gfx_type.h File Reference

Types related to the graphics and/or input devices. More...

#include "core/endian_type.hpp"
#include "core/geometry_type.hpp"
#include "zoom_type.h"

Go to the source code of this file.

Data Structures

struct  PalSpriteID
 Combination of a palette sprite and a 'real' sprite. More...
struct  AnimCursor
 A single sprite of a list of animated cursors. More...
struct  CursorVars
 Collection of variables for cursor-display and -animation. More...
struct  DrawPixelInfo
 Data about how and where to blit pixels. More...
union  Colour
 Structure to access the alpha, red, green, and blue channels from a 32 bit number. More...
struct  SubSprite
 Used to only draw a part of the sprite. More...
struct  EnumPropsT< Colours >

Typedefs

typedef uint32 SpriteID
 The number of a sprite, without mapping bits and colourtables.
typedef uint32 PaletteID
 The number of the palette.
typedef uint32 CursorID
 The number of the cursor (sprite).

Enumerations

enum  WindowKeyCodes {
  WKC_SHIFT = 0x8000, WKC_CTRL = 0x4000, WKC_ALT = 0x2000, WKC_META = 0x1000,
  WKC_GLOBAL_HOTKEY = 0x0800, WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META | WKC_GLOBAL_HOTKEY, WKC_NONE = 0, WKC_ESC = 1,
  WKC_BACKSPACE = 2, WKC_INSERT = 3, WKC_DELETE = 4, WKC_PAGEUP = 5,
  WKC_PAGEDOWN = 6, WKC_END = 7, WKC_HOME = 8, WKC_LEFT = 9,
  WKC_UP = 10, WKC_RIGHT = 11, WKC_DOWN = 12, WKC_RETURN = 13,
  WKC_TAB = 14, WKC_SPACE = 32, WKC_F1 = 33, WKC_F2 = 34,
  WKC_F3 = 35, WKC_F4 = 36, WKC_F5 = 37, WKC_F6 = 38,
  WKC_F7 = 39, WKC_F8 = 40, WKC_F9 = 41, WKC_F10 = 42,
  WKC_F11 = 43, WKC_F12 = 44, WKC_BACKQUOTE = 45, WKC_PAUSE = 46,
  WKC_NUM_DIV = 138, WKC_NUM_MUL = 139, WKC_NUM_MINUS = 140, WKC_NUM_PLUS = 141,
  WKC_NUM_ENTER = 142, WKC_NUM_DECIMAL = 143, WKC_SLASH = 144, WKC_SEMICOLON = 145,
  WKC_EQUALS = 146, WKC_L_BRACKET = 147, WKC_BACKSLASH = 148, WKC_R_BRACKET = 149,
  WKC_SINGLEQUOTE = 150, WKC_COMMA = 151, WKC_PERIOD = 152, WKC_MINUS = 153
}
enum  FontSize {
  FS_NORMAL, FS_SMALL, FS_LARGE, FS_END,
  FS_BEGIN = FS_NORMAL
}
 

Available font sizes.

More...
enum  Colours {
  COLOUR_DARK_BLUE, COLOUR_PALE_GREEN, COLOUR_PINK, COLOUR_YELLOW,
  COLOUR_RED, COLOUR_LIGHT_BLUE, COLOUR_GREEN, COLOUR_DARK_GREEN,
  COLOUR_BLUE, COLOUR_CREAM, COLOUR_MAUVE, COLOUR_PURPLE,
  COLOUR_ORANGE, COLOUR_BROWN, COLOUR_GREY, COLOUR_WHITE,
  COLOUR_END, INVALID_COLOUR = 0xFF
}
enum  TextColour {
  TC_FROMSTRING = 0x00, TC_BLUE = 0x00, TC_SILVER = 0x01, TC_GOLD = 0x02,
  TC_RED = 0x03, TC_PURPLE = 0x04, TC_LIGHT_BROWN = 0x05, TC_ORANGE = 0x06,
  TC_GREEN = 0x07, TC_YELLOW = 0x08, TC_DARK_GREEN = 0x09, TC_CREAM = 0x0A,
  TC_BROWN = 0x0B, TC_WHITE = 0x0C, TC_LIGHT_BLUE = 0x0D, TC_GREY = 0x0E,
  TC_DARK_BLUE = 0x0F, TC_BLACK = 0x10, TC_INVALID = 0xFF, TC_IS_PALETTE_COLOUR = 0x100,
  TC_NO_SHADE = 0x200
}
 

Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png.

