Server part of the network protocol. More...
#include "network_internal.h"
#include "core/tcp_listen.h"
#include "../thread/thread.h"
Go to the source code of this file.
Data Structures | |
class | ServerNetworkGameSocketHandler |
Class for handling the server side of the game connection. More... | |
Defines | |
#define | FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start) |
#define | FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0) |
Typedefs | |
typedef ServerNetworkGameSocketHandler | NetworkClientSocket |
typedef Pool < NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS > | NetworkClientSocketPool |
Functions | |
void | NetworkServer_Tick (bool send_frame) |
Variables | |
NetworkClientSocketPool | _networkclientsocket_pool |
Server part of the network protocol.
Definition in file network_server.h.