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00012 #include "stdafx.h"
00013 #include "gfx_layout.h"
00014 #include "progress.h"
00015 #include "zoom_func.h"
00016 #include "blitter/factory.hpp"
00017 #include "video/video_driver.hpp"
00018 #include "strings_func.h"
00019 #include "settings_type.h"
00020 #include "network/network.h"
00021 #include "network/network_func.h"
00022 #include "window_func.h"
00023 #include "newgrf_debug.h"
00024
00025 #include "table/palettes.h"
00026 #include "table/sprites.h"
00027 #include "table/control_codes.h"
00028
00029 byte _dirkeys;
00030 bool _fullscreen;
00031 CursorVars _cursor;
00032 bool _ctrl_pressed;
00033 bool _shift_pressed;
00034 byte _fast_forward;
00035 bool _left_button_down;
00036 bool _left_button_clicked;
00037 bool _right_button_down;
00038 bool _right_button_clicked;
00039 DrawPixelInfo _screen;
00040 bool _screen_disable_anim = false;
00041 bool _exit_game;
00042 GameMode _game_mode;
00043 SwitchMode _switch_mode;
00044 PauseModeByte _pause_mode;
00045 Palette _cur_palette;
00046
00047 static byte _stringwidth_table[FS_END][224];
00048 DrawPixelInfo *_cur_dpi;
00049 byte _colour_gradient[COLOUR_END][8];
00050
00051 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
00052 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
00053
00054 static ReusableBuffer<uint8> _cursor_backup;
00055
00063 static Rect _invalid_rect;
00064 static const byte *_colour_remap_ptr;
00065 static byte _string_colourremap[3];
00066
00067 static const uint DIRTY_BLOCK_HEIGHT = 8;
00068 static const uint DIRTY_BLOCK_WIDTH = 64;
00069
00070 static uint _dirty_bytes_per_line = 0;
00071 static byte *_dirty_blocks = NULL;
00072 extern uint _dirty_block_colour;
00073
00074 void GfxScroll(int left, int top, int width, int height, int xo, int yo)
00075 {
00076 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00077
00078 if (xo == 0 && yo == 0) return;
00079
00080 if (_cursor.visible) UndrawMouseCursor();
00081
00082 #ifdef ENABLE_NETWORK
00083 if (_networking) NetworkUndrawChatMessage();
00084 #endif
00085
00086 blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
00087
00088 _video_driver->MakeDirty(left, top, width, height);
00089 }
00090
00091
00106 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
00107 {
00108 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00109 const DrawPixelInfo *dpi = _cur_dpi;
00110 void *dst;
00111 const int otop = top;
00112 const int oleft = left;
00113
00114 if (dpi->zoom != ZOOM_LVL_NORMAL) return;
00115 if (left > right || top > bottom) return;
00116 if (right < dpi->left || left >= dpi->left + dpi->width) return;
00117 if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
00118
00119 if ( (left -= dpi->left) < 0) left = 0;
00120 right = right - dpi->left + 1;
00121 if (right > dpi->width) right = dpi->width;
00122 right -= left;
00123 assert(right > 0);
00124
00125 if ( (top -= dpi->top) < 0) top = 0;
00126 bottom = bottom - dpi->top + 1;
00127 if (bottom > dpi->height) bottom = dpi->height;
00128 bottom -= top;
00129 assert(bottom > 0);
00130
00131 dst = blitter->MoveTo(dpi->dst_ptr, left, top);
00132
00133 switch (mode) {
00134 default:
00135 blitter->DrawRect(dst, right, bottom, (uint8)colour);
00136 break;
00137
00138 case FILLRECT_RECOLOUR:
00139 blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
00140 break;
00141
00142 case FILLRECT_CHECKER: {
00143 byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
00144 do {
00145 for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
00146 dst = blitter->MoveTo(dst, 0, 1);
00147 } while (--bottom > 0);
00148 break;
00149 }
00150 }
00151 }
00152
00153 void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width)
00154 {
00155 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00156 DrawPixelInfo *dpi = _cur_dpi;
00157
00158 assert(width > 0);
00159
00160 x -= dpi->left;
00161 x2 -= dpi->left;
00162 y -= dpi->top;
00163 y2 -= dpi->top;
00164
00165
00166 if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return;
00167 if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return;
00168 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return;
00169 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return;
00170
00171 blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width);
00172 }
00173
00174 void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
00175 {
00176 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00177 DrawPixelInfo *dpi = _cur_dpi;