More...
enum  PaletteAnimationSizes { PALETTE_ANIM_SIZE_WIN = 28, PALETTE_ANIM_SIZE_DOS = 38, PALETTE_ANIM_SIZE_START = 217 }
 

Defines a few values that are related to animations using palette changes.

More...
enum  FillRectMode { FILLRECT_OPAQUE, FILLRECT_CHECKER, FILLRECT_RECOLOUR }
 

Define the operation GfxFillRect performs.

More...
enum  PaletteType { PAL_DOS, PAL_WINDOWS, PAL_AUTODETECT, MAX_PAL = 2 }
 

Palettes OpenTTD supports.

More...
enum  SpriteType {
  ST_NORMAL = 0, ST_MAPGEN = 1, ST_FONT = 2, ST_RECOLOUR = 3,
  ST_INVALID = 4
}
 

Types of sprites that might be loaded.

More...

Variables

static const uint MILLISECONDS_PER_TICK = 30
 The number of milliseconds per game tick.

Detailed Description

Types related to the graphics and/or input devices.

Definition in file gfx_type.h.


Enumeration Type Documentation

Define the operation GfxFillRect performs.

Enumerator:
FILLRECT_OPAQUE 

Fill rectangle with a single colour.

FILLRECT_CHECKER 

Draw only every second pixel, used for greying-out.

FILLRECT_RECOLOUR 

Apply a recolour sprite to the screen content.

Definition at line 240 of file gfx_type.h.

enum FontSize

Available font sizes.

Enumerator:
FS_NORMAL 

Index of the normal font in the font tables.

FS_SMALL 

Index of the small font in the font tables.

FS_LARGE 

Index of the large font in the font tables.

FS_BEGIN 

First font.

Definition at line 164 of file gfx_type.h.

Defines a few values that are related to animations using palette changes.

Enumerator:
PALETTE_ANIM_SIZE_WIN 

number of animated colours in Windows palette

PALETTE_ANIM_SIZE_DOS 

number of animated colours in DOS palette

PALETTE_ANIM_SIZE_START 

Index in the _palettes array from which all animations are taking places (table/palettes.h).

Definition at line 233 of file gfx_type.h.

Palettes OpenTTD supports.

Enumerator:
PAL_DOS 

Use the DOS palette.

PAL_WINDOWS 

Use the Windows palette.

PAL_AUTODETECT 

Automatically detect the palette based on the graphics pack.

MAX_PAL 

The number of palettes.

Definition at line 247 of file gfx_type.h.

enum SpriteType

Types of sprites that might be loaded.

Enumerator:
ST_NORMAL 

The most basic (normal) sprite.

ST_MAPGEN 

Special sprite for the map generator.

ST_FONT 

A sprite used for fonts.

ST_RECOLOUR 

Recolour sprite.

ST_INVALID 

Pseudosprite or other unusable sprite, used only internally.

Definition at line 255 of file gfx_type.h.

enum TextColour

Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png.

Enumerator:
TC_IS_PALETTE_COLOUR 

Colour value is already a real palette colour index, not an index of a StringColour.

TC_NO_SHADE 

Do not add shading to this text colour.

Definition at line 206 of file gfx_type.h.

Enumerator:
WKC_GLOBAL_HOTKEY 

Fake keycode bit to indicate global hotkeys.

WKC_SLASH 

/ Forward slash

WKC_SEMICOLON 

; Semicolon

WKC_EQUALS 

= Equals

WKC_L_BRACKET 

[ Left square bracket

WKC_BACKSLASH 

\ Backslash

WKC_R_BRACKET 

] Right square bracket

WKC_SINGLEQUOTE 

' Single quote

WKC_COMMA 

, Comma

WKC_PERIOD 

. Period

WKC_MINUS 
  • Minus

Definition at line 29 of file gfx_type.h.


Variable Documentation

const uint MILLISECONDS_PER_TICK = 30 [static]

The number of milliseconds per game tick.

Definition at line 264 of file gfx_type.h.


Generated on Fri Dec 31 17:15:45 2010 for OpenTTD by  doxygen 1.6.1