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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_map.h"
00016 #include "landscape.h"
00017 #include "window_gui.h"
00018 #include "tree_map.h"
00019 #include "viewport_func.h"
00020 #include "town.h"
00021 #include "blitter/factory.hpp"
00022 #include "tunnelbridge_map.h"
00023 #include "strings_func.h"
00024 #include "core/endian_func.hpp"
00025 #include "vehicle_base.h"
00026 #include "sound_func.h"
00027 #include "window_func.h"
00028 #include "company_base.h"
00029
00030 #include "widgets/smallmap_widget.h"
00031
00032 #include "table/strings.h"
00033
00034 static int _smallmap_industry_count;
00035 static int _smallmap_company_count;
00036
00037 static const int NUM_NO_COMPANY_ENTRIES = 4;
00038
00039 static const uint8 PC_ROUGH_LAND = 0x52;
00040 static const uint8 PC_GRASS_LAND = 0x54;
00041 static const uint8 PC_BARE_LAND = 0x37;
00042 static const uint8 PC_FIELDS = 0x25;
00043 static const uint8 PC_TREES = 0x57;
00044 static const uint8 PC_WATER = 0xCA;
00045
00047 #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
00048
00050 #define MC(height) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, height, INVALID_COMPANY, true, false, false}
00051
00053 #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
00054
00056 #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
00057
00059 #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
00060
00065 #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
00066
00068 struct LegendAndColour {
00069 uint8 colour;
00070 StringID legend;
00071 IndustryType type;
00072 uint8 height;
00073 CompanyID company;
00074 bool show_on_map;
00075 bool end;
00076 bool col_break;
00077 };
00078
00080 static LegendAndColour _legend_land_contours[] = {
00081
00082 MC(0),
00083 MC(4),
00084 MC(8),
00085 MC(12),
00086 MC(14),
00087
00088 MS(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
00089 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
00090 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
00091 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00092 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
00093 MKEND()
00094 };
00095
00096 static const LegendAndColour _legend_vehicles[] = {
00097 MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
00098 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
00099 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
00100 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
00101
00102 MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
00103 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00104 MKEND()
00105 };
00106
00107 static const LegendAndColour _legend_routes[] = {
00108 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
00109 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
00110 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00111
00112 MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
00113 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
00114 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
00115 MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
00116 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
00117 MKEND()
00118 };
00119
00120 static const LegendAndColour _legend_vegetation[] = {
00121 MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
00122 MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
00123 MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
00124 MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
00125 MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
00126 MK(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
00127
00128 MS(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
00129 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
00130 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
00131 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
00132 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00133 MKEND()
00134 };
00135
00136 static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
00137 MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
00138 MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER),
00139 MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
00140 MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
00141
00142 MOEND(),
00143 };
00144
00145 #undef MK
00146 #undef MC
00147 #undef MS
00148 #undef MO
00149 #undef MOEND
00150 #undef MKEND
00151
00156 static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
00158 static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
00160 static bool _smallmap_show_heightmap = false;
00162 static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
00164 static bool _smallmap_industry_highlight_state;
00166 static uint _company_to_list_pos[MAX_COMPANIES];
00167
00171 void BuildIndustriesLegend()
00172 {
00173 uint j = 0;
00174
00175
00176 for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
00177 IndustryType ind = _sorted_industry_types[i];
00178 const IndustrySpec *indsp = GetIndustrySpec(ind);
00179 if (indsp->enabled) {
00180 _legend_from_industries[j].legend = indsp->name;
00181 _legend_from_industries[j].colour = indsp->map_colour;
00182 _legend_from_industries[j].type = ind;
00183 _legend_from_industries[j].show_on_map = true;
00184 _legend_from_industries[j].col_break = false;
00185 _legend_from_industries[j].end = false;
00186
00187
00188 _industry_to_list_pos[ind] = j;
00189 j++;
00190 }
00191 }
00192
00193 _legend_from_industries[j].end = true;
00194
00195
00196 _smallmap_industry_count = j;
00197 }
00198
00199 static const LegendAndColour * const _legend_table[] = {
00200 _legend_land_contours,
00201 _legend_vehicles,
00202 _legend_from_industries,
00203 _legend_routes,
00204 _legend_vegetation,
00205 _legend_land_owners,
00206 };
00207
00208 #define MKCOLOUR(x) TO_LE32X(x)
00209
00210 #define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
00211 #define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