00178
00179 x -= dpi->left;
00180 x2 -= dpi->left;
00181 y -= dpi->top;
00182 y2 -= dpi->top;
00183
00184
00185 if (x < 0 && x2 < 0) return;
00186 if (y < 0 && y2 < 0) return;
00187 if (x > dpi->width && x2 > dpi->width) return;
00188 if (y > dpi->height && y2 > dpi->height) return;
00189
00190 blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
00191 UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
00192 UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
00193 }
00194
00208 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
00209 {
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225 static const byte colour = PC_WHITE;
00226
00227 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
00228 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
00229 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
00230
00231 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
00232 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
00233 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
00234 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
00235 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
00236 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
00237 }
00238
00243 static void SetColourRemap(TextColour colour)
00244 {
00245 if (colour == TC_INVALID) return;
00246
00247
00248
00249 bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
00250 bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
00251 colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
00252
00253 _string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
00254 _string_colourremap[2] = no_shade ? 0 : 1;
00255 _colour_remap_ptr = _string_colourremap;
00256 }
00257
00273 static int DrawLayoutLine(const ParagraphLayouter::Line *line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
00274 {
00275 if (line->CountRuns() == 0) return 0;
00276
00277 int w = line->GetWidth();
00278 int h = line->GetLeading();
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292 int max_w = right - left + 1;
00293
00294 int offset_x = 0;
00295 int min_x = left;
00296 int max_x = right;
00297
00298 truncation &= max_w < w;
00299 int dot_width = 0;
00300 const Sprite *dot_sprite = NULL;
00301
00302 if (truncation) {
00303
00304
00305
00306
00307
00308
00309 FontCache *fc = ((const Font*)line->GetVisualRun(0)->GetFont())->fc;
00310 GlyphID dot_glyph = fc->MapCharToGlyph('.');
00311 dot_width = fc->GetGlyphWidth(dot_glyph);
00312 dot_sprite = fc->GetGlyph(dot_glyph);
00313
00314 if (_current_text_dir == TD_RTL) {
00315 min_x += 3 * dot_width;
00316 offset_x = w - 3 * dot_width - max_w;
00317 } else {
00318 max_x -= 3 * dot_width;
00319 }
00320
00321 w = max_w;
00322 }
00323
00324
00325 if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
00326
00327
00328
00329
00330
00331
00332 switch (align & SA_HOR_MASK) {
00333 case SA_LEFT:
00334
00335 right = left + w - 1;
00336 break;
00337
00338 case SA_HOR_CENTER:
00339 left = RoundDivSU(right + 1 + left - w, 2);
00340
00341 right = left + w - 1;
00342 break;
00343
00344 case SA_RIGHT:
00345 left = right + 1 - w;
00346 break;
00347
00348 default:
00349 NOT_REACHED();
00350 }
00351
00352 for (int run_index = 0; run_index < line->CountRuns(); run_index++) {
00353 const ParagraphLayouter::VisualRun *run = line->GetVisualRun(run_index);
00354 const Font *f = (const Font*)run->GetFont();
00355
00356 FontCache *fc = f->fc;
00357 TextColour colour = f->colour;
00358 SetColourRemap(colour);
00359
00360 DrawPixelInfo *dpi = _cur_dpi;
00361 int dpi_left = dpi->left;
00362 int dpi_right = dpi->left + dpi->width - 1;
00363
00364 bool draw_shadow = fc->GetDrawGlyphShadow() && colour != TC_BLACK;
00365
00366 for (int i = 0; i < run->GetGlyphCount(); i++) {
00367 GlyphID glyph = run->GetGlyphs()[i];
00368
00369
00370 if (glyph == 0xFFFF) continue;
00371
00372 int begin_x = (int)run->GetPositions()[i * 2] + left - offset_x;
00373 int end_x = (int)run->GetPositions()[i * 2 + 2] + left - offset_x - 1;
00374 int top = (int)run->GetPositions()[i * 2 + 1] + y;
00375
00376
00377 if (truncation && (begin_x < min_x || end_x > max_x)) continue;
00378
00379 const Sprite *sprite = fc->GetGlyph(glyph);
00380
00381 if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width < dpi_left) continue;
00382
00383 if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
00384 SetColourRemap(TC_BLACK);
