00787 vds->servint_roadveh = 50;
00788 vds->servint_aircraft = 50;
00789 vds->servint_ships = 50;
00790 } else {
00791 vds->servint_trains = 150;
00792 vds->servint_roadveh = 150;
00793 vds->servint_aircraft = 100;
00794 vds->servint_ships = 360;
00795 }
00796
00797 InvalidateDetailsWindow(0);
00798
00799 return true;
00800 }
00801
00802 static bool TrainAccelerationModelChanged(int32 p1)
00803 {
00804 Train *t;
00805 FOR_ALL_TRAINS(t) {
00806 if (t->IsFrontEngine()) {
00807 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00808 t->UpdateAcceleration();
00809 }
00810 }
00811
00812
00813 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00814 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00815 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00816
00817 return true;
00818 }
00819
00825 static bool TrainSlopeSteepnessChanged(int32 p1)
00826 {
00827 Train *t;
00828 FOR_ALL_TRAINS(t) {
00829 if (t->IsFrontEngine()) t->CargoChanged();
00830 }
00831
00832 return true;
00833 }
00834
00840 static bool RoadVehAccelerationModelChanged(int32 p1)
00841 {
00842 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00843 RoadVehicle *rv;
00844 FOR_ALL_ROADVEHICLES(rv) {
00845 if (rv->IsRoadVehFront()) {
00846 rv->CargoChanged();
00847 }
00848 }
00849 }
00850
00851
00852 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00853 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00854 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00855
00856 return true;
00857 }
00858
00864 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00865 {
00866 RoadVehicle *rv;
00867 FOR_ALL_ROADVEHICLES(rv) {
00868 if (rv->IsRoadVehFront()) rv->CargoChanged();
00869 }
00870
00871 return true;
00872 }
00873
00874 static bool DragSignalsDensityChanged(int32)
00875 {
00876 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00877
00878 return true;
00879 }
00880
00881 static bool TownFoundingChanged(int32 p1)
00882 {
00883 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00884 DeleteWindowById(WC_FOUND_TOWN, 0);
00885 return true;
00886 }
00887 InvalidateWindowData(WC_FOUND_TOWN, 0);
00888 return true;
00889 }
00890
00891 static bool InvalidateVehTimetableWindow(int32 p1)
00892 {
00893 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
00894 return true;
00895 }
00896
00904 static bool InvalidateNewGRFChangeWindows(int32 p1)
00905 {
00906 InvalidateWindowClassesData(WC_SAVELOAD);
00907 DeleteWindowByClass(WC_GAME_OPTIONS);
00908 ReInitAllWindows();
00909 return true;
00910 }
00911
00912 static bool InvalidateCompanyLiveryWindow(int32 p1)
00913 {
00914 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
00915 return RedrawScreen(p1);
00916 }
00917
00918 static bool InvalidateIndustryViewWindow(int32 p1)
00919 {
00920 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
00921 return true;
00922 }
00923
00924
00925
00926
00927
00928
00929
00930
00931
00932
00933
00934
00935
00936
00937
00938
00939
00940
00941
00942
00943
00944
00945 static const DifficultySettings _default_game_diff[3] = {
00946
00947 {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0},
00948 {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1},
00949 {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2},
00950 };
00951
00952 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
00953 {
00954 assert(mode <= 3);
00955
00956 if (mode != 3) {
00957 *gm_opt = _default_game_diff[mode];
00958 } else {
00959 gm_opt->diff_level = 3;
00960 }
00961 }
00962
00964 static void ValidateSettings()
00965 {
00966
00967 if (_settings_newgame.difficulty.diff_level != 3) {
00968 SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
00969 }
00970
00971
00972 if (_settings_newgame.game_creation.land_generator == 0 &&
00973 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00974 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00975 }
00976 }
00977
00978 static bool DifficultyReset(int32 level)
00979 {
00980 SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
00981 return true;
00982 }
00983
00984 static bool DifficultyChange(int32)
00985 {
00986 if (_game_mode == GM_MENU) {
00987 if (_settings_newgame.difficulty.diff_level != 3) {
00988 ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
00989 _settings_newgame.difficulty.diff_level = 3;
00990 }
00991 SetWindowClassesDirty(WC_SELECT_GAME);
