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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "error.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "game/game_config.hpp"
00061 #include "game/game.hpp"
00062 #include "ship.h"
00063 #include "smallmap_gui.h"
00064 #include "roadveh.h"
00065 #include "fios.h"
00066 #include "strings_func.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078 char *_config_file;
00079
00080 typedef std::list<ErrorMessageData> ErrorList;
00081 static ErrorList _settings_error_list;
00082
00083
00084 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00085 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00086
00087 static bool IsSignedVarMemType(VarType vt);
00088
00092 static const char * const _list_group_names[] = {
00093 "bans",
00094 "newgrf",
00095 "servers",
00096 "server_bind_addresses",
00097 NULL
00098 };
00099
00107 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00108 {
00109 const char *s;
00110 size_t idx;
00111
00112 if (onelen == 0) onelen = strlen(one);
00113
00114
00115 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00116
00117 idx = 0;
00118 for (;;) {
00119
00120 s = many;
00121 while (*s != '|' && *s != 0) s++;
00122 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00123 if (*s == 0) return (size_t)-1;
00124 many = s + 1;
00125 idx++;
00126 }
00127 }
00128
00136 static size_t LookupManyOfMany(const char *many, const char *str)
00137 {
00138 const char *s;
00139 size_t r;
00140 size_t res = 0;
00141
00142 for (;;) {
00143
00144 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00145 if (*str == 0) break;
00146
00147 s = str;
00148 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00149
00150 r = LookupOneOfMany(many, str, s - str);
00151 if (r == (size_t)-1) return r;
00152
00153 SetBit(res, (uint8)r);
00154 if (*s == 0) break;
00155 str = s + 1;
00156 }
00157 return res;
00158 }
00159
00168 static int ParseIntList(const char *p, int *items, int maxitems)
00169 {
00170 int n = 0;
00171 bool comma = false;
00172
00173 while (*p != '\0') {
00174 switch (*p) {
00175 case ',':
00176
00177 if (!comma) return -1;
00178 comma = false;
00179
00180 case ' ':
00181 p++;
00182 break;
00183
00184 default: {
00185 if (n == maxitems) return -1;
00186 char *end;
00187 long v = strtol(p, &end, 0);
00188 if (p == end) return -1;
00189 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00190 items[n++] = v;
00191 p = end;
00192 comma = true;
00193 break;
00194 }
00195 }
00196 }
00197
00198
00199
00200 if (n != 0 && !comma) return -1;
00201
00202 return n;
00203 }
00204
00213 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00214 {
00215 int items[64];
00216 int i, nitems;
00217
00218 if (str == NULL) {
00219 memset(items, 0, sizeof(items));
00220 nitems = nelems;
00221 } else {
00222 nitems = ParseIntList(str, items, lengthof(items));
00223 if (nitems != nelems) return false;
00224 }
00225
00226 switch (type) {
00227 case SLE_VAR_BL:
00228 case SLE_VAR_I8:
00229 case SLE_VAR_U8:
00230 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00231 break;
00232
00233 case SLE_VAR_I16:
00234 case SLE_VAR_U16:
00235 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00236 break;
00237
00238 case SLE_VAR_I32:
00239 case SLE_VAR_U32:
00240 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00241 break;
00242
00243 default: NOT_REACHED();
00244 }
00245
00246 return true;
00247 }
00248
00258 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00259 {
00260 int i, v = 0;
00261 const byte *p = (const byte *)array;
00262
00263 for (i = 0; i != nelems; i++) {
00264 switch (type) {
00265 case SLE_VAR_BL:
00266 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00267 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00268 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00269 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00270 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00271 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00272 default: NOT_REACHED();
00273 }
00274 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00275 }
00276 }
00277
00285 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00286 {
00287 int orig_id = id;
00288
00289
00290 while (--id >= 0) {
00291 for (; *many != '|'; many++) {
00292 if (*many == '\0') {
00293 seprintf(buf, last, "%d", orig_id);
00294 return;
00295 }
00296 }
00297 many++;
00298 }
00299
00300
00301 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00302 *buf = '\0';
00303 }
00304
00313 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00314 {
00315 const char *start;
00316 int i = 0;
00317 bool init = true;
00318
00319 for (; x != 0; x >>= 1, i++) {
00320 start = many;
00321 while (*many != 0 && *many != '|') many++;
00322
00323 if (HasBit(x, 0)) {
00324 if (!init) buf += seprintf(buf, last, "|");
00325 init = false;
00326 if (start == many) {
00327 buf += seprintf(buf, last, "%d", i);
00328 } else {
00329 memcpy(buf, start, many - start);
00330 buf += many - start;
00331 }
00332 }
00333
00334 if (*many == '|') many++;
00335 }
00336
00337 *buf = '\0';
00338 }
00339
00346 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00347 {
00348 const char *str = orig_str == NULL ? "" : orig_str;
00349
00350 switch (desc->cmd) {
00351 case SDT_NUMX: {
00352 char *end;
00353 size_t val = strtoul(str, &end, 0);
00354 if (end == str) {
00355 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00356 msg.SetDParamStr(0, str);
00357 msg.SetDParamStr(1, desc->name);
00358 _settings_error_list.push_back(msg);
00359 return desc->def;
00360 }
00361 if (*end != '\0') {
00362 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
