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00012 #include "stdafx.h"
00013 #include "error.h"
00014 #include "articulated_vehicles.h"
00015 #include "command_func.h"
00016 #include "pathfinder/npf/npf_func.h"
00017 #include "pathfinder/yapf/yapf.hpp"
00018 #include "news_func.h"
00019 #include "company_func.h"
00020 #include "newgrf_sound.h"
00021 #include "newgrf_text.h"
00022 #include "strings_func.h"
00023 #include "viewport_func.h"
00024 #include "vehicle_func.h"
00025 #include "sound_func.h"
00026 #include "ai/ai.hpp"
00027 #include "game/game.hpp"
00028 #include "newgrf_station.h"
00029 #include "effectvehicle_func.h"
00030 #include "network/network.h"
00031 #include "spritecache.h"
00032 #include "core/random_func.hpp"
00033 #include "company_base.h"
00034 #include "newgrf.h"
00035 #include "order_backup.h"
00036 #include "zoom_func.h"
00037
00038 #include "table/strings.h"
00039 #include "table/train_cmd.h"
00040
00041 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
00042 static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
00043 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true);
00044 static TileIndex TrainApproachingCrossingTile(const Train *v);
00045 static void CheckIfTrainNeedsService(Train *v);
00046 static void CheckNextTrainTile(Train *v);
00047
00048 static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
00049 static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
00050
00051
00059 static inline DiagDirection TrainExitDir(Direction direction, TrackBits track)
00060 {
00061 static const TrackBits state_dir_table[DIAGDIR_END] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER };
00062
00063 DiagDirection diagdir = DirToDiagDir(direction);
00064
00065
00066 if (!HasBit(direction, 0) && track != state_dir_table[diagdir]) {
00067 diagdir = ChangeDiagDir(diagdir, DIAGDIRDIFF_90LEFT);
00068 }
00069
00070 return diagdir;
00071 }
00072
00073
00079 byte FreightWagonMult(CargoID cargo)
00080 {
00081 if (!CargoSpec::Get(cargo)->is_freight) return 1;
00082 return _settings_game.vehicle.freight_trains;
00083 }
00084
00086 void CheckTrainsLengths()
00087 {
00088 const Train *v;
00089 bool first = true;
00090
00091 FOR_ALL_TRAINS(v) {
00092 if (v->First() == v && !(v->vehstatus & VS_CRASHED)) {
00093 for (const Train *u = v, *w = v->Next(); w != NULL; u = w, w = w->Next()) {
00094 if (u->track != TRACK_BIT_DEPOT) {
00095 if ((w->track != TRACK_BIT_DEPOT &&
00096 max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
00097 (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
00098 SetDParam(0, v->index);
00099 SetDParam(1, v->owner);
00100 ShowErrorMessage(STR_BROKEN_VEHICLE_LENGTH, INVALID_STRING_ID, WL_CRITICAL);
00101
00102 if (!_networking && first) {
00103 first = false;
00104 DoCommandP(0, PM_PAUSED_ERROR, 1, CMD_PAUSE);
00105 }
00106
00107 break;
00108 }
00109 }
00110 }
00111 }
00112 }
00113 }
00114
00121 void Train::ConsistChanged(bool same_length)
00122 {
00123 uint16 max_speed = UINT16_MAX;
00124
00125 assert(this->IsFrontEngine() || this->IsFreeWagon());
00126
00127 const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
00128 EngineID first_engine = this->IsFrontEngine() ? this->engine_type : INVALID_ENGINE;
00129 this->gcache.cached_total_length = 0;
00130 this->compatible_railtypes = RAILTYPES_NONE;
00131
00132 bool train_can_tilt = true;
00133
00134 for (Train *u = this; u != NULL; u = u->Next()) {
00135 const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
00136
00137
00138 assert(u->First() == this);
00139
00140
00141 u->gcache.first_engine = this == u ? INVALID_ENGINE : first_engine;
00142 u->railtype = rvi_u->railtype;
00143
00144 if (u->IsEngine()) first_engine = u->engine_type;
00145
00146
00147 u->tcache.user_def_data = rvi_u->user_def_data;
00148 this->InvalidateNewGRFCache();
00149 u->InvalidateNewGRFCache();
00150 }
00151
00152 for (Train *u = this; u != NULL; u = u->Next()) {
00153
00154 u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
00155 this->InvalidateNewGRFCache();
00156 u->InvalidateNewGRFCache();
00157 }
00158
00159 for (Train *u = this; u != NULL; u = u->Next()) {
00160 const Engine *e_u = u->GetEngine();
00161 const RailVehicleInfo *rvi_u = &e_u->u.rail;
00162
00163 if (!HasBit(e_u->info.misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
00164
00165
00166 u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
00167
00168
00169 u->colourmap = PAL_NONE;
00170
00171
00172 u->UpdateVisualEffect(true);
00173
00174 if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
00175 UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
00176
00177 SetBit(u->flags, VRF_POWEREDWAGON);
00178 } else {
00179 ClrBit(u->flags, VRF_POWEREDWAGON);
00180 }
00181
00182 if (!u->IsArticulatedPart()) {
00183
00184
00185 if (rvi_u->power > 0) {
00186 this->compatible_railtypes |= GetRailTypeInfo(u->railtype)->powered_railtypes;
00187 }
00188
00189
00190
00191 if (HasBit(u->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL)) {
00192 u->railtype = RAILTYPE_RAIL;
00193 u->compatible_railtypes |= RAILTYPES_RAIL;
00194 }
00195
00196
00197 if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
00198 uint16 speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
00199 if (speed != 0) max_speed = min(speed, max_speed);
00200 }
00201 }
00202
00203 u->cargo_cap = e_u->DetermineCapacity(u);
00204 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
00205
00206
00207 uint16 veh_len = CALLBACK_FAILED;
00208 if (e_u->GetGRF() != NULL && e_u->GetGRF()->grf_version >= 8) {
00209
00210 veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
00211 } else if (HasBit(e_u->info.callback_mask, CBM_VEHICLE_LENGTH)) {
00212
00213 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
00214 }
00215 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
00216 ErrorUnknownCallbackResult(e_u->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
00217 }
00218 if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
00219 veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
00220
00221
00222 if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
00223
00224
00225 if (!same_length) u->gcache.cached_veh_length = veh_len;
00226
00227 this->gcache.cached_total_length += u->gcache.cached_veh_length;
00228 this->InvalidateNewGRFCache();
00229 u->InvalidateNewGRFCache();
00230 }
00231
00232
00233 this->vcache.cached_max_speed = max_speed;
00234 this->tcache.cached_tilt = train_can_tilt;
00235 this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
00236
00237
00238 this->CargoChanged();
00239
00240 if (this->IsFrontEngine()) {
00241 this->UpdateAcceleration();
00242 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
00243 InvalidateWindowData(WC_VEHICLE_REFIT, this->index);
00244 }
00245 }
00246
00257 int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
00258 {
00259 const Station *st = Station::Get(station_id);
00260 *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
00261 *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
00262
00263
00264
00265 OrderStopLocation osl = OSL_PLATFORM_MIDDLE;
00266 if (v->gcache.cached_total_length >= *station_length) {
00267
00268 osl = OSL_PLATFORM_FAR_END;
00269 } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
00270 osl = v->current_order.GetStopLocation();
00271 }
00272
00273
00274 int stop;
00275 switch (osl) {
00276 default: NOT_REACHED();
00277
00278 case OSL_PLATFORM_NEAR_END:
00279 stop = v->gcache.cached_total_length;
00280 break;
00281
00282 case OSL_PLATFORM_MIDDLE:
00283 stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
00284 break;
00285
00286 case OSL_PLATFORM_FAR_END:
00287 stop = *station_length;
00288 break;
00289 }
00290
00291
00292
00293 return stop - (v->gcache.cached_veh_length + 1) / 2;
00294 }
00295
00296
00301 int Train::GetCurveSpeedLimit() const
00302 {
00303 assert(this->First() == this);
00304
00305 static const int absolute_max_speed = UINT16_MAX;
00306 int max_speed = absolute_max_speed;
00307
00308 if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
00309
00310 int curvecount[2] = {0, 0};
00311
00312
00313 int numcurve = 0;
00314 int sum = 0;
00315 int pos = 0;
00316 int lastpos = -1;
00317 for (const Vehicle *u = this; u->Next() != NULL; u = u->Next(), pos++) {
00318 Direction this_dir = u->direction;
00319 Direction next_dir = u->Next()->direction;
00320
00321 DirDiff dirdiff = DirDifference(this_dir, next_dir);
00322 if (dirdiff == DIRDIFF_SAME) continue;
00323
00324 if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
00325 if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
00326 if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
00327 if (lastpos != -1) {
00328 numcurve++;
00329 sum += pos - lastpos;
00330 if (pos - lastpos == 1 && max_speed > 88) {
00331 max_speed = 88;
00332 }
00333 }
00334 lastpos = pos;
00335 }
00336
00337
00338 if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
00339 max_speed = 61;
00340 }
00341 }
00342
00343 if (numcurve > 0 && max_speed > 88) {
00344 if (curvecount[0] == 1 && curvecount[1] == 1) {
00345 max_speed = absolute_max_speed;
00346 } else {
00347 sum /= numcurve;
00348 max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
00349 }
00350 }
00351
00352 if (max_speed != absolute_max_speed) {
00353
00354 const RailtypeInfo *rti = GetRailTypeInfo(this->railtype);
00355 max_speed += (max_speed / 2) * rti->curve_speed;
00356
00357 if (this->tcache.cached_tilt) {
00358
00359 max_speed += max_speed / 5;
00360 }
00361 }
00362
00363 return max_speed;
00364 }
00365
00370 int Train::GetCurrentMaxSpeed() const
00371 {
00372 int max_speed = this->tcache.cached_max_curve_speed;
00373 assert(max_speed == this->GetCurveSpeedLimit());
00374
00375 if (IsRailStationTile(this->tile)) {
00376 StationID sid = GetStationIndex(this->tile);
00377 if (this->current_order.ShouldStopAtStation(this, sid)) {
00378 int station_ahead;
00379 int station_length;
00380 int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
00381
00382
00383
00384 int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
00385
00386 if (distance_to_go > 0) {
00387 int st_max_speed = 120;
00388
00389 int delta_v = this->cur_speed / (distance_to_go + 1);
00390 if (max_speed > (this->cur_speed - delta_v)) {
00391 st_max_speed = this->cur_speed - (delta_v / 10);
00392 }
00393
00394 st_max_speed = max(st_max_speed, 25 * distance_to_go);
00395 max_speed = min(max_speed, st_max_speed);
00396 }
00397 }
00398 }
00399
00400 for (const Train *u = this; u != NULL; u = u->Next()) {
00401 if (u->track == TRACK_BIT_DEPOT) {
00402 max_speed = min(max_speed, 61);
00403 break;
00404 }
00405 }
00406
00407 max_speed = min(max_speed, this->current_order.max_speed);
00408 return min(max_speed, this->gcache.cached_max_track_speed);
00409 }
00410
00412 void Train::UpdateAcceleration()
00413 {
00414 assert(this->IsFrontEngine());
00415
00416 uint power = this->gcache.cached_power;
00417 uint weight = this->gcache.cached_weight;
00418 assert(weight != 0);
00419 this->acceleration = Clamp(power / weight * 4, 1, 255);
00420 }
00421
00427 int Train::GetDisplayImageWidth(Point *offset) const
00428 {
00429 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
00430 int vehicle_pitch = 0;
00431
00432 const Engine *e = this->GetEngine();
00433 if (e->GetGRF() != NULL && is_custom_sprite(e->u.rail.image_index)) {
00434 reference_width = e->GetGRF()->traininfo_vehicle_width;
00435 vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
00436 }
00437
00438 if (offset != NULL) {
00439 offset->x = reference_width / 2;
00440 offset->y = vehicle_pitch;
00441 }
00442 return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
00443 }
00444
00445 static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
00446 {
00447 return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
00448 }
00449
00456 SpriteID Train::GetImage(Direction direction, EngineImageType image_type) const
00457 {
00458 uint8 spritenum = this->spritenum;
00459 SpriteID sprite;
00460
00461 if (HasBit(this->flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
00462
00463 if (is_custom_sprite(spritenum)) {
00464 sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
00465 if (sprite != 0) return sprite;
00466
00467 spritenum = this->GetEngine()->original_image_index;
00468 }
00469