00992 } else {
00993 _settings_game.difficulty.diff_level = 3;
00994 }
00995
00996
00997
00998
00999 if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
01000 ShowGameDifficulty();
01001 }
01002
01003 return true;
01004 }
01005
01006 static bool DifficultyNoiseChange(int32 i)
01007 {
01008 if (_game_mode == GM_NORMAL) {
01009 UpdateAirportsNoise();
01010 if (_settings_game.economy.station_noise_level) {
01011 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01012 }
01013 }
01014
01015 return DifficultyChange(i);
01016 }
01017
01018 static bool MaxNoAIsChange(int32 i)
01019 {
01020 if (((_game_mode == GM_MENU) ? _settings_newgame.difficulty : _settings_game.difficulty).max_no_competitors != 0 &&
01021 #ifdef ENABLE_AI
01022 AI::GetInfoList()->size() == 0 &&
01023 #endif
01024 (!_networking || _network_server)) {
01025 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01026 }
01027
01028 return DifficultyChange(i);
01029 }
01030
01036 static bool CheckRoadSide(int p1)
01037 {
01038 extern bool RoadVehiclesAreBuilt();
01039 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01040 }
01041
01049 static int32 ConvertLandscape(const char *value)
01050 {
01051
01052 return LookupOneOfMany("normal|hilly|desert|candy", value);
01053 }
01054
01055 static bool CheckFreeformEdges(int32 p1)
01056 {
01057 if (_game_mode == GM_MENU) return true;
01058 if (p1 != 0) {
01059 Ship *s;
01060 FOR_ALL_SHIPS(s) {
01061 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01062 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01063 return false;
01064 }
01065 }
01066 Station *st;
01067 FOR_ALL_STATIONS(st) {
01068 if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
01069 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01070 return false;
01071 }
01072 }
01073 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01074 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01075 } else {
01076 for (uint i = 0; i < MapMaxX(); i++) {
01077 if (TileHeight(TileXY(i, 1)) != 0) {
01078 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01079 return false;
01080 }
01081 }
01082 for (uint i = 1; i < MapMaxX(); i++) {
01083 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01084 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01085 return false;
01086 }
01087 }
01088 for (uint i = 0; i < MapMaxY(); i++) {
01089 if (TileHeight(TileXY(1, i)) != 0) {
01090 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01091 return false;
01092 }
01093 }
01094 for (uint i = 1; i < MapMaxY(); i++) {
01095 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01096 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01097 return false;
01098 }
01099 }
01100
01101 for (uint i = 0; i < MapMaxX(); i++) {
01102 SetTileHeight(TileXY(i, 0), 0);
01103 SetTileType(TileXY(i, 0), MP_WATER);
01104 }
01105 for (uint i = 0; i < MapMaxY(); i++) {
01106 SetTileHeight(TileXY(0, i), 0);
01107 SetTileType(TileXY(0, i), MP_WATER);
01108 }
01109 }
01110 MarkWholeScreenDirty();
01111 return true;
01112 }
01113
01118 static bool ChangeDynamicEngines(int32 p1)
01119 {
01120 if (_game_mode == GM_MENU) return true;
01121
01122 const Vehicle *v;
01123 FOR_ALL_VEHICLES(v) {
01124 if (IsCompanyBuildableVehicleType(v)) {
01125 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01126 return false;
01127 }
01128 }
01129
01130
01131 _engine_mngr.ResetToDefaultMapping();
01132 ReloadNewGRFData();
01133
01134 return true;
01135 }
01136
01137 static bool StationCatchmentChanged(int32 p1)
01138 {
01139 Station::RecomputeIndustriesNearForAll();
01140 return true;
01141 }
01142
01143 #ifdef ENABLE_NETWORK
01144
01145 static bool UpdateClientName(int32 p1)
01146 {
01147 NetworkUpdateClientName();
01148 return true;
01149 }
01150
01151 static bool UpdateServerPassword(int32 p1)
01152 {
01153 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01154 _settings_client.network.server_password[0] = '\0';
01155 }
01156
01157 return true;
01158 }
01159
01160 static bool UpdateRconPassword(int32 p1)
01161 {
01162 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01163 _settings_client.network.rcon_password[0] = '\0';
01164 }
01165
01166 return true;
01167 }
01168
01169 static bool UpdateClientConfigValues(int32 p1)
01170 {
01171 if (_network_server) NetworkServerSendConfigUpdate();
01172
01173 return true;