00212 #define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
00213 #define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
00214 #define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
00215
00216 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
00217 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
00218
00219 #define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
00220 #define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
00221 #define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
00222 #define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
00223
00225 static const uint32 _green_map_heights[] = {
00226 MKCOLOUR_XXXX(0x5A),
00227 MKCOLOUR_XYXY(0x5A, 0x5B),
00228 MKCOLOUR_XXXX(0x5B),
00229 MKCOLOUR_XYXY(0x5B, 0x5C),
00230 MKCOLOUR_XXXX(0x5C),
00231 MKCOLOUR_XYXY(0x5C, 0x5D),
00232 MKCOLOUR_XXXX(0x5D),
00233 MKCOLOUR_XYXY(0x5D, 0x5E),
00234 MKCOLOUR_XXXX(0x5E),
00235 MKCOLOUR_XYXY(0x5E, 0x5F),
00236 MKCOLOUR_XXXX(0x5F),
00237 MKCOLOUR_XYXY(0x5F, 0x1F),
00238 MKCOLOUR_XXXX(0x1F),
00239 MKCOLOUR_XYXY(0x1F, 0x27),
00240 MKCOLOUR_XXXX(0x27),
00241 MKCOLOUR_XXXX(0x27),
00242 };
00243 assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1);
00244
00246 static const uint32 _dark_green_map_heights[] = {
00247 MKCOLOUR_XXXX(0x60),
00248 MKCOLOUR_XYXY(0x60, 0x61),
00249 MKCOLOUR_XXXX(0x61),
00250 MKCOLOUR_XYXY(0x61, 0x62),
00251 MKCOLOUR_XXXX(0x62),
00252 MKCOLOUR_XYXY(0x62, 0x63),
00253 MKCOLOUR_XXXX(0x63),
00254 MKCOLOUR_XYXY(0x63, 0x64),
00255 MKCOLOUR_XXXX(0x64),
00256 MKCOLOUR_XYXY(0x64, 0x65),
00257 MKCOLOUR_XXXX(0x65),
00258 MKCOLOUR_XYXY(0x65, 0x66),
00259 MKCOLOUR_XXXX(0x66),
00260 MKCOLOUR_XYXY(0x66, 0x67),
00261 MKCOLOUR_XXXX(0x67),
00262 MKCOLOUR_XXXX(0x67),
00263 };
00264 assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1);
00265
00267 static const uint32 _violet_map_heights[] = {
00268 MKCOLOUR_XXXX(0x80),
00269 MKCOLOUR_XYXY(0x80, 0x81),
00270 MKCOLOUR_XXXX(0x81),
00271 MKCOLOUR_XYXY(0x81, 0x82),
00272 MKCOLOUR_XXXX(0x82),
00273 MKCOLOUR_XYXY(0x82, 0x83),
00274 MKCOLOUR_XXXX(0x83),
00275 MKCOLOUR_XYXY(0x83, 0x84),
00276 MKCOLOUR_XXXX(0x84),
00277 MKCOLOUR_XYXY(0x84, 0x85),
00278 MKCOLOUR_XXXX(0x85),
00279 MKCOLOUR_XYXY(0x85, 0x86),
00280 MKCOLOUR_XXXX(0x86),
00281 MKCOLOUR_XYXY(0x86, 0x87),
00282 MKCOLOUR_XXXX(0x87),
00283 MKCOLOUR_XXXX(0x87),
00284 };
00285 assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1);
00286
00288 struct SmallMapColourScheme {
00289 const uint32 *height_colours;
00290 uint32 default_colour;
00291 };
00292
00294 static const SmallMapColourScheme _heightmap_schemes[] = {
00295 {_green_map_heights, MKCOLOUR_XXXX(0x54)},
00296 {_dark_green_map_heights, MKCOLOUR_XXXX(0x62)},
00297 {_violet_map_heights, MKCOLOUR_XXXX(0x82)},
00298 };
00299
00303 void BuildLandLegend()
00304 {
00305 for (LegendAndColour *lc = _legend_land_contours; lc->legend == STR_TINY_BLACK_HEIGHT; lc++) {
00306 lc->colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[lc->height];
00307 }
00308 }
00309
00313 void BuildOwnerLegend()
00314 {
00315 _legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
00316
00317 int i = NUM_NO_COMPANY_ENTRIES;
00318 const Company *c;
00319 FOR_ALL_COMPANIES(c) {
00320 _legend_land_owners[i].colour = _colour_gradient[c->colour][5];
00321 _legend_land_owners[i].company = c->index;
00322 _legend_land_owners[i].show_on_map = true;
00323 _legend_land_owners[i].col_break = false;
00324 _legend_land_owners[i].end = false;
00325 _company_to_list_pos[c->index] = i;
00326 i++;
00327 }
00328
00329
00330 _legend_land_owners[i].end = true;
00331
00332
00333 _smallmap_company_count = i;
00334 }
00335
00336 struct AndOr {
00337 uint32 mor;
00338 uint32 mand;
00339 };
00340
00341 static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
00342 {
00343 return (colour & mask->mand) | mask->mor;
00344 }
00345
00346
00348 static const AndOr _smallmap_contours_andor[] = {
00349 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00350 {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
00351 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00352 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00353 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00354 {MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000},
00355 {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000},
00356 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00357 {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000},
00358 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00359 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00360 {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
00361 };
00362
00364 static const AndOr _smallmap_vehicles_andor[] = {
00365 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00366 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00367 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00368 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00369 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00370 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00371 {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000},
00372 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00373 {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000},
00374 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00375 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00376 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00377 };
00378
00380 static const byte _tiletype_importance[] = {
00381 2,
00382 8,
00383 7,
00384 5,
00385 2,
00386 9,
00387 2,
00388 1,
00389 6,
00390 8,
00391 2,
00392 0,
00393 };
00394
00395
00396 static inline TileType GetEffectiveTileType(TileIndex tile)
00397 {
00398 TileType t = GetTileType(tile);
00399
00400 if (t == MP_TUNNELBRIDGE) {
00401 TransportType tt = GetTunnelBridgeTransportType(tile);
00402
00403 switch (tt) {
00404 case TRANSPORT_RAIL: t = MP_RAILWAY; break;