00470 sprite = GetDefaultTrainSprite(spritenum, direction);
00471
00472 if (this->cargo.Count() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
00473
00474 return sprite;
00475 }
00476
00477 static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type)
00478 {
00479 const Engine *e = Engine::Get(engine);
00480 Direction dir = rear_head ? DIR_E : DIR_W;
00481 uint8 spritenum = e->u.rail.image_index;
00482
00483 if (is_custom_sprite(spritenum)) {
00484 SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type);
00485 if (sprite != 0) {
00486 if (e->GetGRF() != NULL) {
00487 y += e->GetGRF()->traininfo_vehicle_pitch;
00488 }
00489 return sprite;
00490 }
00491
00492 spritenum = Engine::Get(engine)->original_image_index;
00493 }
00494
00495 if (rear_head) spritenum++;
00496
00497 return GetDefaultTrainSprite(spritenum, DIR_W);
00498 }
00499
00500 void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
00501 {
00502 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
00503 int yf = y;
00504 int yr = y;
00505
00506 SpriteID spritef = GetRailIcon(engine, false, yf, image_type);
00507 SpriteID spriter = GetRailIcon(engine, true, yr, image_type);
00508 const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
00509 const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
00510
00511 preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_spritef->x_offs, ZOOM_LVL_GUI) + 14, right - UnScaleByZoom(real_spriter->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_spriter->x_offs, ZOOM_LVL_GUI) - 15);
00512
00513 DrawSprite(spritef, pal, preferred_x - 14, yf);
00514 DrawSprite(spriter, pal, preferred_x + 15, yr);
00515 } else {
00516 SpriteID sprite = GetRailIcon(engine, false, y, image_type);
00517 const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
00518 preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
00519 DrawSprite(sprite, pal, preferred_x, y);
00520 }
00521 }
00522
00531 static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **ret)
00532 {
00533 const RailVehicleInfo *rvi = &e->u.rail;
00534
00535
00536 if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
00537
00538 if (flags & DC_EXEC) {
00539 Train *v = new Train();
00540 *ret = v;
00541 v->spritenum = rvi->image_index;
00542
00543 v->engine_type = e->index;
00544 v->gcache.first_engine = INVALID_ENGINE;
00545
00546 DiagDirection dir = GetRailDepotDirection(tile);
00547
00548 v->direction = DiagDirToDir(dir);
00549 v->tile = tile;
00550
00551 int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
00552 int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
00553
00554 v->x_pos = x;
00555 v->y_pos = y;
00556 v->z_pos = GetSlopePixelZ(x, y);
00557 v->owner = _current_company;
00558 v->track = TRACK_BIT_DEPOT;
00559 v->vehstatus = VS_HIDDEN | VS_DEFPAL;
00560
00561 v->SetWagon();
00562
00563 v->SetFreeWagon();
00564 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
00565
00566 v->cargo_type = e->GetDefaultCargoType();
00567 v->cargo_cap = rvi->capacity;
00568
00569 v->railtype = rvi->railtype;
00570
00571 v->build_year = _cur_year;
00572 v->cur_image = SPR_IMG_QUERY;
00573 v->random_bits = VehicleRandomBits();
00574
00575 v->group_id = DEFAULT_GROUP;
00576
00577 AddArticulatedParts(v);
00578
00579 _new_vehicle_id = v->index;
00580
00581 VehicleUpdatePosition(v);
00582 v->First()->ConsistChanged(false);
00583 UpdateTrainGroupID(v->First());
00584
00585 CheckConsistencyOfArticulatedVehicle(v);
00586
00587
00588 Train *w;
00589 FOR_ALL_TRAINS(w) {
00590 if (w->tile == tile &&
00591 w->IsFreeWagon() &&
00592 w->engine_type == e->index &&
00593 w->First() != v &&
00594 !(w->vehstatus & VS_CRASHED)) {
00595 DoCommand(0, v->index | 1 << 20, w->Last()->index, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
00596 break;
00597 }
00598 }
00599 }
00600
00601 return CommandCost();
00602 }
00603
00605 static void NormalizeTrainVehInDepot(const Train *u)
00606 {
00607 const Train *v;
00608 FOR_ALL_TRAINS(v) {
00609 if (v->IsFreeWagon() && v->tile == u->tile &&
00610 v->track == TRACK_BIT_DEPOT) {
00611 if (DoCommand(0, v->index | 1 << 20, u->index, DC_EXEC,
00612 CMD_MOVE_RAIL_VEHICLE).Failed())
00613 break;
00614 }
00615 }
00616 }
00617
00618 static void AddRearEngineToMultiheadedTrain(Train *v)
00619 {
00620 Train *u = new Train();
00621 v->value >>= 1;
00622 u->value = v->value;
00623 u->direction = v->direction;
00624 u->owner = v->owner;
00625 u->tile = v->tile;
00626 u->x_pos = v->x_pos;
00627 u->y_pos = v->y_pos;
00628 u->z_pos = v->z_pos;
00629 u->track = TRACK_BIT_DEPOT;
00630 u->vehstatus = v->vehstatus & ~VS_STOPPED;
00631 u->spritenum = v->spritenum + 1;
00632 u->cargo_type = v->cargo_type;
00633 u->cargo_subtype = v->cargo_subtype;
00634 u->cargo_cap = v->cargo_cap;
00635 u->railtype = v->railtype;
00636 u->engine_type = v->engine_type;
00637 u->build_year = v->build_year;
00638 u->cur_image = SPR_IMG_QUERY;
00639 u->random_bits = VehicleRandomBits();
00640 v->SetMultiheaded();
00641 u->SetMultiheaded();
00642 v->SetNext(u);
00643 VehicleUpdatePosition(u);
00644
00645
00646 v->other_multiheaded_part = u;
00647 u->other_multiheaded_part = v;
00648 }
00649
00659 CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
00660 {
00661 const RailVehicleInfo *rvi = &e->u.rail;
00662
00663 if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(tile, flags, e, ret);
00664
00665
00666
00667 if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
00668
00669 if (flags & DC_EXEC) {
00670 DiagDirection dir = GetRailDepotDirection(tile);
00671 int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
00672 int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
00673
00674 Train *v = new Train();
00675 *ret = v;
00676 v->direction = DiagDirToDir(dir);
00677 v->tile = tile;
00678 v->owner = _current_company;
00679 v->x_pos = x;
00680 v->y_pos = y;
00681 v->z_pos = GetSlopePixelZ(x, y);
00682 v->track = TRACK_BIT_DEPOT;
00683 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
00684 v->spritenum = rvi->image_index;
00685 v->cargo_type = e->GetDefaultCargoType();
00686 v->cargo_cap = rvi->capacity;
00687 v->last_station_visited = INVALID_STATION;
00688
00689 v->engine_type = e->index;
00690 v->gcache.first_engine = INVALID_ENGINE;
00691
00692 v->reliability = e->reliability;
00693 v->reliability_spd_dec = e->reliability_spd_dec;
00694 v->max_age = e->GetLifeLengthInDays();
00695
00696 v->railtype = rvi->railtype;
00697 _new_vehicle_id = v->index;
00698
00699 v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_trains;
00700 v->date_of_last_service = _date;
00701 v->build_year = _cur_year;
00702 v->cur_image = SPR_IMG_QUERY;
00703 v->random_bits = VehicleRandomBits();
00704
00705 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
00706
00707 v->group_id = DEFAULT_GROUP;
00708
00709 v->SetFrontEngine();
00710 v->SetEngine();
00711
00712 VehicleUpdatePosition(v);
00713
00714 if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
00715 AddRearEngineToMultiheadedTrain(v);
00716 } else {
00717 AddArticulatedParts(v);
00718 }
00719
00720 v->ConsistChanged(false);
00721 UpdateTrainGroupID(v);
00722
00723 if (!HasBit(data, 0) && !(flags & DC_AUTOREPLACE)) {
00724 NormalizeTrainVehInDepot(v);
00725 }
00726
00727 CheckConsistencyOfArticulatedVehicle(v);
00728 }
00729
00730 return CommandCost();
00731 }
00732
00737 bool Train::IsInDepot() const
00738 {
00739
00740 if (!IsRailDepotTile(this->tile) || this->cur_speed != 0) return false;
00741
00742
00743 for (const Train *v = this; v != NULL; v = v->Next()) {
00744 if (v->track != TRACK_BIT_DEPOT || v->tile != this->tile) return false;
00745 }
00746
00747 return true;
00748 }
00749
00754 bool Train::IsStoppedInDepot() const
00755 {
00756
00757 if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
00758 return this->IsInDepot();
00759 }
00760
00761 static Train *FindGoodVehiclePos(const Train *src)
00762 {
00763 EngineID eng = src->engine_type;
00764 TileIndex tile = src->tile;
00765
00766 Train *dst;
00767 FOR_ALL_TRAINS(dst) {
00768 if (dst->IsFreeWagon() && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) {
00769
00770 Train *t = dst;
00771 while (t->engine_type == eng) {
00772 t = t->Next();
00773 if (t == NULL) return dst;
00774 }
00775 }
00776 }
00777
00778 return NULL;
00779 }
00780
00782 typedef SmallVector<Train *, 16> TrainList;
00783
00789 static void MakeTrainBackup(TrainList &list, Train *t)
00790 {
00791 for (; t != NULL; t = t->Next()) *list.Append() = t;
00792 }
00793
00798 static void RestoreTrainBackup(TrainList &list)
00799 {
00800
00801 if (list.Length() == 0) return;
00802
00803 Train *prev = NULL;
00804
00805 for (Train **iter = list.Begin(); iter != list.End(); iter++) {
00806 Train *t = *iter;
00807 if (prev != NULL) {
00808 prev->SetNext(t);
00809 } else if (t->Previous() != NULL) {
00810
00811 t->Previous()->SetNext(NULL);
00812 }
00813 prev = t;
00814 }
00815 }
00816
00822 static void RemoveFromConsist(Train *part, bool chain = false)
00823 {
00824 Train *tail = chain ? part->Last() : part->GetLastEnginePart();
00825
00826
00827
00828 if (part->Previous() != NULL) part->Previous()->SetNext(tail->Next());
00829
00830
00831 tail->SetNext(NULL);
00832 }
00833
00839 static void InsertInConsist(Train *dst, Train *chain)
00840 {
00841
00842 assert(dst->Next() == NULL || !dst->Next()->IsArticulatedPart());
00843
00844 chain->Last()->SetNext(dst->Next());
00845 dst->SetNext(chain);
00846 }
00847
00853 static void NormaliseDualHeads(Train *t)
00854 {
00855 for (; t != NULL; t = t->GetNextVehicle()) {
00856 if (!t->IsMultiheaded() || !t->IsEngine()) continue;
00857
00858
00859 Train *u;
00860 for (u = t; u->Next() != NULL && !u->Next()->IsEngine(); u = u->Next()) {}
00861
00862 if (u == t->other_multiheaded_part) continue;
00863
00864
00865 RemoveFromConsist(t->other_multiheaded_part);
00866
00867 InsertInConsist(u, t->other_multiheaded_part);
00868 }
00869 }
00870
00875 static void NormaliseSubtypes(Train *chain)
00876 {
00877
00878 if (chain == NULL) return;
00879
00880
00881 assert(chain->Previous() == NULL);
00882
00883
00884 if (chain->IsWagon()) {
00885 chain->SetFreeWagon();
00886 } else {
00887 assert(chain->IsEngine());
00888 chain->SetFrontEngine();
00889 }
00890
00891
00892 for (Train *t = chain->Next(); t != NULL; t = t->Next()) {
00893 t->ClearFreeWagon();
00894 t->ClearFrontEngine();
00895 }
00896 }
00897
00907 static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
00908 {
00909
00910
00911
00912 if ((src != NULL && src->IsEngine() ? 1 : 0) +
00913 (dst != NULL && dst->IsEngine() ? 1 : 0) -
00914 (original_src != NULL && original_src->IsEngine() ? 1 : 0) -
00915 (original_dst != NULL && original_dst->IsEngine() ? 1 : 0) <= 0) {
00916 return CommandCost();
00917 }
00918
00919
00920
00921 if (GetFreeUnitNumber(VEH_TRAIN) <= _settings_game.vehicle.max_trains) return CommandCost();
00922
00923 return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
00924 }
00925
00931 static CommandCost CheckTrainAttachment(Train *t)
00932 {
00933
00934 if (t == NULL || t->Next() == NULL || !t->IsEngine()) return CommandCost();
00935
00936
00937
00938 int allowed_len = _settings_game.vehicle.max_train_length * TILE_SIZE - t->gcache.cached_veh_length;
00939
00940 Train *head = t;
00941 Train *prev = t;
00942
00943
00944 t = t->Next();
00945 prev->SetNext(NULL);
00946
00947
00948 head->InvalidateNewGRFCache();
00949
00950 while (t != NULL) {
00951 allowed_len -= t->gcache.cached_veh_length;
00952
00953 Train *next = t->Next();
00954
00955
00956
00957 t->SetNext(NULL);
00958
00959
00960 if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
00961
00962 EngineID first_engine = t->gcache.first_engine;
00963 t->gcache.first_engine = INVALID_ENGINE;
00964
00965
00966
00967 t->InvalidateNewGRFCache();
00968
00969 uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head);
00970
00971
00972 t->gcache.first_engine = first_engine;
00973
00974
00975 t->InvalidateNewGRFCache();
00976 head->InvalidateNewGRFCache();
00977
00978 if (callback != CALLBACK_FAILED) {
00979
00980 StringID error = STR_NULL;
00981
00982 if (head->GetGRF()->grf_version < 8) {
00983 if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
00984 if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
00985 if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
00986 } else {
00987 if (callback < 0x400) {
