Public Member Functions | Static Public Member Functions | Static Public Attributes

Blitter_32bppBase Class Reference

Base for all 32bpp blitters. More...

#include <32bpp_base.hpp>

Inheritance diagram for Blitter_32bppBase:
Blitter Blitter_32bppSimple Blitter_32bppOptimized Blitter_32bppAnim

Public Member Functions

uint8 GetScreenDepth ()
 Get the screen depth this blitter works for.
void * MoveTo (void *video, int x, int y)
 Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.
void SetPixel (void *video, int x, int y, uint8 colour)
 Draw a pixel with a given colour on the video-buffer.
void DrawRect (void *video, int width, int height, uint8 colour)
 Make a single horizontal line in a single colour on the video-buffer.
void CopyFromBuffer (void *video, const void *src, int width, int height)
 Copy from a buffer to the screen.
void CopyToBuffer (const void *video, void *dst, int width, int height)
 Copy from the screen to a buffer.
void CopyImageToBuffer (const void *video, void *dst, int width, int height, int dst_pitch)
 Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
void ScrollBuffer (void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
 Scroll the videobuffer some 'x' and 'y' value.
int BufferSize (int width, int height)
 Calculate how much memory there is needed for an image of this size in the video-buffer.
void PaletteAnimate (const Palette &palette)
 Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.
Blitter::PaletteAnimation UsePaletteAnimation ()
 Check if the blitter uses palette animation at all.
int GetBytesPerPixel ()
 Get how many bytes are needed to store a pixel.

Static Public Member Functions

static Colour LookupColourInPalette (uint index)
 Look up the colour in the current palette.
static Colour ComposeColourRGBANoCheck (uint r, uint g, uint b, uint a, Colour current)
 Compose a colour based on RGBA values and the current pixel value.
static Colour ComposeColourRGBA (uint r, uint g, uint b, uint a, Colour current)
 Compose a colour based on RGBA values and the current pixel value.
static Colour ComposeColourPANoCheck (Colour colour, uint a, Colour current)
 Compose a colour based on Pixel value, alpha value, and the current pixel value.
static Colour ComposeColourPA (Colour colour, uint a, Colour current)
 Compose a colour based on Pixel value, alpha value, and the current pixel value.
static Colour MakeTransparent (Colour colour, uint nom, uint denom=256)
 Make a pixel looks like it is transparent.
static uint8 MakeDark (uint8 r, uint8 g, uint8 b)
 Make a colour dark grey, for specialized 32bpp remapping.
static Colour MakeGrey (Colour colour)
 Make a colour grey - based.
static Colour AdjustBrightness (Colour colour, uint8 brightness)

Static Public Attributes

static const int DEFAULT_BRIGHTNESS = 128

Detailed Description

Base for all 32bpp blitters.

Definition at line 21 of file 32bpp_base.hpp.


Member Function Documentation

int Blitter_32bppBase::BufferSize ( int  width,
int  height 
) [virtual]

Calculate how much memory there is needed for an image of this size in the video-buffer.

Parameters:
width The width of the buffer-to-be.
height The height of the buffer-to-be.
Returns:
The size needed for the buffer.

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 134 of file 32bpp_base.cpp.

static Colour Blitter_32bppBase::ComposeColourPA ( Colour  colour,
uint  a,
Colour  current 
) [inline, static]

Compose a colour based on Pixel value, alpha value, and the current pixel value.

Handles fully transparent and solid pixels in a special (faster) way.

Definition at line 88 of file 32bpp_base.hpp.

References Colour::a, and ComposeColourPANoCheck().

Referenced by Blitter_32bppSimple::Draw().

static Colour Blitter_32bppBase::ComposeColourRGBA ( uint  r,
uint  g,
uint  b,
uint  a,
Colour  current 
) [inline, static]

Compose a colour based on RGBA values and the current pixel value.

Handles fully transparent and solid pixels in a special (faster) way.

Definition at line 64 of file 32bpp_base.hpp.

References ComposeColourRGBANoCheck().

Referenced by Blitter_32bppSimple::Draw(), Blitter_32bppOptimized::Draw(), and Blitter_32bppAnim::Draw().

void Blitter_32bppBase::CopyFromBuffer ( void *  video,
const void *  src,
int  width,
int  height 
) [virtual]

Copy from a buffer to the screen.

Parameters:
video The destination pointer (video-buffer).
src The buffer from which the data will be read.
width The width of the buffer.
height The height of the buffer.
Note:
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 39 of file 32bpp_base.cpp.

void Blitter_32bppBase::CopyImageToBuffer ( const void *  video,
void *  dst,
int  width,
int  height,
int  dst_pitch 
) [virtual]

Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.

