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00012 #ifdef WITH_SSE
00013
00014 #include "../stdafx.h"
00015 #include "../zoom_func.h"
00016 #include "../settings_type.h"
00017 #include "32bpp_sse2.hpp"
00018 #include "32bpp_sse_func.hpp"
00019
00021 static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
00022
00023 Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
00024 {
00025
00026
00027
00028
00029 ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
00030 ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
00031 if (sprite->type != ST_FONT) {
00032 zoom_min = _settings_client.gui.zoom_min;
00033 zoom_max = _settings_client.gui.zoom_max;
00034 if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
00035 }
00036
00037
00038 SpriteData sd;
00039 uint all_sprites_size = 0;
00040 for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
00041 const SpriteLoader::Sprite *src_sprite = &sprite[z];
00042 sd.infos[z].sprite_width = src_sprite->width;
00043 sd.infos[z].sprite_offset = all_sprites_size;
00044 sd.infos[z].sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32) * META_LENGTH;
00045
00046 const uint rgba_size = sd.infos[z].sprite_line_size * src_sprite->height;
00047 sd.infos[z].mv_offset = all_sprites_size + rgba_size;
00048
00049 const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
00050 all_sprites_size += rgba_size + mv_size;
00051 }
00052
00053 Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
00054 dst_sprite->height = sprite->height;
00055 dst_sprite->width = sprite->width;
00056 dst_sprite->x_offs = sprite->x_offs;
00057 dst_sprite->y_offs = sprite->y_offs;
00058 memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
00059
00060
00061 bool has_remap = false;
00062 bool has_anim = false;
00063 bool has_translucency = false;
00064 for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
00065 const SpriteLoader::Sprite *src_sprite = &sprite[z];
00066 const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
00067 Colour *dst_rgba_line = (Colour *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].sprite_offset];
00068 MapValue *dst_mv = (MapValue *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].mv_offset];
00069 for (uint y = src_sprite->height; y != 0; y--) {
00070 Colour *dst_rgba = dst_rgba_line + META_LENGTH;
00071 for (uint x = src_sprite->width; x != 0; x--) {
00072 if (src->a != 0) {
00073 dst_rgba->a = src->a;
00074 if (src->a != 0 && src->a != 255) has_translucency = true;
00075 dst_mv->m = src->m;
00076 if (src->m != 0) {
00077
00078 has_remap = true;
00079 if (src->m >= PALETTE_ANIM_START) has_anim = true;
00080
00081
00082 const uint8 rgb_max = max(src->r, max(src->g, src->b));
00083 dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
00084
00085
00086 const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
00087 dst_rgba->r = colour.r;
00088 dst_rgba->g = colour.g;
00089 dst_rgba->b = colour.b;
00090 } else {
00091 dst_rgba->r = src->r;
00092 dst_rgba->g = src->g;
00093 dst_rgba->b = src->b;
00094 dst_mv->v = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
00095 }
00096 } else {
00097 dst_rgba->data = 0;
00098 *(uint16*) dst_mv = 0;
00099 }
00100 dst_rgba++;
00101 dst_mv++;
00102 src++;
00103 }
00104
00105
00106 dst_rgba = dst_rgba_line + META_LENGTH;
00107 uint32 nb_pix_transp = 0;
00108 for (uint x = src_sprite->width; x != 0; x--) {
00109 if (dst_rgba->a == 0) nb_pix_transp++;
00110 else break;
00111 dst_rgba++;
00112 }
00113 (*dst_rgba_line).data = nb_pix_transp;
00114
00115 Colour *nb_right = dst_rgba_line + 1;
00116 dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
00117
00118
00119 dst_rgba = dst_rgba_line - 1;
00120 nb_pix_transp = 0;
00121 for (uint x = src_sprite->width; x != 0; x--) {
00122 if (dst_rgba->a == 0) nb_pix_transp++;
00123 else break;
00124 dst_rgba--;
00125 }
00126 (*nb_right).data = nb_pix_transp;
00127 }
00128 }
00129
00130
00131 sd.flags = SF_NONE;
00132 if (has_translucency) sd.flags |= SF_TRANSLUCENT;
00133 if (!has_remap) sd.flags |= SF_NO_REMAP;
00134 if (!has_anim) sd.flags |= SF_NO_ANIM;
00135 memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
00136
00137 return dst_sprite;
00138 }
00139
00140 #endif