00988 error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
00989 } else {
00990 switch (callback) {
00991 case 0x400:
00992 case 0x401:
00993 break;
00994
00995 default:
00996 case 0x402:
00997 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
00998 break;
00999 }
01000 }
01001 }
01002
01003 if (error != STR_NULL) return_cmd_error(error);
01004 }
01005 }
01006
01007
01008 prev->SetNext(t);
01009 prev = t;
01010 t = next;
01011 }
01012
01013 if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
01014 return CommandCost();
01015 }
01016
01027 static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
01028 {
01029
01030 CommandCost ret = CheckTrainAttachment(src);
01031 if (ret.Failed()) return ret;
01032 ret = CheckTrainAttachment(dst);
01033 if (ret.Failed()) return ret;
01034
01035
01036 return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
01037 }
01038
01047 static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
01048 {
01049
01050 if (*src_head == *dst_head) {
01051
01052
01053 *dst_head = NULL;
01054 } else if (*dst_head == NULL) {
01055
01056
01057 *dst_head = src;
01058 }
01059
01060 if (src == *src_head) {
01061
01062
01063
01064
01065
01066
01067 *src_head = move_chain ? NULL :
01068 (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
01069 }
01070
01071
01072
01073
01074 RemoveFromConsist(src, move_chain);
01075 if (*dst_head != src) InsertInConsist(dst, src);
01076
01077
01078
01079 NormaliseDualHeads(*src_head);
01080 NormaliseDualHeads(*dst_head);
01081 }
01082
01088 static void NormaliseTrainHead(Train *head)
01089 {
01090
01091 if (head == NULL) return;
01092
01093
01094 head->ConsistChanged(false);
01095 UpdateTrainGroupID(head);
01096
01097
01098 if (!head->IsFrontEngine()) return;
01099
01100
01101 InvalidateWindowData(WC_VEHICLE_REFIT, head->index);
01102 SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, WID_VV_REFIT);
01103
01104
01105 if (head->unitnumber != 0) return;
01106 head->unitnumber = GetFreeUnitNumber(VEH_TRAIN);
01107 }
01108
01121 CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01122 {
01123 VehicleID s = GB(p1, 0, 20);
01124 VehicleID d = GB(p2, 0, 20);
01125 bool move_chain = HasBit(p1, 20);
01126
01127 Train *src = Train::GetIfValid(s);
01128 if (src == NULL) return CMD_ERROR;
01129
01130 CommandCost ret = CheckOwnership(src->owner);
01131 if (ret.Failed()) return ret;
01132
01133
01134 if (src->vehstatus & VS_CRASHED) return CMD_ERROR;
01135
01136
01137 Train *dst;
01138 if (d == INVALID_VEHICLE) {
01139 dst = src->IsEngine() ? NULL : FindGoodVehiclePos(src);
01140 } else {
01141 dst = Train::GetIfValid(d);
01142 if (dst == NULL) return CMD_ERROR;
01143
01144 CommandCost ret = CheckOwnership(dst->owner);
01145 if (ret.Failed()) return ret;
01146
01147
01148 if (dst->vehstatus & VS_CRASHED) return CMD_ERROR;
01149 }
01150
01151
01152 src = src->GetFirstEnginePart();
01153 if (dst != NULL) {
01154 dst = dst->GetFirstEnginePart();
01155 }
01156
01157
01158 if (src == dst) return CommandCost();
01159
01160
01161 Train *src_head = src->First();
01162 Train *dst_head;
01163 if (dst != NULL) {
01164 dst_head = dst->First();
01165 if (dst_head->tile != src_head->tile) return CMD_ERROR;
01166
01167 dst = dst->GetLastEnginePart();
01168 } else {
01169 dst_head = NULL;
01170 }
01171
01172 if (src->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
01173
01174
01175 if (move_chain && src_head == dst_head) return CommandCost();
01176
01177
01178 if (!move_chain && dst != NULL && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
01179
01180
01181 if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
01182
01183
01184 if (dst_head != NULL && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
01185
01186
01187
01188 TrainList original_src;
01189 TrainList original_dst;
01190
01191 MakeTrainBackup(original_src, src_head);
01192 MakeTrainBackup(original_dst, dst_head);
01193
01194
01195
01196
01197 Train *original_src_head = src_head;
01198 Train *original_dst_head = (dst_head == src_head ? NULL : dst_head);
01199
01200
01201 bool original_src_head_front_engine = original_src_head != NULL && original_src_head->IsFrontEngine();
01202 bool original_dst_head_front_engine = original_dst_head != NULL && original_dst_head->IsFrontEngine();
01203
01204
01205 ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
01206
01207 if ((flags & DC_AUTOREPLACE) == 0) {
01208
01209
01210
01211 CommandCost ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
01212 if (ret.Failed()) {
01213
01214 RestoreTrainBackup(original_src);
01215 RestoreTrainBackup(original_dst);
01216 return ret;
01217 }
01218 }
01219
01220
01221 if (flags & DC_EXEC) {
01222
01223 if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
01224 if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
01225
01226
01227 NormaliseSubtypes(src_head);
01228 NormaliseSubtypes(dst_head);
01229
01230
01231
01232
01233
01234
01235
01236
01237
01238
01239
01240
01241
01242
01243
01244
01245
01246
01247
01248
01249
01250 if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
01251
01252 DeleteWindowById(WC_VEHICLE_VIEW, src->index);
01253 DeleteWindowById(WC_VEHICLE_ORDERS, src->index);
01254 DeleteWindowById(WC_VEHICLE_REFIT, src->index);
01255 DeleteWindowById(WC_VEHICLE_DETAILS, src->index);
01256 DeleteWindowById(WC_VEHICLE_TIMETABLE, src->index);
01257 SetWindowDirty(WC_COMPANY, _current_company);
01258
01259
01260
01261 DeleteVehicleOrders(src);
01262 RemoveVehicleFromGroup(src);
01263 src->unitnumber = 0;
01264 }
01265
01266
01267
01268 if (original_src_head != src && dst_head == src) {
01269 SetTrainGroupID(src, DEFAULT_GROUP);
01270 SetWindowDirty(WC_COMPANY, _current_company);
01271 }
01272
01273
01274 if (src_head != NULL && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
01275 if (dst_head != NULL && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
01276
01277
01278 NormaliseTrainHead(src_head);
01279 NormaliseTrainHead(dst_head);
01280
01281 if ((flags & DC_NO_CARGO_CAP_CHECK) == 0) {
01282 CheckCargoCapacity(src_head);
01283 CheckCargoCapacity(dst_head);
01284 }
01285
01286
01287 InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
01288 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
01289 } else {
01290
01291 RestoreTrainBackup(original_src);
01292 RestoreTrainBackup(original_dst);
01293 }
01294
01295 return CommandCost();
01296 }
01297
01309 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint32 user)
01310 {
01311
01312 Window *w = NULL;
01313
01314
01315 bool sell_chain = HasBit(data, 0);
01316
01317 Train *v = Train::From(t)->GetFirstEnginePart();
01318 Train *first = v->First();
01319
01320 if (v->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
01321
01322
01323
01324 TrainList original;
01325 MakeTrainBackup(original, first);
01326
01327
01328 Train *new_head = first;
01329 Train *sell_head = NULL;
01330
01331
01332 ArrangeTrains(&sell_head, NULL, &new_head, v, sell_chain);
01333
01334
01335 CommandCost ret = ValidateTrains(NULL, NULL, first, new_head, (flags & DC_AUTOREPLACE) == 0);
01336 if (ret.Failed()) {
01337
01338 RestoreTrainBackup(original);
01339 return ret;
01340 }
01341
01342 CommandCost cost(EXPENSES_NEW_VEHICLES);
01343 for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value);
01344
01345 if (first->orders.list == NULL && !OrderList::CanAllocateItem()) {
01346 return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
01347 }
01348
01349
01350 if (flags & DC_EXEC) {
01351
01352 NormaliseSubtypes(new_head);
01353
01354 if (v == first && v->IsEngine() && !sell_chain && new_head != NULL && new_head->IsFrontEngine()) {
01355
01356
01357 new_head->orders.list = first->orders.list;
01358 new_head->AddToShared(first);
01359 DeleteVehicleOrders(first);
01360
01361
01362 new_head->CopyVehicleConfigAndStatistics(first);
01363 GroupStatistics::CountVehicle(new_head, 1);
01364
01365
01366 if (IsLocalCompany() && w != NULL) ShowVehicleViewWindow(new_head);
01367 } else if (v->IsPrimaryVehicle() && data & (MAKE_ORDER_BACKUP_FLAG >> 20)) {
01368 OrderBackup::Backup(v, user);
01369 }
01370
01371
01372 NormaliseTrainHead(new_head);
01373
01374
01375 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
01376 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
01377
01378
01379 delete sell_head;
01380 } else {
01381
01382 RestoreTrainBackup(original);
01383 }
01384
01385 return cost;
01386 }
01387
01388 void Train::UpdateDeltaXY(Direction direction)
01389 {
01390
01391 this->x_offs = -1;
01392 this->y_offs = -1;
01393 this->x_extent = 3;
01394 this->y_extent = 3;
01395 this->z_extent = 6;
01396 this->x_bb_offs = 0;
01397 this->y_bb_offs = 0;
01398
01399 if (!IsDiagonalDirection(direction)) {
01400 static const int _sign_table[] =
01401 {
01402
01403 -1, -1,
01404 -1, 1,
01405 1, 1,
01406 1, -1,
01407 };
01408
01409 int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
01410
01411
01412 this->x_offs -= half_shorten * _sign_table[direction];
01413 this->y_offs -= half_shorten * _sign_table[direction + 1];
01414 this->x_extent += this->x_bb_offs = half_shorten * _sign_table[direction];
01415 this->y_extent += this->y_bb_offs = half_shorten * _sign_table[direction + 1];
01416 } else {
01417 switch (direction) {
01418
01419
01420 case DIR_NE:
01421 this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
01422 this->x_extent = this->gcache.cached_veh_length - 1;
01423 this->x_bb_offs = -1;
01424 break;
01425
01426 case DIR_NW:
01427 this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
01428 this->y_extent = this->gcache.cached_veh_length - 1;
01429 this->y_bb_offs = -1;
01430 break;
01431
01432
01433
01434 case DIR_SW:
01435 this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
01436 this->x_extent = VEHICLE_LENGTH - 1;
01437 this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
01438 break;
01439
01440 case DIR_SE:
01441 this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
01442 this->y_extent = VEHICLE_LENGTH - 1;
01443 this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
01444 break;
01445
01446 default:
01447 NOT_REACHED();
01448 }
01449 }
01450 }
01451
01456 static void MarkTrainAsStuck(Train *v)
01457 {
01458 if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
01459
01460 SetBit(v->flags, VRF_TRAIN_STUCK);
01461
01462 v->wait_counter = 0;
01463
01464
01465 v->cur_speed = 0;
01466 v->subspeed = 0;
01467 v->SetLastSpeed();
01468
01469 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
01470 }
01471 }
01472
01480 static void SwapTrainFlags(uint16 *swap_flag1, uint16 *swap_flag2)
01481 {
01482 uint16 flag1 = *swap_flag1;
01483 uint16 flag2 = *swap_flag2;
01484
01485
01486 ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
01487 ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
01488 ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
01489 ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
01490
01491
01492 if (HasBit(flag1, GVF_GOINGUP_BIT)) {
01493 SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
01494 } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
01495 SetBit(*swap_flag2, GVF_GOINGUP_BIT);
01496 }
01497 if (HasBit(flag2, GVF_GOINGUP_BIT)) {
01498 SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
01499 } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
01500 SetBit(*swap_flag1, GVF_GOINGUP_BIT);
01501 }
01502 }
01503
01508 static void UpdateStatusAfterSwap(Train *v)
01509 {
01510
01511 if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
01512
01513
01514 if (v->track != TRACK_BIT_WORMHOLE) {
01515 VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
01516 } else {
01517
01518
01519
01520
01521 TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
01522 if (IsTileType(vt, MP_TUNNELBRIDGE)) {
01523 VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
01524 if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
01525
01526
01527
01528 VehicleUpdatePosition(v);
01529 v->UpdateInclination(true, true);
01530 return;
01531 }
01532 }
01533 }
01534
01535 VehicleUpdatePosition(v);
01536 v->UpdateViewport(true, true);
01537 }
01538
01545 void ReverseTrainSwapVeh(Train *v, int l, int r)
01546 {
01547 Train *a, *b;
01548
01549
01550 for (a = v; l != 0; l--) a = a->Next();
01551 for (b = v; r != 0; r--) b = b->Next();
01552
01553 if (a != b) {
01554
01555 {