01174 }
01175
01176 #endif
01177
01178
01179
01180
01184 static void PrepareOldDiffCustom()
01185 {
01186 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01187 }
01188
01195 static void HandleOldDiffCustom(bool savegame)
01196 {
01197 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01198
01199 if (!savegame) {
01200
01201 bool old_diff_custom_used = false;
01202 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01203 old_diff_custom_used = (_old_diff_custom[i] != 0);
01204 }
01205
01206 if (!old_diff_custom_used) return;
01207 }
01208
01209 for (uint i = 0; i < options_to_load; i++) {
01210 const SettingDesc *sd = &_settings[i];
01211
01212 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01213 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01214 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01215 }
01216 }
01217
01224 static bool ConvertOldNewsSetting(const char *name, const char *value)
01225 {
01226 if (strcasecmp(name, "openclose") == 0) {
01227
01228
01229
01230
01231 NewsDisplay display = ND_OFF;
01232 if (strcasecmp(value, "full") == 0) {
01233 display = ND_FULL;
01234 } else if (strcasecmp(value, "summarized") == 0) {
01235 display = ND_SUMMARY;
01236 }
01237
01238 _news_type_data[NT_INDUSTRY_OPEN].display = display;
01239 _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01240 return true;
01241 }
01242 return false;
01243 }
01244
01250 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01251 {
01252 IniGroup *group = ini->GetGroup(grpname);
01253 IniItem *item;
01254
01255
01256 if (group == NULL) return;
01257
01258 for (item = group->item; item != NULL; item = item->next) {
01259 int news_item = -1;
01260 for (int i = 0; i < NT_END; i++) {
01261 if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01262 news_item = i;
01263 break;
01264 }
01265 }
01266
01267
01268 if (news_item == -1) {
01269
01270 if (!ConvertOldNewsSetting(item->name, item->value)) {
01271 DEBUG(misc, 0, "Invalid display option: %s", item->name);
01272 }
01273
01274 continue;
01275 }
01276
01277 if (StrEmpty(item->value)) {
01278 DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
01279 continue;
01280 } else if (strcasecmp(item->value, "full") == 0) {
01281 _news_type_data[news_item].display = ND_FULL;
01282 } else if (strcasecmp(item->value, "off") == 0) {
01283 _news_type_data[news_item].display = ND_OFF;
01284 } else if (strcasecmp(item->value, "summarized") == 0) {
01285 _news_type_data[news_item].display = ND_SUMMARY;
01286 } else {
01287 DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
01288 continue;
01289 }
01290 }
01291 }
01292
01293 static void AILoadConfig(IniFile *ini, const char *grpname)
01294 {
01295 #ifdef ENABLE_AI
01296 IniGroup *group = ini->GetGroup(grpname);
01297 IniItem *item;
01298
01299
01300 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01301 AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME)->ChangeAI(NULL);
01302 }
01303
01304
01305 if (group == NULL) return;
01306
01307 CompanyID c = COMPANY_FIRST;
01308 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01309 AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME);
01310
01311 config->ChangeAI(item->name);
01312 if (!config->HasAI()) {
01313 if (strcmp(item->name, "none") != 0) {
01314 DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01315 continue;
01316 }
01317 }
01318 if (item->value != NULL) config->StringToSettings(item->value);
01319 }
01320 #endif
01321 }
01322
01329 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01330 {
01331 IniGroup *group = ini->GetGroup(grpname);
01332 IniItem *item;
01333 GRFConfig *first = NULL;
01334 GRFConfig **curr = &first;
01335
01336 if (group == NULL) return NULL;
01337
01338 for (item = group->item; item != NULL; item = item->next) {
01339 GRFConfig *c = new GRFConfig(item->name);
01340
01341
01342 if (!StrEmpty(item->value)) {
01343 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01344 if (c->num_params == (byte)-1) {
01345 ShowInfoF("ini: error in array '%s'", item->name);
01346 c->num_params = 0;
01347 }
01348 }
01349
01350
01351 if (!FillGRFDetails(c, is_static)) {
01352 const char *msg;
01353
01354 if (c->status == GCS_NOT_FOUND) {
01355 msg = "not found";
01356 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01357 msg = "unsafe for static use";