00405 case TRANSPORT_ROAD: t = MP_ROAD; break;
00406 default: t = MP_WATER; break;
00407 }
00408 }
00409 return t;
00410 }
00411
00418 static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
00419 {
00420 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00421 return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
00422 }
00423
00431 static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
00432 {
00433 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00434 return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
00435 }
00436
00444 static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
00445 {
00446 if (t == MP_INDUSTRY) {
00447
00448 IndustryType type = Industry::GetByTile(tile)->type;
00449 if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map &&
00450 (_smallmap_industry_highlight_state || type != _smallmap_industry_highlight)) {
00451 return (type == _smallmap_industry_highlight ? PC_WHITE : GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour) * 0x01010101;
00452 } else {
00453
00454 t = (IsTileOnWater(tile) ? MP_WATER : MP_CLEAR);
00455 }
00456 }
00457
00458 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00459 return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
00460 }
00461
00469 static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
00470 {
00471 if (t == MP_STATION) {
00472 switch (GetStationType(tile)) {
00473 case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
00474 case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
00475 case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
00476 case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
00477 case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
00478 default: return MKCOLOUR_FFFF;
00479 }
00480 } else if (t == MP_RAILWAY) {
00481 AndOr andor = {
00482 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
00483 _smallmap_contours_andor[t].mand
00484 };
00485
00486 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00487 return ApplyMask(cs->default_colour, &andor);
00488 }
00489
00490
00491 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00492 return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
00493 }
00494
00495
00496 static const uint32 _vegetation_clear_bits[] = {
00497 MKCOLOUR_XXXX(PC_GRASS_LAND),
00498 MKCOLOUR_XXXX(PC_ROUGH_LAND),
00499 MKCOLOUR_XXXX(PC_GREY),
00500 MKCOLOUR_XXXX(PC_FIELDS),
00501 MKCOLOUR_XXXX(PC_LIGHT_BLUE),
00502 MKCOLOUR_XXXX(PC_ORANGE),
00503 MKCOLOUR_XXXX(PC_GRASS_LAND),
00504 MKCOLOUR_XXXX(PC_GRASS_LAND),
00505 };
00506
00514 static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
00515 {
00516 switch (t) {
00517 case MP_CLEAR:
00518 return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)];
00519
00520 case MP_INDUSTRY:
00521 return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
00522
00523 case MP_TREES:
00524 if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
00525 return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
00526 }
00527 return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
00528
00529 default:
00530 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
00531 }
00532 }
00533
00541 static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
00542 {
00543 Owner o;
00544
00545 switch (t) {
00546 case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
00547 case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
00548 default: o = GetTileOwner(tile); break;
00549
00550
00551
00552
00553 }
00554
00555 if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
00556 if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
00557 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00558 return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
00559 } else if (o == OWNER_TOWN) {
00560 return MKCOLOUR_XXXX(PC_DARK_RED);
00561 }
00562
00563 return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
00564 }
00565
00567 static const byte _vehicle_type_colours[6] = {
00568 PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
00569 };
00570
00571
00573 class SmallMapWindow : public Window {
00575 enum SmallMapType {
00576 SMT_CONTOUR,
00577 SMT_VEHICLES,
00578 SMT_INDUSTRY,
00579 SMT_ROUTES,
00580 SMT_VEGETATION,
00581 SMT_OWNER,
00582 };
00583
00585 enum ZoomLevelChange {
00586 ZLC_INITIALIZE,
00587 ZLC_ZOOM_OUT,
00588 ZLC_ZOOM_IN,
00589 };
00590
00591 static SmallMapType map_type;
00592 static bool show_towns;
00593
00594 static const uint LEGEND_BLOB_WIDTH = 8;
00595 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2;
00596 uint min_number_of_fixed_rows;
00597 uint column_width;
00598
00599 int32 scroll_x;
00600 int32 scroll_y;
00601 int32 subscroll;
00602 int zoom;
00603
00604 static const uint FORCE_REFRESH_PERIOD = 0x1F;
00605 static const uint BLINK_PERIOD = 0x0F;
00606 uint8 refresh;
00607
00608 inline Point SmallmapRemapCoords(int x, int y) const
00609 {
00610 Point pt;
00611 pt.x = (y - x) * 2;
00612 pt.y = y + x;
00613 return pt;
00614 }
00615
00622 inline Point RemapTile(int tile_x, int tile_y) const
00623 {
00624 int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
00625 int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
00626
00627 if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
00628
00629
00630 if (x_offset < 0) x_offset -= this->zoom - 1;
00631 if (y_offset < 0) y_offset -= this->zoom - 1;
00632
00633 return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
00634 }
00635
00646 inline Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
00647 {
00648 if (add_sub) px += this->subscroll;
00649
00650
00651
00652 Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
00653 px &= 3;
00654
00655 if (py & 1) {
00656 if (px < 2) {
00657 pt.x += this->zoom;
00658 px += 2;
00659 } else {
00660 pt.y += this->zoom;
00661 px -= 2;
00662 }
00663 }
00664
00665 *sub = px;
00666 return pt;
00667 }
00668
00678 Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
00679 {
00680 assert(x >= 0 && y >= 0);
00681
00682 int new_sub;
