Handles the saveload part of the GameScripts. More...
#include "../stdafx.h"
#include "../debug.h"
#include "saveload.h"
#include "../string_func.h"
#include "../game/game.hpp"
#include "../game/game_config.hpp"
#include "../network/network.h"
#include "../game/game_instance.hpp"
#include "../game/game_text.hpp"
Go to the source code of this file.
Functions | |
static void | SaveReal_GSDT (int *index_ptr) |
static void | Load_GSDT () |
static void | Save_GSDT () |
static void | SaveReal_GSTR (LanguageStrings *ls) |
static void | Load_GSTR () |
static void | Save_GSTR () |
Variables | |
static char | _game_saveload_name [64] |
static int | _game_saveload_version |
static char | _game_saveload_settings [1024] |
static bool | _game_saveload_is_random |
static const SaveLoad | _game_script [] |
GameStrings * | _current_data |
The currently loaded game strings. | |
static const char * | _game_saveload_string |
static uint | _game_saveload_strings |
static const SaveLoad | _game_language_header [] |
static const SaveLoad | _game_language_string [] |
const ChunkHandler | _game_chunk_handlers [] |
Handles the saveload part of the GameScripts.
Definition in file game_sl.cpp.
The currently loaded game strings.
Definition at line 332 of file game_text.cpp.
const ChunkHandler _game_chunk_handlers[] |
{ { 'GSTR', Save_GSTR, Load_GSTR, NULL, NULL, CH_ARRAY }, { 'GSDT', Save_GSDT, Load_GSDT, NULL, NULL, CH_ARRAY | CH_LAST}, }
const SaveLoad _game_language_header[] [static] |
Definition at line 119 of file game_sl.cpp.
const SaveLoad _game_language_string[] [static] |
{ SLEG_STR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL), }
Definition at line 125 of file game_sl.cpp.