00385 GfxMainBlitter(sprite, begin_x + 1, top + 1, BM_COLOUR_REMAP);
00386 SetColourRemap(colour);
00387 }
00388 GfxMainBlitter(sprite, begin_x, top, BM_COLOUR_REMAP);
00389 }
00390 }
00391
00392 if (truncation) {
00393 int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
00394 for (int i = 0; i < 3; i++, x += dot_width) {
00395 GfxMainBlitter(dot_sprite, x, y, BM_COLOUR_REMAP);
00396 }
00397 }
00398
00399 if (underline) {
00400 GfxFillRect(left, y + h, right, y + h, _string_colourremap[1]);
00401 }
00402
00403 return (align & SA_HOR_MASK) == SA_RIGHT ? left : right;
00404 }
00405
00422 int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00423 {
00424
00425 int max_height = max(max(FONT_HEIGHT_SMALL, FONT_HEIGHT_NORMAL), max(FONT_HEIGHT_LARGE, FONT_HEIGHT_MONO));
00426
00427
00428 int extra = max_height / 2;
00429
00430 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
00431 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
00432 return 0;
00433 }
00434
00435 Layouter layout(str, INT32_MAX, colour, fontsize);
00436 if (layout.Length() == 0) return 0;
00437
00438 return DrawLayoutLine(*layout.Begin(), top, left, right, align, underline, true);
00439 }
00440
00457 int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00458 {
00459 char buffer[DRAW_STRING_BUFFER];
00460 GetString(buffer, str, lastof(buffer));
00461 return DrawString(left, right, top, buffer, colour, align, underline, fontsize);
00462 }
00463
00470 static int GetStringHeight(const char *str, int maxw)
00471 {
00472 Layouter layout(str, maxw);
00473 return layout.GetBounds().height;
00474 }
00475
00482 int GetStringHeight(StringID str, int maxw)
00483 {
00484 char buffer[DRAW_STRING_BUFFER];
00485 GetString(buffer, str, lastof(buffer));
00486 return GetStringHeight(buffer, maxw);
00487 }
00488
00495 int GetStringLineCount(StringID str, int maxw)
00496 {
00497 char buffer[DRAW_STRING_BUFFER];
00498 GetString(buffer, str, lastof(buffer));
00499
00500 Layouter layout(buffer, maxw);
00501 return layout.Length();
00502 }
00503
00510 Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
00511 {
00512 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00513 return box;
00514 }
00515
00522 Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion)
00523 {
00524 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00525 return box;
00526 }
00527
00543 int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00544 {
00545 int maxw = right - left + 1;
00546 int maxh = bottom - top + 1;
00547
00548
00549
00550 if (maxh <= 0) return top;
00551
00552 Layouter layout(str, maxw, colour, fontsize);
00553 int total_height = layout.GetBounds().height;
00554 int y;
00555 switch (align & SA_VERT_MASK) {
00556 case SA_TOP:
00557 y = top;
00558 break;
00559
00560 case SA_VERT_CENTER:
00561 y = RoundDivSU(bottom + top - total_height, 2);
00562 break;
00563
00564 case SA_BOTTOM:
00565 y = bottom - total_height;
00566 break;
00567
00568 default: NOT_REACHED();
00569 }
00570
00571 int last_line = top;
00572 int first_line = bottom;
00573
00574 for (const ParagraphLayouter::Line **iter = layout.Begin(); iter != layout.End(); iter++) {
00575 const ParagraphLayouter::Line *line = *iter;
00576
00577 int line_height = line->GetLeading();
00578 if (y >= top && y < bottom) {
00579 last_line = y + line_height;
00580 if (first_line > y) first_line = y;
00581
00582 DrawLayoutLine(line, y, left, right, align, underline, false);
00583 }
00584 y += line_height;
00585 }
00586
00587 return ((align & SA_VERT_MASK) == SA_BOTTOM) ? first_line : last_line;
00588 }
00589
00605 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00606 {
00607 char buffer[DRAW_STRING_BUFFER];
00608 GetString(buffer, str, lastof(buffer));
00609 return DrawStringMultiLine(left, right, top, bottom, buffer, colour, align, underline, fontsize);
00610 }
00611
00622 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
00623 {
00624 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
00625 return layout.GetBounds();
00626 }
00627
00634 Dimension GetStringBoundingBox(StringID strid)
00635 {
00636 char buffer[DRAW_STRING_BUFFER];
00637
00638 GetString(buffer, strid, lastof(buffer));
00639 return GetStringBoundingBox(buffer);
00640 }
00641
00650 Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsize)
00651 {
00652 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
00653 return layout.GetCharPosition(ch);
00654 }
00655
00663 const char *GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