01358 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01359 msg = "system NewGRF";
01360 } else {
01361 msg = "unknown";
01362 }
01363
01364 ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
01365 delete c;
01366 continue;
01367 }
01368
01369
01370 bool duplicate = false;
01371 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01372 if (gc->ident.grfid == c->ident.grfid) {
01373 ShowInfoF("ini: ignoring NewGRF '%s': duplicate GRF ID with '%s'", item->name, gc->filename);
01374 duplicate = true;
01375 break;
01376 }
01377 }
01378 if (duplicate) {
01379 delete c;
01380 continue;
01381 }
01382
01383
01384 if (is_static) SetBit(c->flags, GCF_STATIC);
01385
01386
01387 *curr = c;
01388 curr = &c->next;
01389 }
01390
01391 return first;
01392 }
01393
01399 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01400 {
01401 IniGroup *group = ini->GetGroup(grpname);
01402
01403 for (int i = 0; i < NT_END; i++) {
01404 const char *value;
01405 int v = _news_type_data[i].display;
01406
01407 value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01408
01409 group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01410 }
01411 }
01412
01413 static void AISaveConfig(IniFile *ini, const char *grpname)
01414 {
01415 #ifdef ENABLE_AI
01416 IniGroup *group = ini->GetGroup(grpname);
01417
01418 if (group == NULL) return;
01419 group->Clear();
01420
01421 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01422 AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME);
01423 const char *name;
01424 char value[1024];
01425 config->SettingsToString(value, lengthof(value));
01426
01427 if (config->HasAI()) {
01428 name = config->GetName();
01429 } else {
01430 name = "none";
01431 }
01432
01433 IniItem *item = new IniItem(group, name, strlen(name));
01434 item->SetValue(value);
01435 }
01436 #endif
01437 }
01438
01443 static void SaveVersionInConfig(IniFile *ini)
01444 {
01445 IniGroup *group = ini->GetGroup("version");
01446
01447 char version[9];
01448 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01449
01450 const char * const versions[][2] = {
01451 { "version_string", _openttd_revision },
01452 { "version_number", version }
01453 };
01454
01455 for (uint i = 0; i < lengthof(versions); i++) {
01456 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01457 }
01458 }
01459
01460
01461 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01462 {
01463 ini->RemoveGroup(grpname);
01464 IniGroup *group = ini->GetGroup(grpname);
01465 const GRFConfig *c;
01466
01467 for (c = list; c != NULL; c = c->next) {
01468 char params[512];
01469 GRFBuildParamList(params, c, lastof(params));
01470
01471 group->GetItem(c->filename, true)->SetValue(params);
01472 }
01473 }
01474
01475
01476 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
01477 {
01478 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01479 proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
01480 #if defined(WIN32) && !defined(DEDICATED)
01481 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01482 #endif
01483
01484 proc(ini, _settings, "patches", &_settings_newgame);
01485 proc(ini, _currency_settings,"currency", &_custom_currency);
01486 proc(ini, _company_settings, "company", &_settings_client.company);
01487
01488 #ifdef ENABLE_NETWORK
01489 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01490 proc_list(ini, "servers", &_network_host_list);
01491 proc_list(ini, "bans", &_network_ban_list);
01492 #endif
01493 }
01494
01495 static IniFile *IniLoadConfig()
01496 {
01497 IniFile *ini = new IniFile(_list_group_names);
01498 ini->LoadFromDisk(_config_file);
01499 return ini;
01500 }
01501
01503 void LoadFromConfig()
01504 {
01505 IniFile *ini = IniLoadConfig();
01506 ResetCurrencies(false);
01507
01508 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList);
01509 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01510 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01511 NewsDisplayLoadConfig(ini, "news_display");
01512 AILoadConfig(ini, "ai_players");
01513
01514 PrepareOldDiffCustom();
01515 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01516 HandleOldDiffCustom(false);
01517
01518 ValidateSettings();
01519 delete ini;
01520 }
01521
01523 void SaveToConfig()
01524 {
01525 IniFile *ini = IniLoadConfig();
01526
01527
01528 ini->RemoveGroup("patches");