00363 msg.SetDParamStr(0, desc->name);
00364 _settings_error_list.push_back(msg);
00365 }
00366 return (void*)val;
00367 }
00368
00369 case SDT_ONEOFMANY: {
00370 size_t r = LookupOneOfMany(desc->many, str);
00371
00372
00373 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00374 if (r != (size_t)-1) return (void*)r;
00375
00376 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00377 msg.SetDParamStr(0, str);
00378 msg.SetDParamStr(1, desc->name);
00379 _settings_error_list.push_back(msg);
00380 return desc->def;
00381 }
00382
00383 case SDT_MANYOFMANY: {
00384 size_t r = LookupManyOfMany(desc->many, str);
00385 if (r != (size_t)-1) return (void*)r;
00386 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00387 msg.SetDParamStr(0, str);
00388 msg.SetDParamStr(1, desc->name);
00389 _settings_error_list.push_back(msg);
00390 return desc->def;
00391 }
00392
00393 case SDT_BOOLX: {
00394 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00395 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00396
00397 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00398 msg.SetDParamStr(0, str);
00399 msg.SetDParamStr(1, desc->name);
00400 _settings_error_list.push_back(msg);
00401 return desc->def;
00402 }
00403
00404 case SDT_STRING: return orig_str;
00405 case SDT_INTLIST: return str;
00406 default: break;
00407 }
00408
00409 return NULL;
00410 }
00411
00421 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00422 {
00423 const SettingDescBase *sdb = &sd->desc;
00424
00425 if (sdb->cmd != SDT_BOOLX &&
00426 sdb->cmd != SDT_NUMX &&
00427 sdb->cmd != SDT_ONEOFMANY &&
00428 sdb->cmd != SDT_MANYOFMANY) {
00429 return;
00430 }
00431
00432
00433 if (sdb->cmd != SDT_MANYOFMANY) {
00434
00435
00436
00437
00438
00439 switch (GetVarMemType(sd->save.conv)) {
00440 case SLE_VAR_NULL: return;
00441 case SLE_VAR_BL:
00442 case SLE_VAR_I8:
00443 case SLE_VAR_U8:
00444 case SLE_VAR_I16:
00445 case SLE_VAR_U16:
00446 case SLE_VAR_I32: {
00447
00448 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00449 break;
00450 }
00451 case SLE_VAR_U32: {
00452
00453 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00454 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00455 return;
00456 }
00457 case SLE_VAR_I64:
00458 case SLE_VAR_U64:
00459 default: NOT_REACHED();
00460 }
00461 }
00462
00463 WriteValue(ptr, sd->save.conv, (int64)val);
00464 }
00465
00474 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00475 {
00476 IniGroup *group;
00477 IniGroup *group_def = ini->GetGroup(grpname);
00478 IniItem *item;
00479 const void *p;
00480 void *ptr;
00481 const char *s;
00482
00483 for (; sd->save.cmd != SL_END; sd++) {
00484 const SettingDescBase *sdb = &sd->desc;
00485 const SaveLoad *sld = &sd->save;
00486
00487 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00488
00489
00490 s = strchr(sdb->name, '.');
00491 if (s != NULL) {
00492 group = ini->GetGroup(sdb->name, s - sdb->name);
00493 s++;
00494 } else {
00495 s = sdb->name;
00496 group = group_def;
00497 }
00498
00499 item = group->GetItem(s, false);
00500 if (item == NULL && group != group_def) {
00501
00502
00503 item = group_def->GetItem(s, false);
00504 }
00505 if (item == NULL) {
00506
00507
00508 const char *sc = strchr(s, '.');
00509 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00510 }
00511
00512 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00513 ptr = GetVariableAddress(object, sld);
00514
00515 switch (sdb->cmd) {
00516 case SDT_BOOLX:
00517 case SDT_NUMX:
00518 case SDT_ONEOFMANY:
00519 case SDT_MANYOFMANY:
00520 Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
00521 break;
00522
00523 case SDT_STRING:
00524 switch (GetVarMemType(sld->conv)) {
00525 case SLE_VAR_STRB:
00526 case SLE_VAR_STRBQ:
00527 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00528 break;
00529
00530 case SLE_VAR_STR:
00531 case SLE_VAR_STRQ:
00532 free(*(char**)ptr);
00533 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00534 break;
00535
00536 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00537
00538 default: NOT_REACHED();
00539 }
00540 break;
00541
00542 case SDT_INTLIST: {
00543 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00544 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
00545 msg.SetDParamStr(0, sdb->name);
00546 _settings_error_list.push_back(msg);
00547
00548
00549 LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
00550 } else if (sd->desc.proc_cnvt != NULL) {
00551 sd->desc.proc_cnvt((const char*)p);
00552 }
00553 break;
00554 }
00555 default: NOT_REACHED();
00556 }
00557 }
00558 }
00559
00572 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00573 {
00574 IniGroup *group_def = NULL, *group;
00575 IniItem *item;
00576 char buf[512];
00577 const char *s;
00578 void *ptr;
00579
00580 for (; sd->save.cmd != SL_END; sd++) {
00581 const SettingDescBase *sdb = &sd->desc;
00582 const SaveLoad *sld = &sd->save;
00583
00584
00585
00586 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00587 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00588
00589
00590 s = strchr(sdb->name, '.');
00591 if (s != NULL) {
00592 group = ini->GetGroup(sdb->name, s - sdb->name);
00593 s++;
00594 } else {
00595 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00596 s = sdb->name;
00597 group = group_def;
00598 }
00599
00600 item = group->GetItem(s, true);
00601 ptr = GetVariableAddress(object, sld);
00602
00603 if (item->value != NULL) {
00604
00605 const void *p = StringToVal(sdb, item->value);
00606
00607
00608
00609 switch (sdb->cmd) {
00610 case SDT_BOOLX:
00611 case SDT_NUMX:
00612 case SDT_ONEOFMANY:
00613 case SDT_MANYOFMANY:
00614 switch (GetVarMemType(sld->conv)) {
00615 case SLE_VAR_BL:
00616 if (*(bool*)ptr == (p != NULL)) continue;
00617 break;
00618
00619 case SLE_VAR_I8:
00620 case SLE_VAR_U8:
00621 if (*(byte*)ptr == (byte)(size_t)p) continue;
00622 break;
00623
00624 case SLE_VAR_I16:
00625 case SLE_VAR_U16:
00626 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00627 break;
00628
00629 case SLE_VAR_I32:
00630 case SLE_VAR_U32:
00631 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00632 break;
00633
00634 default: NOT_REACHED();
00635 }
00636 break;
00637
00638 default: break;
00639 }
00640 }
00641
00642
00643 switch (sdb->cmd) {
00644 case SDT_BOOLX:
00645 case SDT_NUMX:
00646 case SDT_ONEOFMANY:
00647 case SDT_MANYOFMANY: {
00648 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00649
00650 switch (sdb->cmd) {
00651 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00652 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00653 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00654 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00655 default: NOT_REACHED();
00656 }
00657 break;
00658 }
00659
00660 case SDT_STRING:
00661 switch (GetVarMemType(sld->conv)) {
00662 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00663 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00664 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00665
00666 case SLE_VAR_STRQ:
00667 if (*(char**)ptr == NULL) {
00668 buf[0] = '\0';
00669 } else {
00670 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00671 }
00672 break;
00673
00674 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00675 default: NOT_REACHED();
00676 }
00677 break;
00678
00679 case SDT_INTLIST:
00680 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00681 break;
00682
00683 default: NOT_REACHED();
00684 }
00685
00686
00687 free(item->value);
00688 item->value = strdup(buf);
00689 }
00690 }
00691
00701 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00702 {
00703 IniGroup *group = ini->GetGroup(grpname);
00704
00705 if (group == NULL || list == NULL) return;
00706
00707 list->Clear();
00708
00709 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00710 if (item->name != NULL) *list->Append() = strdup(item->name);
00711 }
00712 }
00713
00723 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00724 {
00725 IniGroup *group = ini->GetGroup(grpname);
00726
00727 if (group == NULL || list == NULL) return;
00728 group->Clear();
00729
00730 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00731 group->GetItem(*iter, true)->SetValue("");
00732 }
00733 }
00734
00740 bool SettingDesc::IsEditable(bool do_command) const
00741 {
00742 if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
00743 if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
00744 if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
00745 if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
00746 (_game_mode == GM_NORMAL ||
00747 (_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
00748 return true;
00749 }
00750
00751
00752
00754 static bool v_PositionMainToolbar(int32 p1)
00755 {
00756 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00757 return true;
00758 }
00759
00761 static bool v_PositionStatusbar(int32 p1)
00762 {
00763 if (_game_mode != GM_MENU) {
00764 PositionStatusbar(NULL);
00765 PositionNewsMessage(NULL);
00766 PositionNetworkChatWindow(NULL);
00767 }
00768 return true;
00769 }
00770
00771 static bool PopulationInLabelActive(int32 p1)
00772 {
00773 UpdateAllTownVirtCoords();
00774 return true;
00775 }
00776
00777 static bool RedrawScreen(int32 p1)
00778 {
00779 MarkWholeScreenDirty();
00780 return true;
00781 }
00782
00788 static bool RedrawSmallmap(int32 p1)
00789 {
00790 BuildLandLegend();
00791 BuildOwnerLegend();
00792 SetWindowClassesDirty(WC_SMALLMAP);
00793 return true;
00794 }
00795
00796 static bool InvalidateDetailsWindow(int32 p1)
00797 {
00798 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00799 return true;
00800 }
00801
00802 static bool InvalidateStationBuildWindow(int32 p1)
00803 {
00804 SetWindowDirty(WC_BUILD_STATION, 0);
00805 return true;
00806 }
00807
00808 static bool InvalidateBuildIndustryWindow(int32 p1)
00809 {
00810 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00811 return true;
00812 }
00813
00814 static bool CloseSignalGUI(int32 p1)
00815 {
00816 if (p1 == 0) {
00817 DeleteWindowByClass(WC_BUILD_SIGNAL);
00818 }
00819 return true;
00820 }
00821
00822 static bool InvalidateTownViewWindow(int32 p1)
00823 {
00824 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00825 return true;
00826 }
00827
00828 static bool DeleteSelectStationWindow(int32 p1)
00829 {
00830 DeleteWindowById(WC_SELECT_STATION, 0);
00831 return true;
00832 }
00833
00834 static bool UpdateConsists(int32 p1)
00835 {
00836 Train *t;
00837 FOR_ALL_TRAINS(t) {
00838
00839 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00840 }
00841 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00842 return true;
00843 }
00844
00845
00846 static bool CheckInterval(int32 p1)
00847 {
00848 VehicleDefaultSettings *vds;
00849 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00850 vds = &_settings_client.company.vehicle;
00851 } else {
00852 vds = &Company::Get(_current_company)->settings.vehicle;
00853 }
00854
00855 if (p1 != 0) {
00856 vds->servint_trains = 50;
00857 vds->servint_roadveh = 50;
00858 vds->servint_aircraft = 50;
00859 vds->servint_ships = 50;
00860 } else {
00861 vds->servint_trains = 150;
00862 vds->servint_roadveh = 150;
00863 vds->servint_aircraft = 100;
00864 vds->servint_ships = 360;
00865 }
00866
00867 InvalidateDetailsWindow(0);
00868
