32bpp_anim.hpp

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00001 /* $Id: 32bpp_anim.hpp 18907 2010-01-23 22:37:14Z alberth $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #ifndef BLITTER_32BPP_ANIM_HPP
00013 #define BLITTER_32BPP_ANIM_HPP
00014 
00015 #include "32bpp_optimized.hpp"
00016 
00017 class Blitter_32bppAnim : public Blitter_32bppOptimized {
00018 private:
00019   uint8 *anim_buf; 
00020   int anim_buf_width;
00021   int anim_buf_height;
00022 
00023 public:
00024   Blitter_32bppAnim() :
00025     anim_buf(NULL),
00026     anim_buf_width(0),
00027     anim_buf_height(0)
00028   {}
00029 
00030   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00031   /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
00032   /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
00033   /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
00034   /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
00035   /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
00036   /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
00037   /* virtual */ int BufferSize(int width, int height);
00038   /* virtual */ void PaletteAnimate(uint start, uint count);
00039   /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
00040 
00041   /* virtual */ const char *GetName() { return "32bpp-anim"; }
00042   /* virtual */ int GetBytesPerPixel() { return 5; }
00043   /* virtual */ void PostResize();
00044 
00045   template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
00046 };
00047 
00048 class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
00049 public:
00050   /* virtual */ const char *GetName() { return "32bpp-anim"; }
00051   /* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
00052   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
00053 };
00054 
00055 #endif /* BLITTER_32BPP_ANIM_HPP */

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