Parameters:
video The destination pointer (video-buffer).
dst The buffer in which the data will be stored.
width The width of the buffer.
height The height of the buffer.
dst_pitch The pitch (byte per line) of the destination buffer.

Implements Blitter.

Definition at line 63 of file 32bpp_base.cpp.

void Blitter_32bppBase::CopyToBuffer ( const void *  video,
void *  dst,
int  width,
int  height 
) [virtual]

Copy from the screen to a buffer.

Parameters:
video The destination pointer (video-buffer).
dst The buffer in which the data will be stored.
width The width of the buffer.
height The height of the buffer.
Note:
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 51 of file 32bpp_base.cpp.

void Blitter_32bppBase::DrawRect ( void *  video,
int  width,
int  height,
uint8  colour 
) [virtual]

Make a single horizontal line in a single colour on the video-buffer.

Parameters:
video The destination pointer (video-buffer).
width The length of the line.
height The height of the line.
colour A 8bpp mapping colour.

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 25 of file 32bpp_base.cpp.

References LookupColourInPalette().

uint8 Blitter_32bppBase::GetScreenDepth (  )  [inline, virtual]

Get the screen depth this blitter works for.

This is either: 8, 16, 24 or 32.

Implements Blitter.

Definition at line 23 of file 32bpp_base.hpp.

static uint8 Blitter_32bppBase::MakeDark ( uint8  r,
uint8  g,
uint8  b 
) [inline, static]

Make a colour dark grey, for specialized 32bpp remapping.

Parameters:
r red component
g green component
b blue component
Returns:
the brightness value of the new colour, now dark grey.

Definition at line 122 of file 32bpp_base.hpp.

Referenced by Blitter_32bppSimple::Draw(), Blitter_32bppOptimized::Draw(), and Blitter_32bppAnim::Draw().

static Colour Blitter_32bppBase::MakeGrey ( Colour  colour  )  [inline, static]

Make a colour grey - based.

Parameters:
colour the colour to make grey.
Returns:
the new colour, now grey.

Definition at line 133 of file 32bpp_base.hpp.

Referenced by Blitter_32bppSimple::DrawColourMappingRect(), and Blitter_32bppAnim::DrawColourMappingRect().

static Colour Blitter_32bppBase::MakeTransparent ( Colour  colour,
uint  nom,
uint  denom = 256 
) [inline, static]

Make a pixel looks like it is transparent.

Parameters:
colour the colour already on the screen.
nom the amount of transparency, nominator, makes colour lighter.
denom denominator, makes colour darker.
Returns:
the new colour for the screen.

Definition at line 106 of file 32bpp_base.hpp.

Referenced by Blitter_32bppSimple::Draw(), Blitter_32bppOptimized::Draw(), Blitter_32bppAnim::Draw(), Blitter_32bppSimple::DrawColourMappingRect(), and Blitter_32bppAnim::DrawColourMappingRect().

void * Blitter_32bppBase::MoveTo ( void *  video,
int  x,
int  y 
) [virtual]

Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.

Parameters:
video The destination pointer (video-buffer) to scroll.
x How much you want to scroll to the right.
y How much you want to scroll to the bottom.
Returns:
A new destination pointer moved the the requested place.

Implements Blitter.

Definition at line 15 of file 32bpp_base.cpp.

void Blitter_32bppBase::PaletteAnimate ( const Palette palette  )  [virtual]

Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.

Parameters:
palette The new palette.

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 139 of file 32bpp_base.cpp.

void Blitter_32bppBase::ScrollBuffer ( void *  video,
int &  left,
int &  top,
int &  width,
int &  height,
int  scroll_x,
int  scroll_y 
) [virtual]

Scroll the videobuffer some 'x' and 'y' value.

Parameters:
video The buffer to scroll into.
left The left value of the screen to scroll.
top The top value of the screen to scroll.
width The width of the screen to scroll.
height The height of the screen to scroll.
scroll_x How much to scroll in X.
scroll_y How much to scroll in Y.

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 75 of file 32bpp_base.cpp.

void Blitter_32bppBase::SetPixel ( void *  video,
int  x,
int  y,
uint8  colour 
) [virtual]

Draw a pixel with a given colour on the video-buffer.

Parameters:
video The destination pointer (video-buffer).
x The x position within video-buffer.
y The y position within video-buffer.
colour A 8bpp mapping colour.

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 20 of file 32bpp_base.cpp.

References LookupColourInPalette().

Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation (  )  [virtual]

Check if the blitter uses palette animation at all.

Returns:
True if it uses palette animation.

Implements Blitter.

Reimplemented in Blitter_32bppAnim.

Definition at line 144 of file 32bpp_base.cpp.


The documentation for this class was generated from the following files: