00001 /* $Id: settings_type.h 23795 2012-01-13 21:54:59Z rubidium $ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef SETTINGS_TYPE_H 00013 #define SETTINGS_TYPE_H 00014 00015 #include "date_type.h" 00016 #include "town_type.h" 00017 #include "transport_type.h" 00018 #include "network/core/config.h" 00019 #include "company_type.h" 00020 #include "openttd.h" 00021 00023 enum IndustryDensity { 00024 ID_FUND_ONLY, 00025 ID_MINIMAL, 00026 ID_VERY_LOW, 00027 ID_LOW, 00028 ID_NORMAL, 00029 ID_HIGH, 00030 00031 ID_END, 00032 }; 00033 00035 struct DifficultySettings { 00036 byte max_no_competitors; 00037 byte number_towns; 00038 byte industry_density; 00039 uint32 max_loan; 00040 byte initial_interest; 00041 byte vehicle_costs; 00042 byte competitor_speed; 00043 byte vehicle_breakdowns; 00044 byte subsidy_multiplier; 00045 byte construction_cost; 00046 byte terrain_type; 00047 byte quantity_sea_lakes; 00048 byte economy; 00049 byte line_reverse_mode; 00050 byte disasters; 00051 byte town_council_tolerance; 00052 byte diff_level; 00053 }; 00054 00056 struct GUISettings { 00057 bool sg_full_load_any; 00058 bool lost_vehicle_warn; 00059 uint8 order_review_system; 00060 bool vehicle_income_warn; 00061 bool show_finances; 00062 bool sg_new_nonstop; 00063 bool new_nonstop; 00064 uint8 stop_location; 00065 bool autoscroll; 00066 byte errmsg_duration; 00067 byte hover_delay; 00068 bool link_terraform_toolbar; 00069 uint8 smallmap_land_colour; 00070 bool reverse_scroll; 00071 bool smooth_scroll; 00072 bool measure_tooltip; 00073 byte liveries; 00074 bool prefer_teamchat; 00075 uint8 advanced_vehicle_list; 00076 uint8 loading_indicators; 00077 uint8 default_rail_type; 00078 uint8 toolbar_pos; 00079 uint8 statusbar_pos; 00080 uint8 window_snap_radius; 00081 uint8 window_soft_limit; 00082 bool disable_unsuitable_building; 00083 byte autosave; 00084 bool threaded_saves; 00085 bool keep_all_autosave; 00086 bool autosave_on_exit; 00087 uint8 date_format_in_default_names; 00088 byte max_num_autosaves; 00089 bool population_in_label; 00090 uint8 right_mouse_btn_emulation; 00091 uint8 scrollwheel_scrolling; 00092 uint8 scrollwheel_multiplier; 00093 bool timetable_arrival_departure; 00094 bool left_mouse_btn_scrolling; 00095 bool pause_on_newgame; 00096 bool enable_signal_gui; 00097 Year coloured_news_year; 00098 bool timetable_in_ticks; 00099 bool quick_goto; 00100 bool auto_euro; 00101 byte drag_signals_density; 00102 Year semaphore_build_before; 00103 byte news_message_timeout; 00104 bool show_track_reservation; 00105 uint8 default_signal_type; 00106 uint8 cycle_signal_types; 00107 byte station_numtracks; 00108 byte station_platlength; 00109 bool station_dragdrop; 00110 bool station_show_coverage; 00111 bool persistent_buildingtools; 00112 bool expenses_layout; 00113 00114 uint16 console_backlog_timeout; 00115 uint16 console_backlog_length; 00116 #ifdef ENABLE_NETWORK 00117 uint16 network_chat_box_width; 00118 uint8 network_chat_box_height; 00119 uint16 network_chat_timeout; 00120 #endif 00121 00122 uint8 developer; 00123 bool show_date_in_logs; 00124 bool newgrf_developer_tools; 00125 bool ai_developer_tools; 00126 bool scenario_developer; 00127 bool newgrf_show_old_versions; 00128 00133 bool UserIsAllowedToChangeNewGRFs() const 00134 { 00135 return this->scenario_developer || this->newgrf_developer_tools; 00136 } 00137 }; 00138 00140 struct LocaleSettings { 00141 byte currency; 00142 byte units; 00143 char *digit_group_separator; 00144 char *digit_group_separator_currency; 00145 char *digit_decimal_separator; 00146 }; 00147 00149 struct NetworkSettings { 00150 #ifdef ENABLE_NETWORK 00151 uint16 sync_freq; 00152 uint8 frame_freq; 00153 uint16 commands_per_frame; 00154 uint16 max_commands_in_queue; 00155 uint16 bytes_per_frame; 00156 uint16 bytes_per_frame_burst; 00157 uint16 max_join_time; 00158 uint16 max_download_time; 00159 uint16 max_password_time; 00160 bool pause_on_join; 00161 uint16 server_port; 00162 uint16 server_admin_port; 00163 bool server_admin_chat; 00164 char server_name[NETWORK_NAME_LENGTH]; 00165 char server_password[NETWORK_PASSWORD_LENGTH]; 00166 char rcon_password[NETWORK_PASSWORD_LENGTH]; 00167 char admin_password[NETWORK_PASSWORD_LENGTH]; 00168 bool server_advertise; 00169 uint8 lan_internet; 00170 char client_name[NETWORK_CLIENT_NAME_LENGTH]; 00171 char default_company_pass[NETWORK_PASSWORD_LENGTH]; 00172 char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; 00173 char network_id[NETWORK_SERVER_ID_LENGTH]; 00174 bool autoclean_companies; 00175 uint8 autoclean_unprotected; 00176 uint8 autoclean_protected; 00177 uint8 autoclean_novehicles; 00178 uint8 max_companies; 00179 uint8 max_clients; 00180 uint8 max_spectators; 00181 Year restart_game_year; 00182 uint8 min_active_clients; 00183 uint8 server_lang; 00184 bool reload_cfg; 00185 char last_host[NETWORK_HOSTNAME_LENGTH]; 00186 uint16 last_port; 00187 bool no_http_content_downloads; 00188 #else /* ENABLE_NETWORK */ 00189 #endif 00190 }; 00191 00193 struct GameCreationSettings { 00194 uint32 generation_seed; 00195 Year starting_year; 00196 uint8 map_x; 00197 uint8 map_y; 00198 byte land_generator; 00199 byte oil_refinery_limit; 00200 byte snow_line_height; 00201 byte tgen_smoothness; 00202 byte tree_placer; 00203 byte heightmap_rotation; 00204 byte se_flat_world_height; 00205 byte town_name; 00206 byte landscape; 00207 byte snow_line; 00208 byte water_borders; 00209 uint16 custom_town_number; 00210 byte variety; 00211 byte custom_sea_level; 00212 }; 00213 00215 struct ConstructionSettings { 00216 bool build_on_slopes; 00217 bool autoslope; 00218 uint16 max_bridge_length; 00219 uint16 max_tunnel_length; 00220 bool signal_side; 00221 bool extra_dynamite; 00222 bool road_stop_on_town_road; 00223 bool road_stop_on_competitor_road; 00224 uint8 raw_industry_construction; 00225 uint8 industry_platform; 00226 bool freeform_edges; 00227 uint8 extra_tree_placement; 00228 uint8 command_pause_level; 00229 00230 uint32 terraform_per_64k_frames; 00231 uint16 terraform_frame_burst; 00232 uint32 clear_per_64k_frames; 00233 uint16 clear_frame_burst; 00234 }; 00235 00237 struct AISettings { 00238 bool ai_in_multiplayer; 00239 bool ai_disable_veh_train; 00240 bool ai_disable_veh_roadveh; 00241 bool ai_disable_veh_aircraft; 00242 bool ai_disable_veh_ship; 00243 uint32 ai_max_opcode_till_suspend; 00244 }; 00245 00247 struct OPFSettings { 00248 uint16 pf_maxlength; 00249 byte pf_maxdepth; 00250 }; 00251 00253 struct NPFSettings { 00259 uint32 npf_max_search_nodes; 00260 uint32 maximum_go_to_depot_penalty; 00261 00262 uint32 npf_rail_firstred_penalty; 00263 uint32 npf_rail_firstred_exit_penalty; 00264 uint32 npf_rail_lastred_penalty; 00265 uint32 npf_rail_station_penalty; 00266 uint32 npf_rail_slope_penalty; 00267 uint32 npf_rail_curve_penalty; 00268 uint32 npf_rail_depot_reverse_penalty; 00269 uint32 npf_rail_pbs_cross_penalty; 00270 uint32 npf_rail_pbs_signal_back_penalty; 00271 uint32 npf_buoy_penalty; 00272 uint32 npf_water_curve_penalty; 00273 uint32 npf_road_curve_penalty; 00274 uint32 npf_crossing_penalty; 00275 uint32 npf_road_drive_through_penalty; 00276 uint32 npf_road_dt_occupied_penalty; 00277 uint32 npf_road_bay_occupied_penalty; 00278 }; 00279 00281 struct YAPFSettings { 00282 bool disable_node_optimization; 00283 uint32 max_search_nodes; 00284 uint32 maximum_go_to_depot_penalty; 00285 bool ship_use_yapf; 00286 bool road_use_yapf; 00287 bool rail_use_yapf; 00288 uint32 road_slope_penalty; 00289 uint32 road_curve_penalty; 00290 uint32 road_crossing_penalty; 00291 uint32 road_stop_penalty; 00292 uint32 road_stop_occupied_penalty; 00293 uint32 road_stop_bay_occupied_penalty; 00294 bool rail_firstred_twoway_eol; 00295 uint32 rail_firstred_penalty; 00296 uint32 rail_firstred_exit_penalty; 00297 uint32 rail_lastred_penalty; 00298 uint32 rail_lastred_exit_penalty; 00299 uint32 rail_station_penalty; 00300 uint32 rail_slope_penalty; 00301 uint32 rail_curve45_penalty; 00302 uint32 rail_curve90_penalty; 00303 uint32 rail_depot_reverse_penalty; 00304 uint32 rail_crossing_penalty; 00305 uint32 rail_look_ahead_max_signals; 00306 int32 rail_look_ahead_signal_p0; 00307 int32 rail_look_ahead_signal_p1; 00308 int32 rail_look_ahead_signal_p2; 00309 uint32 rail_pbs_cross_penalty; 00310 uint32 rail_pbs_station_penalty; 00311 uint32 rail_pbs_signal_back_penalty; 00312 uint32 rail_doubleslip_penalty; 00313 00314 uint32 rail_longer_platform_penalty; 00315 uint32 rail_longer_platform_per_tile_penalty; 00316 uint32 rail_shorter_platform_penalty; 00317 uint32 rail_shorter_platform_per_tile_penalty; 00318 }; 00319 00321 struct PathfinderSettings { 00322 uint8 pathfinder_for_trains; 00323 uint8 pathfinder_for_roadvehs; 00324 uint8 pathfinder_for_ships; 00325 bool new_pathfinding_all; 00326 00327 bool roadveh_queue; 00328 bool forbid_90_deg; 00329 00330 bool reverse_at_signals; 00331 byte wait_oneway_signal; 00332 byte wait_twoway_signal; 00333 00334 bool reserve_paths; 00335 byte wait_for_pbs_path; 00336 byte path_backoff_interval; 00337 00338 OPFSettings opf; 00339 NPFSettings npf; 00340 YAPFSettings yapf; 00341 }; 00342 00344 struct OrderSettings { 00345 bool improved_load; 00346 bool gradual_loading; 00347 bool selectgoods; 00348 bool no_servicing_if_no_breakdowns; 00349 bool serviceathelipad; 00350 }; 00351 00353 struct VehicleSettings { 00354 uint8 max_train_length; 00355 uint8 smoke_amount; 00356 uint8 train_acceleration_model; 00357 uint8 roadveh_acceleration_model; 00358 uint8 train_slope_steepness; 00359 uint8 roadveh_slope_steepness; 00360 bool wagon_speed_limits; 00361 bool disable_elrails; 00362 UnitID max_trains; 00363 UnitID max_roadveh; 00364 UnitID max_aircraft; 00365 UnitID max_ships; 00366 uint8 plane_speed; 00367 uint8 freight_trains; 00368 bool dynamic_engines; 00369 bool never_expire_vehicles; 00370 byte extend_vehicle_life; 00371 byte road_side; 00372 uint8 plane_crashes; 00373 }; 00374 00376 struct EconomySettings { 00377 bool inflation; 00378 bool bribe; 00379 bool smooth_economy; 00380 bool allow_shares; 00381 uint8 feeder_payment_share; 00382 byte dist_local_authority; 00383 bool exclusive_rights; 00384 bool fund_roads; 00385 bool give_money; 00386 bool mod_road_rebuild; 00387 bool multiple_industry_per_town; 00388 uint8 town_growth_rate; 00389 uint8 larger_towns; 00390 uint8 initial_city_size; 00391 TownLayoutByte town_layout; 00392 bool allow_town_roads; 00393 TownFoundingByte found_town; 00394 bool station_noise_level; 00395 uint16 town_noise_population[3]; 00396 bool allow_town_level_crossings; 00397 }; 00398 00400 struct StationSettings { 00401 bool modified_catchment; 00402 bool adjacent_stations; 00403 bool distant_join_stations; 00404 bool never_expire_airports; 00405 byte station_spread; 00406 }; 00407 00409 struct VehicleDefaultSettings { 00410 bool servint_ispercent; 00411 uint16 servint_trains; 00412 uint16 servint_roadveh; 00413 uint16 servint_aircraft; 00414 uint16 servint_ships; 00415 }; 00416 00418 struct CompanySettings { 00419 bool engine_renew; 00420 int16 engine_renew_months; 00421 uint32 engine_renew_money; 00422 bool renew_keep_length; 00423 VehicleDefaultSettings vehicle; 00424 }; 00425 00427 struct GameSettings { 00428 DifficultySettings difficulty; 00429 GameCreationSettings game_creation; 00430 ConstructionSettings construction; 00431 AISettings ai; 00432 class AIConfig *ai_config[MAX_COMPANIES]; 00433 PathfinderSettings pf; 00434 OrderSettings order; 00435 VehicleSettings vehicle; 00436 EconomySettings economy; 00437 StationSettings station; 00438 LocaleSettings locale; 00439 }; 00440 00442 struct ClientSettings { 00443 GUISettings gui; 00444 NetworkSettings network; 00445 CompanySettings company; 00446 }; 00447 00449 extern ClientSettings _settings_client; 00450 00452 extern GameSettings _settings_game; 00453 00455 extern GameSettings _settings_newgame; 00456 00458 extern VehicleDefaultSettings _old_vds; 00459 00464 static inline GameSettings &GetGameSettings() 00465 { 00466 return (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; 00467 } 00468 00469 #endif /* SETTINGS_TYPE_H */