00664 {
00665 if (x < 0) return NULL;
00666
00667 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
00668 return layout.GetCharAtPosition(x);
00669 }
00670
00678 void DrawCharCentered(WChar c, int x, int y, TextColour colour)
00679 {
00680 SetColourRemap(colour);
00681 GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
00682 }
00683
00691 Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
00692 {
00693 const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
00694
00695 if (offset != NULL) {
00696 offset->x = UnScaleByZoom(sprite->x_offs, zoom);
00697 offset->y = UnScaleByZoom(sprite->y_offs, zoom);
00698 }
00699
00700 Dimension d;
00701 d.width = max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
00702 d.height = max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
00703 return d;
00704 }
00705
00714 void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
00715 {
00716 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
00717 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
00718 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00719 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
00720 } else if (pal != PAL_NONE) {
00721 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00722 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
00723 } else {
00724 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
00725 }
00726 }
00727
00737 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
00738 {
00739 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
00740 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
00741 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00742 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
00743 } else if (pal != PAL_NONE) {
00744 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
00745 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite, zoom);
00746 } else {
00747 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
00748 }
00749 }
00750
00751 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
00752 {
00753 const DrawPixelInfo *dpi = _cur_dpi;
00754 Blitter::BlitterParams bp;
00755
00756
00757 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_LVL_BASE ) : 0);
00758 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_LVL_BASE ) : 0);
00759 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_LVL_BASE)) : 0);
00760 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_LVL_BASE)) : 0);
00761
00762 if (clip_left + clip_right >= sprite->width) return;
00763 if (clip_top + clip_bottom >= sprite->height) return;
00764
00765
00766 x += sprite->x_offs;
00767 y += sprite->y_offs;
00768
00769
00770 bp.sprite = sprite->data;
00771 bp.sprite_width = sprite->width;
00772 bp.sprite_height = sprite->height;
00773 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
00774 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
00775 bp.top = 0;
00776 bp.left = 0;
00777 bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
00778 bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
00779
00780 x += ScaleByZoom(bp.skip_left, dpi->zoom);
00781 y += ScaleByZoom(bp.skip_top, dpi->zoom);
00782
00783 bp.dst = dpi->dst_ptr;
00784 bp.pitch = dpi->pitch;
00785 bp.remap = _colour_remap_ptr;
00786
00787 assert(sprite->width > 0);
00788 assert(sprite->height > 0);
00789
00790 if (bp.width <= 0) return;
00791 if (bp.height <= 0) return;
00792
00793 y -= dpi->top;
00794
00795 if (y < 0) {
00796 bp.height -= -UnScaleByZoom(y, dpi->zoom);
00797 if (bp.height <= 0) return;
00798 bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
00799 y = 0;
00800 } else {
00801 bp.top = UnScaleByZoom(y, dpi->zoom);
00802 }
00803
00804
00805 y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
00806 if (y > 0) {
00807 bp.height -= UnScaleByZoom(y, dpi->zoom);
00808 if (bp.height <= 0) return;
00809 }
00810
00811 x -= dpi->left;
00812
00813 if (x < 0) {
00814 bp.width -= -UnScaleByZoom(x, dpi->zoom);
00815 if (bp.width <= 0) return;
00816 bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
00817 x = 0;
00818 } else {
00819 bp.left = UnScaleByZoom(x, dpi->zoom);
00820 }
00821
00822
00823 x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
00824 if (x > 0) {
00825 bp.width -= UnScaleByZoom(x, dpi->zoom);
00826 if (bp.width <= 0) return;
00827 }
00828
00829 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
00830 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
00831
00832