00869 return true;
00870 }
00871
00872 static bool TrainAccelerationModelChanged(int32 p1)
00873 {
00874 Train *t;
00875 FOR_ALL_TRAINS(t) {
00876 if (t->IsFrontEngine()) {
00877 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00878 t->UpdateAcceleration();
00879 }
00880 }
00881
00882
00883 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00884 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00885 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00886
00887 return true;
00888 }
00889
00895 static bool TrainSlopeSteepnessChanged(int32 p1)
00896 {
00897 Train *t;
00898 FOR_ALL_TRAINS(t) {
00899 if (t->IsFrontEngine()) t->CargoChanged();
00900 }
00901
00902 return true;
00903 }
00904
00910 static bool RoadVehAccelerationModelChanged(int32 p1)
00911 {
00912 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00913 RoadVehicle *rv;
00914 FOR_ALL_ROADVEHICLES(rv) {
00915 if (rv->IsFrontEngine()) {
00916 rv->CargoChanged();
00917 }
00918 }
00919 }
00920
00921
00922 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00923 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00924 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00925
00926 return true;
00927 }
00928
00934 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00935 {
00936 RoadVehicle *rv;
00937 FOR_ALL_ROADVEHICLES(rv) {
00938 if (rv->IsFrontEngine()) rv->CargoChanged();
00939 }
00940
00941 return true;
00942 }
00943
00944 static bool DragSignalsDensityChanged(int32)
00945 {
00946 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00947
00948 return true;
00949 }
00950
00951 static bool TownFoundingChanged(int32 p1)
00952 {
00953 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00954 DeleteWindowById(WC_FOUND_TOWN, 0);
00955 return true;
00956 }
00957 InvalidateWindowData(WC_FOUND_TOWN, 0);
00958 return true;
00959 }
00960
00961 static bool InvalidateVehTimetableWindow(int32 p1)
00962 {
00963 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
00964 return true;
00965 }
00966
00967 static bool ZoomMinMaxChanged(int32 p1)
00968 {
00969 extern void ConstrainAllViewportsZoom();
00970 ConstrainAllViewportsZoom();
00971 GfxClearSpriteCache();
00972 return true;
00973 }
00974
00982 static bool InvalidateNewGRFChangeWindows(int32 p1)
00983 {
00984 InvalidateWindowClassesData(WC_SAVELOAD);
00985 DeleteWindowByClass(WC_GAME_OPTIONS);
00986 ReInitAllWindows();
00987 return true;
00988 }
00989
00990 static bool InvalidateCompanyLiveryWindow(int32 p1)
00991 {
00992 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
00993 return RedrawScreen(p1);
00994 }
00995
00996 static bool InvalidateIndustryViewWindow(int32 p1)
00997 {
00998 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
00999 return true;
01000 }
01001
01002 static bool InvalidateAISettingsWindow(int32 p1)
01003 {
01004 InvalidateWindowClassesData(WC_AI_SETTINGS);
01005 return true;
01006 }
01007
01013 static bool RedrawTownAuthority(int32 p1)
01014 {
01015 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
01016 return true;
01017 }
01018
01024 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
01025 {
01026 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
01027 return true;
01028 }
01029
01031 static void ValidateSettings()
01032 {
01033
01034 if (_settings_newgame.game_creation.land_generator == 0 &&
01035 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01036 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01037 }
01038 }
01039
01040 static bool DifficultyNoiseChange(int32 i)
01041 {
01042 if (_game_mode == GM_NORMAL) {
01043 UpdateAirportsNoise();
01044 if (_settings_game.economy.station_noise_level) {
01045 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01046 }
01047 }
01048
01049 return true;
01050 }
01051
01052 static bool MaxNoAIsChange(int32 i)
01053 {
01054 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01055 AI::GetInfoList()->size() == 0 &&
01056 (!_networking || _network_server)) {
01057 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01058 }
01059
01060 return true;
01061 }
01062
01068 static bool CheckRoadSide(int p1)
01069 {
01070 extern bool RoadVehiclesAreBuilt();
01071 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01072 }
01073
01081 static size_t ConvertLandscape(const char *value)
01082 {
01083
01084 return LookupOneOfMany("normal|hilly|desert|candy", value);
01085 }
01086
01087 static bool CheckFreeformEdges(int32 p1)
01088 {
01089 if (_game_mode == GM_MENU) return true;
01090 if (p1 != 0) {
01091 Ship *s;
01092 FOR_ALL_SHIPS(s) {
01093
01094 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01095 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01096 return false;
01097 }
01098 }
01099 BaseStation *st;
01100 FOR_ALL_BASE_STATIONS(st) {
01101
01102 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01103 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01104 return false;
01105 }
01106 }
01107 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01108 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01109 } else {
01110 for (uint i = 0; i < MapMaxX(); i++) {
01111 if (TileHeight(TileXY(i, 1)) != 0) {
01112 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01113 return false;
01114 }
01115 }
01116 for (uint i = 1; i < MapMaxX(); i++) {
01117 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01118 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01119 return false;
01120 }
01121 }
01122 for (uint i = 0; i < MapMaxY(); i++) {
01123 if (TileHeight(TileXY(1, i)) != 0) {
01124 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01125 return false;
01126 }
01127 }
01128 for (uint i = 1; i < MapMaxY(); i++) {