01556 uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus & VS_HIDDEN);
01557 b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus & VS_HIDDEN);
01558 a->vehstatus = tmp;
01559 }
01560
01561 Swap(a->track, b->track);
01562 Swap(a->direction, b->direction);
01563 Swap(a->x_pos, b->x_pos);
01564 Swap(a->y_pos, b->y_pos);
01565 Swap(a->tile, b->tile);
01566 Swap(a->z_pos, b->z_pos);
01567
01568 SwapTrainFlags(&a->gv_flags, &b->gv_flags);
01569
01570 UpdateStatusAfterSwap(a);
01571 UpdateStatusAfterSwap(b);
01572 } else {
01573
01574
01575
01576 SwapTrainFlags(&a->gv_flags, &a->gv_flags);
01577 UpdateStatusAfterSwap(a);
01578 }
01579 }
01580
01581
01587 static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
01588 {
01589 return (v->type == VEH_TRAIN) ? v : NULL;
01590 }
01591
01592
01599 static Vehicle *TrainApproachingCrossingEnum(Vehicle *v, void *data)
01600 {
01601 if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return NULL;
01602
01603 Train *t = Train::From(v);
01604 if (!t->IsFrontEngine()) return NULL;
01605
01606 TileIndex tile = *(TileIndex *)data;
01607
01608 if (TrainApproachingCrossingTile(t) != tile) return NULL;
01609
01610 return t;
01611 }
01612
01613
01620 static bool TrainApproachingCrossing(TileIndex tile)
01621 {
01622 assert(IsLevelCrossingTile(tile));
01623
01624 DiagDirection dir = AxisToDiagDir(GetCrossingRailAxis(tile));
01625 TileIndex tile_from = tile + TileOffsByDiagDir(dir);
01626
01627 if (HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum)) return true;
01628
01629 dir = ReverseDiagDir(dir);
01630 tile_from = tile + TileOffsByDiagDir(dir);
01631
01632 return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
01633 }
01634
01635
01642 void UpdateLevelCrossing(TileIndex tile, bool sound)
01643 {
01644 assert(IsLevelCrossingTile(tile));
01645
01646
01647 bool new_state = HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile) || HasCrossingReservation(tile);
01648
01649 if (new_state != IsCrossingBarred(tile)) {
01650 if (new_state && sound) {
01651 SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
01652 }
01653 SetCrossingBarred(tile, new_state);
01654 MarkTileDirtyByTile(tile);
01655 }
01656 }
01657
01658
01664 static inline void MaybeBarCrossingWithSound(TileIndex tile)
01665 {
01666 if (!IsCrossingBarred(tile)) {
01667 BarCrossing(tile);
01668 SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
01669 MarkTileDirtyByTile(tile);
01670 }
01671 }
01672
01673
01679 static void AdvanceWagonsBeforeSwap(Train *v)
01680 {
01681 Train *base = v;
01682 Train *first = base;
01683 Train *last = v->Last();
01684 uint length = CountVehiclesInChain(v);
01685
01686 while (length > 2) {
01687 last = last->Previous();
01688 first = first->Next();
01689
01690 int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
01691
01692
01693
01694 for (int i = 0; i < differential; i++) TrainController(first, last->Next());
01695
01696 base = first;
01697 length -= 2;
01698 }
01699 }
01700
01701
01707 static void AdvanceWagonsAfterSwap(Train *v)
01708 {
01709
01710 Train *dep = v;
01711 while (dep->Next() != NULL && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
01712 dep = dep->Next();
01713 }
01714
01715 Train *leave = dep->Next();
01716
01717 if (leave != NULL) {
01718
01719 int d = TicksToLeaveDepot(dep);
01720
01721 if (d <= 0) {
01722 leave->vehstatus &= ~VS_HIDDEN;
01723 leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
01724 for (int i = 0; i >= d; i--) TrainController(leave, NULL);
01725 }
01726 } else {
01727 dep = NULL;
01728 }
01729
01730 Train *base = v;
01731 Train *first = base;
01732 Train *last = v->Last();
01733 uint length = CountVehiclesInChain(v);
01734
01735
01736
01737 bool nomove = (dep == NULL);
01738
01739 while (length > 2) {
01740
01741
01742 if (base == dep) break;
01743
01744
01745 if (last == dep) nomove = true;
01746
01747 last = last->Previous();
01748 first = first->Next();
01749
01750 int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
01751
01752
01753 for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : NULL));
01754
01755 base = first;
01756 length -= 2;
01757 }
01758 }
01759
01764 void ReverseTrainDirection(Train *v)
01765 {
01766 if (IsRailDepotTile(v->tile)) {
01767 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
01768 }
01769
01770
01771 if (!HasBit(v->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(v);
01772
01773
01774 TileIndex crossing = TrainApproachingCrossingTile(v);
01775
01776
01777 int r = CountVehiclesInChain(v) - 1;
01778
01779 AdvanceWagonsBeforeSwap(v);
01780
01781
01782 int l = 0;
01783 do {
01784 ReverseTrainSwapVeh(v, l++, r--);
01785 } while (l <= r);
01786
01787 AdvanceWagonsAfterSwap(v);
01788
01789 if (IsRailDepotTile(v->tile)) {
01790 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
01791 }
01792
01793 ToggleBit(v->flags, VRF_TOGGLE_REVERSE);
01794
01795 ClrBit(v->flags, VRF_REVERSING);
01796
01797
01798 v->ConsistChanged(true);
01799
01800
01801 for (Train *u = v; u != NULL; u = u->Next()) u->UpdateViewport(false, false);
01802
01803
01804 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
01805
01806
01807 crossing = TrainApproachingCrossingTile(v);
01808 if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
01809
01810
01811 if (v->track == TRACK_BIT_DEPOT) {
01812
01813 if (HasBit(v->flags, VRF_TRAIN_STUCK)) SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
01814 ClrBit(v->flags, VRF_TRAIN_STUCK);
01815 return;
01816 }
01817
01818
01819
01820 DiagDirection dir = TrainExitDir(v->direction, v->track);
01821 if (IsRailDepotTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)) dir = INVALID_DIAGDIR;
01822
01823 if (UpdateSignalsOnSegment(v->tile, dir, v->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
01824
01825
01826 bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
01827 HasSignalOnTrackdir(v->tile, v->GetVehicleTrackdir()) &&
01828 !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
01829
01830
01831 if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
01832
01833 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
01834 if (TryPathReserve(v, false, first_tile_okay)) {
01835
01836 CheckNextTrainTile(v);
01837 } else if (v->current_order.GetType() != OT_LOADING) {
01838
01839 MarkTrainAsStuck(v);
01840 }
01841 } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
01842
01843 ClrBit(v->flags, VRF_TRAIN_STUCK);
01844 v->wait_counter = 0;
01845 }
01846 }
01847
01857 CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01858 {
01859 Train *v = Train::GetIfValid(p1);
01860 if (v == NULL) return CMD_ERROR;
01861
01862 CommandCost ret = CheckOwnership(v->owner);
01863 if (ret.Failed()) return ret;
01864
01865 if (p2 != 0) {
01866
01867
01868 if (v->IsMultiheaded() || HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) {
01869 return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
01870 }
01871 if (!HasBit(EngInfo(v->engine_type)->misc_flags, EF_RAIL_FLIPS)) return CMD_ERROR;
01872
01873 Train *front = v->First();
01874
01875 if (!front->IsStoppedInDepot()) {
01876 return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
01877 }
01878
01879 if (flags & DC_EXEC) {
01880 ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
01881
01882 front->ConsistChanged(false);
01883 SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
01884 SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
01885 SetWindowDirty(WC_VEHICLE_VIEW, front->index);
01886 SetWindowClassesDirty(WC_TRAINS_LIST);
01887 }
01888 } else {
01889
01890 if ((v->vehstatus & VS_CRASHED) || v->breakdown_ctr != 0) return CMD_ERROR;
01891
01892 if (flags & DC_EXEC) {
01893
01894 if (v->current_order.IsType(OT_LOADING)) {
01895 const Vehicle *last = v;
01896 while (last->Next() != NULL) last = last->Next();
01897
01898
01899 if (!IsTileType(last->tile, MP_STATION) || GetStationIndex(last->tile) != GetStationIndex(v->tile)) {
01900 v->LeaveStation();
01901 }
01902 }
01903
01904
01905 v->force_proceed = TFP_NONE;
01906 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
01907
01908 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
01909 ToggleBit(v->flags, VRF_REVERSING);
01910 } else {
01911 v->cur_speed = 0;
01912 v->SetLastSpeed();
01913 HideFillingPercent(&v->fill_percent_te_id);
01914 ReverseTrainDirection(v);
01915 }
01916 }
01917 }
01918 return CommandCost();
01919 }
01920
01930 CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01931 {
01932 Train *t = Train::GetIfValid(p1);
01933 if (t == NULL) return CMD_ERROR;
01934
01935 CommandCost ret = CheckOwnership(t->owner);
01936 if (ret.Failed()) return ret;
01937
01938
01939 if (flags & DC_EXEC) {
01940
01941
01942
01943
01944
01945 t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsInDepot() ? TFP_STUCK : TFP_SIGNAL;
01946 SetWindowDirty(WC_VEHICLE_VIEW, t->index);
01947 }
01948
01949 return CommandCost();
01950 }
01951
01959 static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
01960 {
01961 assert(!(v->vehstatus & VS_CRASHED));
01962
01963 if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
01964
01965 PBSTileInfo origin = FollowTrainReservation(v);
01966 if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
01967
01968 switch (_settings_game.pf.pathfinder_for_trains) {
01969 case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
01970 case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
01971
01972 default: NOT_REACHED();
01973 }
01974 }
01975
01983 bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
01984 {
01985 FindDepotData tfdd = FindClosestTrainDepot(this, 0);
01986 if (tfdd.best_length == UINT_MAX) return false;
01987
01988 if (location != NULL) *location = tfdd.tile;
01989 if (destination != NULL) *destination = GetDepotIndex(tfdd.tile);
01990 if (reverse != NULL) *reverse = tfdd.reverse;
01991
01992 return true;
01993 }
01994
01996 void Train::PlayLeaveStationSound() const
01997 {
01998 static const SoundFx sfx[] = {
01999 SND_04_TRAIN,
02000 SND_0A_TRAIN_HORN,
02001 SND_0A_TRAIN_HORN,
02002 SND_47_MAGLEV_2,
02003 SND_41_MAGLEV
02004 };
02005
02006 if (PlayVehicleSound(this, VSE_START)) return;
02007
02008 EngineID engtype = this->engine_type;
02009 SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], this);
02010 }
02011
02016 static void CheckNextTrainTile(Train *v)
02017 {
02018
02019 if (_settings_game.pf.path_backoff_interval == 255) return;
02020
02021
02022 if (v->track == TRACK_BIT_DEPOT) return;
02023
02024 switch (v->current_order.GetType()) {
02025
02026 case OT_GOTO_DEPOT:
02027 if (v->tile == v->dest_tile) return;
02028 break;
02029
02030 case OT_GOTO_WAYPOINT:
02031
02032 if (IsRailWaypointTile(v->tile) && GetStationIndex(v->tile) == v->current_order.GetDestination()) ProcessOrders(v);
02033 break;
02034
02035 case OT_NOTHING:
02036 case OT_LEAVESTATION:
02037 case OT_LOADING:
02038
02039 if (v->GetNumOrders() > 0) return;
02040 break;
02041
02042 default:
02043 break;
02044 }
02045
02046 if (IsRailStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
02047
02048 Trackdir td = v->GetVehicleTrackdir();
02049
02050
02051 if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
02052 !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
02053 GetSignalStateByTrackdir(v->tile, td) == SIGNAL_STATE_RED) return;
02054
02055 CFollowTrackRail ft(v);
02056 if (!ft.Follow(v->tile, td)) return;
02057
02058 if (!HasReservedTracks(ft.m_new_tile, TrackdirBitsToTrackBits(ft.m_new_td_bits))) {
02059
02060 if (KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) {
02061 if (HasPbsSignalOnTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) {
02062
02063 TrackBits tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
02064 if (_settings_game.pf.forbid_90_deg) {
02065 tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.m_old_td));
02066 }
02067 ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, NULL, false);
02068 }
02069 }
02070 }
02071 }
02072
02078 static bool CheckTrainStayInDepot(Train *v)
02079 {
02080
02081 for (const Train *u = v; u != NULL; u = u->Next()) {
02082 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
02083 }
02084
02085
02086 if (v->gcache.cached_power == 0) {
02087 v->vehstatus |= VS_STOPPED;
02088 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
02089 return true;
02090 }
02091
02092 SigSegState seg_state;
02093
02094 if (v->force_proceed == TFP_NONE) {
02095
02096 if (++v->wait_counter < 37) {
02097 SetWindowClassesDirty(WC_TRAINS_LIST);
02098 return true;
02099 }
02100
02101 v->wait_counter = 0;
02102
02103 seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
02104 if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
02105
02106 SetWindowClassesDirty(WC_TRAINS_LIST);
02107 return true;
02108 }
02109 } else {
02110 seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
02111 }
02112
02113
02114 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
02115
02116 if (HasDepotReservation(v->tile)) return true;
02117 SetDepotReservation(v->tile, true);
02118 VehicleEnterDepot(v);
02119 return true;
02120 }
02121
02122
02123 if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
02124
02125 SetWindowClassesDirty(WC_TRAINS_LIST);
02126 MarkTrainAsStuck(v);
02127 return true;
02128 }
02129
02130 SetDepotReservation(v->tile, true);
02131 if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile);
02132
02133 VehicleServiceInDepot(v);
02134 SetWindowClassesDirty(WC_TRAINS_LIST);
02135 v->PlayLeaveStationSound();
02136
02137 v->track = TRACK_BIT_X;
02138 if (v->direction & 2) v->track = TRACK_BIT_Y;
02139
02140 v->vehstatus &= ~VS_HIDDEN;
02141 v->cur_speed = 0;
02142
02143 v->UpdateViewport(true, true);
02144 VehicleUpdatePosition(v);
02145 UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
02146 v->UpdateAcceleration();
02147 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
02148
02149 return false;
02150 }
02151
02158 static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
02159 {
02160 DiagDirection dir = TrackdirToExitdir(track_dir);
02161
02162 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
02163
02164 if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
02165 TileIndex end = GetOtherTunnelBridgeEnd(tile);
02166
02167 if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
02168
02169 SetTunnelBridgeReservation(tile, false);
02170 SetTunnelBridgeReservation(end, false);
02171
02172 if (_settings_client.gui.show_track_reservation) {
02173 MarkTileDirtyByTile(tile);
02174 MarkTileDirtyByTile(end);
02175 }
02176 }
02177 }
02178 } else if (IsRailStationTile(tile)) {
02179 TileIndex new_tile = TileAddByDiagDir(tile, dir);
02180
02181
02182 if (!IsCompatibleTrainStationTile(new_tile, tile)) {
02183 SetRailStationPlatformReservation(tile, ReverseDiagDir(dir), false);
02184 }
02185 } else {
02186
02187 UnreserveRailTrack(tile, TrackdirToTrack(track_dir));
02188 }
02189 }
02190
02197 void FreeTrainTrackReservation(const Train *v, TileIndex origin, Trackdir orig_td)
02198 {
02199 assert(v->IsFrontEngine());
02200
02201 TileIndex tile = origin != INVALID_TILE ? origin : v->tile;
02202 Trackdir td = orig_td != INVALID_TRACKDIR ? orig_td : v->GetVehicleTrackdir();
02203 bool free_tile = tile != v->tile || !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
02204 StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION;
02205
02206
02207 if (IsRailDepotTile(tile) && TrackdirToExitdir(td) != GetRailDepotDirection(tile)) return;
02208 if (v->track == TRACK_BIT_DEPOT) {
02209
02210 for (const Train *u = v; u != NULL; u = u->Next()) {
02211 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
02212 }
02213 }
02214
02215 if (TracksOverlap(GetReservedTrackbits(tile) | TrackToTrackBits(TrackdirToTrack(td)))) return;
02216
02217 CFollowTrackRail ft(v, GetRailTypeInfo(v->railtype)->compatible_railtypes);
02218 while (ft.Follow(tile, td)) {
02219 tile = ft.m_new_tile;
02220 TrackdirBits bits = ft.m_new_td_bits & TrackBitsToTrackdirBits(GetReservedTrackbits(tile));
02221 td = RemoveFirstTrackdir(&bits);
02222 assert(bits == TRACKDIR_BIT_NONE);
02223
02224 if (!IsValidTrackdir(td)) break;
02225
02226 if (IsTileType(tile, MP_RAILWAY)) {
02227 if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
02228
02229 UnreserveRailTrack(tile, TrackdirToTrack(td));
02230 break;
02231 }
02232 if (HasPbsSignalOnTrackdir(tile, td)) {
02233 if (GetSignalStateByTrackdir(tile, td) == SIGNAL_STATE_RED) {
02234
02235 break;
02236 } else {
02237
02238 SetSignalStateByTrackdir(tile, td, SIGNAL_STATE_RED);
02239 MarkTileDirtyByTile(tile);
02240 }
02241 } else if (HasSignalOnTrackdir(tile, ReverseTrackdir(td)) && IsOnewaySignal(tile, TrackdirToTrack(td))) {
02242 break;
02243 }
02244 }
02245
02246
02247 if (free_tile || (!(ft.m_is_station && GetStationIndex(ft.m_new_tile) == station_id) && !ft.m_is_tunnel && !ft.m_is_bridge)) ClearPathReservation(v, tile, td);
02248
02249 free_tile = true;
02250 }
02251 }
02252
02253 static const byte _initial_tile_subcoord[6][4][3] = {
02254 {{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
02255 {{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
02256 {{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
02257 {{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
02258 {{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
02259 {{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
02260 };
02261
02274 static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
02275 {
02276 switch (_settings_game.pf.pathfinder_for_trains) {
02277 case VPF_NPF: return NPFTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
02278 case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
02279
02280 default: NOT_REACHED();
02281 }
02282 }
02283
02289 static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
02290 {
02291 PBSTileInfo origin = FollowTrainReservation(v);
02292
02293 CFollowTrackRail ft(v);
02294
02295 TileIndex tile = origin.tile;
02296 Trackdir cur_td = origin.trackdir;
02297 while (ft.Follow(tile, cur_td)) {
02298 if (KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) {
02299
02300 if (HasOnewaySignalBlockingTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) break;
02301 }
02302
02303 if (_settings_game.pf.forbid_90_deg) {
02304 ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
02305 if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break;
02306 }
02307
02308
02309 bool target_seen = ft.m_is_station || (IsTileType(ft.m_new_tile, MP_RAILWAY) && !IsPlainRail(ft.m_new_tile));
02310 if (target_seen || KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
02311
02312
02313
02314
02315
02316
02317 if (HasReservedTracks(ft.m_new_tile, TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(ft.m_old_td)))) break;
02318
02319
02320
02321 if (ft.m_tiles_skipped != 0) ft.m_new_tile -= TileOffsByDiagDir(ft.m_exitdir) * ft.m_tiles_skipped;
02322
02323
02324 if (new_tracks != NULL) *new_tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
02325 if (enterdir != NULL) *enterdir = ft.m_exitdir;
02326 return PBSTileInfo(ft.m_new_tile, ft.m_old_td, false);
02327 }
02328
02329 tile = ft.m_new_tile;
02330 cur_td = FindFirstTrackdir(ft.m_new_td_bits);
02331
02332 if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
02333 bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
02334 if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
02335
02336 return PBSTileInfo(tile, cur_td, true);
02337 }
02338
02339 if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
02340 }
02341
02342 if (ft.m_err == CFollowTrackRail::EC_OWNER || ft.m_err == CFollowTrackRail::EC_NO_WAY) {
02343
02344 return PBSTileInfo(ft.m_old_tile, ft.m_old_td, true);
02345 }
02346
02347
02348 tile = origin.tile;
02349 cur_td = origin.trackdir;
02350 TileIndex stopped = ft.m_old_tile;
02351 Trackdir stopped_td = ft.m_old_td;
02352 while (tile != stopped || cur_td != stopped_td) {
02353 if (!ft.Follow(tile, cur_td)) break;
02354
02355 if (_settings_game.pf.forbid_90_deg) {
02356 ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
02357 assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE);
02358 }
02359 assert(KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE);
02360
02361 tile = ft.m_new_tile;
02362 cur_td = FindFirstTrackdir(ft.m_new_td_bits);
02363
02364 UnreserveRailTrack(tile, TrackdirToTrack(cur_td));
02365 }
02366
02367
02368 return PBSTileInfo();
02369 }
02370
02381 static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_tailtype)
02382 {
02383 switch (_settings_game.pf.pathfinder_for_trains) {
02384 case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_tailtype);
02385 case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_tailtype);
02386
02387 default: NOT_REACHED();
02388 }
02389 }
02390
02392 class VehicleOrderSaver {
02393 private:
02394 Train *v;
02395 Order old_order;
02396 TileIndex old_dest_tile;
02397 StationID old_last_station_visited;
02398 VehicleOrderID index;
02399 bool suppress_implicit_orders;
02400
02401 public:
02402 VehicleOrderSaver(Train *_v) :
02403 v(_v),
02404 old_order(_v->current_order),
02405 old_dest_tile(_v->dest_tile),
02406 old_last_station_visited(_v->last_station_visited),
02407 index(_v->cur_real_order_index),
02408 suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS))
02409 {
02410 }
02411
02412 ~VehicleOrderSaver()
02413 {
02414 this->v->current_order = this->old_order;
02415 this->v->dest_tile = this->old_dest_tile;
02416 this->v->last_station_visited = this->old_last_station_visited;
02417 SB(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, 1, suppress_implicit_orders ? 1: 0);
02418 }
02419
02425 bool SwitchToNextOrder(bool skip_first)
02426 {
02427 if (this->v->GetNumOrders() == 0) return false;
02428
02429 if (skip_first) ++this->index;
02430
02431 int depth = 0;
02432
02433 do {
02434
02435 if (this->index >= this->v->GetNumOrders()) this->index = 0;
02436
02437 Order *order = this->v->GetOrder(this->index);
02438 assert(order != NULL);
02439
02440 switch (order->GetType()) {
02441 case OT_GOTO_DEPOT:
02442
02443 if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
02444 case OT_GOTO_STATION:
02445 case OT_GOTO_WAYPOINT:
02446 this->v->current_order = *order;
02447 return UpdateOrderDest(this->v, order, 0, true);
02448 case OT_CONDITIONAL: {
02449 VehicleOrderID next = ProcessConditionalOrder(order, this->v);
02450 if (next != INVALID_VEH_ORDER_ID) {
02451 depth++;
02452 this->index = next;
02453
02454 continue;
02455 }
02456 break;
02457 }
02458 default:
02459 break;
02460 }
02461
02462
02463 ++this->index;
02464 depth++;
02465 } while (this->index != this->v->cur_real_order_index && depth < this->v->GetNumOrders());
02466
02467 return false;
02468 }
02469 };
02470
02471
02472 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
02473 {
02474 Track best_track = INVALID_TRACK;
02475 bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
02476 bool changed_signal = false;
02477
02478 assert((tracks & ~TRACK_BIT_MASK) == 0);
02479
02480 if (got_reservation != NULL) *got_reservation = false;
02481
02482
02483 TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
02484
02485 if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
02486
02487
02488 if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
02489 Track track = FindFirstTrack(tracks);
02490
02491 if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
02492 do_track_reservation = true;
02493 changed_signal = true;
02494 SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir), SIGNAL_STATE_GREEN);
02495 } else if (!do_track_reservation) {
02496 return track;
02497 }
02498 best_track = track;
02499 }
02500
02501 PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
02502 DiagDirection dest_enterdir = enterdir;
02503 if (do_track_reservation) {
02504 res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
02505 if (res_dest.tile == INVALID_TILE) {
02506
02507 if (mark_stuck) MarkTrainAsStuck(v);
02508 if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
02509 return FindFirstTrack(tracks);
02510 }
02511 if (res_dest.okay) {
02512
02513 if (got_reservation != NULL) *got_reservation = true;
02514 if (changed_signal) MarkTileDirtyByTile(tile);
02515 TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
02516 return best_track;
02517 }
02518
02519
02520
02521
02522 CheckIfTrainNeedsService(v);
02523 if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
02524 }
02525
02526
02527 VehicleOrderSaver orders(v);
02528
02529
02530
02531
02532
02533
02534
02535 if (v->current_order.IsType(OT_LEAVESTATION)) {
02536 orders.SwitchToNextOrder(false);
02537 } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
02538 v->current_order.IsType(OT_GOTO_STATION) ?