00833 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
00834 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00835 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
00836 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
00837
00838 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
00839
00840 if (topleft <= clicked && clicked <= bottomright) {
00841 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
00842 if (offset < (uint)bp.width) {
00843 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
00844 }
00845 }
00846 }
00847
00848 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
00849 }
00850
00851 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
00852 {
00853 const DrawPixelInfo *dpi = _cur_dpi;
00854 Blitter::BlitterParams bp;
00855
00856
00857 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
00858 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
00859 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
00860 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
00861
00862 if (clip_left + clip_right >= sprite->width) return;
00863 if (clip_top + clip_bottom >= sprite->height) return;
00864
00865
00866 x = ScaleByZoom(x, zoom);
00867 y = ScaleByZoom(y, zoom);
00868
00869
00870 x += sprite->x_offs;
00871 y += sprite->y_offs;
00872
00873
00874 bp.sprite = sprite->data;
00875 bp.sprite_width = sprite->width;
00876 bp.sprite_height = sprite->height;
00877 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
00878 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
00879 bp.top = 0;
00880 bp.left = 0;
00881 bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
00882 bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
00883
00884 x += ScaleByZoom(bp.skip_left, zoom);
00885 y += ScaleByZoom(bp.skip_top, zoom);
00886
00887 bp.dst = dpi->dst_ptr;
00888 bp.pitch = dpi->pitch;
00889 bp.remap = _colour_remap_ptr;
00890
00891 assert(sprite->width > 0);
00892 assert(sprite->height > 0);
00893
00894 if (bp.width <= 0) return;
00895 if (bp.height <= 0) return;
00896
00897 y -= ScaleByZoom(dpi->top, zoom);
00898
00899 if (y < 0) {
00900 bp.height -= -UnScaleByZoom(y, zoom);
00901 if (bp.height <= 0) return;
00902 bp.skip_top += -UnScaleByZoom(y, zoom);
00903 y = 0;
00904 } else {
00905 bp.top = UnScaleByZoom(y, zoom);
00906 }
00907
00908
00909 y += ScaleByZoom(bp.height - dpi->height, zoom);
00910 if (y > 0) {
00911 bp.height -= UnScaleByZoom(y, zoom);
00912 if (bp.height <= 0) return;
00913 }
00914
00915 x -= ScaleByZoom(dpi->left, zoom);
00916
00917 if (x < 0) {
00918 bp.width -= -UnScaleByZoom(x, zoom);
00919 if (bp.width <= 0) return;
00920 bp.skip_left += -UnScaleByZoom(x, zoom);
00921 x = 0;
00922 } else {
00923 bp.left = UnScaleByZoom(x, zoom);
00924 }
00925
00926
00927 x += ScaleByZoom(bp.width - dpi->width, zoom);
00928 if (x > 0) {
00929 bp.width -= UnScaleByZoom(x, zoom);
00930 if (bp.width <= 0) return;
00931 }
00932
00933 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
00934 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
00935
00936
00937 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
00938 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00939 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
00940 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
00941
00942 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
00943
00944 if (topleft <= clicked && clicked <= bottomright) {
00945 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
00946 if (offset < (uint)bp.width) {
00947 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
00948 }
00949 }
00950 }
00951
00952 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom);
00953 }
00954
00955 void DoPaletteAnimations();
00956
00957 void GfxInitPalettes()
00958 {
00959 memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
00960 DoPaletteAnimations();
00961 }
00962
00963 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
00964 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
00965
00966 void DoPaletteAnimations()
00967 {
00968
00969 static int palette_animation_counter = 0;
00970 palette_animation_counter += 8;
00971
00972 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00973 const Colour *s;
00974 const ExtraPaletteValues *ev = &_extra_palette_values;
00975 Colour old_val[PALETTE_ANIM_SIZE];
00976 const uint old_tc = palette_animation_counter;
00977 uint i;
00978 uint j;
00979
00980 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