00683 Point tile_xy = PixelToTile(x, y, &new_sub, false);
00684 tx -= tile_xy.x;
00685 ty -= tile_xy.y;
00686
00687 Point scroll;
00688 if (new_sub == 0) {
00689 *sub = 0;
00690 scroll.x = (tx + this->zoom) * TILE_SIZE;
00691 scroll.y = (ty - this->zoom) * TILE_SIZE;
00692 } else {
00693 *sub = 4 - new_sub;
00694 scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
00695 scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
00696 }
00697 return scroll;
00698 }
00699
00706 void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
00707 {
00708 static const int zoomlevels[] = {1, 2, 4, 6, 8};
00709 static const int MIN_ZOOM_INDEX = 0;
00710 static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
00711
00712 int new_index, cur_index, sub;
00713 Point tile;
00714 switch (change) {
00715 case ZLC_INITIALIZE:
00716 cur_index = - 1;
00717 new_index = MIN_ZOOM_INDEX;
00718 break;
00719
00720 case ZLC_ZOOM_IN:
00721 case ZLC_ZOOM_OUT:
00722 for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
00723 if (this->zoom == zoomlevels[cur_index]) break;
00724 }
00725 assert(cur_index <= MAX_ZOOM_INDEX);
00726
00727 tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
00728 new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
00729 break;
00730
00731 default: NOT_REACHED();
00732 }
00733
00734 if (new_index != cur_index) {
00735 this->zoom = zoomlevels[new_index];
00736 if (cur_index >= 0) {
00737 Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
00738 this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
00739 this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
00740 }
00741 this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
00742 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
00743 this->SetDirty();
00744 }
00745 }
00746
00752 inline uint32 GetTileColours(const TileArea &ta) const
00753 {
00754 int importance = 0;
00755 TileIndex tile = INVALID_TILE;
00756 TileType et = MP_VOID;
00757
00758 TILE_AREA_LOOP(ti, ta) {
00759 TileType ttype = GetEffectiveTileType(ti);
00760 if (_tiletype_importance[ttype] > importance) {
00761 importance = _tiletype_importance[ttype];
00762 tile = ti;
00763 et = ttype;
00764 }
00765 }
00766
00767 switch (this->map_type) {
00768 case SMT_CONTOUR:
00769 return GetSmallMapContoursPixels(tile, et);
00770
00771 case SMT_VEHICLES:
00772 return GetSmallMapVehiclesPixels(tile, et);
00773
00774 case SMT_INDUSTRY:
00775 return GetSmallMapIndustriesPixels(tile, et);
00776
00777 case SMT_ROUTES:
00778 return GetSmallMapRoutesPixels(tile, et);
00779
00780 case SMT_VEGETATION:
00781 return GetSmallMapVegetationPixels(tile, et);
00782
00783 case SMT_OWNER:
00784 return GetSmallMapOwnerPixels(tile, et);
00785
00786 default: NOT_REACHED();
00787 }
00788 }
00789
00804 void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
00805 {
00806 void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
00807 uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
00808
00809 do {
00810
00811 if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
00812
00813
00814 if (dst < _screen.dst_ptr) continue;
00815 if (dst >= dst_ptr_abs_end) continue;
00816
00817
00818 TileArea ta;
00819 if (min_xy == 1 && (xc == 0 || yc == 0)) {
00820 if (this->zoom == 1) continue;
00821
00822 ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
00823 } else {
00824 ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
00825 }
00826 ta.ClampToMap();
00827
00828 uint32 val = this->GetTileColours(ta);
00829 uint8 *val8 = (uint8 *)&val;
00830 int idx = max(0, -start_pos);
00831 for (int pos = max(0, start_pos); pos < end_pos; pos++) {
00832 blitter->SetPixel(dst, idx, 0, val8[idx]);
00833 idx++;
00834 }
00835
00836 } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
00837 }
00838
00844 void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
00845 {
00846 const Vehicle *v;
00847 FOR_ALL_VEHICLES(v) {
00848 if (v->type == VEH_EFFECT) continue;
00849 if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
00850
00851
00852 Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
00853
00854 int y = pt.y - dpi->top;
00855 if (!IsInsideMM(y, 0, dpi->height)) continue;
00856
00857 bool skip = false;
00858 int x = pt.x - this->subscroll - 3 - dpi->left;
00859 if (x < 0) {
00860
00861
00862 if (++x != 0) continue;
00863 skip = true;
00864 } else if (x >= dpi->width - 1) {
00865
00866 if (x != dpi->width - 1) continue;
00867 skip = true;
00868 }
00869
00870
00871 byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
00872
00873
00874 blitter->SetPixel(dpi->dst_ptr, x, y, colour);
00875 if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
00876 }
00877 }
00878
00883 void DrawTowns(const DrawPixelInfo *dpi) const
00884 {
00885 const Town *t;
00886 FOR_ALL_TOWNS(t) {
00887
00888 Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
00889 int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
00890 int y = pt.y;
00891
00892
00893 if (x + t->cache.sign.width_small > dpi->left &&
00894 x < dpi->left + dpi->width &&
00895 y + FONT_HEIGHT_SMALL > dpi->top &&
00896 y < dpi->top + dpi->height) {
00897
00898 SetDParam(0, t->index);
00899 DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN);
00900 }
00901 }
00902 }
00903
00910 static inline void DrawVertMapIndicator(int x, int y, int y2)
00911 {
00912 GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
00913 GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
00914 }
00915
00922 static inline void DrawHorizMapIndicator(int x, int x2, int y)
00923 {
00924 GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
00925 GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
00926 }
00927
00931 void DrawMapIndicators() const
00932 {
00933
00934 const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
00935
00936 Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top);
00937 Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4);
00938 tl.x -= this->subscroll;
00939
00940 tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height);