02539 IsRailStationTile(v->tile) && v->current_order.GetDestination() == GetStationIndex(v->tile) :
02540 v->tile == v->dest_tile))) {
02541 orders.SwitchToNextOrder(true);
02542 }
02543
02544 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
02545
02546 bool path_found = true;
02547 TileIndex new_tile = res_dest.tile;
02548
02549 Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest);
02550 if (new_tile == tile) best_track = next_track;
02551 v->HandlePathfindingResult(path_found);
02552 }
02553
02554
02555 if (!do_track_reservation) return best_track;
02556
02557
02558 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
02559 if (mark_stuck) MarkTrainAsStuck(v);
02560 FreeTrainTrackReservation(v);
02561 return best_track;
02562 }
02563
02564
02565 if (res_dest.tile == INVALID_TILE) {
02566
02567 PBSTileInfo origin = FollowTrainReservation(v);
02568 if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
02569 TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
02570 best_track = FindFirstTrack(res);
02571 TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
02572 if (got_reservation != NULL) *got_reservation = true;
02573 if (changed_signal) MarkTileDirtyByTile(tile);
02574 } else {
02575 FreeTrainTrackReservation(v);
02576 if (mark_stuck) MarkTrainAsStuck(v);
02577 }
02578 return best_track;
02579 }
02580
02581 if (got_reservation != NULL) *got_reservation = true;
02582
02583
02584 while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
02585
02586 DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
02587 TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
02588 TrackBits reachable = TrackdirBitsToTrackBits((TrackdirBits)(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0))) & DiagdirReachesTracks(exitdir);
02589 if (_settings_game.pf.forbid_90_deg) {
02590 reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
02591 }
02592
02593
02594 if (orders.SwitchToNextOrder(true)) {
02595 PBSTileInfo cur_dest;
02596 bool path_found;
02597 DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest);
02598 if (cur_dest.tile != INVALID_TILE) {
02599 res_dest = cur_dest;
02600 if (res_dest.okay) continue;
02601
02602 FreeTrainTrackReservation(v);
02603 if (mark_stuck) MarkTrainAsStuck(v);
02604 if (got_reservation != NULL) *got_reservation = false;
02605 changed_signal = false;
02606 break;
02607 }
02608 }
02609
02610 if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
02611 FreeTrainTrackReservation(v);
02612 if (mark_stuck) MarkTrainAsStuck(v);
02613 if (got_reservation != NULL) *got_reservation = false;
02614 changed_signal = false;
02615 }
02616 break;
02617 }
02618
02619 TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
02620
02621 if (changed_signal) MarkTileDirtyByTile(tile);
02622
02623 return best_track;
02624 }
02625
02634 bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
02635 {
02636 assert(v->IsFrontEngine());
02637
02638
02639
02640
02641 if (v->track == TRACK_BIT_DEPOT) {
02642 if (HasDepotReservation(v->tile)) {
02643 if (mark_as_stuck) MarkTrainAsStuck(v);
02644 return false;
02645 } else {
02646
02647 TileIndex next_tile = TileAddByDiagDir(v->tile, GetRailDepotDirection(v->tile));
02648 if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
02649 }
02650 }
02651
02652 Vehicle *other_train = NULL;
02653 PBSTileInfo origin = FollowTrainReservation(v, &other_train);
02654
02655
02656
02657
02658
02659 if (other_train != NULL && other_train->index != v->index) {
02660 if (mark_as_stuck) MarkTrainAsStuck(v);
02661 return false;
02662 }
02663
02664 if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
02665
02666 if (HasBit(v->flags, VRF_TRAIN_STUCK)) SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
02667 ClrBit(v->flags, VRF_TRAIN_STUCK);
02668 return true;
02669 }
02670
02671
02672 if (v->track == TRACK_BIT_DEPOT) {
02673 SetDepotReservation(v->tile, true);
02674 if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile);
02675 }
02676
02677 DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
02678 TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
02679 TrackBits reachable = TrackdirBitsToTrackBits(TrackStatusToTrackdirBits(GetTileTrackStatus(new_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTrackdirs(exitdir));
02680
02681 if (_settings_game.pf.forbid_90_deg) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
02682
02683 bool res_made = false;
02684 ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
02685
02686 if (!res_made) {
02687
02688 if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
02689 return false;
02690 }
02691
02692 if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
02693 v->wait_counter = 0;
02694 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
02695 }
02696 ClrBit(v->flags, VRF_TRAIN_STUCK);
02697 return true;
02698 }
02699
02700
02701 static bool CheckReverseTrain(const Train *v)
02702 {
02703 if (_settings_game.difficulty.line_reverse_mode != 0 ||
02704 v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
02705 !(v->direction & 1)) {
02706 return false;
02707 }
02708
02709 assert(v->track != TRACK_BIT_NONE);
02710
02711 switch (_settings_game.pf.pathfinder_for_trains) {
02712 case VPF_NPF: return NPFTrainCheckReverse(v);
02713 case VPF_YAPF: return YapfTrainCheckReverse(v);
02714
02715 default: NOT_REACHED();
02716 }
02717 }
02718
02724 TileIndex Train::GetOrderStationLocation(StationID station)
02725 {
02726 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
02727
02728 const Station *st = Station::Get(station);
02729 if (!(st->facilities & FACIL_TRAIN)) {
02730
02731 this->IncrementRealOrderIndex();
02732 return 0;
02733 }
02734
02735 return st->xy;
02736 }
02737
02739 void Train::MarkDirty()
02740 {
02741 Train *v = this;
02742 do {
02743 v->UpdateViewport(false, false);
02744 } while ((v = v->Next()) != NULL);
02745
02746
02747 this->CargoChanged();
02748 this->UpdateAcceleration();
02749 }
02750
02758 int Train::UpdateSpeed()
02759 {
02760 switch (_settings_game.vehicle.train_acceleration_model) {
02761 default: NOT_REACHED();
02762 case AM_ORIGINAL:
02763 return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, min(this->gcache.cached_max_track_speed, this->current_order.max_speed));
02764
02765 case AM_REALISTIC:
02766 return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
02767 }
02768 }
02769
02775 static void TrainEnterStation(Train *v, StationID station)
02776 {
02777 v->last_station_visited = station;
02778
02779
02780 Station *st = Station::Get(station);
02781 if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
02782 st->had_vehicle_of_type |= HVOT_TRAIN;
02783 SetDParam(0, st->index);
02784 AddVehicleNewsItem(
02785 STR_NEWS_FIRST_TRAIN_ARRIVAL,
02786 v->owner == _local_company ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
02787 v->index,
02788 st->index
02789 );
02790 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
02791 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
02792 }
02793
02794 v->force_proceed = TFP_NONE;
02795 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
02796
02797 v->BeginLoading();
02798
02799 TriggerStationAnimation(st, v->tile, SAT_TRAIN_ARRIVES);
02800 }
02801
02802
02803 static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
02804 {
02805 return IsTileOwner(tile, v->owner) &&
02806 (!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailType(tile)));
02807 }
02808
02810 struct AccelerationSlowdownParams {
02811 byte small_turn;
02812 byte large_turn;
02813 byte z_up;
02814 byte z_down;
02815 };
02816
02818 static const AccelerationSlowdownParams _accel_slowdown[] = {
02819
02820 {256 / 4, 256 / 2, 256 / 4, 2},
02821 {256 / 4, 256 / 2, 256 / 4, 2},
02822 {0, 256 / 2, 256 / 4, 2},
02823 };
02824
02830 static inline void AffectSpeedByZChange(Train *v, int old_z)
02831 {
02832 if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
02833
02834 const AccelerationSlowdownParams *asp = &_accel_slowdown[GetRailTypeInfo(v->railtype)->acceleration_type];
02835
02836 if (old_z < v->z_pos) {
02837 v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
02838 } else {
02839 uint16 spd = v->cur_speed + asp->z_down;
02840 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
02841 }
02842 }
02843
02844 static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
02845 {
02846 if (IsTileType(tile, MP_RAILWAY) &&
02847 GetRailTileType(tile) == RAIL_TILE_SIGNALS) {
02848 TrackdirBits tracks = TrackBitsToTrackdirBits(GetTrackBits(tile)) & DiagdirReachesTrackdirs(dir);
02849 Trackdir trackdir = FindFirstTrackdir(tracks);
02850 if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
02851
02852 if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
02853 }
02854 }
02855 return false;
02856 }
02857
02859 void Train::ReserveTrackUnderConsist() const
02860 {
02861 for (const Train *u = this; u != NULL; u = u->Next()) {
02862 switch (u->track) {
02863 case TRACK_BIT_WORMHOLE:
02864 TryReserveRailTrack(u->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(u->tile)));
02865 break;
02866 case TRACK_BIT_DEPOT:
02867 break;
02868 default:
02869 TryReserveRailTrack(u->tile, TrackBitsToTrack(u->track));
02870 break;
02871 }
02872 }
02873 }
02874
02881 uint Train::Crash(bool flooded)
02882 {
02883 uint pass = 0;
02884 if (this->IsFrontEngine()) {
02885 pass += 2;
02886
02887
02888
02889 if (!HasBit(this->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(this);
02890 for (const Train *v = this; v != NULL; v = v->Next()) {
02891 ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
02892 if (IsTileType(v->tile, MP_TUNNELBRIDGE)) {
02893
02894
02895 SetTunnelBridgeReservation(GetOtherTunnelBridgeEnd(v->tile), false);
02896 }
02897 }
02898
02899
02900
02901 TileIndex crossing = TrainApproachingCrossingTile(this);
02902 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
02903
02904
02905 HideFillingPercent(&this->fill_percent_te_id);
02906 }
02907
02908 pass += this->GroundVehicleBase::Crash(flooded);
02909
02910 this->crash_anim_pos = flooded ? 4000 : 1;
02911 return pass;
02912 }
02913
02920 static uint TrainCrashed(Train *v)
02921 {
02922 uint num = 0;
02923
02924
02925 if (!(v->vehstatus & VS_CRASHED)) {
02926 num = v->Crash();
02927 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
02928 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
02929 }
02930
02931
02932
02933 v->ReserveTrackUnderConsist();
02934
02935 return num;
02936 }
02937
02939 struct TrainCollideChecker {
02940 Train *v;
02941 uint num;
02942 };
02943
02950 static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
02951 {
02952 TrainCollideChecker *tcc = (TrainCollideChecker*)data;
02953
02954
02955 if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return NULL;
02956
02957
02958 if (v->owner != tcc->v->owner) return NULL;
02959
02960
02961 Train *coll = Train::From(v)->First();
02962
02963
02964 if (coll == tcc->v) return NULL;
02965
02966 int x_diff = v->x_pos - tcc->v->x_pos;
02967 int y_diff = v->y_pos - tcc->v->y_pos;
02968
02969
02970
02971
02972
02973 uint hash = (y_diff + 7) | (x_diff + 7);
02974 if (hash & ~15) return NULL;
02975
02976
02977 int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
02978 if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return NULL;
02979
02980
02981 if (abs(v->z_pos - tcc->v->z_pos) > 5) return NULL;
02982
02983
02984 tcc->num += TrainCrashed(tcc->v);
02985 tcc->num += TrainCrashed(coll);
02986
02987 return NULL;
02988 }
02989
02997 static bool CheckTrainCollision(Train *v)
02998 {
02999
03000 if (v->track == TRACK_BIT_DEPOT) return false;
03001
03002 assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
03003
03004 TrainCollideChecker tcc;
03005 tcc.v = v;
03006 tcc.num = 0;
03007
03008
03009 if (v->track == TRACK_BIT_WORMHOLE) {
03010 FindVehicleOnPos(v->tile, &tcc, FindTrainCollideEnum);
03011 FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &tcc, FindTrainCollideEnum);
03012 } else {
03013 FindVehicleOnPosXY(v->x_pos, v->y_pos, &tcc, FindTrainCollideEnum);
03014 }
03015
03016
03017 if (tcc.num == 0) return false;
03018
03019 SetDParam(0, tcc.num);