00981 palette_animation_counter = 0;
00982 }
00983
00984 Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];
00985
00986
00987 memcpy(old_val, palette_pos, sizeof(old_val));
00988
00989
00990 s = ev->fizzy_drink;
00991 j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
00992 for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
00993 *palette_pos++ = s[j];
00994 j++;
00995 if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
00996 }
00997
00998
00999 s = ev->oil_refinery;
01000 j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
01001 for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
01002 *palette_pos++ = s[j];
01003 j++;
01004 if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
01005 }
01006
01007
01008 {
01009 byte i = (palette_animation_counter >> 1) & 0x7F;
01010 byte v;
01011
01012 if (i < 0x3f) {
01013 v = 255;
01014 } else if (i < 0x4A || i >= 0x75) {
01015 v = 128;
01016 } else {
01017 v = 20;
01018 }
01019 palette_pos->r = v;
01020 palette_pos->g = 0;
01021 palette_pos->b = 0;
01022 palette_pos++;
01023
01024 i ^= 0x40;
01025 if (i < 0x3f) {
01026 v = 255;
01027 } else if (i < 0x4A || i >= 0x75) {
01028 v = 128;
01029 } else {
01030 v = 20;
01031 }
01032 palette_pos->r = v;
01033 palette_pos->g = 0;
01034 palette_pos->b = 0;
01035 palette_pos++;
01036 }
01037
01038
01039 s = ev->lighthouse;
01040 j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
01041 for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
01042 *palette_pos++ = s[j];
01043 j++;
01044 if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
01045 }
01046
01047
01048 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
01049 j = EXTR(320, EPV_CYCLES_DARK_WATER);
01050 for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
01051 *palette_pos++ = s[j];
01052 j++;
01053 if (j == EPV_CYCLES_DARK_WATER) j = 0;
01054 }
01055
01056
01057 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
01058 j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
01059 for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
01060 *palette_pos++ = s[j];
01061 j += 3;
01062 if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
01063 }
01064
01065 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
01066 palette_animation_counter = old_tc;
01067 } else {
01068 if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
01069
01070 _cur_palette.first_dirty = PALETTE_ANIM_START;
01071 _cur_palette.count_dirty = PALETTE_ANIM_SIZE;
01072 }
01073 }
01074 }
01075
01081 TextColour GetContrastColour(uint8 background)
01082 {
01083 Colour c = _cur_palette.palette[background];
01084
01085
01086 uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
01087
01088 return sq1000_brightness < 128 * 128 * 1000 ? TC_WHITE : TC_BLACK;
01089 }
01090
01095 void LoadStringWidthTable(bool monospace)
01096 {
01097 for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
01098 for (uint i = 0; i != 224; i++) {
01099 _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
01100 }
01101 }
01102
01103 ReInitAllWindows();
01104 }
01105
01112 byte GetCharacterWidth(FontSize size, WChar key)
01113 {
01114
01115 if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
01116
01117 return GetGlyphWidth(size, key);
01118 }
01119
01125 byte GetDigitWidth(FontSize size)
01126 {
01127 byte width = 0;
01128 for (char c = '0'; c <= '9'; c++) {
01129 width = max(GetCharacterWidth(size, c), width);
01130 }
01131 return width;
01132 }
01133
01140 void GetBroadestDigit(uint *front, uint *next, FontSize size)
01141 {
01142 int width = -1;
01143 for (char c = '9'; c >= '0'; c--) {
01144 int w = GetCharacterWidth(size, c);
01145 if (w > width) {
01146 width = w;
01147 *next = c - '0';
01148 if (c != '0') *front = c - '0';
01149 }
01150 }
01151 }
01152
01153 void ScreenSizeChanged()
01154 {
01155 _dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
01156 _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
01157
01158
01159 if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
01160 if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
01161
01162
01163 _cursor.visible = false;
01164 }
01165
01166 void UndrawMouseCursor()
01167 {
01168
01169 if (_screen.dst_ptr == NULL) return;
01170
01171 if (_cursor.visible) {
01172 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01173 _cursor.visible = false;
01174 blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
01175 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01176 }