01129 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01130 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01131 return false;
01132 }
01133 }
01134
01135 for (uint i = 0; i < MapMaxX(); i++) {
01136 SetTileHeight(TileXY(i, 0), 0);
01137 SetTileType(TileXY(i, 0), MP_WATER);
01138 }
01139 for (uint i = 0; i < MapMaxY(); i++) {
01140 SetTileHeight(TileXY(0, i), 0);
01141 SetTileType(TileXY(0, i), MP_WATER);
01142 }
01143 }
01144 MarkWholeScreenDirty();
01145 return true;
01146 }
01147
01152 static bool ChangeDynamicEngines(int32 p1)
01153 {
01154 if (_game_mode == GM_MENU) return true;
01155
01156 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01157 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01158 return false;
01159 }
01160
01161 return true;
01162 }
01163
01164 static bool StationCatchmentChanged(int32 p1)
01165 {
01166 Station::RecomputeIndustriesNearForAll();
01167 return true;
01168 }
01169
01170
01171 #ifdef ENABLE_NETWORK
01172
01173 static bool UpdateClientName(int32 p1)
01174 {
01175 NetworkUpdateClientName();
01176 return true;
01177 }
01178
01179 static bool UpdateServerPassword(int32 p1)
01180 {
01181 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01182 _settings_client.network.server_password[0] = '\0';
01183 }
01184
01185 return true;
01186 }
01187
01188 static bool UpdateRconPassword(int32 p1)
01189 {
01190 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01191 _settings_client.network.rcon_password[0] = '\0';
01192 }
01193
01194 return true;
01195 }
01196
01197 static bool UpdateClientConfigValues(int32 p1)
01198 {
01199 if (_network_server) NetworkServerSendConfigUpdate();
01200
01201 return true;
01202 }
01203
01204 #endif
01205
01206
01207
01208
01212 static void PrepareOldDiffCustom()
01213 {
01214 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01215 }
01216
01223 static void HandleOldDiffCustom(bool savegame)
01224 {
01225 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01226
01227 if (!savegame) {
01228
01229 bool old_diff_custom_used = false;
01230 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01231 old_diff_custom_used = (_old_diff_custom[i] != 0);
01232 }
01233
01234 if (!old_diff_custom_used) return;
01235 }
01236
01237 for (uint i = 0; i < options_to_load; i++) {
01238 const SettingDesc *sd = &_settings[i];
01239
01240 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01241 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01242 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01243 }
01244 }
01245
01246 static void AILoadConfig(IniFile *ini, const char *grpname)
01247 {
01248 IniGroup *group = ini->GetGroup(grpname);
01249 IniItem *item;
01250
01251
01252 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01253 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01254 }
01255
01256
01257 if (group == NULL) return;
01258
01259 CompanyID c = COMPANY_FIRST;
01260 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01261 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01262
01263 config->Change(item->name);
01264 if (!config->HasScript()) {
01265 if (strcmp(item->name, "none") != 0) {
01266 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01267 continue;
01268 }
01269 }
01270 if (item->value != NULL) config->StringToSettings(item->value);
01271 }
01272 }
01273
01274 static void GameLoadConfig(IniFile *ini, const char *grpname)
01275 {
01276 IniGroup *group = ini->GetGroup(grpname);
01277 IniItem *item;
01278
01279
01280 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01281
01282
01283 if (group == NULL) return;
01284
01285 item = group->item;
01286 if (item == NULL) return;
01287
01288 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01289
01290 config->Change(item->name);
01291 if (!config->HasScript()) {
01292 if (strcmp(item->name, "none") != 0) {
01293 DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
01294 return;
01295 }
01296 }
01297 if (item->value != NULL) config->StringToSettings(item->value);
01298 }
01299
01306 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01307 {
01308 IniGroup *group = ini->GetGroup(grpname);
01309 IniItem *item;
01310 GRFConfig *first = NULL;
01311 GRFConfig **curr = &first;
01312
01313 if (group == NULL) return NULL;
01314
01315 for (item = group->item; item != NULL; item = item->next) {
01316 GRFConfig *c = new GRFConfig(item->name);
01317
01318
01319 if (!StrEmpty(item->value)) {
01320 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01321 if (c->num_params == (byte)-1) {
01322 SetDParamStr(0, item->name);
01323 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
01324 c->num_params = 0;
01325 }
01326 }
01327
01328
01329 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01330 if (c->status == GCS_NOT_FOUND) {
01331 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
01332 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01333 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
01334 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01335 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
01336 } else if (HasBit(c->flags, GCF_INVALID)) {
01337 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
01338 } else {
01339 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
01340 }
01341
01342 SetDParamStr(0, item->name);
01343 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
01344 delete c;
01345 continue;
01346 }
01347
01348
01349 bool duplicate = false;
01350 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01351 if (gc->ident.grfid == c->ident.grfid) {
01352 SetDParamStr(0, item->name);
01353 SetDParamStr(1, gc->filename);
01354 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
