gamelog.h

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00001 /* $Id: gamelog.h 23901 2012-02-05 15:51:13Z smatz $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #ifndef GAMELOG_H
00013 #define GAMELOG_H
00014 
00015 #include "newgrf_config.h"
00016 
00018 enum GamelogActionType {
00019   GLAT_START,        
00020   GLAT_LOAD,         
00021   GLAT_GRF,          
00022   GLAT_CHEAT,        
00023   GLAT_SETTING,      
00024   GLAT_GRFBUG,       
00025   GLAT_EMERGENCY,    
00026   GLAT_END,          
00027   GLAT_NONE  = 0xFF, 
00028 };
00029 
00030 void GamelogStartAction(GamelogActionType at);
00031 void GamelogStopAction();
00032 
00033 void GamelogFree(struct LoggedAction *gamelog_action, uint gamelog_actions);
00034 void GamelogReset();
00035 
00040 typedef void GamelogPrintProc(const char *s);
00041 void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log
00042 
00043 void GamelogPrintDebug(int level);
00044 void GamelogPrintConsole();
00045 
00046 void GamelogEmergency();
00047 bool GamelogTestEmergency();
00048 
00049 void GamelogRevision();
00050 void GamelogMode();
00051 void GamelogOldver();
00052 void GamelogSetting(const char *name, int32 oldval, int32 newval);
00053 
00054 void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
00055 void GamelogGRFAddList(const GRFConfig *newg);
00056 void GamelogGRFRemove(uint32 grfid);
00057 void GamelogGRFAdd(const GRFConfig *newg);
00058 void GamelogGRFCompatible(const GRFIdentifier *newg);
00059 
00060 void GamelogTestRevision();
00061 void GamelogTestMode();
00062 
00063 bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
00064 
00065 void GamelogInfo(struct LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
00066 
00067 #endif /* GAMELOG_H */