00941 Point br = this->RemapTile(tile.x >> 4, tile.y >> 4);
00942 br.x -= this->subscroll;
00943
00944 SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
00945 SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
00946
00947 SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
00948 SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
00949 }
00950
00962 void DrawSmallMap(DrawPixelInfo *dpi) const
00963 {
00964 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00965 DrawPixelInfo *old_dpi;
00966
00967 old_dpi = _cur_dpi;
00968 _cur_dpi = dpi;
00969
00970
00971 GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
00972
00973
00974 int dx;
00975 Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
00976 int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
00977 int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
00978
00979 void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
00980 int x = - dx - 4;
00981 int y = 0;
00982
00983 for (;;) {
00984
00985 if (x >= -3) {
00986 if (x >= dpi->width) break;
00987
00988 int end_pos = min(dpi->width, x + 4);
00989 int reps = (dpi->height - y + 1) / 2;
00990 if (reps > 0) {
00991 this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
00992 }
00993 }
00994
00995 if (y == 0) {
00996 tile_y += this->zoom;
00997 y++;
00998 ptr = blitter->MoveTo(ptr, 0, 1);
00999 } else {
01000 tile_x -= this->zoom;
01001 y--;
01002 ptr = blitter->MoveTo(ptr, 0, -1);
01003 }
01004 ptr = blitter->MoveTo(ptr, 2, 0);
01005 x += 2;
01006 }
01007
01008
01009 if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
01010
01011
01012 if (this->show_towns) this->DrawTowns(dpi);
01013
01014
01015 this->DrawMapIndicators();
01016
01017 _cur_dpi = old_dpi;
01018 }
01019
01023 void SetupWidgetData()
01024 {
01025 StringID legend_tooltip;
01026 StringID enable_all_tooltip;
01027 StringID disable_all_tooltip;
01028 int plane;
01029 switch (this->map_type) {
01030 case SMT_INDUSTRY:
01031 legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
01032 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
01033 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
01034 plane = 0;
01035 break;
01036
01037 case SMT_OWNER:
01038 legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
01039 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
01040 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
01041 plane = 0;
01042 break;
01043
01044 default:
01045 legend_tooltip = STR_NULL;
01046 enable_all_tooltip = STR_NULL;
01047 disable_all_tooltip = STR_NULL;
01048 plane = 1;
01049 break;
01050 }
01051
01052 this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
01053 this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
01054 this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
01055 this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
01056 }
01057
01058 public:
01059 uint min_number_of_columns;
01060
01061 SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
01062 {
01063 _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
01064 this->InitNested(desc, window_number);
01065 this->LowerWidget(this->map_type + WID_SM_CONTOUR);
01066
01067 BuildLandLegend();
01068 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
01069
01070 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
01071
01072 this->SetupWidgetData();
01073
01074 this->SetZoomLevel(ZLC_INITIALIZE, NULL);
01075 this->SmallMapCenterOnCurrentPos();
01076 }
01077
01082 inline uint GetMinLegendWidth() const
01083 {
01084 return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
01085 }
01086
01091 inline uint GetNumberColumnsLegend(uint width) const
01092 {
01093 return width / this->column_width;
01094 }
01095
01101 uint GetLegendHeight(uint num_columns) const
01102 {
01103 uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns));
01104 return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
01105 }
01106
01107 virtual void SetStringParameters(int widget) const
01108 {
01109 switch (widget) {
01110 case WID_SM_CAPTION:
01111 SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
01112 break;
01113 }
01114 }
01115
01116 virtual void OnInit()
01117 {
01118 uint min_width = 0;
01119 this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
01120 this->min_number_of_fixed_rows = 0;
01121 for (uint i = 0; i < lengthof(_legend_table); i++) {
01122 uint height = 0;
01123 uint num_columns = 1;
01124 for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
01125 StringID str;
01126 if (i == SMT_INDUSTRY) {
01127 SetDParam(0, tbl->legend);
01128 SetDParam(1, IndustryPool::MAX_SIZE);
01129 str = STR_SMALLMAP_INDUSTRY;
01130 } else if (i == SMT_OWNER) {
01131 if (tbl->company != INVALID_COMPANY) {
01132 if (!Company::IsValidID(tbl->company)) {
01133
01134 BuildOwnerLegend();
01135 this->OnInit();
01136 return;
01137 }
01138
01139 SetDParam(0, tbl->company);
01140 str = STR_SMALLMAP_COMPANY;
01141 } else {
01142 str = tbl->legend;
01143 }
01144 } else {
01145 if (tbl->col_break) {
01146 this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
01147 height = 0;
01148 num_columns++;
01149 }
01150 height++;
01151 str = tbl->legend;
01152 }
01153 min_width = max(GetStringBoundingBox(str).width, min_width);
01154 }
01155 this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
01156 this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
01157 }
01158
01159
01160 this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
01161 }
01162
01163 virtual void OnPaint()
01164 {
01165 if (this->map_type == SMT_OWNER) {
01166 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
01167 if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
01168
01169 BuildOwnerLegend();
01170 this->InvalidateData(1);
01171 break;
01172 }
01173 }
01174 }
01175
01176 this->DrawWidgets();
01177 }
01178
01179 virtual void DrawWidget(const Rect &r, int widget) const
01180 {
01181 switch (widget) {
01182 case WID_SM_MAP: {
01183 DrawPixelInfo new_dpi;