01355 duplicate = true;
01356 break;
01357 }
01358 }
01359 if (duplicate) {
01360 delete c;
01361 continue;
01362 }
01363
01364
01365 if (is_static) SetBit(c->flags, GCF_STATIC);
01366
01367
01368 *curr = c;
01369 curr = &c->next;
01370 }
01371
01372 return first;
01373 }
01374
01375 static void AISaveConfig(IniFile *ini, const char *grpname)
01376 {
01377 IniGroup *group = ini->GetGroup(grpname);
01378
01379 if (group == NULL) return;
01380 group->Clear();
01381
01382 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01383 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01384 const char *name;
01385 char value[1024];
01386 config->SettingsToString(value, lengthof(value));
01387
01388 if (config->HasScript()) {
01389 name = config->GetName();
01390 } else {
01391 name = "none";
01392 }
01393
01394 IniItem *item = new IniItem(group, name, strlen(name));
01395 item->SetValue(value);
01396 }
01397 }
01398
01399 static void GameSaveConfig(IniFile *ini, const char *grpname)
01400 {
01401 IniGroup *group = ini->GetGroup(grpname);
01402
01403 if (group == NULL) return;
01404 group->Clear();
01405
01406 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01407 const char *name;
01408 char value[1024];
01409 config->SettingsToString(value, lengthof(value));
01410
01411 if (config->HasScript()) {
01412 name = config->GetName();
01413 } else {
01414 name = "none";
01415 }
01416
01417 IniItem *item = new IniItem(group, name, strlen(name));
01418 item->SetValue(value);
01419 }
01420
01425 static void SaveVersionInConfig(IniFile *ini)
01426 {
01427 IniGroup *group = ini->GetGroup("version");
01428
01429 char version[9];
01430 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01431
01432 const char * const versions[][2] = {
01433 { "version_string", _openttd_revision },
01434 { "version_number", version }
01435 };
01436
01437 for (uint i = 0; i < lengthof(versions); i++) {
01438 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01439 }
01440 }
01441
01442
01443 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01444 {
01445 ini->RemoveGroup(grpname);
01446 IniGroup *group = ini->GetGroup(grpname);
01447 const GRFConfig *c;
01448
01449 for (c = list; c != NULL; c = c->next) {
01450 char params[512];
01451 GRFBuildParamList(params, c, lastof(params));
01452
01453 group->GetItem(c->filename, true)->SetValue(params);
01454 }
01455 }
01456
01457
01458 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01459 {
01460 if (basic_settings) {
01461 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01462 #if defined(WIN32) && !defined(DEDICATED)
01463 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01464 #endif
01465 }
01466
01467 if (other_settings) {
01468 proc(ini, _settings, "patches", &_settings_newgame);
01469 proc(ini, _currency_settings,"currency", &_custom_currency);
01470 proc(ini, _company_settings, "company", &_settings_client.company);
01471
01472 #ifdef ENABLE_NETWORK
01473 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01474 proc_list(ini, "servers", &_network_host_list);
01475 proc_list(ini, "bans", &_network_ban_list);
01476 #endif
01477 }
01478 }
01479
01480 static IniFile *IniLoadConfig()
01481 {
01482 IniFile *ini = new IniFile(_list_group_names);
01483 ini->LoadFromDisk(_config_file, BASE_DIR);
01484 return ini;
01485 }
01486
01491 void LoadFromConfig(bool minimal)
01492 {
01493 IniFile *ini = IniLoadConfig();
01494 if (!minimal) ResetCurrencies(false);
01495
01496
01497 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01498
01499 if (!minimal) {
01500 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01501 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01502 AILoadConfig(ini, "ai_players");
01503 GameLoadConfig(ini, "game_scripts");
01504
01505 PrepareOldDiffCustom();
01506 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01507 HandleOldDiffCustom(false);
01508
01509 ValidateSettings();
01510
01511
01512 extern void ScheduleErrorMessage(ErrorList &datas);
01513 ScheduleErrorMessage(_settings_error_list);
01514 if (FindWindowById(WC_ERRMSG, 0) == NULL) ShowFirstError();
01515 }
01516
01517 delete ini;
01518 }
01519
01521 void SaveToConfig()
01522 {
01523 IniFile *ini = IniLoadConfig();
01524
01525
01526 ini->RemoveGroup("patches");
01527 ini->RemoveGroup("yapf");
01528 ini->RemoveGroup("gameopt");
01529
01530 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01531 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01532 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01533 AISaveConfig(ini, "ai_players");
01534 GameSaveConfig(ini, "game_scripts");
01535 SaveVersionInConfig(ini);
01536 ini->SaveToDisk(_config_file);
01537 delete ini;
01538 }
01539
01544 void GetGRFPresetList(GRFPresetList *list)
01545 {
01546 list->Clear();
01547
01548 IniFile *ini = IniLoadConfig();
01549 IniGroup *group;
01550 for (group = ini->group; group != NULL; group = group->next) {
01551 if (strncmp(group->name, "preset-", 7) == 0) {
01552 *list->Append() = strdup(group->name + 7);
01553 }
01554 }
01555
01556 delete ini;
01557 }
01558
01565 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01566 {
01567 char *section = (char*)alloca(strlen(config_name) + 8);
01568 sprintf(section, "preset-%s", config_name);
01569
01570 IniFile *ini = IniLoadConfig();
01571 GRFConfig *config = GRFLoadConfig(ini, section, false);
01572 delete ini;
01573
01574 return config;
01575 }
01576
01583 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01584 {
01585 char *section = (char*)alloca(strlen(config_name) + 8);
01586 sprintf(section, "preset-%s", config_name);
01587
01588 IniFile *ini = IniLoadConfig();