01529 ini->RemoveGroup("yapf");
01530 ini->RemoveGroup("gameopt");
01531
01532 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01533 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01534 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01535 NewsDisplaySaveConfig(ini, "news_display");
01536 AISaveConfig(ini, "ai_players");
01537 SaveVersionInConfig(ini);
01538 ini->SaveToDisk(_config_file);
01539 delete ini;
01540 }
01541
01546 void GetGRFPresetList(GRFPresetList *list)
01547 {
01548 list->Clear();
01549
01550 IniFile *ini = IniLoadConfig();
01551 IniGroup *group;
01552 for (group = ini->group; group != NULL; group = group->next) {
01553 if (strncmp(group->name, "preset-", 7) == 0) {
01554 *list->Append() = strdup(group->name + 7);
01555 }
01556 }
01557
01558 delete ini;
01559 }
01560
01567 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01568 {
01569 char *section = (char*)alloca(strlen(config_name) + 8);
01570 sprintf(section, "preset-%s", config_name);
01571
01572 IniFile *ini = IniLoadConfig();
01573 GRFConfig *config = GRFLoadConfig(ini, section, false);
01574 delete ini;
01575
01576 return config;
01577 }
01578
01585 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01586 {
01587 char *section = (char*)alloca(strlen(config_name) + 8);
01588 sprintf(section, "preset-%s", config_name);
01589
01590 IniFile *ini = IniLoadConfig();
01591 GRFSaveConfig(ini, section, config);
01592 ini->SaveToDisk(_config_file);
01593 delete ini;
01594 }
01595
01600 void DeleteGRFPresetFromConfig(const char *config_name)
01601 {
01602 char *section = (char*)alloca(strlen(config_name) + 8);
01603 sprintf(section, "preset-%s", config_name);
01604
01605 IniFile *ini = IniLoadConfig();
01606 ini->RemoveGroup(section);
01607 ini->SaveToDisk(_config_file);
01608 delete ini;
01609 }
01610
01611 static const SettingDesc *GetSettingDescription(uint index)
01612 {
01613 if (index >= lengthof(_settings)) return NULL;
01614 return &_settings[index];
01615 }
01616
01628 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01629 {
01630 const SettingDesc *sd = GetSettingDescription(p1);
01631
01632 if (sd == NULL) return CMD_ERROR;
01633 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01634
01635 if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
01636 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
01637 if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
01638 (_game_mode == GM_NORMAL ||
01639 (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
01640 return CMD_ERROR;
01641 }
01642
01643 if (flags & DC_EXEC) {
01644 GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
01645 void *var = GetVariableAddress(s, &sd->save);
01646
01647 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01648 int32 newval = (int32)p2;
01649
01650 Write_ValidateSetting(var, sd, newval);
01651 newval = (int32)ReadValue(var, sd->save.conv);
01652
01653 if (oldval == newval) return CommandCost();
01654
01655 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01656 WriteValue(var, sd->save.conv, (int64)oldval);
01657 return CommandCost();
01658 }
01659
01660 if (sd->desc.flags & SGF_NO_NETWORK) {
01661 GamelogStartAction(GLAT_SETTING);
01662 GamelogSetting(sd->desc.name, oldval, newval);
01663 GamelogStopAction();
01664 }
01665
01666 SetWindowDirty(WC_GAME_OPTIONS, 0);
01667 }
01668
01669 return CommandCost();
01670 }
01671
01682 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01683 {
01684 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01685 const SettingDesc *sd = &_company_settings[p1];
01686
01687 if (flags & DC_EXEC) {
01688 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01689
01690 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01691 int32 newval = (int32)p2;
01692
01693 Write_ValidateSetting(var, sd, newval);
01694 newval = (int32)ReadValue(var, sd->save.conv);
01695
01696 if (oldval == newval) return CommandCost();
01697
01698 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01699 WriteValue(var, sd->save.conv, (int64)oldval);
01700 return CommandCost();
01701 }
01702
01703 SetWindowDirty(WC_GAME_OPTIONS, 0);
01704 }
01705
01706 return CommandCost();
01707 }
01708
01716 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01717 {
01718 const SettingDesc *sd = &_settings[index];
01719
01720
01721
01722
01723 if (sd->save.conv & SLF_NETWORK_NO) {
