main_gui.cpp

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00001 /* $Id: main_gui.cpp 25412 2013-06-15 15:30:44Z frosch $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "currency.h"
00014 #include "spritecache.h"
00015 #include "window_gui.h"
00016 #include "window_func.h"
00017 #include "textbuf_gui.h"
00018 #include "viewport_func.h"
00019 #include "command_func.h"
00020 #include "console_gui.h"
00021 #include "progress.h"
00022 #include "transparency_gui.h"
00023 #include "map_func.h"
00024 #include "sound_func.h"
00025 #include "transparency.h"
00026 #include "strings_func.h"
00027 #include "zoom_func.h"
00028 #include "company_base.h"
00029 #include "company_func.h"
00030 #include "toolbar_gui.h"
00031 #include "statusbar_gui.h"
00032 #include "linkgraph/linkgraph_gui.h"
00033 #include "tilehighlight_func.h"
00034 #include "hotkeys.h"
00035 
00036 #include "saveload/saveload.h"
00037 
00038 #include "widgets/main_widget.h"
00039 
00040 #include "network/network.h"
00041 #include "network/network_func.h"
00042 #include "network/network_gui.h"
00043 #include "network/network_base.h"
00044 
00045 #include "table/sprites.h"
00046 #include "table/strings.h"
00047 
00048 static int _rename_id = 1;
00049 static int _rename_what = -1;
00050 
00051 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00052 {
00053 #ifdef ENABLE_NETWORK
00054   if (result.Failed() || !_settings_game.economy.give_money) return;
00055 
00056   /* Inform the company of the action of one of its clients (controllers). */
00057   char msg[64];
00058   SetDParam(0, p2);
00059   GetString(msg, STR_COMPANY_NAME, lastof(msg));
00060 
00061   if (!_network_server) {
00062     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
00063   } else {
00064     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
00065   }
00066 #endif /* ENABLE_NETWORK */
00067 }
00068 
00069 void HandleOnEditText(const char *str)
00070 {
00071   switch (_rename_what) {
00072 #ifdef ENABLE_NETWORK
00073   case 3: { // Give money, you can only give money in excess of loan
00074     const Company *c = Company::GetIfValid(_local_company);
00075     if (c == NULL) break;
00076     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
00077 
00078     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
00079 
00080     /* Give 'id' the money, and subtract it from ourself */
00081     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
00082     break;
00083   }
00084 #endif /* ENABLE_NETWORK */
00085     default: NOT_REACHED();
00086   }
00087 
00088   _rename_id = _rename_what = -1;
00089 }
00090 
00101 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
00102 {
00103   if (w->IsWidgetDisabled(widget)) return false;
00104 
00105   if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
00106   w->SetDirty();
00107 
00108   if (w->IsWidgetLowered(widget)) {
00109     ResetObjectToPlace();
00110     return false;
00111   }
00112 
00113   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
00114   w->LowerWidget(widget);
00115   return true;
00116 }
00117 
00118 
00119 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00120 {
00121   if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
00122 }
00123 
00124 #ifdef ENABLE_NETWORK
00125 void ShowNetworkGiveMoneyWindow(CompanyID company)
00126 {
00127   _rename_id = company;
00128   _rename_what = 3;
00129   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
00130 }
00131 #endif /* ENABLE_NETWORK */
00132 
00133 
00141 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
00142 {
00143   ViewPort *vp;
00144 
00145   assert(w != NULL);
00146   vp = w->viewport;
00147 
00148   switch (how) {
00149     case ZOOM_NONE:
00150       /* On initialisation of the viewport we don't do anything. */
00151       break;
00152 
00153     case ZOOM_IN:
00154       if (vp->zoom <= _settings_client.gui.zoom_min) return false;
00155       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
00156       vp->virtual_width >>= 1;
00157       vp->virtual_height >>= 1;
00158 
00159       w->viewport->scrollpos_x += vp->virtual_width >> 1;
00160       w->viewport->scrollpos_y += vp->virtual_height >> 1;
00161       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00162       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00163       w->viewport->follow_vehicle = INVALID_VEHICLE;
00164       break;
00165     case ZOOM_OUT:
00166       if (vp->zoom >= _settings_client.gui.zoom_max) return false;
00167       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
00168 
00169       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
00170       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