01589 GRFSaveConfig(ini, section, config);
01590 ini->SaveToDisk(_config_file);
01591 delete ini;
01592 }
01593
01598 void DeleteGRFPresetFromConfig(const char *config_name)
01599 {
01600 char *section = (char*)alloca(strlen(config_name) + 8);
01601 sprintf(section, "preset-%s", config_name);
01602
01603 IniFile *ini = IniLoadConfig();
01604 ini->RemoveGroup(section);
01605 ini->SaveToDisk(_config_file);
01606 delete ini;
01607 }
01608
01609 static const SettingDesc *GetSettingDescription(uint index)
01610 {
01611 if (index >= lengthof(_settings)) return NULL;
01612 return &_settings[index];
01613 }
01614
01626 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01627 {
01628 const SettingDesc *sd = GetSettingDescription(p1);
01629
01630 if (sd == NULL) return CMD_ERROR;
01631 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01632
01633 if (!sd->IsEditable(true)) return CMD_ERROR;
01634
01635 if (flags & DC_EXEC) {
01636 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01637
01638 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01639 int32 newval = (int32)p2;
01640
01641 Write_ValidateSetting(var, sd, newval);
01642 newval = (int32)ReadValue(var, sd->save.conv);
01643
01644 if (oldval == newval) return CommandCost();
01645
01646 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01647 WriteValue(var, sd->save.conv, (int64)oldval);
01648 return CommandCost();
01649 }
01650
01651 if (sd->desc.flags & SGF_NO_NETWORK) {
01652 GamelogStartAction(GLAT_SETTING);
01653 GamelogSetting(sd->desc.name, oldval, newval);
01654 GamelogStopAction();
01655 }
01656
01657 SetWindowClassesDirty(WC_GAME_OPTIONS);
01658 }
01659
01660 return CommandCost();
01661 }
01662
01673 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01674 {
01675 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01676 const SettingDesc *sd = &_company_settings[p1];
01677
01678 if (flags & DC_EXEC) {
01679 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01680
01681 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01682 int32 newval = (int32)p2;
01683
01684 Write_ValidateSetting(var, sd, newval);
01685 newval = (int32)ReadValue(var, sd->save.conv);
01686
01687 if (oldval == newval) return CommandCost();
01688
01689 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01690 WriteValue(var, sd->save.conv, (int64)oldval);
01691 return CommandCost();
01692 }
01693
01694 SetWindowClassesDirty(WC_GAME_OPTIONS);
01695 }
01696
01697 return CommandCost();
01698 }
01699
01707 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01708 {
01709 const SettingDesc *sd = &_settings[index];
01710
01711
01712
01713
01714 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01715 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01716 Write_ValidateSetting(var, sd, value);
01717
01718 if (_game_mode != GM_MENU) {
01719 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01720 Write_ValidateSetting(var2, sd, value);
01721 }
01722 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01723
01724 SetWindowClassesDirty(WC_GAME_OPTIONS);
01725
01726 return true;
01727 }
01728
01729 if (force_newgame) {
01730 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01731 Write_ValidateSetting(var2, sd, value);
01732 return true;
01733 }
01734
01735
01736 if (!_networking || (_networking && _network_server)) {
01737 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01738 }
01739 return false;
01740 }
01741
01748 void SetCompanySetting(uint index, int32 value)
01749 {
01750 const SettingDesc *sd = &_company_settings[index];
01751 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01752 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01753 } else {
01754 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01755 Write_ValidateSetting(var, sd, value);
01756 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01757 }
01758 }
01759
01763 void SetDefaultCompanySettings(CompanyID cid)
01764 {
01765 Company *c = Company::Get(cid);
01766 const SettingDesc *sd;
01767 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01768 void *var = GetVariableAddress(&c->settings, &sd->save);
01769 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01770 }
01771 }
01772
01773 #if defined(ENABLE_NETWORK)
01774
01777 void SyncCompanySettings()
01778 {
01779 const SettingDesc *sd;
01780 uint i = 0;
01781 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01782 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01783 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01784 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01785 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01786 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01787 }
01788 }
01789 #endif
01790
01796 uint GetCompanySettingIndex(const char *name)
01797 {
01798 uint i;
01799 const SettingDesc *sd = GetSettingFromName(name, &i);
01800 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01801 return i;
01802 }
01803
01811 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01812 {
01813 const SettingDesc *sd = &_settings[index];
01814 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01815
01816 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01817 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01818 free(*var);
01819 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01820 } else {
01821 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01822 ttd_strlcpy(var, value, sd->save.length);
01823 }
01824 if (sd->desc.proc != NULL) sd->desc.proc(0);
01825
01826 return true;
01827 }
01828
01836 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01837 {
01838 const SettingDesc *sd;
01839
01840