01177 }
01178
01179 void DrawMouseCursor()
01180 {
01181 #if defined(WINCE)
01182
01183 return;
01184 #endif
01185
01186
01187 if (_screen.dst_ptr == NULL) return;
01188
01189 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01190 int x;
01191 int y;
01192 int w;
01193 int h;
01194
01195
01196 if (!_cursor.in_window) return;
01197
01198
01199 if (_cursor.visible) {
01200 if (!_cursor.dirty) return;
01201 UndrawMouseCursor();
01202 }
01203
01204 w = _cursor.size.x;
01205 x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
01206 if (x < 0) {
01207 w += x;
01208 x = 0;
01209 }
01210 if (w > _screen.width - x) w = _screen.width - x;
01211 if (w <= 0) return;
01212 _cursor.draw_pos.x = x;
01213 _cursor.draw_size.x = w;
01214
01215 h = _cursor.size.y;
01216 y = _cursor.pos.y + _cursor.offs.y;
01217 if (y < 0) {
01218 h += y;
01219 y = 0;
01220 }
01221 if (h > _screen.height - y) h = _screen.height - y;
01222 if (h <= 0) return;
01223 _cursor.draw_pos.y = y;
01224 _cursor.draw_size.y = h;
01225
01226 uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
01227
01228
01229 blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
01230
01231
01232 _cur_dpi = &_screen;
01233 DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
01234
01235 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01236
01237 _cursor.visible = true;
01238 _cursor.dirty = false;
01239 }
01240
01241 void RedrawScreenRect(int left, int top, int right, int bottom)
01242 {
01243 assert(right <= _screen.width && bottom <= _screen.height);
01244 if (_cursor.visible) {
01245 if (right > _cursor.draw_pos.x &&
01246 left < _cursor.draw_pos.x + _cursor.draw_size.x &&
01247 bottom > _cursor.draw_pos.y &&
01248 top < _cursor.draw_pos.y + _cursor.draw_size.y) {
01249 UndrawMouseCursor();
01250 }
01251 }
01252
01253 #ifdef ENABLE_NETWORK
01254 if (_networking) NetworkUndrawChatMessage();
01255 #endif
01256
01257 DrawOverlappedWindowForAll(left, top, right, bottom);
01258
01259 _video_driver->MakeDirty(left, top, right - left, bottom - top);
01260 }
01261
01267 void DrawDirtyBlocks()
01268 {
01269 byte *b = _dirty_blocks;
01270 const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
01271 const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
01272 int x;
01273 int y;
01274
01275 if (HasModalProgress()) {
01276
01277
01278 _modal_progress_paint_mutex->EndCritical();
01279 _modal_progress_work_mutex->EndCritical();
01280
01281
01282 if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
01283 _realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
01284 _modal_progress_paint_mutex->BeginCritical();
01285 _modal_progress_work_mutex->BeginCritical();
01286
01287
01288
01289
01290
01291 if (_switch_mode != SM_NONE && !HasModalProgress()) return;
01292 }
01293
01294 y = 0;
01295 do {
01296 x = 0;
01297 do {
01298 if (*b != 0) {
01299 int left;
01300 int top;
01301 int right = x + DIRTY_BLOCK_WIDTH;
01302 int bottom = y;
01303 byte *p = b;
01304 int h2;
01305
01306
01307 do {
01308 *p = 0;
01309 p += _dirty_bytes_per_line;
01310 bottom += DIRTY_BLOCK_HEIGHT;
01311 } while (bottom != h && *p != 0);
01312
01313
01314 h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
01315 assert(h2 > 0);
01316 p = b;
01317
01318 while (right != w) {
01319 byte *p2 = ++p;
01320 int h = h2;
01321
01322 do {
01323 if (!*p2) goto no_more_coalesc;
01324 p2 += _dirty_bytes_per_line;
01325 } while (--h != 0);
01326
01327
01328
01329 right += DIRTY_BLOCK_WIDTH;
01330
01331 h = h2;
01332 p2 = p;
01333 do {
01334 *p2 = 0;
01335 p2 += _dirty_bytes_per_line;
01336 } while (--h != 0);
01337 }
01338 no_more_coalesc:
01339
01340 left = x;
01341 top = y;
01342
01343 if (left < _invalid_rect.left ) left = _invalid_rect.left;
01344 if (top < _invalid_rect.top ) top = _invalid_rect.top;
01345 if (right > _invalid_rect.right ) right = _invalid_rect.right;
01346 if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
01347
01348 if (left < right && top < bottom) {
01349 RedrawScreenRect(left, top, right, bottom);
01350 }
01351
01352 }
01353 } while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
01354 } while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
01355
01356 ++_dirty_block_colour;
01357 _invalid_rect.left = w;
01358 _invalid_rect.top = h;
01359 _invalid_rect.right = 0;
01360 _invalid_rect.bottom = 0;
01361 }
01362
01378 void SetDirtyBlocks(int left, int top, int right, int bottom)
01379 {
01380 byte *b;