01724 void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
01725 Write_ValidateSetting(var, sd, value);
01726
01727 if (_game_mode != GM_MENU) {
01728 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01729 Write_ValidateSetting(var2, sd, value);
01730 }
01731 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01732 SetWindowDirty(WC_GAME_OPTIONS, 0);
01733 return true;
01734 }
01735
01736 if (force_newgame) {
01737 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01738 Write_ValidateSetting(var2, sd, value);
01739 return true;
01740 }
01741
01742
01743 if (!_networking || (_networking && _network_server)) {
01744 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01745 }
01746 return false;
01747 }
01748
01755 void SetCompanySetting(uint index, int32 value)
01756 {
01757 const SettingDesc *sd = &_company_settings[index];
01758 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01759 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01760 } else {
01761 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01762 Write_ValidateSetting(var, sd, value);
01763 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01764 }
01765 }
01766
01770 void SetDefaultCompanySettings(CompanyID cid)
01771 {
01772 Company *c = Company::Get(cid);
01773 const SettingDesc *sd;
01774 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01775 void *var = GetVariableAddress(&c->settings, &sd->save);
01776 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01777 }
01778 }
01779
01780 #if defined(ENABLE_NETWORK)
01781
01784 void SyncCompanySettings()
01785 {
01786 const SettingDesc *sd;
01787 uint i = 0;
01788 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01789 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01790 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01791 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01792 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01793 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01794 }
01795 }
01796 #endif
01797
01803 uint GetCompanySettingIndex(const char *name)
01804 {
01805 uint i;
01806 const SettingDesc *sd = GetSettingFromName(name, &i);
01807 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01808 return i;
01809 }
01810
01818 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01819 {
01820 const SettingDesc *sd = &_settings[index];
01821 assert(sd->save.conv & SLF_NETWORK_NO);
01822
01823 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01824 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01825 free(*var);
01826 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01827 } else {
01828 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01829 ttd_strlcpy(var, value, sd->save.length);
01830 }
01831 if (sd->desc.proc != NULL) sd->desc.proc(0);
01832
01833 return true;
01834 }
01835
01843 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01844 {
01845 const SettingDesc *sd;
01846
01847
01848 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01849 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01850 if (strcmp(sd->desc.name, name) == 0) return sd;
01851 }
01852
01853
01854 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01855 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01856 const char *short_name = strchr(sd->desc.name, '.');
01857 if (short_name != NULL) {
01858 short_name++;
01859 if (strcmp(short_name, name) == 0) return sd;
01860 }
01861 }
01862
01863 if (strncmp(name, "company.", 8) == 0) name += 8;
01864
01865 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01866 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01867 if (strcmp(sd->desc.name, name) == 0) return sd;
01868 }
01869
01870 return NULL;
01871 }
01872
01873
01874
01875 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01876 {
01877 uint index;
01878 const SettingDesc *sd = GetSettingFromName(name, &index);
01879
01880 if (sd == NULL) {
01881 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01882 return;
01883 }
01884
01885 bool success;
01886 if (sd->desc.cmd == SDT_STRING) {
01887 success = SetSettingValue(index, value, force_newgame);
01888 } else {
01889 uint32 val;
01890 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01891 success = GetArgumentInteger(&val, value);
01892 if (!success) {
01893 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01894 return;