00171       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00172       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00173 
00174       vp->virtual_width <<= 1;
00175       vp->virtual_height <<= 1;
00176       w->viewport->follow_vehicle = INVALID_VEHICLE;
00177       break;
00178   }
00179   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
00180     vp->virtual_left = w->viewport->scrollpos_x;
00181     vp->virtual_top = w->viewport->scrollpos_y;
00182   }
00183   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
00184   w->InvalidateData();
00185   return true;
00186 }
00187 
00188 void ZoomInOrOutToCursorWindow(bool in, Window *w)
00189 {
00190   assert(w != NULL);
00191 
00192   if (_game_mode != GM_MENU) {
00193     ViewPort *vp = w->viewport;
00194     if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
00195 
00196     Point pt = GetTileZoomCenterWindow(in, w);
00197     if (pt.x != -1) {
00198       ScrollWindowTo(pt.x, pt.y, -1, w, true);
00199 
00200       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
00201     }
00202   }
00203 }
00204 
00205 static const struct NWidgetPart _nested_main_window_widgets[] = {
00206   NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
00207 };
00208 
00209 enum {
00210   GHK_QUIT,
00211   GHK_ABANDON,
00212   GHK_CONSOLE,
00213   GHK_BOUNDING_BOXES,
00214   GHK_DIRTY_BLOCKS,
00215   GHK_CENTER,
00216   GHK_CENTER_ZOOM,
00217   GHK_RESET_OBJECT_TO_PLACE,
00218   GHK_DELETE_WINDOWS,
00219   GHK_DELETE_NONVITAL_WINDOWS,
00220   GHK_REFRESH_SCREEN,
00221   GHK_CRASH,
00222   GHK_MONEY,
00223   GHK_UPDATE_COORDS,
00224   GHK_TOGGLE_TRANSPARENCY,
00225   GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
00226   GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
00227   GHK_TRANSPARANCY,
00228   GHK_CHAT,
00229   GHK_CHAT_ALL,
00230   GHK_CHAT_COMPANY,
00231   GHK_CHAT_SERVER,
00232 };
00233 
00234 struct MainWindow : Window
00235 {
00236   uint refresh;
00237 
00238   static const uint LINKGRAPH_REFRESH_PERIOD = 0xff;
00239   static const uint LINKGRAPH_DELAY = 0xf;
00240 
00241   MainWindow(WindowDesc *desc) : Window(desc)
00242   {
00243     this->InitNested(0);
00244     CLRBITS(this->flags, WF_WHITE_BORDER);
00245     ResizeWindow(this, _screen.width, _screen.height);
00246 
00247     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
00248     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
00249 
00250     this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
00251     this->refresh = LINKGRAPH_DELAY;
00252   }
00253 
00254   virtual void OnTick()
00255   {
00256     if (--refresh == 0) {
00257       this->viewport->overlay->RebuildCache();
00258       this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
00259       this->refresh = LINKGRAPH_REFRESH_PERIOD;
00260     }
00261   }
00262 
00263   virtual void OnPaint()
00264   {
00265     this->DrawWidgets();
00266     if (_game_mode == GM_MENU) {
00267       static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
00268       static const uint LETTER_SPACING = 10;
00269       int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
00270 
00271       for (uint i = 0; i < lengthof(title_sprites); i++) {
00272         name_width += GetSpriteSize(title_sprites[i]).width;
00273       }
00274       int off_x = (this->width - name_width) / 2;
00275 
00276       for (uint i = 0; i < lengthof(title_sprites); i++) {
00277         DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
00278         off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
00279       }
00280     }
00281   }
00282 
00283   virtual EventState OnHotkey(int hotkey)
00284   {
00285     if (hotkey == GHK_QUIT) {
00286       HandleExitGameRequest();
00287       return ES_HANDLED;
00288     }
00289 
00290     /* Disable all key shortcuts, except quit shortcuts when
00291      * generating the world, otherwise they create threading
00292      * problem during the generating, resulting in random
00293      * assertions that are hard to trigger and debug */
00294     if (HasModalProgress()) return ES_NOT_HANDLED;
00295 
00296     switch (hotkey) {
00297       case GHK_ABANDON:
00298         /* No point returning from the main menu to itself */
00299         if (_game_mode == GM_MENU) return ES_HANDLED;
00300         if (_settings_client.gui.autosave_on_exit) {
00301           DoExitSave();
00302           _switch_mode = SM_MENU;
00303         } else {
00304           AskExitToGameMenu();
00305         }
00306         return ES_HANDLED;
00307 
00308       case GHK_CONSOLE:
00309         IConsoleSwitch();
00310         return ES_HANDLED;
00311 
00312       case GHK_BOUNDING_BOXES:
00313         ToggleBoundingBoxes();
00314         return ES_HANDLED;
00315 
00316       case GHK_DIRTY_BLOCKS:
00317         ToggleDirtyBlocks();
00318         return ES_HANDLED;
00319     }
00320 
00321     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
00322 
00323     switch (hotkey) {
00324       case GHK_CENTER:
00325       case GHK_CENTER_ZOOM: {
00326         Point pt = GetTileBelowCursor();
00327         if (pt.x != -1) {
00328           bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
00329           if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
00330           ScrollMainWindowTo(pt.x, pt.y, -1, instant);
00331         }
00332         break;
00333       }
00334 
00335       case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
00336       case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
00337       case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
00338       case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
00339 
00340       case GHK_CRASH: // Crash the game
00341         *(volatile byte *)0 = 0;
00342         break;
00343 
00344       case GHK_MONEY: // Gimme money
00345         /* You can only cheat for money in single player. */
00346         if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
00347         break;
00348 
00349       case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
00350         UpdateAllVirtCoords();
00351         break;
00352 
00353       case GHK_TOGGLE_TRANSPARENCY:
00354       case GHK_TOGGLE_TRANSPARENCY + 1:
00355       case GHK_TOGGLE_TRANSPARENCY + 2:
00356       case GHK_TOGGLE_TRANSPARENCY + 3:
00357       case GHK_TOGGLE_TRANSPARENCY + 4:
00358       case GHK_TOGGLE_TRANSPARENCY + 5:
00359       case GHK_TOGGLE_TRANSPARENCY + 6:
00360       case GHK_TOGGLE_TRANSPARENCY + 7:
00361       case GHK_TOGGLE_TRANSPARENCY + 8:
00362         /* Transparency toggle hot keys */
00363         ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
00364         MarkWholeScreenDirty();
00365         break;
00366 
00367       case GHK_TOGGLE_INVISIBILITY:
00368       case GHK_TOGGLE_INVISIBILITY + 1:
00369       case GHK_TOGGLE_INVISIBILITY + 2:
00370       case GHK_TOGGLE_INVISIBILITY + 3:
00371       case GHK_TOGGLE_INVISIBILITY + 4:
00372       case GHK_TOGGLE_INVISIBILITY + 5:
00373       case GHK_TOGGLE_INVISIBILITY + 6:
00374       case GHK_TOGGLE_INVISIBILITY + 7:
00375         /* Invisibility toggle hot keys */
00376         ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
00377         MarkWholeScreenDirty();
00378         break;
00379 
00380       case GHK_TRANSPARENCY_TOOLBAR:
00381         ShowTransparencyToolbar();
00382         break;
00383 
00384       case GHK_TRANSPARANCY:
00385         ResetRestoreAllTransparency();
00386         break;
00387 
00388 #ifdef ENABLE_NETWORK
00389       case GHK_CHAT: // smart chat; send to team if any, otherwise to all
00390         if (_networking) {
00391           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
00392           if (cio == NULL) break;
00393 
00394           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
00395         }
00396         break;
00397 
00398       case GHK_CHAT_ALL: // send text message to all clients
00399         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
00400         break;
00401 
00402       case GHK_CHAT_COMPANY: // send text to all team mates
00403         if (_networking) {
00404           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
00405           if (cio == NULL) break;
00406 
00407           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
00408         }
00409         break;
00410 
00411       case GHK_CHAT_SERVER: // send text to the server
00412         if (_networking && !_network_server) {
00413           ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
00414         }
00415         break;
00416 #endif
00417 
00418       default: return ES_NOT_HANDLED;
00419     }
00420     return ES_HANDLED;
00421   }
00422 
00423   virtual void OnScroll(Point delta)
00424   {
00425     this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
00426     this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
00427     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
00428     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
00429     this->refresh = LINKGRAPH_DELAY;
00430   }
00431 
00432   virtual void OnMouseWheel(int wheel)
00433   {
00434     if (_settings_client.gui.scrollwheel_scrolling == 0) {
00435       ZoomInOrOutToCursorWindow(wheel < 0, this);
00436     }
00437   }
00438 
00439   virtual void OnResize()
00440   {
00441     if (this->viewport != NULL) {
00442       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
00443       nvp->UpdateViewportCoordinates(this);
00444       this->refresh = LINKGRAPH_DELAY;
