This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities. More...
#include "tile_type.h"
Go to the source code of this file.
Data Structures | |
struct | EntityIDMapping |
Maps an entity id stored on the map to a GRF file. More... | |
class | OverrideManagerBase |
class | HouseOverrideManager |
class | IndustryOverrideManager |
class | IndustryTileOverrideManager |
class | AirportOverrideManager |
class | AirportTileOverrideManager |
class | ObjectOverrideManager |
struct | GRFFilePropsBase< Tcnt > |
Data related to the handling of grf files. More... | |
struct | GRFFileProps |
Data related to the handling of grf files. More... | |
Enumerations | |
enum | TileContext { TCX_NORMAL, TCX_UPPER_HALFTILE, TCX_ON_BRIDGE } |
Contextx for tile accesses. More... | |
Functions | |
uint32 | GetTerrainType (TileIndex tile, TileContext context=TCX_NORMAL) |
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is queries sits on. | |
TileIndex | GetNearbyTile (byte parameter, TileIndex tile, bool signed_offsets=true) |
uint32 | GetNearbyTileInformation (TileIndex tile) |
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62. | |
Variables | |
HouseOverrideManager | _house_mngr |
IndustryOverrideManager | _industry_mngr |
IndustryTileOverrideManager | _industile_mngr |
AirportOverrideManager | _airport_mngr |
AirportTileOverrideManager | _airporttile_mngr |
ObjectOverrideManager | _object_mngr |
The override manager for our objects. |
This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities.
Definition in file newgrf_commons.h.
enum TileContext |
Contextx for tile accesses.
Definition at line 21 of file newgrf_commons.h.
uint32 GetNearbyTileInformation | ( | TileIndex | tile | ) |
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
tile | the tile of interest. |
Definition at line 419 of file newgrf_commons.cpp.
References GetTerrainType(), GetTileSlope(), GetTileType(), GetTreeGround(), IsTileType(), MP_TREES, MP_WATER, and TREE_GROUND_SHORE.
Referenced by GetNearbyAirportTileInformation(), GetNearbyIndustryTileInformation(), GetNearbyObjectTileInformation(), and HouseGetVariable().
uint32 GetTerrainType | ( | TileIndex | tile, | |
TileContext | context | |||
) |
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is queries sits on.
tile | TileIndex of the tile been queried | |
upper_halftile | If true, query upper halftile in case of rail tiles. |
Definition at line 331 of file newgrf_commons.cpp.
References _generating_world, _settings_game, GameSettings::game_creation, GetBridgeHeight(), GetClearDensity(), GetSnowLine(), GetTileMaxZ(), GetTileType(), GetTileZ(), GetTreeDensity(), GetTreeGround(), GetTropicZone(), HasTunnelBridgeSnowOrDesert(), IsOnSnow(), IsSnowTile(), GameCreationSettings::landscape, MP_CLEAR, MP_HOUSE, MP_INDUSTRY, MP_OBJECT, MP_RAILWAY, MP_ROAD, MP_STATION, MP_TREES, MP_TUNNELBRIDGE, MP_VOID, MP_WATER, RAIL_GROUND_HALF_SNOW, RAIL_GROUND_ICE_DESERT, TCX_ON_BRIDGE, TCX_UPPER_HALFTILE, TREE_GROUND_ROUGH_SNOW, and TREE_GROUND_SNOW_DESERT.
Referenced by GetNearbyTileInformation(), HouseGetVariable(), and ObjectGetVariable().
The override manager for our objects.
Referenced by FinaliseObjectsArray(), and GetCountAndDistanceOfClosestInstance().