01895 }
01896
01897 success = SetSettingValue(index, val, force_newgame);
01898 }
01899
01900 if (!success) {
01901 if (_network_server) {
01902 IConsoleError("This command/variable is not available during network games.");
01903 } else {
01904 IConsoleError("This command/variable is only available to a network server.");
01905 }
01906 }
01907 }
01908
01909 void IConsoleSetSetting(const char *name, int value)
01910 {
01911 uint index;
01912 const SettingDesc *sd = GetSettingFromName(name, &index);
01913 assert(sd != NULL);
01914 SetSettingValue(index, value);
01915 }
01916
01922 void IConsoleGetSetting(const char *name, bool force_newgame)
01923 {
01924 char value[20];
01925 uint index;
01926 const SettingDesc *sd = GetSettingFromName(name, &index);
01927 const void *ptr;
01928
01929 if (sd == NULL) {
01930 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01931 return;
01932 }
01933
01934 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01935
01936 if (sd->desc.cmd == SDT_STRING) {
01937 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char **)ptr : (const char *)ptr);
01938 } else {
01939 if (sd->desc.cmd == SDT_BOOLX) {
01940 snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
01941 } else {
01942 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01943 }
01944
01945 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
01946 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01947 }
01948 }
01949
01955 void IConsoleListSettings(const char *prefilter)
01956 {
01957 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01958
01959 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01960 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01961 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
01962 char value[80];
01963 const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
01964
01965 if (sd->desc.cmd == SDT_BOOLX) {
01966 snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
01967 } else if (sd->desc.cmd == SDT_STRING) {
01968 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char **)ptr : (const char *)ptr);
01969 } else {
01970 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01971 }
01972 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
01973 }
01974
01975 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
01976 }
01977
01984 static void LoadSettings(const SettingDesc *osd, void *object)
01985 {
01986 for (; osd->save.cmd != SL_END; osd++) {
01987 const SaveLoad *sld = &osd->save;
01988 void *ptr = GetVariableAddress(object, sld);
01989
01990 if (!SlObjectMember(ptr, sld)) continue;
01991 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
01992 }
01993 }
01994
02001 static void SaveSettings(const SettingDesc *sd, void *object)
02002 {
02003
02004
02005 const SettingDesc *i;
02006 size_t length = 0;
02007 for (i = sd; i->save.cmd != SL_END; i++) {
02008 length += SlCalcObjMemberLength(object, &i->save);
02009 }
02010 SlSetLength(length);
02011
02012 for (i = sd; i->save.cmd != SL_END; i++) {
02013 void *ptr = GetVariableAddress(object, &i->save);
02014 SlObjectMember(ptr, &i->save);
02015 }
02016 }
02017
02018 static void Load_OPTS()
02019 {
02020
02021
02022
02023 PrepareOldDiffCustom();
02024 LoadSettings(_gameopt_settings, &_settings_game);
02025 HandleOldDiffCustom(true);
02026 }
02027
02028 static void Load_PATS()
02029 {
02030
02031
02032
02033 LoadSettings(_settings, &_settings_game);
02034 }
02035
02036 static void Check_PATS()
02037 {
02038 LoadSettings(_settings, &_load_check_data.settings);
02039 }
02040
02041 static void Save_PATS()
02042 {
02043 SaveSettings(_settings, &_settings_game);
02044 }
02045
02046 void CheckConfig()
02047 {
02048
02049
02050
02051
02052 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02053 _settings_newgame.pf.opf.pf_maxdepth = 48;
02054 _settings_newgame.pf.opf.pf_maxlength = 4096;
02055 }
02056 }
02057
02058 extern const ChunkHandler _setting_chunk_handlers[] = {
02059 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02060 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02061 };
02062
02063 static bool IsSignedVarMemType(VarType vt)
02064 {
02065 switch (GetVarMemType(vt)) {
02066 case SLE_VAR_I8:
02067 case SLE_VAR_I16:
02068 case SLE_VAR_I32:
02069 case SLE_VAR_I64:
02070 return true;
02071 }
02072 return false;
02073 }