01184 if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
01185 this->DrawSmallMap(&new_dpi);
01186 break;
01187 }
01188
01189 case WID_SM_LEGEND: {
01190 uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
01191 uint number_of_rows = max((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) ? CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns) : 0, this->min_number_of_fixed_rows);
01192 bool rtl = _current_text_dir == TD_RTL;
01193 uint y_org = r.top + WD_FRAMERECT_TOP;
01194 uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
01195 uint y = y_org;
01196 uint i = 0;
01197 uint row_height = FONT_HEIGHT_SMALL;
01198
01199 uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
01200 uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
01201 uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
01202 uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
01203
01204 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
01205 if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) && i++ >= number_of_rows)) {
01206
01207
01208 x += rtl ? -(int)this->column_width : this->column_width;
01209 y = y_org;
01210 i = 1;
01211 }
01212
01213 uint8 legend_colour = tbl->colour;
01214
01215 if (this->map_type == SMT_INDUSTRY) {
01216
01217
01218 SetDParam(0, tbl->legend);
01219 SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
01220 if (!tbl->show_on_map) {
01221
01222
01223 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_GREY);
01224 } else {
01225 if (tbl->type == _smallmap_industry_highlight) {
01226 legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK;
01227 }
01228 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_BLACK);
01229 GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
01230 }
01231 } else if (this->map_type == SMT_OWNER && tbl->company != INVALID_COMPANY) {
01232 SetDParam(0, tbl->company);
01233 if (!tbl->show_on_map) {
01234
01235
01236 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_GREY);
01237 } else {
01238 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_BLACK);
01239 GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
01240 }
01241 } else {
01242 if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
01243
01244
01245 GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
01246 DrawString(x + text_left, x + text_right, y, tbl->legend);
01247 }
01248 GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour);
01249
01250 y += row_height;
01251 }
01252 }
01253 }
01254 }
01255
01260 void SwitchMapType(SmallMapType map_type)
01261 {
01262 this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
01263 this->map_type = map_type;
01264 this->LowerWidget(this->map_type + WID_SM_CONTOUR);
01265
01266 this->SetupWidgetData();
01267
01268 this->SetDirty();
01269 }
01270
01276 int GetPositionOnLegend(Point pt)
01277 {
01278 const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
01279 uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
01280 uint columns = this->GetNumberColumnsLegend(wi->current_x);
01281 uint number_of_rows = max(CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns), this->min_number_of_fixed_rows);
01282 if (line >= number_of_rows) return -1;
01283
01284 bool rtl = _current_text_dir == TD_RTL;
01285 int x = pt.x - wi->pos_x;
01286 if (rtl) x = wi->current_x - x;
01287 uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
01288
01289 return (column * number_of_rows) + line;
01290 }
01291
01292 virtual void OnMouseOver(Point pt, int widget)
01293 {
01294 IndustryType new_highlight = INVALID_INDUSTRYTYPE;
01295 if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
01296 int industry_pos = GetPositionOnLegend(pt);
01297 if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
01298 new_highlight = _legend_from_industries[industry_pos].type;
01299 }
01300 }
01301 if (new_highlight != _smallmap_industry_highlight) {
01302 _smallmap_industry_highlight = new_highlight;
01303 this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
01304 _smallmap_industry_highlight_state = true;
01305 this->SetDirty();
01306 }
01307 }
01308
01309 virtual void OnClick(Point pt, int widget, int click_count)
01310 {
01311
01312 InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
01313
01314 switch (widget) {
01315 case WID_SM_MAP: {
01316
01317
01318
01319
01320
01321
01322
01323
01324 _left_button_clicked = false;
01325
01326 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01327 Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
01328 int sub;
01329 pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
01330 pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
01331 this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
01332
01333 w->viewport->follow_vehicle = INVALID_VEHICLE;
01334 w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1);
01335 w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
01336
01337 this->SetDirty();
01338 break;
01339 }
01340
01341 case WID_SM_ZOOM_IN:
01342 case WID_SM_ZOOM_OUT: {
01343 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01344 Point pt = {wid->current_x / 2, wid->current_y / 2};
01345 this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
01346 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01347 break;
01348 }
01349
01350 case WID_SM_CONTOUR:
01351 case WID_SM_VEHICLES:
01352 case WID_SM_INDUSTRIES:
01353 case WID_SM_ROUTES:
01354 case WID_SM_VEGETATION:
01355 case WID_SM_OWNERS:
01356 this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
01357 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01358 break;
01359
01360 case WID_SM_CENTERMAP:
01361 this->SmallMapCenterOnCurrentPos();
01362 this->HandleButtonClick(WID_SM_CENTERMAP);
01363 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01364 break;
01365
01366 case WID_SM_TOGGLETOWNNAME:
01367 this->show_towns = !this->show_towns;
01368 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
01369
01370 this->SetDirty();
01371 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01372 break;