03020 AddVehicleNewsItem(STR_NEWS_TRAIN_CRASH,
03021 NS_ACCIDENT,
03022 v->index
03023 );
03024
03025 ModifyStationRatingAround(v->tile, v->owner, -160, 30);
03026 SndPlayVehicleFx(SND_13_BIG_CRASH, v);
03027 return true;
03028 }
03029
03030 static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
03031 {
03032 if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return NULL;
03033
03034 Train *t = Train::From(v);
03035 DiagDirection exitdir = *(DiagDirection *)data;
03036
03037
03038 if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return NULL;
03039
03040 if (t->cur_speed > 5 || TrainExitDir(t->direction, t->track) != exitdir) return NULL;
03041
03042 return t;
03043 }
03044
03052 bool TrainController(Train *v, Vehicle *nomove, bool reverse)
03053 {
03054 Train *first = v->First();
03055 Train *prev;
03056 bool direction_changed = false;
03057
03058
03059 for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
03060 DiagDirection enterdir = DIAGDIR_BEGIN;
03061 bool update_signals_crossing = false;
03062
03063 GetNewVehiclePosResult gp = GetNewVehiclePos(v);
03064 if (v->track != TRACK_BIT_WORMHOLE) {
03065
03066 if (gp.old_tile == gp.new_tile) {
03067
03068 if (v->track == TRACK_BIT_DEPOT) {
03069
03070 gp.x = v->x_pos;
03071 gp.y = v->y_pos;
03072 } else {
03073
03074
03075
03076 if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
03077
03078 uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
03079 if (HasBit(r, VETS_CANNOT_ENTER)) {
03080 goto invalid_rail;
03081 }
03082 if (HasBit(r, VETS_ENTERED_STATION)) {
03083
03084 TrainEnterStation(v, r >> VETS_STATION_ID_OFFSET);
03085 }
03086 }
03087 } else {
03088
03089
03090
03091 enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
03092 assert(IsValidDiagDirection(enterdir));
03093
03094
03095
03096 TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
03097 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
03098
03099 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
03100 TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
03101
03102 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
03103 if (_settings_game.pf.forbid_90_deg && prev == NULL) {
03104
03105
03106 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
03107 }
03108
03109 if (bits == TRACK_BIT_NONE) goto invalid_rail;
03110
03111
03112
03113 if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
03114
03115 TrackBits chosen_track;
03116 if (prev == NULL) {
03117
03118
03119 chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, NULL, true));
03120 assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
03121
03122 if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
03123
03124
03125
03126
03127 Trackdir dir = FindFirstTrackdir(trackdirbits);
03128 if (GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS ||
03129 !HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(dir))) {
03130
03131
03132 v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
03133 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
03134 }
03135 }
03136
03137
03138 if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
03139
03140 Trackdir i = FindFirstTrackdir(trackdirbits);
03141
03142
03143 if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
03144
03145 if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
03146 v->cur_speed = 0;
03147 v->subspeed = 0;
03148 v->progress = 255 - 100;
03149 if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false;
03150 } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
03151 v->cur_speed = 0;
03152 v->subspeed = 0;
03153 v->progress = 255 - 10;
03154 if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
03155 DiagDirection exitdir = TrackdirToExitdir(i);
03156 TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
03157
03158 exitdir = ReverseDiagDir(exitdir);
03159
03160
03161 if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return false;
03162 }
03163 }
03164
03165
03166
03167
03168
03169 if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
03170 UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
03171 v->wait_counter = 0;
03172 return false;
03173 }
03174 goto reverse_train_direction;
03175 } else {
03176 TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track));
03177 }
03178 } else {
03179
03180 if (prev->tile == gp.new_tile) {
03181
03182 if (prev->track == TRACK_BIT_WORMHOLE) {
03183
03184
03185 assert(IsTunnel(prev->tile));
03186 chosen_track = bits;
03187 } else {
03188 chosen_track = prev->track;
03189 }
03190 } else {
03191
03192
03193
03194
03195
03196
03197
03198 static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
03199 {TRACK_BIT_X, TRACK_BIT_LOWER, TRACK_BIT_NONE, TRACK_BIT_LEFT },
03200 {TRACK_BIT_UPPER, TRACK_BIT_Y, TRACK_BIT_LEFT, TRACK_BIT_NONE },
03201 {TRACK_BIT_NONE, TRACK_BIT_RIGHT, TRACK_BIT_X, TRACK_BIT_UPPER},
03202 {TRACK_BIT_RIGHT, TRACK_BIT_NONE, TRACK_BIT_LOWER, TRACK_BIT_Y }
03203 };
03204 DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
03205 assert(IsValidDiagDirection(exitdir));
03206 chosen_track = _connecting_track[enterdir][exitdir];
03207 }
03208 chosen_track &= bits;
03209 }
03210
03211
03212 assert(
03213 chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
03214 chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
03215 chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
03216
03217
03218 const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
03219 gp.x = (gp.x & ~0xF) | b[0];
03220 gp.y = (gp.y & ~0xF) | b[1];
03221 Direction chosen_dir = (Direction)b[2];
03222
03223
03224 uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
03225 if (HasBit(r, VETS_CANNOT_ENTER)) {
03226 goto invalid_rail;
03227 }
03228
03229 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
03230 Track track = FindFirstTrack(chosen_track);
03231 Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
03232 if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
03233 SetSignalStateByTrackdir(gp.new_tile, tdir, SIGNAL_STATE_RED);
03234 MarkTileDirtyByTile(gp.new_tile);
03235 }
03236
03237
03238 if (v->Next() == NULL) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
03239
03240 v->tile = gp.new_tile;
03241
03242 if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
03243 v->First()->ConsistChanged(true);
03244 }
03245
03246 v->track = chosen_track;
03247 assert(v->track);
03248 }
03249
03250
03251
03252 update_signals_crossing = true;
03253
03254 if (chosen_dir != v->direction) {
03255 if (prev == NULL && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
03256 const AccelerationSlowdownParams *asp = &_accel_slowdown[GetRailTypeInfo(v->railtype)->acceleration_type];
03257 DirDiff diff = DirDifference(v->direction, chosen_dir);
03258 v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
03259 }
03260 direction_changed = true;
03261 v->direction = chosen_dir;
03262 }
03263
03264 if (v->IsFrontEngine()) {
03265 v->wait_counter = 0;
03266
03267
03268 TileIndex crossing = TrainApproachingCrossingTile(v);
03269 if (crossing != INVALID_TILE && HasCrossingReservation(crossing)) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
03270
03271
03272 CheckNextTrainTile(v);
03273 }
03274
03275 if (HasBit(r, VETS_ENTERED_STATION)) {
03276
03277 TrainEnterStation(v, r >> VETS_STATION_ID_OFFSET);
03278 }
03279 }
03280 } else {
03281
03282
03283
03284 if (!(v->vehstatus & VS_HIDDEN)) {
03285 Train *first = v->First();
03286 first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed);
03287 }
03288
03289 if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
03290
03291 if (v->IsFrontEngine()) {
03292 TryReserveRailTrack(gp.new_tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(gp.new_tile)));
03293 CheckNextTrainTile(v);
03294 }
03295
03296
03297 if (gp.old_tile == gp.new_tile) {
03298 gp.old_tile = GetOtherTunnelBridgeEnd(gp.old_tile);
03299 }
03300 } else {
03301 v->x_pos = gp.x;
03302 v->y_pos = gp.y;
03303 VehicleUpdatePosition(v);
03304 if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
03305 continue;
03306 }
03307 }
03308
03309
03310 v->UpdateDeltaXY(v->direction);
03311
03312 v->x_pos = gp.x;
03313 v->y_pos = gp.y;
03314 VehicleUpdatePosition(v);
03315
03316
03317 int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
03318
03319 if (prev == NULL) {
03320
03321 AffectSpeedByZChange(v, old_z);
03322 }
03323
03324 if (update_signals_crossing) {
03325 if (v->IsFrontEngine()) {
03326 if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
03327
03328
03329
03330
03331
03332
03333
03334
03335 if ((!HasReservedTracks(gp.new_tile, v->track) &&
03336 !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
03337 !TryPathReserve(v)) {
03338 MarkTrainAsStuck(v);
03339 }
03340 }
03341 }
03342
03343
03344
03345 if (v->Next() == NULL) {
03346 TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
03347 if (IsLevelCrossingTile(gp.old_tile)) UpdateLevelCrossing(gp.old_tile);
03348 }
03349 }
03350
03351
03352 if (v->IsFrontEngine() && v->tick_counter % _settings_game.pf.path_backoff_interval == 0) CheckNextTrainTile(v);
03353 }
03354
03355 if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
03356
03357 return true;
03358
03359 invalid_rail:
03360
03361 if (prev != NULL) error("Disconnecting train");
03362
03363 reverse_train_direction:
03364 if (reverse) {
03365 v->wait_counter = 0;
03366 v->cur_speed = 0;
03367 v->subspeed = 0;
03368 ReverseTrainDirection(v);
03369 }
03370
03371 return false;
03372 }
03373
03380 static Vehicle *CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
03381 {
03382 TrackBits *trackbits = (TrackBits *)data;
03383
03384 if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
03385 TrackBits train_tbits = Train::From(v)->track;
03386 if (train_tbits == TRACK_BIT_WORMHOLE) {
03387
03388 *trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(v->tile));
03389 } else if (train_tbits != TRACK_BIT_DEPOT) {
03390 *trackbits |= train_tbits;
03391 }
03392 }
03393
03394 return NULL;
03395 }
03396
03404 static void DeleteLastWagon(Train *v)
03405 {
03406 Train *first = v->First();
03407
03408
03409
03410
03411 Train *u = v;
03412 for (; v->Next() != NULL; v = v->Next()) u = v;
03413 u->SetNext(NULL);
03414
03415 if (first != v) {
03416
03417 first->ConsistChanged(false);
03418
03419
03420 if (first->track == TRACK_BIT_DEPOT) {
03421 SetWindowDirty(WC_VEHICLE_DEPOT, first->tile);
03422 }
03423 }
03424
03425
03426 TrackBits trackbits = v->track;
03427 TileIndex tile = v->tile;
03428 Owner owner = v->owner;
03429
03430 delete v;
03431 v = NULL;
03432
03433 if (trackbits == TRACK_BIT_WORMHOLE) {
03434
03435 trackbits = DiagDirToDiagTrackBits(GetTunnelBridgeDirection(tile));
03436 }
03437
03438 Track track = TrackBitsToTrack(trackbits);
03439 if (HasReservedTracks(tile, trackbits)) {
03440 UnreserveRailTrack(tile, track);
03441
03442
03443 TrackBits remaining_trackbits = TRACK_BIT_NONE;
03444 FindVehicleOnPos(tile, &remaining_trackbits, CollectTrackbitsFromCrashedVehiclesEnum);
03445
03446
03447 assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
03448 Track t;
03449 FOR_EACH_SET_TRACK(t, remaining_trackbits) TryReserveRailTrack(tile, t);
03450 }
03451
03452
03453 if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
03454
03455
03456 if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
03457 UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, owner);
03458 } else {
03459 SetSignalsOnBothDir(tile, track, owner);
03460 }
03461 }
03462
03467 static void ChangeTrainDirRandomly(Train *v)
03468 {
03469 static const DirDiff delta[] = {
03470 DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
03471 };
03472
03473 do {
03474
03475 if (!(v->vehstatus & VS_HIDDEN)) {
03476 v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
03477 v->UpdateDeltaXY(v->direction);
03478 v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
03479
03480
03481
03482 if (v->track != TRACK_BIT_WORMHOLE) {
03483 VehicleUpdatePosition(v);
03484 v->UpdateInclination(false, false);
03485 }
03486 }
03487 } while ((v = v->Next()) != NULL);
03488 }
03489
03495 static bool HandleCrashedTrain(Train *v)