01381 int width;
01382 int height;
01383
01384 if (left < 0) left = 0;
01385 if (top < 0) top = 0;
01386 if (right > _screen.width) right = _screen.width;
01387 if (bottom > _screen.height) bottom = _screen.height;
01388
01389 if (left >= right || top >= bottom) return;
01390
01391 if (left < _invalid_rect.left ) _invalid_rect.left = left;
01392 if (top < _invalid_rect.top ) _invalid_rect.top = top;
01393 if (right > _invalid_rect.right ) _invalid_rect.right = right;
01394 if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
01395
01396 left /= DIRTY_BLOCK_WIDTH;
01397 top /= DIRTY_BLOCK_HEIGHT;
01398
01399 b = _dirty_blocks + top * _dirty_bytes_per_line + left;
01400
01401 width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
01402 height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
01403
01404 assert(width > 0 && height > 0);
01405
01406 do {
01407 int i = width;
01408
01409 do b[--i] = 0xFF; while (i != 0);
01410
01411 b += _dirty_bytes_per_line;
01412 } while (--height != 0);
01413 }
01414
01421 void MarkWholeScreenDirty()
01422 {
01423 SetDirtyBlocks(0, 0, _screen.width, _screen.height);
01424 }
01425
01440 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
01441 {
01442 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01443 const DrawPixelInfo *o = _cur_dpi;
01444
01445 n->zoom = ZOOM_LVL_NORMAL;
01446
01447 assert(width > 0);
01448 assert(height > 0);
01449
01450 if ((left -= o->left) < 0) {
01451 width += left;
01452 if (width <= 0) return false;
01453 n->left = -left;
01454 left = 0;
01455 } else {
01456 n->left = 0;
01457 }
01458
01459 if (width > o->width - left) {
01460 width = o->width - left;
01461 if (width <= 0) return false;
01462 }
01463 n->width = width;
01464
01465 if ((top -= o->top) < 0) {
01466 height += top;
01467 if (height <= 0) return false;
01468 n->top = -top;
01469 top = 0;
01470 } else {
01471 n->top = 0;
01472 }
01473
01474 n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
01475 n->pitch = o->pitch;
01476
01477 if (height > o->height - top) {
01478 height = o->height - top;
01479 if (height <= 0) return false;
01480 }
01481 n->height = height;
01482
01483 return true;
01484 }
01485
01490 void UpdateCursorSize()
01491 {
01492 CursorVars *cv = &_cursor;
01493 const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
01494
01495 cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI);
01496 cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI);
01497 cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI);
01498 cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI);
01499
01500 cv->dirty = true;
01501 }
01502
01508 static void SetCursorSprite(CursorID cursor, PaletteID pal)
01509 {
01510 CursorVars *cv = &_cursor;
01511 if (cv->sprite == cursor) return;
01512
01513 cv->sprite = cursor;
01514 cv->pal = pal;
01515 UpdateCursorSize();
01516
01517 cv->short_vehicle_offset = 0;
01518 }
01519
01520 static void SwitchAnimatedCursor()
01521 {
01522 const AnimCursor *cur = _cursor.animate_cur;
01523
01524 if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
01525
01526 SetCursorSprite(cur->sprite, _cursor.pal);
01527
01528 _cursor.animate_timeout = cur->display_time;
01529 _cursor.animate_cur = cur + 1;
01530 }
01531
01532 void CursorTick()
01533 {
01534 if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
01535 SwitchAnimatedCursor();
01536 }
01537 }
01538
01545 void SetMouseCursor(CursorID sprite, PaletteID pal)
01546 {
01547
01548 _cursor.animate_timeout = 0;
01549
01550 SetCursorSprite(sprite, pal);
01551 }
01552
01558 void SetAnimatedMouseCursor(const AnimCursor *table)
01559 {
01560 _cursor.animate_list = table;
01561 _cursor.animate_cur = NULL;
01562 _cursor.pal = PAL_NONE;
01563 SwitchAnimatedCursor();
01564 }
01565
01566 bool ChangeResInGame(int width, int height)
01567 {
01568 return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
01569 }
01570
01571 bool ToggleFullScreen(bool fs)
01572 {
01573 bool result = _video_driver->ToggleFullscreen(fs);
01574 if (_fullscreen != fs && _num_resolutions == 0) {
01575 DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
01576 }
01577 return result;
01578 }
01579
01580 static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
01581 {
01582 int x = pa->width - pb->width;
01583 if (x != 0) return x;
01584 return pa->height - pb->height;
01585 }
01586
01587 void SortResolutions(int count)
01588 {
01589 QSortT(_resolutions, count, &compare_res);
01590 }