01373
01374 case WID_SM_LEGEND:
01375 if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) {
01376
01377 if (this->map_type == SMT_INDUSTRY) {
01378
01379 int industry_pos = GetPositionOnLegend(pt);
01380 if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
01381 if (_ctrl_pressed) {
01382
01383 bool changes = false;
01384 for (int i = 0; i != _smallmap_industry_count; i++) {
01385 bool new_state = i == industry_pos;
01386 if (_legend_from_industries[i].show_on_map != new_state) {
01387 changes = true;
01388 _legend_from_industries[i].show_on_map = new_state;
01389 }
01390 }
01391 if (!changes) {
01392
01393 for (int i = 0; i != _smallmap_industry_count; i++) {
01394 _legend_from_industries[i].show_on_map = true;
01395 }
01396 }
01397 } else {
01398 _legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map;
01399 }
01400 }
01401 } else if (this->map_type == SMT_OWNER) {
01402
01403 int company_pos = GetPositionOnLegend(pt);
01404 if (company_pos < NUM_NO_COMPANY_ENTRIES) break;
01405 if (company_pos < _smallmap_company_count) {
01406 if (_ctrl_pressed) {
01407
01408 bool changes = false;
01409 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01410 bool new_state = i == company_pos;
01411 if (_legend_land_owners[i].show_on_map != new_state) {
01412 changes = true;
01413 _legend_land_owners[i].show_on_map = new_state;
01414 }
01415 }
01416 if (!changes) {
01417
01418 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01419 _legend_land_owners[i].show_on_map = true;
01420 }
01421 }
01422 } else {
01423 _legend_land_owners[company_pos].show_on_map = !_legend_land_owners[company_pos].show_on_map;
01424 }
01425 }
01426 }
01427 this->SetDirty();
01428 }
01429 break;
01430
01431 case WID_SM_ENABLE_ALL:
01432 if (this->map_type == SMT_INDUSTRY) {
01433 for (int i = 0; i != _smallmap_industry_count; i++) {
01434 _legend_from_industries[i].show_on_map = true;
01435 }
01436 } else if (this->map_type == SMT_OWNER) {
01437 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01438 _legend_land_owners[i].show_on_map = true;
01439 }
01440 }
01441 this->SetDirty();
01442 break;
01443
01444 case WID_SM_DISABLE_ALL:
01445 if (this->map_type == SMT_INDUSTRY) {
01446 for (int i = 0; i != _smallmap_industry_count; i++) {
01447 _legend_from_industries[i].show_on_map = false;
01448 }
01449 } else {
01450 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01451 _legend_land_owners[i].show_on_map = false;
01452 }
01453 }
01454 this->SetDirty();
01455 break;
01456
01457 case WID_SM_SHOW_HEIGHT:
01458 _smallmap_show_heightmap = !_smallmap_show_heightmap;
01459 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
01460 this->SetDirty();
01461 break;
01462 }
01463 }
01464
01472 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
01473 {
01474 if (!gui_scope) return;
01475 switch (data) {
01476 case 1:
01477
01478 this->ReInit();
01479 break;
01480
01481 case 0: {
01482 extern uint64 _displayed_industries;
01483 if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
01484
01485 for (int i = 0; i != _smallmap_industry_count; i++) {
01486 _legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type);
01487 }
01488 break;
01489 }
01490
01491 default: NOT_REACHED();
01492 }
01493 this->SetDirty();
01494 }
01495
01496 virtual bool OnRightClick(Point pt, int widget)
01497 {
01498 if (widget != WID_SM_MAP || _scrolling_viewport) return false;
01499
01500 _scrolling_viewport = true;
01501 return true;
01502 }
01503
01504 virtual void OnMouseWheel(int wheel)
01505 {
01506 if (_settings_client.gui.scrollwheel_scrolling == 0) {
01507 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01508 int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
01509 int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
01510 if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
01511 Point pt = {cursor_x, cursor_y};
01512 this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
01513 }
01514 }
01515 }
01516
01517 virtual void OnTick()
01518 {
01519
01520 if (--this->refresh != 0) return;
01521
01522 _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
01523
01524 this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
01525 this->SetDirty();
01526 }
01527
01535 void SetNewScroll(int sx, int sy, int sub)
01536 {
01537 const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01538 Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
01539 hv.x *= this->zoom;
01540 hv.y *= this->zoom;
01541
01542 if (sx < -hv.x) {
01543 sx = -hv.x;
01544 sub = 0;
01545 }
01546 if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
01547 sx = MapMaxX() * TILE_SIZE - hv.x;
01548 sub = 0;
01549 }
01550 if (sy < -hv.y) {
01551 sy = -hv.y;
01552 sub = 0;
01553 }
01554 if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
01555 sy = MapMaxY() * TILE_SIZE - hv.y;
01556 sub = 0;
01557 }
01558
01559 this->scroll_x = sx;
01560 this->scroll_y = sy;
01561 this->subscroll = sub;
01562 }
01563
01564 virtual void OnScroll(Point delta)
01565 {
01566 _cursor.fix_at = true;
01567
01568
01569 int sub;
01570 Point pt = this->PixelToTile(delta.x, delta.y, &sub);
01571 this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
01572
01573 this->SetDirty();
01574 }
01575
01576 void SmallMapCenterOnCurrentPos()
01577 {
01578 const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
01579 Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
01580
01581 int sub;
01582 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01583 Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
01584 this->SetNewScroll(sxy.x, sxy.y, sub);
01585 this->SetDirty();
01586 }
01587 };
01588
01589 SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
01590 bool SmallMapWindow::show_towns = true;
01591
01600 class NWidgetSmallmapDisplay : public NWidgetContainer {
01601 const SmallMapWindow *smallmap_window;
01602 public:
01603 NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
01604 {
01605 this->smallmap_window = NULL;
01606 }
01607