03496 {
03497 int state = ++v->crash_anim_pos;
03498
03499 if (state == 4 && !(v->vehstatus & VS_HIDDEN)) {
03500 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
03501 }
03502
03503 uint32 r;
03504 if (state <= 200 && Chance16R(1, 7, r)) {
03505 int index = (r * 10 >> 16);
03506
03507 Vehicle *u = v;
03508 do {
03509 if (--index < 0) {
03510 r = Random();
03511
03512 CreateEffectVehicleRel(u,
03513 GB(r, 8, 3) + 2,
03514 GB(r, 16, 3) + 2,
03515 GB(r, 0, 3) + 5,
03516 EV_EXPLOSION_SMALL);
03517 break;
03518 }
03519 } while ((u = u->Next()) != NULL);
03520 }
03521
03522 if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
03523
03524 if (state >= 4440 && !(v->tick_counter & 0x1F)) {
03525 bool ret = v->Next() != NULL;
03526 DeleteLastWagon(v);
03527 return ret;
03528 }
03529
03530 return true;
03531 }
03532
03534 static const uint16 _breakdown_speeds[16] = {
03535 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
03536 };
03537
03538
03547 static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
03548 {
03549
03550 uint x = v->x_pos & 0xF;
03551 uint y = v->y_pos & 0xF;
03552
03553
03554
03555 switch (v->direction) {
03556 case DIR_N : x = ~x + ~y + 25; break;
03557 case DIR_NW: x = y;
03558 case DIR_NE: x = ~x + 16; break;
03559 case DIR_E : x = ~x + y + 9; break;
03560 case DIR_SE: x = y; break;
03561 case DIR_S : x = x + y - 7; break;
03562 case DIR_W : x = ~y + x + 9; break;
03563 default: break;
03564 }
03565
03566
03567
03568
03569
03570
03571 if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
03572
03573 v->cur_speed = 0;
03574 if (reverse) ReverseTrainDirection(v);
03575 return false;
03576 }
03577
03578
03579 v->vehstatus |= VS_TRAIN_SLOWING;
03580 uint16 break_speed = _breakdown_speeds[x & 0xF];
03581 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
03582
03583 return true;
03584 }
03585
03586
03592 static bool TrainCanLeaveTile(const Train *v)
03593 {
03594
03595 if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
03596
03597 TileIndex tile = v->tile;
03598
03599
03600 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
03601 DiagDirection dir = GetTunnelBridgeDirection(tile);
03602 if (DiagDirToDir(dir) == v->direction) return false;
03603 }
03604
03605
03606 if (IsRailDepotTile(tile)) {
03607 DiagDirection dir = ReverseDiagDir(GetRailDepotDirection(tile));
03608 if (DiagDirToDir(dir) == v->direction) return false;
03609 }
03610
03611 return true;
03612 }
03613
03614
03622 static TileIndex TrainApproachingCrossingTile(const Train *v)
03623 {
03624 assert(v->IsFrontEngine());
03625 assert(!(v->vehstatus & VS_CRASHED));
03626
03627 if (!TrainCanLeaveTile(v)) return INVALID_TILE;
03628
03629 DiagDirection dir = TrainExitDir(v->direction, v->track);
03630 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
03631
03632
03633 if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
03634 !CheckCompatibleRail(v, tile)) {
03635 return INVALID_TILE;
03636 }
03637
03638 return tile;
03639 }
03640
03641
03649 static bool TrainCheckIfLineEnds(Train *v, bool reverse)
03650 {
03651
03652
03653 int t = v->breakdown_ctr;
03654 if (t > 1) {
03655 v->vehstatus |= VS_TRAIN_SLOWING;
03656
03657 uint16 break_speed = _breakdown_speeds[GB(~t, 4, 4)];
03658 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
03659 } else {
03660 v->vehstatus &= ~VS_TRAIN_SLOWING;
03661 }
03662
03663 if (!TrainCanLeaveTile(v)) return true;
03664
03665
03666 DiagDirection dir = TrainExitDir(v->direction, v->track);
03667
03668 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
03669
03670
03671 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
03672 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
03673
03674 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
03675 TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
03676
03677
03678
03679
03680 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
03681 if (_settings_game.pf.forbid_90_deg) {
03682 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
03683 }
03684
03685
03686 if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
03687 return TrainApproachingLineEnd(v, false, reverse);
03688 }
03689
03690
03691 if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
03692
03693
03694 if (IsLevelCrossingTile(tile)) MaybeBarCrossingWithSound(tile);
03695
03696 return true;
03697 }
03698
03699
03700 static bool TrainLocoHandler(Train *v, bool mode)
03701 {
03702
03703 if (v->vehstatus & VS_CRASHED) {
03704 return mode ? true : HandleCrashedTrain(v);
03705 }
03706
03707 if (v->force_proceed != TFP_NONE) {
03708 ClrBit(v->flags, VRF_TRAIN_STUCK);
03709 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03710 }
03711
03712
03713 if (v->HandleBreakdown()) return true;
03714
03715 if (HasBit(v->flags, VRF_REVERSING) && v->cur_speed == 0) {
03716 ReverseTrainDirection(v);
03717 }
03718
03719
03720 if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
03721
03722 bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
03723 if (ProcessOrders(v) && CheckReverseTrain(v)) {
03724 v->wait_counter = 0;
03725 v->cur_speed = 0;
03726 v->subspeed = 0;
03727 ClrBit(v->flags, VRF_LEAVING_STATION);
03728 ReverseTrainDirection(v);
03729 return true;
03730 } else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
03731
03732
03733
03734 DiagDirection dir = TrainExitDir(v->direction, v->track);
03735 if (IsRailDepotTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)) dir = INVALID_DIAGDIR;
03736
03737 if (UpdateSignalsOnSegment(v->tile, dir, v->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
03738 TryPathReserve(v, true, true);
03739 }
03740 ClrBit(v->flags, VRF_LEAVING_STATION);
03741 }
03742
03743 v->HandleLoading(mode);
03744
03745 if (v->current_order.IsType(OT_LOADING)) return true;
03746
03747 if (CheckTrainStayInDepot(v)) return true;
03748
03749 if (!mode) v->ShowVisualEffect();
03750
03751
03752 if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
03753 CheckNextTrainTile(v);
03754 }
03755
03756
03757 if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
03758 ++v->wait_counter;
03759
03760
03761 bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals;
03762
03763 if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
03764 if (!TryPathReserve(v)) {
03765
03766 if (turn_around) ReverseTrainDirection(v);
03767
03768 if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->wait_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) {
03769
03770 if (_settings_client.gui.lost_vehicle_warn && v->owner == _local_company) {
03771 SetDParam(0, v->index);
03772 AddVehicleNewsItem(
03773 STR_NEWS_TRAIN_IS_STUCK,
03774 NS_ADVICE,
03775 v->index
03776 );
03777 }
03778 v->wait_counter = 0;
03779 }
03780
03781 if (v->force_proceed == TFP_NONE) return true;
03782 ClrBit(v->flags, VRF_TRAIN_STUCK);
03783 v->wait_counter = 0;
03784 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03785 }
03786 }
03787
03788 if (v->current_order.IsType(OT_LEAVESTATION)) {
03789 v->current_order.Free();
03790 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03791 return true;
03792 }
03793
03794 int j = v->UpdateSpeed();
03795
03796
03797 if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {
03798
03799 v->force_proceed = TFP_NONE;
03800 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
03801 }
03802
03803 int adv_spd = v->GetAdvanceDistance();
03804 if (j < adv_spd) {
03805
03806 if (v->cur_speed == 0) v->SetLastSpeed();
03807 } else {
03808 TrainCheckIfLineEnds(v);
03809
03810 for (;;) {
03811 j -= adv_spd;
03812 TrainController(v, NULL);
03813
03814 if (CheckTrainCollision(v)) break;
03815
03816 adv_spd = v->GetAdvanceDistance();
03817
03818
03819 if (j < adv_spd || v->cur_speed == 0) break;
03820
03821 OrderType order_type = v->current_order.GetType();
03822
03823 if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
03824 (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) &&
03825 IsTileType(v->tile, MP_STATION) &&
03826 v->current_order.GetDestination() == GetStationIndex(v->tile)) {
03827 ProcessOrders(v);
03828 }
03829 }
03830 v->SetLastSpeed();
03831 }
03832
03833 for (Train *u = v; u != NULL; u = u->Next()) {
03834 if ((u->vehstatus & VS_HIDDEN) != 0) continue;
03835
03836 u->UpdateViewport(false, false);
03837 }
03838
03839 if (v->progress == 0) v->progress = j;
03840
03841 return true;
03842 }
03843
03848 Money Train::GetRunningCost() const
03849 {
03850 Money cost = 0;
03851 const Train *v = this;
03852
03853 do {
03854 const Engine *e = v->GetEngine();
03855 if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
03856
03857 uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
03858 if (cost_factor == 0) continue;
03859
03860
03861 if (v->IsMultiheaded()) cost_factor /= 2;
03862
03863 cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
03864 } while ((v = v->GetNextVehicle()) != NULL);
03865
03866 return cost;
03867 }
03868
03873 bool Train::Tick()
03874 {
03875 this->tick_counter++;
03876
03877 if (this->IsFrontEngine()) {
03878 if (!(this->vehstatus & VS_STOPPED) || this->cur_speed > 0) this->running_ticks++;
03879
03880 this->current_order_time++;
03881
03882 if (!TrainLocoHandler(this, false)) return false;
03883
03884 return TrainLocoHandler(this, true);
03885 } else if (this->IsFreeWagon() && (this->vehstatus & VS_CRASHED)) {
03886
03887 if (++this->crash_anim_pos >= 4400) {
03888 delete this;
03889 return false;
03890 }
03891 }
03892
03893 return true;
03894 }
03895
03900 static void CheckIfTrainNeedsService(Train *v)
03901 {
03902 if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
03903 if (v->IsInDepot()) {
03904 VehicleServiceInDepot(v);
03905 return;
03906 }
03907
03908 uint max_penalty;
03909 switch (_settings_game.pf.pathfinder_for_trains) {
03910 case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
03911 case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
03912 default: NOT_REACHED();
03913 }
03914
03915 FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
03916
03917 if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
03918 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
03919
03920
03921
03922 v->current_order.MakeDummy();
03923 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03924 }
03925 return;
03926 }
03927
03928 DepotID depot = GetDepotIndex(tfdd.tile);
03929
03930 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
03931 v->current_order.GetDestination() != depot &&
03932 !Chance16(3, 16)) {
03933 return;
03934 }
03935
03936 SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
03937 v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
03938 v->dest_tile = tfdd.tile;
03939 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03940 }
03941
03943 void Train::OnNewDay()
03944 {
03945 AgeVehicle(this);
03946
03947 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
03948
03949 if (this->IsFrontEngine()) {
03950 CheckVehicleBreakdown(this);
03951
03952 CheckIfTrainNeedsService(this);
03953
03954 CheckOrders(this);
03955
03956
03957 if (this->current_order.IsType(OT_GOTO_STATION)) {
03958 TileIndex tile = Station::Get(this->current_order.GetDestination())->train_station.tile;
03959 if (tile != INVALID_TILE) this->dest_tile = tile;
03960 }
03961
03962 if (this->running_ticks != 0) {
03963
03964 CommandCost cost(EXPENSES_TRAIN_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
03965
03966 this->profit_this_year -= cost.GetCost();
03967 this->running_ticks = 0;
03968
03969 SubtractMoneyFromCompanyFract(this->owner, cost);
03970
03971 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
03972 SetWindowClassesDirty(WC_TRAINS_LIST);
03973 }
03974 }
03975 }
03976
03981 Trackdir Train::GetVehicleTrackdir() const
03982 {
03983 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
03984
03985 if (this->track == TRACK_BIT_DEPOT) {
03986
03987 return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile));
03988 }
03989
03990 if (this->track == TRACK_BIT_WORMHOLE) {
03991
03992 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
03993 }
03994
03995 return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
03996 }