01841 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01842 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01843 if (strcmp(sd->desc.name, name) == 0) return sd;
01844 }
01845
01846
01847 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01848 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01849 const char *short_name = strchr(sd->desc.name, '.');
01850 if (short_name != NULL) {
01851 short_name++;
01852 if (strcmp(short_name, name) == 0) return sd;
01853 }
01854 }
01855
01856 if (strncmp(name, "company.", 8) == 0) name += 8;
01857
01858 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01859 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01860 if (strcmp(sd->desc.name, name) == 0) return sd;
01861 }
01862
01863 return NULL;
01864 }
01865
01866
01867
01868 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01869 {
01870 uint index;
01871 const SettingDesc *sd = GetSettingFromName(name, &index);
01872
01873 if (sd == NULL) {
01874 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01875 return;
01876 }
01877
01878 bool success;
01879 if (sd->desc.cmd == SDT_STRING) {
01880 success = SetSettingValue(index, value, force_newgame);
01881 } else {
01882 uint32 val;
01883 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01884 success = GetArgumentInteger(&val, value);
01885 if (!success) {
01886 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01887 return;
01888 }
01889
01890 success = SetSettingValue(index, val, force_newgame);
01891 }
01892
01893 if (!success) {
01894 if (_network_server) {
01895 IConsoleError("This command/variable is not available during network games.");
01896 } else {
01897 IConsoleError("This command/variable is only available to a network server.");
01898 }
01899 }
01900 }
01901
01902 void IConsoleSetSetting(const char *name, int value)
01903 {
01904 uint index;
01905 const SettingDesc *sd = GetSettingFromName(name, &index);
01906 assert(sd != NULL);
01907 SetSettingValue(index, value);
01908 }
01909
01915 void IConsoleGetSetting(const char *name, bool force_newgame)
01916 {
01917 char value[20];
01918 uint index;
01919 const SettingDesc *sd = GetSettingFromName(name, &index);
01920 const void *ptr;
01921
01922 if (sd == NULL) {
01923 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01924 return;
01925 }
01926
01927 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01928
01929 if (sd->desc.cmd == SDT_STRING) {
01930 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01931 } else {
01932 if (sd->desc.cmd == SDT_BOOLX) {
01933 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
01934 } else {
01935 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01936 }
01937
01938 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
01939 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01940 }
01941 }
01942
01948 void IConsoleListSettings(const char *prefilter)
01949 {
01950 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01951
01952 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01953 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01954 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
01955 char value[80];
01956 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
01957
01958 if (sd->desc.cmd == SDT_BOOLX) {
01959 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
01960 } else if (sd->desc.cmd == SDT_STRING) {
01961 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01962 } else {
01963 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01964 }
01965 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
01966 }
01967
01968 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
01969 }
01970
01977 static void LoadSettings(const SettingDesc *osd, void *object)
01978 {
01979 for (; osd->save.cmd != SL_END; osd++) {
01980 const SaveLoad *sld = &osd->save;
01981 void *ptr = GetVariableAddress(object, sld);
01982
01983 if (!SlObjectMember(ptr, sld)) continue;
01984 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
01985 }
01986 }
01987
01994 static void SaveSettings(const SettingDesc *sd, void *object)
01995 {
01996
01997
01998 const SettingDesc *i;
01999 size_t length = 0;
02000 for (i = sd; i->save.cmd != SL_END; i++) {
02001 length += SlCalcObjMemberLength(object, &i->save);
02002 }
02003 SlSetLength(length);
02004
02005 for (i = sd; i->save.cmd != SL_END; i++) {
02006 void *ptr = GetVariableAddress(object, &i->save);
02007 SlObjectMember(ptr, &i->save);
02008 }
02009 }
02010
02011 static void Load_OPTS()
02012 {
02013
02014
02015
02016 PrepareOldDiffCustom();
02017 LoadSettings(_gameopt_settings, &_settings_game);
02018 HandleOldDiffCustom(true);
02019 }
02020
02021 static void Load_PATS()
02022 {
02023
02024
02025
02026 LoadSettings(_settings, &_settings_game);
02027 }
02028
02029 static void Check_PATS()
02030 {
02031 LoadSettings(_settings, &_load_check_data.settings);
02032 }
02033
02034 static void Save_PATS()
02035 {
02036 SaveSettings(_settings, &_settings_game);
02037 }
02038
02039 void CheckConfig()
02040 {
02041
02042
02043
02044
02045 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02046 _settings_newgame.pf.opf.pf_maxdepth = 48;
02047 _settings_newgame.pf.opf.pf_maxlength = 4096;
02048 }
02049 }
02050
02051 extern const ChunkHandler _setting_chunk_handlers[] = {
02052 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02053 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02054 };
02055
02056 static bool IsSignedVarMemType(VarType vt)
02057 {
02058 switch (GetVarMemType(vt)) {
02059 case SLE_VAR_I8:
02060 case SLE_VAR_I16:
02061 case SLE_VAR_I32:
02062 case SLE_VAR_I64:
02063 return true;
02064 }
02065 return false;
02066 }