01608 virtual void SetupSmallestSize(Window *w, bool init_array)
01609 {
01610 NWidgetBase *display = this->head;
01611 NWidgetBase *bar = display->next;
01612
01613 display->SetupSmallestSize(w, init_array);
01614 bar->SetupSmallestSize(w, init_array);
01615
01616 this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
01617 this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
01618 this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
01619 this->fill_x = max(display->fill_x, bar->fill_x);
01620 this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
01621 this->resize_x = max(display->resize_x, bar->resize_x);
01622 this->resize_y = min(display->resize_y, bar->resize_y);
01623 }
01624
01625 virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
01626 {
01627 this->pos_x = x;
01628 this->pos_y = y;
01629 this->current_x = given_width;
01630 this->current_y = given_height;
01631
01632 NWidgetBase *display = this->head;
01633 NWidgetBase *bar = display->next;
01634
01635 if (sizing == ST_SMALLEST) {
01636 this->smallest_x = given_width;
01637 this->smallest_y = given_height;
01638
01639 display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
01640 bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
01641 }
01642
01643 uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
01644 uint display_height = given_height - bar_height;
01645 display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
01646 bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
01647 }
01648
01649 virtual NWidgetCore *GetWidgetFromPos(int x, int y)
01650 {
01651 if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
01652 for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
01653 NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
01654 if (widget != NULL) return widget;
01655 }
01656 return NULL;
01657 }
01658
01659 virtual void Draw(const Window *w)
01660 {
01661 for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w);
01662 }
01663 };
01664
01666 static const NWidgetPart _nested_smallmap_display[] = {
01667 NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
01668 NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
01669 EndContainer(),
01670 };
01671
01673 static const NWidgetPart _nested_smallmap_bar[] = {
01674 NWidget(WWT_PANEL, COLOUR_BROWN),
01675 NWidget(NWID_HORIZONTAL),
01676 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
01677 NWidget(NWID_VERTICAL),
01678
01679 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01680 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
01681 SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
01682 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
01683 SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
01684 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
01685 SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
01686 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
01687 SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
01688 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
01689 SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
01690 EndContainer(),
01691
01692 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01693 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
01694 SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
01695 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME),
01696 SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
01697 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
01698 SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
01699 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
01700 SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
01701 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
01702 SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
01703 EndContainer(),
01704 NWidget(NWID_SPACER), SetResize(0, 1),
01705 EndContainer(),
01706 EndContainer(),
01707 EndContainer(),
01708 };
01709
01710 static NWidgetBase *SmallMapDisplay(int *biggest_index)
01711 {
01712 NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
01713
01714 MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
01715 MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
01716 return map_display;
01717 }
01718
01719
01720 static const NWidgetPart _nested_smallmap_widgets[] = {
01721 NWidget(NWID_HORIZONTAL),
01722 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01723 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01724 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
01725 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
01726 EndContainer(),
01727 NWidgetFunction(SmallMapDisplay),
01728
01729 NWidget(NWID_HORIZONTAL),
01730 NWidget(WWT_PANEL, COLOUR_BROWN),
01731 NWidget(NWID_HORIZONTAL),
01732 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS),
01733 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01734 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
01735 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
01736 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
01737 EndContainer(),
01738 NWidget(NWID_SPACER), SetFill(1, 1),
01739 EndContainer(),
01740 NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
01741 EndContainer(),
01742 EndContainer(),
01743 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
01744 EndContainer(),
01745 };
01746
01747 static const WindowDesc _smallmap_desc(
01748 WDP_AUTO, 446, 314,
01749 WC_SMALLMAP, WC_NONE,
01750 0,
01751 _nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
01752 );
01753
01757 void ShowSmallMap()
01758 {
01759 AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
01760 }
01761
01770 bool ScrollMainWindowTo(int x, int y, int z, bool instant)
01771 {
01772 bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
01773
01774
01775
01776
01777
01778 if (res) return res;
01779
01780 SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
01781 if (w != NULL) w->SmallMapCenterOnCurrentPos();
01782
01783 return res;
01784 }