Yes, simply reading from a file. More...
Public Member Functions | |
FileReader (FILE *file) | |
Create the file reader, so it reads from a specific file. | |
~FileReader () | |
Make sure everything is cleaned up. | |
size_t | Read (byte *buf, size_t size) |
Read a given number of bytes from the savegame. | |
void | Reset () |
Reset this filter to read from the beginning of the file. | |
Data Fields | |
FILE * | file |
The file to read from. | |
long | begin |
The begin of the file. |
Yes, simply reading from a file.
Definition at line 1741 of file saveload.cpp.
FileReader::FileReader | ( | FILE * | file | ) | [inline] |
Create the file reader, so it reads from a specific file.
file | The file to read from. |
Definition at line 1749 of file saveload.cpp.
FileReader::~FileReader | ( | ) | [inline] |
Make sure everything is cleaned up.
Definition at line 1754 of file saveload.cpp.
References file, and SaveLoadParams::sf.
size_t FileReader::Read | ( | byte * | buf, | |
size_t | len | |||
) | [inline, virtual] |
Read a given number of bytes from the savegame.
buf | The bytes to read. | |
len | The number of bytes to read. |
Implements LoadFilter.
Definition at line 1763 of file saveload.cpp.
References file.