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00012 #include "stdafx.h"
00013 #include "currency.h"
00014 #include "news_func.h"
00015 #include "settings_type.h"
00016 #include "date_func.h"
00017 #include "string_type.h"
00018
00019 #include "table/strings.h"
00020
00021
00022
00023
00024
00025 static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
00026 { 1, "", CF_NOEURO, "\xC2\xA3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP },
00027 { 2, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_USD },
00028 { 2, "", CF_ISEURO, "\xE2\x82\xAC", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR },
00029 { 220, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_YEN },
00030 { 20, "", 2002, "", NBSP"S.", 1, STR_GAME_OPTIONS_CURRENCY_ATS },
00031 { 59, "", 2002, "BEF"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_BEF },
00032 { 2, "", CF_NOEURO, "CHF"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_CHF },
00033 { 41, "", CF_NOEURO, "", NBSP"K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK },
00034 { 3, "", 2002, "DM"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_DEM },
00035 { 11, "", CF_NOEURO, "", NBSP"kr", 1, STR_GAME_OPTIONS_CURRENCY_DKK },
00036 { 245, "", 2002, "Pts"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_ESP },
00037 { 9, "", 2002, "", NBSP"mk", 1, STR_GAME_OPTIONS_CURRENCY_FIM },
00038 { 10, "", 2002, "FF"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_FRF },
00039 { 500, "", 2002, "", "Dr.", 1, STR_GAME_OPTIONS_CURRENCY_GRD },
00040 { 378, "", CF_NOEURO, "", NBSP"Ft", 1, STR_GAME_OPTIONS_CURRENCY_HUF },
00041 { 130, "", CF_NOEURO, "", NBSP"Kr", 1, STR_GAME_OPTIONS_CURRENCY_ISK },
00042 { 2850, "", 2002, "", NBSP"L.", 1, STR_GAME_OPTIONS_CURRENCY_ITL },
00043 { 3, "", 2002, "NLG"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_NLG },
00044 { 12, "", CF_NOEURO, "", NBSP"Kr", 1, STR_GAME_OPTIONS_CURRENCY_NOK },
00045 { 6, "", CF_NOEURO, "", NBSP"z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN },
00046 { 5, "", CF_NOEURO, "", NBSP"Lei", 1, STR_GAME_OPTIONS_CURRENCY_RON },
00047 { 50, "", CF_NOEURO, "", NBSP"p", 1, STR_GAME_OPTIONS_CURRENCY_RUR },
00048 { 352, "", 2007, "", NBSP"SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT },
00049 { 13, "", CF_NOEURO, "", NBSP"Kr", 1, STR_GAME_OPTIONS_CURRENCY_SEK },
00050 { 3, "", CF_NOEURO, "", NBSP"TL", 1, STR_GAME_OPTIONS_CURRENCY_TRY },
00051 { 52, "", 2009, "", NBSP"Sk", 1, STR_GAME_OPTIONS_CURRENCY_SKK },
00052 { 4, "", CF_NOEURO, "R$"NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_BRL },
00053 { 20, "", 2011, "", NBSP"EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK },
00054 { 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM },
00055 };
00056
00057
00058 CurrencySpec _currency_specs[NUM_CURRENCY];
00059
00066 enum Currencies {
00067 CURR_GBP,
00068 CURR_USD,
00069 CURR_EUR,
00070 CURR_YEN,
00071 CURR_ATS,
00072 CURR_BEF,
00073 CURR_CHF,
00074 CURR_CZK,
00075 CURR_DEM,
00076 CURR_DKK,
00077 CURR_ESP,
00078 CURR_FIM,
00079 CURR_FRF,
00080 CURR_GRD,
00081 CURR_HUF,
00082 CURR_ISK,
00083 CURR_ITL,
00084 CURR_NLG,
00085 CURR_NOK,
00086 CURR_PLN,
00087 CURR_RON,
00088 CURR_RUR,
00089 CURR_SIT,
00090 CURR_SEK,
00091 CURR_YTL,
00092 CURR_SKK,
00093 CURR_BRL,
00094 CURR_EEK,
00095 };
00096
00103 const byte TTDPatch_To_OTTDIndex[] =
00104 {
00105 CURR_GBP,
00106 CURR_USD,
00107 CURR_FRF,
00108 CURR_DEM,
00109 CURR_YEN,
00110 CURR_ESP,
00111 CURR_HUF,
00112 CURR_PLN,
00113 CURR_ATS,
00114 CURR_BEF,
00115 CURR_DKK,
00116 CURR_FIM,
00117 CURR_GRD,
00118 CURR_CHF,
00119 CURR_NLG,
00120 CURR_ITL,
00121 CURR_SEK,
00122 CURR_RUR,
00123 CURR_EUR,
00124 };
00125
00134 byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
00135 {
00136 return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
00137 }
00138
00143 uint GetMaskOfAllowedCurrencies()
00144 {
00145 uint mask = 0;
00146 uint i;
00147
00148 for (i = 0; i < NUM_CURRENCY; i++) {
00149 Year to_euro = _currency_specs[i].to_euro;
00150
00151 if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
00152 if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
00153 mask |= (1 << i);
00154 }
00155 mask |= (1 << CUSTOM_CURRENCY_ID);
00156 return mask;
00157 }
00158
00162 void CheckSwitchToEuro()
00163 {
00164 if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
00165 _currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
00166 _cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) {
00167 _settings_game.locale.currency = 2;
00168 AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NS_ECONOMY);
00169 }
00170 }
00171
00181 void ResetCurrencies(bool preserve_custom)
00182 {
00183 memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
00184 }
00185
00190 StringID *BuildCurrencyDropdown()
00191 {
00192
00193 static StringID names[NUM_CURRENCY + 1];
00194 uint i;
00195
00196
00197 for (i = 0; i < NUM_CURRENCY; i++) {
00198 names[i] = _currency_specs[i].name;
00199 }
00200
00201 names[i] = INVALID_STRING_ID;
00202
00203 return names;
00204 }