00445     }
00446   }
00447 
00453   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00454   {
00455     if (!gui_scope) return;
00456     /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
00457     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
00458   }
00459 
00460   static HotkeyList hotkeys;
00461 };
00462 
00463 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
00464 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
00465 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
00466 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
00467 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
00468 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
00469 
00470 static Hotkey global_hotkeys[] = {
00471   Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
00472   Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
00473   Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
00474   Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
00475   Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
00476   Hotkey('C', "center", GHK_CENTER),
00477   Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
00478   Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
00479   Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
00480   Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
00481   Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
00482 #if defined(_DEBUG)
00483   Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
00484   Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
00485   Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
00486 #endif
00487   Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
00488   Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
00489   Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
00490   Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
00491   Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
00492   Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
00493   Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
00494   Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
00495   Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
00496   Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
00497   Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
00498   Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
00499   Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
00500   Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
00501   Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
00502   Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
00503   Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
00504   Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
00505   Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
00506 #ifdef ENABLE_NETWORK
00507   Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
00508   Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
00509   Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
00510   Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
00511 #endif
00512   HOTKEY_LIST_END
00513 };
00514 HotkeyList MainWindow::hotkeys("global", global_hotkeys);
00515 
00516 static WindowDesc _main_window_desc(
00517   WDP_MANUAL, NULL, 0, 0,
00518   WC_MAIN_WINDOW, WC_NONE,
00519   0,
00520   _nested_main_window_widgets, lengthof(_nested_main_window_widgets),
00521   &MainWindow::hotkeys
00522 );
00523 
00529 bool IsQuitKey(uint16 keycode)
00530 {
00531   int num = MainWindow::hotkeys.CheckMatch(keycode);
00532   return num == GHK_QUIT;
00533 }
00534 
00535 
00536 void ShowSelectGameWindow();
00537 
00541 void SetupColoursAndInitialWindow()
00542 {
00543   for (uint i = 0; i != 16; i++) {
00544     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
00545 
00546     assert(b);
00547     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
00548   }
00549 
00550   new MainWindow(&_main_window_desc);
00551 
00552   /* XXX: these are not done */
00553   switch (_game_mode) {
00554     default: NOT_REACHED();
00555     case GM_MENU:
00556       ShowSelectGameWindow();
00557       break;
00558 
00559     case GM_NORMAL:
00560     case GM_EDITOR:
00561       ShowVitalWindows();
00562       break;
00563   }
00564 }
00565 
00569 void ShowVitalWindows()
00570 {
00571   AllocateToolbar();
00572 
00573   /* Status bad only for normal games */
00574   if (_game_mode == GM_EDITOR) return;
00575 
00576   ShowStatusBar();
00577 }
00578 
00583 void GameSizeChanged()
00584 {
00585   _cur_resolution.width  = _screen.width;
00586   _cur_resolution.height = _screen.height;
00587   ScreenSizeChanged();
00588   RelocateAllWindows(_screen.width, _screen.height);
00589   MarkWholeScreenDirty();
00590 }